Juiced

from Wikipedia, the free encyclopedia
Juiced
Studio United KingdomUnited Kingdom Juice Games
Publisher United StatesUnited States THQ
Senior Developer Steven Hunt
Don Whiteford
Andy Bate
Stephen Powell
Erstveröffent-
lichung
All platforms
NA June 13, 2005
EUR June 17, 2005
JPN May 18, 2006
platform Xbox , PlayStation 2 , Microsoft Windows
genre Racing game
Game mode Singleplayer : Career, Arcade. Multiplayer : Internet & LAN
control Computer keyboard
system advantages
preconditions
medium DVD
language English , German
Current version 1.01
Age rating
USK released from 0
PEGI recommended for ages 12 and up

Juiced (of English coll.. To juice : something provided with energy) is a 2005 Windows , Xbox and PlayStation 2 , released Street Racer game that the British studio Juice Games develops and by the American company THQ has been released.

Juiced is the first part of the Juiced series . The game was originally planned for 2004, but due to the bankruptcy of the original developer Acclaim Entertainment and the purchase by THQ, the completion was delayed.

The game is based on Need for Speed: Underground and comparable titles. Accordingly, in addition to the pure driving of races, the tuning of vehicles is also important. The player takes on the role of an unknown driver in the fictional American coastal town of Angel City . His goal is to gain respect in the local street racing scene among the eight predominant racing teams by building their own successful racing team.

The game only contains licensed vehicles and tuning parts. According to the developer, around 7.5 trillion customization options can be realized through tuning.

The game was recorded mixed. From the website Metacritic , which evaluates test reports and determines an average rating, the individual versions received values ​​between 63 and 68 out of 100 points. While German publications still gave relatively high ratings, foreign magazines gave the game a lower rating. Editors criticized the level of difficulty and the outdated graphics, while others praised the very high level of realism and the wide variety of vehicles.

Gameplay

Generally

As usual for racing games, the core of the game is driving races. The game belongs to the genre of street racers. This means that the races are not held on classic racetracks , but on normal traffic routes.

The player has numerous cars available with which he can contest races. In the standard version, however, the vehicles are rarely competitive. Because a central element is vehicle tuning . The player is offered a variety of tuning elements to significantly improve the vehicle in terms of performance or optics. One example is the possible use of nitro , which can give the car a significant boost in speed.

A novelty in this genre is the crew system. There are eight computer-controlled teams, each of which controls an area with racetracks. The player has the opportunity to build his own team in the course of the game and thus compete against the others. In races, the player can control the behavior of his drivers to a certain extent by means of appropriate instructions.

Another special feature of the game is the respect system. In the game there is a statistic in which the reputation of the player with the other teams is continuously shown. Respect is earned through various successes of the player, for example through race wins, weather success or through a large fleet of vehicles. Each team has its own focus. The player's career progresses significantly through respect.

Race types

The races, called juiced events, are divided into different disciplines. Sprint events and circuit events differ only in the type of route; in the first a certain section is driven, in the second a self-contained route. A circuit event can last between two and twelve laps. Drage events, on the other hand, describe very short, mostly straight sections of the route. The particular difficulty of this mode is that the player is forced to shift the gear himself.

There are also team races in which your own crew competes against the others. Both circuit races and sprint races can be organized as team races. To win, the last car of your team must arrive before the other last cars. There are also so-called duels . These are events in which instead of money, the opponent's vehicle is driven. That means, if you win, you get the car of the opponent you drove against. Conversely, if you are defeated by your opponent, you lose your own car.

Career mode

The Mitsubishi Eclipse is the first vehicle the player can drive in their career.

The career is about the rise of a driver in the racing scene of the fictional city of Angel City. At the beginning the player is still unknown in this city, but is challenged by one of the leaders of the teams, called TK, to a race at night. In addition, he gets a car from his opponent, a Mitsubishi Eclipse GSX . The two opponents bet for some money and then drive against each other. After the race, it doesn't matter whether the player wins or loses, the player is sent to the car dealer and has to choose one of three small cars. Then he chooses a mobile phone and a crew logo. When it comes to mobile phones, it doesn't matter which model the player chooses, the only differences are in the look. The player communicates with the leaders of the other teams via the mobile phone. Furthermore, the player has access to the central element of the career, the racing calendar.

