Dishonored: The Mask of Wrath

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Dishonored: The Mask of Wrath
Dishonored Logo deutsch.png
Original title Dishonored
Studio Arcane Studios
Publisher Bethesda Softworks
Senior Developer Raphaël Colantonio (Creative Director)
Harvey Smith (Creative Director)
Viktor Antonov (Visual Design Director)
Sebastien Mitton (Art Director)
Erstveröffent-
lichung
Windows, Xbox 360, PS3: October 12, 2012 October 9, 2012 Xbox One, Playstation 4: August 28, 2015 August 25, 2015
EuropeEurope
United StatesUnited States

EuropeEurope
United StatesUnited States
platform Microsoft Windows , PlayStation 3 , Xbox 360 , PlayStation 4 , Xbox One
Game engine Unreal Engine 3
genre Action game
Subject Steampunk
Game mode Single player
control Mouse , keyboard , game controller
system advantages
preconditions
medium DVD-ROM , Blu-Ray , digital distribution
language German
copy protection Steamworks
Age rating
USK from 18
PEGI from 18

Dishonored: The Mask of Wrath (to German, dishonored ') is a stealth - Action Game of the French developer Arkane Studios , published by Bethesda Softworks . It was released in the US on October 9th and in Europe on October 12th, 2012. The player takes on the role of the former imperial bodyguard Corvo Attano, who uncovered a conspiracy against the imperial family. The game was developed for Windows PCs , Xbox 360 and PlayStation 3 . The final Game of the Year Edition was released on October 11, 2013. In August 2015, the Definitive Edition was a new edition for Xbox One and PlayStation 4 .

Dishonored 2: The Legacy of the Mask was released on November 11, 2016 for PC, Xbox One and PS 4.

action

The setting of the action is the city of Dunwall, capital of an island kingdom , which lives mainly from whaling , of a nameless fantasy world whose technology and energy supply are based on the industrial use of whale oil . The world of Dunwall is in a phase of industrialization, but at the time the game plays, it is suffering from the dramatic consequences of an epidemic of disease . In addition, there is a large plague of rats that shapes the image of the port city. Society is divided into rich and poor and despite the prevailing misery and the omnipresent fear of the plague, a small, wealthy class of aristocrats seeks diversion in regular extravagant amusements and festivals, which sometimes creates a cynical contrast to the surrounding conditions.

The player controls the character Corvo Attano, bodyguard of the empress of the island kingdom, Jessamine Kaldwin. When she is killed by contract bomber Daud during Corvo's presence due to a political intrigue and her daughter Emily is kidnapped, the masterminds of the intrigue accuse Corvo of the act instead of the actual assassin and throw them into prison. Six months later, however, he escapes the threatened execution with the help of allies loyal to the emperor who bribe a prison guard. After the escape, Corvo is brought to his new allies, the so-called "Kaisertreuen", a small group consisting of representatives of different social classes who have set up their secret quarters in an old pub in a largely deserted part of the city and Emily's release and her legal appointment as empress want to initiate. Corvo also learns from this group that the imperial master spy Hiram Burrows and a few other high-ranking members of the government were the actual masterminds behind the assassination attempt on the empress and commissioned the assassination so that Burrows, as the new lord regent, could himself take over the emperor's throne and power.

On the first night that Corvo spends in freedom after his escape from prison, the "Outsider", a mystical dream figure, gives him various magical abilities, which can be enhanced by runes and bone artifacts hidden in the game, made from whale bones. Corvo finally got his metal mask from Piero, an inventor and scientist who also belongs to the group of the emperor loyal. Driven by revenge, Corvo is now trying to uncover the background to the intrigue against him and the imperial family and to bring down his opponents, who have meanwhile established a terror regime in Dunwall.

The game has three different endings with minor variations that depend on the player's approach. Which end the player gets to see depends on how many opponents he kills and spares during the entire course of the game and how often he or dead and unconscious opponents have been discovered by other opponents during his course of action, i.e. H. how high the chaos factor caused by the player was during the game.

