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{{Multiple issues|update=July 2009|refimprove=June 2009}}
{{Short description|2007 video game}}{{Multiple issues|{{More citations needed|date=June 2021}}
{{Lead too short|date=June 2021}}}}{{Infobox video game
{{Infobox VG
|title =
| title = Sonic Rivals 2
| image =[[Image:Sonic Rivals 2 Coverart.png|252px|Sonic Rivals 2]]
| image = Sonic Rivals 2 Coverart.png
| image_size = 256px
| developer = [[Backbone Entertainment]]<br />[[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]] <small>(supervision)</small>
| developer = [[Backbone Entertainment]]<br />[[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]]
| publisher = [[Sega]]
| publisher = [[Sega]]
| producer = Keith Palmer<br>Taylor Miller
| designer =
| director = [[Takashi Iizuka (game designer)|Takashi Iizuka]]
| artist =
| writer = [[Takashi Iizuka (game designer)|Takashi Iizuka]] <small>(also concept design)</small>
| writer = Takashi Iizuka
| composer = Chris Rezanson
| composer = Chris Rezanson
| engine =
| engine =
| series = ''[[Sonic the Hedgehog]]''
| released = {{vgrelease|NA=November 13, 2007}} {{vgrelease|AUS=December 6, 2007}} {{vgrelease|EU=December 7, 2007}}
| genre = [[Action game|Action]], [[Racing game|Racing]]
| modes = [[Single-player]], [[Multiplayer]]
| ratings = {{vgratings|ESRB=Everyone|PEGI=7+|ACB=G}}
| platforms = [[PlayStation Portable]]
| platforms = [[PlayStation Portable]]
| released = {{vgrelease|NA|November 13, 2007|AUS|December 6, 2007}}{{vgrelease|EU|December 7, 2007}}
| media = [[Universal Media Disc|UMD, Download]]
| genre = [[Action game|Action]], [[Racing game|racing]]
| requirements =
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| input =
| preceded by = ''[[Sonic Rivals]]''
}}
}}
'''''Sonic Rivals 2''''' is the sequel to ''[[Sonic Rivals]]''. The game was developed by [[Backbone Entertainment]] and supervised by [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]], exclusively for the [[PlayStation Portable]] handheld videogame console. ''Sonic Rivals 2'' was released on November 13, 2007 in North America. Like the original, ''Sonic Rivals 2'' was not released in Japan.


'''''Sonic Rivals 2''''' is a 2007 racing video game, the sequel to the 2006 game ''[[Sonic Rivals]]''. The game was developed by [[Backbone Entertainment]] and supervised by [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]], for the [[PlayStation Portable]] handheld video game console. ''Sonic Rivals 2'' was released across November and December 2007. It received "mixed or average" reviews from critics.
==Characters==
Sonic Rivals 2 has the same original five characters from the [[Sonic Rivals|original game]] and adds three new ones. All characters use Homing Attack and Spin Dash to move through the levels. Each character can also use a "Signature Move" by collecting Rings, or killing enemies to fill the "Signature Meter" (formerly the Star item in the first game) such as Shadow, who has the ability to slow down the other player's movement for a few seconds.


==Gameplay==
All of these characters are in teams, as well; Sonic is with Tails, Knuckles is with Rouge, Shadow is with Metal Sonic, and Silver is with Espio.
''Sonic Rivals 2'' has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams, each of which has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden [[Chao (Sonic)|Chao]] in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of [[Mephiles the Dark]]. The cards themselves contain art from various older ''Sonic'' games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.


Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack,” "Collect X Rings,” and other challenges. Certain stages can be skipped in the story, depending on the character chosen.
===Playable characters===
*'''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''': "The World's Fastest [[Hedgehog]]," Sonic works with Tails to investigate the [[Chao (Sonic the Hedgehog)|Chao]] disappearances.


