Tom Clancy's Splinter Cell: Chaos Theory

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Splinter Cell: Chaos Theory
Logo Tom Clancy's Splinter Cell Chaos Theory.png
Tom Clancy's Splinter Cell: Chaos Theory logo
Studio CanadaCanada Ubisoft Montreal
Publisher FranceFrance Ubisoft
Senior Developer Clint Hocking
composer Amon Tobin
Jesper Kyd
Erstveröffent-
lichung
N-Gage : March 23, 2005 March 2005 Windows , PlayStation 2 , Xbox : March 28, 2005 April 1, 2005 November 17, 2005 GameCube : March 31, 2005 April 1, 2005 April 14, 2005 Nintendo DS : June 28, 2005 July 1, 2005
North AmericaNorth America
EuropeEurope

North AmericaNorth America
EuropeEurope
JapanJapan

North AmericaNorth America
EuropeEurope
AustraliaAustralia

North AmericaNorth America
EuropeEurope
platform Xbox , Windows , Nintendo GameCube , PlayStation 2 , Nintendo DS , N-Gage
Game engine Unreal Engine 2.5 (mod.)
genre Stealth shooter
Game mode Single player , multiplayer
control Keyboard & mouse , gamepad
system advantages
preconditions
medium DVD-ROM , Blu-ray Disc
language Audio and text: German , English , Russian
copy protection StarForce
Age rating
USK approved from 16
PEGI recommended for ages 16+
PEGI recommended for ages 12+
information Under Windows Vista the game can only be played after the copy protection has been updated. The Nintendo DS version has released PEGI from the age of 12.

Tom Clancy's Splinter Cell: Chaos Theory is a stealth shooter and the third installment in the Splinter Cell series. It was developed by the Canadian studio Ubisoft Montreal and published by the French publisher Ubisoft . The title was released in 2005 for Xbox , Windows , Nintendo GameCube , Nintendo DS , PlayStation 2 and N-Gage .

The plot was suggested by author Tom Clancy . As in the predecessors, the main character is Sam Fisher , an agent who works for Third Echelon , a fictional and secret operations structure of the National Security Agency (NSA). He first investigates the kidnapping of several computer scientists. His investigations lead him to East Asia, where he comes across a Japanese general who wants to start a war between North Korea and the United States . The title is a shooter concept in which the player often reaches the goal more effectively by inconspicuous action than by brute force.

Chaos Theory received mostly positive reviews from the trade press. The Windows version and the Xbox version in particular performed well and achieved meta ratings of over 90%. They were described as exceptionally strong in graphic and playful terms. The versions for the other platforms tended to perform less well, as, according to the reviewers, they are technically and creatively weaker.

Despite the positive reaction from the magazines, the sales of Chaos Theory were lower than those of its predecessors. The title is the first in the Splinter Cell series, of which less than three million units were sold.

In 2011 the title was published together with its two predecessors Splinter Cell and Splinter Cell: Pandora Tomorrow in a graphically revised version for the PlayStation 3 and the Nintendo 3DS .

action

Splinter Cell: Chaos Theory is set in 2007, a year later than its predecessor Pandora Tomorrow , in various locations in America and the Far East. The player takes on the role of the American secret agent Sam Fisher, who is investigating the disappearance of the computer scientist Bruce Morgenholt . Morgenholt, a top computer scientist who researched encryption algorithms, was kidnapped by a South American terrorist group under Hugo Lacerda . Fisher is sent to a fortress that serves as the terrorists' quarters to free the computer scientist and take down Lacerda. However, the terrorists kill Morgenholt during an interrogation. Lacerda is now leaving the fortress using a freighter, the Maria Narcissa. Fisher follows him onto the freighter and eliminates him. He found evidence of donors from Panama .

When Fisher breaks into the Panamanian central bank, he finds documents in an office about a Zerkhezi who was also involved in the development of the contested algorithms. Shortly thereafter, the power went out in New York and Japan. Fisher is sent to New York to find clues about the blackout, suspected of being a targeted attack. He is also supposed to search Zerkhezi's apartment, which is also in New York. There he finds a reference to the organization Displace International , a company that rents out private armies and weapons. The subsequent infiltration of the company reveals that a certain Milan Nedich , an internationally sought-after mercenary, was escorted by Displace to Hokkaido together with Zerkhezi . After this mission, a briefing takes place at Third Echelon. At the same time, an American warship is sunk in the Yellow Sea by a missile that was fired from a North Korean base. Fisher then goes to Hokkaido, finds Nedich and kills him. While trying to kidnap Zerkhezi, he is murdered by the head of Displace, Doug Shetland . Sam tries to arrest Shetland, but he manages to escape. Fisher is then sent to a North Korean coastal battery to gather information about the missile that sank the American ship. There, however, he does not find any information about who fired the missile.

