Metal Gear Solid 4: Guns of the Patriots

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Metal Gear Solid 4: Guns of the Patriots
The North American box art for Guns of the Patriots.
Developer(s)Kojima Productions
Publisher(s)Konami
Designer(s)Hideo Kojima (producer, director, writer)
Shuyo Murata (director, writer)
Kenichiro Imaizumi (producer)
Yoji Shinkawa (director, character designer)
Harry Gregson-Williams, Nobuko Toda (composers)
Composer(s)
  • Kazuma Jinnouchi Edit this on Wikidata
SeriesMetal Gear
Platform(s)PlayStation 3
ReleaseJune 12 2008[1]
Genre(s)Stealth Action
Mode(s)Single player

Metal Gear Solid 4: Guns of the Patriots (commonly abbreviated to MGS4) is an upcoming stealth action video game in the popular Metal Gear series. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots is currently being developed by Kojima Productions exclusively[5] for the PlayStation 3 video game console. The game is being designed around the motto, "No Place to Hide!" and will be the last Metal Gear game developed by Hideo Kojima, and the last game in the series starring Solid Snake.[6] The game will be released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid and 20 years after the first Metal Gear.[7][8]

Gameplay

File:94408-10-1.jpg
Old Snake aiming at hostiles.

In Metal Gear Solid 4, the player Solid Snake (Old Snake) must navigate the game world in order to progress, using stealth and cunning in addition to traditional combat. It will use the series' traditional third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for easy corner maneuvering. The Close Quarters Combat system will be completely revamped. The player will also be able to interrogate guards for information and supplies.

Several elements from previous titles return in modified forms. Players will also use a new form of camouflage called "Octocamo", which replaces the camouflage system featured in Metal Gear Solid 3. Dark blue when disabled, the Octocamo suit allows the wearer to blend in with any surface within a few seconds. A new monocular device called "Solid Eye" replaces the various binoculars and image intensifiers from previous titles, and a steel drum complements the series' traditional cardboard box disguise. It is able to deflect bullets, and can be rolled to knock enemy soldiers over, but can lead to Snake being sick should the player roll around too much. dent

According to Ryan Payton, the game will be filled with cut-scenes that explain what happened in previous MGS games and how that relates to the events of MGS4. Players will be able to choose whether to view these scenes by pressing the circle button on their controller when prompted. Although informative enough to excite the hardcore fans of the series, the cut scenes will be straight forward enough for casual players. Players will have the choice of watching the cut scenes from predetermined camera angles or exploring them with the Metal Gear Mk. II. [9]

Snake will also be partnered with a robotic drone, the Metal Gear Mk. II, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance.[10] This drone is reminiscent of Gillian Seed's robotic sidekick of the same name from another Hideo Kojima game Snatcher.

Due to the lack of a rumble feature (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white "Threat Ring," that visibly vibrates when sound is made nearby.[11] As a series known for extensive use of rumble, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the force feedback capabilities.[12]

Snake's health will play some factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wish to avoid putting the stress of Snake's health to the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.[13]

Snake will have two new meters that replace the stamina bar from Snake Eater. The first meter, "Stress", is based on current fighting and climate conditions. This can cause Snake to go into a "combat high",[14] that increases his accuracy and reduces damage sustained. However this effect will eventually wear off and could cause Snake to momentarily collapse. Smoking a cigarette calms Snake down.[14] The second meter, "Psyche", slowly drops over time reducing Snake's accuracy. Scanning the pages of a glamor magazine will increase the meter.[14]

There is also a "Baseline Map" which is a radar map with a dynamically resized circle based on Snake's "presence" to the environment.[11] Accessible through the main menu, the Virtual Range is a test facility that allows the player to access the game's library of weapons as well as practice Snake's CQC moves.[14]

Plot

File:Mgs4mercs.jpg
PMC mercenaries deployed by Outer Haven.

