World in Conflict

from Wikipedia, the free encyclopedia
World in Conflict
World in Conflict Logo.jpg
World in Conflict logo
Studio SwedenSweden Massive entertainment
Publisher United StatesUnited States Sierra Entertainment
Senior Developer Nicklas Cederstrom
Magnus Jansén
composer Ola Strandh
Erstveröffent-
lichung
North AmericaNorth AmericaSeptember 18, 2007 September 21, 2007 September 30, 2007
EuropeEurope
AustraliaAustralia
platform Windows
Game engine Masstech
genre Real time strategy game
control Keyboard , mouse
system advantages
preconditions
medium DVD-ROM
language English , German
Current version 1.011
Age rating
USK approved from 16
USK from 18
PEGI recommended for ages 16+
information USK-16 version censored, USK-18 version uncut

World in Conflict (often called WIC for short) is one of Massive Entertainment developed and Sierra Entertainment published real-time strategy for Windows . After almost three years of development, it was released on September 18, 2007 in North America and in the following days in Europe and Australia.

The game is set in the Cold War era . In a campaign consisting of 14 missions, the game plot tells the story of a fictional attack by the USSR on NATO in 1989. The dominant element of the game is the multiplayer mode, in which players can play individual battles of the war against each other. World in Conflict differs from conventional real-time strategy games, for example, by dispensing with basic building and resource gathering.

World in Conflict received very good reviews from the trade press. Leading magazines praised the action-packed flow of the game, the high quality of the graphics and the easy configuration and management of multiplayer games. Official sales figures were not published, but representatives from Massive commented positively on the commercial development several times.

In 2009 an add-on was released under the title Soviet Assault that tells parts of the main game's campaign from the perspective of the Red Army . The expansion was preceded by a difficult development phase, which was characterized by the dissolution of Sierra Entertainment and the sale of the studio to the French group Ubisoft .

action

World in Conflict takes place in the 1980s. The Soviet Union is suffering from the effects of the communist system and is on the verge of collapse. Nevertheless, it has a very large armed force. She blames NATO, especially the US, as the cause of her problems. As a result, the relationship between the two power blocs deteriorated significantly. In November 1989, the communists finally launched a major attack on the NATO countries in Europe, starting from East Berlin. After defeating the Americans stationed there, the Soviets succeed in taking large parts of Europe.

In this conflict, the player takes on the role of the American officer Parker . Under his superior, Colonel Sawyer , he took part in various missions in Europe and America. A wide range of units is available to him, which varies depending on the location. During the missions he often works with Captain Bannon , the impulsive chief of a tank company.

His first mission, which is told in a flashback, was near Marseille in the south of France . There he fought alongside a French battalion and struggled to repel an attack by the communists. He is then sent to Norway to secure a crashed US reconnaissance plane . Despite the heavy onslaught of the Russians, the task force managed to hold the position with the help of Norwegian scout divisions until the aircraft, which could no longer be recovered, was destroyed. However, since the Soviet superiority is too great, the NATO forces are ultimately forced to withdraw. In doing so, they carry out an attack on a Soviet port in which they try to sink some enemy nuclear submarines , which they only partially succeed, as a boat can escape through a mistake by Bannons.

Now that the Americans know that the Russians are planning a landing on the east coast, Parker and his units are sent there. The Soviet landing takes place near New York . The attackers initially captured numerous Abrams main battle tanks and other military equipment. The Americans succeed in victory, but in the following weeks the USSR leads another attack, this time on the west coast near Seattle .

The isolated garrison units under the command of Parker and Bannon cannot withstand this attack, so they are forced to evacuate the city and then retreat. The Soviets succeed in occupying the city and conquering large parts of the west coast. Parker's unit flees south and engages the Russians in a skirmish, slowing their advance.

The primary target of the invaders is the base of the Strategic Defense Initiative . The Soviets see this project as the greatest threat to their country, but are unaware that it has so far not had any presentable results. Parker's unit tries to keep the attackers away from the Fort Teller base as long as possible . After several fights, the troops reach the small town of Cascade Falls , which has been occupied by a Russian patrol. Parker and Bannon manage to capture and fortify the city. When the vastly superior main Soviet force arrives, the defensive position collapses and the Americans withdraw after calling for a nuclear strike . The atomic explosion wiped out the town of Cascade Falls, Bannon's unit, which remained in the city as bait, and much of the Soviet army.

