Her story

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Her story
Her Story store art.jpg
logo
Original title Her story
Senior Developer Sam Barlow
composer Chris Zabriskie
Erstveröffent-
lichung
June 24, 2015
Android: June 25, 2016
platform Microsoft Windows , Mac OS X , iOS , Android
Game engine Unity
genre Interactive film
Game mode Single player
medium Windows, OS X, iOS, Android
Age rating
USK released from 12

Her Story is an interactive film that was directed by Sam Barlow , who also wrote the script for it. The video game was released on June 24, 2015 for Microsoft Windows , Mac OS X and iOS and the following year for Android devices. In the game, players search and sort their way through a database of video clips from fictional police interrogations and use the clips to solve the case of a missing man. The interrogations focus on the missing man's wife, Hannah Smith, portrayed by British musician Viva Seifert .

Her Story was Barlow's first project since he left Climax Studios , so the game was an independent production. He wanted to develop a game that depended on the narrative and avoided working on the game until he came up with an idea that could be realized. In the end, Barlow decided to make a police interrogation , using real film recordings. He conducted research for the video game by looking at existing police interrogations. He recognized recurring motifs in the suspects' answers and decided to integrate them into his game.

Her Story was praised by numerous critics for its appearance , with particular emphasis on the staging of the stories, Seifert's character representation and the unconventional gameplay mechanics. The game sold over 100,000 copies, and Her Story has been nominated for a number of awards, including Game of the Year awards from numerous video game magazines .

Gameplay

Her Story is an interactive film that focuses on a series of seven different fictional police interrogations from 1994. At the beginning of the game, players are faced with an old desktop that contains numerous files and programs. There are also instructional text files that explain the game mechanism. One of the programs opens automatically on the desktop, the "LOGIC" database, which allows the player to search for video clips in the database and to sort them. These video clips, of which there are a total of 271, are police interrogations with Hannah Smith, a woman from Great Britain. It is not possible to watch the conversations in full, so that the players can only see brief excerpts from the interrogations. During the interrogations, Hannah responds to unknown questions from a detective who is not visible to the player, prompting the player to draw conclusions from the context of the answers. Hannah's answers are transcribed and players find the clips by searching the database for words from the transcriptions while trying to solve the case by piecing the information together. While the players are selecting the clips, they can enter user tags which are then available as searchable items. A file on the desktop is a database checker that allows the player to check the amount of clips that have been viewed; if a clip has been viewed, the color of the red box in the database changes to green after the reviewer changes. The desktop also includes the mini-game Mirror Game , which is based on the board game Othello .

action

The interrogation tapes include a woman identifying herself as Hannah Smith, whose husband, Simon, has disappeared and was later found murdered. Hannah admits that she and Simon had a complicated relationship, but had an alibi in Glasgow after their argument. As the interrogation progresses, it is claimed that "Hannah" is actually two women: Hannah and Eve, identical twins who were separated from midwife Florence at birth. Florence was the widow of a war veteran who desperately wanted children but did not believe in remarriage, so she faked the death of one of the twins so she could keep it herself. Florence purposely keeps Eve indoors for as long as possible, which adds to the frustration later on. The twins were unaware of each other's existence for many years until they decided to act as the same person. They keep a common diary and set of rules that define the actions of their "Hannah". When Eve wants to do independent activities, she wears a blonde wig.

Hannah begins to meet with Simon, whom she met at a glazier who both work for. Regardless of the rules, Hannah sleeps with Simon and becomes pregnant, which annoys Eve because she also tries to get pregnant but fails; Hannah miscarries in the eighth month, which makes Eve a lot easier. Years later, Simon meets Eve in a bar. They both start an affair and Eve becomes pregnant. During this time, Hannah is sterile . On her birthday, Simon gives Hannah a handmade mirror, but they get into an argument and Hannah shows him that she has a sister who is pregnant; Simon realizes that he is the father. The following day, Hannah argues with Eve about the matter, and the latter flees to Glasgow. Hannah, wearing Eve's wig, confronts Simon. Without knowing that she is Hannah, Simon gives her another mirror instead of Hannah, expressing his desire for Eve. Hannah becomes angry, smashes the mirror and cuts Simon's throat with a splinter and kills him. When Eve returns, they both decide to hide Simon's body and use Eve's trip to Glasgow as an alibi. At the end of the interrogation, Eve says Hannah left, asks to see a lawyer, and cryptically says that "... all these stories we told each other ... Just that ... stories" ("" ... all these stories we've been telling each other… just that… stories. ”) It is not completely clear until the end whether Eve's story of being an identical twin is true or whether it was a deliberate fiction to the police confuse, or whether there is a case of dissociative identity disorder.

