Star Wars: The Force Unleashed

from Wikipedia, the free encyclopedia
Star Wars: The Force Unleashed
Star Wars The Force Unleashed Logo.jpg
Star Wars: The Force Unleashed logo
Studio United StatesUnited StatesLucasArts (PlayStation 3, Xbox 360) Krome Studios (PlayStation 2, PlayStation Portable, Wii) n-Space (Nintendo DS) Universomo (N-Gage, iOS, mobile phones) Aspyr (Windows, Mac)
AustraliaAustralia
United StatesUnited States
FinlandFinland
United StatesUnited States
Publisher United StatesUnited StatesLucasArts Activision Blizzard
United StatesUnited States
Senior Developer Haden Blackman
composer Jesse Harlin
Mark Griskey
Erstveröffent-
lichung
Consoles September 16, 2008 September 17, 2008 September 19, 2008 October 9, 2008 Windows November 6, 2009 December 17, 2009 April 14, 2010
North AmericaNorth America
AustraliaAustralia
EuropeEurope
JapanJapan

North AmericaNorth America
EuropeEurope
AustraliaAustralia
platform Wii , PlayStation 2 , PlayStation Portable , PlayStation 3 , Xbox 360 , Nintendo DS , iOS , N-Gage , mobile phones , Windows , Mac OS
genre Action adventure
Subject Starwars
Game mode Single player , multiplayer (Wii, DS, PSP)
Age rating
USK released from 12
PEGI recommended for ages 16+
information The N-Gage version was PEGI approved for ages 12 and over

Star Wars: The Force Unleashed ( English for The unleashed power is) a computer game in the genre of action-adventure , which led by LucasArts was developed by several studios and released. The game takes place between the Star Wars episodes III and IV and tells the story of Galen Marek, a student of Darth Vader .

The Force Unleashed was released on September 16, 2008 in North America and on the following days in Europe, Australia and Japan for numerous platforms. LucasArts created the versions for the PlayStation 3 and the Xbox 360 . The implementations for Wii , PlayStation 2 , PlayStation Portable , Nintendo DS , Apple iOS , N-Gage and other mobile phones were developed by other studios. In November 2009 The Force Unleashed was released in an extended version under the title Ultimate Sith Edition again for the PlayStation 3, Xbox 360 and for the first time for Windows and Mac OS .

The reception of the game was mixed. Some critics praised the game for its plot and advanced technology. Others criticized it for its too simple and not well thought-out gameplay. Nevertheless, the title was included in several leaderboards. He also received an award from the Writers Guild of America .

With over seven million copies sold, the game is one of the best-selling Star Wars titles. LucasFilm , the parent company of LucasArts, called it the fastest selling game.

The Force Unleashed is the focus of a multimedia project by Lucasfilm that includes the game as well as a book, comic and other publications related to the game and its plot.

action

Star Wars background

The action takes place between the Star Wars episodes Revenge of the Sith and A New Hope . In the first film mentioned, Chancellor Palpatine transformed the Galactic Republic into a dictatorship as part of a coup and proclaimed himself Emperor. He chose the Sith Darth Vader as his right-hand man and commissioned him to hunt down the Jedi who were critical of the chancellor's autocratic aspirations. When Palpatine proclaimed the Empire, the Jedi were declared enemies of the state and persecuted.

Game plot

The game begins at a time when the Empire has eliminated most of the Jedi. As part of his search for the last members of the Jedi Order, Darth Vader travels to the planet Kashyyyk. There he finds and kills the Jedi Kento Marek. Afterwards Vader discovers Marek's son Galen and notices his gift for power . He decides to secretly train him to be a student. He plans to overthrow Imperator Palpatine together with Marek and to take his place himself. First, however, Vader puts him on surviving Jedi. To support his student, whom he named Starkiller , he made the training droid Proxy, the ship Rogue Shadow and the pilot Juno Eclipse available.

After Marek has located and defeated the three Jedi Rahm Kota, Kazdan Paratus and Shaak Ti , he meets with Vader on board his ship, the Executor . During his flight to the Executor, however, he is pursued by the Emperor's spies. This then travels to Vader's ship and tells him to kill his student. To Marek's surprise, Vader immediately complies with this request and throws Marek out of the ship into space. However, this manages to survive the attack. He is rescued by Vader's medical droids and taken to the research ship Empirical . Vader explains that the emperor is assuming Marek's death and that both of them can therefore take action against Palpatine. However, he instructs his student to use a different approach: Marek is supposed to unite the Emperor's opponents in a rebel alliance in order to distract Palpatine and thereby make him vulnerable to an assassination attempt.

Marek then carries out attacks on imperial targets in order to induce opponents of the empire to band together and to offer open resistance. He is supported by the Jedi master Kota, who survived Marek's assassination. Assuming that Marek has turned away from Vader, Kota assists him in his attacks on the Empire. He also established contacts with numerous resistance groups directed against the empire in order to persuade them to cooperate.

After Marek has destroyed an imperial shipyard over the planet Raxus Prime, he and Kota organize a meeting of three leading politicians, Mon Mothma , Garm bel Iblis and Bail Organa , to negotiate the formation of a rebel alliance. This meeting is interrupted by Imperial troops led by Vader. Vader uses the Force to throw Marek out of the hall and arrests the rebels. After Marek realizes that Vader is loyal to the Emperor and that he is using his student to hand over the rebels to him, Vader prepares to kill him. Marek's training droid Proxy creates a diversion that allows Marek to escape using the Rogue Shadow .

Vader has meanwhile taken the arrested people to the Death Star , an Imperial battle station, to show them to the Emperor. Marek decides to free her. To do this, he travels to the Death Star and penetrates Palpatine's throne room. There Vader first forces his former student to a duel. In this duel, Marek defeated Vader. Palpatine then tells him to kill Vader and take his place. At this point he can choose one of two options to end the game.

If Marek refuses the request, he attacks the emperor to enable the rebels to escape. After Marek has defeated Palpatine, he starts to kill him. However, Kota stops him. Palpatine uses this to carry out one final attack on the rebels. Marek successfully fends off this, which costs him his life. The rebels, who have since escaped from the station, decide to form an alliance. You choose the Marek family symbol as your coat of arms.

Alternatively, he first kills Darth Vader. When the emperor asks him to kill Kota, he refuses and attacks Palpatine. This overwhelms Marek and then kills him with his ship, the Rogue Shadow . However, Marek later finds himself in life-sustaining armor. The Emperor then explains to him that he will serve him like Vader before.

Additional missions for the PS2, PSP and Wii versions

The versions developed by Krome Studios for the PlayStation 2, the Wii, and the PlayStation Portable contain essentially the same storyline. But you expand this with additional missions.

Vader sends his pupil three times to the Jedi Temple on Coruscant for training purposes, each time after his victory over Kota, Paratus and after his escape from the Empirical. There he is attacked by the spirits of the Sith Darth Desolous and Darth Phobos as well as the ghost of his father, whom he defeats.

