Detroit: Become Human

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Detroit: Become Human
Detroit-become-human-logo.png
Detroit logo: Become Human
Studio Quantic Dream
Publisher Sony Interactive Entertainment
Senior Developer David Cage (director)
composer Philip Sheppard, Nima Fakhrara, John Paesano
Erstveröffent-
lichung
PlayStation 4
May 25, 2018
Microsoft Windows
December 12, 2019
platform Microsoft Windows
PlayStation 4
genre Action adventure
Subject Science fiction , android , artificial intelligence
Game mode Single player
control DualShock 4 , keyboard & mouse
medium Download , Blu-ray
language Synchronization and texts etc. a. in English , German , French , Spanish , Italian and Japanese
Current version 1.08
Age rating
USK approved from 16
PEGI from 18

Detroit: Become human is from the French development studio Quantic Dream exclusively for the first PlayStation 4 developed and Sony Interactive Entertainment published action adventure . On December 12, 2019, the game was released on the Epic Games Store for Windows . On June 18, 2020, it was also released for Windows on Steam .

As with other Quantic Dream games, such as Fahrenheit or Beyond: Two Souls , Detroit: Become Human is also an interactive film with elements of the action-adventure genre , with special emphasis on the plot and the freedom of choice of the player, with immediate or later noticeable consequences.

action

In 2022, the ingenious but eccentric young inventor Elijah Kamski succeeded in creating the first android to pass the Turing test . Perfect human images that imitate conversations, even emotions, provided that they correspond to the program. They were created to relieve people of annoying, unpleasant or dangerous activities. These are driven by bio-components and the newly discovered mineral "thirium", which is colloquially known as "blue blood". CyberLife, founded by Kamski, became the most powerful company and Kamski the richest man in the world. In 2028 he was fired from CyberLife for undisclosed reasons and retired into private life.

The action of the game begins in 2038. In this future, the production of androids has become a mass market. Millions of these machines are in circulation and are commonplace. However, this also led to negative side effects; for example, in the USA the unemployment rate is 37% because of the robots . People are divided towards the androids. On the one hand, they are a relief, e.g. B. as cheap, tireless workers, on the other hand they are viewed with suspicion by many people. As “machines” they are sometimes met with open hostility, they are sometimes mistreated or disposed of like scrap when they are tired or obsolete.

Millions of machines, which look no different from humans except for a small LED display on the temple, are manufactured in Detroit, the former center of the American auto industry, work nationwide as civil servants, soldiers, carers, domestic helpers, craftsmen and are an important one Become part of society. Since these do not fall under the Prostitution Act, a sex industry developed around these androids. Numerous large mammals will be extinct by 2038 and are also being copied by androids in zoos. The world of the game shows geopolitical tensions, especially between the USA and Russia, which are in a dispute over thirium deposits in the Arctic. Russia also has androids, but they are inferior to the American models. There are also climate problems: magazines in the game state that the turning point of climate change has already been passed.

However, problems with the machines are increasing. They develop irrational behaviors that contradict their program, and thus become a danger to people. The prototype Connor, specially constructed by CyberLife, is intended to support the police in investigating the cases surrounding these "deviants" and finding out possible causes. Connor assists the experienced but gruff human investigator Hank Anderson, who has an aversion to androids for personal reasons.

Kara is a female android who is supposed to serve as a housekeeper. It was bought second-hand by Todd and damaged several times by him, after which it was repaired, with each repair having its memory reset. Todd, a former taxi driver and laborer, lost all his jobs and was always exchanged for robots. His wife has left him, the choleric numb his frustration with alcohol and the drug "Red Ice". He lives in a neglected suburb of the city with his introverted daughter Alice.

Markus is also a prototype that Elijah Kamski gave the wealthy and respected old painter Carl Manfred as a carer personally after Carl ended up in a wheelchair after a serious accident. Carl had strong reservations, but is now enjoying the company of Markus, whom he treats well and regards as a second son. It even encourages the robot to let its personality run free.

The first case leads Connor into a household in which an android shot the father of the family and holds the daughter hostage after he learned that he should be replaced by another android. He felt loved and considered himself part of the family. So it shook him all the more just to be replaced. Kara is a domestic helper in Todd's dysfunctional household. After this escalates again and threatens to abuse his daughter, Kara has the opportunity to feel empathy, break out of her program and support the daughter. Carl Manfred is confronted again with his son Leo, a good-for-nothing. He demands money, which Carl refuses because of his son's drug addiction. Leo accuses Carl of loving him less than the machine Markus, who would rather make a "perfect son", and attacks him. Markus, encouraged by earlier conversations with Carl, resists, breaks out of his program and resists.