Characters

role English speaker German speaker description
Corvo Attano - - Player character, former bodyguard of the empress
Empress Jessamine Kaldwin April Stewart Claudia Urbschat-Mingues Ruler of Dunwall, who is assassinated at the beginning of an assassination attempt
Lord Regent Hiram Burrows Kristoffer Tabori Jürgen Thormann Antagonist ; Master spy of the Empress and finally mastermind and client for the assassination attempt on the Empress, the subsequent capture of Corvo and the kidnapping of the heiress to the throne, Lady Emily
The outsider Billy Lush Kim Hasper supernatural entity that enables Corvo to use magical powers
Lady Emily Kaldwin Chloë Grace Moretz Lotta Doll Daughter of the empress and rightful heir to the throne
Admiral Havelock John Slattery Tilo Schmitz Leader of the Emperor's loyalists and supporters of Corvo
Piero Brad Dourif Till Hagen Scientist, inventor and manufacturer of the eponymous mask for Corvo and other useful equipment
Calista Lena Headey Sylvie Nogler Lady Emily's housekeeper and nanny
Lumpengräfin Susan Sarandon homeless old woman; former aristocrat
Anton Sokolov Roger L. Jackson Henry King Artist, scientist and inventor who played a major role in Dunwall's technological advancement through his research
Daud Michael Madsen Marek Erhardt Contract bombers with the same supernatural powers as Corvo; Murderer of the Empress
Superintendent Thaddeus Campbell Daniel Hagen Ruler of the Everyman's Order, a close ally of Hiram Burrows, helps Burrows eliminate Corvo and abduct Emily. He is Corvo's first target in the game.
Propaganda spokesman Carrie Fisher Eckart Dux His voice can be heard from loudspeakers throughout Dunwall's streets at regular intervals throughout the game.

Swell:

Gameplay

The player controls his character Corvo Attano directly from the first person perspective . Although the game takes place exclusively in the town of Dunwall, the urban area as a whole is not freely explorable. The game is mission-based, with numerous optional secondary objectives to choose from in addition to the mandatory objectives of the main story. Each main mission takes place in a relatively large city area, which can then be freely explored during this mission. For the fulfillment of the tasks, the player has numerous and completely individual solutions at his disposal, such as proceeding with armed force, through secret infiltration, through assassination or any combination of several possibilities. The player has an arsenal of lethal and non-lethal cutting, stabbing and firearms, as well as grenades and mines, all of which can be improved with the help of play money found in the game world. In addition, the character has a repertoire of supernatural abilities, which the player can expand in the further course of the game with the help of mystical artifacts found in the game world. These include, for example, the ability to teleport over short distances , take control of other characters and living beings or freeze the passage of time. It is possible to end the entire game without killing a single opposing character. The player's approach is recorded and has an influence on the game and the outcome of the game.

Opposing characters follow the analog AI developed by Arkane in their watch and patrol behavior . This differentiates between four alarm levels of the game character (relaxed, suspicious, the presence of the player aware and the highest alarm level). The behavior changes between the alarm levels do not take place abruptly, but only when certain criteria and intermediate steps have been met. If a guard becomes suspicious, they go in search of the player figure and an internal countdown is triggered. If the guard finds no further clues within this period, their alarm level will drop again.

In addition to sneaking and sprinting, the player can also let his playing figure peek around the corners as movement and control options or take a look into the rooms behind through keyholes.

development

production

The game was announced by Bethesda Softworks on July 7, 2011. The creative direction of the project lay with studio founders Raphaël Colantonio and Harvey Smith , former lead designer and project director of the playfully closely related titles Deus Ex and Deus Ex: Invisible War . Bethesda's Visual Design Director Viktor Antonov was responsible for the visual concept and was responsible for the design of the distinctive “City 17” play area for Half-Life 2. The design of the concept was headed by Art Director Sebastien Mitton . From the previous activities of those primarily responsible, there are clear parallels between the game principle and design at Dishonored . Furthermore, parallels to titles such as Bioshock or productions by the developer Looking Glass Studios ( Thief ) were attested to the title.

