Titanfall 2

from Wikipedia, the free encyclopedia

Titanfall 2 [ ˈtaɪtən fɑ: l ] is a computer game developed by Respawn Entertainment and published by Electronic Arts . The first person shooter is the sequel to Titanfall (2014) and was released worldwide on October 28, 2016 for the Microsoft Windows operating system and the PlayStation 4 and Xbox One game consoles . In Titanfall 2 players Titans to control exoskeletons in Mech style and their agile pilots with skills such as wall running and making invisible. The single player - campaign takes place in a military science fiction universe and tells the story of Jack Cooper, an infantryman of the border militia that connects to an accident with the titanium BT-7274th Together they set out to stop the Interstellar Manufacturing Corporation (IMC) from activating a weapon of mass destruction .

The two-year game development began in mid-2014. In contrast to its predecessor, the game was supplemented by a single-player campaign in order to expand the group of buyers. The development team developed various ideas and prototypes and integrated them into a coherent campaign. The Japanese anime Suisei no Gargantia (2013) and buddy films as well as the video game Half-Life (1998) inspired the campaign and narrative of the game. The team also revamped the progression system and made minor changes to the multiplayer mode to make the game fairer. The game engine is based on the Source Engine by Valve and is an evolution of Titan case . Stephen Barton composed the music and developed the sound design.

The video game received positive reviews. The single player campaign was praised for its design and execution, as were the multiplayer modes, which are based on the previous game. Despite the positive response, Titanfall 2 performed worse commercially as it was sold in a "crowded" release window that ran between the release of the triple-A shooter Battlefield 1 (October 21, 2016) and Call of Duty: Infinite Warfare ( November 4, 2016). The game has been nominated for multiple year-end awards, including Game of the Year and Best Shooter Awards , which are presented by multiple game magazines . Even after its release, Respawn continued to develop the game and made several updates and free downloadable content (DLC) available.

Game mechanics

Similar to its predecessor, Titanfall 2 is a first-person shooter (FPS) that allows players to control both a pilot and Titan-Mech-style exoskeletons. Pilots have several skills that increase their efficiency in combat. These include camouflaging, grasping and parkouring , such as B. Double jumping and wall running with the help of a rocket backpack . These movements can be combined with each other to quickly switch between locations. The game introduced several new game mechanics :

  • A movement system that allows players to slide on the floor,
  • a pulse blade, a throwing knife that reveals the position of close opponents,
  • the holopilot, a holographic avatar that mimics the action of players to confuse enemies, as well
  • a grappling hook that can be used to hurl players at a building or enemy it is attached to.

Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols and grenades, to use against enemies. Enemies can be attacked in close range from behind in close combat .

Titans are significantly less mobile than pilots, but they have more powerful guns and armor. To replace the three classes of the first Titanfall, seven Titans were introduced - Ion, Scorch, Northstar, Ronin, Tone, Legion and Monarch. Ion uses an arsenal of direct energy. Scorch fights with incendiary devices, Northstar excels at long-range precision attack and trap setting, and is the only Titan with the ability to levitate. Ronin specializes in hand-to-hand combat and uses a shotgun and sword. Tone focuses on middle-range combat with his aiming weapons. Legion uses a minigun designed to defend and control combat zones. Finally, Monarch was supplemented with Downloadable Content (DLC) - a Vanguard-class chassis that can steal energy from other Titans to reinforce their own defensive shield. The titans have their own movements that differ from those of the pilots - for example, they can dodge attacks from the side.

Single player campaign

Unlike its predecessor, Titanfall 2 has a single player campaign with a division of gameplay between guiding the Titan and controlling the pilot. The story and the level design is linear, but the levels can be explored in several ways. The Titan BT-7274 often accompanies the player. Under the command of the player, he can change his weapon equipment in order to fight different titanium variants more efficiently. The equipment is unlocked as soon as a boss has been defeated at the end of a level . Players are allowed to use various ways to achieve goals and attack enemies, such as: B. Camouflage or the use of firearms provided in the game. The levels are big and there are several avenues that players can choose from in order to achieve their goal. The game also includes platform elements that force players to use Cooper's Parkour skills to solve route puzzles and get into previously inaccessible areas. Some weapons are level-specific and can only be used in certain regions. There are also level-specific game mechanisms. For example, in the fifth level "Effect and Cause", the players have to switch repeatedly between the present and the past using a time-jumping device in order to overcome obstacles. Players can choose from dialogue options and communicate with the Titan at certain points in the campaign. The single player mode also has a training track that serves as a tutorial . The faster the training route is completed, the higher the placement on a ranking list.