The campaign begins and ends with the battle for Seattle

After the Sawyer and Parker battalions, which were widely dispersed during the retreat and no longer have radio contact due to the EMP of the explosion, have regrouped, they begin to move towards Seattle to take the Soviet bridgehead. In the meantime, the People's Republic of China has joined the war on the side of the USSR and has assembled an invasion fleet with a course for Seattle. Under great time pressure, the Americans push the Russians back and finally attack Seattle. The Russian armed forces are finally defeated. The Chinese fleet then returns to Asia.

Gameplay

General

The focus of the game is on tactical combat. In such, the player takes control of a troop division and leads it through the battle. The game dispenses with the setting up of bases for recruiting new units known from many real-time strategy games. At the beginning of a battle, the player requests as many units as his request credit allows. The request credit is a constant value that determines how many troops the player can command at the same time. If the player loses a unit, the value of the corresponding unit is credited to his account.

Various so-called tactical aids are available to the player during a battle . These include high-impact attacks such as long-range artillery fire, bomber attacks, and chemical attacks. The tactical aids are sorted according to their strength using points. The stronger an attack, the more points the player needs. The player receives points by destroying enemy units or by supplying allies.

The environment is actively involved in the battles. In open terrain, soldiers independently seek protection behind trees, in tall grass or the like. Almost every building can also be occupied by infantry units and then used as a firing position. However, all accessible buildings can also be attacked and destroyed by units. It is similar with bridges that can be brought down. In addition, the conflicting parties have strategic points at their disposal. These are central locations on the battlefield that can be captured by ground units and fortified with gun emplacements.

The head-up display (HUD) comprises a command field with buttons for attack and movement commands, a scalable mini-map of the battlefield and two request menus, one for units and one for tactical aids. These menus are collapsed by default, so the HUD is compact compared to other strategy games. A completely freely movable camera is available to the player to view the battlefield. In multiplayer games, the player can use a chat function to communicate with other players.

Single player mode

The heart of the single player mode World in Conflict is the campaign. It consists of 14 extensive missions that take the form of tactical battles. A mission is made up of primary and secondary objectives. The primary mission objectives are crucial to victory, while the secondary ones give the player additional aids such as reinforcements or air strikes. The plot of the campaign is told through cut scenes and dialogues during the battle. The player receives numerous medals for his progress in the campaign, but these have no playful use.

Multiplayer mode

In the multiplayer mode, up to 16 players can compete against each other in individual battles. Maps known from the campaign as well as self-made maps are available to them as battle locations. The stakes are limited in time, with the duration adjustable before the start of a game.

At the beginning of a game, the players choose a faction. The three known from the campaign are available: the USA, NATO and the USSR. Then they choose what kind of force they want to command. Then the battle begins. The objectives depend on the type of battle chosen. A specific type of battle is tied to each map.

In Vorherrschaftsmodus ( Engl. : Domination ) it comes possible to conquer many strategic points and keep. The current balance of power is shown by the domination bar , a bar that indicates the strength of the two factions. At the beginning of a game the balance of power is balanced, both factions have the same share in the domination bar. If a faction has more strategic points than the opponent, its share in the domination bar increases. As soon as a faction controls the entire domination bar, it has won. If the time limit expires before that, the faction that owns the larger share of the Domination Bar wins.

The attack mode (Engl .: Assault ) is played in two rounds. One faction initially takes on the role of defender, the other that of attacker. The attackers try to take as many command posts as possible, the defenders try to prevent this. The command posts are unlocked one after the other by conquering them. In the second round the roles are reversed and the defenders try to take back the command post that the attacker was able to conquer. The faction that was able to control the most command posts in both rounds wins.

When Tug of War (ger .: Tug of War ) the fractions fighting for a front that is represented by a number placed in series strategic points. The goal of both factions is to push the front towards the enemy. This is done by capturing all points on the front. The conqueror thereby shifts the front in the direction of the opposing camp. The game is won by the faction that pushed the front to the opposing camp. If this does not happen before the time runs out, the team whose base is furthest from the war front wins.