The calendar is divided into months and shows upcoming racing events. Racing events are organized by the eight teams, but can also be organized by the player. Not all events can be selected from the start: The player must have earned at least 300 respect points from the group hosting the event. At the beginning of the career this is only the case for one group.

The aim of the game is to achieve more than 1000 respect points in each of the groups and to master the three challenges of each group. Challenges are carried out on the normal routes without an opponent, but there are special goals to be met. It should be noted that the groups tell the player which car he is allowed to use, so there is no free choice of vehicle. If the player does not own the given car, he cannot accept the challenge. Unlike normal racing events, the challenges can be repeated indefinitely. There are three types of challenges in total. Each group offers a challenge of each type. In lap time races , the player is given a predetermined lap time that he has to undercut. In perfect lap races , the player is also given a predetermined lap time, but must also be careful not to touch the guardrail. In the event of an accident, the race will be stopped. In speed races , the player is given a predetermined minimum speed. After the start he has 10 seconds to reach it. He then has to drive a full lap without falling below this speed. If the speed is not reached once, the event is canceled immediately.

Respect system

The respect points reflect the player's reputation with the other teams. The player's respect is influenced by a variety of factors. One of the most crucial aspects is the race result. In most cases, you have to finish first or second in a race to earn respect points. If you occupy the last two places, points are deducted. In team races, the performance of the player's entire team is considered. In addition, the driving behavior is evaluated. If you damage opposing cars, the respect of the team concerned decreases. Successful bets also give you respect; the amount of the respect bonus depends on the amount wagered. Finally, the player's vehicles are rated. The more expensive the equipment and the more powerful the car, the more points of respect there are.

From a certain number of respect points you receive certain privileges with the respective team. These are: watching events, participating in events, dueling with the crew leader and organizing racing events. These privileges must be purchased separately for each team.

Arcade mode

The arcade mode is the second central area of ​​the game next to the career. In this mode the respect system is deactivated, progress in this mode is only achieved through race wins. There are 11 different series, each consisting of five races. At the beginning only one series is activated. By winning races you unlock tracks and vehicles for free races. If you win three games in a series, the next higher series will be unlocked. If you win four races in a series, the fifth event in the series will be unlocked. If you win this, a bonus route will be activated.

In arcade mode, the vehicles are provided for each race, so there is no free choice of vehicle and no individual tuning options.

If the player wins the career mode, an additional series will be unlocked, called the Extreme Nitro series . In this particular series, the player drives permanently with nitro, he cannot deactivate it.

Free races

The free races (also: adapted races ) can be created and adapted by the player according to his wishes. The player can choose from the types of circuit, sprint, drag and solo . In solo mode, the player can explore a route in peace, there are no opponents. In the free races there are neither respect points nor unlockable objects. The only goal is to win races (except in solo mode, where there are no set goals). From the start, only a few vehicles and routes can be selected, only those that appear in the first arcade series. Additional objects can be selected as the player progresses in arcade mode. As in arcade mode, the tuning system is only available to a limited extent for the free races. For this purpose, an extended number of parameters for the races such as time of day, weather or number of opponents are available.

Vehicle classes

The cars in the game are divided into eight classes, which are based on the number of horsepower of the vehicles. With the exception of the show-off races, the racing events on offer only apply to a certain vehicle class, which creates equal opportunities. In the tuning options there is a function called fine tuning . With this function, it is possible to modify a vehicle's horsepower within a small range. In this way, the unintentional jump to the next higher class can be avoided.

