Need for Speed: ProStreet
Need for Speed: ProStreet | |||
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Studio | EA black box | ||
Publisher | Electronic Arts | ||
Erstveröffent- lichung |
Windows, Nintendo DS, PlayStation 2, PlayStation 3 November 13, 2007 November 22, 2007 November 23, 2007 January 31, 2008 PlayStation Portable February 18, 2008 February 28, 2008 February 22, 2008 March 19, 2008 Xbox 360 November 15, 2007 November 23, 2007 November 27, 2007 March 19, 2008 Wii November 13, 2007 November 29, 2007 November 23, 2007 January 31, 2008 |
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platform | Windows , PS2 , PS3 , PSP , Xbox 360 , Nintendo DS , Wii , cell phone | ||
genre | Racing game | ||
Game mode | Single player | ||
control | Gamepad , keyboard , steering wheel | ||
system advantages preconditions |
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medium | DVD , CD , Blu-ray Disc | ||
language | German | ||
Age rating |
Need for Speed: ProStreet ( NFSPS for short ) is the eleventh part of the Need for Speed computer racing game series developed by Electronic Arts and was released on November 22, 2007 for Windows , Wii , PlayStation 2 , PlayStation 3 , PlayStation Portable and Xbox 360 . It also appeared in a modified version for the Nintendo DSl . The subtitle ProStreet was initially denied by Electronic Arts, but was finally confirmed as part of the official announcement.
The multiplayer servers were shut down on April 13, 2012.
Gameplay
The gameplay of Need for Speed: Pro Street differs significantly from that of its predecessors. The game has a much more simulation-heavy control than all its predecessors. Therefore, the races held in the game are no longer illegal street races, but are held on paved, closed racing courses. A damage model was also introduced that not only affects the look of the vehicles, i.e. their increasingly battered appearance, but also their driving behavior. However, this can also lead to the vehicle being so badly damaged that it is incapable of driving. This inevitably leads to the player being eliminated from the race.
There are four different racing modes that can be varied even further. The four racing modes are: grip, drift, drag and speed. Grip races are classic races on circuits. There are four different types of grip races. In grip class races, the cars are divided into one of two groups A or B, depending on their performance, with group A being the slower vehicles and group B being the faster vehicles. Group A starts here first. The player is only compared with the cars of their own class. The better this comparison looks, the more points the player receives. There are also normal grip races, in which the division into different groups does not take place, which is why it is possible that cars of different performance levels drive against each other. The other grip racing modes are time trial races in which the driver with the fastest lap time wins the race and the sector shootout. In this case, the route is divided into four sectors, the driver with the highest speed in a sector controls this and receives bonus points. The driver who has the most points at the end of the race wins.
With drift, there is only one classic drift mode in which the driver with the highest number of points wins; fast and steep drifts give more points than others. In the drag racing mode, on the other hand, there are three different sub-racing modes. In all drag races there is a difference to the drag races of the predecessors in that, before the race, they first have to be brought to the right temperature by a burnout, i.e. spinning wheels, which has an effect on the speed. There is the quarter mile drag, the half mile drag and the wheelie competition, where the winner is whoever stays in the air with the front wheels the longest without overturning.
The fourth racing mode Speed is in turn divided into two racing modes, the top speed run and the speed challenge. In the top-speed run, checkpoints are set up on the route, at which the speed is determined. The driver with the highest overall speed wins the race. In the Speed Challenge, the driver who arrives first at the other end of the route in a race wins.
If a car is damaged during a race, it can be repaired with repair and total loss vouchers. These can be won after the race or bought with play money won after the race.
The aim of the game is to become the fictional racing driver Ryan Cooper, the top driver of all elite organizations of the four race types and finally the elite organization as a whole.
vehicles
The following wagons can be driven in this part:
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- ↑ a b c d e Only included in the Collector's Edition.
- ↑ a b c d e f g h i j k l m n o p Only included in the booster pack.
stretch
The following routes have been integrated into this part:
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reception
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The game was received very differently in the trade press, depending on the version. On the Metacritic.com site, depending on the version , it achieves a Metascore of between 57% (PSP) and 74% (Nintendo DS).
Web links
- Need for Speed: ProStreet at MobyGames (English)
- Need for Speed: ProStreet in the Internet Movie Database (English)
- Official need-for-speed website
Individual evidence
- ↑ gamestar.de
- ↑ a b c d e f g Test: PSP , DS and other versions . (4Players.de)
- ↑ a b c d e Ratings: Need for Speed: ProStreet ( Memento of the original from November 14, 2010 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. (GamePro)
- ↑ a b c d e f g Evaluation overview: Need for Speed: ProStreet (gameswelt.de)
- ↑ a b c test: PS3 , Wii and Xbox 360 (videogameszone.de)
- ↑ a b c d e f g h Overview of different Metascores from Need for Speed: ProStreet (metacritic.com)