When the players have figured out enough of the story, a chat window will appear and ask if you're done. As soon as the player answers the question in the affirmative, it turns out that you are Sarah, Eve's daughter. In the chat, you are asked whether you can understand the mother's actions and whether you want to meet outside.

Emergence

Profile photo of a man with short brown hair smiling at the camera
Sam Barlow left Climax Studios and worked as an independent developer on Her Story

Her Story was developed by Sam Barlow , who previously worked on games such as Silent Hill: Origins and Silent Hill: Shattered Memories at Climax Studios . Barlow devised a police procedural game while still at Climax Studios, but decided to go independent to create the game so he could develop a game with a "deep on story". He was frustrated with publishers citing Kitchen Sink Realism as a reason to disapprove of the game and realized that taking the step of becoming independent enabled him to develop his own game. He also wished he could work independently after playing games like Year Walk and 80 Days . Barlow put off development until he had an idea that enabled him to run production. He said, "I could have just gone and played an exploration horror game ... But somehow I knew that there had to be some big compromises because of the budget" ("I could probably quite easily have gone and made an." exploration horror game ... but I kind of knew that there would be big compromises there because of budget "). Barlow invested his savings to work on the game, which allowed him a year in production. He followed with the concepts of Her Story , which he focused on "intimate setting, dialogue and character interaction", and said that he often misses these points in larger titles. Barlow was particularly inspired in the development of Her Story after seeing continued support for his 1999 game Aisle. Referring to typical gaming conventions that Her Story questions, Barlow compared his game to the Dogme 95 film movement and Alfred Hitchcock's 1948 film Cocktail for a Corpse .

Her Story was approved by Steam Greenlight and funded by crowdfunding at Indie Fund . It was released on June 24, 2015 for Microsoft Windows , Mac OS X and iOS . Barlow wanted to have the release on all platforms at the same time, as he did not know which platform the players could best be found on. “If I had only bet on one platform, I would have lost a large, potential player base” (“If I'd just gone for just one, I'd have lost a lot of the potential audience”), he said. Barlow also said that if you play Her Story on a smartphone, it is a "sofa 'experience". He also noted that it feels “natural” to develop the game for mobile devices as well, since they are also used normally for watching movies and surfing the Internet; Similar tasks are also part of Her Story . However, the smaller pixel size of 640 × 480 instead of 800 × 600 from the iPhone made Barlow hesitate to publish the game for this platform as well. The decision to finally release the game for iPhones is based on positive test feedback. As development neared completion, the game was tested, which allowed Barlow to “balance some aspects” and “polish items together”. A version for Android systems was published on June 29, 2016. Her Story runs on the Unity game engine .

Gameplay design

Old computer footage of a 37-year-old woman with long brown hair in a red jacket, sitting at a police interview desk.  She is holding her hands together in front of her, and is looking to the right of the camera.
Barlow decided to incorporate live footage into the game after becoming frustrated with the technical challenges translating actor performance into a game engine

Barlow's immediate idea was to create a game that included a police interrogation, but he "didn't know exactly what that meant". He eventually got used to the idea of ​​incorporating real footage as well as the ability to use short scenes via a database. He described the interface as "part Apple II , part Windows 3.1 and part Windows 98 " ("part Apple II, part Windows 3.1 and part Windows 98"). The interface design was inspired by Barlow's appreciation of the law enforcement genre. He said "The imagination of making the computer an element of the game itself was very beautiful". ("The concept of making the computer itself a prop in the game was so neat"). He also compared the search mechanism with the Google search engine and wanted to “run with the idea” that players “mainly google” (“essentially googling”). The game concept was mainly inspired by the television series Homicide: Life on the Street . Barlow deliberately made the opening screen “slightly too long” to immediately alert players to the slow pace that will follow.