''Sonic Rivals 2'' boasts a new multiplayer "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.
*'''[[Miles "Tails" Prower]]''': Sonic's friendly sidekick, Tails assists Sonic in finding the missing Chao.


Capture the Chao is a Sonic themed version of [[Capture the Flag]]. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between [[Hot Potato (game)|Hot Potato]] and [[Tag (game)|Tag]]. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.
*'''[[Knuckles the Echidna]]''': The Guardian of the Master Emerald, Knuckles teams up with Rouge to find it once it goes missing. He is Sonic's both friend and of course rival.


===Characters===
*'''[[Rouge the Bat]]''': A government spy with a great desire for jewels, Rouge teams up with Knuckles to find the Master Emerald.
''Sonic Rivals 2'' features eight playable characters, including all five characters from the [[Sonic Rivals|previous title]]. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's "Chaos Control" move has the ability to slow down the other player's movement for a few seconds.


The character roster is split into teams of two ([[Sonic the Hedgehog (character)|Sonic]] and [[Tails (Sonic the Hedgehog)|Tails]]; [[Shadow the Hedgehog|Shadow]] and [[Metal Sonic]]; [[Silver the Hedgehog|Silver]] and [[Espio the Chameleon|Espio]]; [[Knuckles the Echidna|Knuckles]] and [[Rouge the Bat|Rouge]]), with each team having its own story campaign that tells the events of the game's story from their perspective.
*'''[[Shadow the Hedgehog]]''': The "Ultimate Life Form", Shadow works with Metal Sonic to stop Eggman Nega's plans.


==Plot==
*'''[[Metal Sonic]]''': Sonic's Robot [[doppleganger]], Metal Sonic is sent by Eggman to work with Shadow.
Sonic and Tails are investigating the disappearances of several Chao. They discover that [[Doctor Eggman]] has stolen the Chao and concealed them inside a haunted mansion. He plans to feed them to an interdimensional beast called the "[[Ifrit]]" to make it invincible, then release the Ifrit to destroy the world. However, as he needs the seven [[Chaos Emerald]]s to open the portal to the Ifrit's dimension, he secretly hires Rouge to collect them. When the Master Emerald also goes missing, Knuckles teams up with Rouge to find it.


Meanwhile, [[Silver the Hedgehog]] returns from the future, which has been ruined by the Ifrit. In order to prevent this, he searches for and steals the Chao in order to hide them and keep them safe. Espio, having been hired to investigate the disappearances, initially believes Silver is taking the Chao for nefarious purposes, but agrees to join forces after discovering his true motivations. Elsewhere, Shadow is met by Metal Sonic, who is being used by Eggman as a communication device. Eggman reveals that the true perpetrator is [[Eggman Nega]] disguised as himself, who learned of the Ifrit by accessing [[Gerald Robotnik]]'s journals. Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before Nega does.
*'''[[Silver the Hedgehog]]''': A [[Psychokinesis|Psychokinetic]] Hedgehog from the future, Silver works with Espio to rescue the missing Chao.


All of the teams meet up at the haunted mansion to confront Nega. Despite Rouge only collecting six of the Emeralds, the portal to the Ifrit's dimension still opens, and Nega dispatches his own "Metal Sonic 3.0" robot to awaken the Ifrit. Despite possessing some of their friends' minds, the Ifrit is successfully defeated by the heroes. Shadow and Metal Sonic close the portal, trapping themselves and Eggman Nega in the Ifrit's dimension. However, Metal Sonic reveals the seventh Chaos Emerald inside his chassis, and Shadow uses it to teleport them back to their dimension, leaving Nega behind.
*'''[[Espio the Chameleon]]''': A ninja master, Espio works with Silver to solve the case of the missing Chao.