Multiplayer

Multiplayer introduces a Titan Meter that slowly fills up as the player plays the game. It fills up faster as the player kills an enemy, deals damage to enemies, or accomplishes certain objectives. When a certain percentage of the meter is filled, the player can summon a Titan to land down from the sky. A Titan can crush opponents if it lands on them. When the Titan Meter is completely filled in a Titan, the Titan can use its core ability, which does much more damage than typical attacks. Pilot players can steal titanium batteries, which will damage them. The battery can also be carried and deployed on a friendly Titan by charging its shield and filling the Titan meter. Players can leave their Titan at any time. He will continue to attack nearby enemies in "Follow Mode" where the Titan will follow the pilot as closely as possible. Players can also put it in "guard mode" and it will stay in place.

Players earn “ merits ” based on their performance in a multiplayer game, regardless of whether their team wins or loses. "Merits" are experience points from participating in the game or access to activation. Players must collect “merits” to reach the level that unlocks additional weapons, skills, and more. There are other ways to earn “merits”, such as surviving the evacuation phase if the players' team loses a game. Players can also earn credits, a form of currency that they can use to buy weapons, boosts, titans, or skills before they are unlocked. These can be earned by gaining “merits” and mastering challenges. The game's customization options have expanded significantly compared to Titanfall. The outfits and weapons of the players, as well as the appearance of the titans and the combat efficiency can be extensively customized:

Boosts replace the "Burn Cards" introduced in the previous game. It is tactical skills that improve players' combat efficiency. Each boost has its own specific access requirement. Ticks, i.e. explosive mines that follow enemies, for example, require 65% of the filled titanium meter. Reinforced weapons, where players do more damage with their firearms, require 80%. Players must decide which boost they will use before starting the game; they cannot change their boost during the game.

Multiplayer modes

Titanfall 2 currently offers several multiplayer modes. These modes include:

  • Amped Hardpoint (VHP): In this " domination " mode, teams get points if they can hold control points for a longer period of time. The team that scores more points wins.
  • Bounty Hunt / Bounty Hunt (KGJ): Players are rewarded with money for killing enemies, opponents or grunts controlled by the AI. Players have to return to certain points in order to deposit the funds. Players can also steal opponents' money by killing them. The team with the highest score wins.
  • Pilot vs. Pilot (PVP): A "Team Deathmatch" mode in which Titans cannot be requested.
  • Capture the Flag (CTF): All players aim to capture the opponent's flag and bring it to their team's base while preventing opponents from stealing their own team's flag.
  • Attrition: A standard team deathmatch mode that allows players to summon titans. Points are awarded to a player's team for killing a human controlled enemy or an AI controlled grunt. When a team earns enough points, the game moves to another phase. The losing team must reach the evacuation zone and escape, while the winning team must eliminate all opponents.
  • Skirmish: This mode is like Attrition, but there is no AI controlled grunt and the value required for the phase transition is lower.
  • Last Titan Standing (LTS): A standard team deathmatch mode in which you only have one life in each round and the team wins with most Titans still alive.
  • Free for All: In this mode, the players have the task of killing each other. All other players are marked as their opponents.
  • Coliseum / Coliseum: This is a one-on-one multiplayer mode where the player has the task of eliminating the other player. Players can access this mode through Coliseum tickets. These are earned by playing other multiplayer modes, buying them with credits, or receiving them in gifts that are given when the player upgrades a faction.
  • Titan Brawl (TB): A standard Team Deathmatch mode, but players spawn with their Titans and cannot leave their Titans.
  • Frontier Defense: A Player versus Environment (PvE) multiplayer mode in which four players have to fend off up to five waves of enemies in co-op mode.

