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Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the [[Master Sword]]. He tells Link to visit the house of [[List of characters in The Legend of Zelda: A Link to the Past#Sahasrahla|Sahasrahla]], a wise man known to reside in [[Hyrule#Kakariko Village|Kakariko Village]], marking the location on his map (i.e. the game's overworld map). By the time Link leaves the Sanctuary, the storm and rainclouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the Eastern Palace, and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the Eastern Palace.
Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the [[Master Sword]]. He tells Link to visit the house of [[List of characters in The Legend of Zelda: A Link to the Past#Sahasrahla|Sahasrahla]], a wise man known to reside in [[Hyrule#Kakariko Village|Kakariko Village]], marking the location on his map (i.e. the game's overworld map). By the time Link leaves the Sanctuary, the storm and rainclouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the Eastern Palace, and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the Eastern Palace.


Link makes his way to the Eastern Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called [[Armos|Armos Knight]]s, which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that the retrieval and taking of the Pendants of Courage, Power, and Wisdom to the Sacred Grove will allow Link to draw the Master Sword from its pedestal. Before Link leaves, Sahasrahla gives him the [[Recurring weapons and items from The Legend of Zelda series#Boots|Pegasus Boots]] and tells Link of a helpful item to the east of [[Hyrule#Lake Hylia|Lake Hylia]]. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of [[Hyrule#Death Mountain|Death Mountain]]—and the Master Sword on Link's map.
Link makes his way to the Eastern Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called [[Armos|Armos Knight]]s, which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that the retrieval and taking of the Pendants of Courage, Power, and Wisdom to the Lost Woods will allow Link to draw the Master Sword from its pedestal therein. Before Link leaves, Sahasrahla gives him the [[Recurring weapons and items from The Legend of Zelda series#Boots|Pegasus Boots]] and tells Link of a helpful item to the east of [[Hyrule#Lake Hylia|Lake Hylia]]. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of [[Hyrule#Death Mountain|Death Mountain]]—and the Master Sword on Link's map.


Link retrieves the Master Sword only to learn that Zelda has been taken to the castle by Agahnim. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.
After more trials like those he faced in the Eastern Palace, Link carries the three pendants to the resting place of the Master Sword in the Lost Woods. Unfortunately, just as Link draws the sword from its pedestal, Zelda contacts him telepathically to call him urgently to Sanctuary because the Hyrule Castle soldiers have just arrived there. Link arrives at Sanctuary moments after the Soldiers have vacated it, where he learns from the dying sage that Zelda has been removed to Hyrule Castle. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.


===Dark World===
===Dark World===

Revision as of 03:03, 25 July 2007

The Legend of Zelda: A Link to the Past
Box art
Developer(s)Nintendo
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)Shigeru Miyamoto (producer)
Takashi Tezuka (director)
Composer(s)
Platform(s)SNES, Satellaview, Game Boy Advance, Virtual Console
ReleaseSNES version
JPN November 21, 1991
NA April 13, 1992
EU November 24, 1992
GBA version
NA December 2, 2002
JPN March 14, 2003
EU March 28, 2003

Wii (Virtual Console) version
JPN December 2, 2006


NA January 22, 2007
EU March 23, 2007
Genre(s)Action-adventure
Mode(s)Single player

The Legend of Zelda: A Link to the Past (ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu Kamigami no Toraifōsu, lit. "The Legend of Zelda: Triforce of the Gods") and also known as Zelda 3 or Zelda III, is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda video game series. It was released in Japan on November 21, 1991, in North America on April 13, 1992 and in Europe on November 24, 1992. The project was led by Shigeru Miyamoto and his team.

A Link to the Past used a top-down perspective similar to the original The Legend of Zelda, instead of the sidescrolling format of Zelda II: The Adventure of Link. A Link to the Past expanded on the original's mechanics, introducing gameplay features that have become hallmarks of the Zelda series, such as multi-level dungeons, the Master Sword, the hookshot, and parallel worlds. It was well-received and is often considered one of the best installments of the series.[1] It sold over four million copies[2] and many critics and fans consider it one of the greatest video games ever made.