Vehicle classes
class class 8 Grade 7 Grade 6 Class 5 Grade 4 Class 3 2nd grade class 1
PS number area 0-199 200-299 300-399 400-499 500-599 600-699 700-799 800-1200
Typical representatives Small car Limousines Coupes
sports car
US coupes Rally cars
muscle cars
Muscle cars Powerful sports car Powerful sports car

Racing teams

There are eight different racing teams in the game, each controlling a specific area of ​​the city. Each team consists of four drivers, one of whom is the leader of the team. In the racing events, the leaders always drive against each other, only in crew races do other drivers of a team also participate. In the course of his career, the player builds his own team, as the player's success progresses, drivers call him who apply for a place in the crew. When applying, the player only receives statistics about the applicant with two values, aggressiveness and vehicle control. These values ​​are continuously improved with every race participation, so the player can, to a certain extent, train his crew.

vehicles

The Holden Monaro , one of the more powerful vehicles in Juiced

Juiced contains a total of 56 licensed vehicles, most of which are volume models . The focus is on mid-range, compact and coupés. Also includes some muscle cars and their successors.

The vehicles that the player can purchase in their career or unlock in arcade mode are always delivered in their production version. Modified vehicles cannot be acquired by the player.

At the beginning of the career, only three vehicles, the Honda CRX, the VW Beetle and the Peugeot 206, can be selected. As the career progresses, new vehicles are unlocked by achieving race victories.

In arcade mode, the player starts with four vehicles. New vehicles are unlocked in this mode by unlocking new classes by mastering racing events. Usually five vehicles can be unlocked per class.

The following table lists all vehicles that can be played in Juiced :

Vehicle list

Synchronization and soundtrack

The sound output was synchronized in several languages. Several actors worked on the original English dubbing, including Richard Brake and Martin Sherman .

The soundtrack of Juiced includes 25 songs. These belong to the genres techno , pop and occasionally also rock . The number of artists is high, rarely more than one piece has been used by an artist. The songs will be played in random order during the races. A separate, consistent electronic soundtrack is used in menus.

The following table lists all pieces of music contained in the game with artist, title and length.

Overview of the pieces of music contained in the game
# Artist title length
1 Beans Down by law 3:06
2 Bug Can & The Plastic Jam Made in two minutes 4:05
3 Dub Pistols Architect 3:31
4th Every Move a Picture Signs of Life 3:48
5 The Exies What You Deserve 3:08
6th Gat Decor passion 4:05
7th GuKonu A 1:59
8th Hybrid Finished Symphony 9:39
9 ILS 6 Space (Next Level) 4:48
10 Jonny L Hurt You So 2:59
11 Kasabian Club Foot 3:36
12th The Koreans How does it feel 4:26
13th Lee Coombs, Dylan Rhymes All right all night 5:58
14th Lee Coombs, Christian J. Dubhead 6:43
15th Lemon Jelly Come down on me 8:58
16 Moving units Between Us and Them 3:10
17th Paul Oakenfold Ready steady go 4:13
18th Roni Size featuring Fallacy The streets 3:49
19th Shapeshifters Back to basics 3:55
20th Stereo 8 Flip fashion 3:41
21 Talib Kweli We got the beat 3:19
22nd TV on the radio The New Health Rock 4:03
23 Way Out West Killa 3:28
24 Wordsworth Right now 3:32
25th Xzibit Click 5:14

Development history

concept

Need for Speed: Underground 2 , a major competitor of Juiced

Juiced was originally designed by Acclaim Entertainment as a competitor to the Need for Speed racing game series. Street racer titles had come into fashion at the time, mainly through the film series The Fast and the Furious .

Juiced was designed with a very detailed physics engine . Among other things, were taken into account. the type of drive- related center of gravity , the steering behavior of the templates and the aerodynamics. Upgrading vehicles with tuning parts has a noticeable effect on driving behavior. This not only applies to the performance upgrades that the vehicle z. B. give better acceleration, but also optical upgrades such as aprons that improve the handling of the vehicle. There is also a damage model in which not only the appearance of the vehicle shows damage. Driving behavior and performance can also be significantly impaired in the event of severe damage.

The game's graphics engine works with a detailed lighting system, which emphasizes the paint effects and the differences between the different types of paint. This is particularly noticeable at night races.

