Don't get angry
Don't get angry | |
---|---|
Don't worry , playing field for four people (Dutch version) |
|
Game data | |
author | Josef Friedrich Schmidt |
publishing company | Schmidt Games |
Publishing year | 1910 |
Art | Board game |
Teammates | 2-4 (6) |
Duration | about 30 minutes |
Age | from 5 years |
Mensch ärgere Dich nicht is a German board game for two to six people. It is one of the classics among German board games and is a derivative of the Indian game Pachisi . The game was invented in 1907/1908 by Josef Friedrich Schmidt based on the English game Ludo and first appeared in 1910 before it went into series production in 1914. By 2011, more than 90 million copies of the game had been sold. There are around 100,000 copies annually. In addition to the game according to the official rules, it is played in numerous variants.
history
Roots of the game
The game goes back to an ancient Indian game called Pachisi , which is known to this day. It is also widespread in Sri Lanka (local name: pahada kolya ), in Malaysia ( dhola ), in Myanmar ( pasit, chwe-pyit-thi or ansah-pyit-thi ), in Iran ( pachis ) and in Arab countries ( parchis ). It finally reached Europe through the Moors via Spain . At oriental courts it was sometimes played with servants as figures on correspondingly large playing fields.
Beginning in the early 20th century
In its current form, it was invented in the winter months of 1907/08 by Josef Friedrich Schmidt - a native of Amberg and founder of Schmidt Spiele - based on the English game Ludo in a workshop in Munich-Giesing . The game, first published in 1910 and mass-produced from 1914, is considered the most popular parlor game in Germany. In contrast to Ludo , Schmidt left all tactical and strategic variations aside in the rules. The symbolism of the original game Pachisi or the Haste with a while that emerged in the middle of the 19th century was also completely eliminated.
The rules of the classic have essentially not changed since 1914, although there are now different game variants (e.g. nothing but trouble or the devil's wheel ). While the game in the early years was not particularly successful, it made the breakthrough in the First World War . J. F. Schmidt sent 3,000 games to military hospitals so that the soldiers could pass the boredom away. Thanks to this tactic and the word of mouth that followed, a million games were sold for 35 pfennigs each by 1920 .
Developments and copies after World War II
After the Second World War , the game remained largely unchanged in the Federal Republic of Germany; in parallel, Schmidt Spiele also introduced an official Mensch ärgere dich nicht version in 1953 as a GDR licensed edition in eastern Germany. Shortly afterwards, however, the first almost identical plagiarism appeared under titles such as We throw out! and man we throw out! . In addition, the game was shown with a variant with an abbreviation cross in the middle of the field as Don't lose your head! and then sold with a square field under the title "Get out!" But plagiarisms of the game also appeared in other countries, such as Das Spiel by the Viennese publisher Werner Schneider junior. In addition, numerous advertising games appeared, especially in the 1980s, which Mensch ärgere dich did not use as a model.
In addition to plagiarism, there were also international developments and independent games that were further developed by Menschgere dich nicht and other Pachisi offshoots. These include games such as Hexentanz , the VIP Game , Tock and its offshoot Sorry! , Dog and DOG as well as piggyback .
Further development in the 21st century
In the meantime, this widespread parlor game has also established itself in tournament form. On February 11, 2010, Deutsche Post AG issued a special 55 cents stamp on the 100th anniversary . In January 2014, Schmidt Spiele published a card game entitled Mensch ärgere dich nicht: Das Kartenspiel .
In July 2017, Schmidt's hometown of Amberg set a world record for simultaneous playing of the game with 1,692 people on 375 game boards.
Names
The game owes its German name to the fact that under certain conditions (a piece lands on a field of an opposing piece) other players' pieces are sent back to the starting field, which is annoying for the player concerned.
In France it is called T'en fais pas (German for example: "Don't worry about it"); in the Czech Republic Člověče, nezlob se! in Italy Non t'arrabbiare ; in Poland Chińczyk (German literally: "Chinese") or Człowieku, never irytuj się! (literal translation from German); and in the Netherlands Mens, more never .
manual
The aim of the game is to move your four playing pieces from the starting spaces to the target spaces (often called “houses”). To do this, the pieces have to go around the board once. About the number of executive boxes per round one chooses cubes . It is rolled and placed in turn.
matchfield
The game board is printed on both sides in the single edition, so that Mensch ärgere dich can be played for a maximum of six players on one side and a maximum of four players on the other. The version for six people is often missing in game collections.
If three people play on the field for four, the player in the middle is severely disadvantaged, as he is the only one with both an opponent directly behind him and the starting area of the other opponent, which is often occupied due to the rules, in front of him Has. Therefore, when playing with three players, it makes sense to take the field for six people and use every second starting field there.
