The Legend of Zelda: Twilight Princess: Difference between revisions

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===Colin===
===Colin===
[[Image:colin_TP.png|frame|Colin, Links friend]]
[[Image:colin_TP.jpg|frame|Colin, Links friend]]
A young boy from Toaru village, and an apparent friend of Link. He is first seen being bullied by two of the village's other young boys (to whom Link must show sword-fighting basics in order to follow Colin into a nearby forest). Colin is captured along with Ilia, the mayor's daughter and Link's close friend, by a horde of beasts. In the E3 2005 demo, Colin is shown unconscious and held captive by the leader of the group that had kidnapped both him and Ilia. Thus, requiring Link to do battle with the monster and his men in an attempt to rescue Colin.
A young boy from Toaru village, and an apparent friend of Link. He is first seen being bullied by two of the village's other young boys (to whom Link must show sword-fighting basics in order to follow Colin into a nearby forest). Colin is captured along with Ilia, the mayor's daughter and Link's close friend, by a horde of beasts. In the E3 2005 demo, Colin is shown unconscious and held captive by the leader of the group that had kidnapped both him and Ilia. Thus, requiring Link to do battle with the monster and his men in an attempt to rescue Colin.



Revision as of 12:15, 16 September 2006

Template:Future game

The Legend of Zelda: Twilight Princess
Official logo
Official logo
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Designer(s)Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (character design)
EngineHeavily modified version of the The Legend of Zelda: Wind Waker engine.[1]
Platform(s)Nintendo GameCube, Wii
Release{flagicon
Genre(s)Action Adventure
Mode(s)Single player

The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu: Towairaito Purinsesu) is an upcoming video game in Nintendo’s Legend of Zelda series, for Wii and the Nintendo GameCube. Originally planned for release in November 2005, Nintendo delayed it so that the developers could add more content and fine-tune the game.[2] At the Nintendo E³ 2006 Press Conference, President of Nintendo of America Reggie Fils-Aime described Twilight Princess as “...by far the best Zelda game we’ve ever made.”[3] The Wii version will be released on the console's launch date, which is November 19 2006 in the United States and December 2 2006 in Japan, making Twilight Princess the first Zelda game to debut alongside the launch of a Nintendo console. The GameCube version will be released on December 11 2006 in the United States.

Description

Footage from the game was originally shown at 2004 in the form of a short trailer, and a second trailer was later shown at the 2005 Game Developers Conference. It features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time), rather than the cel-shaded look that The Wind Waker exhibited — although it still makes use of cel-shading effects, using a heavily modified version of The Wind Waker’s engine. In a further departure from The Wind Waker, Link is once again a young man as opposed to a child, as in the latter part of Ocarina of Time. The game also takes on a "darker tone" according to Shigeru Miyamoto, rivaling that of Majora's Mask.[4]

Template:Spoiler A number of rumors about the game were confirmed at E³ 2005. The official title, The Legend of Zelda: Twilight Princess was announced. (The title was actually first revealed in a pre-E³ scan from Game Informer.[5][6]) It was explained that Link would transform into a wolf when entering the “Twilight Realm”, a mysterious void that has ensnared Hyrule. This is not a wholly separate place like the Dark World in A Link to the Past, but an evil transformation that slowly spreads across Hyrule.[7]

It was confirmed that the game falls chronologically “decades after Ocarina of Time,” but a long time before The Wind Waker, and that “the hero in the adventure is an all-new Link”.[8] Interviews and a playable demo exposed many new details, such as Link beginning the game as a sort of shepherd or ranch hand, Link battling on horseback, changes in the horse controls from OoT, thematic differences between dungeons, and so on.[9] Live feeds of this demo have also been published.