After the sabotage of the shipyards over the world of Raxus Prime, Marek goes in search of Senator Garm Bel Iblis in order to win him over to the rebellion. Bel Iblis is at this time in distress from a criminal organization. Marek eliminates the leader of this organization and then successfully negotiates with Bel Iblis to join the rebel alliance.

Gameplay

General

The core element of The Force Unleashed is the single player campaign, which consists of a consecutive series of combat-oriented missions. These take place in linearly structured levels and regularly follow the same process. With the exception of the introductory mission on Kashyyyk, in which the player controls the character of Darth Vader, the player takes on the role of Vader's student Galen Marek.

In each level, the player is given a main goal, which usually consists of eliminating a certain person. He also receives three secondary goals. Two of them, achieving a certain score and collecting holocrons , can be found in all missions. These holocrons, of which up to 15 are hidden in the individual levels, represent relics of the Jedi. They contain bonuses, such as upgrade options for the player's lightsaber. The third secondary objective is a mission-specific one and usually includes the destruction of certain objects.

The Force Unleashed's focus is on combat. As the player crosses the levels, numerous opponents stand in his way. In order to defeat this, the player has two weapons at his disposal: his lightsaber and his gift of power . The lightsaber acts as a melee weapon. The power of the character gives the player access to special combat skills. For example, it enables enemies to be grabbed or objects to be used as projectiles. Power skills can be continuously improved by the player through experience points that he receives for eliminating enemies or collecting holocrons. Of these skills, he can exercise if he has enough power points available. These are generated automatically during the game.

Sith holocrons are hidden in all levels , which give your own character temporary combat bonuses. Furthermore, the character learns possible combinations of individual attacks in the course of the campaign. With these maneuvers known as combos , the player can carry out particularly effective attacks.

Game modes

In most versions of the game, the only game mode is the single player campaign.The PSP version also has three other game modes, Force Duel , Order 66 and Historic Mission. In the former mode, thePlayers re-enact famous battles from the Star Wars films with characters that have already been unlocked. In Order 66 he fights waves of attacks from clone warriors and selected bosses from The Force Unleashed . The latter mode includes several levels that are based on certain events from the Star Wars films. This version also offers a multiplayer mode in which up to four players can duel. Such a mode is also included in the implementation for the Wii. The Nintendo DS version also contains a multiplayer component that offers duels between two players and a deathmatch mode.

user interface

Wii Remote and Nunchuk

The game is played predominantly from the third person . The camera automatically follows the character and is guided by its movement. In the final battles of the levels, the camera takes an almost rigid bird's eye view that shows the entire battlefield. When the player aims at an opponent or an object, it will be marked. He can then grab this target and use it as a projectile against other opponents by gently moving the input device or throw it away.

In most game situations, the user interface shows a display with the current hit points and the player's power points as well as a map with a section of the game environment, on which the current goal of the player is marked.

The sockets for the PlayStation 2 and 3 as well as for the Xbox 360 are controlled via the respective gamepads on the consoles. The Windows implementation, which appeared later, is operated using a mouse and keyboard. On the PlayStation Portable, the game is controlled using a touchscreen .

In the Nintendo DS version, the character is shown in the upper screen. In the lower screen, the player can use the touchscreen to give his character to attack. In this version of the game, mobility is restricted with the power of gripped objects. The Wii socket is controlled by remote control and nunchuk .

With the versions for N-Gage, iOS and other mobile phones, there is no independent control of the character, as it moves independently from scene to scene. The player only controls the combat actions of his character. With the iOS platform, this is done by briefly gesturing the finger on the screen, with the other platforms by entering sequences of digits on the keyboard. The camera shows individual level sections from a rigid position. It moves independently to the next level as soon as the player has defeated all opponents in the current segment.

Development history

concept

Development of The Force Unleashed began in the summer of 2004. Jim Ward, then chairman of LucasArts, tried to stabilize the company, which was struggling with financial problems, through new projects. He wanted to achieve this by producing high quality games.

Haden Blackman

The production of The Force Unleashed was led by Haden Blackman and Peter Hirschmann. Blackman was the author of several Star Wars publications and Hirschman was responsible for several Medal of Honor titles , among other things . The development team initially consisted of ten people. Their goal was to create a game that tells its own story and feels like a full part of the Star Wars saga. The developers initially aimed at the modern and powerful consoles Xbox 360 and PlayStation 3 as target platforms.

Blackman initially developed various plot and game concepts. In some cases these varied considerably from one another. One of his earlier plans was a pure fighting game in which the player would play a marauding Wookie. George Lucas , who has reserved permission for the game, rejected this idea. It contradicted its own objectives, since the desired game must offer a coherent plot and good dialogues. Other plans let the player take on the role of a bounty hunter or that of the Sith Darth Maul .

A total of around 100 designs were designed. This narrowed the development team down to 20 to 25, which were finally presented in the context of customer surveys and reduced to seven plans. These seven concepts, each of which contained elements that can be found in the finished game, introduced Blackman Lucas, who let the planning continue on the game.

George Lucas

The developers then worked out some concept drawings. Blackman described the importance of these drawings for the creative process as extraordinarily great. The draftsmen created characters and game situations that the developers tried to integrate into the game concept. Based on these drafts, the team produced a one-minute preview video that particularly showed the character's power skills implemented using advanced technologies. With this video they convinced Lucas to commission the design. They have been guaranteed a budget of around US $ 20 million for this.

Blackman then worked with a working group to develop a detailed script for the plot within six months. This was set in the time between Episodes III and IV and should deal with the story of Darth Vader. Blackman refused to use a well-known character like Vader himself as a character because the player could better identify with a new, undescribed character.

The choice of the era went back to George Lucas, who saw the greatest potential for a game plot between the two films. Lucas planned to build a bridge between the two trilogies with the game and thus appeal to a large audience.

development

In the summer of 2006, LucasArts presented a short video at the E3 game fair in Los Angeles showing individual sequences from The Force Unleashed that demonstrated some of the technologies used in the project. In mid-February 2007, the company announced November of the same year as the expected release date.

At times, up to 300 people were involved in the game. Blackman's team had difficulties implementing the game for two platforms. It began with the work on the version for the Xbox 360, since the necessary development environments were only available for this console. LucasArts only received software support for work on PlayStation 3 in spring 2006. By then, the Xbox version had made significant progress, so that it had to be ported , which was sometimes associated with great difficulties due to the different architecture of the two consoles.

The game was developed for more platforms than the PlayStation 3 and Xbox 360. However, LucasArts did not produce these implementations itself. Instead, various studios were commissioned to develop the ports under the supervision of LucasArts. The Australian company Krome Studios produced the sockets for Wii, PlayStation 2 and PlayStation Portable. The American developer N-Space designed the Nintendo DS implementation. The Finnish studio Universomo developed the versions for Apple iOS, N-Gage and other cell phones.