A Link to the Past was re-released in 2002 for the Game Boy Advance. The re-release itself had little new, but the cartridge also includes a multiplayer mode titled Four Swords, the first multiplayer mode in The Legend of Zelda history. The Game Boy Advance version also featured 'sleep mode', allowing the game console to consume minimal power when not being used. A Link to the Past was released on Nintendo's Virtual Console in Japan on December 2, 2006, in North America on January 22, 2007, and in Australia on March 23, 2007.

Plot

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File:Legend of Zelda Link to the Past Screen01.jpg
The opening story sequence from Legend of Zelda: A Link to the Past featuring the Triforce.

Prelude

The introduction of The Legend of Zelda: A Link to the Past chronicles the Imprisoning War, which occurred many years before the events of the game. It describes Hyrule as a beautiful kingdom surrounded by forests and mountains, and tells of an omnipotent golden power that lies hidden in the Sacred Realm, a place which cannot normally be entered by mortals. However, a dark portal to the Sacred Realm opened, causing many people to quarrel and fight each other. While many men entered the Sacred Realm, none returned. Instead, an evil power began to issue forth from the dark portal. During the main story, it is discovered that the source of the evil power is a lowly thief named Ganondorf, who got his hands on the golden power (o.k.a. the Triforce), turning the Sacred Realm into the Dark World. The king commanded seven wise men to seal the gate to the Sacred Realm. Many knights had perished in the battle to protect the sages from the evil, but eventually, the seal was cast on the portal. The evil ceased to flow, and the portal was sealed. These events eventually became obscured by time, and became legend.

Many years later, a mysterious wizard known as Agahnim appeared as if from nowhere, using his magic to vanquish the King of Hyrule and take over Hyrule Castle. In doing so, he cast a spell on the knights of Hyrule, forcing them to obey him and kidnap seven maidens who descended from the seven sages of legend, intending to use them to break the seal by making them disappear into the Dark World, one by one. He eventually captures six of the maidens, leaving only the final descendant, Princess Zelda. As the game begins, Agahnim has captured Zelda and is planning on sending her to the Dark World to complete the destruction of the seal.

The Quest for the Master Sword

At the beginning of the game, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link's uncle (perhaps in repsonse to the same message, but that is unknown) goes to rescue her, telling Link to remain in bed. However, Link ignores his uncle's command, and goes to Hyrule Castle as well, taking a lantern with him. He walks through the rain to find the secret entrance to an underground passage (that comes out in Hyrule Castle courtyard), where he finds his uncle seriously wounded. Link's uncle tells him to rescue Princess Zelda, giving him a sword and shield, and teaching him an ancient sword spin technique that has been passed down through the generations of Link's family. Link navigates the castle and rescues Zelda from her cell. Zelda guides Link to the throne room, where they take a secret passage through a sewer that leads to a sanctuary.

Link is told by a sage that Agahnim is planning to break the seal by sacrificing the seven maidens; the only thing that can defeat him is the Master Sword. He tells Link to visit the house of Sahasrahla, a wise man known to reside in Kakariko Village, marking the location on his map (i.e. the game's overworld map). By the time Link leaves the Sanctuary, the storm and rainclouds have vanished, yielding to clear skies. It also becomes evident that Link is wanted for kidnapping Princess Zelda. Once Link arrives at the wise man's house, he finds only the wise man's wife present, and she tells Link that her husband left the village when Agahnim took control of Hyrule Castle. Link talks to a boy, who tells Link that Sahasrahla is hiding near the Eastern Palace, and marks the exact spot on his map. Link heads east, and arrives at a house where Sahasrahla is staying. Sahasrahla tells Link about the Master Sword, and instructs him to return with the Pendant of Courage from the Eastern Palace.

Link makes his way to the Eastern Palace. There, he solves a variety of puzzles, and eventually finds a Big Key, which unlocks not only the chest containing the Bow, but also the door leading to the lair of the palace's boss. Once he reaches the boss' room, he finds six large, blue statues called Armos Knights, which, sensing the presence of someone in the room, become animate and proceed to engage in battle with Link. After he defeats the Knights, Link takes the Pendant of Courage and exits the palace. He shows the pendant to Sahasrahla, who tells him that the retrieval and taking of the Pendants of Courage, Power, and Wisdom to the Lost Woods will allow Link to draw the Master Sword from its pedestal therein. Before Link leaves, Sahasrahla gives him the Pegasus Boots and tells Link of a helpful item to the east of Lake Hylia. He marks the locations of the other two pendants—one in the Desert Palace, and the other in the Tower of Hera at the top of Death Mountain—and the Master Sword on Link's map.