In order to be able to use the multiplayer mode of World in Conflict , the player must first create an account in the Massgate system, an online platform developed by the developer Massive himself. Massgate allows the player to join a game in progress or to start a new game. Up to 16 players, eight per team, can take part in a session. If the maximum number of players is not reached, it is possible to have additional computer-controlled accounts participate in the game.

units

The M1-A1 Abrams is one of the most powerful vehicles in the game

The units in World in Conflict are divided into four different classes and follow the rock-paper-scissors principle . During a battle, units can be flown in to certain landing zones, provided the player has enough requirement points. The differences between the factions are small in the selection of units. Each party has the same classes and types of troops, only the models and uniforms differ.

The first unit class are the armored forces. They have strong armor, have a long range of fire and great attack power. In turn, they are slow and very vulnerable to air strikes and missile shooters.

Infantrymen are one of the most versatile types of troops. On the one hand, they can use the environment to their advantage and z. B. entrench in forests or buildings. On the other hand, they have a diverse arsenal of weapons, including machine guns , rocket launchers and sniper rifles . They are also able to set up booby traps. However, the infantry is very vulnerable, especially in the open.

Air units are fast and, in the case of the heavy attack helicopter, extremely powerful. They are suitable for supporting your own troops through reconnaissance and transport as well as for air-to-ground combat.

Support vehicles include vehicles that can only participate in combat in a specialized manner, such as anti-aircraft tanks and rocket launchers. These vehicles are well suited to supporting ground forces, but are almost defenseless on their own.

The units are divided into troop types, e.g. B. heavy tanks or helicopters. Each type of troop has up to two special weapons, one offensive and one defensive. Offensive include missiles with special warheads or rapid fire rifles . Defensive weapons include smoke grenades and decoys .

Overview of all vehicles
role Troop type United States NATO USSR
Armored troops Light tanks M551A1 Sheridan FV101 Scorpion PT-76
Armored troops Medium tanks M60 Chieftain Mk 5 T-62
Armored troops Heavy tanks M1A1 Abrams Leopard 2A4 T-80 U
Armored troops Transport trolley M2A2 Bradley FV510 Warrior BMP-2
Armored troops Amphibious transporter AAVP7A1 lynx BTR-80
Air units Medium-weight attack helicopters AH-1W Super Cobra Sa-341 Gazelle Mi-28 Havoc
Air units Heavy attack helicopters AH-64A Apache A129 Mangusta Mi-24V HIND
Air units Scout helicopter OH-6A Cayuse BO-105 PAH-1 Ka-25 hormones
Air units Transport helicopter UH-60 Black Hawk AS 332 Super Puma Mi-8 HIP
infantry Troop transport HMMWV D-90 UAZ-469
infantry Transport truck M939 TRM 4000 Urals-4320
support Medium-weight anti-aircraft gun M163 VAS cheetah ZSU-23-4 Shilka
support Heavy flak M730A2 Roland SA-13 gopher
support Medium artillery M125 FV 432 2S1 Gvozdika
support Heavy artillery M270 MLRS LARS 110 SF2 2S7 pioneer
support Repair tank M88 A1 ARV Chieftain AAVR VT-55

Development history

development

Massive Entertainment logo

The first concepts for World in Conflict emerged in 2004 in a working group at Massive Entertainment. At the time, several titles were in the design phase at the studio. World in Conflict had two distinctive features. On the one hand, there was the almost complete destructibility of the environment. On the other hand, the rough game principle for a strategy game was designed to be extraordinarily action-packed. Therefore, Massive decided to continue developing the game.

World in Conflict was first officially announced by Sierra Entertainment on April 5, 2006. The company named a fresh scenario from the Cold War, an action-packed game concept and a completely freely movable camera as special features. In addition, the gameplay should be strongly team-oriented and offer easy communication options during the game. In the run-up to the American game fair E3 2006, the developers showed the first pictures and game sequences.

The first major trade fair presentation took place at E3 in Los Angeles, where the developers presented the essential elements of the game in several multiplayer games. One month later, the developers said the expected release date was September 2007. In August 2007 a demo version followed, which included a tutorial, a single player map and part of the multiplayer mode.