In the meantime, the American secret service has been able to track down Shetland in Tokyo . Sam goes there to listen to him. During the mission, he observed two members of a division of the Japanese army. This is under the command of Admiral Otomo , who appeared to be an ally of the United States. As Fisher oversees the meeting, it becomes clear that Otomo's people are Shetland's partners. In a subsequent dispute, Shetland kills the Japanese and tries to flee. Fisher pursues him, places him on the roof of the bathhouse and turns him off.

The Americans initially reject a military operation against Japan, as they do not yet have any information on whether the Japanese government or Otomo is solely responsible for the attack. Fisher is therefore sent to the Japanese Ministry of Defense to gather information. He finds out that Otomo is solely responsible for the attack. He had forced the rest of the Japanese military, who knew about Otomo's actions, to cooperate by threatening to destroy a Japanese city with a networked North Korean missile hijacked. However, Fisher breaks into Otomo's headquarters, destroys his server, and incapacitates it. Otomo is then arrested and tried in a court martial.

Gameplay

General

The basic gameplay was adopted from the predecessors. Chaos Theory is a shooter in which inconspicuous movement is in the foreground. The prevailing lighting conditions and ambient noise are of great importance. It is always an advantage for the player to move in dark areas. Two displays are available to the player that show how strongly he is visually and acoustically perceptible. His equipment also includes a night vision device and a thermal imaging camera that he can use to orient himself in the dark. He also has an optical cable that he can insert into door locks and thus spy on the rooms behind the doors.

Fighting, on the other hand, plays a subordinate role in the game. The player carries firearms with them every time they use them, but receives only a small amount of ammunition for them. If there is an audible exchange of fire, an alarm is usually triggered that puts the entire operational area on alert, which often makes it much more difficult to fulfill other mission objectives. In some missions it is therefore necessary not to attack anyone.

When a fight is inevitable, the player can ambush his opponents. If such an attack succeeds, the opponent can be interrogated, incapacitated or used as a protective shield against enemy fire. Ambush attacks can come in a number of ways. The player can crouch, climb pipes and house walls or hold on to balconies and walls.

Armament

The FN F2000, the basis for the SC-20K

At the beginning of each mission, the player can choose from three weapon configurations. The first is attack-oriented and provides the player with a lot of ammunition and powerful rifles. The second is designed for camouflage and inconspicuousness, providing the player with versatile, non-lethal weapons. The third is tailored to the respective mission and is usually a balanced mix of lethal and non-lethal weapons. The attack-oriented configuration is not available for missions in which it is forbidden to kill people. Two weapons are available to the player, which are based on real weapons, but have been renamed.

The SC-20K is an assault rifle for which several attachments are available. This includes visors with different zoom factors and attachments for shotguns for close-range combat. Another module fires non-lethal shock ammunition instead of conventional cartridges. Additional modules equip the rifle with gas grenades and detention cameras. The former are used to stun opponents, the latter can be used to place cameras on opponents or inaccessible places. For better control of the shooter over the weapon, an additional handle can be installed, which increases the accuracy of the SC-20K and reduces its recoil .

The 5-7 SC is based on the FN Five-seveN

The 5-7 SC is a pistol for which several modules are also available. A special feature that is a novelty in the Splinter Cell series is a gun attachment with EMP function. This device, known as OCP ( Optically Channeled Potentiator ), offers the player a wide range of options. He can use it to extinguish electric lights, disrupt alarm systems or deactivate cameras. However, the weapon needs a few seconds to regenerate after each shot. The targeted devices also show only a short-term malfunction and are fully functional again after a few seconds.

One of the innovations compared to the earlier series parts also includes a combat knife that Fisher always carries with him and can use to silently switch off enemies. The player can also use it to cut openings in tarpaulins or the like and thus create additional hiding spots and paths. He can also pierce the tanks of generators with the knife and thereby disable the electrical systems of the infiltrated buildings.

Rating System

While the player is playing a mission, his approach is continuously analyzed by the computer and compared with an internal database. In addition to the categories frequently represented in such systems, such as the completion of all side missions or the number of civilians killed, the monitored parameters also include statistics on the tactical approach of the player. A game that is as free of a fight as possible, in which the player remains largely undetected and is not involved in any shooting, is rated as good, while solving the levels with a heavy focus on action and combat is punished with deductions. At the end of each mission, the game gives an overview of how well the player completed the mission.