Set in 2014, five years after the "Big Shell Incident" (the events of the Plant chapter from Metal Gear Solid 2), Metal Gear Solid 4 portrays a world where the restriction of military intervention on foreign soil has been eased, fueling the need for private military companies (PMCs) to fight proxy wars for business purposes. Nanotechnology has become prominent, both to enhance the capabilities and enforce the loyalty of mercenaries. The nanos that are in the PMCs are called "Sons of the Patriots" or "SOP". The five largest of these PMCs are owned by a single mother company named Outer Haven, which is operated by Liquid Ocelot. Amassing an army whose manpower rivals that of the United States, Liquid prepares to launch an armed insurrection by taking control of SOP. Liquid will have the power to control all of the PMCs. With the world once again in crisis, a rapidly aging and disillusioned Solid Snake is deployed into the Middle East by Roy Campbell to terminate Liquid. Guns of the Patriots will take place in five locations throughout the world, including the Middle East, South America and Eastern Europe.[15]

Development

Initially, Hideo Kojima announced that he would be retiring as director of the Metal Gear series after Metal Gear Solid 3: Snake Eater, and would leave his position open to another person for Metal Gear Solid 4, as he had announced he would after Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty.[citation needed] As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He has also contributed humorous easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel. However, it was announced that Kojima will be co-directing the game with Murata after substantial negative fan reaction, including death threats.[16]

The title has been described as "essentially finished" since January 2008, and is currently entering extensive beta testing.[17] As of April, a team of American and European journalists are the only individuals outside Konami to have played the game through it's entirety, and have provided feedback to the development team.[18]

At Destination PlayStation on Febuary 26, 2008, Sony announced that MGS4 would be released worldwide on June 12, 2008, along with the special MGS4 PlayStation 3 bundle.[19]

Guns of the Patriots is the first PS3 game that uses a full 50GB dual layer Blu-ray Disc through extensive efforts in data compression.[20]

In the May 2008 issue of EDGE magazine, Kojima has expressed disappointment in the final result of the game's graphics and his inability to realize his early vision. Kojima says, "But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today ... we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit, actually. Please don't get me wrong, I'm not criticising the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered."[14] However, Kojima has more recently stated that he is "very satisfied" with the final game and that he never said anything critical of the PS3 in the first place, citing mistranslation by Western media for the purpose of sensationalism for his previous 'remarks'.[21]

Characters and voice cast

Many of the Japanese voice cast from Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty will be returning to reprise their roles in Guns of the Patriots, with the notable exception of Kōji Totani, the voice of Revolver Ocelot, who died in February 2006.[22] Totani will be replaced by Liquid Snake's Japanese voice actor Banjō Ginga. Houko Kuwashima and Kikuko Inoue will reprise the roles of Mei Ling and Rosemary respectively for the game,[23][24] Inoue will also voice a new character, Sunny, the daughter of Olga Gurlukovich. Japanese film director Shinya Tsukamoto will provide the Japanese voice for Vamp, replacing original actor Ryotaro Okiayu. An elderly EVA (who introduces herself as "Big Mama" in one of the trailers), from Metal Gear Solid 3: Snake Eater, will also appear, and her voice will be provided by singer Mari Natsuki.[25][26]

English voice acting work is being recorded in tandem under voice-director Kris Zimmerman.[27] David Hayter returns as Solid Snake, with Quinton Flynn (Raiden), Paul Eiding (Roy Campbell), Christopher Randolph (Otacon), Debi Mae West (Meryl Silverburgh), Jennifer Hale (Naomi Hunter), and Phil LaMarr (Vamp) all reprising their roles from previous titles.[28] Cam Clarke, who performed the voice of Liquid Snake in the first two Metal Gear Solid games, will not be a part of the Metal Gear Solid 4 cast. The role of Liquid Ocelot was given to Patric Zimmerman, the voice of Revolver Ocelot. Kris Zimmerman, denying allegations of nepotism, has clarified that Kojima always intended for the character to use Ocelot's voice.[29] In the Japanese version, Ocelot will be voiced by Liquid Snake's voice actor Banjō Ginga, due to the death of Ocelot's voice actor Kōji Totani in 2006. Ryan Payton has stated that due to lack of space that there will be no option to switch audio to different languages.[30]

Other new characters include Drebin, a self-styled "arms launderer" (notably voiced in Japanese by Keiji Fujiwara, the Japanese voice of Sigint in Metal Gear Solid 3: Snake Eater) whose APC will act as the in-game store.[14]; "Little Gray", a small, shaven, shorts-wearing monkey who appears to follow Drebin; a new FOXHOUND team under the command of Meryl Silverburgh; and the Beauty and the Beast Unit.

The New FOXHOUND

File:New FOXHOUND.jpg
Left to right: Ed, Meryl, Jonathan and Johnny "Akiba" Sasaki.