In the course of development, the team of developers increased from an initial 15 to almost 100. According to their own statements, the developers had great freedom in designing the game. Only once did Vivendi , the owner of Sierra, criticize the multiplayer part, which at the time made up the main part of the game. Therefore, the developers began to implement a complex campaign, for which the author and game designer Larry Bond was recruited. According to the developers, the campaign should explain a plausible war scenario and closely integrate some central characters. In an interview, head designer Nicklas Cederstrom gave the campaign an estimated playing time of 15 to 25 hours. The role of the narrator was taken on by Alec Baldwin in the English original .

From a technical point of view, World in Conflict relies on graphics solutions that were advanced at the time, e.g. B. Havok software, with the help of which numerous real physics effects can be calculated, or the SpeedTree technology, which allows forests to be displayed in a realistic manner. Another central part of the technology development was the creation of the basics for the multiplayer mode. This included, for example, the communication platform Massgate, which made it possible to organize multiplayer battles easily.

The Masstech engine from Ground Control is used as the game engine . She specializes in two things. On the one hand, it is able to display many units and buildings on the battlefield at the same time. On the other hand, it has an extensive and powerful lighting system. The engine supports both DirectX 9 and DirectX 10, the latter allowing improved nature and particle effects . It is also able to address multi-core systems effectively.

publication

World in Conflict was released on September 18, 2007 in North America, three days later in Europe and on the 30th in Australia. Two versions were originally planned, one for Windows and one for Xbox 360 . The latter should appear in November 2007. However, it did not come onto the market because Sierra initially had priority on developing the add-on.

Pre-orderers already received earlier access to a beta version of the game as well as a DVD with add-ons, such as other maps and material from the History Channel . In addition, a collector's edition was released under the name World in Conflict: Collector's Edition . These included additions such as flags of the USA and the USSR and remnants of the Berlin Wall .

A few months after the game was released, the developers released extensive mod tools, which were then used to create some mod projects. In May 2008, Sierra held a competition to develop the best possible multiplayer maps.

Logo of the ESL

In Germany, the USK rated the original version as unsuitable for young people. Criticisms were some tactical aids, such as the atom bomb, the gas attack and the napalm strike, which were then renamed and given different visual effects. This abridged version was released from the age of 16. The original version also appeared on the market in Germany, but with a USK 18 rating.

During the development process, the game was already represented as a beta version in the Electronic Sports League , a league for e-sports ( ESL for short ). After the publication, several game tournaments were held at which a total of prizes worth around € 20,000 as well as separate awards from Massive and Sierra were issued.

Sale of massive

After World in Conflict was released , Massive Entertainment started work on an add-on. In 2007, however, the two groups Vivendi Universal and Activision Blizzard merged . This resulted in major restructuring in both companies, in the context of which Sierra Entertainment was dissolved. The Studio Massive was then offered for sale. In the following time, Ubisoft acquired the development studio Massive and let work on the add-on continue.

reception

Reviews

reviews
publication Rating
1UP B +
4players 88%
Edge 8/10
Eurogamer 9/10
Game revolution C +
GameSpot 9.5 / 10
GameSpy 5/5
GameStar 89%
IGN 9.3 / 10
PC Gamer UK 88%
PC Gamer US 93%
PC Games 90%
Meta-ratings
GameRankings 89.27%
Metacritic 89%

World in Conflict received an exceptionally positive reception from the trade press. It achieved a meta rating of almost 90% in GameRankings. Critics praised the uncomplicated structure of the game, the game principles, which are sometimes unusual for a strategy game, and the high graphics quality.

Dan Adams from the online magazine IGN gave it a very high rating with 9.3 out of 10 points. He praised the game in every way. The game concept is very action-packed and varied. He also praised the fact that both the single-player and the multiplayer mode are well integrated into the game and have no significant weaknesses. The multiplayer mode in particular impressed with its game management options. The game also did well from a technical point of view. The graphics, the cutscenes and the sound are outstanding. The author criticized the level of difficulty of the game, which was too low for experienced strategy players. The magazine gave two awards for Best Strategy Game of 2007, one only related to immediate Windows competition and one cross-platform. It also received an Editors' Choice Award.

