Microsoft Flight Simulator

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Microsoft Flight Simulator
File:FS 1.0 cover.jpg File:FS 2.0 cover.gif File:FS 3.0 cover.jpg File:FS 4.0 cover.jpg File:FS 5.0 cover.jpg File:FS 95 cover.jpg File:FS 98 cover.jpg File:FS 2000 cover.gif File:FS 2002 cover.jpg
Some of the Microsoft Flight Simulator covers
Developer(s)Microsoft Game Studios
Publisher(s)Microsoft
Designer(s)Microsoft Game Studios
Engine10.0
Platform(s)PC (Microsoft Windows)
ReleaseOctober 10, 2006 (Mexico) October 13, 2006 (Europe) October 17, 2006 (USA) October 26, 2006 (Australia)
Genre(s)Simulation
Mode(s)Single player, multiplayer

Microsoft Flight Simulator is a flight simulator program for Microsoft Windows, marketed and often seen as a video game.

One of the longest-running, best-known and most comprehensive home flight simulator series, Microsoft Flight Simulator was an early product in the Microsoft portfolio – different from its other software which was largely business-oriented – and is its longest-running franchise, predating Windows by three years.

Bruce Artwick developed the Flight Simulator program beginning in 1977 and his company, subLOGIC sold it for various personal computers. In 1982 Artwick's company licensed to Microsoft a version of Flight Simulator for the IBM PC, which was marketed as Microsoft Flight Simulator 1.00. Microsoft CEO Bill Gates was fascinated with Antoine de Saint-Exupéry's Night Flight, which described the sensations of flying a small aircraft in great detail.[citation needed]

History

Microsoft Flight Simulator began life as a set of articles on computer graphics written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Bruce Artwick incorporated a company called subLOGIC Corporation in 1977 and began selling flight simulators for 8080 computers such as the Altair 8800 and IMSAI 8080. In 1979 subLOGIC released FS1 Flight Simulator for the Apple II. In 1980 subLOGIC released a version for the Tandy TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft, which was released as Microsoft Flight Simulator 1.00. In the early days of less-than-100% IBM PC compatibles, Flight Simulator was used as an unofficial test the degree of compatibility of a new PC clone model, along with Lotus 1-2-3. subLOGIC continued to develop the product for other platforms, and their improved Flight Simulator II was ported to Apple II in 1983, to the Commodore 64, MSX and Atari 800 in 1984, and to the Commodore Amiga and Atari ST in 1986. Meanwhile, Bruce Artwick left subLOGIC to found Bruce Artwick Organisation to work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and then went on to encompass the use of 3D graphics and graphic hardware acceleration to become a state-of-the-art product. Microsoft has consistently produced newer versions of the simulation, adding features such as new aircraft types and augmented scenery. The 2000 and 2002 versions, were available in a standard edition and a Professional Edition which included more aircraft, tools and more extensive scenery than the regular version. The 2004 (version 9) release marked one hundred years of powered flight, and had only one edition. Flight Simulator X, released in 2006, has returned to dual editions with a "Standard Edition" and a "Deluxe Edition".

The most recent versions of this simulation, Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X, cater to pilots, would-be pilots and people who once dreamed of being pilots alike. Microsoft Flight Simulator is less a game than an immersive virtual environment, it can often be frustrating, complex and difficult due to its realism, but it can be rewarding for the skilled flightsimmer at the same time. The flying area encompasses the whole world, to varying levels of detail, including over 20,000 airports. Individually-detailed scenery can be found representing major landmarks and an ever-growing number of towns and cities. Landscape details are often patchy away from population centres and particularly outside the USA, although a variety of websites offer scenery add-ons (both free and commercial) to remedy this.

The two latest versions incorporate a sophisticated weather simulation, with the ability to download real-world weather data, a varied air traffic environment including interactive Air Traffic Control (although the MSFS series was not the first to do so), player-flyable aircraft from the historical Douglas DC-3 to Boeing 777 and a large number of resources including interactive lessons and challenges, and aircraft checklists. In addition, the two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in kiosks. It is the wide availability of upgrades and add-ons, both free and commercial, which give the simulation its flexibility and scope.

Version history

Flight Simulator X

Flight Simulator X is the most recent version of Microsoft Flight Simulator. It includes a graphics engine upgrade as well as compatibility with DirectX 10 and Windows Vista technologies. It was released on 17 October, 2006 in North America. There are two versions of the game, both on two DVDs. The Deluxe edition contains the new Garmin G1000 integrated flight instrument system in three cockpits, additional aircraft in the fleet, Tower Control capability (multiplayer only), more missions, more high-detail cities and airports, and an SDK pack for development.

Microsoft has also released a (time limited) Flight Simulator X Demo which is available for Windows XP SP2 and Windows Vista. The demo can be found at Microsoft Flight Simulator X.

Add-ons and customization

See also Category: Microsoft Flight Simulator add-ons
File:MSFSand3addons.png
Almost everything in this Microsoft Flight Simulator 2004 screenshot has been provided or enhanced by an add-on. The weather has been generated by ActiveSky, the airport by Aerosoft, and the aircraft itself by PMDG.

The long history and consistent popularity of Flight Simulator has encouraged a very large body of add-on packages to be developed as both commercial and volunteer ventures. A formal software development kit and other tools for the simulator exist to further facilitate third-party efforts, and some third parties have also learned to "tweak" the simulator in various ways by trial and error.

In the world of simulator add-ons, the degree to which an add-on increases realism is often a point of pride for add-on developers. In other cases, the sheer convenience provided by a particular add-on may lead it to great success.

