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{{otheruses4|the video game|the Megadeth song|Gears of War (song)}}
{{Short description|2006 video game}}
{{Infobox VG
{{Infobox video game
|title = Gears of War
| title = Gears of War
|image = [[Image:Gearsofwar.JPG|256px]]
| image = Gears of war cover art.jpg
| developer = [[Epic Games]]{{efn|Additional development by [[Psyonix]]. Ported to Windows by [[People Can Fly]].}}
|developer = [[Epic Games]]<br />[[People Can Fly]] (PC)<ref>[http://news.teamxbox.com/xbox/14266/Epic-Games-Acquires-Majority-Stake-in-Painkiller-Dev/ Epic Games Acquires Majority Stake in Painkiller Dev - Xbox<!-- Bot generated title -->]</ref>
|publisher = [[Microsoft Game Studios]]
| publisher = [[Microsoft Game Studios]]
|designer = [[Cliff Bleszinski]]
| producer = [[Rod Fergusson]]
| designer = [[Cliff Bleszinski]]
|composer = [[Kevin Riepl]]<br />[[Jesper Kyd]]
| programmer = Ray Davis
|picture format = [[720p]]
| artist = {{Unbulleted list|Jeremiah O'Flaherty|[[Chris Perna]]}}
|engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3.0]] with [[PhysX]]
| writer = {{Unbulleted list|Susan O'Connor|[[Eric Nylund]]}}
|version = 1.3
| composer = [[Kevin Riepl]]
|platforms = [[Xbox 360]], [[Microsoft Windows|Windows]], [[Mac OS X]]
| series = ''[[Gears of War]]''
|released =
| engine = [[Unreal Engine 3]]
'''Xbox 360'''</br>
{{vgrelease|NA=[[November 7]], [[2006]]}}
| platforms = {{Unbulleted list|[[Xbox 360]]|[[Windows]]}}
| released = '''Xbox 360'''{{Video game release|NA|November 7, 2006|EU|November 17, 2006|AU|November 23, 2006}}'''Windows'''{{Video game release|NA|November 6, 2007|EU|November 9, 2007|AU|November 15, 2007}}
{{vgrelease|EU=[[November 17]][[2006]]}}
| genre = [[Third-person shooter]]
{{vgrelease|AUS=[[November 23]][[2006]]}}
| modes = [[Single-player]], [[multiplayer]]
'''Windows'''<br />
}}
{{vgrelease|NA=[[November 6]], [[2007]]<ref name="ign pc hands on">{{cite web | url = http://pc.ign.com/articles/824/824946p1.html | title = Gears of War Hands On |date=2007-10-04 | accessdate = 2007-10-04 | first = Steve | last = Butts | publisher = IGN}}</ref>}}
{{vgrelease|EU=[[November 9]][[2007]]}}
'''Mac OS X'''<br />
{{vgrelease|NA=TBA}}
|genre = [[Third-person shooter]], [[Tactical shooter]]
|modes = [[Single player]], [[System Link]], [[multiplayer]], [[Cooperative gameplay|cooperative modes]]
|ratings = {{vgratings|ESRB=M|BBFC=18|PEGI=18+|OFLCA=MA15+|USK=Refused to give rating}}
|media = [[DVD#Dual layer recording|DVD-DL]]
|input = [[Gamepad#Xbox 360|Xbox 360 Controller]], [[Computer keyboard|keyboard]], [[Mouse (computing)|mouse]], [[gamepad]]
|}}
'''''Gears of War''''' is a tactical [[third-person shooter]] [[video game]] developed by [[Epic Games]] and published by [[Microsoft Game Studios]]. It was initially released as an exclusive title for the [[Xbox 360]] on [[November 12]] [[2006]] in [[North America]], and on [[November 17]] [[2006]] in Europe (excluding [[Germany]], where Microsoft Game Studios did not publish the game after it was denied a rating).<ref>{{cite news|title=No ''Gears of War'' release for Germany|url=http://www.gamesindustry.biz/content_page.php?aid=20475|publisher=[[GamesIndustry.biz]]|date=[[2006-10-19]]|accessdate=2006-10-19}}</ref> A ''Limited Collector's Edition'' was also released, which included a disc of bonus content and an art book titled ''Destroyed Beauty'' that detailed much of the game's [[back-story]]. A [[Microsoft Windows]] version of the game was created with additional content and released in [[North America]] on [[November 6]], [[2007]],<ref name="Gears on Windows">{{cite web | url = http://www.firingsquad.com/news/newsarticle.asp?searchid=16483 | title = E3 2007: Gears Of War PC Impressions |date=2007-07-12 | accessdate=2007-07-12 }}</ref><ref name="ign pc hands on"/> with a [[Mac OS X]] version also confirmed.<ref name="GameHead Rein Mac">{{cite web|url=http://www.gametrailers.com/player/22016.html|title=''Game Head'' video with Mark Rein confirming Gears of War and ''Unreal Tournament 3'' for Mac|accessdate=2007-07-16}}</ref>


'''''Gears of War''''' is a 2006 [[third-person shooter]] video game developed by [[Epic Games]] and published by [[Xbox Game Studios|Microsoft Game Studios]]. It is the first installment of the [[Gears of War|''Gears of War'' series]], and was initially released as an exclusive title for the [[Xbox 360]] in November 2006. A [[Microsoft Windows]] version, developed in conjunction with [[People Can Fly]], was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using [[Cover system|cover]] and strategic fire in order to win battles.
The game centers on the soldiers of [[List of Gears of War characters & adversaries#Delta Squad|Delta Squad]] as they fight to save the human inhabitants of the [[Planets in science fiction|fictional planet]] Sera from a relentless subterranean enemy known as the [[List of Gears of War characters and adversaries#Locust Horde|Locust Horde]]. The player assumes the role of [[Marcus Fenix]], a former prisoner and war-hardened soldier. The game is based on the use of cover and strategic fire for the player to advance through the scenarios; a second player can play co-operatively through the main campaign to assist. The game also features several online game modes for up to eight players.


''Gears of War'' has been highly successful since its release; it sold over three million copies in just ten weeks and was the fastest-selling video game of 2006,<ref name = GearsJuggernaut/> and was the second-most played game over [[Xbox Live]] during {{vgy|2007}}<ref>{{cite web | url = http://www.gamesindustry.biz/content_page.php?aid=31885 | title = CES 2008: Microsoft reveals Xbox Live stats| published = Games Industry | date = [[2008-01-07]] | accessdate = 2008-03-09 | first = Matt | last = Martin}}</ref> A film adaptation is currently in the works.<ref>{{cite web|url=http://www.variety.com/article/VR1117961472.html?categoryid=13&cs=1|title=www.variety.com/article/VR1117961472.html?categoryid=13&cs=1<!--INSERT TITLE-->|accessdate=2007-07-18}}</ref> The first sequel, ''[[Gears of War 2]]'', was announced on [[February 20]], [[2008]] and is currently slated to be released 7th November 2008.<ref name="Gears of War 2 coming in November">{{cite web | url =
The game was a commercial success, selling over three million copies within ten weeks of its launch. It became the fastest selling video game of 2006, the second-most played game over [[Xbox Live]] during 2007, and one of [[List of best-selling Xbox 360 video games|the best-selling Xbox 360 games]]. The game received universal acclaim for its gameplay and detailed visuals, and is considered to be [[List of video games considered the best|one of the greatest video games ever made]], winning over 30 "Game of the Year" awards in 2006 and helped popularize the use of a [[cover system]]. A remastered version, ''[[Gears of War: Ultimate Edition]]'', was developed primarily by [[The Coalition (company)|The Coalition]]. ''Ultimate Edition'' was released for the [[Xbox One]] in August 2015, and for [[Microsoft Windows]] in March 2016.
http://kotaku.com/358724/gears-of-war-2-coming-in-november | title = Gears of War 2 coming in November |date=2008-02-20 | accessdate = 2008-02-20 | first = Michael | last = McWhertor | publisher = [[Kotaku]]}}</ref>


''Gears of War'''s success led to the development of a franchise, including four sequels: ''[[Gears of War 2]]'' (2008), ''[[Gears of War 3]]'' (2011), ''[[Gears of War 4]]'' (2016), and ''[[Gears 5]]'' (2019), and two prequels, ''[[Gears of War: Judgment]]'' (2013) and ''[[Gears Tactics]]'' (2020). In addition, it has also spawned [[Gears of War#Adaptations|adaptations]] for books and comics, and a [[Gears of War#Film|film]] based on the series is currently in development.
==Story==
===Setting===
''Gears of War'' takes place on ''Sera'', a planet inhabited by humans, who have warred over a [[Phosphorescence|phosphorescent]], low-[[viscosity]] [[fluid]] known as "Imulsion" highly valued as a source of energy. Over several decades, the ''Pendulum Wars'' took place between various human countries, and ended with the ''Coalition of Ordered Governments'' (COG) taking control of the planet. The war quickly came to an end on "Emergence Day", when a ravenous force known as the ''Locust Horde'' bursts from underneath major human cities using a network of underground tunnels.


==Gameplay==
[[Image:Gow-locusts.jpg|thumb|250px|left|The [[List of Gears of War characters & adversaries|Locust Horde]] overruns Sera's population on Emergence Day.]]
{{See also|Gears of War#Gameplay|l1=Gameplay in the Gears of War series}}
The Coalition, unable to defend against the sudden attack, is routed, and the Locust Horde takes control of the majority of Sera's [[urban area|urban]], [[military]], and [[manufacturing]] centers within 24 hours. The COG orders any survivors to ''Jacinto Plateau'', a safe haven from Locust underground attacks due to the composition of the rock it is made of, and then uses [[orbital]] [[laser weapons]] in a [[scorched earth]] strategy to deny the Locust Horde its gains. The human survivors that could not make it become known as the "Stranded" and have to survive on their own. In the 14 years since "Emergence Day", the Locust continue to attack the fortified Jacinto Plateau and force the COG to turn to the infirm, the young, and the condemned to replace their dwindling numbers.<ref name="manual"/>


''Gears of War'' is a [[third-person shooter]] that places emphasis on using [[Cover system|cover]] to avoid taking damage while moving towards enemy forces. The game uses a number of weapons, but predominately featured is the [[Lancer Assault Rifle]], which has a mounted [[chainsaw]] [[bayonet]] that can deal melee damage at close range. Playable characters can carry two primary weapons, grenades, and a smaller, secondary weapon such as the Snub Pistol. Weapons are reloaded with a tap of the RB button, and a second tap within a given time (active reload) rewards the player with a damage bonus. However, failing to perform the "Active Reload" correctly will cause the gun to become momentarily jammed while the player's character fixes it. When the player takes damage, the "Crimson Omen", a red cog representing the player's health gauge, will fade into the screen, becoming more defined with larger amounts of damage. The player can seek cover to recover their health, but if they take too much damage, they will become incapacitated. Once this occurs, a skull will fill the center void of the omen. The player can then be revived by a teammate, executed by an enemy, or remain incapacitated until they "bleed out", dying from blood loss.
===Characters===
{{main|List of Gears of War characters}}
[[Image:Gow-cogs.jpg|thumb|250px|right|[[List of Gears of War characters and adversaries|Main characters]] (left to right): Baird, Cole, Marcus, and Dom]]
''Gears of War'' focuses primarily on Marcus Fenix, the main character, and Delta Squad's (consisting of Marcus Fenix, Dominic Santiago, [[List_of_Gears_of_War_characters_and_adversaries#Augustus_Cole|Augustus "Cole Train" Cole]], and [[List of Gears of War characters & adversaries#Private Damon Baird|Damon Baird]]) encounters with the Locust Horde. Players take control of Marcus Fenix, freshly rescued by Dominic Santiago from the Jacinto Maximum Security Penitentiary. When in co-op two player, the second player assumes control of Santiago. All four of the squad members are available for play during multiplayer games, along with Private Anthony Carmine, Lieutenant Minh Young Kim, and Colonel Victor Hoffman.