GameSpot's Jason Ocampo rated the game similarly positive, calling it the studio's masterpiece. He praised the design of the environment, which offers the player an extraordinarily large number of tactical possibilities and also appears very realistic due to its almost complete destructibility. The campaign is of high quality, even if the plot seems far-fetched. The heart of the game is clearly the multiplayer mode. In this it is not only comparatively easy to look for teammates and open games, it is also consistently well planned and implemented. GameSpot also awarded the game an award for Best Strategy Game 2007 .

The editorial team of the German magazine PC Games also followed the positive reviews. She praised the team-oriented and fluid game concept, which is easily accessible for beginners. However, the three game modes are a bit too similar. The visual presentation was very appealing, which, however, was at the expense of the hardware. Another shortcoming, the authors cite, is that the map size does not adjust to the number of players. Some cards are too big for a few players, and some are too narrow for too many players.

Daniel Matschijewsky from GameStar magazine described the campaign as very successful, varied and impressively staged. Despite her brevity and her focus on the American perspective, she is grippingly told, which is also due to the strong synchronization. In other disciplines, too, it is convincing and only has minor defects, e.g. B. cards that are too lifeless.

At GameSpy , the game received the maximum rating of five stars. Writer Allen Rausch praised the game in every way and described it as a triumph for the studio. However, he criticized the multiplayer mode, in which success depends too much on the overall performance of the team than on the individual performance of the player. However, the mode is still innovative and captivating. The other areas of the game are also all at a very high level.

Geoff Hunt from the online magazine Game Revolution saw the game more critically and gave it a mediocre rating. He named the concept of battles as the main weakness of the game. This is badly balanced because the tactical aids are too overpowering and many types of units, such as infantry, are too vulnerable. Another problem with the units is that they are too similar across factions and that there is hardly any variation between the parties. As a result, World in Conflict is playfully monotonous compared to other strategy games such as Company of Heroes . The author sees the game's only strengths as the good graphics performance and the interesting and well-told storyline.

Awards

World in Conflict received numerous Editors' Choice Awards from leading game magazines , prizes that are given by individual testers after the review. It also received a Game Critics Award in the category of best strategy game. The GameTrailers site also named the game Best Strategy Game Of E3. Other sites, such as GameSpot or Eurogamer , gave a similar award. The following table gives an overview of the most important awards in the game.

Nominations and Awards
Award ceremony category result date
Game Critics Awards Best Strategy Game Won July 13, 2007
PC Best Of E3 2007 Best Strategy Game Won July 20, 2007
Best Of E3 2007 Best Strategy Game Won July 18, 2007
Best Of E3 2007 Best Strategy Game Won 2007
Best Of E3 2007 Best Strategy Game Won August 1, 2007
British Academy Video Games Awards Multiplayer Nominated October 2007
Strategy and Simulation Nominated October 2007
Satellite Awards Outstanding Puzzle / Strategy Game Nominated December 16, 2007

Sales

In its first week of sales, the game topped the global PC game sales charts. It dominated the rankings especially in North America, Australia and Germany. In the other sales regions it was at least regularly represented in the top 3. Sierra Entertainment did not disclose sales figures. According to a statement by the chairman of Sierra, Martin Tremblay, the game is very popular.

“Sierra Entertainment is extremely proud that the World in Conflict video game is realizing the level of success that can be expected from a game of such high quality. We see the World in Conflict audience continually expanding as PC players read the stunning reviews, hear about the game from their friends or try the multiplayer demo, and in turn, discover what this new 'action-strategy' gameplay is all about ”

“Sierra Entertainment is very proud that World in Conflict has achieved the success that one would expect from such a high quality game. The game audience continues to grow as players read the astonished reviews, hear about the game from friends or try the multiplayer demo and discover what this action strategy concept is all about. "

Soviet Assault

A Soviet unit is at the center of the add-on

The publisher Ubisoft released the first and only official expansion for World in Conflict on March 12, 2009 with the title World in Conflict: Soviet Assault . In Soviet Assault , the campaign known from the main game is told from the perspective of the Soviet armed forces. It begins with the Red Army's attack on West Berlin and includes five other missions from later phases of the war. No changes were made to the game mechanics.