The main character was given the name Starkiller. The developers alluded to an early film draft by George Lucas, in which Luke Skywalker, the main character of Episodes IV, V and VI , was still called Luke Starkiller.

technology

Since the game was realized for different platforms, the individual implementations of The Force Unleashed sometimes have major differences in the underlying technology and in their operation. The sockets for Xbox 360 and PlayStation 3 use the Ronin engine newly developed by LucasArts . For the physics simulation used The Force Unleashed , the Havok software.

Another technology that is used in The Force Unleashed is the Digital Molecular Matter technology from the software studio Pixelux . With the help of this technology, any objects can be simulated with their physical properties. In the game, this has an effect on one thing in the event of external influences. If, for example, glass or wooden objects are damaged, they will splinter, while metal objects deform. The specialty of DMM technology is that it largely automates the simulation of the physically correct behavior of the object and thereby facilitates the development process. Without this technique, it would be necessary to manually assign these simulation properties to each object.

The game also uses the Euphoria engine from NaturalMotion , which was also used in Grand Theft Auto IV , for example . Euphoria simulates muscles and a nervous system in characters. This is supposed to enable a realistic movement of enemies after they have been wounded, for example. It also contains an artificial intelligence that controls the movement behavior of characters in combat. These include, for example, the ability to avoid objects being thrown or to cling to suitable objects such as bridge railings in free fall.

The developers found it difficult to establish compatibility between the individual techniques developed by others and to find a balance between realism and entertainment. LucasArts wanted to be classified as suitable for young people, so they simplified some effects that were too real, such as the action of forces on figures.

Logo from ILM

LucasArts worked with Industrial Light & Magic , a film effects company owned by George Lucas , to develop the game . The developers used ILM techniques, for example, to simulate water or materials. In return, ILM was given access to its engine, which it used for film work.

Motion capture technology, which the studio also received from ILM, was used to record the sequences between the campaign missions . With the help of this process, the actors' facial expressions and gestures were recorded and transferred from the computer to the characters.

Krome Studios could not fall back on the technologies used by LucasArts because they would exceed the performance limits of their target platform. Instead of Euphoria, they used the ragdoll method or pre-calculated animations. They also do without Havok and the Ronin engine and instead use the independently developed Merkury3 engine. For the cutscenes, the developers did not use the images from LucasArts, instead they rendered them using the game graphics.

The other implementations also required less sophisticated technology. The ports for mobile platforms designed by Universomo use Cell Weaver technology, which is optimized for the limited control options of the target platforms.

Specialist magazines also speculated about a Windows implementation. However, LucasArts declined a port because the game would exceed the capabilities of this platform. This decision has been widely criticized. Cameron Suey, producer of the Xbox 360 version, justified the rejection by saying that adapting the game to the performance of an average PC would impair the gaming experience too much.

Sound and synchronization

Sam widower

The composer of the game music was Mark Griskey, who had already worked on the setting of the Star Wars game Knights of the Old Republic II . Jesse Harlin, who composed the theme song himself, was in charge of the sound production. In that role he was already involved in several Star Wars titles, such as Republic Commando or Battlefront II .

Griskey and Harlin resorted to the original pieces of the films, which had been written by John Williams . In particular, they used the pieces from Star Wars Episodes III and IV. However, numerous independent pieces were also composed for the game. Blackman thought this was necessary as the game largely dispenses with locations and characters from the films.

Matt Sloan

The playing time of the pieces of music in the game is around 90 minutes. They were recorded with 80 musicians from the Skywalker Symphony Orchestra and mixed in the Skywalker Sound studio in Lucas Valley . This work took just under a week. In addition, the musicians recorded numerous short sequences of individual instruments. These are selected in the game by an engine developed by LucasArts and ILM based on parameters of the current game situation, e.g. movement speed or the environment, independently combined and played in the background.

Several actors were hired to set the characters to music. Sam Witwer, known from several TV series, dubbed the main role . According to Blackman, the choice fell on Witwer because he managed to convincingly portray the character's impressions despite short dialogues. Other central roles were set to music by Matt Sloan and Nathalie Cox .

The following table provides an overview of the speakers for the main roles and their role in the game:

figure English speaker German speaker role
Galen Marek Sam widower Tobias Schmidt Main character, Vader's pupil
Darth Vader Matt Sloan Ben Hecker Marek's master
Juno Eclipse Nathalie Cox Marek's pilot
Emperor Palpatine Sam widower Friedhelm Ptok Ruler of the empire
Cream kota Cully Fredricksen Eberhard Haar Jedi master
Shaak Ti Susan Eisenberg Jedi Master
Bail Organa Jimmy Smits Thomas Vogt Senator, co-founder of the Rebel Alliance
Leia Organa Catherine Taber Christine Pappert Senator
Proxy David Collins Fabian Harloff Marek's training droid

publication

Market launch and expansions

The Force Unleashed was released in North America for all platforms on September 16, 2008. The game was released one day on the Australian market and three days later on the European market. On October 9th, The Force Unleashed also appeared on the Japanese market. The game was marketed by LucasArts in all markets with the exception of the Japanese. Activision Blizzard acted as publisher there.

After The Force Unleashed was released , LucasArts released several expansion packs that players could purchase for a fee by downloading . At the end of September 2008, the company announced that two expansions for the versions for Xbox 360 and PlayStation 3 were in development that would add new costumes and a mission to the game. The first expansion was released on November 14, 2008 and was available for download via Xbox Live and the PlayStation Network . The second additional content was released almost three weeks later on December 4th. It added a level that plays on Coruscant. This level is based on the three Jedi Temple missions contained in the versions developed by Krome. The level was initially planned for the retail versions of the other versions, but was later canceled. On the same day, LucasArts released a third expansion that added more alternate models for the main character.

In July 2009, the company announced another additional level at San Diego Comic-Con . This level follows on from the end of the plot of The Force Unleashed , in which Starkiller kills Vader and henceforth serves the Emperor. It is the time of Star Wars , the IV. Star Wars episode on Tatooine dispatched to the droid R2-D2 and C-3PO , who have the building plans of the Death Star to find. To do this, he goes to the palace of Jabba the Hutt and Mos Eisley and confronts Boba Fett and Obi-Wan Kenobi .

LucasArts also planned to release a major expansion for The Force Unleashed . This was published in November of the same year under the title Ultimate Sith Edition , but initially only in North America. In Europe, the expansion appeared on December 17th of the same year. In Australia, the release was delayed until April 16, 2010. The Ultimate Sith Edition comprises the base game, all previously released expansion packages, another additional game environment and a port for Windows and Mac OS . The new level takes place at the time of The Empire Strikes Back . Starkiller takes part in the storming of the rebel base on Hoth .

Sales figures

The Force Unleashed sold over a million copies in its first week of sales . In February 2009, LucasFilm named the title the fastest-selling Star Wars video game of all time.