In recent interviews in Nintendo Power, Electronic Gaming Monthly, and the Spanish magazine Hobby Consolas, director Eiji Aonuma revealed that Princess Zelda and Ganon will be returning.[10] What their roles are is unknown, but the new character art shows Princess Zelda with a thin rapier-like sword, leading many fans to theorize that she will fight at some point, or at the very least defend herself. Nintendo has not been forthcoming as to whether or not the Master Sword will be featured in the game, but recently released official artwork confirms it. Many even speculate that Nintendo's new character who appears to Link in the Twilight, Midna, is even Zelda herself. [7]
In the March issue of Nintendo Power, developer Yoshiyuki Oyama is quoted as saying, “I know that everyone’s wondering what going on with Link’s old nemesis. All I can say now is, we’re preparing more than you could possibly ever, ever, ever, expect... and to stay tuned for more details.”[10]

Aonuma has also stated that the game will be much larger in size than The Legend of Zelda: Ocarina of Time, and will have more dungeons than any of the other Zelda games. Two of them, from the two E3 demos, have shown us the Forest Temple and the Goron Mines and another two have been shown barely in 2 trailers. He revealed that Link can communicate with animals when in wolf form, but did not elaborate on this. When transformed into a wolf, Link’s senses (smell, sight, and hearing) will also be raised quite significantly.[11] With these abilities come some disadvantages. While he is a wolf, Link cannot use any of his items. Aonuma also confirmed that there will not be extensive voice acting in the game. However, characters will still grunt, laugh, scream, and make other such noises, just as they have in previous installments on the Nintendo 64 and Nintendo GameCube.

Project history

Speculation regarding a realistic Zelda game on the Nintendo GameCube goes back as far as Summer 2000. During its 2000 Spaceworld convention, Nintendo unveiled the GameCube along with some demos for Luigi’s Mansion, an unnamed Metroid game (later to become Metroid Prime) Super Mario 128, an unnamed Pokémon game (Pokemon Colosseum), and a Zelda demo where characters Link and Ganondorf fight. While Nintendo mentioned that the demos did not necessarily represent upcoming Nintendo projects accurately, the Zelda demo left a permanent impression on many fans.[citation needed]

When Nintendo unveiled a trailer for what would become The Legend of Zelda: The Wind Waker during Space World 2001, fans were shocked by the change in direction the Zelda series was taking on consoles.[12] After the game was released in 2003, most criticism of the new style disappeared, as both reviews and word-of-mouth ratings for the game were generally positive.[1] Many thought this acceptance (and the news that a “sequel”, tentatively dubbed Wind Waker 2, was being built on the same engine) signalled that the next Zelda console game, (not counting Four Swords Adventures) would continue in that style.[2] (The Wind Waker 2 in question would later go on to become The Legend of Zelda: Phantom Hourglass for the Nintendo DS)

File:E3 link art.jpg
Character art, depicting the new Link

At 2004, this misconception ended, when a surprise announcement was made near the end of a Nintendo press conference. In an explanation for the stylistic departure from Wind Waker, game director Eiji Aonuma described the title as being more specifically targeted to the franchise’s North American audience.

The game was believed to be scheduled for release in November 2005, until August 16, 2005, when Nintendo announced it would be released some time after March 31 2006, because the development team needed more time to work on the game.[citation needed] In February, Reggie Fils-Aime stated in an interview on Spike TV that Twilight Princess would be released in the Fall of 2006,[13] well past the expected Spring or early Summer release but still in time for the holiday shopping season. This delay of Twilight Princess caused a large number of fans to speculate that Nintendo was actually planning to release the game for the company’s new console, Wii. However, Perrin Kaplan, Nintendo’s Vice President for Corporate Affairs, has confirmed that it will indeed be released on the GameCube: “...we feel a commitment to the GameCube owners who’ve been patiently awaiting this new Zelda title, and don’t want to force them to wait and buy a brand new system in order to play the game.”[2] At Nintendo’s pre-E³ 2006 press conference, Reggie Fils-Aime announced that two versions would be released simultaneously in the Americas: one for GCN, and one for Wii. However, it’s worth noting that at one point it was speculated that another Zelda game for Wii was being planned, which had previously caused some confusion.[citation needed] The announcement of two separate releases clarifies the situation and past statements.

The high anticipation and delay of the game earned Twilight Princess the #6 spot on Wired News’s 2005 Vaporware Awards.[14]

On the release schedule Nintendo of Europe has released in July 2006, they noted Twilight Princess as a tentative title. They don't state it as official title anymore, because they want to leave the possibility of a namechange. [15][16]

Twilight Princess on Wii

British publication NGC Magazine claimed, in December 2005, that when the game is played on Wii, the player will be given the option of using Wii’s unique controller;[17] Reggie Fils-Aime denied these claims, stating that across the board, GCN games played on Wii would not be compatible with Wii's controller.[18] Nintendo of France Director of Marketing Mathieu Minel stated in a subsequent interview with Jeux-France that Twilight Princess would include Wii controller functionality one way or another,[19] but Nintendo quickly requested that this be removed from the interview.[20] In the end, however, Shigeru Miyamoto himself was reported to have confirmed the Wii controller functionality in an interview with Nintendo of Europe.[21][22] Time reported this also soon after.[23][24]