After more trials like those he faced in the Eastern Palace, Link carries the three pendants to the resting place of the Master Sword in the Lost Woods. Unfortunately, just as Link draws the sword from its pedestal, Zelda contacts him telepathically to call him urgently to Sanctuary because the Hyrule Castle soldiers have just arrived there. Link arrives at Sanctuary moments after the Soldiers have vacated it, where he learns from the dying sage that Zelda has been removed to Hyrule Castle. Link goes to rescue her, but arrives too late; Agahnim sends Zelda to the Dark World. Link defeats Agahnim in battle, but is also sent to the Dark World.

Dark World

File:Zelda 16-bit End X2.PNG
Two ending scenes, Princess Zelda, the other maidens, and the King of Hyrule at Hyrule Castle (left), and the Master Sword back at its Pedestal (right).

The Dark World is where Ganon has been imprisoned by the elders of the light world and once he has managed to capture “the maidens of the elders” in diamonds he is able to harness this power to "break a path through to the light world" where, with the power of the Triforce, he will be able to rule the world.

Once in the Dark World, Link finds himself standing atop the Pyramid of Power where Hyrule Castle stood in the Light World. To destroy Ganon's Dark World and save the once-peaceful Light World, Link must defeat Ganon and reclaim the Triforce. Link must first rescue Zelda and the other maidens from seven dungeons within the Dark World.

Once the girls have been freed, Link fights Agahnim again inside Ganon's Tower, along with the first three bosses: The six Armos Knights, the three Lanmolas, and the Moldorm, before confronting Ganon inside the Great Pyramid. As in the first The Legend of Zelda game, Ganon can only be slain with Silver Arrows. Link touches the Triforce and wishes for the Dark World to return its former glory as the Sacred Realm, and for peace to return to the Light World. His quest completed, Link returns the Master Sword to its resting place, forever.

Chronology

The chronology of the Zelda series is an issue of much debate. According to the text on the back of the game's packaging, A Link to the Past precedes the events of the NES games The Legend of Zelda and The Adventure of Link, although this was contradicted by a 1998 interview with Zelda creator Shigeru Miyamoto, in which he stated: "Ocarina of Time is the first story, then the original The Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in — it could be any time after Ocarina of Time."[1]

The Nintendo 64 game Ocarina of Time, which tells the story of Ganondorf's transformation into Ganon, most likely serves as a back story to the events of this game. Several maidens that Link rescues in A Link to the Past describe Ganon's rise to power, and their stories contain plot elements portrayed in Ocarina of Time.[citation needed] One refers to him as an ex-thief named "Ganondorf", the first time he is called by that name in the series. The maidens also say that they were related to seven ancient sages. There are seven sages in Ocarina of Time. In A Link to the Past however, the sages are frequently described as "wise men". Several of the seven sages as depicted in Ocarina of Time are female.

Also in Ocarina of Time, Ganondorf steals part of the Triforce, as chronicled in A Link to the Past, and only after Link defeats him at the end of Ocarina of Time does he turn into "Ganon", the giant, pig-like monster that Link fights in A Link to the Past. At the end of Ocarina of Time, Ganon swears to Link that he will return one day to exterminate his descendants and in A Link to the Past he is told that he is a descendant of a knight. These references likely place A Link to the Past after Ocarina of Time in the Zelda timeline.

Gameplay

File:Legend of Zelda a Link to the Past Screen02.jpg
Gameplay in both the Light and Dark Worlds.

Instead of building on Zelda II's overhead/sidescrolling hybrid system, A Link to the Past returned to the original formula of exploration and combat taking place in a similar medieval environment from an overhead perspective. The RPG-style leveling system from Zelda II is not used—instead the player gains new health-heart-containers (mentioned in the paragraph below) and other new items and equipment throughout the game, thus progressively increasing their abilities and strength. However, some elements of the game's magic system are retained. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of an obtainable item. Link's sword attack was improved to slash sideways instead of merely thrusting forward; this gives his sword a broader range and makes combat easier. Link slashes his sword as the default attack in future Zelda games, although thrusting is also possible in the later 3D incarnations.