Aircraft

Individual aspects of Flight Simulator aircraft that can be edited include cockpit layout, cockpit image, aircraft model, aircraft model textures, aircraft flight characteristics, scenery models, scenery layouts, and scenery textures, often with simple-to-use programs or only a text editor such as Notepad. Dedicated flightsimmers have taken advantage of Flight Simulator's vast add-on capabilities, having successfully linked Flight Simulator to homebuilt hardware, some of which approaches the complexity of commercial full-motion flight simulators.

File:Afab1900dsmall.jpg
A PMDG Beech 1900D of American Flight Airways; in AFA Express colors.

The game's aircraft are made up of five parts:

  • The model, which is a 3D CAD-style model of the aircraft's exterior and virtual cockpit, if applicable.
  • The textures, bitmap images which the game layers onto the model. These can be easily edited (known as repainting), so that a model can adopt any paint scheme imaginable, fictional or real.
  • The sounds, literally, what the aircraft sounds like. This is determined by defining which WAV files the aircraft uses as its sound set.
  • The panel, a representation of the aircraft's cockpit. This includes one or more bitmap images of the panel, instrument gauge files, and sometimes its own sounds.
  • The FDE, or Flight Dynamics Engine. This consists of the airfile, a *.air file, which contains hundreds of parameters which define the aircraft's flight characteristics, and the aircraft.cfg, which contains more, easier-to-edit parameters.

Scenery

Scenery add-ons usually involve replacements for existing airports with enhanced and more accurate detail, or large expanses of highly detailed ground scenery for specific regions of the world. Some types of scenery add-ons replace or add structures to the simulator. Both payware and freeware scenery add-ons are very widely available. Airport enhancements, for example, range from simple freeware add-ons that update runways or taxiways to very elaborate payware packages that reproduce every lamp, pavement marking, and structure at an airport with near-total accuracy, including animated effects such as baggage cars or marshalling agents. Geographic scenery enhancements may use detailed satellite photos and 3-D structures to closely reproduce real-world regions, particularly those including large cities, landmarks, or spectacular natural wonders.

AI Traffic

A growing add-on for the series is AI (Artificially Intelligent) Traffic. AI Traffic is the simulation of other vehicles in the FS landscape. This traffic plays a real role in the simulator as it is possible to crash into traffic, thus ending your session, and to interact with the traffic via the radio and ATC. This feature is possible even with 3rd party traffic. Microsoft introduced the AI traffic in MSFS 2002 with several airliners and private aircraft. This has since been supplemented with many files created by third party developers. Typically 3rd party aircraft models have multiple levels of detail which allow the AI traffic to be better on frame rates while still being detailed during close looks. Payware developers have come out with such titles as "Ultimate Traffic" which have done well in the market place, although there has been some controversy about quality of the models. There are several prominent freeware developers. Project AI is a respected Civilian Airlineer and air cargo traffic creator along with the very popular World of AI. The most prominent developer of military traffic is Military AI Works (MAIW) which has released many packages and new AI models covering many countries of the world. There is a small niche market in the form of AI boat traffic as well.

Livery

Some developers specialize in extremely accurate liveries (paint schemes) for various aircraft, matching either real-world liveries or the liveries of various virtual airlines or other entities.

Flight networks

Virtual flight networks such as VATSIM and IVAO use special, small add-on modules for Flight Simulator to enable connection to their proprietary networks in multiplayer mode, and to allow for voice and text communication with other virtual pilots and controllers over the network.

Miscellaneous

Some utilities, such as FSUIPC, merely provide useful tweaks for the simulator to overcome design limitations or bugs, or to allow more extensive interfacing with other third-party add-ons. Sometimes certain add-ons require other utility add-ons in order to work correctly with the simulator.

Other add-ons provide navigation tools, simulation of passengers, and cameras that can view aircraft or scenery from any angle, more realistic instrument panels and gauges, and so on.

Some software add-ons provide compatibility with specific hardware, such as game controllers and optical motion sensors.

Availability

A number of websites are dedicated to providing users with add-on files (such as airplanes from real airlines, airport utility cars, real buildings located in specific cities, textures, and city files). The wide availability over the Internet of freeware add-on files for the simulation has encouraged the development of a large and diverse virtual community linked up by design group/enthusiast message boards, online multiplayer flying, and 'virtual airlines'. The presence of the Internet has also facilitated the distribution of payware add-ons for the simulator, with the option of downloading the files reducing distribution costs.

There are many addons that are payware. Makers such as Aerosoft, AlphaSim, Dreamfleet, PMDG, Flight1, Just Flight, Captain Sim, LAGO, Project Magenta, SimFlyers, Captain Keith, Phoenix Simulation Software (PSS), Project Open Sky (POSKY), Abacuspub, Haycon Media, Lago, Perfect Flight 2000, Just Flight, Wilcopub, Commercial Level Simulations (CLS) and Perfect Flight produce addons of this sort. Scenery enhancements, aircraft, sound packages, utilities, and many other kinds of programs are available under this payment method. Payware addons often tend to have larger feature sets than their freeware counterparts; extensive features are not, however, restricted to payware packages, and a select few freeware packages are renowned for offering the same functionality and professional quality at no cost.

Community involvement

FS2004 in the UK Lake District with VFR (Visual Flight Rules) photo scenery and terrain additional components.

A large community exists for the Microsoft Flight Simulator franchise, partly stemming from the open nature of the simulator structure which allows for numerous modifications to be made. There are also many virtual airlines, where pilots fly their assignments as pilots do in real airlines, as well as world-wide networks for the simulation of air traffic and air traffic control, such as VATSIM and IVAO.

For a brief list of community sites, see External links below.

See also

External links

  • Directories of FS-related websites