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*''[[Sonic Blast]]''
*''[[Sonic Blast]]''


The PS2 version, however, suffered from a few minor emulation issues. Sound effects in the first ''Sonic the Hedgehog'' would sometimes be delayed, the music volume was incorrect in some games, and the screen resolution in both the PlayStation 2 and Xbox versions differed from the Mega Drive originals (this was a normal feature, however). These emulation issues were caused by Sonic Team's somewhat lacking experience developing for the PS2. The ''Sonic CD'' introduction and ending, as well as the preview videos for ''Sonic Adventure 2: Battle'' and ''Sonic Advance 2'' from the GameCube version, were swapped with ''[[Sonic Heroes]]'' movies (all of which appear in ''Sonic Heroes''). The Xbox version does not have the [[Korean]] [[Sonic Heroes]] boxart. The PC also suffered from issues with analogue gamepad controllers and players with such controllers have to resort to using third-party applications such as [[Joy2Key]] in order to use their preferred control method.
The PS2 version, however, suffered from a few minor emulation issues. Sound effects in the first ''Sonic the Hedgehog'' would sometimes be delayed, the music volume was incorrect in some games, and the screen resolution in both the PlayStation 2 and Xbox versions differed from the Mega Drive originals (this was a normal feature, however). These emulation issues were caused by Sonic Team's somewhat lacking experience developing for the PS2. The ''Sonic CD'' introduction and ending, as well as the preview videos for ''Sonic Adventure 2: Battle'' and ''Sonic Advance 2'' from the GameCube version, were swapped with ''[[Sonic Heroes]]'' movies (all of which appear in ''Sonic Heroes''). The Xbox version does not have the [[Korean]] [[Sonic Heroes]] boxart. The PC also suffered from issues with analogue gamepad controllers and players with such controllers have to resort to using third-party applications such as [[Joy2Key]] in order to use their preferred control method.


==Reaction==
Reaction was mostly positive.[http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=sonic+mega&ty=0]The game sold very well across all platforms attaining "Best Seller" status: [[Players Choice]](Gamecube), [[Greatest Hits]](Playstation 2), and [[Platinum Hits]](Xbox). In particular, The Gamecube version sold over one million copies while the
Playstation 2 version sold over two million copies. [http://vgchartz.com/worldtotals.php?name=sonic+mega&console=&publisher=&sort=Total]
==See also==
==See also==
*[[Sonic Gems Collection]]
*[[Sonic Gems Collection]]

Revision as of 17:53, 16 May 2007

Sonic Mega Collection
File:Sonicmegacollbox.jpg
Developer(s)Sonic Team
Publisher(s)Sega
Platform(s)GameCube
Release

Genre(s)Compilation
Mode(s)Single player, multiplayer
File:Smcgcmenu.jpg
The main menu screen in Sonic Mega Collection.

Sonic Mega Collection (ソニック メガコレクション, Sonikku Mega Korekushon) is a collection of Mega Drive/Genesis games in the Sonic the Hedgehog series that recompiles some older titles for Nintendo GameCube, similar to Sonic Jam. In addition, extra content that provides Sonic history and extra bonus games have been included all in one disc.

Games

Unlockable Games:

Unlockable Games not in non-Japanese GCN versions:

Extras

Archie Comics:

  • History of Sonic comics (readable)
  • Sonic's Firsts (readable)
  • Sonic the Hedgehog Covers 1-110
  • Knuckles the Echidna Covers 1-32
  • Sonic Super Special Covers 1-15
  • Misc. Covers

Illustrations:

Movies:

Trivia

  • This was the first Sega game to reunite the classic "SE-GA" chant since the early-late 90s' (Sonic 3D Blast has the "SEGA!!" scream), likely included due to the retro nature of the compilation.
  • Sonic CD was originally going to be on the compilation, but was cut due to emulation problems. This game was later released on Sonic Gems Collection, where the PC version game code was ported (revamped music, including the original soundtracks, and hi-quality versions of the anime clips replaced the older ones).
  • Sonic Mega Collection Plus was combined with Super Monkey Ball Deluxe for Xbox in a Platinum Family Hits package.
  • In the extras, there is artwork of Cream the Rabbit from the then-upcoming Sonic Advance 2. There is also a trailer for the game. In Japan, this game was released at the same time as Sonic Advance 2.

Sonic Mega Collection Plus

Sonic Mega Collection Plus
File:Sonicmcp.jpg
Developer(s)Sonic Team
Publisher(s)Sega
Platform(s)PlayStation 2, Xbox, PC
Release


Genre(s)Compilation
Mode(s)Single player, multiplayer

Sonic Mega Collection Plus (ソニック メガコレクション プラス) is a remake of Sonic Mega Collection for the PlayStation 2 and Xbox consoles. A PC version was also released in Europe. This edition includes the addition of six Game Gear games, the two games that were included in the Japanese version only (The Ooze and Comix Zone), new artwork and movies, a new in-game menu, and a mid-game saving feature. It is, however, missing six Sonic Game Gear games that were included (along with the six included in this collection) in Sonic Adventure DX: Director's Cut. It is the first Sonic game with a 12+ PEGI rating. In North America, on March 6th, 2007, The PC Version was released. The original packaging says CD-ROM. However, if one inserts this disc into a CD-ROM Drive, it will not play. Sega made a mistake on the packaging by printing "CD-ROM" when the disc format is actually DVD-ROM. The disc label even says CD-ROM. There appears to little North American localization in this release, and quite frankly appears to be the European version of Sonic Mega Collection Plus. It is also unknown why Sega Of America chose to release this version in North America and not have it listed as an upcoming game release on their website.

The following Game Gear games were added:

The PS2 version, however, suffered from a few minor emulation issues. Sound effects in the first Sonic the Hedgehog would sometimes be delayed, the music volume was incorrect in some games, and the screen resolution in both the PlayStation 2 and Xbox versions differed from the Mega Drive originals (this was a normal feature, however). These emulation issues were caused by Sonic Team's somewhat lacking experience developing for the PS2. The Sonic CD introduction and ending, as well as the preview videos for Sonic Adventure 2: Battle and Sonic Advance 2 from the GameCube version, were swapped with Sonic Heroes movies (all of which appear in Sonic Heroes). The Xbox version does not have the Korean Sonic Heroes boxart. The PC also suffered from issues with analogue gamepad controllers and players with such controllers have to resort to using third-party applications such as Joy2Key in order to use their preferred control method.

Reaction

Reaction was mostly positive.[1]The game sold very well across all platforms attaining "Best Seller" status: Players Choice(Gamecube), Greatest Hits(Playstation 2), and Platinum Hits(Xbox). In particular, The Gamecube version sold over one million copies while the Playstation 2 version sold over two million copies. [2]

See also

External links