On September 28, 2012, Bethesda announced that the game was fully developed and in the pressing plant and would therefore appear on October 9 and 12, 2012, as announced.

Game world and artistic design

The game world of Dishonored is described as steampunk , which, according to the development team, was not the aim of the design concept. This only envisaged a historically inspired scenario with futuristic techniques. The starting point for the concept was London in 1666, the year of the great fire and at the same time the last year of the plague . Ultimately, however, the design of the city of Dunwall was based on the style of London and Edinburgh from the mid-19th century to the 1930s, which largely corresponds to the Victorian era . This is complemented by magical abilities and futuristic technology based on energy generation from whale oil . The scenario was internally referred to as the retro future. It was only through public reception that Arkane took on the name steampunk. However, Dishonored does not have all the typical elements of a steampunk scenario and does not, for example, rely on the usual brass and rivet optics. The steam power , which gives steampunk its name, is also not the main drive technology for machines.

The original design concept for Dishonored came about in a two-year pre-production phase before it was presented to potential publishers. The developers Sebastien Mitton and Viktor Antonov traveled to Edinburgh and London for this purpose to capture impressions of the cities and to get an impression of the architectural style, people and facilities. They were primarily concerned with the ambience of side streets and alleys. The city of Dunwall was designed from a rat's point of view, with the designers trying to fathom the different angles that invite exploration.

The main character Corvo Attano was designed in a very minimalist way compared to other story-based games. So he has very little spoken text. In this way Arkane tried to promote the identification of the player with the character by breaking down possible barriers to identification and at the same time strengthening the character's own possibilities of interpretation through the greatest possible freedom of action. In order to strengthen the freedom of action, it was also important that the developers, according to their own statements, had not subsequently prevented possible solutions in the game that were not originally intended and were only discovered in the test phase, provided that there were no clear programming errors acted.

Sound and music

Dishonored works with 3D sound and dynamic, reactive accompanying music. This includes classic music themes linked to the environment, but adapts to the game, for example if the player is involved in a fight. The soundtrack comes from the pen of the American composer Daniel Licht .

marketing

Ahead of its release, Bethesda released a promotional game called Dishonored: Rat Assassin for Apple iOS . Based on the game principle of the iOS title Fruit Ninja and without direct reference to the main game, it is the player's task to kill large hordes of rats by cutting them up. It is important not to catch any of the bombs that also appear regularly.

At the end of September 2012, Bethesda published three webisodes on the Internet . In each of the almost two-minute films, which consist of cartoon-like sequences, a background narrator tells a short story about one of the characters from the gaming world. In addition to the English original, the films were also dubbed in German. The narration was taken over by Lotta Doll, the German spokeswoman for the character Lady Emily. The films were developed by the animation studio Psyop.

Presale versions

In addition to the standard version of the game, Bethesda, in cooperation with several retailers, announced special pre-order versions with different bonus packages. These each contained 500 coins of the game currency and several game bonuses, which are offered as additional downloads. The individual packages concerned were as follows:

  • Backstreet Butcher Pack : Boosting some of the player's combat skills
  • Arcane Assassin : Increasing some supernatural abilities of the player character
  • Acrobatic Killer : Increase in some movement skills of the player character
  • Shadow Rat Pack : Increased some stealth and espionage skills of the player character

Download extensions

After the main game was released, three download extensions (DLCs) came on the market at intervals , which expanded the game and could be purchased and downloaded via online shops. While the first DLC contains various individual tests, challenges and exercise scenarios on limited maps, the second and third DLC contain an extensive coherent campaign in which the player sees the entire time between Corvo's prison breakout and Corvo's fight against assassin Daud from Daud's perspective experienced. The total scope and the playing time of this coherent Daud campaign come close to the scope of the main game, with around a third of the levels being almost unchanged from the main game, which this time are not explored from Corvo's point of view, but from Daud's point of view. In addition to the respective main tasks, the player can also complete several secondary tasks in each mission, for example solving smaller puzzles that the rag countess left behind in hidden rooms.