Several recurring items and techniques were introduced in A Link to the Past, such as the Hookshot, the Master Sword, and the Pegasus Shoes. Heart Containers that increase the player's maximum life points in the earlier two games are present, but many are split into pieces of heart, four of which comprise one Heart Container. Most of them are hidden, adding replay value to the game. Many dungeons are multi-level and require Link to walk between floors, and sometimes fall through holes to land in lower levels.

A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant color, the grass is dead, skulls replace rocks, and trees have faces. People change forms in the Dark World based on their nature; without an item to prevent it, Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World).

Link travels from the Dark World to the Light World at almost any outside location by using a magic mirror. Once in the Light World, the player can only return to the Dark World by stepping into the stationary portal created by the mirror or by finding other hidden warp locations. This enables a variety of puzzles that exploit slight differences between the Light and Dark Worlds.[3]

Development

In 1988, development of a new NES Zelda began, but one year later, the project was brought to Nintendo's next console, the Super Famicom (Super Nintendo Entertainment System)[4] (in the early 2000s, a beta cartridge for the NES Zelda III was announced on eBay, but later proved to be a hoax).[5]. Due to the success of previous titles in the series, Nintendo was able to invest a large budget and ample development time and resources into the game's production, resulting in a game hailed as a sword-and-sorcery videogame classic, and one of the best games of all time [2].

At the time, most SNES game cartridges had 4 Mbit (512 KB) of memory. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[1] Like Super Mario World, this game used a simple graphic compression method on the SNES by limiting the color depth of many tiles to eight colors instead of the SNES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Memory was saved by eliminating duplication: The Light World and the Dark World are almost identical and reverse engineering of the game's ROM contents has revealed only the differences were saved, otherwise they would have needed to wait for a 16 Mbit ROM.[citation needed]

A Link to the Past, like the previous two entries in the series on the NES, features a counter that registers the number of times a player received a "Game Over" screen during the course of the game. This total is shown in the ending sequence and on the save file after finishing the game. The SNES version adds to the counter every time the user selects "Save and Quit", so the only way to achieve 000 is to complete the game in one continuous session. In the GBA remake, saving and quitting does not advance the counter.

The English language localization included a number of changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle of the game, which was changed from Triforce of the Gods to A Link to the Past. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and were altered in the English version. The localization also made changes to plot included in the manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.

Music

File:Legend of Zelda Sound & Drama.jpg
Front cover to the official soundtrack, The Legend of Zelda: Sound & Drama.

The score to A Link to the Past was composed by Koji Kondo. The overworld theme of the original Legend of Zelda, (Hyrule Overture) returns for A Link to the Past, redone in SPC700 style. It features as Light World Overworld and in End Credits. A Link to the Past arguably established the musical core of the Zelda series of musical game-scores.[citation needed] While the first game originated the Hyrule Overture, many recurring motifs of the Zelda scores come from A Link to the Past, including Zelda's Lullaby (Princess Zelda's Theme), the Hyrule Castle (Royal Family Theme), Kakariko Village Rain Scene, and Select Screen / Fairy Cave. These themes have been used in most subsequent Zelda games to underscore their indicated subjects.

A soundtrack to A Link to the Past, entitled The Legend of Zelda: Sound and Drama was released in Japan. Disc one is 44 minutes long and features rearranged versions of some of the game's themes, along with a bonus drama track. Disc two is 54 minutes of the original arrangements for the game and the original NES The Legend of Zelda.[6]

Chris Houlihan room

File:Chris Houlihan Room screenshot.png
The Chris Houlihan Room

The Chris Houlihan room is a secret room incorporated in the game before its release in the United States. In the early 1990s, Chris Houlihan won a Nintendo Power contest to have his name hidden in a secret room in the game. The Chris Houlihan room has a message on a tile on the wall (it is that message in which Chris Houlihan's name appears) and 45 blue rupees.[7]

In the Super NES version and the Virtual Console reissue, the room can be accessed by following a strict path that leads to the hole under the bush near the castle wall. Several other holes have been located as entrances to the room, as the game program sends players to Chris's room when an error condition occurs while loading the next screen. After exiting the room, players are transported to the outside of Link's uncle's house, even if the secret room had been accessed in the Dark World.