The matchmaking has also been improved as the game helps players automatically find a new match after the end of each game. The game also introduces a new feature called “Networks” that allows players to form a group, much like a guild. The game automatically groups both the player and other members of the network into a game. Players can join more than one network and switch between connected networks in-game. Each network has its own "happy hour". If the player plays the game during this period, he will receive additional "merits".

campaign

initial situation

The game's conflict takes place in "The Frontier", a region with star systems that is far removed from the "core systems" in which the earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia fight for control of the border region. The IMC wants to exploit the rich resources of the border region regardless of the consequences for the planetary environment and the civil population, while the militia fights for the displacement of the IMC and the independence of the border region. After the Battle of Demeter, the militia are on the offensive and are fighting for resources and control of the border planets. Although the IMC has been weakened by the lack of reinforcements in its core systems due to the destruction of the refueling facility by James MacAllan, it is still a dominant combat force trying to evict the militia and put up any resistance to their control of the border.

In the single player campaign, the player takes control of Jack Cooper, a border militia rifleman who is sent to the alien planet Typhon who must join his former troop colleague's titan, BT-7274, to defeat native alien creatures and human enemies of the Combat IMC.

action

Jack Cooper is a militia infantryman aiming to become a Titan pilot. To this end, he is unofficially receiving training from Captain Tai Lastimosa in order to prepare for a corresponding application. Cooper trains the movements and combat skills that a pilot needs in simulation capsules. Cooper and Lastimosa are members of a combat force attacking the IMC-held planet Typhon. At the beginning of the battle, a group of mercenaries led by Kuben Blisk and acting on behalf of the IMC fatally wounds Lastimosa and incapacitates his Vanguard-class titan BT-7274. Lastimosa transfers control of BT to Cooper. BT explains that Cooper has also taken on Lastimosa's mission, Special Operation 217: rendezvousing Major Anderson and helping them complete her original assignment. Anderson's last known position is in an IMC laboratory. BT and Cooper are forced to make a detour through a manufacturing facility where they are ambushed and separated. Cooper fights his way through the factory alone until he's caught in a combat simulation run by mercenary Ash, who uses captured militiamen as test subjects to test the performance of IMC machine units. Cooper escapes, and after reuniting with BT, he defeats Ash.

BT and Cooper continue to the IMC lab only to find it destroyed and bodies that have been artificially aged due to time travel distortions. Anderson is present, but also died of a time travel accident. Cooper learns that Anderson was gathering information on a new IMC device, the "Folding Gun," which uses time-shifting technology to destroy entire planets. The planet Harmony, which is Lastimosa's home planet and which houses the militia headquarters, is chosen as the first target. Fortunately, the folding weapon for the militia relies on a source of energy known as a "ark". Cooper and BT hijack an IMC communications array and send a signal to the militia fleet. The transmission contains sensor data about the electromagnetic signature of the drawer so that the militia can find and record it.

Upon receipt of the transmission, the militia military unit, the Marauder Corps, conducts an attack on the facility held by the IMC where the ark is kept. The militia arrives too late to prevent them from being loaded onto an IMC transporter and is chasing it with hijacked IMC ships. Mercenary Viper almost kills BT and Cooper by throwing them out of their transport, but freelance pilot Barker saves them by catching them on his dropship. Cooper teams up with a friendly mercenary group called Six Four, and the pilots use the ark to secure the IMC ship closest to the Draconis. Barker drops BT and Cooper. They line up with Viper, who falls from the sky after a brief battle. BT and Cooper attempt to board the Draconis, but are again interrupted by Viper. BT loses an arm in combat, but Cooper kills Viper by shooting his exposed body after his Titan's hatch is blown away.

Cooper and BT successfully mount the Draconis with the ark and secure them before the spaceship crashes. BT is incapacitated by the damage in his battle with Viper, and the duo are captured by Blisk and his deputy, Slone. BT hands over the ark to save Cooper, but is destroyed by Slone for trying to help Cooper escape. BT gives Cooper his data core before he dies, however, and Cooper uses it to revive BT by installing it in a Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base, where the folding weapon is being prepared for use against Harmony. You kill Slone and earn Blisk's respect; Blisk spares Cooper because the IMC never includes killing him in their contract and he doesn't work for free. He offers Cooper a place in the Apex Predators before leaving. BT and Cooper then start into the superstructure of the folding arms, where the drawer is already installed. BT throws Cooper free before sacrificing himself and destroys the ark, the folding weapon and the planetary complex.