The four members of FOXHOUND, also known as, "Rat Patrol Team"[14] are sent to investigate PMC activity. The team includes Meryl Silverburgh; Ed, Meryl's second-in-command; Jonathan, a hulking soldier; and Johnny Sasaki, also known as "Akiba", the team's electronics expert. Meryl, Ed, and Jonathan use the SOP (Sons Of the Patriots)[31] system to share each other's senses via the nanomachine network inside their bodies. Meryl states that they are investigating PMC activity for the US Army CID. Ed and Jonathan are named after Ed Brown and Jonathan Ingram, the main characters of Hideo Kojima's Policenauts, from which Meryl also originally gained her name.

The Beauty and the Beast Unit

File:Metal-gear-solid-4-guns-of-the-patriots beauty-beast-unit.jpg
The Beauty and the Beast unit.

Four new bosses are also debuting in Guns of the Patriots: Crying Wolf, Raging Raven, Screaming Mantis, and Laughing Octopus, all members of The Beauty and the Beast Unit. Their animal names openly reference characters from Metal Gear Solid's FOXHOUND unit, and the emotions relating to the Cobra Unit from Metal Gear Solid 3: Snake Eater. A close inspection of Screaming Mantis reveals two marionettes of previous MGS bosses: Psycho Mantis and The Sorrow, both of whom are psychics. All four of them are women who suffer from post-traumatic stress disorder. The only way they can cope with the damage done to their minds is to become war machines. Their inner appearance is referred to as "Beauty", while their outer appearance is referred to as "Beast". Four real-life models were chosen for their in-game appearances as their "Beauty" side: Lyndall Jarvis, Scarlett Chorvat, Mieko Rye, and Yumi Kikuchi. The English dubbing for the characters is done by having the female voice actors perform the lines while Fred Tatasciore overdubs on top of the female voices, creating a split-voice effect for the characters.[32]

Cast

Character Japanese English Motion Capture Actor
Old Snake (Solid Snake) [33] Akio Ōtsuka David Hayter Ryoji Okamoto[33]
Raiden Kenyū Horiuchi Quinton Flynn Takeshi Yoshioka
Eiji Morisaki[33]
Hal "Otacon" Emmerich Hideyuki Tanaka Christopher Randolph Shumei Kawashima[33]
Naomi Hunter Hiromi Tsuru Jennifer Hale[33] Haruna Aimoto[33]
Colonel Roy Campbell Takeshi Aono Paul Eiding Takashi Kubo[33]
Liquid Ocelot Banjō Ginga Patric Zimmerman[29] Taro Kanazawa[33]
Meryl Silverburgh Kyoko Terase Debi Mae West[32] Eriko Hirata[33]
Vamp Shinya Tsukamoto Phil LaMarr[29] Naoki Saito[33]
Mei Ling Houko Kuwashima TBA TBA
Rosemary Kikuko Inoue TBA TBA
Big Mama (EVA) Mari Natsuki Lee Meriwether[33] Mao Yuuki[33]
Screaming Mantis Mao Yuuki Andrea Zafra (Normal voice)[33]
Fred Tatasciore (Beast voice)[32]
Mao Yuuki[33]
Crying Wolf Eriko Hirata Maula Gale (Normal voice)[33]
Fred Tatasciore (Beast voice)[32]
Eriko Hirata[33]
Laughing Octopus Haruna Aimoto Paula Tiso (Normal voice)[33]
Fred Tatasciore (Beast voice)[32]
Haruna Aimoto[33]
Raging Raven Yumi Kikuchi Nika Futterman (Normal voice)[33]
Fred Tatasciore (Beast voice)[32]
Yumi Kikuchi[33]
Drebin Keiji Fujiwara Khary Payton[34] Takashi Kubo[33]
Sunny Kikuko Inoue Christina Puccelli[33] Yasuyo Nabeshima[33]
Johnny (Akiba) Jun Fukuyama Beng Spies[33] Kazuki Muramatsu
Jonathan Hideyuki Tanaka James Sie[33] Motosada Mori[33]
Ed Shōzō Iizuka Dave Fennoy[33] Shigeyuki Horita[33]
Soldiers TBA Richard Steven Horvitz [citation needed]
Roger Craig Smith [35]
TBA
Haven soldiers (FROGS) TBA Sarah Sido[citation needed] TBA