The room is not present in any other subsequent build of the game, nor in any version released in Japan. In the Game Boy Advance port, Chris Houlihan's name is removed from the tile.

Reception

Reviews and awards
Publication Score Comment
EGM
35 out of 40
Gold Award
Famitsu
39 of 40
GamePro
5 out of 5
Nintendo Power
10 of 10
Game of the Year
Compilations of multiple reviews
Game Rankings
94 of 100 (based on 9 reviews)[8]

Critical reception

A Link to the Past was critically acclaimed upon release[8] for its excellent graphics and complex, well-engineered, intriguing gameplay,[9] and has since been recognized as one of the greatest video games of all time.

A Link to the Past has been featured in many "best games of all time" lists. In 2006, Entertainment Weekly chose it as the best game of all-time.[10] In 2005, IGN editors placed it 11th out of the "Top 100 Games",[11] while the readers voted it to 4th place.[12] Members of GameFAQs ranked it the 4th best,[13] and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll.[14] It also placed 3rd in Electronic Gaming Monthly's list,[15] 23rd in GameInformer's,[16] and 3rd in a best 200 Nintendo games list by Nintendo Power.[17]

Consumer reception

A Link to the Past is one of the best-selling SNES games, with 4.61 million units sold worldwide,[2] and has had an exceptionally long stay on Nintendo Power's top games list: when the SNES list was finally retired, The Legend of Zelda: A Link to the Past had more than five consecutive years in the number one spot.

It has been re-released as a Player's Choice title in North America, indicating that it has sold a minimum of one million copies there.[18]

Rereleases and sequels

File:Fourswordsgba.png
Game Boy Advance version cover

A Link to the Past was made available for the Satellaview, the Japanese add-on for the Super Famicom. The game was unchanged, except for being converted into a downloadable format. A Satellaview-exclusive game based on it, BS Zelda: Kodai no Sekiban, was released in Japan in 1997.

In 2002, Nintendo and Capcom ported A Link to the Past to the Game Boy Advance. The Game Boy Advance version was released in North America on December 2, 2002 and in Japan on March 13, 2003. This port was packaged with a developed multiplayer Zelda game called Four Swords. The two games worked together; extra features could be unlocked in one game by completing tasks in the other. Additions to A Link to the Past include voice clips, an additional dungeon, an additional end sequence for clearing the new dungeon, and the ability to unlock a continuous spin slash attack. Other changes include a more time consuming puzzle in the fifth dungeon of the Dark World (Ice Palace) and a text overhaul.[19] The GBA version received excellent reviews that considered it a faithful conversion,[20][21] and sold over 1.81 million units.[2]

On December 2, 2006 in Japan and January 22, 2007 in America, the game was added to the Wii Shop Channel's Virtual Console. Players can download the game for 800 points, or US$8. It is identical to the SNES version, with none of the GBA additions.[22]

Sequels

The next Zelda title, Link's Awakening was released in 1993 for the Nintendo Game Boy. It retained many of A Link to the Past's gameplay mechanics including the top-down perspective. It is set a few months after Link's battle with Ganon; after traveling to train abroad, Link is shipwrecked and awakens on an island called Koholint.[23]

A Link to the Past had one more follow-up, though it was only released in Japan. BS Zelda no Densetsu Kodai no Sekiban, often translated as "BS The Legend of Zelda: Ancient Stone Tablets" (or "Stone Tablets of Antiquity"). It was exclusively released for the Super Famicom's Bandai Satellaview peripheral. It takes place at around the same time as Link's Awakening since Link is on his journey. The player characters known as the Heroes of Light. They are actually the male and female Broadcast Satellaview mascots, which were previously in BS Zelda no Densetsu. It was released in 1997, then rebroadcast in 1998.

Comics

File:Zelda A Link to the Past comic.png
A page from the Legend of Zelda: A Link to the Past comic part 3, "The Book of Mudora".

A comic book miniseries by Shotaro Ishinomori based on A Link to the Past appeared in Nintendo Power beginning in January 1992 and ran for 12 issues. Many portions of the game were omitted, and several new story segments were added.

In the manga, a new character named Roam was introduced who was a knight with the ability to take on an avian form. While at first meeting Link as an enemy, the two quickly became allies and joined forces to help take down Ganon. Roam has a large nose, a common trait in Shotaro's designs.