The majority of copies sold were in the US market. According to a survey by the NPD Group, 1.417 million copies were sold there by the end of September . The Xbox 360 version accounted for 610,000 of these. This was followed by the PlayStation 3 implementation with 325,000 and the Wii version with 223,000 units. With these versions, The Force Unleashed was represented three times in the cross-platform top 10 best-selling software of September in the USA.

Around 320,000 units had been sold in Great Britain by the end of September. The game thus took first place in the British all-format sales charts for at least two weeks . In Australia, The Force Unleashed also reached the top of the cross-platform sales charts, according to statistics from the Society for Consumer Research . In the platform-specific ranking, the versions for Xbox 360, PlayStation 3, PlayStation 2 and PlayStation Portable took first place. The implementation for the Wii achieved second place, that for the Nintendo DS came eighth.

In February 2009, LucasFilm reported that the number of copies sold had risen to 5.7 million. Six million units of the game had been sold by mid-2009. In February 2010, LucasArts reported that The Force Unleashed had sold over seven million copies to date.

It is estimated that 2.7 million copies of the Xbox version were sold by August 1, 2015. This was followed by implementation for the PlayStation 3 with around 2.16 million. Approximately 1.85 million of the Wii version were sold. The PlayStation 2 port accounted for 1.25 million. The PlayStation Portable version sold 1.07 million copies. The version for the Nintendo DS was sold about 870,000 times.

reception

Preview reports

About The Force Unleashed was reported on in detail before publication. In addition to speculation about the plot, the underlying technology, which LucasArts often advertises, was in the foreground.

Jeremy Dunham of the online magazine IGN described the sequences shown in a technology demonstration as impressive and promising. The Euphoria Engine and Digital Molecular Matter used in the versions for Xbox 360 and PlayStation 3 are able to offer a spectacular gaming experience. Jason Ocampo from GameSpot also rated the technology behind The Force Unleashed as convincing. In combination with detailed game environments, these unfold their potential and offer the player an extraordinary amount of variety.

When the game was shown at E3 2008, IGN ranked The Force Unleashed as one of the most promising titles at the game fair.

Reviews

reviews
publication Rating
PS2 PS3 Windows Xbox 360 Wii
1UP k. A. C. k. A. C. C-
4players 73% 73% k. A. 75% 75%
Electronic Gaming Monthly k. A. 56% k. A. k. A. k. A.
Eurogamer k. A. 8/10 7/10 7/10 k. A.
Gamereactor k. A. 7/10 7/10 7/10 k. A.
GameSpot 6/10 7.5 / 10 5/10 7.5 / 10 6/10
GameSpy k. A. 3/5 k. A. 3/5 3.5 / 5
GameStar k. A. k. A. 78% k. A. k. A.
IGN 7.2 / 10 7.3 / 10 7.5 / 10 7.3 / 10 7.8 / 10
Nintendo Power k. A. k. A. k. A. k. A. 7.5 / 10
Official Nintendo Magazine k. A. k. A. k. A. k. A. 82%
Official Xbox Magazine UK k. A. k. A. k. A. 8/10 k. A.
PC Games k. A. k. A. 81% k. A. k. A.
Meta-ratings
GameRankings 68.80% 71.81% 61.00% 73.34% 73.56%
Metacritic 68% 71% 65% 73% 71%

The Force Unleashed received average ratings from the trade press. The online database Metacritic , which collects and evaluates test reports, calculated average scores for the individual versions between 65% and 73%. The versions for the PlayStation 3, the Xbox 360, the Wii and the PlayStation Portable scored roughly the same with 70 to 73 points. The implementations for the PlayStation 2 and for Windows received lower ratings with 65 and 68 points. On average, the worst scores were given to the Nintendo DS version, for which Metacritic calculated a meta score of 61 points.

Game concept

IGN's Chris Roper praised the fact that the game clearly stood out from the previous Star Wars titles. The Force Unleashed is one of the best titles in a long time. The game concept is simple, but the fighting power of the character ensures an entertaining and varied gaming experience. It is also not a shame that the balance of the game is not consistent due to the regularly clearly superior figure of the player.

Eurogamer's Johnny Minkley , on the other hand, criticized the frequent use of quick-time events . These are short key sequences that trigger the display of an elaborately animated scene in which the character kills a stronger opponent. This does not match the otherwise very flexible combat mechanics of the game.

Seth Schiesel of the New York Times described the gameplay as moderate overall. It offers too little variety and ambition, as the levels mostly follow the same linear pattern. According to Der Spiegel , the game has its best scenes at the beginning, but in the long run it quickly becomes monotonous. Kalle Hofmann from Gamereactor complained that this monotony was also reflected in the design of the game environments.

Giancarlo Varanini from 1UP wrote that the concept was implemented inconsistently. Although the player has a variety of power skills available for battles, they are ineffective against many opponents. Therefore, the game too often falls back to the level of a simple melee game. GameSpy's Sterling McGarvey complained that key game features were not well documented. The game mechanics of the version for cell phones are disappointing. By reducing the challenge for the player to giving attack orders, the game quickly becomes monotonous.

action

Roper praised the fact that the plot is presented clearly with the help of cutscenes. But since it makes up the main part of the game, it is clearly too short. So the game can be played through in eight to ten hours. Brian Crecente from Kotaku described them as the main motivational factor of the game. Kautz spoke of an outstanding staging of the plot and the characters. Benjamin Jakobs from Eurogamer described the plot as particularly valuable for those familiar with Star Wars films, it was an exciting bridge between episodes III and IV. Minkley also praised the plot as thrilling, lively and surprising. She also comes up with well-written and memorable characters. According to Joseph Szadkowski of the Washington Post , the quality of the narrative surpasses Star Wars episodes I through III.

Jesse Schedeen from IGN counted the main character Starkiller as one of the best fighting game characters. He praised the fact that the developers had created a character with him that undergoes an inner change in the course of the game. According to David Meikleham from Gamesradar, the figure was designed in an uninspired way. Visually and in terms of character, the figure does not stand out from the rest of the Star Wars characters. Locke Webster from UGO Networks praised Witwer's speaking performance.

technology

The developers received praise for using complex technologies such as Euphoria or Digital Molecular Matter. Roper wrote that their involvement was beneficial for the game. However, both technologies were noticeably used too seldom in places. In particular, DMM is only used for selected objects, which again limits the realism made possible by the technology. The menus are also annoying because they take too long to load.

GameSpot's Kevin VanOrd praised The Force Unleashed's powerful physics engine . In connection with the relatively open levels, it allows the player to fight his opponents in a diverse and visually spectacular way with the help of numerous objects in the game environment. The target mechanics required for this, however, have often been criticized as imprecise and imprecise. Paul Kautz from 4Players wrote that objects can only be used as storeys with great difficulty. Often people grab the wrong objects or throw them at the wrong targets. However, the target acquisition was successful on the Wii port. Mark Bozon from IGN praised Krome's convincing adaptation of the game mechanics to the Wii's input devices. Matt Casamassina from IGN complained about the socket for the Nintendo DS that it could only be operated precisely with the stylus. Phil Theobald from GameSpy described the controls in this implementation as disappointing.