Inspirations to work on Her Story came from Barlow's horror at other detective games: He found that LA Noire never felt like a “great detective game” in which you “have to interpret things and follow the threads of the investigation "(" The awesome detective who was having to read things and follow up threads of investigation "). He described the series Ace Attorney as "rigid" ("rigidity"). When Barlow started developing Her Story , he added more typical aspects of the game, but the game mechanics became more and more minimalist as the development progressed. The original plan for the game was for players to work between a defined resolution until they finally resolve the case. However, when Barlow tested the concept on pre-existing interrogation records of convicted murderer Christopher Porco , he began to discover motives that cropped up throughout the interrogation, with the notion of money being the main reference, which was an ultimate big factor in Porco's trial. Barlow adopted the concept of repetitive motifs and decided to "move beyond the clearly scripted stuff" while Her Story was being produced. Barlow found that the appeal of the story is the ambiguity of the investigation, and compared the game to the podcast Serial , which he heard too late to incorporate into production. He found that the appeal of Serial was the lack of a definitive result and noted: "People lean towards certain interpretations ... what makes it interesting is the extent to which they live on in the imagination." ... what makes it interesting is the extent to which it lives on in your imagination ").

Creation of the plot and the characters

A 32-year-old woman with long, brown hair and a yellow and brown outfit.  She plays on a drum and is surrounded by music equipment.
The musician Viva Seifert was chosen to play the main character in Her Story . Seifert has previously crossed the game together with Barlow Legacy of Kain: Dead Sun worked.

Barlow decided to incorporate real-life footage into the game after getting frustrated with previous projects, especially the technical task of translating an actor's performance into the game engine. Barlow was preparing to work with an actor on Her Story , having previously enjoyed the process while working at Climax Studios, albeit on a larger budget. He contacted Viva Seifert , with whom he had already worked for the game Legacy of Kain: Dead Sun for a year before the game was put on hold. He said that Seifert "can very well draw a line and intuitively use a lot of subtext in her performance". ("Very good at picking up a line and intuitively pulling a lot of the subtext into her performance"), which led him to believe that she was "perfect" for the role in Her Story . When Barlow invited Seifert to an audition, he sent her a 300-page script, which he later shortened to 80 pages by changing the font size and a few dialogues. Seifert accepted the role. She began to feel under pressure in the middle of filming when she noticed that “the whole game” “depends” on her performance (“the whole game is hinging”). She described the shoot as "intense" and "rather exhausting", and felt like she was being "scrutinized" by Barlow, which helped her with the performance. Barlow also said that the intensity helped Seifert with the performance and took cues from director Alfred Hitchcock, who would anger his actress so that she could deliver her best performance. Seifert said that there were small nuances in Seifert's performance that might "add some twists and turns" for players Barlow wasn't expecting. The seven police interrogations were filmed in roughly chronological order over five days, in what Barlow described as "natural". Barlow traveled to Seifert's hometown in Cornwall to film. He said that the easiest part of the production was finding a suitable location for the interrogation room, since "everywhere has crappy looking rooms". The recordings were ultimately made in a council building in Truro . When filming was completed, Barlow wanted to give the impression that the video footage was from 1994, but the digital filters he found were unable to properly capture the time span. Instead, Barlow recorded the recordings on two VHS devices to build in flaws before digitizing the video into the game.