Dunwall City Trials

First extension logo

The first DLC Dunwall City Trials was released on December 11, 2012 and contains ten limited maps or small levels in which the player can complete various individual tests and practice scenarios in order to improve his agility, combat, sneaking and spying skills as well as the use of the to train supernatural abilities. In addition, there are new achievements and trophies that the player can achieve.

The Knife of Dunwall

Second extension logo

The DLC The Knife of Dunwall was released on April 16, 2013 and is the first of two story-expanding DLCs ​​set from the perspective of the assassin Daud. The plot begins six months after Daud's murder of the Empress Jessamine Kaldwin, at the same time that Corvo breaks out of Dunwall prison and the storyline for the main game begins. Daud is now plagued by deep feelings of guilt, because with his assassination attempt on the empress and the kidnapping of her daughter, for the first time in his long life he killed a completely innocent and good person who did not deserve death. Daud, who a long time ago was given similar supernatural abilities by the Outsider as Corvo, experiences an apparition from the Outsider, who informs him that a new dark menace, which is not mentioned in the storyline of the main game, is breaking over the Empire and that he is now had the chance to make up for his mistake of murdering the Empress by averting this threat. Daud only gets one name from the outsider: Delilah . In the role of Daud, the player follows the trail of this name in order to unravel the mystery of Delilah and the threat mentioned by the Outsider. The trail leads him to various places such as a whale slaughterhouse in the harbor district, a previously completely unknown inner city district and finally back to Daud's secret headquarters in the flooded district. The plot of the DLC finally ends in the flooded district with Daud realizing what the name Delilah is all about.

Daud, and therefore the player, has some additional supernatural abilities compared to Corvo. So Daud can pull any objects and people to himself and can also summon one of his assassins to assist in the fight, to whom Daud can give the same supernatural abilities that he himself has. In addition, Daud has some new weapons and new equipment and before the start of each mission, thanks to his extensive network of espionage and informants, he can choose to purchase favors for himself some small advantages for the upcoming mission. The achievements, skills, improvements and equipment achieved while playing this DLC as well as the chaos factor achieved can optionally be adopted by the player for the continuation of the Daud campaign in the third DLC. Some of the player decisions made in this DLC in the context of the plot then also have minor effects on events in the third and final DLC.

The Brigmore Witches

Third extension logo

The third and final DLC The Brigmore Witches was released on August 13, 2013, follows on from the open end of the second DLC and brings the Daud story to a close. Daud, who found out at the end of the second DLC what the name Delilah is all about, now knows that the threat to the empire mentioned by the Outsider comes from a witch named Delilah and that she is in the so-called Brigmore estate, which is upstream and can only be reached by boat. Daud's search for a boat leads him via Dunwall Prison to the Hatter Quarter, from where, after overcoming numerous adversities, with the help of a gang leader whom he previously freed from prison, he sets off by boat to the Brigmore estate. There he finally finds out exactly what the threat to the Empire from Delilah, mentioned by the Outsider, is and how it can be averted. The plot of the third DLC and thus the plot of the entire Daud campaign ends with the scene that also occurs in the main game storyline, in which Daud fights and loses against Corvo in his headquarters in the flooded district. The exact outcome of the duel and the concrete end depends, similar to the main game, on how high the player's chaos factor was while playing the Daud campaign.

Game-of-the-Year-Edition

On October 11, 2013, the final Game-of-the-Year edition of the game was released. In addition to the main game in the final patch 1.4, this also includes all original pre-order bonuses in the form of the so-called “Void Walker's Arsenal” as well as all three download extensions that were released later.