Similar to the aiming mechanics, the camera work was criticized as unsuccessful. This affects all versions of the game. The camera moves awkwardly, especially in narrow areas, which means that the overview is lost. McGarvey also found fault with this problem when fighting against bosses.

The rating of the game's graphics performance varied between platforms. The version for the Xbox 360 is convincing. Jakobs praised the impressive lighting conditions: Here you can see the cooperation between LucasArts and ILM while playing. The PlayStation 3 version is technically almost the same, but it has some graphic errors. On the other hand, on the versions developed by Krome for PlayStation 2, PlayStation Portable and Wii, the title appears at best average in terms of graphics. On the Nintendo DS, the game suffers from graphic jerks in many places.

The artificial intelligence suffer from some errors. Kautz criticized the insufficient level of difficulty offered by the opponents. He compared their fighting skills to grouse . Hofmann called artificial intelligence blunt.

The soundtracking of the game was consistently rated as very good. Both the original pieces by Williams and the pieces composed for the game are of high quality. Szadkowski described the game music as a highlight of the game. Kautz praised the sound effects as appropriate. The synchronization was just as successful, especially in the original English version. On the Nintendo DS, however, the high compression of the pieces of music can be heard. What is disappointing about the telephone version is that the voice recordings have been replaced by pure text messages. As a result, the game loses a lot of atmosphere.

Ultimate Sith Edition

The expansion was often criticized for not offering enough innovations. Roper praised the fact that the new levels were successful, but with three levels and some new costumes, the expansion was pretty tight.

Most of the PC versions were viewed as not fully developed. Jakobs criticized that the developers had not adapted the controls sufficiently. It is even more difficult than with the console sockets to use objects as projectiles with the help of power abilities, since the combination of keyboard and mouse is more than imprecise. VanOrd also criticized the fact that the implementation was of poor quality. You're struggling with plummeting frame rates and other technical problems. A lack of setting options and a cumbersome menu navigation clearly show the origin as a console game. The graphics also seem backward compared to other PC titles. PC Games magazine described the implementation as carelessly realized.

Awards

The Time Rated The Force Unleashed as one of the highlights of the year 2008. In addition, it received from the Writers Guild of America 2009, an award for his actions. The game was also nominated for an award from the International Film Music Critics Association in the category of best game music. However, the title lost this award to Age of Conan .

However, the game was also awarded on some negative lists. Entertainment Weekly listed it as one of the worst titles of 2008. At GameTrailers , the title won the worst game of the year award.

Accompanying media

Sean Williams

The Australian writer Sean Williams wrote a novel of the same name for the game, which follows the plot of the game and reproduces it in a somewhat more detailed manner. It was published in German by Panini-Verlag in July 2008 . The English edition, edited by Del Rey , followed a month later. The novel sold over 100,000 copies in the United States and was featured on the Publishers Weekly and New York Times bestseller lists .

A comic about the game was also published in mid-August 2008, which tells its story. It was written by Haden Blackman and drawn by Brian Ching and David Ross.

For the Star Wars role-playing game by Wizards of the Coast , an addition was released that builds on the plot of The Force Unleashed . In addition, a Lego model of the Rogue Shadow and a figure series by Hasbro were brought onto the market.

successor

The Force Unleashed II logo

On December 12, 2009, LucasArts announced the development of the successor Star Wars: The Force Unleashed II as part of the Video Game Awards . This was published on October 26, 2010 in North America and on October 28 in Germany.

The player takes on the role of a clone of Vader's former student Starkiller. After Starkiller's death in the predecessor, he was cloned by Vader so that he could serve him again as an assassin. To do this, Vader trains the clone on the planet Kamino. However, during an examination Vaders refuses to kill an image of Marek's lover Juno. Before Vader can kill him for his failure, he escapes from the cloning facility and goes in search of General Kota, who should lead him to Juno.

In terms of play, there are only minor differences to the predecessor. One innovation is the challenge mode, which offers the player, in addition to the campaign, various competitions and skill runs against time. In contrast to the other versions, the Wii version also has a multiplayer mode.

Critics complained that The Force Unleashed II can be played through within a few hours. It is too short and too simple. The plot is also not convincing. Compared to other action games, the title is therefore disappointing. In contrast, the look of the game environment was praised.