The game features a five-act campaign that can be played alone or cooperatively with another player. The campaign focuses on COG Army soldiers [[Marcus Fenix]] and Dominic Santiago and their efforts in the Delta Squad to wipe out the Locust forces on their planet Sera. The player is joined by AI teammates that will help fight the Locust. Certain sections of the campaign feature two paths that can be taken as selected by the first player. If there is a second player, their character will automatically take the other. The campaign can be played at three difficulty settings in the first game. From easiest to hardest, these are "Casual", "Hardcore" and "Insane". The "Insane" difficulty is unlocked once the game is beaten on either the "Casual" or "Hardcore" difficulty.<ref name="Gears of War IGN Wiki">{{cite web|url=http://www.ign.com/wikis/gears-of-war/Achievements|title=Gears of War Achievements|publisher=[[IGN]]|date=7 November 2006|access-date=2015-08-08|archive-date=2015-08-29|archive-url=https://web.archive.org/web/20150829073618/http://www.ign.com/wikis/gears-of-war/Achievements|url-status=live}}</ref>
Some of the characters received [[voice-over]]s from [[popular culture]] icons. Marcus Fenix is voiced by [[John DiMaggio]], best known as the voice of [[Bender (Futurama)|Bender]] in ''[[Futurama]]'', and Augustus "Cole Train" Cole is voiced by [[Lester Speight|Lester "The Mighty Rasta" Speight]], who plays [[Terry Tate|"Terrible" Terry Tate]], the "Pain Train", in the Office Linebacker commercials made for [[Reebok]].


Multiplayer ''Gears of War'' features up to four-on-four competitive gameplay, with teams representing the Gears or the Locust. Players must execute downed foes, otherwise these will revive after a time. In Assassination matches, the team's leader is the only one that can track the other team's leader and pick up new weapons, after which teammates can pick them up, with the goal to eliminate the foe's leader. An Xbox 360 patch added the "Annex" mode, which is similar to ''[[King of the Hill (game)|King of the Hill]]'', in which players must try to control a shifting control point for a certain amount of time to win.<ref>{{cite web |last=Miller |first=Jonathan |date=2006-10-26 |url=http://xbox360.ign.com/articles/741/741993p1.html |title=''Gears of War'' Map Quest |publisher=IGN |access-date=2006-10-28 |archive-date=2006-11-07 |archive-url=https://web.archive.org/web/20061107034922/http://xbox360.ign.com/articles/741/741993p1.html |url-status=live }}</ref> The PC version of ''Gears'' introduced "King of the Hill", a mode not present in the Xbox 360 version, which uses a fixed control point but varies the conditions on which it is controlled.<ref name="ign gears pc interview">{{cite news |first=Charles |last=Onyett |title=Gears of War interview with Lead Designer Cliff Bleszinski and Producer Rod Fergusson |date=2007-07-26 |publisher=IGN |url=http://pc.ign.com/articles/808/808367p1.html |archive-url=https://web.archive.org/web/20071011044134/http://pc.ign.com/articles/808/808367p1.html |url-status=dead |archive-date=October 11, 2007 |access-date=2007-08-09}}</ref>
===Plot===
The game’s actual plot begins fourteen years after Emergence Day. Marcus Fenix, a former COG soldier, is reinstated into the military after spending four years in prison. Dominic Santiago successfully extracts him from the prison, and takes him to meet Delta Squad. The group seeks to obtain the "resonator", a device that will map the Locust Tunnel, and later deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces. Fenix and his allies recover the device, but suffer multiple casualties in the process. Amidst the chaos, Fenix leads the remaining soldiers through the ruins of Sera, to a mining facility, and finally into the planet’s depths.


==Synopsis==
Delta Squad succeeds in detonating the resonator, but only to shortly discover that the device failed to map the entire tunnel network. Fortunately, they discover a larger map of the network that originates from Fenix’s old home, specifically his father’s laboratory. The group ventures to the Fenix estate at East Barricade Academy, encountering heavy Locust resistance. The data is collected, the group fights their way past Locust and escape a Brumak, eventually the group then boards a train carrying the Lightmass Bomb. Fenix and Santiago battle their way through the train, and defeat [[General RAAM]], before finally uploading the data. Fenix activates the bomb while Santiago escapes onto a helicopter and then, with the help of Colonel Hoffman, pulls Fenix onboard after the Bomb is activated. Fully activated, the Lightmass Bomb launches into Sera's underground, and eradicates the Locust tunnel networks. In the game's final sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the [[List of Gears of War characters and adversaries#Locust Queen (Myrrah)|Locust Queen]] promises that the Locust will keep on fighting, and will not stop.


===Setting and characters===
==Gameplay==
{{See also|Gears of War#Setting|l1=Setting of the Gears of War series}}
''Gears of War'' is a third person "over-the-shoulder" shooter. The game places emphasis on the importance of cover, and on the harder difficulty levels being exposed to enemy fire for only a couple of seconds can result in death, making cover essential. While behind cover, players can choose to aim carefully with their weapons or use blind-fire to avoid subsequent damage from showing their heads from behind cover. Players have a wide assortment of rolling and cover maneuvers at their disposal with the press of a single button. The player can perform a roadie run, or a sprint, where the camera will lower towards the ground and bob considerably, as if the camera were being held by another person running behind the player.<ref name=GamespyPreview>{{cite web | last = Tuttle | first = Will | date = [[2006-11-07]] | url = http://xbox360.gamespy.com/xbox-360/gears-of-war/707559p1.html | title = ''Gears of War'' Preview | publisher = [[GameSpy]] | accessdate 2006-11-25}}</ref>
''Gears of War'' takes place on the planet Sera. A liquid called Imulsion became a highly valued power source after a scientist discovered how to use it, and the economic shockwave led to several wars between nations. The Coalition of Ordered Governments (COG) originally existed only as an obscure world-government philosophy, but it evolved into a legitimate, though minor, political party during the 79-year-long Pendulum Wars. The soldiers of the COG are called "Gears". After "Emergence Day" (E-Day), when the Locust began their attack on humanity, the COG were the ones who took the necessary steps to ensure the survival of human civilization, instituting martial law and taking charge of the effort against the Locust. Fourteen years later, the COG is the only human government left on Sera. One year after E-Day, after losing multiple military battles to the Locust, the COG launched a Pyrrhic tactical and strategic campaign using the satellite-based [[weapon of mass destruction]] known as the "Hammer of Dawn" on human cities with extremely destructive results. The result gave the citizens of Sera three days to evacuate to the Jacinto Plateau, the only place Locust could not dig through, before going through with the attack.<ref name="Gears of War">{{cite video game|title=Gears of War|developer=[[Epic Games]]|publisher=[[Microsoft Game Studios]]|date=7 November 2006|platform=[[Xbox 360]], [[personal computer|PC]] (Microsoft Windows) |version=1.0.3340.131~1.5 }}</ref>


The game primarily focuses on [[Marcus Fenix]] ([[John DiMaggio]])<ref name="Gears of War 3 Voice Cast John DiMaggio">{{cite web|url=http://www.ign.com/articles/2008/02/29/marcus-fenix-talks-gears-of-war-2|title=Marcus Fenix Talks Gears of War 2|publisher=[[IGN]]|date=28 February 2008|first=Patrick|last=Kolan|access-date=2015-08-08|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924160206/http://www.ign.com/articles/2008/02/29/marcus-fenix-talks-gears-of-war-2|url-status=live}}</ref> and his comrades in Delta Squad: Dominic "Dom" Santiago (Carlos Ferro),<ref name="Gears of War 3 Voice Cast Carlos Ferro">{{cite web|url=http://www.destructoid.com/the-healing-power-of-gears-of-war-3-212177.phtml|title=The healing power of Gears of War 3|publisher=[[Destructoid]]|date=24 September 2011|first=Fraser|last=Brown|access-date=2015-08-08|archive-date=2015-09-06|archive-url=https://web.archive.org/web/20150906052922/http://www.destructoid.com/the-healing-power-of-gears-of-war-3-212177.phtml|url-status=live}}</ref> [[Augustus Cole]] ([[Lester Speight]]),<ref name="Gears of War 3 Voice Cast Lester Speight">{{cite web|url=http://www.gamespot.com/articles/cole-train-actor-says-he-ll-reprise-his-role-in-ne/1100-6420926/|title=Cole Train Actor Says He'll Reprise His Role in Next Gears of War|publisher=[[GameSpot]]|date=7 September 2014|first=Emanuel|last=Maiberg|access-date=2015-08-08|archive-date=2015-09-01|archive-url=https://web.archive.org/web/20150901221917/http://www.gamespot.com/articles/cole-train-actor-says-he-ll-reprise-his-role-in-ne/1100-6420926/|url-status=live}}</ref> and [[Damon Baird]] ([[Fred Tatasciore]]).<ref name="Gears of War"/> Side characters, such as Colonel Victor Hoffman, Private Anthony Carmine, Lieutenant Minh Young Kim, Lieutenant Anya Stroud, and an elderly Stranded man known as Chaps, also aid Delta Squad throughout the narrative. The game's main antagonist is General RAAM, a powerful leader of the Locust Horde's armed forces.
[[Image:Gearsofwar108.jpg|thumb|right|The game uses an ''over-the-shoulder'' camera angle when displaying the targeting reticule.]]
''Gears of War'' features a relatively small variety of [[weapon]]s compared to other shooters, following other third-person shooter weapons sets with [[assault rifle]]s, [[shotguns]], [[pistol]]s and [[sniper rifle]]s with additional melee capabilities. Notably, the "Lancer" assault rifle is equipped with a [[chainsaw]] [[bayonet]] that instantly kills a foe, while each of the other weapons can be used to bash an opponent at close range, with a heavier weapon doing more damage. There is also a more tactical, immensely powerful weapon named the Hammer of Dawn which targets areas for an orbital satellite-mounted laser to destroy. The weapon, while very powerful, can easily kill the player as well as the teammates and opponents if used carelessly and can only be used in outside spaces or spaces where the sky is visible. Both smoke and fragmentation [[grenade]]s are available to be thrown or used in melee. Single-player missions usually carry over weapons from previous missions, while multiplayer matches provide players with a smoke grenade, Lancer assault rifle, Snub pistol, and Gnasher shotgun, with more powerful weapons being scattered at strategic locations on the map, though the host can select to randomize weapon locations (in unranked player matches). Discarded and dropped weapons and ammo can be collected by the player, but the player may only carry one type of grenade, one type of [[side arm]], and two types of the remaining weapon classes at any time.


