Firemonkeys Studios: Difference between revisions
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{{Short description|Australian video game developer}} |
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| foundation = {{Start date and age|df=yes|2012|07}} |
| foundation = {{Start date and age|df=yes|2012|07}} |
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| location = [[Melbourne, Australia]] |
| location = [[Melbourne, Australia]] |
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| predecessors = {{Unbulleted list|Firemint| |
| predecessors = {{Unbulleted list|Firemint|IronMonkey Studios}} |
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| key_people = Robert Murray |
| key_people = Robert Murray |
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| industry = [[Video game industry|Video games]] |
| industry = [[Video game industry|Video games]] |
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| products = [[Real Racing|''Real Racing'' series]]<br>[[Flight Control (video game)|''Flight Control'' series]] |
| products = [[Real Racing (video game)|''Real Racing'' series]]<br>[[Flight Control (video game)|''Flight Control'' series]] |
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| revenue = |
| revenue = |
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| operating_income = |
| operating_income = |
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| parent = [[Electronic Arts]] |
| parent = [[Electronic Arts]] |
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| subsid = |
| subsid = |
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| homepage = {{URL| |
| homepage = {{URL|https://www.ea.com/ea-studios/firemonkeys}} |
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| footnotes = |
| footnotes = |
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}} |
}} |
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'''Firemonkeys Studios''' is an Australian [[video game |
'''Firemonkeys Studios''' is an Australian [[video game developer]] and [[video game publisher|publisher]] of [[video game]]s, based in [[Melbourne]], [[Victoria, Australia|Victoria]]. In May 2011, [[Electronic Arts]] announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.<ref>{{cite web |url=http://www.smh.com.au/small-business/startup/hightech-aussie-lands-multimilliondollar-deal-20110504-1e7vd.html/ |title=High-tech Aussie lands multimillion-dollar deal |date=4 May 2011 |access-date=2011-05-04 |work=[[The Sydney Morning Herald]]|first=Asher |last=Moses }}</ref> In January 2011, Firemint acquired fellow Australian video game developer [[Infinite Interactive]], best known for the ''[[Puzzle Quest]]'' series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'' and ''[[Real Racing 3]]'', are released with the new company name.<ref>{{cite web |url=http://firemint.com/2012/announcing-firemonkeys/ |archive-url=https://web.archive.org/web/20120730014013/http://firemint.com/2012/announcing-firemonkeys/ |url-status=dead |archive-date=30 July 2012 |title=IronMonkey and Firemint become Firemonkeys |date=24 July 2012 |access-date=2013-04-29 }}</ref> |
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In January 2011, Firemint acquired fellow Australian video game developer [[Infinite Interactive]], best known for the ''[[Puzzle Quest]]'' series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'' and ''[[Real Racing 3]]'', are released with the new company name.<ref>{{cite web |url=http://firemint.com/2012/announcing-firemonkeys/ |archive-url=https://web.archive.org/web/20120730014013/http://firemint.com/2012/announcing-firemonkeys/ |url-status=dead |archive-date=30 July 2012 |title=IronMonkey and Firemint become Firemonkeys |date=24 July 2012 |accessdate=2013-04-29 }}</ref> |
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⚫ | Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the [[iOS (Apple)|iOS]] platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of EA will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.<ref>{{cite web |url=http://www.smartcompany.com.au/buy-or-sell-a-business/20110504-melbourne-game-studio-firemint-acquired-by-electronic-arts.html |title=Melbourne game studio Firemint acquired by Electronic Arts |access-date=2012-05-04 |url-status=dead |archive-url=https://web.archive.org/web/20120414042451/http://www.smartcompany.com.au/buy-or-sell-a-business/20110504-melbourne-game-studio-firemint-acquired-by-electronic-arts.html |archive-date=14 April 2012}}</ref> |
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== |
===Layoffs=== |
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⚫ | In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys' 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.<ref>{{cite news |title=EA's Australian Studio Hit By Massive Layoffs |url=https://www.kotaku.com.au/2019/02/eas-australian-studio-hit-by-massive-layoffs/ |access-date=26 February 2019 |work=Kotaku Australia |publisher=Kotaku |date=22 February 2019 |language=en}}</ref> |
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[[File:Firemint.gif|thumb|right|Former logo as Firemint]] |
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⚫ | Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.<ref>{{cite web|title=Firemint Wins Australian Export Award|url=http://www.austrade.gov.au/Firemint-Wins-Australian-Export-Award/default.aspx|work=Austrade Media Release}}</ref> |