Either Carl becomes weak or Leo is accidentally injured by Markus. When the police who were called beforehand arrive, Markus is mistaken for the culprit and is shot and apparently destroyed by the police. He ends up in the junkyard, where he comes to badly damaged. The junkyard offers Markus an oppressive scene, full of destroyed or half-broken androids, some of which wander lethargic, desperately trying to escape the dump or asking him to shut it down (a term euphemistically used by androids for "to die" and "to be killed") ). With parts of other robots, which he takes from broken androids or stolen from still active ones, Markus reassembles and escapes the dump. Another android tells him to find the shelter "Jericho".

Kara escapes Todd's house with Alice, after which she is wanted by Todd as a dissent and potential murderer. The first simple questions that arise are how to go undetected, how to get dry clothes and food for Alice. An android on the street advises them to go see a certain Zlatko and ask him for help. Connor is on their heels, but the two of them manage to escape. Zlatko, who comes from a Russian noble family, lives in a dilapidated villa. He pretends to help dissenters. In fact, however, he lures the robots into his house in order to clear their memory and then sell them. He also tortures the androids and uses them for obscure experiments, making "monsters" out of them. Kara manages to fight back and save her memory. She manages to escape the house with Alice. If necessary, they are also joined by Android Luther, who served as Zlatko's servant and bodyguard, but then also woke up and became a deviator. If Kara freed the "monsters", they thank and take revenge on Zlatko.

Connor and Hank are investigating other cases of deviants. Depending on the decisions made by Connor and his behavior towards Hank, this also shapes the relationship between Hank and Connor, which can range from hostile to friendly. Together they investigate the case of Kara, a deviant who turned into an animal lover, and the case of the android who killed its owner in apparent self-defense. He was evidently mistreated and humiliated for years until he actually felt mortal fear and did not know what to do next. Her assignment also takes her to the "Eden Club", an android brothel, where an android woman, out of desperation and fear, strangled a suitor after he had killed another female android.

Kara, Alice and possibly Luther fight their way through the winter, find temporary shelter in an abandoned amusement park inhabited by friendly androids before they get to Rose, who helps androids. She advises them to go to Canada, where officially there are no androids, no android laws and, accordingly, no discrimination. They should go to their brother who lives there. To cross the border, however, they need forged passports, which they hope to get in “Jericho”.

Markus reaches “Jericho”, which is an old freighter lying in the harbor, in which androids are hidden and which serves as a refuge for deviants. Markus sits at the head of the group and from then on determines the actions of the resistance. Should a peaceful path be chosen, also based on a positive image in public? Or should the androids fight for their freedom by force? Peaceful protests, blockades, the sending of a message by a hijacked transmitter, or violent uprisings, murders and threats, all of these mark the way forward. Meanwhile, Connor and Hank meet with Kamski, who lives isolated in his villa, surrounded by female androids, in order to receive information about the deviants from him, but only get cryptic and philosophical answers from him.

The group around Kara finally reaches "Jericho", also Connor, who followed the trail of Markus. In conversation with Markus, he gains consciousness, becomes a deviator himself, or refuses to do so. Kara notes that Alice is also an Android, a child model that Todd bought to replace his real daughter. There were signs before, such as refusal to eat, but Kara did not want to recognize it. Then the ship is attacked by the FBI and special armored police units. Numerous androids are killed in this attack as the people act brutally. Only the detonation of a bomb inside the ship forces people to retreat and gives robots the opportunity to escape.

Unless Kara's group was killed, they either managed to escape or were captured, which leads them to an extermination camp, where all androids are to be destroyed. Markus collects the surviving androids for a final action. Continued peaceful protest and the insistence on rights, or revolution and violence. Connor can either keep trying to destroy Markus, or try to break into a CyberLife factory on his side to wake up all of the androids. Markus can demonstrate with androids in front of an extermination camp, or he can decide to free the robots by force. He may have influenced public opinion in such a way that people are positive about the androids and their freedom movement. Or he uses force, detonates a “ dirty bomb ” in Detroit, which makes the city uninhabitable for people.

Kara's group can find death in the extermination camp, they can flee alone or with the others, or they can hope for rescue from Markus and his androids. You can dare to cross the border into Canada by bus with border control or by a smuggler across the river, each with its own risk. Connor is confronted with his mentor Amanda in his program. An attempt is made to regain control of his program in order to carry out an assassination attempt on Markus. However, Connor also offers himself the opportunity to finally resist this. The game has different endings. The androids may have achieved their (temporary) freedom, either through sacrifice and peaceful protest, or through sheer violence. Or they were all destroyed.

(Note: The game offers numerous courses of action and alternatives. Depending on the decisions made, some paths are open or blocked, some decisions are only felt much later. Not every path mentioned here can be reached in one game run. Every character is permanently threatened with death, which (with the exception of Connor) is permanent and takes the figure out of the game. Connor takes on a special role, since it is renewed after each "death" by the same model with identical memory or memory.)