Sonic and Tails free all the Chao, taking them back to a Chao Garden to relax. Knuckles uses Eggman Nega's Emerald Detector to find the Master Emerald, only for Rouge to steal it and run off. Silver returns to the future, hoping things have been made right, while Espio is left to report to [[Vector the Crocodile|Vector]] on the state of the case.
===Supporting characters===
*'''[[Dr. Eggman]]''' The Primary Antagonist of the series, who actually plays a protagonaistic role in this game. Eggman Nega disguises himself as Eggman to fool 4 out of 8 playable characters, however, the real Eggman is giving instructions to Shadow and Metal Sonic and gives them missions they must complete.


==Reception==
*'''[[Eggman Nega]]''': The Main antagonist of the game. The player must battle him at the end of each zone, however he is disguised as Dr. Eggman. During the storyline he hires Rouge to find the Chaos Emeralds for him and creates '''Metal Sonic 3.0''', an upgraded version of '''Metal Sonic'''. In Silver's story and Espio's story, Silver or Espio must fight Eggman Nega one more time after Eggman Nega says, "Metal Sonic Version 3.0, eliminate them quickly!"
{{Video game reviews
<!-- Aggregators -->| GR = 63.05%<ref name="GR">{{Cite web|title=Sonic Rivals 2 for PSP|url=http://www.gamerankings.com/psp/941460-sonic-rivals-2/index.html|url-status=dead|archive-url=https://web.archive.org/web/20191209000639/http://www.gamerankings.com/psp/941460-sonic-rivals-2/index.html|archive-date=December 9, 2019|access-date=March 26, 2016|website=[[GameRankings]]|publisher=[[CBS Interactive]]}}</ref>
| MC = 60/100<ref name="MC">{{cite web|url=https://www.metacritic.com/game/sonic-rivals-2/critic-reviews/?platform=psp|title=Sonic Rivals 2 for PSP Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=November 20, 2011|archive-date=January 13, 2012|archive-url=https://web.archive.org/web/20120113130033/http://www.metacritic.com/game/psp/sonic-rivals-2|url-status=live}}</ref>
<!-- Reviewers -->| 1UP = C−<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3165040|title=Sonic Rivals 2 Review|last=Mielke|first=James|website=[[1UP.com]]|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20160609154003/http://www.1up.com/reviews/sonic-rivals-2|archive-date=June 9, 2016}}</ref>
| EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/sonic-rivals-2-review|title=Sonic Rivals 2 Review|last=Gibson|first=Ellie|date=December 4, 2007|website=[[Eurogamer]]|access-date=November 20, 2012|archive-date=October 4, 2012|archive-url=https://web.archive.org/web/20121004071322/http://www.eurogamer.net/articles/sonic-rivals-2-review|url-status=live}}</ref>
| GSpot = 5/10<ref>{{cite web|url=http://www.gamespot.com/psp/driving/sonicrivals2/review.html|title=Sonic Rivals 2 Review|last=Anderson|first=Lark|date=January 8, 2008|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=June 25, 2021|archive-date=February 9, 2009|archive-url=https://web.archive.org/web/20090209035623/http://www.gamespot.com/psp/driving/sonicrivals2/review.html|url-status=live}}</ref>
| GSpy = {{Rating|3.5|5}}<ref>{{cite web|url=http://psp.gamespy.com/playstation-portable/sonic-rivals-2/837778p1.html|title=Sonic Rivals|last=Chapman|first=David|date=November 25, 2007|website=[[GameSpy]]|access-date=June 25, 2021|archive-date=March 7, 2012|archive-url=https://web.archive.org/web/20120307131354/http://psp.gamespy.com/playstation-portable/sonic-rivals-2/837778p1.html|url-status=live}}</ref>
| GameZone = 6/10<ref>{{cite web|url=http://psp.gamezone.com/reviews/item/sonic_rivals_2_psp_review|title=Sonic Rivals 2 - PSP - Review|date=November 24, 2007|website=GameZone|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20120722144334/http://psp.gamezone.com/reviews/sonic_rivals_2_psp_review|archive-date=July 22, 2012}}</ref>
| IGN = 6.5/10<ref>{{cite web|url=http://psp.ign.com/articles/835/835432p1.html|title=Sonic Rivals 2 Review|last=Bishop|first=Sam|date=May 13, 2012|website=[[IGN]]|access-date=November 20, 2012|archive-date=April 4, 2012|archive-url=https://web.archive.org/web/20120404091828/http://psp.ign.com/articles/835/835432p1.html|url-status=live}}</ref>
<!-- Custom reviewers -->| rev1 = [[GameDaily]]
| rev1Score = 6/10<ref>{{cite web|url=http://www.gamedaily.com/games/sonic-rivals-2/psp/game-reviews/review/6470/1895/|title=Sonic Rivals 2 Review (PSP)|last=Workman|first=Robert|date=November 27, 2007|website=[[GameDaily]]|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20090326192526/http://www.gamedaily.com/games/sonic-rivals-2/psp/game-reviews/review/6470/1895/|archive-date=March 26, 2009}}</ref>
}}
''Sonic Rivals 2'' received "mixed or average reviews" from critics according to [[Metacritic]], averaging a 60/100.<ref name="MC"/>