Players take control of Fenix in the campaign; while in co-op mode, the second player controls Santiago. All four Delta squad members are available for play during multiplayer games, along with Carmine, Kim, and Hoffman, in addition to various Locust characters.<ref name="Gears of War" />
A gameplay component unique to ''Gears of War'', the ''Active Reload'', entails hitting the reload button at the correct time (after the reload sequence is triggered) to speed up your reload. There are three possibilities for the result of the second tap of the reload button: perfect, good, and fail. If timed perfectly, the reload takes less than a second and any rounds refilled will momentarily have an 8% increase in damage. If timed well, the reload will simply take less time. If timed poorly, the gun will jam momentarily and the ammo screen turns red, and the reloading process will take longer than if an Active Reload was not attempted. When a gun jams, players cannot change weapons or melee, exposing themselves to several seconds of extreme vulnerability, especially when involved in close-range combat.<ref name="manual"/>


===Plot===
Instead of the health bar found in many third and first-person shooters, ''Gears of War'' uses the Crimson Omen, a [[gear|cog]] shaped icon that progressively fills in an image to indicate increased damage. If there is a faint appearance of the Omen on the screen, it indicates that the player has sustained minor wounds. When the Omen becomes more defined, it shows that the player has sustained severe wounds and should seek cover. When there is a skull inside of the symbol, the character is incapacitated; in the single-player mode, this represents player death and the player must restart from the last checkpoint, while in multiplayer (both co-op and competition modes), another team member may attempt to revive the player. A downed player in the competition mode Execution may also try to restore himself from incapacitation by rapidly pressing the (A) button for several seconds, though during this time the enemy can brutally end the player's life by using the chainsaw bayonet, smashing the player's head with the butt of a weapon, performing a "curb stomp", or taking a headshot. If the player has taken damage but is not incapacitated the damage can be healed by staying out of the line of fire for a short time, which causes the Omen to slowly fade away.<ref name="manual">''Gears of War'' game manual (2006)</ref>
The game's plot begins fourteen years after Emergence Day (E-Day), when the Locust Horde overran and killed many COG soldiers and civilians, declaring war against humanity.<ref name="Gears of War" /> Marcus Fenix, a former COG soldier, is reinstated into the military after spending four years in prison for abandoning his military post in order to make a vain attempt to save his father, Adam Fenix. Dominic "Dom" Santiago, Marcus' best friend and fellow COG, successfully extracts Fenix from the prison, and takes him to meet Delta Squad.<ref name="gamespot gameguide">{{cite web |url=http://www.gamespot.com/features/6161208/index.html |title=Gamespot Game Guide: Gears of War |publisher=[[GameSpot]] |first=Matthew |last=Rorie |access-date=2009-01-02 |url-status=dead |archive-url=https://web.archive.org/web/20081216070910/http://www.gamespot.com/features/6161208/index.html |archive-date=2008-12-16 }}</ref> The group seeks to obtain the "resonator", a device that will map "The Hollow", the caverns which the Locust inhabit<ref name="gamespot gameguide"/><ref>{{cite web|title=Torque Bow question to EPIC|author=[[Cliff Bleszinski]]|publisher=Epic Games Forums|date=2006-08-08|access-date=2007-01-07|url=http://gearsforums.epicgames.com/showpost.php?p=7826629&postcount=83|url-status=dead|archive-url=https://web.archive.org/web/20070928015130/http://gearsforums.epicgames.com/showpost.php?p=7826629&postcount=83|archive-date=2007-09-28}}</ref> and later deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces inside the Hollow. Fenix and his allies recover the device, but suffer multiple casualties in the process including Anthony Carmine and Squad leader Kim. Fleeing RAAM's forces, Fenix leads the remaining soldiers through the ruins of Ephyra to claim a "Junker" APC, drive to a mining facility, and finally into the planet's depths.<ref name="Gears of War"/><ref name="gamespot gameguide" />

The game features three difficulty modes (''Casual'', ''Hardcore'', and ''Insane'') across the five-act single player maps. There are 49 [[Xbox Live#Gamerscore|Achievements]] that shipped with the game. These achievements may be unlocked through playing single player, two-player co-op as Dominic Santiago, and ranked match games in ''Warzone'', ''Execution'', ''Assassination'', and ''Annex'' on Xbox Live. Eight new Achievements that can be earned in either Ranked or Player matches for Annex mode and the Hidden Front maps were introduced in the fourth update, bringing the total number of achievements to 57.<ref name="joystiq-4th-update"/> Achievements include performing multiple consecutive Active Reloads (referred to as "[[Zen and the Art of Motorcycle Maintenance|Zen and the Art of Reloading]]"), finding numerous "[[Dog tag (identifier)|COG tags]]" left by fallen soldiers in the single-player campaign, and healing a set number of incapacitated teammates in multiplayer matches.

===Cooperative===
[[Cooperative gameplay]] in ''Gears of War'' allows two players to play through the game from start to finish. The game offers the ability to invite players on the user's friends list and have them instantly pop in (known as "Drop in, Drop out" gameplay) the player’s game to help them out. The game chooses each player's character depending on certain factors. The first player or multiplayer game host plays as Marcus Fenix (the main character) while the second player as Dominic Santiago, Marcus' best friend.

Cooperative play differs from the single-player game in some ways. On the sections of levels that offer multiple paths, the first player chooses their own path and effectively sends the other player onto the other. Both players are separated and each tackle separate parts of the level while the players can give each other support as the paths are parallel. If either player is incapacitated while on these split paths, both characters will begin from the previous checkpoint. While outside these paths the players may revive each other and use unique flanking maneuvers impossible with the AI.

== Multiplayer ==
==== Match Types ====
The competitive multiplayer mode is team-based, supporting up to eight players (four COGs vs. four Locust) engaging in battles over [[Xbox Live]] or through [[System Link]]. While the single player and co-op limited the player to playing as Marcus or Dom, the versus mode allows play with every COG in the game, and every locust as well. In versus mode, matches consist of several rounds between one and nineteen. Each player starts each round with the same standard set of weapons, but more powerful weaponry can be found across each map to be contested by the opposing teams. The team who has won the most rounds at the end of a match wins.
There are two types of versus modes, player matches and ranked matches.
*'''Player matches''' have no effect on the ''Gears of War'' leaderboard ranks, allows users to invite friends or use split-screen mode (either two [[Gamertag#Gamertag|Gamertags]] or a Gamertag and a guest) and allows the host to swap the map's default weapons for those of their choice. By weapon swapping, what once might have been a sniper rifle could be a pair of grenades, thereby drastically changing the gameplay of the match and also allowing the option to turn on friendly fire. As of [[June 14]], [[2007]], an update containing new achievements allows the newly released achievements to be obtained in player matches.
*'''Ranked matches''' keep track of player statistics, give players a 'rank' on the ''Gears of War'' leaderboard, forbid invitations, cannot be played in split-screen mode, and can be played to receive [[Xbox 360 Achievements#Gamerscore|achievements]].


Delta Squad successfully detonates the resonator, but the device fails to map enough of the tunnel network. They discover a larger map of the network that originates from Fenix's old home, specifically his father's laboratory.<ref name="gamespot gameguide" /> The group ventures to the Fenix estate at East Barricade Academy, where Fenix originally attempted to rescue his father. When they arrive, Delta encounters heavy Locust resistance. After collecting the data, the group fights their way past Locust forces and boards a train carrying the Lightmass Bomb. Fenix and Santiago battle their way through the train, and are able to kill [[List of Gears of War characters#General RAAM|General RAAM]], before uploading the data. Fully activated, the Lightmass Bomb launches into the Hollow, and eradicates the Locust tunnel networks.<ref name="gamespot gameguide" /> In the game's final sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the [[List of Gears of War characters#Myrrah|Locust Queen]] promises that the Locust will continue to fight onward, despite their losses.
===Versus Modes===
Three versus modes were available with the original game: ''Warzone'', ''Assassination'', and ''Execution''. A fourth mode, ''Annex'', was made available as the second patch of the game.<ref>{{cite web | last = Miller | first = Jonathan | date = [[2006-10-26]] | url = http://xbox360.ign.com/articles/741/741993p1.html | title = ''Gears of War'' Map Quest | publisher = [[IGN]] | accessdate = 2006-10-28 }}</ref> Epic has announced that a new mode ''[[King of the Hill (game)|King of the Hill]]'' will be available exclusively for the PC and Macintosh versions of ''Gears of War''.<ref name="ign gears pc interview">{{cite news | first=Charles | last=Onyett | coauthors= | title=Gears of War interview with Lead Designer Cliff Bleszinski and Producer Rod Fergusson |date=2007-07-26 | publisher=IGN | url =http://pc.ign.com/articles/808/808367p1.html/ | work = | pages = | accessdate = 2007-08-09 | language = }}</ref>
*'''Warzone''' mostly follows the standard [[Deathmatch (gaming)|Team Deathmatch]] archetype, with each team trying to eliminate the other. The length of time during which a downed player can be revived before they die of blood-loss, also called the ''bleed-out'' time, can be set from 5 seconds up to 60 seconds. A post-release patch changed the maximum number of per-player revives from unlimited to two. On the third down, the player will automatically die. Dead players do not respawn until the next round.
*'''Execution''' is very similar to Warzone, except that when an opponent is down, the opposing team must terminate the downed player up close. Should the opposing team fail to destroy the downed player during the allowed time, the player will be revived and will once again become a threat. A post-release patch changed the maximum number of per-player revives from unlimited to two. On the third down, the player will automatically die. The bleed-out time is applied here by altering the amount of time before a downed person rises again without any input from the player. Dead players do not respawn until the next round.
*'''Assassination''' requires that teams focus on killing the other team's designated leader while protecting their own. If a team's leader dies, that team loses the round. As of the most present patch, players die by rules of "Warzone", while leaders die by "Execution" rules. Prior versions before the third patch had both players and leaders dying by Warzone rules, and also required the leader to pick up a weapon before a fellow teammate could use it. Dead players do not respawn until the next round.
*'''Annex''' is essentially a version of [[King of the Hill (game)|King of the Hill]], teams win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed; players do not have to stay at the point to retain ownership but only prevent the enemy from approaching the point. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. Players can be downed following "Warzone" bleed out rules, but unlike the other game play modes, any dead players will [[respawn]] simultaneously at the next respawning interval, which occurs every 15 seconds beginning at the start of the round. On [[June 14]], 2007, 8 new achievements were added to the game; 3 of which specifically concern the Annex game type.<ref>{{cite web|url=http://gearsofwar.com/News/news_6-14-+title+update.htm|title=''Gears of War'' - June 14 Title Update|accessdate=2007-07-05}}</ref>