Dishonored 2

As part of E3 2015, Bethesda announced an official sequel with Dishonored 2: The Legacy of the Mask , which was released on November 11, 2016 for PC, PlayStation 4 and Xbox One . The developers want to build on the success of the predecessor and implement numerous improvements. For example, the playing time, which was heavily criticized on Dishonored , now comprises 16 to 20 hours. The action takes place 15 years after the first part. Emily now rules as empress, with Corvo acting as the imperial patron when a coup occurs. The player has to clear up the background of the conspiracy either as Corvo or Emily and travels to Karnaca, the capital of the southern main island of Serkonos.

The PC version of Dishonored 2 was criticized due to some severe performance problems, even on powerful PCs.

reception

Rating mirror
publication Rating
4players 84%
GameStar 84%
PC Games 91%
Game tips 90 out of 100
Video Games Zone 90%
Computer and video games 9.5 out of 10
Eurogamer.net 8 of 10
Game Informer 8.75 out of 10
GameSpot 9.0 out of 10
IGN 9.2 out of 10
Joystiq 4.5 out of 5
PC gamer 92%
Meta-ratings
Metacritic 91 of 100 (Win)
88 (Xbox 360)
89 (PS3)

Dishonored received mostly very good ratings ( Metacritic : 91 out of 100 (PC) / 88 (Xbox 360) / 89 (PS3)).

“With Dishonored, Arkane Studios has succeeded in creating a splendid stealth title that impresses with its open levels and diverse and creative gameplay options. On top of that comes a grandiose art design with a dense atmosphere and a game world that actually reacts to the behavior of the player. "

- Marc Sauter : PC Games Hardware

According to Bethesda, the publisher is delighted with the sales figures that exceeded their own expectations. The title has meanwhile reached number 1 on the sales charts on Steam . The company therefore indicated the possibility of a continuation shortly after publication. This was also rated by the press as a significant success insofar as Frank Gibeau , head of EA Games , and Ubisoft managing director Yves Guillemot had recently described the release of a newly developed franchise at the end of a console cycle as unpromising. The success was not diminished by the lack of the multiplayer functions, often described as essential for survival, download extensions for the release date and the online pass as a means against the used trade.

The good reviews led to numerous awards and nominations:

year Award category receiver Result source
2012 IGN Best of 2012 Best Overall Action Game Dishonored Won
Best PC Action Game Dishonored Won
Best PS3 Action Game Dishonored Nominated
Best Xbox 360 Action Game Dishonored Nominated
Game of the Year Dishonored Nominated
Inside Gaming Awards Best Environmental Design Dishonored Won
Spike Video Game Awards Best Action Adventure Game Dishonored Won
Best Graphics Dishonored Nominated
Best PS3 Game Dishonored Nominated
Best studio Arcane Studios , Dishonored Nominated
Best Xbox 360 Game Dishonored Nominated
Game of the Year Dishonored Nominated
2013 British Academy of Film and Television Best game Dishonored Won
Game design Dishonored Nominated
story Dishonored Nominated
DICE Awards Adventure Game of the Year Dishonored Nominated
Audience Choice Dishonored Won
Outstanding Achievement in Art Direction Dishonored Nominated
Outstanding Achievement in Game Direction Dishonored Nominated
Outstanding Achievement in Gameplay Engineering Dishonored Nominated
Outstanding Achievement in Story Dishonored Nominated
Game Developers Choice Awards Best game design Dishonored Nominated
Best Narrative Dishonored Nominated
Best Visual Arts Dishonored Nominated
Game of the Year Dishonored Nominated
Visual Effects Society Outstanding Real-Time Visuals in a Video Game Viktor Antonov, Sebastien Mitton, Jean-Luc Monnet, Julien Roby Nominated

Web links

Individual evidence

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