Finally, at 2006, Nintendo announced that there will be two versions of Twilight Princess released the same day: one for GameCube, and one for Wii (although for their North American release, the Wii and Gamecube versions will ship on different days). It is not fully clear what the differences between the two will be, but as demonstrated in the playable demos at E³, the Wii version will use Wii Remote with the Nunchuk attachment, it has also been stated that the Wii version will have enhanced graphics using "the extra horsepower of the Wii console". The analog stick on the Nunchuk will be used for movement, and the “point-and-click” capabilities of the Wii Remote can control a fairy on the screen, which serves as a cursor for accessing menus. The Wii Remote will also be used to aim and fire distance weapons like the bow, select boomerang targets, and even be used to fish. Despite speculation about fully motion-sensitive sword control, it appeared in the E³ build of the game that basic sword swinging would be controlled with the B button. However, it was revealed two months later by producer Shigeru Miyamoto, in an interview with Japanese publication Nintendo Dream, that the Wii version of the game had undergone major changes to the control scheme since E³ and would now allow players to swing the controller for sword slashes. Due to this modification, Nintendo has made alterations to the game's bow and arrow controls. In the E3 version, players aimed with the Wii Remote, then actually shot out arrows using the D-pad. With the B button now free, Nintendo has moved the action to the B button.[25] A jab with the tilt-sensitive Nunchuk will cause Link to shove the enemy with his shield, and to use Link’s “spin attack”, the player rotates the Nunchuk. The nunchuk is also used to throw items via a jabbing motion, and perform a “downthrust” finishing move with a downwards stab. The built-in speaker on the remote will be used for sounds like the bowstring being drawn and released, as well as the classic “Zelda chime”.[3][26] Due to this control scheme, Link has been shown to be right-handed in this version. Curiously however, despite the fact that Link has always classically been left-handed, there is no official option as of now to change the control scheme to a left-handed configuration.

Reggie’s statement has caused confusion concerning whether or not a GameCube version will also be available in the other regions. It is not yet known whether there will be two separate versions in the rest of the world. Nintendo of Europe has confirmed, however, that Twilight Princess will be available on GameCube in Europe.[27] Shigeru Miyamoto has confirmed in an interview that the only differences between the GameCube and Wii versions of the Twilight Princess are technical[28] (as described above). The Wii version will also display in a 16:9 (widescreen) format in 480p, where the GameCube version plays only in 4:3[29].

Story

The game begins with Link residing in Toaru Village (this name may not have been finalized; “Toaru” is Japanese which roughly translates as “unnamed”), working as a goat wrangler. This changes, however, when he is asked by the village’s mayor to visit the Hyrule Summit. In doing so, Link leaves behind Ilia, the mayor’s daughter. It is his journey beyond the village which leads him to first encounter the Twilight Realm. Early on in the game, Ilia and a young boy who has been referred to as “Colin” are kidnapped by a group of monsters. Link is knocked unconscious but later pursues and battles their leader on horseback. After Link enters the Twilight Realm, he is transformed into a wolf, captured and imprisoned in a castle. With the help of a strange, imp-like creature named Midna, he escapes and they join forces.

Link will age throughout the game. Though it is yet kept under wraps how it will exactly unfold, we will see Link as a child, as an adolescent and as an adult.[3]

Characters

Link

Link is once again the main character in Twilight Princess. Instead of living in Hyrule, Link has been raised as a boy from a ranch village called Toaru Village that’s in a separate country. He’s now about the age of 16, and content to living his life as a shepherd. However, the mayor one day calls upon Link to represent Toaru Village at the Hyrule Festival, held annually in the country of Hyrule. Link agrees to go, and the adventure begins.[30]

Wolf Link

File:Linkandmida.jpg
Official Art of Wolf Link and Midna

As shown in the E3 2005 trailer, when Link steps into the Twilight Realm, he is transformed into a wolf. It is known that Link will have different gameplay abilities in this form, such as attacking with his claws and teeth (as he is unable to use his sword or items in this form) or with help from his companion, Midna; it is suggested that Link will also have extraordinary hearing, and the ability to communicate with other animals while in this form. When he first awakens in the Twilight Realm, he is imprisoned in a castle.