==Development==
==Development==
===Design===
In an interview with [[Cliff Bleszinski]], lead developer for Epic Games, he cites three games that were the primary influences in the game's design including the third person perspective from ''[[Resident Evil 4]]'' and the tactical-cover system from ''[[kill.switch]]'';<ref>{{cite web|url=http://www.gamespot.com/news/6167213.html?action=convert&om_clk=latestnews&tag=latestnews;title;0|title=GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel|accessdate=2007-07-05}}</ref> Bleszinski also cited ''[[Bionic Commando]]''{{'}}s influence on the cover system, equating the actions of moving from cover to cover as similar to the action of swinging from platform to platform in the latter game. These design choices reflect themselves in the gameplay, as ''Gears of War'' focuses mainly on sound team-based and cover-dependent [[Military tactics|tactic]]s with limited weapons rather than brute force.
The first concept for the game was conceived around the years 2000 and 2001 as ''Unreal Warfare'', which was much closer to the multiplayer-driven ''[[Unreal (1998 video game)|Unreal]]'' series than the game that would eventually become ''Gears of War''. The original concept for the game featured character classes and mechs, being played in a closed arena against other players or bots. The game was put on standby as Epic focused on the ''[[Unreal (video game series)|Unreal Tournament]]'' series, and when the team went back to it, the industry had shifted towards single-player games and the aim of the game was changed.<ref>{{cite web|url=http://www.gamespot.com/articles/gears-of-war-originally-conceived-as-a-battlefield/1100-6421838/|title=Gears of War Originally Conceived as a Battlefield-Style, Class-Based Shooter|publisher=Gamespot|date=2014-08-20|access-date=2014-08-20|archive-date=2014-08-23|archive-url=https://web.archive.org/web/20140823180815/http://www.gamespot.com/articles/gears-of-war-originally-conceived-as-a-battlefield/1100-6421838/|url-status=live}}</ref>
[[File:Cliffy B and Boss Key at GDC 2016 (25846174186) (cropped).jpg|thumb|294x294px|[[Cliff Bleszinski]] served as the lead designer on ''Gears of War.'']]
According to [[Rod Fergusson]], the game was at one point intended to be a horror game influenced by ''[[Band of Brothers (TV miniseries)|Band of Brothers]]'', ''[[Resident Evil 4]]'' and ''[[Kill Switch (video game)|Kill Switch]]''. A romance subplot was considered for the game but was eventually dropped.<ref>{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/09/06/gears-of-war-39-s-rod-fergusson-on-the-franchise-39-s-past-and-his-optimism-for-the-future.aspx|title=Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future|last=Hilliard|first=Kyle|date=6 September 2014|magazine=[[Game Informer]]|publisher=[[GameStop]]|access-date=7 September 2014|archive-date=9 September 2014|archive-url=https://web.archive.org/web/20140909234045/http://www.gameinformer.com/b/features/archive/2014/09/06/gears-of-war-39-s-rod-fergusson-on-the-franchise-39-s-past-and-his-optimism-for-the-future.aspx|url-status=live}}</ref> In an interview with [[Cliff Bleszinski]], lead developer for Epic Games, he cites three games that were the primary influences in the game's design, including the pacing and over-the-shoulder third-person perspective from ''Resident Evil 4'' and the [[Cover system|tactical-cover system]] from ''Kill Switch''; Bleszinski also cited ''[[Bionic Commando (Nintendo Entertainment System)|Bionic Commando]]''{{'}}s influence on the cover system, equating the actions of moving from cover to cover as similar to the action of swinging from platform to platform in the latter game.<ref>{{cite web |url=http://www.gamespot.com/news/6167213.html|archive-url=https://web.archive.org/web/20070313122122/http://www.gamespot.com/news/6167213.html |url-status=dead |archive-date=2007-03-13 |first=Tor |last=Thorsen |title=GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel |date=2007-03-10 |access-date=2007-07-05}}</ref> These design choices reflect themselves in the gameplay, as ''Gears of War'' focuses mainly on squad team-based and cover-dependent [[Military tactics|tactics]] with limited weapons rather than brute force. Bleszinski also cited the influence of ''[[The Legend of Zelda]]'', including its storytelling and world-building elements, acquiring and mastering of tools, and underground environments.<ref>{{Cite web|url=http://www.gamespot.com/articles/the-legacy-of-zelda/1100-6434921/|title=The Legacy of Zelda|access-date=2016-07-12|archive-date=2021-10-24|archive-url=https://web.archive.org/web/20211024135923/https://www.gamespot.com/articles/the-legacy-of-zelda/1100-6434921/|url-status=live}}</ref> The game's title itself is a homage to ''[[Metal Gear]]'', an early formative influence on Bleszinski.<ref>{{cite web |url=http://www.dualshocknexus.com/2012/09/hideo-kojimas-huge-influence-on-cliffy-b.html |title=DualShock Nexus: Hideo Kojima's Huge Influence on Cliffy B |access-date=2016-07-12 |url-status=dead |archive-url=https://web.archive.org/web/20160815013520/http://www.dualshocknexus.com/2012/09/hideo-kojimas-huge-influence-on-cliffy-b.html |archive-date=2016-08-15 }}</ref> The total cost of development was [[United States Dollar|$]]10 million, according to Epic's Mark Rein, and 20 to 30 people were involved with the development at any time.<ref name="gwn costs">{{cite web |url=http://consoles.gwn.com/news/story.php/id/10481/Gears_of_War_Development_Costs_Around_10_Million.html|archive-url=https://web.archive.org/web/20080305133441/http://consoles.gwn.com/news/story.php/id/10481/Gears_of_War_Development_Costs_Around_10_Million.html|url-status=dead|archive-date=2008-03-05|title=Gears of War Development Costs "Around $10 Million" |date=2006-10-07 |access-date=2008-03-24 |publisher=Gameworld Network}}</ref> However, these figures do not include the proprietary [[Unreal Engine 3]].<ref name="gwn costs" />


''Gears of War'' was first shown as an unnamed exclusive for the Xbox 360 in a behind-closed-doors presentation by Epic Games at the 2005 [[Game Developers Conference]].<ref name="Takahashi 2006 288">{{cite book |last=Takahashi |first=Dean |date=2006 |title=The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console |publisher=SpiderWorks |page=288 |isbn=0-9777842-1-5}}</ref> The demo was presented as a technology showcase for Unreal Engine 3 that would run on the [[Xenon (processor)|Xenon]] processor at the center of the new Xbox. It showcased a group of human soldiers patrolling a city at night that fell under ambush. The demo was noted for its overall realism, suspense, and visual clarity, helping to reinforce the argument advanced by Epic Games' founder [[Tim Sweeney (game developer)|Tim Sweeney]] for Microsoft to double the memory in the Xbox 360 from the planned 256 MB to 512 MB. This decision that would ultimately cost Microsoft tens of millions of dollars and restrict the number of Xbox 360 consoles available at launch, but allowed ''Gears of War'' and many other Xbox 360 games to run at 720p resolution.<ref name="Takahashi 2006 288"/><ref>{{cite web | url = https://www.eurogamer.net/articles/news241006gears | title = Gears cost MS a billion dollars | first = Tom | last = Bramwell | date = October 24, 2006 | access-date = February 8, 2020 | work = [[Eurogamer]] | archive-date = November 7, 2020 | archive-url = https://web.archive.org/web/20201107231707/https://www.eurogamer.net/articles/news241006gears | url-status = live }}</ref>
The total cost of development was [[USD|$]]10 million, according to Epic's Mark Rein, and only 20 to 30 people were involved with the development at any time.<ref name="gwn costs">{{cite web | url = http://consoles.gwn.com/news/story.php/id/10481/Gears_of_War_Development_Costs_Around_10_Million.html | title = Gears of War Development Costs "Around $10 Million" | date = [[2006-10-07]] | accessdate = 2008-03-24 | publisher = Gameworld Newtork}}</ref> However, work on the customized Unreal engine was outsourced to [[China]], and those figures are not included in these values.<ref name="gwn costs"/>


''Gears of War'' lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.<ref>{{cite web | first = John | last = Gaudiosi | date = [[2006-11-08]] | accessdate = 2006-12-08 | title = GamePro Q&A: Cliffy B Talks Gears of War | publisher = [[GamePro]] | url = http://gamepro.com/news.cfm?article_id=85688 }}</ref> On [[November 21]], [[2006]], [[Microsoft]] Corporate VP of Global Marketing and Interactive Entertainment Business [[Jeff Bell]] stated ''Gears of War'' is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research (which the character finds in Gears).<ref>{{cite web|url=http://www.younewb.com/index.php/2006/11/21/gears-of-war-is-going-to-be-a-trilogy/ | date = [[2006-11-21]] | title=''Gears of war'' to be a trilogy | accessdate=2006-11-21 | author=Nick of YouNewb.com}}</ref> Epic Games Vice President [[Mark Rein]] posted a message on the official ''Gears of War'' [[Internet forum]]s, stating "It's not over until it is not fun anymore", and, in his view, ''Gears of War'' may become the next [[Halo (video game series)|''Halo'' series]] in terms of popularity.<ref>{{cite web | first = Michael | last = McWhertor | date = [[2006-11-24]] | accessdate = 2006-11-26 | title = Gears of War, Not a Trilogy | publisher = [[Kotaku]] | url = http://www.kotaku.com/gaming/mark-rein/gears-of-war-not-a-trilogy-217088.php}}</ref>
''Gears of War'' lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.<ref>{{cite web|first=John |last=Gaudiosi |date=2006-11-08 |access-date=2006-12-08 |title=GamePro Q&A: Cliffy B Talks Gears of War |publisher=[[GamePro]] |url=http://gamepro.com/news.cfm?article_id=85688|archive-url=https://web.archive.org/web/20070104233108/http://www.gamepro.com/news.cfm?article_id=85688|archive-date=2007-01-04}}</ref> On November 21, 2006, [[Microsoft]] Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated ''Gears of War'' is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research.<ref>{{cite web|url=http://www.younewb.com/index.php/2006/11/21/gears-of-war-is-going-to-be-a-trilogy/ |date=2006-11-21 |title=''Gears of war'' to be a trilogy |access-date=2006-11-21 |author=Nick of YouNewb.com |url-status=dead |archive-url=https://web.archive.org/web/20070224171357/http://www.younewb.com/index.php/2006/11/21/gears-of-war-is-going-to-be-a-trilogy/ |archive-date=February 24, 2007 }}</ref> Epic Games Vice President [[Mark Rein (software executive)|Mark Rein]] posted a message on the official ''Gears of War'' [[Internet forum]]s, stating "It's not over until it is not fun anymore", and, in his view, ''Gears of War'' may become the next [[Halo (series)|''Halo'' series]] in terms of popularity.<ref>{{cite web |first=Michael |last=McWhertor |date=2006-11-24 |access-date=2006-11-26 |title=Gears of War, Not a Trilogy |publisher=Kotaku |url=http://www.kotaku.com/gaming/mark-rein/gears-of-war-not-a-trilogy-217088.php |url-status=dead |archive-url=https://web.archive.org/web/20061128013736/http://www.kotaku.com/gaming/mark-rein/gears-of-war-not-a-trilogy-217088.php |archive-date=2006-11-28 }}</ref>


The ending to Gears of War heavily suggested a sequel is in the works, and at the 2007 [[Game Developers Conference]], Bleszinkski confirmed that Epic Games does "intend to do a sequel" to ''Gears of War''.<ref name="GDC07">{{cite web | last=Thorsen | first =Tor | title=GDC 07: Cliffy B disassembles Gears, mentions sequel | publisher=[[GameSpot]] | date=[[2007-03-10]] | url=http://www.gamespot.com/news/6167213.html | accessdate=2007-07-20}}</ref> The game's sequel, ''[[Gears of War 2]]'' was officially confirmed on [[February 20]], [[2008]].<ref name="Gears of War 2 coming in November">{{cite web | url =
The ending to ''Gears of War'' heavily suggested a sequel, and at the 2007 [[Game Developers Conference]], Bleszinkski confirmed that Epic Games did "intend to do a sequel" to ''Gears of War''.<ref name="GDC07">{{cite web |last=Thorsen |first=Tor |title=GDC 07: Cliffy B disassembles Gears, mentions sequel |publisher=GameSpot |date=2007-03-10 |url=http://www.gamespot.com/news/6167213.html |access-date=2007-07-20 |url-status=dead |archive-url=https://web.archive.org/web/20070624161208/http://www.gamespot.com/news/6167213.html |archive-date=2007-06-24 }}</ref> The game's sequel, ''[[Gears of War 2]]'' was officially confirmed on February 20, 2008,<ref name="Gears of War 2 coming in November">{{cite web|url=http://kotaku.com/358724/gears-of-war-2-coming-in-november|title=Gears of War 2 coming in November|date=2008-02-20|access-date=2008-02-20|first=Michael|last=McWhertor|publisher=Kotaku|archive-date=2012-05-02|archive-url=https://web.archive.org/web/20120502232449/http://kotaku.com/358724/gears-of-war-2-coming-in-november|url-status=dead}}</ref> and was released at midnight on November 7, 2008.<ref name="Gears of War 2 coming in November" /> On January 27, 2014 Microsoft announced that they have acquired all rights to the franchise from Epic Games and that [[Rod Fergusson]] had rejoined [[Microsoft Studios]] to lead development on future ''Gears of War'' games.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-01-27-epic-sells-gears-of-war-to-microsoft|title=Epic sells Gears of War to Microsoft|last=Purchese|first=Robert|date=27 January 2014|work=[[Eurogamer]]|publisher=Gamer Network|access-date=27 January 2014|archive-date=30 January 2014|archive-url=https://web.archive.org/web/20140130122031/http://www.eurogamer.net/articles/2014-01-27-epic-sells-gears-of-war-to-microsoft|url-status=live}}</ref>
http://kotaku.com/358724/gears-of-war-2-coming-in-november | title = Gears of War 2 coming in November |date=2008-02-20 | accessdate = 2008-02-20 | first = Michael | last = McWhertor | publisher = Kotaku}}</ref> It is tentatively slated to be released in November 2008.<ref name="Gears of War 2 coming in November"/>