Multiplayer mode

Chaos Theory has a two-part multiplayer mode. One is designed to be cooperative, i. that is, it requires two players to work together and complete objectives. The other is designed as a competition between human players and is similar to the modes of conventional shooters. Both modes can be played over the Internet and over a network in the Windows and Xbox versions . The modes are also available on the other platforms, but it can only be played in split-screen mode.

The cooperative mode consists of seven additional missions that two players play together. The basic design of the multiplayer missions is similar to that of the single player campaign, however, some parts of the missions can only be accomplished through cooperation between the two players.

The Versus mode, already known from its predecessor , includes various inserts. These include a capture the flag mode, in which two spies equipped with non-lethal electric guns attempt to smuggle data media out of heavily guarded areas of operation. A second mode is a Death Match mode, in which the spies try to eliminate as many opponents as possible in a target area, equipped with more powerful weapons.

Development history

development

Splinter Cell: Chaos Theory was first announced by the publisher as Splinter Cell 3 on May 10, 2004 . Various new elements that would be included in the game were introduced, for example a combat knife from a playful perspective, as well as more complex mission design and technically improved graphics and animations. Less than two weeks later, the title was exhibited at the E3 game fair in Los Angeles. The main focus was on the powerful graphics of the title. On July 13, Ubisoft announced that Splinter Cell 3 would be released under the title Splinter Cell: Chaos Theory . At the end of 2004, the developers announced that the originally planned publication period, winter 2004, would no longer be realized. Instead, the title should appear in March 2005. In February 2005, the developers released a demo version that included the first mission of the single player campaign.

graphic

The Brazilian Amon Tobin composed the soundtrack for Chaos Theory

The game's graphics engine has been heavily redesigned compared to its predecessors. Unlike its predecessor, it is no longer based directly on the Unreal Engine , but rather on the SC3 engine, a modification of the Unreal engine , which was specially developed for the game. This supports various, then very modern, techniques such as normal mapping and high dynamic range rendering . As one of the first video games ever, Splinter Cell: Chaos Theory also uses the Vertex Shader Model 3, which is particularly advantageous for modeling light and shadow. The title is also the first in the Splinter Cell series to make use of ragdoll effects , which simulate the physically correct behavior of inanimate bodies. At the time of publication, the title was one of the most graphically advanced and sophisticated on the market.

Sound and synchronization

Michael Ironside set the main character, Sam Fisher, to music.

The music for the video game was written by Amon Tobin . The Dane Jesper Kyd also contributed to the composition. On January 25, 2005, the Ninja Tune soundtrack was released as an album entitled Chaos Theory - Splinter Cell 3 Soundtrack , it was released half a year before the game itself. The tracks on the album, however, are not identical to those in the game used, but only resemble them. The pieces used in the game are mainly to be assigned to the genre of electronic music . When playing, the music is very calm by default and can only be heard in the background. If opponents approach or if there are fighting scenes, the music becomes significantly louder and faster.

The game has an English voice output as standard, for which synchronizations have been made in several languages, including German.

Prominent speakers were the actors Michael Ironside as Agent Fisher and Don Jordan in the role of Colonel Lambert. In the German dubbing, Fisher was voiced by Martin Keßler .

The following table gives an overview of the speakers for the main characters and the most important secondary characters.

character English speaker German speaker role
Sam Fisher Michael Ironside Martin Keßler Protagonist, only playable character
Irving Lambert Don Jordan Jürgen Kluckert Supervisor Fishers, sets the goals of the missions
Anna Grimsdottir Claudia Besso Anja Niederfahrenhorst Mission coordinator, gives Fisher tactical tips
William Redding Thor Bishopric Markus Pfeiffer Technician, gives Fisher tips on how to use his equipment
Douglas Shetland Marcel Jeannin Jürg Löw former US agent, antagonist of the game
Milan Nedich Andreas Apergis Thomas Jacobs Mercenary, work with Shetland
Toshiro Otomo Terrence Scammell Hans Bayer Japanese admiral and warmonger, second antagonist
Hugo Lacerda Luis de Cespedes Thomas Lang Peruvian terrorist, works for Shetland

publication

In March 2005, Chaos Theory was finally released for numerous platforms in North America and Europe. When the game was released, an official website was activated, but has since been closed. The market launch in Japan also followed in November 2005. After the publication of Chaos Theory , the developers released several free maps for multiplayer games. In addition to the normal version, a limited edition was offered which, in addition to the game, contained some additions such as bonus missions, video diaries of the developers, additional soundtracks and some screen backgrounds. After the appearance of Double Agent , this title was published in a tetralogy with the first three parts of the Splinter Cell series.