On September 14, 2006, it has been confirmed in footage that Wolf Link has the ability to see things unseen by humans. This is not granted by an item as some thought before.

Midna

File:Midna proof.jpg
Midna, Link’s guide.

Midna, a new character, is a resident of the Twilight Realm. At a certain point in the game she decides to team up with Link to fight a “greater evil” that she cannot overcome alone. Midna (once teamed up with Link) breaks out of a "prison" with him. For these parts, the player controls her while she rides on Wolf-Link’s back, however, during certain portions of the game Wolf Link may be controlled without Midna (as seen in the snowy landscape featuring Wolf Link without Midna). There has been much speculation regarding Midna’s identity. Official sources, however, do not suggest in any way that she is a familiar character, confirming only that she changes form in the normal world as Link does in the Twilight Realm. Since she disappears once Link re-enters regular Hyrule (in the demos), and has been said by Aonuma to remain with Link in another form, she has been theorized by some to be Link's Shadow[citation needed]. During the E3 2005 trailer she used her spellcasting abilities to paralyze Twilight creatures so that Wolf Link may attack them with ease. It was also stated by Aonuma that her magic will be leveled up as well as Wolf Link's abilities.

In a recently released video at IGN.com, Midna is seen appearing out of Link's shadow.

Princess Zelda

Zelda is the cloaked figure that is seen in some trailers. She can be found within the Twilight Realm, but is unable to stop it spreading across Hyrule. It is unknown whether she is the Twilight Princess of the game's title. In an earlier piece of artwork, she is depicted wearing her traditional dress and holding a sword. Whether or not she will fight in the game has not been confirmed by Eiji Aonuma since that artwork was released. According to Aonuma, she will not be taking up her traditional role.

Ganon

It was announced in Nintendo Power (vol. 193) that Ganon will be in Twilight Princess, and that Nintendo is "preparing more than you could possibly ever, ever, ever expect".[31] Nothing else about his role is known.

Colin

File:Colin TP.jpg
Colin, Links friend

A young boy from Toaru village, and an apparent friend of Link. He is first seen being bullied by two of the village's other young boys (to whom Link must show sword-fighting basics in order to follow Colin into a nearby forest). Colin is captured along with Ilia, the mayor's daughter and Link's close friend, by a horde of beasts. In the E3 2005 demo, Colin is shown unconscious and held captive by the leader of the group that had kidnapped both him and Ilia. Thus, requiring Link to do battle with the monster and his men in an attempt to rescue Colin.

Ilia

Ilia is one of Link’s closest friends. She is also extremely close with nature, and heals Link’s horse when it is hurt jumping fences. Ilia is also the daughter of the mayor, but would rather spend time in the wild. She is hit with an arrow and kidnapped, along with Colin, by enemies and this leads to Link trying to rescue her. [30]

Other characters

  • Link's Horse (Name can be chosen by the player, but demos have shown the name Epona)
  • Wolf-god like entity
  • Raka (tall and thin) and Tobi (short and tubby) - two clownlike characters
  • Hena, a young woman who runs the fishing lake featured in the demo at E3 2006

Animals

Animals are expected to play a large role in the game. Although it is confirmed that Link will (as a wolf) be able to talk to some animals, and maybe even his horse, the exact roles for most of them are unknown. Dungeons will also feature animals for Link to interact and solve puzzles with (as revealed on the show X-Play on G4). In one new dungeon shown in E³ 2005 footage (and in the playable demo), Link rescues monkeys from cages, and in return they help him cross a bridge to the mini-boss’s lair, where he battles the bewitched baboon who locked the monkeys up.

File:LOZTP linkflutegrass.jpg
The different patches of grass Link can play on to summon animals.

Although the E³ 2005 footage shows the name of Link's horse as Epona, gamers can choose their own name for the horse. Whether or not it has an official story name (as with Link) is currently unknown. In the gameplay trailers, Link picks some “horse grass”, and plays Epona’s Song, which has been confirmed to summon the horse.
Confirmed new mechanics for riding include Link doing battle with his sword or bow while on horseback, and being thrown from the saddle.