Barlow played the role of detective while the film was being filmed and asked questions from the script on Seifert's character. However, it has not been implemented in the entire game. While watching police interrogations for investigation, Barlow found himself comparatively empathic with the interrogated, which motivated him to remove the scenes with the detective from the game. He stated that the interrogations included typical “double betrayal”, in which the detectives “pretend to be the best friend”. Barlow said that removing the detective from the game unfolds Seifert's character, allowing players to put themselves in their shoes. While researching for Her Story , Barlow looked back at the case regarding the Travis Alexander murder case , which led him to consider the way female murder suspects are treated in interrogation, and said that “there is a tendency and more willingness to engage in fetishism Archetypes is passed over ”(“ tend to be fetishized, more readily turned into archetypes ”). This was further examined by Barlow as he researched the Casey Anthony and Amanda Knox hearings ; he found that the media often ignored the evidence of the investigation and instead focused on the expressions of the suspects during interrogation. Barlow conducted further research by reading texts on psychology and the use of language.

A laptop with the recordings of the game is on two VHS recorders.  Wires connect them to a nearby laptop, connect them to another laptop nearby, with a VHS cartridge on the right.
After filming was completed, Barlow transferred the footage to two VHS recorders before adding it to the game. This was done to represent the time around 1994 as well as possible.

After the main mechanics of the game were conceived, Barlow began developing the story by researching and letting the plot "come about on its own" ("letting take on a life of its own"). To develop the plot, Barlow placed the script in a spreadsheet that grew so large that it often crashed his computer when he opened the file. He designed every character that was involved in the action, including their background story and habits. He invested about half the time of production developing detailed character documents, as well as documents that record the characters' history and events. He also decided to fill in the dates of the police interrogations and what the suspect was doing in the meantime. When he decided to refine the game concept, Barlow made sure that the script included "layers of intrigue" in order to keep players interested in finishing the game. Barlow often swapped words for synonyms in the script to make sure some clips weren't associated with irrelevant words. When writing the script, Barlow generally avoided supernatural themes, but realized that it could include something “slightly dreamy, surreal” (“slight dreamlike surreal edge”). When he was working on the script, he often found that he was "very much in the moment, writing from inside the characters' heads". He found it hard to come up with a new idea for the story because fictional stories were often explored beforehand.

Audio

Chris Zabriskie's The 49th Street Galleria was used as the opening theme in the game
That Kid in Fourth Grade Who Really Liked the Denver Broncos , composed by Zabriskie, was used in the credits

When Barlow was looking for music to use in Her Story , Barlow looked for songs that sounded "slightly out-of-time". He ended up using eight tracks from musician Chris Zabriskie and found that his music evoked nostalgia and had a "modern edge". He felt that the music highlighted the gap "between" the game and the "'fake computer world'". The "emotional intensity" of the clips affects the music changes in Her Story . Barlow also considered adding a song that Seifert sang in some clips that would fit the game. He stipulated that it would be the killer ballad The Twa Sisters , which he said would feel like the trigger for the mythical elements in the game. Seifert and Barlow worked together to modify the ballad to suit the game. Barlow intended the sound design to be “all about authenticity”. He used an old keyboard to provide sound effects for the computer by using the pan controls for the key in the playback to the correct 3D positions.

continuation

In January 2016, Barlow confirmed that a sequel under the working title Her Story 2 is in production. Barlow is considering making it a "spiritual successor" with a narrative that has nothing to do with the first part of Her Story , although it will continue to use real film clips as a central gameplay element. In July 2017, announced that the new game will be titled Telling Lies and feature three to four key characters. He described the game as a mix of the 1974 films The Conversation and 2011 Shame . The game is published by Annapurna Interactive and recording for the game will begin in late 2017 and early 2018, respectively.

reception

criticism

Meta-ratings
Database Rating
Metacritic (iOS) 91/100
(PC) 86/100
reviews
publication Rating
Adventure Gamers 4/5
Destructoid 10/10
Game Informer 8.5 / 10
GameSpot 8/10
Giant bomb 4/5
IGN 8.5 / 10
PC Gamer US 90/100
Polygon 8.5 / 10
Digital spy 5/5