Soundtrack

The score to Metal Gear Solid 4 is being led by Harry Gregson-Williams, his third Metal Gear Solid soundtrack,[36] and Nobuko Toda, who provided music for Metal Gear Acid and Metal Gear Acid 2.[37] Directed by Norihiko Hibino, GEM Impact employees Yoshitaka Suzuki and Takahiro Izutani also made compositions late in the game's production.[38] Other contributors are Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sota Fujimori.[39]

There are two vocal themes for the game. The opening theme, "Love Theme", is sung by Jackie Presti and composed by Nobuko Toda. The ending theme, "Here's To You", is sung by Lisbeth Scott. Before the release of the game, "MGS4 - Theme of Love - Smash Bros. Brawl Version" was provided for Super Smash Bros. Brawl in the Shadow Moses Island level.[40]

The official soundtrack will be released on May 28, 2008 by Konami Digital Entertainment under the catalog number GFCA-98/9.[41] It is comprised of two discs of music and 47 tracks. A soundtrack album will also be packaged with Metal Gear Solid 4: Guns of the Patriots Limited Edition.[42]

Marketing

At a press conference on May 13, 2008, Hideo Kojima announced a marketing campaign and agreements with several companies to promote the game. An Apple iPod is an in-game item that Snake can use to change the background music, and collect hidden songs scattered throughout the game. ReGain Energy Drinks are used in the game as a stamina booster, and Sony Ericsson mobile phones are used.[43]

Konami and Ubisoft put an unlockable costume in the game for Snake, Altaïr from the Ubisoft stealth game Assassin's Creed. Initially revealed on April Fool's Day 2008, Kojima later announced that it would actually be in the game, unlockable by doing "something special".[44]

Versions and releases

Limited Edition

File:MGS4LE.jpg
The Metal Gear Solid 4: Guns of The Patriots limited edition boxart.

Metal Gear Solid 4: Guns of the Patriots Limited Edition is to be released simultaneously with the game's standard edition, as an enhanced counterpart. The release will contain Guns of the Patriots, a box with artwork by Yoji Shinkawa, a Blu-ray containing two "making of" documentaries, and the game soundtrack. The Limited Editon will be available exclusively at Gamestop in the United States and EB Games in Canada,[45] while a similar bundle with an additional 6-inch 'Olive Drab' Old Snake Figurine has been made available at Play.com in the United Kingdom. [46]

Release bundles

File:Mgs4bundle.jpg
The North American boxart for the basic bundle.

In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon from PSN and a copy of Metal Gear Solid 4: Guns of the Patriots will be released in North America for US$499 to coincide with the release of the standalone edition.[47] Japan will see the release of the Guns of the Patriots Welcome Box that contains the game itself, a DualShock 3 controller, and a 40GB PS3 in either black, white or silver.[48]

Sony has also announced a limited editon pre-order bundle containing Guns of the Patriots, a Blu-ray video disc and a matte grey (officially titled Gunmetal Grey) 40GB PlayStation 3. First announced in Japan on March 18, 2008 at a cost of ¥51,800[49] the bundle sold out within six days from March 20 to March 25.[50] An identical bundle was available in North America for pre-order on May 19, 2008 in "very limited" supply for US$600 at Konami's offical website.[51]

Metal Gear Online

Metal Gear Online is the online component of Metal Gear Solid 4. The game will feature 16-player online stealth battles, encouraging players to engage heavily in teamwork. MGO will be distributed with MGS4 in the form of a starter pack, which will be expanded through downloadable content via the PlayStation Network, potentially for up to 10 years.[52]

The game was in beta testing in Japan from August 20 to September 3 2007.[53] Around 3,000 people joined the test sessions. US and Canadian customers who pre-order Metal Gear Solid 4 in April will be also included in a further beta test which was due to begin on April 21 2008, however due to many technical dificulties including a server overload, it was postponed to April 25 2008 and continued until May 11 2008, promptly shutting down at midnight PST until its return on June 12 for the world-wide release of MGS4.[7] The beta package obtained from pre-ordering the game also includes a documentary DVD titled "Metal Gear Saga Vol. 2" with an "invite code" inside. A beta was also scheduled to be opened in Europe.[54] On April 11 2008, Konami announced an open Metal Gear Online beta for Europe and that it would be available for download from April 26 and would be entirely open to everyone who downloaded it until May 11.[55]

Reception

The game has currently received one review, receiving 10 out of 10 from Official UK PlayStation Magazine, commenting Metal Gear Solid 4 "shifts gears constantly, innovating again and again".[56]



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External links