The hawk seen with Link in gameplay trailers can be used much like the Boomerang; Link can target objects, and send the hawk out to hit things from afar. Whether the hawk can be used to attack enemies or is merely a puzzle-solving ally is unclear. It is called upon using “Hawk weed” found in patches shaped like small birds.

As in the past games, Link can grab hold of cuccos (Hyrulean chickens) to hover for short distances. This enables him to access secret or hard-to-reach places he could not normally get to. Unlike games prior to The Minish Cap, in which the they were always white (except for a few special blue roosters), some of the cuccos in the E³ footage are brown, much like everyday chickens.

The second trailer showed Link petting some cats, and later picking up one of them and running off with it (with the others chasing after). What their role will be is unknown, and they were only seen washing themselves in the expanded third trailer. A cat was also seen in some gameplay footage where Link had to get it off a roof and return it to its owner.

In new gameplay footage Link could pick up a bone and toss it to a dog. This might become useful later in the game.

As previously mentioned by Aonuma, Link herds the strange village goats with large ears and horns that connect above their head.[8] He is also able to grab their horns and wrestle them to the ground, which sends them into a dangerous fury (much like the pigs in The Wind Waker, or the cuccos in Ocarina of Time and Majora's Mask).[citation needed]

Enemies

Not much is currently known about the enemies in the game; while some enemies from previous Zelda games return, as seen in the third official trailer, there are also many new creatures. Enemy AI is more advanced than in The Wind Waker.[32]

File:Normal stalfos.jpg

Some staple enemies return with a new look. Keese fly around to attack Link and are easily defeated, taking only one hit to subdue. They are seen in a forest in the third trailer and a dungeon from gameplay footage.

Another classic enemy in the Zelda series, Stalfos have appeared in numerous screenshots and trailers. A Stalfos is a walking skeleton, usually equipped with a shield and sword, and in most cases they can be defeated by blocking their attacks and counter-attacking quickly before they can defend themselves. Like the Keese, they have been given a new, darker and more detailed look.

In the second trailer, a squat statue comes to life and tries to attack Link with a hammer-like object.

Green skinned marauders, reported to be Moblins and Bokoblins[citation needed], attack Link in various locations including (a new addition to the series) from the backs of boars while he’s on horseback, in what appears to be a new rendition of Hyrule Field. The second trailer also shows that Link can ride the boars when their original riders are gone.

What appears to be a Skull Kid (from Ocarina of Time, one of which played a major role in Majora’s Mask), is present in game footage, seemingly in control of a group of lanky creatures Link is fighting.[4]

File:Zelda-tp1.jpg

The reptilian Lizalfos (and/or Dinolfos) return from Ocarina of Time. These foes make appearances in a number of different places in the trailers. They appear to fight with swords, shields, axes on their tails, and some wear a sort of skull helmet.

In several trailers, Link is attacked by huge spiders. Their appearance is reminiscent of a Skulltula, although the skull is only a pattern on the abdomen, whereas the Skulltulas in the N64 games were smaller and had a skull-shaped armored carapace.
These spider-creatures are seen in the dungeon in the new gameplay footage. They hang from webs much like Skulltulas, and they also leave their webs and attack Link from the ground.[citation needed] This enemy appears to have the ability to encase Link in a web as seen in the second trailer.

Strange creatures, bearing a disturbing resemblance to something out of Lovecraft’s Cthulhu Mythos (or the Xel'lotath Guardians of the Nintendo classic they inspired, Eternal Darkness: Sanity's Requiem)[citation needed], have also been featured in the E3 2005 trailer. They are seen falling from an odd portal in the sky and later being attacked by Midna and Wolf-Link. Flying versions of these creatures have been seen in the latest trailer and in one of the artworks.

Flying, dragon-like creatures have been featured in a few trailers, both flying in the Twilight Realm (in the E3 2005 trailer) and pestering Link while he is on horseback (in the GDC 2005 trailer).

Bosses

One of the new mini-bosses is a giant baboon with a black-and-red spider parasite that has the same cell-shaded effect as the new creatures that fall from the portal in the third trailer. The baboon taunts Link and throws a boomerang. Simultaneously, Link is being attacked by an uprooted Deku Baba with three joined heads; it crawls on the ground and snaps at him. Link needs to deflect the baboon’s boomerang back by hitting it, then roll into pillars to knock the baboon off. He then hits its red bottom several times until it is defeated. As demonstrated in the second trailer, enemies’ attacks can hurt each other. The baboon is revealed to be good once it is defeated by Link and the parasitic cap falls off its head.