The game ends with a monologue from Cooper about confirming his status as a pilot and being accepted into the Marauders Corps, as well as sharing his experiences with BT. The neural titanium connection to Cooper's helmet flashes with the message “Jack?” Which is coded in binary form.

Missions

There are a total of nine missions, whereby the “pilot parkour” is just a tutorial.

# Surname English description
1 The pilot parkour The Pilot's Gauntlet Training mission
2 BT-7274 BT-7274 Canyon level
3 Blood and rust Blood and Rust
4th Into the abyss Into the Abyss Assembly line for houses
5 Effect and cause Effect and cause Indoor level with time jump function
6th The transmitter The Beacon Outside level
7th Ordeal by fire Trial by Fire Titans boss fight
8th Drawer The Ark Fight on flying spaceships
9 The folding weapon The Fold Weapon Final mission

development

The development studio Respawn Entertainment, founded by Vince Zampella, and a team of ninety employees developed the game. Titanfall's original director, Steve Fukuda, producer Drew McCoy and composer Stephen Barton returned for the sequel. Development of the title began in mid-2014 and took two years. Publisher Electronic Arts provided funding and marketing support. Development of the game was completed on September 29, 2016, with Respawn confirming it had been declared gold, suggesting that it was being prepared for reproduction and release.

Single player

Despite big initial sales, Titanfall had little engagement from its players after its release. Fukuda mainly attributed the dwindling community to the lack of a single player campaign. Zampella said the introduction of a single-player campaign was intended to expand the player base, and McCoy believed this could complete the whole package.

The campaign should be conceptually different from other first-person shooters, especially Call of Duty . This proved to be a challenge, as many of them prior to joining Respawn at Infinity Ward , the developer of Call of Duty had worked and were accustomed to make campaigns in this style. According to McCoy, the team first tried to incorporate all of the game mechanics from the first Titanfall into the campaign, but it didn't work. So the team decided to do lots of game jams in the studio, where team members were free to come up with new designs and experiment with technology that had few restrictions other than adhering to Titanfall's existing mechanics. The development team shouldn't stick to the design conventions of traditional shooter campaigns. The team members were supposed to develop prototypes for this, which were then put together to form a coherent campaign. These prototypes were known internally as "Action Blocks". They allowed the team to introduce "ideas after ideas" throughout the game, as these blocks were often independent of each other and had unique game functions. For example, players would time travel in one level and attack titans in the next. These blocks allowed the team to come up with new ideas and work out the structure of the entire campaign. Internally, the concept was called "211" because each action block consisted of two parts that concerned pilot combat, one part that concerned pilot movement and puzzle solving, and one part that involved fighting titans.

The "Action Block" concept meant that Titanfall 2's gameplay was developed before the story. The team wanted to make the game similar to the Half-Life series, where a mystery is at the center of the story and encourages the player to continue exploring the game world and end the campaign. Portal also influenced the design of the game. The key features of the campaign are the dialogues and interactions between Cooper and his Titan BT-7274. Fukuda described it as a “buddy” story, inspired by buddy cop films like Lethal Weapon (1987-1998, 4 episodes) or Beverly Hills Cop series (1984-1994, 3 episodes) and the anime Suisei no Gargantia . "BT" is the abbreviation ( initial word ) for "Buddy Titan". The development team hated the term, but Fukuda insisted on using it. To intensify the chemistry between the duo, the two characters have different personalities: Jack is enthusiastic, while BT is robotic and calm. Cooper was difficult to write for the team as his personality may not align with the choices made by the players or the vision for the character. While the team purposely avoided developing BT similar to characters like Optimus Prime or cute robots like WALL · E , they found it difficult to write BT's personality as they had to strike a balance to make it “a lovable partner and a 20-foot war machine ”. Early drafts of the BT scripts were seen as too "opinionated" and took five authors five months to revise. To make BT more human, the team designed a large emotional eye so players know where the Titan is looking, and a small pair of robotic arms that allow it to interact with other characters in a more natural way. The front of BT is filled with colored paints that inform players of the Titan's head movement. The team added a design choice, the players were able to communicate BT, so the players could connect to the Titan without a cut scene ( "cut scene") to use. This improves the immersion of the game, although some employees questioned the decision as the protagonist of Half-Life himself is silent. In order to make players feel that Cooper and BT are separate entities, even if they control the Titan, the team has provided some small graphical cues to remind them that BT is still talking to the player character. Films by Japanese director Akira Kurosawa (1910-1998) and cowboy roles by actors Clint Eastwood and Sam Elliott inspired animator Shawn Lee Wilson to develop BT's unique look and expression. The AH-64 Apache attack helicopter and other military technologies inspired BT's design. Wilson used motion capture to generate the titans' movement data.