Web links

Individual evidence

  1. a b Brendan Sinclair: Shippin 'Out Sept. 14-19: Warhammer Online. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  2. a b James Kozanecki: AU Shippin 'Out September 15-19: Star Wars: The Force Unleashed. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  3. ^ A b Benjamin Jakobs: The Force Unleashed in September. In: Eurogamer . Gamer Network , April 4, 2008, accessed August 13, 2015 .
  4. a b Star Wars: The Force Unleashed Releases. In: Giantbomb . Retrieved August 13, 2015 .
  5. a b Frank Moers: Star Wars The Force Unleashed: Ultimate Sith Edition - Star Wars: The Force Unleashed PC. In: PC Games . Computec Media Group , October 19, 2009, accessed August 13, 2015 .
  6. a b Chris Roper: Star Wars: The Force Unleashed - Ultimate Sith Edition Review. In: IGN Entertainment . Ziff Davis , November 2, 2009, accessed September 26, 2015 .
  7. a b James Kozanecki: AU Shippin 'Out April 12-16: Splinter Cell: Conviction. In: GameSpot . CBS Corporation , April 11, 2010, accessed September 26, 2015 .
  8. a b Seth Schiesel: From Passive to Active in a Galaxy Far Away. In: New York Times . October 7, 2008, accessed August 13, 2015 .
  9. Computer Bild Spiele 4/2008, p. 9.
  10. Computer Bild Spiele, 4/2008, p. 12.
  11. ^ The Force Unleashed: Interview with Dan Wasson. (No longer available online.) In: NZGamer . Archived from the original on November 20, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / nzgamer.com
  12. Fabian Siegismund: Lightsaber-knocking with a great story. In: GameStar . International Data Group , November 25, 2009, accessed August 13, 2015 .
  13. a b c d Joseph Szadkowski: Zadzooks: Star Wars, The Force Unleashed review. In: Washington Post . September 15, 2008, accessed August 13, 2015 .
  14. a b c d e f g h i Paul Kautz: Test: Star Wars: The Force Unleashed. In: 4Players . 4Players , September 18, 2008, accessed August 13, 2015 .
  15. a b c d e f Sterling McGarvey: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  16. a b Chris Roper: Star Wars: The Force Unleashed Review. In: IGN Entertainment . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  17. a b c d e Paul Kautz: Test: Star Wars: The Force Unleashed. In: 4Players . 4Players , October 1, 2008, accessed August 13, 2015 .
  18. Anthony Gallegos: Star Wars: The Force Unleashed Review. (No longer available online.) In: 1UP . Ziff Davis , September 22, 2008; archived from the original on November 8, 2015 ; accessed on August 31, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  19. Carolyn Petit: Star Wars: The Force Unleashed Review. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 31, 2015 .
  20. a b c d e Matt Casamassina: Star Wars: The Force Unleashed Review. (No longer available online.) In: IGN Entertainment . Ziff Davis , September 17, 2008, archived from the original January 12, 2009 ; accessed on September 28, 2015 (English).
  21. a b c d e f g h Kevin VanOrd: Star Wars: The Force Unleashed Review. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  22. ^ Matt Casamassina: Pre-E3 2008: Hands-on Star Wars: The Force Unleashed. In: IGN Entertainment . Ziff Davis , July 2, 2008, accessed October 2, 2014 .
  23. Hamza Aziz: Hands-on with Star Wars: The Force Unleashed (DS / PSP). In: Destructoid . July 7, 2008, accessed October 2, 2015 .
  24. a b c d e f Mark Bozon: Star Wars: The Force Unleashed Wii Review. In: IGN Entertainment . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  25. Marcel Magis: Star Wars - The Force Unleashed alluded to . (No longer available online.) In: MacNews . Archived from the original on December 2, 2008 ; accessed on August 13, 2015 .
  26. Dominik Hirsch: Star Wars: The Force Unleashed. In: Airgamer . September 18, 2008, accessed August 13, 2015 .
  27. a b c Sean Portnoy: Star Wars: The Force Unleashed (for iPhone). In: PC Magazine . November 25, 2008, accessed September 28, 2015 .
  28. a b Rob Fahey: Star Wars: The Force Unleashed. In: Eurogamer . Gamer Network , July 30, 2007, accessed August 13, 2015 .
  29. a b c Laura Holson: At LucasArts, No Playing Around in Quest to Be No. 1. In: New York Times . April 17, 2006, accessed August 13, 2015 .
  30. a b Patrick Joynt: Star Wars: The Force Unleashed Creator Interview. In: GameSpy . Ziff Davis , June 6, 2007, accessed August 13, 2015 .
  31. Frank Cifaldi: Force Unleashed Could Have Been a Wookie “Superhero” Game. (No longer available online.) In: 1UP . Ziff Davis , April 5, 2010; archived from the original on November 8, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  32. ^ Haden Blackman: The Force Unleashed: From Concept to Console. (No longer available online.) March 22, 2007, archived from the original on June 28, 2011 ; accessed on August 13, 2015 .
  33. ^ A b c Greg Howson: Star Wars Force Unleashed - new interview. In: The Guardian . July 14, 2008, accessed August 13, 2015 .
  34. Computer Bild Spiele, 4/2008, p. 13.
  35. a b c Jeremy Dunham: E3 2006: Star Wars Next-Gen Eyes-on. In: IGN Entertainment . Ziff Davis , May 10, 2006, accessed August 13, 2015 .
  36. Hillary Goldstein: LucasArts Unleashes The Force. In: IGN Entertainment . Ziff Davis , February 14, 2007, accessed August 13, 2015 .
  37. Computer Bild Spiele 4/2008, p. 10.
  38. Tor Thorsen: GDC '08: LucasArts prioritizing PS3 dev, unleashing Force. In: GameSpot . CBS Corporation , February 22, 2008, accessed August 13, 2015 .
  39. a b Finishing touches go on Star Wars: The Force Unleashed. In: PC Authority . June 25, 2008, accessed August 13, 2015 .
  40. Phil Theobald: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , September 17, 2008, accessed August 13, 2015 .
  41. Levi Buchanan: Star Wars: The Force Unleashed Review. In: IGN Entertainment . Ziff Davis , September 17, 2008, accessed August 13, 2015 .
  42. a b Matthias Grimm: Star Wars: The Force Unleashed - The Star Wars saga continues: In an interview, developer Cameron Suey revealed new secrets to us. In: Gamona . May 18, 2008, accessed August 13, 2015 .
  43. Tor Thorsen: GDC '08: LucasArts prioritizing PS3 dev, unleashing Force. In: GameSpot . CBS Corporation , February 22, 2008, accessed August 13, 2015 .
  44. Tim Hopmann: Star Wars: The Force Unleashed. In: Eurogamer . Gamer Network , March 9, 2007; accessed August 13, 2015 .
  45. a b Patrick Kolan: Star Wars: The Force Unleashed First Look. In: IGN Entertainment . Ziff Davis , March 7, 2007, accessed August 13, 2015 .
  46. a b Patrick Joynt: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , March 8, 2007, accessed August 13, 2015 .
  47. a b Frank Digiacomo: The Game Has Changed. In: Vanity Fair . Retrieved August 13, 2015 .
  48. Keith Stuart: Star Wars, Sam Witwer, and the art of video game acting. In: The Guardian . October 7, 2010, accessed August 13, 2015 .
  49. Ellen Wolf: 'Star Wars: The Force Unleashed' - LucasArts Goes Next-Gen. In: Animation World Network . August 29, 2008, accessed August 13, 2015 .