The four different colored starting fields (usually red, black, green and yellow) with four positions each (number of pieces per player) are marked in the corners of the game board for a maximum of four people. The A -field (“ A nfang” (also S -field (“ S tart”); see Figure 2) indicates the position that a piece that is newly rolled as a result of a six-roll takes at the beginning. The arrow indicates the direction of travel. After one round, the token must then move into the four matching colored target fields. The field for six people is designed in the same way.
Rules of the game
overview
If you roll a six, you must place your own pawn from the starting position on your starting space, if there is no own pawn there; then he may roll the dice again and move the figure forward as many spaces as possible. The starting field must be cleared as soon as possible. However, if he has no more pieces in the starting position, he is free to move forward the six spaces rolled with a piece of his choice. Even then he may roll the dice again and make another move.
If, during circulation, a pawn comes onto a space that is already occupied by an opposing pawn, the opposing pawn is considered captured and must return to its starting position.
You cannot capture your own pieces: If the target space is already occupied by your own piece, the move may neither be made nor rerolled, but it is the next player's turn. That was not always the case, the rules of the game for the 1960 edition say when you place a piece on the starting circle "A" after rolling a 6: "[...] if there is already a piece of his color there, he must move 6 circles with it even if he knocks out his own figure. "
If a player has several pieces in circulation, he can freely decide which one he would like to move with. A die roll may not, however, be split between several figures.
If you stand in front of your house with your last piece and roll a six, you cannot move and your move is considered over.
Optional rules
If a player has no piece at all on the field (which affects all players at the start of the game), he has three attempts in each round to roll the required six to bring a piece into play.
If this option is used, a further variant can allow the player who does not need all three attempts to make another throw.
Skipping in the colored target area is generally not allowed.
Whoever can capture an opponent's piece with a rolled number must do so (“ forced capture ”). If he overlooks this and moves another piece of his own, the opponents may "blow" one of the player's pieces, i.e. H. Put it back in the starting position. The “compulsory strike” is not used if the starting field has to be cleared.
As an exception to the rule that you cannot capture your own pieces, another variant allows the erection of barriers: If you move to a space on which your own piece is already standing, these two pieces now form a barrier, which cannot be skipped by any figure, including your own. The pieces that form the barrier cannot be captured. The barrier can be maintained until there is a pressure to pull .
To increase the joy of playing, you can optionally extend the “compulsory strike” by having to capture the opposing piece, even if you have to run another round with it past your own target fields.
variants
Ludo , like all Pachisi descendants be played in many variants that affect the trains or other parts of the game. Some of the variants were included in the rules of the game or form their own games, others are purely private rules.
Don't lose your head
In the game Do not lose your head , which is based on the same mechanism, there are two differences to normal people : If you hit a corner square with a piece, for example after you rolled a four from the starting square, you can use yours On the next turn, the pawn takes a diagonal shortcut and can save half the way. So each player has two points at which he can shorten the path. But you can only set your pawns to the target if you can place them with the dice to the end of the target (i.e. the first pawn on the last space of the target, the second on the penultimate space, etc.), while in normal play you can do this too at the finish, his pieces can still advance with small dice rolls. This means that you have to stay in front of the target for a long time, which increases the risk of being thrown out again.
Zoff of the guilds
Zoff der Guilds is a circular game by the game author Ingo Althöfer , which was presented to the public in November 2006 at the Spielewelt exhibition in Bielefeld . When Zoff of the guilds , there are three body types: guys, journeyman and master. Boys are only allowed to hit boys, journeymen are allowed to hit boys and journeymen, masters are allowed to hit everyone.
At the beginning each player has four boys. If you roll a one or a two, you may upgrade your own piece instead of a normal move (from boy to journeyman or from journeyman to master) or devalue a foreign character (from master to journeyman or from journeyman to boy). A defeated figure is always demoted to a lad. You may not only bet on a six, but also on a five, which makes the game faster overall. However, after a five you cannot roll again. The figures are the heads of plop bottle caps that have been used for other purposes . "Rubber below" stands for boy, "rubber above" for journeyman and "figure on the head" for master. The game draws part of its appeal from the haptic experience of pushing the rubber rings up and down.
Unity is strength
In the game variant Unity makes you strong , which is described in game collections of the Schmidt games , the game is played in two parties by two players each. In principle, the same rules apply as for normal people, don't get angry , but some rules are adapted. The two players sitting opposite play together and are not allowed to hit each other. In the case of a throw of six, there is no compulsion to get a piece onto the playing field in this variant; another piece can also be drawn. In addition, there is the possibility of building a wall: If two identical or partnered pieces come on the same space, they can form a wall that neither your own nor your opponent's pieces may jump over or capture until it is dissolved. If a wall is formed on an opponent's entry space, it can be defeated by a six when a new piece is pulled out (“trespassing”). Players who can no longer draw their throws due to walls sit out. The winner is the team that has all eight figures in the finish area first.