technology

The game used a heavily modified version of Valves Source as the game engine . Many improvements have been made to the engine, such as: B. Physically Based Rendering (PBR) , a proprietary texture streaming system, high dynamic range rendering and depth of field . The team also added sound occlusion and reverberation to the audio engine . According to John Haggerty, the senior software engineer , his team had completely redesigned the original Valve code that saves and loads level progress for the previous game, as it was not required for pure multiplayer mode. Fixing and restoring this code for the sequel single player campaign was a huge challenge. The team also fundamentally redeveloped the scripting , which enables the designers to quickly create “action blocks”. The game's Artificial Intelligence has been significantly improved, with new movesets and behaviors for pilots and titans in both single-player and multiplayer modes. Since titanium Case 2 was the first game that Respawn for the PlayStation 4 development, the development team spent a lot of time and effort to get it on Sony's operating system Orbis OS to migrate . A prototype of a virtual reality version of the game was programmed, but never went into production because, according to Joe Emslie, the player would “throw up on his controller”.

The battle animation can be interrupted by the movement of the players, giving them more direct control instead of waiting for the animation to end. Most of the Titanfall pilots' movesets return in Titanfall 2 , but with a few minor modifications. For example, players no longer fall off when they hit the ceiling while walking on the wall. Before the players begin the wall run, the game's camera also tilts slightly so that players can predict the movement.

distribution

Electronic Arts estimated selling about nine to ten million units in the first year of release. However, financial analysts predicted that sales of the game would be significantly disappointing due to EA's decision to release the game in late October, between the launch of EA's own Battlefield 1 and Activision's Call of Duty: Infinite Warfare . Even so, EA didn't express any concerns about the release window as they felt that the Battlefield 1 and Titanfall 2 player bases didn't overlap.

The game was the fourth best seller in the UK in the week of its release, behind Battlefield 1 , RPG The Elder Scrolls V: Skyrim - Special Edition and FIFA 17 . Sales in the first week only reached a quarter of Titanfall's sales , despite Titanfall 2 being a multi-platform release. The game's digital sales also fell, reaching only a quarter of the sales of its predecessor. According to the NPD Group , the game was the ninth most sold game in October 2016 and the fifth most sold game in November 2016. In its earnings call for the third quarter of fiscal 2017, EA stated that sales for the game were below expectations. According to EA's COO and Chief Financial Officer (CFO) Blake Jorgensen, the company was pleased with the positive reviews of the game and expected it to generate strong sales well into the next fiscal year. According to Zampella, Titanfall 2 sold well and was successful, but it could have sold better. In January 2017, financial firm Morgan Stanley estimated the game's sales at 4 million units.

Awards

year price category Result Ref
2016 Game Critics Awards 2016 Best of Show nominated
Best action game nominated
Best online multiplayer won
Golden Joystick Awards 2016 Critics' Choice won
The Game Awards 2016 Game of the Year nominated
Best Game Direction nominated
Best multiplayer nominated
Best action game nominated
2017 Annie Award Outstanding Achievement, Character Animation in a Video Game nominated
DICE Awards 2017 Outstanding Achievement in Original Music Composition nominated
Outstanding Technical Achievement nominated
Action Game of the Year nominated
Outstanding Achievement in Online Gameplay nominated
SXSW Gaming Awards 2017 Video Game of the Year nominated
Most Memorable Character (for BT-7274) nominated
Excellence in multiplayer nominated
Excellence in Visual Achievement nominated
Excellence in SFX nominated
13th British Academy Video Games Awards Best game nominated
Game design nominated
Multiplayer nominated