===Collector's edition===
===Ports===
News of the franchise's future has emerged multiple times since the game's release. ''[[PC Gamer]]'' accidentally released an image in its 2006 holiday issue where ''Gears of War'' can be seen in a [[Games for Windows]] display, which led to suspicion that ''Gears of War'' would be released for the PC;<ref>{{cite web|first=Hilary|last=Goldstein|date=2006-11-16|access-date=2006-11-26|title=''Gears of War'' on PC?|publisher=IGN|url=http://pc.ign.com/articles/746/746486p1.html|archive-url=https://web.archive.org/web/20061120013151/http://pc.ign.com/articles/746/746486p1.html|url-status=dead|archive-date=November 20, 2006}}</ref> however, the image was later stated to be a mock-up. Possible leaked pictures were released on February 13, 2007, leading to more suspicion of ''Gears'' on the PC. In an interview with Xbox fan site [[TeamXbox]], Mark Rein stated that the game would eventually come to the PC; Epic was not currently ready to release it on that format, but the upcoming release of ''[[Unreal Tournament 3]]'' was "helping (Epic) get optimization on the PC".<ref>{{cite web |date=2007-02-13 |access-date=2007-02-15 |title=Mark Rein Interview |publisher=Team Xbox |url=http://interviews.teamxbox.com/xbox/1893/Mark-Rein-Interview/p1/ |url-status=dead |archive-url=https://web.archive.org/web/20070216005025/http://interviews.teamxbox.com/xbox/1893/Mark-Rein-Interview/p1 |archive-date=2007-02-16 }}</ref>
At the game's release, Epic Games released a ''Limited Collectors Edition''. Some of the notable differences are a steel case instead of the normal-style case and an extra disc which contains artworks of environments and stages including Locusts that never made it to the game. The disc also contains a time-lapse on the creation of the "Emergence" mural. The game's disc and case has a different cover and instead features the ''Omen'' background. Another of the Collector's Edition extras is a book titled ''Destroyed Beauty'' which illustrates the games back-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the same instruction manual and 48-hour Xbox Live Gold trial as the regular game does.<ref name="collectorsedition">{{cite web|url=http://features.teamxbox.com/xbox/1784/Gears-of-War-Limited-Collectors-Edition-Review/p1/ |title = Review: Gears of War Limited Collectors Edition |publisher = [[TeamXbox]] | accessdate=2007-07-09}}</ref>


On July 11, 2007 at the [[E3]] conference, it was revealed that ''Gears of War'' would indeed be released for Windows.<ref name="ign pc hands on">{{cite web|url=http://pc.ign.com/articles/824/824946p1.html |archive-url=https://web.archive.org/web/20071010075014/http://pc.ign.com/articles/824/824946p1.html |url-status=dead |archive-date=October 10, 2007 |title=Gears of War Hands On |date=2007-10-04 |access-date=2007-10-04 |first=Steve |last=Butts |publisher=IGN}}</ref><ref name="Gears on Windows">{{cite web |url=http://www.firingsquad.com/news/newsarticle.asp?searchid=16483 |title=E3 2007: Gears Of War (boring third person shooter) PC Impressions |date=2007-07-12 |access-date=2007-07-12 |url-status=dead |archive-url=https://web.archive.org/web/20070714142454/http://www.firingsquad.com/news/newsarticle.asp?searchid=16483 |archive-date=2007-07-14 }}</ref> New features include three new multi-player maps,<ref name="ign gears pc interview"/> an extension of five new single-player chapters to act five which describes events of Delta Squad escaping a giant Brumak between acts four and five<ref name="ign gears pc interview"/> (which Mark Rein claims is "about 20 percent extra" over the existing Xbox 360 content),<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=80440|title=Rein clarifies ''Gears of War'' PC campaign length|publisher=Eurogamer|date=2007-07-27|last=Bramwell|first=Tom|access-date=2007-07-27|archive-date=2007-09-30|archive-url=https://web.archive.org/web/20070930031553/http://www.eurogamer.net/article.php?article_id=80440|url-status=dead}}</ref> new game modes, a [[UnrealEd|game editor]], and [[Games for Windows – Live]] support integrated into Unreal Engine 3. When asked about bringing the additional content to the Xbox 360 version, Mark Rein of Epic Games stated that "it is unlikely we will bring that content to 360". He then states, "Unfortunately the version it's built on is not really compatible with the 360 and so it would involve a massive patch, a patch larger than all five we've done so far, to ''Gears of War'' to do that."<ref>{{cite web|url=http://360.advancedmn.com/article.php?artid=10886 |title=E3 2007: ''Gears of War'' interview with Mark Rein & Cliff Blezinski |date=2007-07-13 |last=Almeda |first=Ray |access-date=2007-07-13 |url-status=dead |archive-url=https://web.archive.org/web/20070715123413/http://360.advancedmn.com/article.php?artid=10886 |archive-date=July 15, 2007 }}</ref> Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it just wasn't that desired nor worth the extra months of design and development time. We want ''Gears of War'' to be out this holiday on PC."<ref name="ign gears pc interview" /> This news angered many owners of ''Gears of War'' on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the additional content.<ref>{{cite web|url=https://www.engadget.com/2007/07/13/new-gow-pc-content-not-coming-to-the-360/|title=New GoW PC content not coming to the 360|publisher=Engadget|date=2007-07-13|access-date=2019-05-19|archive-date=2016-02-28|archive-url=https://web.archive.org/web/20160228082153/http://www.engadget.com/2007/07/13/new-gow-pc-content-not-coming-to-the-360/|url-status=live}}</ref> Mark Rein noted that despite their original label of the game as an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, as has been done previously with ''[[Halo 2]]''.<ref>{{cite web|url=http://news.teamxbox.com/xbox/8388/Gears-of-War-Is-It-Coming-to-Xbox-360-and-C/ |title=''Gears of deh war'': Is It Coming to Xbox 360 and PC? |publisher=Team Xbox |date=2005-05-26 |access-date=2007-07-27 }} {{dead link|date=November 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
===Downloadable content===
Epic Games has been working on new content for ''Gears of War'' since as early as August 2006. These updates will remain free according to Epic Games president [[Mike Capps]].<ref name="Surette">{{cite web | first = Tim | last = Surette | date = [[2006-12-14]] | accessdate = 2006-12-14 | title = Gears of War DLC to be free | publisher = [[GameSpot]] | url = http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6163240}}</ref> The first of these updates was released over Xbox Live on [[January 9]] [[2007]],<ref name="GoW-Update1">{{cite web | title = Gears of War Patch to Roll Out Before Maps | publisher = ''Gears of War Fans'' | date = [[2007-01-08]] | accessdate = 2007-01-10 | url = http://www.gearsofwarfans.com/2007/01/08/patch-to-roll-out-before-maps}}</ref> with two new maps released the following day on [[January 10]] [[2007]]. The two maps reflected background scenes from the game's storyline, known as ''Raven Down'' and ''Old Bones'', which depict Gears fighting Locust amidst the crash site of a ''King Raven'' [[Helicopter|chopper]] and a museum, respectively.<ref>{{cite web | title = Gears of War Free Maps | publisher = ''Gears of War Fans''| date = [[2007-01-08]] | accessdate = 2007-01-10 | url = http://www.gearsofwarfans.com/2007/01/08/gears-of-war-maps-announced}}</ref> Another update was released for ''Gears of War'' on [[January 22]] [[2007]],<ref>{{cite web | title = 2nd Patch Quietly Released | publisher = ''Gears of War Fans'' | date = [[2007-01-22]] | accessdate = 2007-01-22 | url = http://www.gearsofwarfans.com/2007/01/22/2nd-patch-quietly-released/}}</ref> which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of ''Gears of War'' in Japan, and that no game play or functionality features were changed.<ref>{{cite web | title = Small Gears of War Compatibility Update | publisher = [[Epic Games]] | date = [[2007-01-22]] | accessdate = 2007-01-22 | url = http://gearsforums.epicgames.com/showthread.php?p=24770630#post24770630}}</ref>


A patch was released on November 28 to fix performance issues and also the Games for Windows – Live update issue.<ref>{{cite web|url=http://gearsofwar.com/GearsPC/Gears+of+War+PC+Title+Update.htm|archive-url=https://web.archive.org/web/20071205192019/http://gearsofwar.com/GearsPC/Gears+of+War+PC+Title+Update.htm|url-status=dead|archive-date=2007-12-05|title=''Gears of War For Windows Title Update''|date=2007-11-28|access-date=2007-11-28}}</ref> The patch was only released for American and Western European versions of the game; legitimate purchasers of the Eastern European and Russian versions were informed that "the game would continue to function without the patch" and never issued a corresponding version.<ref>{{cite web|url=http://pc.qj.net/Gears-of-War-updated-PC-patch-now-available/pg/49/aid/115099 |title=Gears of War updated PC patch now available |publisher=QJ.Net |date=March 4, 2008 |author=Enrico S. |access-date=2008-09-21 |url-status=dead |archive-url=https://web.archive.org/web/20080914002706/http://pc.qj.net/Gears-of-War-updated-PC-patch-now-available/pg/49/aid/115099 |archive-date=September 14, 2008 }}</ref>
On [[April 9]], [[2007]], Epic Games released the third update, containing a new game mode titled ''Annex'', which requires teams to capture and hold certain areas of each map, as well as additional gameplay tweaks and fixing up some glitches and exploits. The update was free of charge.


A [[macOS]] version was confirmed by Mark Rein at the end of E3, on the ''[[Game Head]]'' television program on July 14, 2007, along with ''[[Unreal Tournament 3]]'', but no release time frame was specified. As of August 2014, nothing more has been mentioned.
Epic Games initially said that four new maps would be released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on sale at a reasonable price then make them free a few months later," according to Mark Rein of Epic Games.<ref>{{cite web|url=http://gearsforums.epicgames.com/showpost.php?p=24843914&postcount=12|title=Mark Reid forum post on April 8, 2007 on availability and pricing of new maps|accessdate=2007-07-05}}</ref> The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace for 800 [[Microsoft Points]] on [[May 3]], [[2007]], and included the maps ''Bullet Marsh'', ''Garden'', ''Process'', and ''Subway''.<ref name="joystiq-4th-update">{{cite web|url=http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/113354105/|title=Joystiq - New Maps for Gears of War|accessdate=2007-07-05}}</ref> Free downloads of these maps were made available on [[September 3]], [[2007]], four months after their initial release.