  50. Elena Balan: "Cell Weaver" Mobile Phone Technology Introduced. In: Softpedia . June 19, 2007, accessed August 13, 2015 .
  51. ^ Nokia Mobile Gaming N-Gage to get Star Wars: The Force Unleashed. In: Phonesreviews . December 7, 2007, accessed August 13, 2015 .
  52. Mike Fahey: The Force Unleashed On Everything Mobile. In: Kotaku . September 29, 2008, accessed September 28, 2015 .
  53. John Walker: LucasArts On Star Wars And PC Development. In: Rock, Paper, Shotgun . May 12, 2008, accessed August 13, 2015 .
  54. Alec Meer: NonScoop: The Force Unleashed Not Coming To PC. In: Rock, Paper, Shotgun . September 8, 2008, accessed August 13, 2015 .
  55. Wesley Yin-Poole: Force Unleashed dev reacts to PC gamer outcry. In: Videogamer . September 12, 2008, accessed August 13, 2015 .
  56. Star Wars Republic Commando Designer Diary 5 - Combat Audio. In: GameSpot . CBS Corporation , February 11, 2005, accessed August 13, 2015 .
  57. a b Star Wars: The Force Unleashed - Orchestra Recording Session at Skywalker Sound. (No longer available online.) In: Music4Games . April 14, 2008, archived from the original on April 22, 2008 ; accessed on August 13, 2015 .
  58. ^ Christopher Coleman: The Force Unleashed by Mark Griskey. In: Track Sounds . Retrieved August 13, 2015 .
  59. A Force Unleashed Interview With LucasArts' Haden Blackman. Retrieved August 13, 2015 .
  60. Stephany Nunneley: LucasArts and ActiBlizz renew publishing deal. In: VG247 . March 6, 2009, accessed September 28, 2015 .
  61. Ryan Geddes: New Content Coming to Force Unleashed. In: IGN Entertainment . Ziff Davis , September 30, 2008, accessed August 13, 2015 .
  62. Erik Brudvig: Star Wars Costumes Unleashed. In: IGN Entertainment . Ziff Davis , November 14, 2008, accessed August 13, 2015 .
  63. ^ Brian Crecente: New Campaign, Characters Coming to The Force Unleashed. In: Kotaku . Gawker Media , September 30, 2008, accessed August 13, 2015 .
  64. Erik Brudvig: The Force Unleashes More DLC. In: IGN Entertainment . Ziff Davis , December 4, 2008, accessed August 13, 2015 .
  65. Kat Billey: Star Wars: The Force Unleashed Coming To PC And Mac. (No longer available online.) In: 1UP . Ziff Davis , July 24, 2009; archived from the original on November 8, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  66. Michael McWerthor: Star Wars: The Force Unleashed Expands With New DLC, Ultimate Sith Edition. In: Kotaku . Gawker Media , July 24, 2009, accessed August 13, 2015 .
  67. Kevin VanOrd: Star Wars: The Force Unleashed Tatooine Mission Pack Review. In: GameSpot . CBS Corporation , September 25, 2009, accessed August 13, 2015 .
  68. Shaun McInnis: Star Wars: The Force Unleashed DLC Hands-On. In: GameSpot . CBS Corporation , August 18, 2009, accessed August 13, 2015 .
  69. ^ Greg Miller: SDCC 09: Star Wars: The Force Unleashed DLC and the Ultimate Sith Edition. In: IGN Entertainment . Ziff Davis , July 24, 2009, accessed August 13, 2015 .
  70. Tor Thorsen: Force Unleashed unleashing more DLC, Sith Edition for PC, PS3, 360. In: GameSpot . CBS Corporation , July 24, 2009, accessed August 13, 2015 .
  71. Frank Moers: Star Wars The Force Unleashed: Ultimate Sith Edition - Star Wars: The Force Unleashed appears for the home PC. In: PC Games . Computec Media Group , July 25, 2009, accessed August 13, 2015 .
  72. a b c Chris Roper: Star Wars: The Force Unleashed - Ultimate Sith Edition Review. In: IGN Entertainment . Ziff Davis , November 2, 2009, accessed August 13, 2015 .
  73. Tor Thorsen: Force Unleashed sells 1.5M in first week. In: GameSpot . CBS Corporation , September 23, 2008, accessed August 13, 2015 .
  74. a b The Force Unleashed on 5.7 million. In: GameSpot . CBS Corporation , February 12, 2009, accessed August 13, 2015 .
  75. a b Global game software sees slight hike in Q3. In: GameSpot . CBS Corporation , November 11, 2008, accessed August 13, 2015 .
  76. Tor Thorsen: NPD: US game sales slip 7 percent in Sept. In: GameSpot . CBS Corporation , August 13, 2015, accessed August 13, 2015 .
  77. Guy Cocker: FIFA 09 scores number one in UK chart. In: GameSpot . CBS Corporation , October 7, 2008, accessed August 13, 2015 .
  78. James Kozanecki: Aussie game charts: September 15-21. In: GameSpot . CBS Corporation , September 24, 2008, accessed August 13, 2015 .
  79. Tor Thorsen: Force Unleashed unleashing more DLC, Sith Edition for PC, PS3, 360. In: GameSpot . CBS Corporation , July 24, 2009, accessed August 13, 2015 .
  80. Force Unleashed sells 7 million, Hoth DLC arrives. In: GameSpot . CBS Corporation , February 19, 2010, accessed August 13, 2015 .
  81. Star Wars: The Force Unleashed (Xbox 360). In: VGChartz . August 1, 2015, accessed September 30, 2015 .
  82. Star Wars: The Force Unleashed (PlayStation 3). In: VGChartz . Retrieved September 30, 2015 .
  83. Star Wars: The Force Unleashed (Wii). In: VGChartz . August 1, 2015, accessed September 30, 2015 .
  84. Star Wars: The Force Unleashed (PlayStation 2). In: VGChartz . August 1, 2015, accessed September 30, 2015 .
  85. Star Wars: The Force Unleashed (PlayStation Portable). In: VGChartz . August 1, 2015, accessed September 30, 2015 .
  86. Star Wars: The Force Unleashed (Nintendo DS). In: VGChartz . August 1, 2015, accessed September 30, 2015 .
  87. Jason Ocampo: Star Wars: The Force Unleashed Updated Impressions - Gameplay, Graphics, Story. In: GameSpot . CBS Corporation , January 25, 2008, accessed August 13, 2015 .
  88. IGN's PlayStation 3 Best of E3 2008 Awards. In: IGN Entertainment . Ziff Davis , July 25, 2008, accessed August 13, 2015 .
  89. a b Meta evaluation Star Wars: The Force Unleashed (Xbox 360). In: Metacritic . CBS Corporation , accessed August 13, 2015 .
  90. a b Meta ranking Star Wars: The Force Unleashed (PlayStation 3). In: Metacritic . CBS Corporation , accessed August 13, 2015 .
  91. a b Meta ranking Star Wars: The Force Unleashed (PlayStation 2). In: Metacritic . CBS Corporation , accessed August 13, 2015 .
  92. a b Meta ranking Star Wars: The Force Unleashed - Ultimate Sith Edition (Windows). In: Metacritic . CBS Corporation , accessed August 13, 2015 .
  93. a b Meta-evaluation Star Wars: The Force Unleashed (Wii). In: Metacritic . CBS Corporation , accessed August 13, 2015 .
  94. Robert Horn: Star Wars: The Force Unleashed - Ultimate Sith Edition Test. In: PC Games . Computec Media Group , November 27, 2009, accessed August 13, 2015 .
  95. Fabian Siegismund: Lightsaber-knocking with a great story. In: GameStar . International Data Group , November 25, 2009, accessed August 13, 2015 .
  96. a b c d e Chris Roper: Star Wars: The Force Unleashed Review. In: IGN Entertainment . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  97. a b c Chris Roper: Star Wars: The Force Unleashed Review. In: IGN Entertainment . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  98. a b c Kalle Max Hofmann: Star Wars: The Force Unleashed Ultimate Sith Edition. In: Gamereactor . November 27, 2009, accessed August 13, 2015 .