In South Korea, selling the game was banned in 2006. The reason given by the government was that the title dealt with a war between the two nations on the Korean peninsula and could thereby provoke North Korea. In 2007, however, the ban was lifted.

New editions

In early 2011, a revised version of Chaos Theory was released for the Nintendo 3DS under the title Splinter Cell 3D . For the new edition, some elements of the game principle and the graphics have been significantly simplified. So it includes z. B. no multiplayer mode. For this, certain innovations from the following titles have been adopted, such as the display of mission objectives in suitable areas near the game figure.

The reception in the trade press was mediocre. Metacritic calculated a rating of 53 out of a total of 100 points for porting. In addition to the simplifications, there was also the lack of intelligence on the part of the computer opponents, which, according to the testers, makes the core element of the game, sneaking, superfluous. Testers of N-Zone magazine expressed further criticism of the design of the game for the mobile console. The game is designed too dark for them. The control of the game on the 3DS was also too complex, and the connection of the touchscreen was not optimal.

In 2011, high-resolution versions of the first three Splinter Cell titles were released for download on PlayStation Network . These versions received revised textures, more modern graphics algorithms and minor modifications to the game principle. Like the 3DS version, however, the revisions received moderate ratings. Points of criticism were said changes to the game principle, z. B. a cumbersome memory function and technical difficulties. The remakes had programming errors, such as control problems, when they were released. In addition, the PS3 versions of the Splinter Cell titles dispensed with multiplayer modes.

Chaos Theory in the context of the Splinter Cell series

Comparison with previous Splinter Cell titles

Chaos Theory took over essential elements from its predecessors, such as the main characters, some equipment and the game mechanics. These elements have been refined in detail, primarily by introducing new skills for the main character and new equipment. The focus of this title was on close combat, for which the player was given some new attack movements. The combat knife is also a key innovation, as it is the first time in the series that the main character has a weapon for close combat. The mission design was also changed, as the cards in Chaos Theory were designed much more extensive and varied than in previous titles. This also increased the player's options for action. Various changes to AI routines, aimed at making computer gamers react more dynamically to their environment, also contributed to this. Furthermore, the multiplayer mode got major revisions, as it was possible for the first time in the series to compete in pairs against computer-controlled opponents.

Influence on subsequent titles

The innovations in the gameplay and equipment introduced in Chaos Theory were largely retained in the successors due to their positive response. Only the multiplayer modes have been restricted with the general, also technical-related, cuts in Essentials and the abolition of the Death Match mode in Conviction . However, the following games increasingly moved away from the concept of stealth shooters towards conventional first-person shooters . As the series progressed, the concept of the plot also changed. While in the first three parts the actions were relatively self-contained and similar in structure, from Essentials onwards they developed more and more into a continuous narrative.

reception

reviews
publication Rating
GC PS2 Windows Xbox
1UP A- A. A + A.
Edge 8/10 8/10 8/10 8/10
Electronic Gaming Monthly k. A. k. A. k. A. 95%
Eurogamer k. A. k. A. 8/10 k. A.
Famitsu k. A. 30/40 k. A. 32/40
GameSpot 6.7 / 10 7.1 / 10 8.6 / 10 8.6 / 10
GameSpy 3.5 / 5 5/5 4.5 / 5 5/5
GameStar k. A. k. A. 90% k. A.
IGN 8.5 / 10 8.4 / 10 9.6 / 10 9.6 / 10
PC Games k. A. k. A. 86% k. A.
PC PowerPlay k. A. k. A. 88% k. A.
TeamXbox k. A. k. A. k. A. A.
Meta-ratings
GameRankings 81.10% 89.27% 91.44% 94.02%
Metacritic 81% 87% 92% 94%

Contemporary criticism

Chaos Theory did exceptionally well on most game magazines. The lowest meta rating of the original game was 81%. The Xbox version was usually rated best, which according to the testers technically get the most out of the console. In retrospect, many critics rated the title as one of the best in the Splinter Cell series.

The online magazine IGN already attended the presentation at E3 and rated the game as the title with the best graphics performance at this presentation. The American version of the magazine published a written review as well as a video review of Chaos Theory . Author David Clayman awarded the title in several categories, such as: B. in graphics and sound, the highest rating. The game is outstanding both technically and visually. The game principle is very action-heavy for a Splinter Cell title, but this does not have a negative effect on the quality and entertainment value of the game. The Xbox and Windows versions of Chaos Theory received exceptionally high ratings and almost scored high. The other versions were not bad, but they lacked the outstanding properties that characterize the other versions.