In March 2009, ''Sonic Rivals'' was certified as part of [[Sony]]'s [[List of Sony Greatest Hits games|Greatest Hits]] budget line, representing North American sales of at least 250,000. ''Sonic Rivals 2'' soon followed.<ref>{{cite web|date=March 20, 2009|title=SCEA Announces Newest PSP Greatest Hits|url=https://www.ign.com/articles/2009/03/20/scea-announces-newest-psp-greatest-hits|url-status=live|access-date=June 25, 2021|website=[[IGN]]|archive-date=June 25, 2021|archive-url=https://web.archive.org/web/20210625130141/https://www.ign.com/articles/2009/03/20/scea-announces-newest-psp-greatest-hits}}</ref>
*'''The Ifrit''': A giant fire like beast unleashed by Eggman Nega. He attacks the player who must fight it and another character who is under his control.


{{clear}}
*'''Metal Sonic 3.0''': An upgraded version of '''Metal Sonic'''. He is created by Eggman Nega and helps him to release the Ifrit at the End of the game. The player must fight him during Metal Sonic's story. The player can also unlock him as a costume by copying every playable rival's signature move.


==References==
*'''Sonic/Tails Ghost''': A ghost that shapeshifts into the appearance of others. In the '''Mystic Haunt''' level, he attacks Sonic and Tails and takes on their appearance.
{{Reflist|2}}


==External links==
*'''[[Vector the Crocodile]]''': Helps Espio and appears as a hologram at the start and end of the game.
{{Wikiquote}}


{{Sonic the Hedgehog}}
==Gameplay==
{{Authority control}}
Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players will go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D ''Sonic'' fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of [[Mephiles the Dark]]. The cards themselves contain art from various older ''Sonic'' games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.

''Sonic Rivals 2'' boasts a new multiplayer "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. First player to the set number of knockouts wins. In Rings Battle, players have a set time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.

Capture the Chao is a ''Sonic'' themed version of [[Capture the Flag]]. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player complete a set number of laps around the track wins. King of the Hill has an Omochao is stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to the set number of points wins. Tag is a ''Sonic'' themed cross between [[Hot Potato (game)|Hot Potato]] and [[Tag (game)|Tag]]. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.

===Stages===
Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack", "Collect X Rings", and other challenges. Certain stages can be skipped in the story, depending on the character chosen.

==Music==
Jun Senoue worked together with Ted Poley on the game's theme song "Race To Win". They had previously worked together for songs for ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'' and ''[[Sonic Heroes]]''. The rest of the game's music is composed by Chris Rezanson.