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In June 2023, Electronic Arts announced that a majority of the Firemonkeys staff would be laid off, to focus the studio more on ''[[The Sims FreePlay]]'', as part of the company's restructuring. Development for the racing titles ''[[Real Racing 3]]'' and ''[[Need for Speed: No Limits]]'' would be shifted to Slingshot Games in India, following the completion of two limited filler updates on the said racing games.<ref>{{cite news |title=EA’s Firemonkeys Studio Hit With Massive Layoffs, Titles In Development Cancelled |url=https://www.kotaku.com.au/2023/06/eas-firemonkeys-studio-hit-with-massive-layoffs/ |access-date=24 September 2023 |work=Kotaku Australia |publisher=Kotaku |date=2 June 2023 |language=en}}</ref> |
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==Games== |
==Games== |
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Firemint have produced a number of different games for different platforms and different |
Firemint have produced a number of different games for different platforms and different publishers, starting with ''[[Nicktoons Racing]]'' in 2002 for the [[Game Boy Advance]]. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn't until early 2008, however, with the release of the [[Apple Inc.|Apple]] [[iPhone]] in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, ''Flight Control'' and ''Real Racing''. These games went on to achieve great success with the subsequent release of two sequels each, ''Flight Control HD'' in 2010, ''Flight Control Rocket'' in 2012, ''[[Real Racing 2]]'' was released in 2010 and ''[[Real Racing 3]]'' in 2013.<ref>{{cite web|title=firemint projects|url=http://www.firemint.com/projects.htm|url-status=dead|archive-url=https://web.archive.org/web/20090308095216/http://www.firemint.com/projects.htm|archive-date=8 March 2009|access-date=12 June 2009}}</ref> |
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⚫ | |||
⚫ | Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the [[iOS (Apple)|iOS]] platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of |
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===Layoffs=== |
|||
⚫ | In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.<ref>{{cite news |title=EA's Australian Studio Hit By Massive Layoffs |url=https://www.kotaku.com.au/2019/02/eas-australian-studio-hit-by-massive-layoffs/ | |
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===Released=== |
===Released=== |
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! Platform |
! Platform |
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! Release date |
! Release date |
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| March 2018 |
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|- |
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| ''[[Need for Speed: No Limits]]'' |
| ''[[Need for Speed: No Limits]]'' |
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| [[iOS]] / [[Android (operating system)|Android]] |
| [[iOS]] / [[Android (operating system)|Android]] |
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| February 2013 |
| February 2013 |
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|- |
|- |
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| ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'' |
| ''[[Need for Speed: Most Wanted (2012 video game)|Need for Speed: Most Wanted]]'' |
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| [[iOS]] / [[Windows Phone]] |
| [[iOS]] / [[Windows Phone]] |
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| March 2012 |
| March 2012 |
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|- |
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| ''[[Mass Effect Infiltrator]]'' |
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| [[iOS]] / [[Android (operating system)|Android]] / [[BlackBerry 10]] / [[Windows Phone]] |
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|- |
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| ''[[The Sims FreePlay]]'' |
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| [[iOS]] / [[Android (operating system)|Android]] / [[Kindle Fire]] / [[BlackBerry 10]] / [[Windows Phone]] |
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| December 2011 |
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|- |
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| ''[[Spy Mouse]]'' |
| ''[[Spy Mouse]]'' |
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| [[iOS]] / [[Android (operating system)|Android]] |
| [[iOS]] / [[Android (operating system)|Android]] |
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| August 2011 |
| August 2011 |
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|- |
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| ''[[Dead Space (mobile game)|Dead Space]]'' |
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| [[iOS]] / [[Android (operating system)|Android]] |
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| January 2011 |
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|- |
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| ''[[Real Racing 2]]'' |
| ''[[Real Racing 2]]'' |
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| [[PlayStation 3]] / [[PlayStation Network]] |
| [[PlayStation 3]] / [[PlayStation Network]] |
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| September 2010 |
| September 2010 |
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|- |
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| ''[[Mirror's Edge (2010 video game)|Mirror's Edge]]'' |
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| [[iOS]] / [[Windows Phone]] |
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| April 2010 |
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|- |
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| ''[[Flight Control (video game)|Flight Control]]'' |
| ''[[Flight Control (video game)|Flight Control]]'' |
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| August 2006 |