Soviet Assault was originally scheduled to appear in Sierra in 2008. Due to the merger of Vivendi and Activision Blizzard, however, there were some irregularities in the development, which led to the delay of the project and some cuts in its scope. For example, in addition to the Windows version, implementations for the PlayStation 3 and again for the Xbox 360 were initially planned, but these were not pursued any further.

Soviet Assault was available for retail and download. A Complete Edition was later published, which includes the main game in addition to the add-on. The specialty of this edition is that the Soviet and the US campaign known from the main game are intertwined, so that the player switches between American and Russian perspectives every now and then during the course of the missions.

The reviews for the expansion package were weaker, Metacritic calculated a meta rating of 72%. Many authors, for example from GameSpot, IGN or GameSpy, criticized the fact that the content of Soviet Assault is far too small to justify its price.

Web links

Individual evidence

  1. a b Shippin 'Out September 17–21: World in Conflict, Eternal Sonata, MySims. GameSpot, September 17, 2007, accessed October 13, 2014 .
  2. a b Frank Moers: Ten new pictures for World in Conflict. PC Games, June 6, 2012, accessed October 13, 2014 .
  3. a b c d Allen Rausch: World in Conflict. GameSpy, accessed August 10, 2014 .
  4. a b c d e f g Dan Adams: World in Conflict Review. In: IGN Entertainment . Ziff Davis , September 27, 2007, accessed July 29, 2014 .
  5. a b c d e f g Jason Ocampo: World in Conflict Review. In: GameSpot . CBS Corporation , September 18, 2007, accessed July 29, 2014 .
  6. a b c d e f g World in Conflict. PC Games, accessed July 29, 2014 .
  7. a b c Jörg Luibl: Test: World in Conflict. 4players.de, September 18, 2007, accessed on July 28, 2014 .
  8. Jörg von Brincken, Horst Konietzny (ed.): Emotional Gaming: Emotional Dimensions of Computer Games . 1st edition. epodium Verlag, Munich 2012, ISBN 978-3-940388-24-7 , p. 55 .
  9. ^ A b Dan Whitehead: World in Conflict. In: Eurogamer . Gamer Network , September 24, 2007, accessed July 29, 2014 .
  10. ^ A b c World in Conflict Wrap Report. IGN Entertainment, January 11, 2008, accessed August 5, 2014 .
  11. ^ Wade Steel: World in Conflict Announced. IGN Entertainment, April 5, 2006, accessed August 1, 2014 .
  12. ^ World in Conflict Exclusive Q&A - Details on Multiplayer and Working With Larry Bond. GameSpot, October 22, 2006, accessed October 9, 2014 .
  13. ^ Tom McNamara: Pre-E3 2006: World in Conflict. IGN Entertainment, April 20, 2006, accessed August 1, 2014 .
  14. ^ Dan Adams: E3 2006: World in Conflict Hands-on. IGN Entertainment, May 9, 2006, accessed August 1, 2014 .
  15. ^ Bennett Ring: World in Conflict Release Date. IGN Entertainment, June 7, 2007, accessed August 2, 2014 .
  16. ^ Tabula Rasa beta, World in Conflict demo debut. GameSpot, August 24, 2007, accessed October 9, 2014 .
  17. Randolph Ramsay: Q&A: World in Conflict's Nicklas Cederstrom. GameSpot, April 15, 2007, accessed October 8, 2014 .
  18. a b World in Conflict FAQ. looki.de, accessed on October 9, 2014 .
  19. Sebastian Thöing: World in Conflict under Direct X 10 - This is how it looks. PC Games, September 14, 2007, accessed October 9, 2014 .
  20. Ryan Geddes: World in Conflict Presses Big Red Button. In: IGN Entertainment . Ziff Davis , September 19, 2007, accessed October 13, 2014 .
  21. Erik Brudvig: World in Conflict Console Hopes Snuffed. In: IGN Entertainment . Ziff Davis , March 3, 2009, accessed October 13, 2014 .