==Reception==
The game received mixed reviews. [[Game Rankings]] currently scores it 63.05%.<ref>http://www.gamerankings.com/psp/941460-sonic-rivals-2/index.html</ref>
*[[IGN]] - 6.5/10<ref>http://psp.ign.com/articles/835/835432p1.html</ref>
*[[GameSpot]] - 5/10<ref>http://www.gamespot.com/psp/driving/sonicrivals2/review.html</ref>
*[[GameSpy]] - 3.5/5<ref>http://psp.gamespy.com/playstation-portable/sonic-rivals-2/837778p1.html</ref>
*[[GameZone]] - 6/10<ref>http://psp.gamezone.com/reviews/item/sonic_rivals_2_psp_review</ref>
*[[GameDaily]] - 6/10<ref>http://www.gamedaily.com/games/sonic-rivals-2/psp/game-reviews/review/6470/1895/</ref>
*[[Game Revolution]] - D<ref>http://www.gamerevolution.com/review/psp/sonic-rivals-2</ref>
*[[Eurogamer]] - 7/10<ref>http://www.eurogamer.net/articles/sonic-rivals-2-review</ref>
*[[1UP.com]] - C-<ref>http://www.1up.com/do/reviewPage?cId=3165040</ref>

In March 2009, ''Sonic Rivals'' was certified as part of [[Sony]]'s [[List of Sony Greatest Hits games|Greatest Hits]] budget line, representing North American sales of at least 250,000. ''Sonic Rivals 2'' soon followed.<ref>{{cite web|title=SCEA Announces Newest PSP Greatest Hits|url=http://psp.ign.com/articles/964/964820p1.html|publisher=[[IGN]]|date=March 20, 2009|accessdate=May 3, 2010}}</ref>

== References ==
{{reflist|2}}

{{Sonic games (handheld)}}


[[Category:2007 video games]]
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[[Category:Sega Studio USA games]]
[[Category:Sega Studio USA games]]
[[Category:Side-scrolling video games]]
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[[Category:Sega video games]]
[[Category:Video games developed in Canada]]
[[Category:Video games developed in Canada]]
[[Category:Video games developed in the United States]]
[[Category:Video game sequels]]
[[Category:Video game sequels]]
[[Category:Multiplayer and single-player video games]]

[[es:Sonic Rivals 2]]
[[Category:Sonic the Hedgehog spin-off games]]
[[Category:Backbone Entertainment games]]
[[fr:Sonic Rivals 2]]
[[nl:Sonic Rivals 2]]
[[ja:ソニック ライバルズ 2]]
[[pl:Sonic Rivals 2]]
[[pt:Sonic Rivals 2]]
[[ru:Sonic Rivals 2]]

Revision as of 21:56, 1 November 2023

Sonic Rivals 2
Developer(s)Backbone Entertainment
Sega Studio USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Keith Palmer
Taylor Miller
Writer(s)Takashi Iizuka
Composer(s)Chris Rezanson
SeriesSonic the Hedgehog
Platform(s)PlayStation Portable
Release
  • NA: November 13, 2007
  • AU: December 6, 2007
  • EU: December 7, 2007
Genre(s)Action, racing
Mode(s)Single-player, multiplayer

Sonic Rivals 2 is a 2007 racing video game, the sequel to the 2006 game Sonic Rivals. The game was developed by Backbone Entertainment and supervised by Sega Studio USA, for the PlayStation Portable handheld video game console. Sonic Rivals 2 was released across November and December 2007. It received "mixed or average" reviews from critics.

Gameplay

Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams, each of which has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of Mephiles the Dark. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.

Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack,” "Collect X Rings,” and other challenges. Certain stages can be skipped in the story, depending on the character chosen.

Sonic Rivals 2 boasts a new multiplayer "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.

Capture the Chao is a Sonic themed version of Capture the Flag. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between Hot Potato and Tag. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.

Characters

Sonic Rivals 2 features eight playable characters, including all five characters from the previous title. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's "Chaos Control" move has the ability to slow down the other player's movement for a few seconds.

The character roster is split into teams of two (Sonic and Tails; Shadow and Metal Sonic; Silver and Espio; Knuckles and Rouge), with each team having its own story campaign that tells the events of the game's story from their perspective.