The so-called DIStress-System (Driver Induced Stress-System) was developed for Juiced . This technology, which is intended to increase realism, simulates stressful situations for the computer-controlled drivers (including AI drivers), in which they are more likely to make driving mistakes. The AI ​​drivers are put under pressure e.g. B. by driving up close or by pushing away. In such situations, the player will be alerted by a flashing exclamation mark above the pressurized driver's vehicle. This gives the player the opportunity to either press the driver further so that he commits a driving error, or to distance himself from him in order not to be involved in an accident himself. The extent to which AI drivers make mistakes under pressure is influenced by their predefined profile. The DiStress system was also used in the successors Juiced: Eliminator and Juiced 2 .

Acclaim bankruptcy and retrial by THQ

The development was carried out by the development studio Juice Games. Juiced was originally due to be released in 2004 by Acclaim Entertainment for PlayStation 2, Xbox and Windows. Since Acclaim got into financial difficulties during the development of the game and finally filed for bankruptcy, the entire company inventory, including the title Juiced , was auctioned off to cover debts . However, it was only about the Juiced brand . Because the game in its current state belonged to Fund 4 Games . THQ was eventually awarded the naming rights through a purchase of the bankruptcy estate from Acclaim. The group reached an agreement with Fund 4 Games and let Studio Juice Games develop and improve the game. However, game magazines around the world had already written reviews based on practically finished versions of the game. Promotional items and several thousand copies of the game had also been made. Most of these were destroyed, but a few ended up in the hands of collectors.

Towards the end of 2004, THQ announced that the game would no longer be released in 2004, but only next year. At the E3 game fair in 2005, THQ finally presented the revised title to the public alongside other games such as Dawn of War: Winter Assault .

publication

Eventually the game was released on June 13, 2005 by THQ in North America and four days later in Europe. The Japanese version followed in May 2006. To promote the game, THQ worked with Toyota in Germany and organized a competition that was held in branches of the Media Markt and Saturn chains . In this, the player who set up a lap time that could not be beaten by any of the other participants received a Toyota Yaris . A similar action was organized in cooperation with Mazda . After a few weeks, a Mazda RX-8 , which is based on the vehicle on the cover of the game and was used for advertising purposes at various motorsport events, was raffled off at Gamescom 2005. At the same time as the publication, a website for the game was launched (which was shut down in 2012/13 after the bankruptcy and breakup of THQ).

When promoting the game, controversy was sparked by an advertisement in which a scared woman was being undressed by two men. The advertisements have been criticized for depicting women and for depicting sexual assault .

reception

reviews
publication Rating
PS2 Windows Xbox
1Up.com 7.0 / 10 k. A. 7.0 / 10
4players 83% 83% 83%
Computer and video games k. A. k. A. 8/10
Computer picture games k. A. 2.32 k. A.
Edge 6/10 6/10 k. A.
Electronic Gaming Monthly 68/100 k. A. 68/100
Game Informer 75/100 k. A. 75/100
GamePro 86% k. A. 86%
GameSpot 6.1 / 10 6.1 / 10 6.1 / 10
GameSpy 3.5 / 5 3/5 3.5 / 5
GameStar k. A. 83/100 k. A.
GameZone k. A. 8.2 / 10 8.2 / 10
Gamona k. A. 84% k. A.
IGN 6.5 / 10 6.8 / 10 k. A.
PC Games k. A. 84% k. A.
Meta-ratings
GameRankings 67.48% 66.95% 71.45%
Metacritic 68/100 63/100 68/100

Reviews

Due to the similar basic concept, Juiced is often compared with titles in the Need-for-Speed series or with Midnight Club 3 , for example by the magazines GamePro or 4Players . The ratings varied between good and moderate. The German trade press received the title rather positively, while international magazines were more critical of the game. The website Metacritic , which primarily takes international magazines into account, calculated a weighted average rating of 63 out of 100 points for the Windows version. The console conversions performed slightly better with 68 out of 100 points.