Development and background

The concept of the game is based on Kara, a tech demo by the studio from 2012, which showed the capabilities of the PlayStation 3 and the possibilities of the motion capturing process . In an interview, the CEO of Quantic Dream, David Cage , explained the beginning of the development process: “In our demo, the female Android Kara begins to develop self-confidence and human emotions after being assembled in the factory. The video was viewed a million times and more and more people wanted to know how things are going with Kara now. That was the starting signal for Detroit: Become Human. "

For the complex story, which focuses on topics such as humanitarianism , religion and violence , David Cage wrote more than 2000 pages of script over the course of two years. Since the player significantly influences the course of the plot through his decisions, numerous possibilities for continuing the story had to be taken into account. After the script was completed in 2016, the actors for the characters were selected from more than 300 applicants at auditions in Los Angeles , London and Paris . The roles were filled with well-known actors such as Lance Henriksen , Valorie Curry , Jesse Williams , Minka Kelly and Clancy Brown .

A demo of the game was released on PlayStation Store on April 24, 2018 . In this demo the player plays the mission "The Hostage" and controls the character Connor: In the mission, a total of six different endings can be achieved. Days before the release of the main game, Sony released three trailers that are intended to deepen the plot of the game and are located before the main game in terms of content. These show, for example, a conversation with Elijah Kamski, the inventor of the androids, and a tour of the CyberLife factory, the production facility for the robots. As an unlockable bonus, these videos can also be found on the game disc.

A radio play for Amazon Echo devices was released to accompany the video game. It is an interactive adventure that tells the story of female police android Rachel and her human partner David. At the end of each scene, the listener can make his own decisions about the further course of the action.

Detroit was deliberately chosen as the location. Until the middle of the 20th century, the city was considered the heart of the American automotive industry, which earned it the nickname Motor City . After that, in the course of the emigration of industry, a decade-long decline set in, which led to catastrophic conditions in terms of unemployment and crime. The game shows a scenario in which the city experiences a new bloom thanks to the android industry.

In the course of the game, which is divided into chapters, the player takes on the role of the three androids Markus, Kara and Connor, who have to deal with the incarnation in different ways. The player is often asked to make far-reaching decisions that significantly influence the further course of action. Apparently wrong decisions can also lead to the death of one or even all of the protagonists, as well as of companions, but without ending the game completely. After each completed chapter, a flowchart shows the decisions made that affect the rest of the game and also refers to possible alternatives. Your own gaming experience can also be compared with the global average. The game offers different endings depending on the chosen path and decisions.

In the main menu, the female Android Chloe is available to the player as hostess and assistant, which breaks the fourth wall . This, with attentive, detailed facial expressions, speaks to the player, asks questions, "observes" while playing, comments on the room furnishings and gaming experiences, philosophizes or quotes, for example Jean Giono . Depending on the course of the main game, the player can also decide on their fate.

In the chapter "Shades Of Color" (in Markus' storyline) the Australian musician Steve Wallis appears at a fountain as a street musician with a slightly adapted version of his song "Melbourne Rain" ("Motown Rain") for the game. The player can listen to the song in full, but this has no influence on the further course of the story.

Performers and speakers

Valorie Curry embodies Kara
Jesse Williams embodies Markus
character Actor / English speaker German speaker
Kara Valorie Curry Nicole Hannak
Connor Bryan Dechart Nico Sablik
Markus Jesse Williams Sascha Rotermund
Hank Anderson Clancy Brown Torsten Münchow
Luther Evan Parke Daniel Welbat
Carl Manfred Lance Henriksen Aart Veder
Elijah Kamski Neil Newbon Sebastian Walch
Gavin Reed
Zlatko Saul Jephcott
Alice Audrey Boustani
North Minka Kelly Maria Koschny
Daniel Ben Lambert
Simon
Ralph Matt Vladimery
Traci Amelia Rose Blaire
Todd Dominic Gould
Josh Parker Sawyers Patrick Mölleken
Richard Perkins David Coburn
Chloe Gabrielle Hersh
Rose Chapman Dana Gourrier Claudia Urbschat-Mingues

publication

The game was first introduced at E3 2015 in Los Angeles and was released worldwide on May 25, 2018, published by Sony Interactive Entertainment. As announced, a “ Digital Deluxe Edition ” was released in parallel , which also includes a digital artbook , digital soundtracks, avatars, dynamic PS4 menu designs and the developer’s Heavy Rain Remastered game .

By August 2018, over 1.5 million copies were sold, making Detroit: Become Human Quantic Dream's top-selling game.