====Digital certificate issue====
A fourth update on [[June 14]], [[2007]] added 250 additional Achievement points (bringing the total possible achievement points to 1250), in eight Achievements related to Annex mode and the maps from ''Hidden Fronts''. Additionally, the update includes improvement of roadie run to keep the player from sticking to cover areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.<ref>{{cite web|url=http://gearsofwar.com/News/news_6-14-+title+update.htm|title=Gears of War - June 14 Title Update|accessdate=2007-07-05}}</ref>
In early 2009, an issue with a digital certificate, used to sign certain game-critical files as part of the anti-cheat mechanism, which expired on January 28, 2009, rendered the game unplayable without a temporary workaround of resetting the system clock to before the certificate expired. Initial information from sources led people to believe the issue was related to DRM within the game.<ref>{{cite web|url=https://arstechnica.com/gaming/news/2009/01/pc-gears-of-war-drm-causes-title-to-shut-down-starting-today.ars|title=Gears of War DRM Screwup makes PC version unplayable|date=30 January 2009|access-date=14 June 2017|archive-date=16 April 2012|archive-url=https://web.archive.org/web/20120416044405/http://arstechnica.com/gaming/news/2009/01/pc-gears-of-war-drm-causes-title-to-shut-down-starting-today.ars|url-status=live}}</ref> Epic later acknowledged the problem, claiming it was not in relation to a form of DRM but instead to a form of Anti-Cheat, and notified end users that they "[were] working with Microsoft to get it resolved."<ref>{{cite web |url=http://forums.epicgames.com/showpost.php?p=25987040&postcount=89 |title=Epic Games Workaround & Advisory relating to Anti-Cheat |url-status=dead |archive-url=https://web.archive.org/web/20090202064140/http://forums.epicgames.com/showpost.php?p=25987040&postcount=89 |archive-date=2009-02-02 }}</ref><ref>{{cite web |url=http://forums.epicgames.com/showthread.php?p=25981126#post25981126 |title=Super Moderator Post Advising the matter is being investigated |url-status=dead |archive-url=https://web.archive.org/web/20090208011604/http://forums.epicgames.com/showthread.php?p=25981126#post25981126 |archive-date=2009-02-08 }}</ref> This issue was corrected as of February 6, 2009 with a downloadable patch.<ref>[http://gearsofwar.xbox.com/pc/qfe1.htm "''Gears of War'' for Windows Update Now Available"] {{webarchive |url=https://web.archive.org/web/20090208231258/http://gearsofwar.xbox.com/pc/qfe1.htm |date=February 8, 2009 }}</ref>


===PC and Mac versions===
===Music===
The music was composed by [[Kevin Riepl]] who has previously worked with Epic Games on the soundtracks for ''[[Unreal Tournament 2004]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]''.<ref name="Composer Kevin Riepl IGN Interview">{{cite web|url=http://www.ign.com/articles/2006/11/30/gears-of-war-composer-interview-2|title=Gears of War Composer interview|publisher=[[IGN]]|date=29 November 2006|first=Spence|last=D.|access-date=2014-08-16|archive-date=2014-08-19|archive-url=https://web.archive.org/web/20140819083430/http://www.ign.com/articles/2006/11/30/gears-of-war-composer-interview-2|url-status=live}}</ref> Riepl began receiving early builds and cinematics about halfway through the development process, closely collaborating with the development team on the influence the music should have on the player and the story. The theme of 'Destroyed Beauty' that had inspired the game's visuals guided the music too, creating mood suited to a beautiful city in ruins and the emotional desperation of its inhabitants.<ref name="Composer Kevin Riepl IGN Interview" />
{{VG Requirements
| useminandrec = yes
| platform1 = [[Microsoft Windows]]
| os1 = [[Windows XP]] with Service Pack 2 or [[Windows Vista]]
| cpu1 = [[Intel Corporation|Intel]] [[Pentium 4]] 2.4 [[Hertz|GHz]] or [[Advanced Micro Devices|AMD]] [[Athlon]] 2.0+ Ghz [[Central processing unit|processor]]
| cpu1rec = Any Intel Core 2 Duo or AMD Athlon X2
| memory1 = 1 [[Gigabyte|GB]]
| memory1rec = 2 [[Gigabyte|GB]]
| gpu1 = [[Nvidia]] [[GeForce]] 6600+, [[ATI Technologies|ATI]] X700+
| gpu1rec = nVidia GeForce 7600, ATI X1900
| sound1 = DirectX Compatible
| network1 = Internet or LAN connection required for multiplayer
| hdspace1 = 12 GB of free space
}}


The score includes many mechanical percussive elements, altered samples of explosions, hits and impacts, and electric guitar stingers that punctuate the game's combat encounters. To complete the score these elements were combined with the organic sounds of a live orchestra. The orchestral score was orchestrated and conducted by Corey Status and performed by the [[Northwest Sinfonia]] orchestra.<ref name="Composer Kevin Riepl IGN Interview" /> The title track was written and performed by [[thrash metal]] band [[Megadeth]], with an instrumental version of the song being used for the soundtrack; a revised version with lyrics was featured on the band's 2007 album ''[[United Abominations]]''. Megadeth performed the track live as headliners of [[Gigantour]], a twenty-five stop metal tour sponsored by [[Microsoft]] as part of the promotion for the game.<ref name="IGN Megadeth Gears of War">{{cite web|url=http://www.ign.com/articles/2006/07/24/gears-of-war-release-slip|title=Gears of War Release Slip?|publisher=[[IGN]]|date=24 July 2006|first=Charles|last=Onyett|access-date=2015-08-08|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924151835/http://www.ign.com/articles/2006/07/24/gears-of-war-release-slip|url-status=live}}</ref>
News of the franchise's future has emerged multiple times since the game's release. ''[[PC Gamer]]'' accidentally released an image in its 2006 holiday issue where ''Gears of War'' can be seen in a [[Games for Windows]] display, which led to suspicion that ''Gears of War'' would be released for the PC;<ref>{{cite web | first = Hilary | last = Goldstein | date = [[2006-11-16]] | accessdate = 2006-11-26 | title = ''Gears of War'' on PC? | publisher = [[IGN]] | url = http://pc.ign.com/articles/746/746486p1.html }}</ref> however, the image was later stated to be a mock-up.<ref>{{cite web | first = Dan | last = | date = [[2006-11-23]] | accessdate = 2006-12-12 | title = ''Gears of War'' for PC Rumour Shut Down | publisher = GameArena | url = http://www.gamearena.com.au/xbox360/news/read/3940530 }}</ref> Possible leaked pictures were released on [[February 4]] [[2007]], leading to more suspicion of ''Gears'' on the PC. In an interview with Xbox fan site [[TeamXbox]], Mark Rein stated that the game would eventually come to the PC; Epic was not currently ready to release it on that format, but the upcoming release of ''[[Unreal Tournament 3]]'' was "helping (Epic) get optimization on the PC".<ref>{{cite web | first = | last = | date = [[2007-02-13]] | accessdate = 2007-02-15 | title = Mark Rein Interview | publisher = Team Xbox | url = http://interviews.teamxbox.com/xbox/1893/Mark-Rein-Interview/p1/ }}</ref>


A soundtrack was released on July 31, 2007 by [[Sumthing Else Music Works]].<ref name="AM">{{cite web|url=http://www.allmusic.com/album/gears-of-war-original-game-soundtrack-r1113182|title= Gears of War [Original Game Soundtrack]|publisher=[[AllMusic]]|access-date=2012-04-09}}</ref>
On [[July 11]], [[2007]] at the [[E3]] conference, it was revealed that ''Gears of War'' would indeed be released for Windows.<ref name="Gears on Windows"/> New features include three new multi-player maps,<ref name="ign gears pc interview"/> five new single-player chapter extension of act five which describe events of Delta Squad escaping a giant Brumak between acts four and five<ref name="ign gears pc interview"/> (which Mark Rein claims is "about 20 percent extra" over the existing Xbox 360 content),<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=80440 | title = Rein clarifies ''Gears of War'' PC campaign length | publisher = Eurogamer |date=2007-07-27 | last = Bramwell | first = Tom | accessdate = 2007-07-27}}</ref> new game modes, a [[UnrealEd|game editor]], and [[Games for Windows - Live]] support integrated into Unreal Engine 3. When asked about bringing the additional content to the Xbox 360 version, Mark Rein of Epic Games stated that "it is unlikely we will bring that content to 360". He then states, "Unfortunately the version it's built on is not really compatible with the 360 and so it would involve a massive patch, a patch larger than all five we've done so far, to ''Gears of War'' to do that."<ref>{{cite web | url = http://360.advancedmn.com/article.php?artid=10886 | title = E3 2007: ''Gears of War'' interview with Mark Rein & Cliff Blezinski |date=2007-07-13 | last = Almeda | first = Ray | accessdate=2007-07-13 }}</ref> Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it just wasn't that desired nor worth the extra months of design and development time. We want ''Gears of War'' to be out this holiday on PC."<ref name="ign gears pc interview"/> This news angered many owners of ''Gears of War'' on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the additional content.<ref>{{cite web | url = http://www.xbox360fanboy.com/2007/07/13/new-gow-pc-content-not-coming-to-the-360/ | title = New GoW PC content not coming to the 360 | publisher = Xbox 360 Fanboy |date=2007-07-13 | accessdate = 2007-07-27 | last = Burg | first = Dustin }}</ref> Mark Rein noted that despite their original label of the game as an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, as has been done previously with ''Halo 2''.<ref>{{cite web | url = http://news.teamxbox.com/xbox/8388/Gears-of-War-Is-It-Coming-to-Xbox-360-and-PC/ | title = ''Gears of War'': Is It Coming to Xbox 360 and PC? | publisher = Team Xbox |date=2005-05-26 | accessdate = 2007-07-27 }}</ref>


===''Ultimate Edition''===
The PC release of Gears of War has been plagued by numerous problems including crashes, problems with the Games for Windows Live system, sound, disappearing saved games, and framerate (stuttering) issues.{{Fact|date=November 2007}} A patch was released on [[November 28]] to fix performance issues and also the Games For Windows - LIVE update issue.<ref>{{cite web | url = http://gearsofwar.com/GearsPC/Gears+of+War+PC+Title+Update.htm | title = ''Gears of War For Windows Title Update'' |date=2007-11-28 | accessdate = 2007-11-28 }}</ref> The patch was only released for American and Western European versions of the game ; legitimate purchasers of the Eastern European and Russian versions were informed that "the game would continue to function without the patch" and never issued a corresponding version [http://pc.qj.net/Gears-of-War-updated-PC-patch-now-available/pg/49/aid/115099].
{{main|Gears of War: Ultimate Edition}}
During a press conference at [[E3 2015]], Microsoft announced a remaster of ''Gears of War'' entitled ''[[Gears of War: Ultimate Edition]]''. It brought about a number of improvements, including updates to the gameplay from later titles and enhanced graphics featuring remodeled characters, environmental assets and other stylistic changes.<ref name='win10'>{{cite web|title=Gears of War: Ultimate Edition for Windows 10 Available Now on Windows Store|date=March 2016|url=http://news.xbox.com/2016/03/01/gears-of-war-ultimate-edition-now-available-windows-10/|publisher=Xbox.com|access-date=20 April 2016|archive-date=29 April 2016|archive-url=https://web.archive.org/web/20160429180009/http://news.xbox.com/2016/03/01/gears-of-war-ultimate-edition-now-available-windows-10/|url-status=live}}</ref> It was subsequently released worldwide for the [[Xbox One]] in North America and Asian-Pacific countries on August 25, 2015, and in Europe on August 28, and [[Microsoft Windows]] on March 1, 2016.