| August 2006 |
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|- |
|- |
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| '' |
| ''Socceroos: Path to Glory'' |
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| [[Mobile computing|Mobile]] |
| [[Mobile computing|Mobile]] |
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| June 2006 |
| June 2006 |
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| March 2006 |
| March 2006 |
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|- |
|- |
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| ''Snood 2: On Vacation'' |
| ''[[Snood 2: On Vacation]]'' |
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| [[Mobile computing|Mobile]] |
| [[Mobile computing|Mobile]] |
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| August 2005 |
| August 2005 |
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| June 2002 |
| June 2002 |
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|} |
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==Awards== |
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⚫ | Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.<ref>{{cite web|title=Firemint Wins Australian Export Award|url=http://www.austrade.gov.au/Firemint-Wins-Australian-Export-Award/default.aspx|work=Austrade Media Release}}</ref> |
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==References== |
==References== |
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==External links== |
==External links== |
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*{{Official website| |
*{{Official website|https://www.ea.com/ea-studios/firemonkeys}} |
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{{Electronic Arts}} |
{{Electronic Arts}} |
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{{The Sims}} |
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{{Need for Speed}} |
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[[Category:Australian companies established in 1999]] |
[[Category:Australian companies established in 1999]] |
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[[Category:2011 mergers and acquisitions]] |
[[Category:2011 mergers and acquisitions]] |
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[[Category:Electronic Arts]] |
[[Category:Electronic Arts subsidiaries]] |
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[[Category:Video game companies established in 1999]] |
[[Category:Video game companies established in 1999]] |
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[[Category:Video game companies of Australia]] |
[[Category:Video game companies of Australia]] |
Latest revision as of 05:13, 11 March 2024
Company type | Subsidiary |
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Industry | Video games |
Predecessors |
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Founded | July 2012 |
Headquarters | Melbourne, Australia |
Key people | Robert Murray |
Products | Real Racing series Flight Control series |
Number of employees | 170[1] |
Parent | Electronic Arts |
Website | www |
Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.[2] In January 2011, Firemint acquired fellow Australian video game developer Infinite Interactive, best known for the Puzzle Quest series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including Need for Speed: Most Wanted and Real Racing 3, are released with the new company name.[3]
Acquisition[edit]
Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of EA will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.[4]
Layoffs[edit]
In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys' 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.[5]
In June 2023, Electronic Arts announced that a majority of the Firemonkeys staff would be laid off, to focus the studio more on The Sims FreePlay, as part of the company's restructuring. Development for the racing titles Real Racing 3 and Need for Speed: No Limits would be shifted to Slingshot Games in India, following the completion of two limited filler updates on the said racing games.[6]
Games[edit]
Firemint have produced a number of different games for different platforms and different publishers, starting with Nicktoons Racing in 2002 for the Game Boy Advance. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn't until early 2008, however, with the release of the Apple iPhone in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, Flight Control and Real Racing. These games went on to achieve great success with the subsequent release of two sequels each, Flight Control HD in 2010, Flight Control Rocket in 2012, Real Racing 2 was released in 2010 and Real Racing 3 in 2013.[7]
Released[edit]
Awards[edit]
Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.[8]
References[edit]
- ^ "New Headquarters Takes Victoria's Digital Games Sector to a New Level". 15 August 2016.
- ^ Moses, Asher (4 May 2011). "High-tech Aussie lands multimillion-dollar deal". The Sydney Morning Herald. Retrieved 4 May 2011.
- ^ "IronMonkey and Firemint become Firemonkeys". 24 July 2012. Archived from the original on 30 July 2012. Retrieved 29 April 2013.
- ^ "Melbourne game studio Firemint acquired by Electronic Arts". Archived from the original on 14 April 2012. Retrieved 4 May 2012.
- ^ "EA's Australian Studio Hit By Massive Layoffs". Kotaku Australia. Kotaku. 22 February 2019. Retrieved 26 February 2019.
- ^ "EA's Firemonkeys Studio Hit With Massive Layoffs, Titles In Development Cancelled". Kotaku Australia. Kotaku. 2 June 2023. Retrieved 24 September 2023.
- ^ "firemint projects". Archived from the original on 8 March 2009. Retrieved 12 June 2009.
- ^ "Firemint Wins Australian Export Award". Austrade Media Release.