  22. ^ Daemon Hatfield: Pre-order World in Conflict, Access Beta. In: IGN Entertainment . Ziff Davis , June 8, 2007, accessed August 1, 2014 .
  23. Steffen Bender: Virtual Remembering: Wars of the 20th Century in Computer Games . transcript Verlag, Bielefeld 2012, ISBN 978-3-8376-2186-0 , p. 100 .
  24. ^ Jimmy Thang: Enlist in the Official World in Conflict Map Making Contest. In: IGN Entertainment . Ziff Davis , May 7, 2008, accessed August 5, 2014 .
  25. Robert Horn: USK approval from 16 for World in Conflict. PC Games, August 8, 2007, accessed October 8, 2014 .
  26. ^ Andreas Ludwig: World in Conflict - details on cuts in German version. gameswelt.de, September 2, 2007, accessed October 8, 2014 .
  27. WIC: Time to say goodbye. Electronic Sports League, accessed September 8, 2014 .
  28. ^ Brendan Sinclair: Soviet Assault March-ing onto PC. GameSpot, September 21, 2009, accessed October 8, 2014 .
  29. ^ Eric Neigher: World in Conflict Review. (No longer available online.) In: 1UP . Ziff Davis , September 20, 2007, archived from the original on April 2, 2015 ; accessed on October 8, 2014 (English).
  30. ^ Edge, 11/2007, p. 98.
  31. ^ "Hiro": World in Conflict Test. jeuxvideo.com, September 18, 2007, accessed July 29, 2014 (French).
  32. ^ A b Geoff Hunt: World in Conflict Review. gamerevolution.com, October 24, 2007, accessed October 8, 2014 .
  33. ^ A b Daniel Matschijewsky: Great solo game and brilliant multiplayer. In: GameStar . IDG Entertainment Media GmbH , September 14, 2007, accessed on July 29, 2014 .
  34. PC Gamer, 11/2007, p. 74.
  35. PC Gamer, 11/2007, p. 72.
  36. a b meta evaluation "World in Conflict". In: GameRankings . CBS Corporation , accessed July 29, 2014 .
  37. ^ Meta evaluation "World in Conflict". In: Metacritic . CBS Corporation , accessed July 29, 2014 .
  38. IGN's Overall Best of E3 2007 Awards. IGN Entertainment, July 20, 2007, accessed August 7, 2014 .
  39. PC Best of E3 2007 Awards. IGN Entertainment, July 20, 2007, accessed August 7, 2014 .
  40. a b Best Strategy Game. (No longer available online.) GameSpot, archived from the original on January 4, 2010 ; accessed on October 13, 2014 (English).
  41. a b 2007 Winners. gamecriticawards.com, accessed August 8, 2014 .
  42. a b E3 2007 Awards - Best Strategy Game. gametrailers.com, July 18, 2007, accessed October 6, 2014 .
  43. a b Benjamin Jakobs: Best of E3 2007 - The winners. In: Eurogamer . Gamer Network , August 1, 2008, accessed October 13, 2014 .
  44. PC Best of E3 2007 Awards. In: IGN Entertainment . Ziff Davis , July 20, 2007, accessed October 6, 2014 .
  45. PC Best of E3 2007 Awards. (No longer available online.) British Academy of Film and Television Arts, October 1, 2007, archived from the original on March 20, 2012 ; accessed on October 6, 2014 (English).
  46. Satellite Awards 2007. Accessed October 6, 2014 .
  47. ^ World in Conflict Tops Sales Charts. gamershell.com, October 9, 2007, accessed October 14, 2014 .
  48. ^ World in Conflict Tops Sales Charts. gamershell.come, October 9, 2007, accessed August 7, 2014 .
  49. ^ Sierra Entertainment's World in Conflict Conquers Worldwide PC Sales Charts in Debut Week. PR Newswire, accessed October 15, 2014 .
  50. ^ A b Marcel Kleffmann: Test: World in Conflict: Soviet Assault. 4players.com, March 13, 2009, accessed August 7, 2014 .
  51. ^ World in Conflict retreats from consoles. GameSpot, March 4, 2009, accessed October 8, 2014 .
  52. ^ Allen Rausch: World in Conflict: Soviet Assault. GameSpy, March 18, 2009, accessed August 10, 2014 .
  53. Charles Onyett: World in Conflict: Soviet Assault Review. IGN Entertainment, March 16, 2009, accessed August 10, 2014 .
This version was added to the list of articles worth reading on October 19, 2014 .