Other variants
Other variants also provide that you have to jump back using the “abbreviations” described above if you can capture an opposing pawn. There are also variations in which you can jump back in front of your own house against the direction of the game, if you can beat an opposing pawn with a corresponding number of pips. In a jump variant, pieces can be jumped over without this counting for the die roll.
Another variant is the use of barriers or walls, which, when modified, also comes into play in the variant Unity makes strong . Here a barrier can be built by placing two pieces of the same color on a square that cannot be jumped over or hit. The pawns in the barrier may only be moved again if the player has no other option to move. The ban is also released if an opposing playing figure lands directly behind the barrier (“knock”) or the barrier is hit before your move. In the chain game variant, figures standing one behind the other form a chain regardless of the color. If one piece in the chain is moved, all other pieces are also moved by the same number of points. It is not allowed to capture within the chain, pieces coming from behind and not previously in the chain can, however, capture individual pieces of the chain and take their position. The chain itself can hit several figures, depending on its length. To remove a piece from a chain, the owner must move this piece backwards after a die roll, but may not capture any other piece in the chain.
With the colorful annoyance variant, the pawns are divided into the different starting fields on the starting line-up so that the player has pieces with a shortened path to the goal. Captured pieces are placed in the most recently passed starting field and, if this is full, in the next one. Fast double is played with two dice and both dice can be used together for one piece or for two pieces. In the case of a double , the player may roll the dice and move again; in the case of the third double in a row, the piece that is closest to the target must go back into the house.
With Who Not Honoring the Penny, a chip or a coin is placed under each piece at the beginning of the game. When the piece is captured, the chip goes under the opponent's piece. The chips are safe when they are in the target field and the winner is the player with the most chips at the end of the game.
Championships
Since 2007 every year on the first Sunday in May, the German championship in Mensch ärgere Dich nicht has been held in the Baiertal district of Wiesloch .
In addition, their World Cup has been held since 2010 - annually at the beginning and every two years since 2012 - on the last Sunday in August, also in Wiesloch.
Seven federal states also organize state championships. For example, the Free State of Saxony has been the first federal state to hold its own state championship in its second oldest city, Dohna, since 2015 .
German championship
year | Surname |
---|---|
2007 | Katharina Mathes |
2008 | Vanessa Zimmermann |
2009 | Furkan Okyay |
2010 | Heinz Ußmüller |
2011 | Ralf Löhrke |
2012 | Hans Koch |
2013 | Vanessa Zimmermann |
2014 | Inga Fraulob |
2015 | Rolf Tunaj |
2016 | Sonja Aschenbrenner |
2017 | Aferdita Tunaj |
2018 | Marion Neumeister |
2019 | Klaus Stadelmaier |
|
Canceled due to the COVID-19 pandemic |
year | Team name |
---|---|
2007 | Volunteer fire brigade Baiertal - senior team |
2008 | BDC (Briggehossler Dance Company) |
2009 | Chiquitas |
2010 | Chiquitas |
2011 | the stupid |
2012 | EnBW light and power team |
2013 | Ballamazons |
2014 | Kraichgau Elche 1 |
2015 | The Force |
2016 | the booze |
2017 | Team Rose |
2018 | the tinker |
2019 | DoPaMaTi |
|
Canceled due to the COVID-19 pandemic |
World Championship
year | Surname |
---|---|
2010 | Christina Schuldes |
2011 | Gabriele Gerlach |
2012 | Konrad Schuldes |
2014 | Anne Ritz |
2016 | Udo Zimmermann |
2018 | Patrick Selzer |
|
Canceled due to the COVID-19 pandemic |
year | Team name |
---|---|
2010 | Lye weck 2 |
2011 | Knockout yard |
2012 | Girl Team Thiendorf |
2014 | Gargamel and his Smurfs |
2016 | Cube terrorists |
2018 | Kraichgau Elche |
|
Canceled due to the COVID-19 pandemic |
Literary and cinematic mention
- In Heinrich Böll's novel Views of a Clown (1963) the main characters Hans Schnier and Marie often play Mensch ärgere dich nicht with each other.
- Josef Guggenmos wrote the poem Gorilla, don't get angry in 1971 .
- In the film, Wonderful Times (1950) states that a just terminated parchesi you-not game: "A wise game, an educational game in which you can learn very well lose."
- The film Mensch ärgere dich nicht (1972) refers to the content of the game and also shows it in a scene.