File:ZeldaTPFireBoss.jpg
Link taking on a Fire Boss seen in the original Zelda Trailer at E³ 2004.

A major boss seen in the third trailer resembles a towering plant with one eye, with two plants on his sides. The baboon, which was previously fought as a mini-boss, allies with you now and swings back and forth across the room along a vine, carrying an explosive insect. Link must use his Gale Boomerang to snatch the bomb and hurl it into the big plant. When the plant is hit, it will give Link an opportunity to slash away at its exposed eye.

Another boss, briefly featured in the first trailer at E³ 2004, and included in the E³ 2006 demo, is a giant figure of flame with a dangerous-looking chain, which was used as a whip to knock Link to the ground in the Goron Mines. When Link enters the boss room, the monster seems to be captured in some way (there are chains securing its arms to two columns and it legs to the floor). Link must blind the creature, pull on the chains to topple it by using the Magnetic Iron Boots, then attack it.[26]

Another boss or mini-boss battle is a sort of jousting match with an ugly creature riding a huge armored boar. This was seen in the demo shown at E3 2005. To raise the stakes, the creature has abducted a village boy, Colin, and is dangling him from the end of a pole. The goal of this match is apparently to knock the boar-rider from his mount and off the bridge on which they are jousting by dodging his attack with the analog stick, then slashing with the B button.

In the second trailer, Link is briefly seen running headlong from a giant, black, one-eyed spider through a network of caves. Also, in the E3 2006 trailer a large, one-eyed, underwater worm was shown.

Weapons and items

The game will feature some as-yet-unrevealed new weapons/items, and many classic Zelda armaments - some with new twists, such as the Gale Boomerang. This novel version of the series staple can create a small whirlwind capable of picking up items, including lit bombs, and delivering them to other locations, such as to an enemy or back to Link.
This Boomerang is, at first, used in the E3 2005 Demo. Link receives it by opening a chest in the Forest Temple.

File:TPLinkMasterSword.jpg
Link wielding the Master Sword.

A Lantern and Lantern Oil are also in the game, which is a first for a 3D Zelda game. The Lantern Oil was shown in the E3 2005 Demo to be held in a bottle, and the Lantern was present in the second trailer.

Classic items including Potions and Bottles will also return. In several videos Link is shown fighting on horseback and then drinking a Red Potion to regain health.

Scenes in the sewers from the second trailer involve a flash and humanoid ghosts (unlikely to be Poes) suddenly appearing in a way which is evocative of the Lens of Truth from OoT / MM.

The E³ 2006 demo revealed the return of the Iron Boots, which can now be used in conjunction with large magnets to lift Link to new heights, and a new version of the Hookshot, Which is called the Clawshot.

In the second Twilight Princess trailer, Link is shown firing an explosive arrow at pursuing dragon-like creatures. Whether this is a new arrow type, or an ability/item which has been seen in previous Zelda games (Bomb arrow, fire arrow, etc.) is unknown.

Environment

File:Wolflink.JPG
A snowy scene with Link as a wolf.

Twilight Princess will feature many different types of environments. In the trailers, besides the dungeons (which are an important Zelda feature) and the mysterious Twilight Realm, forest and open field settings were shown, along with the small village where Link lives.

File:Twilight9sj.png
The "Twilight Realm".

There are also mountain areas, where Link was seen apparently sparring with a Goron. Later pictures introduced a market scene, and snowy area where wolf-Link was running. The demo shown at E3 2006 indicated that Twilight Princess will see a changing of seasons.[33]

The "Twilight Realm", which in previous showings of the game was seen to be a desolate, black and white environment, has changed. The Twilight Realm now resembles a hazy, dreamlike, over-saturated landscape, different from yet similar to the game's 'normal' world, somewhat reminiscent of the Dark World in The Legend of Zelda: A Link to the Past.[34]

Races

The rock-eating Goron race will return, although it has been stated that these will not be the same Gorons seen in Ocarina of Time[citation needed]. In one trailer, an adult Goron is standing opposite Link, fists up and bouncing around a bit, as though they were having a boxing match (though Link is using his shield). Link blocks one punch, but then takes a hit and is knocked to the ground.