Her Story received generally favorable reviews. The rating aggregator Metacritic calculated an average rating of 91 out of 100 possible points for the iOS version, which consisted of 10 reviews and was indexed with “universal acclaim”. There were 86 out of 100 possible points based on 49 reviews for the Windows version, which was indicated by “generally positive reviews”. Metacritic ranks the game among the top 20 iOS and Windows games released in 2015, and GameRankings listed Her Story among the top 100 iOS games of all time. The game's narrative style was particularly praised, as was Seifert's performance and the gameplay mechanics. IGN's Brian Albert described Her Story as "the most unique game I've played in years" and VideoGamer.com's Steven Burns called it "one of the best and most interesting games of the year "(" one of the year's best and most interesting games "). Adam Smith of Rock, Paper, Shotgun noted that "it could be the best FMV game ever made". ("Might be the best FMV game ever made"); Michael Thomsen of the Washington Post said it was “a beautiful amalgam of the cinema and video game formats”.

The reviews hailed the game's narrative style. Game Informer's Kimberley Wallace wrote that “fragmented” the story “works to its benefit”. She appreciated the subtlety of the narrative and the ambiguity around the ending. Megan Farokhmanesh of Polygon noted that Her Story “nails the dark, voyeuristic nature of true crime”. Chris Schilling from the Daily Telegraph was impressed by the consistency of the narrative, "even when it did not take place" ("even when presented out of order"). Eurogamer's Simon Parkin felt the effects of the narrative were as well received as HBO's Thriller , especially in terms of audience attention. Stephanie Bendixsen of Goodgame was shocked that the major story points were early in the match, but it wrote the uniqueness of the individual's experience.

Seifert's performance in the game received rave reviews from critics. GameSpot's Justin Clark said that performance "anchored" the game. Katie Smith of Adventure Gamers wrote that Seifert was convincing in the role, mainly because of small details like body language, but was shocked by the lack of emotion. Game Informer's Wallace made similar points, saying that Seifert “nailed the role”. Smith of Rock, Paper, Shotgun noted that "the whole thing might collapse" without Seifert's "convincing" performance. Albert von IGN called the drama “believable”, underscored that Seifert's performance was “appropriately both grounded and absurd”. Digital Spy’s Joe Donnelly wrote that Seifert’s performance has the potential to inspire similar games, and PC Gamer’s Andy Kelly described the performances as “understated, realistic, and complex”. Burns from VideoGamer.com felt generally impressed by Seifert's performance, but noted a few "occasional bad acting" moments.

Barlow at the Game Developers Conference 2016

The unconventional game mechanics also received some positive comments from the critics. Laura Kate Dale of Destructoid said that the pace and structure of the game help the narrative, and Wallace of Game Informer found that a connection between key moments in the narrative is entertaining. Burns of VideoGamer.com touted that gaming skills enable players to recognize their own prejudices and provide them with a "sense of self". IGN's Albert said that the search tool was “gratifying” and had a positive effect on the pace of the game, while the Washington Post's Thomsen wrote that the database mechanisms “contemplative gaps between scenes” (“contemplative gaps between scenes "), which give the players" dignity and power "(" poignance and power ") with the narrative. Bendixsen described the desktop as "appropriately retro" in Good Game and noted that it was "drawn in immediately".

The game sold over 100,000 copies by August 10, 2015; about 60,000 copies were sold for a Windows device and the remaining 40,000 for iOS devices.

Awards

Her Story has received numerous nominations and awards from computer game magazines . Polygon even named the game Game of the Year, and Rock, Paper, Shotgun and GameSpot named Game of the Month. It received the Breakthrough Award at the 33rd Golden Joystick Awards , the debut game and game innovation awards at the 12th British Academy Games Awards , the Award for Most Original Game by PC Gamer, and the Seumas McNally Grand Prize at the Independent Games Festival . At the Game Awards 2015, Her Story won the award for best narrative and Seifert won the award for best performance for her role in the game. The smartphone version received the award for the best mobile game of the year at the SXSW Gaming Awards , the award Mobile & Handheld at the British Academy Games Awards, as well as awards for excellent history and innovation at the International Mobile Gaming Awards as well as the best emotional Emotional Mobile - & - Handheld.Game at the Emotional Games Awards, while the Guardian named it the best iOS Same of 2015.

Web links

Commons : Her Story  - collection of pictures, videos and audio files

Individual evidence

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