Two other manga were released only in Japan: a three-volume manga by Ataru Cagiva (which previously adapted Link's Awakening), from 1995 to 1996[24] and a four-volume manga by the duo Akira Himekawa (which adapted Ocarina of Time,Majora's Mask, and Four Swords Adventures) released in 2005, following the plot of the Game Boy Advance version.[25] Both follow the game's plot more closely, and the latter introduced a new character called 'Ganty', a thief with a single devil's horn and a star under her eye slightly resembling Midna from Twilight Princess.

References

  1. ^ a b "The Greatest Games of All Time: The Legend of Zelda: A Link to the Past". GameSpot. 2006-03-17. Retrieved 2007-03-07.
  2. ^ a b c Tenchi (2004-03-28). "Zelda sales charts and sequel announced". OptiGamer. Archived from the original on 2005-02-23. Retrieved 2005-12-03. {{cite web}}: Check date values in: |date= (help)
  3. ^ "A Link To Link's Past: The History Of Zelda". Game Informer. 2006-11-20. Retrieved 2007-03-14.
  4. ^ "Retrospective: The Legend of Zelda: A Link to the Past". IGN. Hyrule Times. 2006-04-21. Retrieved 2007-03-14. {{cite web}}: Unknown parameter |name= ignored (help)
  5. ^ The Hylia (2005-10-21). "Zelda III for the NES - Fact or Fiction?". Retrieved 2006-11-25.
  6. ^ "The Legend of Zelda: Sound and Drama reviews". SoundtrackCentral.com. Retrieved 2007-03-07.
  7. ^ Gouskos, Carrie (2005-08-19). "The Greatest Easter Eggs in Gaming". GameSpot. Retrieved 2007-03-09. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ a b "The Legend of Zelda: A Link to the Past reviews". Game Rankings. Retrieved 2007-03-07.
  9. ^ Lucas M. Thomas. "The Legend of Zelda: A Link to the Past VC Review". IGN. Retrieved 2007-03-20.
  10. ^ EW staff (2006). "The 100 greatest video games". Entertainment Weekly. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ IGN staff. "IGN's Top 100 Games: 11-20". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ IGN staff. "Reader's Picks Top 10 games: 1-10". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ "Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever". GameFAQs. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Colin Campbell (2006). "Japan Votes on All Time Top 100". Next Generation. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ EGM staff (2001). "Electronic Gaming Monthly's 100 Best Games of All Time". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  16. ^ "Top 100 Games of All Time". GameInformer. 100: 34. 2001. {{cite journal}}: Unknown parameter |month= ignored (help)
  17. ^ "Top 200 Nintendo Games Ever". Nintendo Power (200). 2006. {{cite journal}}: Unknown parameter |month= ignored (help)
  18. ^ MobyGames (2007). "The Legend of Zelda: A Link to the Past - Cover Art". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ "A Link to the Past SNES/GBA Changes". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  20. ^ "The Legend of Zelda: A Link to the Past reviews". Game Rankings. Retrieved 2007-03-07.
  21. ^ "The Legend of Zelda: A Link to the Past reviews". MetaCritic. Retrieved 2007-03-07.
  22. ^ "Link to the Past arrives at the Virtual Console". GameSpot. Retrieved 2007-03-07.
  23. ^ Instruction manual for The Legend of Zelda: Link's Awakening (1993)
  24. ^ "The Legend of Zelda manga". Retrieved 2007-03-07.
  25. ^ "A link to the past: kamigami no triforce manga" (in French). The Hyrule Bookshop. {{cite web}}: Unknown parameter |accesdate= ignored (|access-date= suggested) (help)

General References

  • Instruction manuals from the following games: The Legend of Zelda: A Link to the Past (1992) and The Legend of Zelda: A Link to the Past/Four Swords (2002).
  • Arakawa, M. The Legend of Zelda: A Link to the Past Nintendo Player's Guide. Nintendo, 1992. ASIN B-000A-MPXN-M
  • Kimishima, T. and Pelland, Scott. Legend of Zelda: A Link to the Past & Four Swords Official Guide. Prima Games, 2004. ISBN 0-7615-4118-7

External links