File:Sheikah logo.jpg
Sheikah symbol.

Also worth noting is a rumored return of the Sheikah, a supposedly extinct tribe of ninja-like warriors originally found in Ocarina of Time, who were loyal to the Hyrulean throne. This speculation is based on the presence of a Sheikah symbol on the back of Zelda’s robes in the trailer.[35] The symbol, seen left, is a stylized eye with 3 spike-like lashes fanning out above it and a teardrop below. Originally seen on the chest of Impa, a survivor of the Sheikah people in Ocarina of Time, it was also worn by Sheik. It is not yet known what role, if any, the Sheikah play in Twilight Princess. The symbol may be merely a treat for fans; nothing has been officially said about it.

The Zora people may also be making a comeback. In an interview from EGM’s September 2005 issue, Eiji Aonuma said “...Because [Twilight Princess] is several decades after Ocarina, it’s possible some of the characters from that game might still be alive in this world." "We’ve already shown the Goron in an earlier trailer; I think people can look forward to seeing if we include Zoras as well...[36] While in the recent issue #204 of Electronic Gaming Monthly, the short description beside the "thuggish" new Goron image says to "expect similarly stylin' makeovers for Hyrule's other races, the zora fishmen and deku scrubs." This may be confirmation that both the Zora and the Deku scrub races will be appearing in the game. However, the point of view of this remark was from the EGM editor, not from Eiji Aonuma or Shigeru Miyamoto.[37]

The humans in this game may not all belong to the Hylian race. In Toaru Village, the town Link starts out in, the townsfolk all have normal, rounded ears.

Miscellaneous

Twilight Princess is the first Zelda game to be relased in North America before in Japan. In North America, the Wii version of the game comes out nearly a month before the Gamecube version does (November 19 and December 11). In Japan, both versions come out on the same date (December 2).

Link's costume takes on a much more lifelike appearance than previous installments, with plainly seen woven tunic, a hat that seems to be stitched together that makes it seem more hand made, the iron boots, and mail, to give extra protection during melee battles. His white under clothing also has stitches and appears baggier to make them look less like "white tights."

Returning in Twilight Princess is the fishing mechanic from the popular Ocarina of Time mini-game, which was inspired by a fishing mini-game in Link’s Awakening. Its exact place and purpose in the game has not yet been confirmed (i.e., a mini-game, sidequest, or part of the main adventure), however, it was revealed by Eiji Aonuma that unlike the fishing in Ocarina of Time, Link will be able to take his boat to different areas to fish. It has been hinted that one of its final uses may be to fish up a boss that Link must then defeat. At E³ 2006, one of the playable demos was a fishing expedition with Hena, a village girl. There were two types for attendees to try: bob fishing and fly fishing.[26]

Very little information is available regarding Princess Zelda’s role in the game. The cloaked figure seen in the opening of the third official trailer released by Nintendo at E3 in 2005 is Zelda, wearing traditional funeral robes.

The Chinese gaming site Level Up reported that Eiji Aonuma confirmed the game’s length to be over 100 hours in an interview, citing Korean site Ruliweb.com as a source.[38] It has, however, been confirmed that the game will be at least 2 to 3 times bigger than The Legend of Zelda: Ocarina of Time, with an estimated length of 70 hours.[citation needed]

Footage from E3 2005 shows Link sneaking up on, and stealing a sword from, a fellow who has invited him to do so. If Link successfully steals the sword, the man will give a brief tutorial of how to use the basic features. Earlier on, Link learns the basics of swordfighting when he demonstrates his skills to the young children of Toaru in order to help Colin get out of being bullied.

The name "Twilight Princess", and the fact that Link turns into a wolf, led online gaming magazine IGN to speculate that it may have some relationship to the Japanese manga Twilight Princess, which was in turn based on the film Ladyhawke.[39] In the movie, the hero turns into a wolf and the heroine turns into a hawk, leading some to believe that the hawk seen in game trailers is in fact a heroine in disguise. Nintendo has denied any connection beyond sharing a title.[11]

In the Wii version of the game, Link is notable for being the first right-handed Link in the series. Template:Endspoiler

Awards

  • At E3 2005, the game won the following Game Critics Awards: Best Console Game, Best Action/Adventure Game. [40]
  • It was also nominated in the category "Best Action/Adventure Game" by the Game Critics Awards at E3 2006.
  • Twilight Princess placed sixth (out of ten products) in the Wired News 2005 Vaporware Awards. [41]

