Tadashi Sugiyama: Difference between revisions
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{{Short description|Japanese video game designer (born 1959)}} |
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{{Infobox person |
{{Infobox person |
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|name = Tadashi Sugiyama |
|name = Tadashi Sugiyama |
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|birth_place = [[Kyoto]], [[Japan]] |
|birth_place = [[Kyoto]], [[Japan]] |
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|occupation = Video game designer, producer |
|occupation = Video game designer, producer |
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|title = Manager at [[Nintendo EAD]] ( |
|title = Manager at [[Nintendo EAD]] (2003–2015) |
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|website = |
|website = |
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}} |
}} |
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{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi|born April 15, 1959}} is a Japanese video game designer and producer who works for [[Nintendo]]. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including ''[[Mario]]'' series creator [[Shigeru Miyamoto]] and former president [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from ''[[Ice Climber]]''.<ref>{{cite web|url=https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/|title=Developer Interview, Volume 4|publisher=[[Nintendo]]|accessdate=May 1, 2021}}</ref> Sugiyama went on to co-direct ''[[Zelda II: The Adventure of Link]]''. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release. |
{{Nihongo|'''Tadashi Sugiyama'''|杉山 直|Sugiyama Tadashi|born April 15, 1959}} is a Japanese video game designer and producer who works for [[Nintendo]]. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including ''[[Mario]]'' series creator [[Shigeru Miyamoto]] and former president [[Satoru Iwata]]. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from ''[[Ice Climber]]''.<ref>{{cite web|url=https://www.nintendo.com/super-nes-classic/interview-super-mario-kart/|title=Developer Interview, Volume 4|publisher=[[Nintendo]]|accessdate=May 1, 2021}}</ref> Sugiyama went on to co-direct ''[[Zelda II: The Adventure of Link]]''. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.<ref>Nintendo Power #244 Wii Fit Plus Feature</ref> |
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==Works== |
==Works== |
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|1983 |
|1983 |
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|''[[Baseball (1983 video game)|Baseball]]'' |
|''[[Baseball (1983 video game)|Baseball]]'' |
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|Graphic |
|rowspan="2" |Graphic designer <ref>{{Cite web |title=Baseball for NES (1983) |url=https://www.mobygames.com/game/nes/baseball |access-date=2022-03-06 |website=MobyGames}}</ref> |
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|rowspan="2" |1984 |
|rowspan="2" |1984 |
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|''[[Ice Climber]]'' |
|''[[Ice Climber]]'' |
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| Graphic designer |
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|''[[Clu Clu Land]]'' |
|''[[Clu Clu Land]]'' |
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|1992 |
|1992 |
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|''[[Super Mario Kart]]'' |
|''[[Super Mario Kart]]'' |
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|- |
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|1993 |
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|''[[Super Mario All-Stars]]'' |
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|Assistant director<ref>{{Cite web |title=Iwata Asks: Updating the Graphics |url=https://iwataasks.nintendo.com/interviews/wii/super-mario-all-stars/1/0/|access-date=2022-12-13}}</ref> |
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|- |
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|1996 |
|1996 |
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==Interviews== |
==Interviews== |
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[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit - Development Staff Interview] |
*[http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp Iwata Asks: Wii Fit - Development Staff Interview] |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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{{Nintendo}} |
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{{The Legend of Zelda}} |
{{The Legend of Zelda}} |
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{{Authority control}} |
{{Authority control}} |
Latest revision as of 06:48, 1 September 2023
Tadashi Sugiyama | |
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杉山 直 | |
Born | |
Occupation(s) | Video game designer, producer |
Years active | 1983–present |
Employer | Nintendo |
Title | Manager at Nintendo EAD (2003–2015) |
Tadashi Sugiyama (杉山 直, Sugiyama Tadashi, born April 15, 1959) is a Japanese video game designer and producer who works for Nintendo. Sugiyama joined the company in 1983, and served as one of the original young design staff for Nintendo's creative department. Sugiyama contributed graphic design to several games and worked with several notable Nintendo staff, including Mario series creator Shigeru Miyamoto and former president Satoru Iwata. Sugiyama originally worked as a graphic designer and character artist on several early Famicom titles. One of his early famous creations were the character designs of Popo and Nana from Ice Climber.[1] Sugiyama went on to co-direct Zelda II: The Adventure of Link. Sugiyama was also one of the central designers working on Miyamoto's GBA-GCN Connectivity experiments, most of which never saw release.[2]
Works[edit]
Year | Title | Position |
---|---|---|
1983 | Baseball | Graphic designer [3] |
1984 | Ice Climber | |
Clu Clu Land | Game designer | |
1987 | Zelda II: The Adventure of Link | Director |
Yume Kōjō: Doki Doki Panic | Character designer | |
1988 | Super Mario Bros. 2 | |
1990 | Pilotwings | Director |
1992 | Super Mario Kart | |
1993 | Super Mario All-Stars | Assistant director[4] |
1996 | Mario Kart 64 | Art director |
1998 | F-Zero X | Director |
2000 | F-Zero X Expansion Kit | |
2001 | Mario Kart: Super Circuit | Supervisor |
Luigi's Mansion | Design director | |
2002 | The Legend of Zelda: The Wind Waker | Supervisor |
2003 | F-Zero GX | Special thanks |
Mario Kart: Double Dash | Producer | |
2007 | Wii Fit | |
2009 | Wii Fit Plus | |
2011 | Steel Diver | |
Star Fox 64 3D | ||
2013 | Wii Fit U | |
2014 | Steel Diver: Sub Wars | |
2016 | Star Fox Zero | |
Star Fox Guard | ||
Tank Troopers |
Interviews[edit]
References[edit]
- ^ "Developer Interview, Volume 4". Nintendo. Retrieved May 1, 2021.
- ^ Nintendo Power #244 Wii Fit Plus Feature
- ^ "Baseball for NES (1983)". MobyGames. Retrieved 2022-03-06.
- ^ "Iwata Asks: Updating the Graphics". Retrieved 2022-12-13.