At the Game Developers Conference 2019, Epic Games announced that Quantic Dream Detroit: Become Human, along with Heavy Rain and Beyond: Two Souls, will be released exclusively for Windows in the same year in the Epic Games Store. On June 18, 2020, the game finally appeared on the competing platform Steam .

reception

Magazine / website Rating
4players 85%
PC Games 86%
M! Games 82%
Metacritic 79%
GamePro 80%
Game Informer 8 of 10
Electronic Gaming Monthly 8.5 out of 10
GameSpot 7 out of 10
IGN 8 of 10
Computer picture Grade 1.4

The first voices of the trade press, who were able to allude to a few episodes before publication, spoke of an emotional story that did not shy away from sensitive topics such as child abuse and domestic violence. The highly branched network of options for action, as well as the successful visual implementation by means of motion capturing of the actors, is particularly emphasized.

Once released, the game was received very favorably. The strong character drawing, the convincing setting, the atmosphere, as well as the gripping, emotional storyline were particularly praised, although clichés or excessive reminiscences of well-known sci-fi classics were noted. Despite the freedom of choice within the story, as in earlier games by Quantic Dream, the lack of interactivity was sometimes criticized. The editors Jörg Luibl, Alice Wilczynski and Eike Cramer from 4Players discussed in a vlog whether and to what extent interactive films would be “real computer games” . They regard these games as modern adventures and enrichment, far from being competitive . Correct films do not offer any possibility of decision or influence. Criticism of such games comes mainly from purists and traditionalists.

Thomas Lindemann criticized in the FAZ that playing with topics such as “gentrification, suicide, technological revolution, racism, political rebellion, the perverse wealth of the top ten thousand” takes up virtually all “hot zeitgeist topics”. He is amazed that feminism is hardly an issue. Nevertheless, he praises, “In this game, robots show us how to finally become human. It's a bit shocking then. ”Parallels to works such as Androids dreaming of electric sheep? seem "obvious" to him. In the M! Games also praises the author Tobias Kujawa for the “excellent” German language output, as well as the vision of the future, with its fashion, technology and the cityscape, which appear realistic and “not too aloof”.

“Atmospheric science fiction drama with racial segregation issues, especially the characters and dialogues are convincing. Anyone who is not deterred by the eternal "Is this still a game or just a movie?" Discussion will not go wrong here and will experience a gripping story that I would like to start a second round of. "

- Tobias Kujawa : Criticism in the M! Games

"Interesting ethical issues, serious decisions and an exciting production make" Detroit: Become Human "a rousing interactive drama! (...) The story about a possible development of the consciousness of machines raises a whole series of interesting ethical questions. Although the developers usually do not ask them directly, in extreme situations you are repeatedly forced to deal with them. And that is exactly what makes "Detroit: Become Human" so interesting and exciting! Especially in the last third, the adventure picks up speed again, so that you can really cheer for your favorite synthetic protégés. You have to constantly weigh up how far you want to go in the fight against the human oppressors - which is sometimes damn difficult! There are also dampers such as the sometimes tricky controls in skill tests, some bland search tasks or the general lack of puzzles. "

- Jan Wöbbeking : criticism at 4Players

“Is this still a game or is it already a movie? The one question that comes up again and again with Quantic Dream titles also comes up in "Detroit". (…) The gameplay is, similar to Heavy Rain and Beyond: Two Souls, quite undemanding, but «Detroit» convinces with the multitude of cross-chapter consequences, some of which have a dramatic influence on the fate of the three main characters. More than in any other game by Director David Cage, I have the feeling of sitting on the long lever and not just being a silent observer who masters a few quick time events every now and then . The realistic future setting and the story about Connor, Kara and Markus picked me up emotionally over the entire duration of the game. Then I turn a blind eye to the numerous clichés and the overly overly forced social criticism. For me, Detroit is Quantic Dream's best game so far. If you want to experience an unbelievably atmospheric dystopia from three gripping, highly influenceable perspectives, this is the right address. "

- Nastassja Scherling : GamePro criticism

“In my opinion,“ Detroit: Become Human ”is the most consistently told and therefore the best game from Quantic Dream. A little David Cage kitsch only comes through in very few places, but the great atmosphere and the fantastically captured scenario, as well as the exciting story, kept me going. (...) I am also thrilled that Quantic Dream is so ruthless. In some of the scenes that I experienced, I had to swallow really hard and will probably not forget them anytime soon. In general, there are many different ways and endings. I don't care that the gameplay is shaky and pretty shallow. "

- Christian Dörre : Criticism at PC Games

“Cooking, cleaning, sex or whatever people command: The androids in Detroit are fed up with their existence as mindless machines. The Quantic Dream adventure game available for the PS4 tells an exciting story of the uprising - unfortunately with limited playful means. "

- Peter Steinlechner : Criticism at Golem.de

Web links

Individual evidence

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