==Marketing==
A [[Mac OS X]] version was confirmed by Mark Rein at the end of E3, on the ''[[Game Head]]'' television program on [[July 14]], [[2007]], along with ''[[Unreal Tournament 3]]'', but no release time frame was specified.<ref name="GameHead Rein Mac"/>


===Film===
===Promotional videos===
Microsoft produced a thirty-minute documentary, titled ''Gears of War: The Race to E3'', that aired on MTV2 on May 19, 2006 to promote the game.<ref name="gearsofwartheracetoe3">{{cite web|url=http://www.hollywood.com/tv/gears-of-war-the-race-to-e3-59489999/|title=Gears of War: The Race to E3|publisher=[[Hollywood.com]]|access-date=2015-08-22|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924132351/http://www.hollywood.com/tv/gears-of-war-the-race-to-e3-59489999/|url-status=live}}</ref> The program was produced in a reality TV style and featured Cliff Bleszinski, Epic Games president [[Mike Capps (executive)|Mike Capps]], and producer Rod Fergusson in the weeks leading up to the ''Gears of War'' gameplay reveal at the Xbox Media Briefing at [[E3 2006]].
The program captures several stressful moments including Xbox executive [[Peter Moore (businessman)|Peter Moore]]'s desire to remove the chainsaw rifle from the E3 demo days before the show. The chainsaw remained and after the demo was given [[Bill Gates]] confided to Cliff "I love that chainsaw."<ref name="gearsofwartheracetoe3billgates">{{cite web|url=http://www.gamesradar.com/gears-of-war-11/|title=Gears of War|date=25 May 2006|publisher=[[GamesRadar]]|access-date=2015-08-22|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924110757/http://www.gamesradar.com/gears-of-war-11/|url-status=live}}</ref>


[[File:Gears of War television ad, "Mad World".jpg|thumb|right|The "Mad World" spot used the game's textures and models, demonstrating the fidelity of the game's graphics.|231x231px]]
On [[March 20]] [[2007]], it was announced that [[New Line Cinema]] had purchased the rights to make a ''Gears of War'' [[film]], with [[Stuart Beattie]] writing the script along with Marty Bowen and Wyck Godfrey, who will be producing it.<ref name="novfilm">{{cite news | first=César | last=Berardini | coauthors= | title=Gears of War Novel Update. Movie Script Confirmed | date=[[2008-01-02]] | publisher=[[TeamXbox]] | url =http://news.teamxbox.com/xbox/15374/Gears-of-War-Novel-Update-Movie-Script-Confirmed/ | work = | pages = | accessdate = 2008-06-01 | language = }}</ref> The film is scheduled to be released in 2009.<ref>{{cite web | title = New Line nabs ''Gears of War'' | publisher = [[Variety (magazine)|www.variety.com]] | date = [[2007-03-20]] | accessdate = 2007-03-21 | url = http://www.variety.com/article/VR1117961472.html?categoryid=13&cs=1}}</ref> Producer Wyck Godfrey said of the film adaptation, "I'm not a gamer, but what blew me away about ''Gears'' was how it captures the mythology of a war mission and how high the stakes are."<ref>{{cite web|url=http://movies.ign.com/articles/774/774558p1.html|title=movies.ign.com/articles/774/774558p1.html<!--INSERT TITLE-->}}</ref> It has been announced in the May 2007 issue of ''[[Game Informer]]'' that Cliff Bleszinski (lead designer of the game) will be the executive producer of the film.{{Fact|date=July 2007}} On [[August 3]], [[2007]], AICN.com reported that [[Len Wiseman]] was to direct the movie adaptation of ''Gears of War''. <ref>[http://cinecon.com/news/1595/len-wiseman-officially-announced-as-gears-of-war-director/ Cinema Confidential News: 06/17/2008 - Len Wiseman officially announced as "Gears of War" director<!-- Bot generated title -->]</ref>, though on [[March 30]], [[2007]], Godfrey stated that they have "a director we're about to attach" in order to film the movie during [[2009]] and release in [[2010]].<ref>{{cite web | url = http://www.comingsoon.net/news/movienews.php?id=43486 | title = Gears of War Movie Update | publisher = ComingSoon | date= [[2008-03-30]] | accessdate = 2008-03-31}}</ref>
The ''Gears of War'' television ad reveals Marcus Fenix alone in the ruined streets of Sera as he moves to avoid threats that appear throughout a dark and deserted city. The spot was widely praised and has been described as one of the most iconic game trailers of the 2000s.<ref name="madworldkotaku">{{cite web|url=http://kotaku.co.uk/2015/08/17/microsoft-brings-back-mad-world-gears-war-ultimate|title=Microsoft Brings Back 'Mad World' for Gears of War Ultimate|author=Julian Benson|work=Kotaku|publisher=Gawker|date=August 17, 2015|access-date=August 22, 2015|archive-date=August 20, 2015|archive-url=https://web.archive.org/web/20150820023325/http://www.kotaku.co.uk/2015/08/17/microsoft-brings-back-mad-world-gears-war-ultimate|url-status=live}}</ref> The spot, set to the [[Gary Jules]]' cover of "[[Mad World]]" and directed by [[Joseph Kosinski]], is melancholy and reflective in tone and was a significant departure for videogame advertising at the time, especially a fast-paced shooter game.<ref name="madworldkosinski">{{cite web|url=http://thefilmstage.com/features/watch-the-early-works-of-oblivion-director-joseph-kosinski/|title=Watch: The Early Works of 'Oblivion' Director Joseph Kosinski|author=TFS Staff|work=The Film Stage|date=April 17, 2013|access-date=August 22, 2015|archive-date=May 13, 2015|archive-url=https://web.archive.org/web/20150513145450/http://thefilmstage.com/features/watch-the-early-works-of-oblivion-director-joseph-kosinski/|url-status=live}}</ref> According to Kosinski, [[David Fincher]] was slated to direct the ad but had to drop out from a scheduling conflict, leading to Kosinski being brought on to direct.<ref>{{cite web | url=https://www.gamesradar.com/fight-club-director-david-fincher-nearly-shot-gears-of-wars-mad-world-trailer-before-top-gun-mavericks-lead-took-over/ | title=Fight Club director David Fincher nearly shot Gears of War's iconic Mad World trailer before Top Gun: Maverick's lead took over | date=25 May 2022 | access-date=25 May 2022 | archive-date=25 May 2022 | archive-url=https://web.archive.org/web/20220525180320/https://www.gamesradar.com/fight-club-director-david-fincher-nearly-shot-gears-of-wars-mad-world-trailer-before-top-gun-mavericks-lead-took-over/ | url-status=live }}</ref> Visual effects company [[Digital Domain]] created the visuals inside the [[Unreal Engine 3]] game engine, the same engine that powered ''Gears of War'' on the Xbox 360. While the spot was pre-rendered, the production method gave consumers an accurate preview of the game's textures and subtle facial expressions.


The popularity of the commercial built a bigger audience for "Mad World" which would reach the #1 spot on iTunes five years after it was initially recorded.<ref name="Gary Jules Mad World Engadget">{{cite web|url=https://www.engadget.com/2006/11/27/mad-world-gears-ad-propels-song-to-1-on-itunes/|title=Mad World: Gears ad propels song to #1 on iTunes|publisher=[[Engadget]]|date=24 July 2006|first=Ross|last=Miller|access-date=2015-08-08|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924011936/http://www.engadget.com/2006/11/27/mad-world-gears-ad-propels-song-to-1-on-itunes/|url-status=live}}</ref> The melody remains heavily associated with the ''Gears of War'' franchise and was later adopted into the soundtrack of ''[[Gears of War 3]].'' Bleszinski said in 2015 that he chose the song as it was his "anthem" at the time to cope with the failure of his first marriage.<ref>{{cite web |last1=Skipper |first1=Ben |title=Cliff Bleszinski talks Gears of War development, Eminem, dudebros and Mad World |url=https://www.ibtimes.co.uk/cliff-bleszinski-talks-gears-war-development-eminem-dudebros-mad-world-1516968 |website=International Business Times |date=25 August 2015 |access-date=22 February 2022 |archive-date=22 February 2022 |archive-url=https://web.archive.org/web/20220222112312/https://www.ibtimes.co.uk/cliff-bleszinski-talks-gears-war-development-eminem-dudebros-mad-world-1516968 |url-status=live }}</ref>
Wiseman was officially signed on in June 2008 with [[Chris Morgan]] performing script rewrites.<ref>[http://www.variety.com/article/VR1117987552.html?categoryid=13&cs=1 Wiseman suits up for 'Gears of War'], June 16 2008</ref>. As of July 24, 2008, Chris Morgan has hinted on [[G4]]'s televised coverage of [[Comic Con]] 2008 that the film would be a prequel to the first game, "it could explain how Marcus (Fenix) got his scar." <ref>[http://www.g4tv.com/thefeed/blog/post/687448/A_Day_In_The_Life_Chris_Morgan.html G4 - The Feed - A Day In The Life: Chris Morgan<!-- Bot generated title -->]</ref>


===Other merchandise===
===Limited Collector's Edition===
At the game's release, Epic Games released a "Limited Collectors Edition". Some of the notable differences are a steel case instead of the regular plastic case and an extra disc which contains artworks of environments and stages including Locust that did not made it to the game, and extra content and behind-the-scenes footage of the making of ''Gears of War''. The disc also contains a time-lapse on the creation of the "Emergence" mural. The game's disc and case has a different cover and instead features the ''Omen'' background. Another of the Collector's Edition extras is a book titled ''Destroyed Beauty'' which illustrates the game's back-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the same instruction manual and 48-hour Xbox Live Gold trial as the regular game does.<ref name="collectorsedition">{{cite web|url=http://features.teamxbox.com/xbox/1784/Gears-of-War-Limited-llectors-Edition-Review/p1/ |title=Review: Gears of War Limited Collectors Edition |publisher=[[TeamXbox]] |access-date=2007-07-09 }} {{dead link|date=November 2016 |bot=InternetArchiveBot |fix-attempted=yes }}
Epic Games and [[DC Comics]] announced on [[April 18]], [[2008]], that a [[comic book]] based on ''Gears of War'' will be published. The comic will be published under DC's [[Wildstorm]] imprint and will be written by [[Joshua Ortega]], with art by [[Liam Sharp]].<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/52296 | title = Epic Games and DC Plan Gears of War Comic Book | date = [[2008-04-18]] | accessdate = 2008-04-18 | publisher = [[Shacknews]] | first = Aaron | last = Linde }}</ref> <ref>[http://www.newsarama.com/comics/080723-GearsofWarcomic.html Ortega & Sharp on Gears of War Comic], [[Newsarama]], July 24, 2008</ref>
</ref>


==Downloadable content==
[[TriForce Sales]] has obtained a license from Epic Games to create full-scale replicas of the armor and weapons from the game, with assistance of sculpture [[Sid Garrand]] of [[Nightmare Armor Studios]]. The units will be available for advanced order in July 2008.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/52919 | title = Company to Produce Wearable Gears of War Armor, Weapon Replicas | first = Aaron | last = Linde | date = [[2008-05-30]] | publisher = [[Shacknews]]}}</ref>
Epic Games began working on [[Downloadable content|new content]] for ''Gears of War'' in August 2006. The updates would remain free according to Epic Games president [[Mike Capps (executive)|Mike Capps]].<ref name="Surette">{{cite web|first=Tim|last=Surette|date=2006-12-14|access-date=2006-12-14|title=Gears of War DLC to be free|publisher=[[GameSpot]]|url=http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6163240|archive-date=2007-09-30|archive-url=https://web.archive.org/web/20070930160533/http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6163240|url-status=live}}</ref> The first of these updates was released over Xbox Live on January 9, 2007,<ref name="GoW-Update1">{{cite web |title=Gears of War Patch to Roll Out Before Maps |publisher=Gears of War Fans |date=2007-01-08 |access-date=2007-01-10 |url=http://www.gearsofwarfans.com/2007/01/08/patch-to-roll-out-before-maps |url-status=dead |archive-url=https://web.archive.org/web/20070314215631/http://www.gearsofwarfans.com/2007/01/08/patch-to-roll-out-before-maps |archive-date=2007-03-14 }}</ref> with two new maps released the following day on January 10, 2007. The two maps reflected background scenes from the game's storyline, known as ''Raven Down'' and ''Old Bones'', which depict Gears fighting Locust amidst the crash site of a ''King Raven'' [[Helicopter|chopper]] and a museum.<ref>{{cite web|title=Gears of War Free Maps|publisher=Gears of War Fans|date=2007-01-08|access-date=2007-01-10|url=http://www.gearsofwarfans.com/2007/01/08/gears-of-war-maps-announced|archive-url=https://web.archive.org/web/20160213082232/http://www.gearsofwarfans.com/2007/01/08/gears-of-war-maps-announced|url-status=dead|archive-date=2016-02-13}}</ref> Another update was released for ''Gears of War'' on January 22, 2007,<ref>{{cite web|title=2nd Patch Quietly Released|publisher=Gears of War Fans|date=2007-01-22|access-date=2007-01-22|url=http://www.gearsofwarfans.com/2007/01/22/2nd-patch-quietly-released/|url-status=dead|archive-url=https://web.archive.org/web/20070314215637/http://www.gearsofwarfans.com/2007/01/22/2nd-patch-quietly-released/|archive-date=2007-03-14}}</ref> which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of ''Gears of War'' in Japan, and that no game play or functionality features were changed.<ref>{{cite web|title=Small Gears of War Compatibility Update|publisher=Epic Games|date=2007-01-22|access-date=2007-01-22|url=http://gearsforums.epicgames.com/showthread.php?p=24770630#post24770630|url-status=dead|archive-url=https://web.archive.org/web/20070321091011/http://gearsforums.epicgames.com/showthread.php?p=24770630#post24770630|archive-date=2007-03-21}}</ref>