GamePro testers praise the game's good graphics. The environment and especially mirroring and reflection effects appear realistic. However, the image structure is sometimes very blurry, especially at high speed. They consider the design of the routes and the vehicles, which are detailed, to be just as good. The numerous innovative ideas, e.g. B. seen the bets and the respect system. The game is also convincing from a technical point of view, such as the noises made by the engines. Only the composition of the soundtrack is weak.

The three authors Florian Stangl , Martin Deppe and Michael Galuschka from PC PowerPlay magazine saw the game in a similarly positive way, they even awarded an award for long-term motivation. They praised the outstanding artificial intelligence that mimics human driving behavior well. Only in accidents does she seem a bit overwhelmed. Another strength of the game is the extremely realistic driving behavior of the vehicles. There are big differences between the individual models. The sound effects, especially the noises of the engines, are also very good, only the comments from the AI ​​drivers lack variety.

Ed Lewis from the online magazine IGN gave the game a significantly weaker rating with 6.5 out of 10 points. He praises the graphic quality, which can keep up with leading titles, but the game has clear flaws in the concept. He sees the high level of difficulty of the career mode as the central weakness, in which players can very quickly lose their hard-earned progress, for example by losing duels and bets. Lewis sees this as detrimental to player motivation.

The authors of Computer Bild Spiele also made some criticism. They rated the graphics as out of date. Overall, the routes are designed lifeless and some effects are too bright and exaggerated. They also criticized the control system, which with the keyboard turned out to be heavy and cumbersome. In return, they praised the large range of vehicles and tuning parts as well as the balanced selection of pieces of music. Overall, however, the game was well done.

Alex Navarro from GameSpot gives it a comparatively bad rating. Like Ed Lewis from IGN, he rated the high demands of the career mode as the core problem of the game. The organization of the career turns out to be very frustrating, since there is always the risk of losing the progress made in the career through a few defeats. This is also designed to be monotonous, as there is little variety between the individual races. Navarro also criticizes the driving behavior of some vehicles. Some cars are difficult to drive, while others are disproportionately dominant.

The authors of PC Games magazine criticized the visual presentation, which shows the original development of Juiced as a console game. The track design is partly dull and the models angular. However, the innovative design of the game with its variety of opportunities to progress in the career makes up for this, as does the realistic driving experience and the strength of the AI.

The author Mathias Oertel from the German game magazine 4Players missed a freely navigable city, as it is in Need for Speed: Underground 2 , as well as a comparable scope for optical tuning. However, these points of criticism are more than offset by the interesting career options. Crew management in particular is an innovation in the racing game genre. However, isolated graphics problems are criticized, especially stuttering and a coarse resolution of the videos in the game.

Sales figures

When released, the title topped the UK sales charts, ahead of the previous number one Medal of Honor: European Assault . According to the publisher THQ, Juiced has sold over one and a half million copies. In the spring of 2006, the game was reissued by the British publisher Focus Multimedia as part of its Essential series for Windows.

successor

Juiced: Eliminator

Due to the sales success of Juiced , THQ took over the responsible studio Juice Games a short time later. A continuation with Juiced: Eliminator has already been planned. This game is essentially a port of Juiced for the PSP. Only a few vehicles and tracks have been added.

Due to the small differences to Juiced, the port also performed similarly in tests. Metacritic calculated a meta rating of 65 out of 100 points. Critics primarily criticized the fact that the game environments were designed too monotonously and that the game fell short compared to the competition.

Juiced 2: Hot Import Nights

As the first independent successor, Juiced 2: Hot Import Nights was released in 2007 . This title took over the concept of road racing with tuned vehicles, but otherwise differs from its predecessors. It has a significantly larger range of vehicles and tuning options, but has more action-oriented driving physics and a significantly different career structure.

Slightly higher meta-scores were calculated for Juiced 2 than for its predecessor. However, the reception by German-language magazines tended to be weaker. Critics complained that the controls were too cumbersome and that the driving behavior of the vehicles had lost some of its realism.

Web links

Individual evidence

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This article was added to the list of articles worth reading on September 28, 2013 in this version .