Greg Kasavin from GameSpot praised the graphics and the good sound quality of the game. Only in the GameCube version is this only moderate and has some errors. The campaign was rated positively in all versions. The only point of criticism was the great similarity to the predecessor Pandora Tomorrow . Here, too, the titles on the PlayStation 2 and GameCube came off weaker, as the quality differences to the other versions were too obvious and too clearly noticeable.

Petra Schmitz from the game magazine GameStar described the title as a successful development. Compared to its predecessor, the game principle has only been minimally developed, but in technical terms the game has grown significantly. Graphically, the game is one of the best on the market and the artificial intelligence is extremely powerful. She criticized the plot, in which the characters appear overall too pale, as well as the multiplayer mode, which was too short.

The editors of the online magazine 1UP compared the different versions of Chaos Theory and rated the Xbox version and the Windows version as equally outstanding. The Windows implementation is the best graphically, while the controls in all game modes are best on the Xbox. On the PlayStation 2, however, the presentation of the game looks much paler, the graphics are good, but they don't overtake the competition, as is the case with other versions. The multiplayer mode is also weaker than in the versions for Xbox and Windows, since online play is not possible and some game modes and levels have been shortened. On the GameCube, the title seems weakest overall, as the multiplayer mode has been cut even further in this version. Technically, it can hardly keep up with the other versions.

In a test report, editors of Edge magazine praised the diverse range of movement and action options that the character has. This includes in particular the skills in sneaking up and overpowering as well as in unarmed close combat. Four versions of the game were also compared at Edge, but they performed similarly well.

Retrospective review

In 2012, IGN released a retrospective review of well-known game franchises influenced by Tom Clancy, including Splinter Cell . Chaos Theory have improved and refined the quality of the series in both single-player and multiplayer modes. This made it the highlight of the Splinter Cell series for many .

Edge magazine also published a retrospective review. Compared with its successor, Double Agent , the authors rated Chaos Theory as one of the best titles in the game series, the level of which has not yet been surpassed. The game was convincing at the time with its exciting level and character design. Even several years after its release, the game environments still look detailed, dark and atmospheric. The character Fisher was so well developed and staged that it really sticks in your memory. Both the dialogues and the numerous elegant fighting skills contribute to this, offering the player challenging solutions and setting Chaos Theory apart from most other shooters through their finesse. In Double Agent , this feature is something lost.

Awards

Chaos Theory has received a variety of awards. When it was presented at the E3 trade fair, it already received an award from the Game Critics Awards in the Best PC Game category . The editors of IGN gave three awards. When it was released, they rated it as the best game of the month and gave it an Editor's Choice Award. It later also received the award for one of the best Xbox games of all time. The game received further awards from the magazines GameStar, PC Action , PC Games and PC PowerPlay as well as from various websites, e.g. B. XboxFront . Advertising for the game also attracted attention. The game's trailer was nominated for a Golden Trailer Award .

Sales figures

From Chaos Theory publisher Ubisoft sold 1.1 million units for the Xbox according to data. This made the Xbox version the best-selling of all versions. An estimated 800,000 units were sold for the PlayStation 2. The total sales amount to 2.5 million games. The title thus fared weaker than the two predecessors. Nevertheless, Ubisoft rated the title along with the game series as one of the best-selling alongside Prince of Persia and Ghost Recon . At the end of 2005, Ubisoft announced that the sales year had been very successful, to which Chaos Theory contributed significantly.

successor

Splinter Cell: Essentials

Splinter Cell logo : Essentials

The direct successor to Splinter Cell: Chaos Theory was released in 2006 under the title Splinter Cell: Essentials . This was designed as an exclusive release for the PlayStation Portable . In terms of content, it ties in with the plot of Chaos Theory and its predecessors. What happened in Essentials is largely designed as a retrospective of previous missions by Agent Sam Fisher.

Essentials received worse reviews than its predecessor. Among other things, the graphics, which the trade press classified as unusually weak for Splinter Cell titles, as well as playful defects that were caused by the porting to the mobile console were criticized.

Splinter Cell: Double Agent

Splinter Cell logo : Double Agent

Double Agent was also released in 2006, but not as an exclusive, but for Windows and several consoles. In this game, Fisher infiltrates an American terrorist organization called John Brown's Army . The exact course of action varies between the individual versions. However, it is more complex and offers different possible outcomes depending on the decisions of the player. In a playful way, however, the title largely draws on the principles of Chaos Theory .

The reception of the title was largely positive, even if the exceptionally high ratings of Chaos Theory were not achieved. Testers praised the design of the plot, which has now become an important element of the game and involves the player more. On the other hand, criticism was leveled at the fact that the basic mechanics of the game correspond too closely to those of the predecessors, i.e. that they are not very innovative.

Web links

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This version was added to the list of articles worth reading on May 23, 2014 .