- The comedian and satirist Gerhard Polt made the game the subject of a skit about education and played it himself in the second episode of the television series Fast wia in real life (November 29, 1979).
- An adaptation of the game from 2005 to 2008 was the Sat.1 show Promi ärgere dich nicht .
- In contrast, in the film being a father (1957), Heinz Rühmann also plays Mensch ärgere dich nicht .
- In the film Die Zürcher Verlobung (1957) the game can be seen in one scene.
literature
- Erwin Glonnegger : The games book. Board and placement games from all over the world. Origin, rules and history . New edition updated with the assistance of Claus Voigt. Ravensburger Buchverlag Otto Maier, Ravensburg 2009, ISBN 978-3-473-55654-0 .
- Dirk Hanneforth, Andreas Mutschke: Trouble games. Variants and tightening of people do not annoy you to Malefiz (= rororo. Play and leisure . Band 8905 ). Rowohlt, Reinbek near Hamburg 1991, ISBN 3-499-18905-4 .
Web links
- Don't get angry! in the Luding games database
- Nuremberg Toy Museum : “Don't get annoyed”: the story of a classic game. (PDF; 36 kB) In: Press release. Museums of the City of Nuremberg, 2004, accessed on November 11, 2014 (36 kB ).
- Rainer Schiefer: Don't be angry, probably the most German game in the nation. In: Alte Spiele - Modernes Spiele-Antiquariat. Ulrike Schiefer, accessed January 27, 2011 .
- Klaus Ungerer: The old god of battles is no longer. “Don't get angry” - a cultural story. In: FAZ.NET . February 18, 2010, accessed January 27, 2011 .
- Johann Osel: 100 years of “Don't get angry”. Stage for schadenfreude . Sueddeutsche.de, March 16, 2014; accessed on March 16, 2014.
Individual evidence
- ↑ In the beginning there was nothing but trouble ... In: Schmidtspiele.de. Schmidt Spiele GmbH, accessed on January 27, 2011 .
- ↑ Erwin Glonnegger : The games book. Board and placement games from all over the world. Origin, rules and history . Ravensburger Buchverlag Otto Maier u. a., Ravensburg u. a. 1988, ISBN 3-9806792-0-9 , pp. 16 .
- ↑ Dorothea Hess: Don't get angry! Playful foray through the centuries; History and stories about the classic. In: spielbox .de. w. nostheide verlag gmbh, accessed on January 27, 2011 .
- ↑ a b c d Andreas Mutschke: How to clone a game using the example of Mensch ärgere dich nicht! spielbox 3/1991, June / July 1991; Pp. 38-40.
- Jump up ↑ Don't get annoyed tournaments. In: the TOURNAMENT. Retrieved September 1, 2018 .
- ↑ Now about sticking: Don't get angry. (No longer available online.) In: spielbox.de. w. nostheide verlag gmbh, February 2, 2010, archived from the original on February 1, 2014 ; Retrieved January 27, 2011 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ schmidtspiele.de
- ↑ World record in the M.ä.Dn games 2017 in Amberg
- ↑ schmidtspiele.de: Don't get upset (PDF)
- ↑ 3-hirn-verlag.de
- ↑ "Unity makes you strong - two help together" in The Large Game Collection - Premium Edition (PDF) by Schmidt Spiele, p. 2.
- ^ "Jump" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant of the Pieplak family)
- ↑ "Lock" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant based on Fritz Schön and Herta Köppen)
- ^ "Chain" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant based on Wolfgang and Herta Köppen)
- ↑ "Colorful annoyance" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant based on Sandra Zydek)
- ↑ "Schneller Pasch" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant based on Ferdinande Strauss, Eva Jussen, the Alexy family and the games project group at the Marie Curie Gymnasium in Düsseldorf)
- ↑ "Who does not honor the penny" in a game collection (300 game options) by Schmidt Spiele, undated, p. 3. (variant based on Michael Dickenscheid)
- ↑ Initiator Andreas Grimm in an interview
- ↑ rnz report on the world championships
- ↑ Number of state championships
- ↑ MäDn-Sachs
- ↑ a b c d the tournament: Honor roll ( Memento of the original from February 24, 2018 in the Internet Archive ) Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ Don't get angry. Schaumburger Zeitung, accessed on January 18, 2013 .
- ↑ Don't get angry. “... until you get serious about the game!” (No longer available online.) In: Gerhard Polt: Gallery of his television sketches. Archived from the original on November 21, 2008 ; Retrieved January 27, 2011 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ zaggy3110: Gerhard Polt - Ludo. ( SWF ) In: YouTube . YouTube, LLC, accessed January 27, 2011 .