  99. a b c Johnny Minkley: Star Wars: The Force Unleashed. In: Eurogamer . Gamer Network , September 15, 2008, accessed August 13, 2015 .
  100. a b Jonas Mäki: Star Wars: The Force Unleashed. In: Gamereactor . September 15, 2009, accessed August 13, 2015 (Swedish).
  101. Benjamin Jakobs: Star Wars: The Force Unleashed. In: Eurogamer . Gamer Network , September 19, 2008, accessed August 13, 2015 .
  102. a b c d Benjamin Jakobs: Star Wars: The Force Unleashed. In: Eurogamer . Gamer Network , February 12, 2008, accessed August 13, 2015 .
  103. Kevin VanOrd: Star Wars: The Force Unleashed Review. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  104. Kevin VanOrd: Star Wars: The Force Unleashed Review. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  105. a b Kevin VanOrd: Star Wars The Force Unleashed: Ultimate Sith Edition Review. In: GameSpot . CBS Corporation , November 5, 2009, accessed August 13, 2015 .
  106. ^ Meta-rating "The Force Unleashed" (Xbox 360). In: GameRankings . CBS Corporation , accessed August 13, 2015 .
  107. ^ Meta-rating "The Force Unleashed" (PlayStation 2). In: GameRankings . CBS Corporation , accessed August 13, 2015 .
  108. Meta-rating “The Force Unleashed” (PlayStation 3). In: GameRankings . CBS Corporation , accessed August 13, 2015 .
  109. ^ Meta-evaluation "The Force Unleashed: Ultimate Sith Edition" (Windows). In: GameRankings . CBS Corporation , accessed August 13, 2015 .
  110. ^ Meta-evaluation “The Force Unleashed” (Wii). In: GameRankings . CBS Corporation , accessed August 13, 2015 .
  111. Kevin VanOrd: Star Wars: The Force Unleashed Review. In: GameSpot . CBS Corporation , September 15, 2008, accessed August 13, 2015 .
  112. a b c Giancarlo Varanini: Star Wars: The Force Unleashed Review. (No longer available online.) In: 1UP . Ziff Davis , September 15, 2008; archived from the original on November 8, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  113. Sterling McGarvey: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  114. Phil Theobald: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  115. Official Nintendo Magazine 10/2008, p. 84.
  116. Nintendo Power 10/2008, p. 88.
  117. Mike Nelson: Star Wars: The Force Unleashed Review. (No longer available online.) In: 1UP . Ziff Davis , September 17, 2008; archived from the original on November 8, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  118. Playstation: The Official Magazine 10/200, p. 74.
  119. Electronic Gaming Monthly 10/2008, p. 82.
  120. Official Xbox Magazine 10/2008, p. 74.
  121. ^ Paul Kautz: Test: Star Wars: The Force Unleashed. In: 4Players . 4Players , October 1, 2008, accessed August 13, 2015 .
  122. Meta-rating Star Wars: The Force Unleashed (PlayStation Portable). In: Metacritic . CBS Corporation , accessed September 28, 2015 .
  123. Meta-evaluation Star Wars: The Force Unleashed (Nintendo DS). In: Metacritic . CBS Corporation , accessed September 28, 2015 .
  124. Played: Star Wars - Force Unleashed. In: Der Spiegel . October 17, 2008, accessed August 13, 2015 .
  125. Brian Crecente: The Force Unleashed Review: As If Millions of Star Wars Fans Suddenly Cried Out. In: Kotaku . Gawker Media , September 16, 2008, accessed August 13, 2015 .
  126. ^ Jesse Schedeen: Players Wanted: Ultimate Fighting Game, Part 2. In: IGN Entertainment . Ziff Davis , October 15, 2008, accessed August 13, 2015 .
  127. Jesse Schedeen: Soulcalibur: Top Bonus Characters. In: IGN Entertainment . Ziff Davis , July 31, 2008, accessed August 13, 2015 .
  128. David Meikleham: 9 half-assed game character designs. In: Gamesradar . July 9, 2010, accessed August 13, 2015 .
  129. Locke Webster: Top 11 Celebrity Voice Actors in Games. (No longer available online.) In: UGO Networks . Ziff Davis , archived from the original on February 27, 2009 ; accessed on August 13, 2015 .
  130. Phil Theobald: Star Wars: The Force Unleashed. In: GameSpy . Ziff Davis , September 17, 2008, accessed September 28, 2015 .
  131. Chris Roper: Star Wars: The Force Unleashed Review. In: IGN Entertainment . Ziff Davis , September 15, 2008, accessed August 13, 2015 .
  132. From the console to the PC: ten games that were implemented carelessly. In: PC Games . Computec Media Group , March 7, 2010, accessed August 13, 2015 .
  133. ^ Lev Grossman: The Top 10 Everything of 2008. In: Time . November 3, 2008, accessed August 13, 2015 .
  134. ^ Steve Watts: The Force Unleashed Wins Writers Guild Award. (No longer available online.) In: 1UP . Ziff Davis , February 9, 2009; archived from the original on November 8, 2015 ; accessed on August 13, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  135. Tobias Ritter: Age of Conan: Hyborian Adventures: Age of Conan: Best Game Soundtrack 2008. In: Buffed . February 19, 2009, accessed August 13, 2015 .
  136. Jeff Jensen: Games: Best & worst of 2008. In: Entertainment Weekly . December 24, 2008, accessed August 13, 2015 .
  137. Gametrailers GOTY Awards 08. (No longer available online.) In: GameTrailers . December 25, 2008, archived from the original on January 11, 2009 ; accessed on August 13, 2015 .
  138. Patrick Kolan: The Force Unleashed Gets Author. In: IGN Entertainment . Ziff Davis , March 5, 2007, accessed August 13, 2015 .
  139. Dermot McEvoy, Michael Coffey: Bestselling Books 2009: Hardcover Old and New. March 23, 2009, accessed August 13, 2015 .
  140. Best Sellers Hardcover Fiction. In: New York Times . September 26, 2008, accessed August 13, 2015 .
  141. Jesse Schedeen: Star Wars: The Force Unleashed TPB Review. In: IGN Entertainment . Ziff Davis , September 12, 2008, accessed August 6, 2015 .
  142. Michael Thompson: Review: The Force Unleashed graphic novel. In: Arstechnica . Condé Nast Verlag , September 4, 2008, accessed on August 13, 2015 (English).
  143. Spotlight: Books of August 2008. August 1, 2008, accessed on August 13, 2015 (English).
  144. Peter Smits: Star Wars: The Force Unleashed 2 - Announcement: But no Battlefront 3 . In: GameStar . International Data Group , December 13, 2009, accessed August 13, 2015 .
  145. Richard Walker: Star Wars: The Force Unleashed 2 - release date . In: Xbox360 Achievements . May 4, 2010, accessed August 13, 2015 .
  146. a b Anthony Gallegos: Star Wars: The Force Unleashed 2 Review. In: IGN Entertainment . Ziff Davis , November 3, 2010, accessed August 13, 2015 .
  147. Lucas M. Thomas: Star Wars: The Force Unleashed II Review. In: IGN Entertainment . Ziff Davis , November 3, 2010, accessed August 13, 2015 .
  148. a b Joseph Szadkowski: Star Wars: Force Unleashed II review. In: Washington Post . November 6, 2010, accessed August 13, 2015 .
  149. Roland Nicolai, Björn Plantholt: Star Wars: The Force Unleashed 2 (PS3) - Test. In: Looki . Retrieved August 13, 2015 .
This article was added to the list of excellent articles on October 22, 2015 in this version .