The game magazine GamePro presented an award for the game design. At the Electronic Entertainment Expo (E3) it was recognized with the Official Game Critics' Award for best online multiplayer game. The video game website "GamesRadar +" named it "Game of the Year", while the British computer game magazine PC Gamer named it "Shooter of the Year".

reception

reviews
publication Rating
PS4 Windows Xbox One
4players 87% 87% 87%
Computer picture games 1.6 1.6 1.6
GamePro 88% k. A. 88%
Gamereactor 9 9 9
GamesRadar 4.5 / 5 4.5 / 5 4.5 / 5
GameSpot 9/10 k. A. 9/10
GameStar k. A. 87 k. A.
GIGA k. A. 9/10 k. A.
IGN 9.0 9.0 9.0
M! Games 89% k. A. k. A.
PC Gamer US 91 91 91
PC Games 85% 85% 85%
Polygon 7.0 7.0 7.0
PC magazine k. A. 5/5 k. A.
ingame 9/10 9/10 9/10
Destructoid 8.5 / 10 k. A. k. A.
Game Informer 9.5 / 10 k. A. k. A.
Meta-ratings
GameRankings 89.36% 89.08% 86.06%
Metacritic 89% 86% 87%

Titanfall 2 received “generally positive” ratings, according to the result of the review aggregator Metacritic .

The game's plot received mixed reviews. Nic Rowen of the video game blog Destructoid thought it would have been an unsurprisingly short sci-fi storyline. He was disappointed with the campaign's five-hour duration and found that the emotional core of the story lacks development. Javy Gwaltney from the US video game magazine Game Informer compared the plot to a "buddy comedy" and commented positively that BT was an interesting character.

Game Revolution's Peter Paras praised the interesting story, although he felt that the nine-chapter story was too short. He liked BT's personality and called it a "no-nonsense, 'I take what you say, literal' thinking machine". He noted that interactions with the Titan successfully bring more context to the game world and environment.

Eurogamer's Jon Denton praised the character of BT and said his lines were cleverly worded. GameSpot's Mike Mahardy thought the story was poorly told and ended abruptly. Arthur Gies of US computer game website Polygon thought the narrative was below average, with mediocre dubbing , "cheesy names" for characters and insufficient context for players to really remember the story.

Titanfall 2's gameplay has received critical acclaim. Nic Rowen described it as "hectic and exhilarating" and said the fluid gameplay further improved the quality of the single player campaign. Gwaltney shared similar thoughts, saying that no matter how players approached a mission, battle, or camouflage, it was satisfying. In addition, he found controlling the Titan an interesting experience, similar to the MechWarrior and Star Fox video games . Mahardy also believed that controlling the movement of players was "invigorating". He liked the Titan fight better because it often offers "David versus Goliath" scenarios. Mahardy described the game as one for "intelligent" shooters, as players need to think tactically rather than simply having good reflexes. GamesRadar's David Houghton praised the control and movement capabilities of the game to turn many seemingly playful obstacles and barriers into manipulation opportunities for the players. Chris Thursten from PC Gamer praised the variety of weapons and their sounds as well as the "brilliant" freedom of movement.

"Exciting and varied multiplayer battles and a great playful campaign - a real titan among shooters."

- Mirco fighter : Gamestar

“Although the campaign played through quite quickly and had to deal with some annoying elements, I had a lot of fun. Almost every level has a gameplay mechanic that determines the mission and ensures a lot of variety - above all the time travel feature, but also the level factory or a titan material battle towards the end of the game. The course gameplay and the Titan as a game element also make sense in the course of the game. It makes it easier for me to overlook some stupid shooter sections, the completely uninteresting story, the poor technology and other little mistakes. "

- Lukas Schmid : PC Games

“The bottom line is that Titanfall 2 is not a must, despite its high quality. For fans of multiplayer matches in particular, it simply doesn't offer enough compared to Battlefield 1. But if you have the opportunity to play the first-class - unfortunately short - campaign, you should definitely give the battle of the titans a chance. "

- Peter Steinlechner : Golem.de

Web links

Ratings

Video

Individual evidence

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