Plot

Sonic and Tails are investigating the disappearances of several Chao. They discover that Doctor Eggman has stolen the Chao and concealed them inside a haunted mansion. He plans to feed them to an interdimensional beast called the "Ifrit" to make it invincible, then release the Ifrit to destroy the world. However, as he needs the seven Chaos Emeralds to open the portal to the Ifrit's dimension, he secretly hires Rouge to collect them. When the Master Emerald also goes missing, Knuckles teams up with Rouge to find it.

Meanwhile, Silver the Hedgehog returns from the future, which has been ruined by the Ifrit. In order to prevent this, he searches for and steals the Chao in order to hide them and keep them safe. Espio, having been hired to investigate the disappearances, initially believes Silver is taking the Chao for nefarious purposes, but agrees to join forces after discovering his true motivations. Elsewhere, Shadow is met by Metal Sonic, who is being used by Eggman as a communication device. Eggman reveals that the true perpetrator is Eggman Nega disguised as himself, who learned of the Ifrit by accessing Gerald Robotnik's journals. Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before Nega does.

All of the teams meet up at the haunted mansion to confront Nega. Despite Rouge only collecting six of the Emeralds, the portal to the Ifrit's dimension still opens, and Nega dispatches his own "Metal Sonic 3.0" robot to awaken the Ifrit. Despite possessing some of their friends' minds, the Ifrit is successfully defeated by the heroes. Shadow and Metal Sonic close the portal, trapping themselves and Eggman Nega in the Ifrit's dimension. However, Metal Sonic reveals the seventh Chaos Emerald inside his chassis, and Shadow uses it to teleport them back to their dimension, leaving Nega behind.

Sonic and Tails free all the Chao, taking them back to a Chao Garden to relax. Knuckles uses Eggman Nega's Emerald Detector to find the Master Emerald, only for Rouge to steal it and run off. Silver returns to the future, hoping things have been made right, while Espio is left to report to Vector on the state of the case.

Reception

Sonic Rivals 2 received "mixed or average reviews" from critics according to Metacritic, averaging a 60/100.[2]

In March 2009, Sonic Rivals was certified as part of Sony's Greatest Hits budget line, representing North American sales of at least 250,000. Sonic Rivals 2 soon followed.[10]

References

  1. ^ "Sonic Rivals 2 for PSP". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved March 26, 2016.
  2. ^ a b "Sonic Rivals 2 for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on January 13, 2012. Retrieved November 20, 2011.
  3. ^ Mielke, James. "Sonic Rivals 2 Review". 1UP.com. Archived from the original on June 9, 2016. Retrieved March 16, 2020.
  4. ^ Gibson, Ellie (December 4, 2007). "Sonic Rivals 2 Review". Eurogamer. Archived from the original on October 4, 2012. Retrieved November 20, 2012.
  5. ^ Anderson, Lark (January 8, 2008). "Sonic Rivals 2 Review". GameSpot. CBS Interactive. Archived from the original on February 9, 2009. Retrieved June 25, 2021.
  6. ^ Chapman, David (November 25, 2007). "Sonic Rivals". GameSpy. Archived from the original on March 7, 2012. Retrieved June 25, 2021.
  7. ^ "Sonic Rivals 2 - PSP - Review". GameZone. November 24, 2007. Archived from the original on July 22, 2012. Retrieved March 16, 2020.
  8. ^ Bishop, Sam (May 13, 2012). "Sonic Rivals 2 Review". IGN. Archived from the original on April 4, 2012. Retrieved November 20, 2012.
  9. ^ Workman, Robert (November 27, 2007). "Sonic Rivals 2 Review (PSP)". GameDaily. Archived from the original on March 26, 2009. Retrieved March 16, 2020.
  10. ^ "SCEA Announces Newest PSP Greatest Hits". IGN. March 20, 2009. Archived from the original on June 25, 2021. Retrieved June 25, 2021.

External links