References

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  2. ^ a b Casamassina, Matt (2005-08-16). "Zelda Delayed to Next Year". IGN Cube. IGN. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |month= (help); Unknown parameter |curly= ignored (help)
  3. ^ a b "E3 2006: Nintendo Press Conference, Part 1 (Flash only)" (video). IGN. 2006-05-09. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  4. ^ "Interview with Shigeru Miyamoto". NeoGAF. 2006-06-22. Retrieved June 2006. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  5. ^ TSA (2005-05-14). "The Hylia Media Gallery - Game Informer (US) June 2005/game informer june 2005 1". The Hylia. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  6. ^ ezzkmo (2005-05-14). "Legend of Zelda: Twilight Princess". Evil Avatar. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  7. ^ a b "The Legend of Zelda: Twilight Princess". Nintendo of America. Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  8. ^ a b Casamassina, Matt (2005-05-18). "E3 2005: Legend of Zelda Impressions". IGN Cube. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  9. ^ Rorie, Matthew (2005-05-18). "Legend of Zelda: Twilight Princess E3 2005 Demo Walkthrough Impressions". GameSpot. p. 5. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  10. ^ a b (March, 2006). Nintendo Power #201
  11. ^ a b Casamassina, Matt (2005-05-18). "E3 2005: Eiji Aonuma Interview". IGN Cube. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  12. ^ STARDINGO (2001-08-24). "First Look: The Legend of Zelda". GamePro. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  13. ^ Thorsen, Tor (2006-02-20). "Fils-Aime: Zelda now coming in "fall"". GameSpot. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  14. ^ Kahney, Leander (2006-02-06). "Vaporware: Better Late Than Never". Wired News. p. 4. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
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  17. ^ Chou, Che. "Play Zelda: Twilight Princess with the Revolution Controller". Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  18. ^ Rojas, Peter (2006-02-20). "The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo". Engadget. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  19. ^ "Twilight Princess does have Revolution functions". Hyrule, Land of the Legend. 2006-02-27. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  20. ^ Template:Fr icon Morcos, Antoine (2006-02-22). "Interview Nintendo". Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
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  23. ^ Grossman, Lev (2006-05-15). "A Game For All Ages". Retrieved 2006-05-28. {{cite news}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  24. ^ Thorsen, Tor (2006-05-07). "E3 06: Zelda Wii sword fighting, next-gen WarioWare confirmed". GameSpot. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
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  26. ^ a b c Schneider, Peer (2006-05-10). "E3 2006: Twilight Princess In-Depth". IGN. p. 3. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
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  28. ^ Mark MacDonald & Shane Bettenhausen (June, 2006). “Revolutionary Link”. Electronic Gaming Monthly #204: p. 100.
  29. ^ Bramwell, Tom (2006-05-11). "Miyamoto and Sakurai on Nintendo Wii". Eurogamer. p. 2. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  30. ^ a b "Characters". MidnightCastle's Legend of Zelda. June 4 2006. Retrieved July 15 2006. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  31. ^ Casamassina, Matt (January 24, 2006). "Twilight Princess: Ganon's Return". ign.com. Retrieved 2006-02-19.
  32. ^ TSA (January 2006). "NP Volume 201 - The Hylia media gallery". Nintendo Power. Retrieved 2006-06-28. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |month= (help); Unknown parameter |curly= ignored (help)
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  34. ^ "Hands-on impressions of the Wii launch title". UGO.com. April 5 2006. Retrieved June 4 2006. {{cite web}}: Check date values in: |accessdate= and |date= (help)
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  36. ^ (September, 2005). Electronic Gaming Monthly #195
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  38. ^ Template:Zh icon xun (2005-11-15). "青沼英二,关于《塞尔达传说 含光公主》的相关访谈内容". Level Up. Retrieved 2006-05-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |curly= ignored (help)
  39. ^ Matt Casamassina (May 17 2005). "E3 2005: Zelda Trailer Impressions". IGN cube. Retrieved June 4 2006. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  40. ^ "2005 Winners". gamecriticsawards.com.
  41. ^ Kahney, Leander. "Vaporware: Better Late Than Never". Wired News. February 6, 2006.

External links