On April 9, 2007, Epic Games released their third update, containing a new game mode titled ''Annex'', which requires teams to capture and hold certain areas of each map, as well as additional gameplay tweaks and fixing up some glitches, bugs and exploits. The update was free of charge.<ref>{{cite web | url=http://uk.ign.com/articles/2007/04/04/gears-of-war-annex-detailed | title=Gear of War Annex Detailed | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Erik | last=Brudvig | date=2007-04-04 | access-date=2015-08-26}}</ref>
[[Del Rey Books]] is also slated to publish a novel based on the game titled ''[[Gears of War: The Battle of Aspho Fields]]''. The novel is currently expected to be released on [[October 28]], [[2008]], and is the first in an expected trilogy.<ref name="Gears Books Announced">[http://xbox360.ign.com/articles/892/892316p1.html Epic Games and Del Rey Announce Novels in the Gears of War Video Game Universe]</ref>


Epic Games initially said that four new maps would be released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on sale at a reasonable price then make them free a few months later," according to Mark Rein of Epic Games.<ref>{{cite web|url=http://gearsforums.epicgames.com/showpost.php?p=24843914&postcount=12|title=Mark Reid forum post on April 8, 2007 on availability and pricing of new maps|access-date=2007-07-05|url-status=dead|archive-url=https://web.archive.org/web/20070827110115/http://gearsforums.epicgames.com/showpost.php?p=24843914&postcount=12|archive-date=August 27, 2007}}</ref> The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace on May 3, 2007, and included the maps ''Bullet Marsh'', ''Garden'', ''Process'', and ''Subway''.<ref name="joystiq-4th-update">{{cite web|url=http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/113354105/|archive-url=https://archive.today/20121130115925/http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/113354105/|url-status=dead|archive-date=2012-11-30|title=Joystiq - New Maps for Gears of War|access-date=2007-07-05}}</ref> Free downloads of these maps were made available on September 3, 2007, four months after their initial release.<ref>{{cite web | url=https://www.engadget.com/2007/09/03/gears-hidden-fronts-is-now-a-free-download/ | title=Gears Hidden Fronts is now a free download | work=[[Engadget]] | publisher=[[AOL]] | first=Dustin | last=Burg | date=2007-09-03 | access-date=2015-08-26 | archive-date=2015-09-24 | archive-url=https://web.archive.org/web/20150924031053/http://www.engadget.com/2007/09/03/gears-hidden-fronts-is-now-a-free-download/ | url-status=live }}</ref>
In July 2007,<ref>[http://www.necaonline.com/article/detail/126 NECA signs with Epic Games]</ref> [[National Entertainment Collectibles Association|NECA]] announced they would be producing ''Gears of War'' merchandise, including action figures. The first series, available in the second quarter of 2008, included Augustus Cole, a Locust Drone, a Locust Sniper and Marcus Fenix.<ref>[http://www.oafe.net/poe/necapsgwmf.php Gears of War: Marcus Fenix]</ref>


A fourth update on June 14, 2007 added 250 additional Achievement points (bringing the total possible achievement points to 1250), in eight Achievements related to Annex mode and the maps from ''Hidden Fronts''. Additionally, the update includes improvement of roadie run to keep the player from sticking to cover areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.<ref>{{cite web|url=http://gearsofwar.com/News/news_6-14-+title+update.htm|archive-url=https://web.archive.org/web/20070615163953/http://gearsofwar.com/News/news_6-14-+title+update.htm|url-status=dead|archive-date=2007-06-15|title=Gears of War - June 14 Title Update|access-date=2007-07-05}}</ref>
Amazon has also produced a life-like lancer with a preorder of ''[[Gears of War 2]]'' nearly three and a half feet long with the same dimensions as the lancer in the game.


==Reception==
==Reception==

{{VG Reviews
===Critical===
|1UP = A+ (360)<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3154958|title = 1UP.com - Gears of War review|accessdate=2008-03-12|date = [[2006-11-06]] | first = Dan | last =Hsu}}</ref><br />B- (PC)<ref name="1up pc review">{{cite web | url = http://www.1up.com/do/reviewPage?cId=3164479 | title = Gears of War | first = Jeff | last = Green | date = [[2007-11-19]] | accessdate = 2008-03-12 | publisher = 1UP }}</ref>
{{Video game reviews
|EuroG = 8/10 (360)<ref name="eurogamer review">{{cite web | last = Reed | first = Kristan | date = [[2006-11-07]] | url = http://www.eurogamer.net/article.php?article_id=69696 | title = Eurogamer review: ''Gears of War'' | publisher = [[Eurogamer]] | accessdate = 2008-02-16 }}</ref><br />9/10 (PC)<ref name="eurogamer pc review">{{cite web | url = http://www.eurogamer.net/article.php?article_id=87046 | title = Gears of War | publisher = Eurogamer | date = [[2007-11-07]] | accessdate = 2008-03-12 | first = Tom | last = Bramwell }}</ref>
| GR = (360) 94%<ref>{{cite web |url=http://www.gamerankings.com/htmlpages4/928234.asp |title=GameRankings - ''Gears of War'' |access-date=2007-07-05 |url-status=dead |archive-url=https://web.archive.org/web/20070314013826/http://www.gamerankings.com/htmlpages4/928234.asp |archive-date=March 14, 2007 }}</ref><br>(PC) 87%<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/942000.asp?q=gears%20of%20war |title=Gears of War (PC) |publisher=Game Rankings |access-date=2008-03-11 |archive-date=2009-01-26 |archive-url=https://web.archive.org/web/20090126023138/http://www.gamerankings.com/htmlpages2/942000.asp?q=gears%20of%20war |url-status=live }}</ref>
|GamePro = 4.75/5 (360)<ref>{{cite web | last = Sid | first = Vicious | date = [[2006-11-12]] | url = http://gamepro.com/microsoft/xbox360/games/reviews/85408.shtml | title = Review: Gears of War | publisher = [[Gamepro]] | accessdate = 2006-12-09}}</ref>
| MC = (360) 94/100<ref>{{cite web |url=https://www.metacritic.com/game/gears-of-war/critic-reviews/?platform=xbox-360 |title=''Gears of War'' for Xbox 360 |publisher=[[Metacritic]] |access-date=2010-01-03 |archive-date=2019-06-14 |archive-url=https://web.archive.org/web/20190614084301/https://www.metacritic.com/game/xbox-360/gears-of-war |url-status=live }}</ref><br>(PC) 87/100<ref>{{cite web |url=https://www.metacritic.com/game/gears-of-war/critic-reviews/?platform=pc |title=''Gears of War'' for Windows |publisher=[[Metacritic]] |access-date=2010-01-03 |archive-date=2019-04-01 |archive-url=https://web.archive.org/web/20190401064352/https://www.metacritic.com/game/pc/gears-of-war |url-status=live }}</ref>
|GI = 9.5/10 (360)<ref>{{cite web | last = McNamara | first = Andy | date = [[2006-11-12]] | url = http://gameinformer.com/Games/Review/200612/R06.1107.1009.00464.htm | title = Review: Gears of War | publisher = [[Game Informer]] | accessdate = 2008-05-15}}</ref>
|GSpot = 9.6/10 (360)<ref name="gamespot review">{{cite web | last = Gerstmann | first = Jeff | date = [[2006-11-07]] | url = http://www.gamespot.com/xbox360/action/gearsofwar/review.html | title = GameSpot reviews ''Gears of War'' | publisher = [[GameSpot]] | accessdate = 2006-11-19 }}</ref><br />9.0/10 (PC)<ref name="gamespot pc review">{{cite web | url = http://www.gamespot.com/pc/action/gearsofwar/review.html?sid=6182319 | title = Gears of War | first = Jeff | last = Gerstmann | date = [[2007-11-07]] | accessdate = 2008-03-12 | publisher = Gamespot}}</ref>
| 1UP = (360) A+<ref>{{cite web |last=Hsu |first=Dan |date=2006-11-06 |url=http://www.1up.com/do/reviewPage?cId=3154958 |archive-url=https://web.archive.org/web/20061126214859/http://www.1up.com/do/reviewPage?cId=3154958 |url-status=dead |archive-date=2006-11-26 |title=1UP.com - Gears of War review| access-date=2008-03-12}}</ref><br>(PC) B−<ref name="1up pc review"/>
| Allgame = (360) {{Rating|4.5|5}}<ref name="allgamereview">{{cite web| url = http://www.allgame.com/game.php?id=47510&tab=review| title = Gears of War - Review| author = Marriott, Scott Alan | publisher = [[AllGame]]| access-date =April 6, 2017|archive-url=https://web.archive.org/web/20141114200102/http://www.allgame.com/game.php?id=47510&tab=review|archive-date=November 14, 2014}}</ref>
|GSpy = 5/5 (360)<ref>{{cite web|url=http://xbox360.gamespy.com/xbox-360/gears-of-war/744635p1.html|title=Gears of War Review (360) - GameSpy|last=Williams |first=Bryn |date=[[2006-11-07]]|publisher=GameSpy|pages=3|language=English|accessdate=2008-07-10}}</ref><br />4.5/5 (PC)<ref>{{cite web|url=http://pc.gamespy.com/pc/unreal-iii-working-title/833643p1.html|title=Gears of War Review (PC) - GameSpy|last=Accardo |first=Sal |publisher=GameSpy|pages=2|language=English|accessdate=2008-07-10}}</ref>
|GT = 9.1/10 (360)<ref>{{cite web|url=http://www.gametrailers.com/player/14748.html|title=Gametrailers.com - Gears of War - Review|publisher = [[GameTrailers]] | date = [[2006-11-07]] | accessdate = 2008-08-20}}</ref><br />8.8/10 (PC)<ref>{{cite web|url=http://www.gametrailers.com/player/28228.html||title=Gametrailers.com - Gears of War - Review|publisher = [[GameTrailers]] | date = [[2007-11-21]] | accessdate = 2008-08-20}}</ref>
| EuroG = (360) 8/10<ref name="eurogamer review"/><br />(PC) 9/10<ref name="eurogamer pc review">{{cite web| url=http://www.eurogamer.net/article.php?article_id=87046| archive-url=https://archive.today/20121208231553/http://www.eurogamer.net/article.php?article_id=87046| url-status=dead| archive-date=December 8, 2012| title=Gears of War| publisher=Eurogamer| date=2007-11-07| access-date=2008-03-12| first=Tom| last=Bramwell}}</ref>
|IGN = 9.4/10 (360)<ref>{{cite web | last = Miller | first = Jonathan | date = [[2006-11-07]] | url = http://xbox360.ign.com/articles/744/744356p1.html | title = IGN reviews ''Gears of War'' | publisher = [[IGN]] | accessdate = 2006-11-19 }}</ref><br />8.7/10 (PC)<ref name="ign pc review">{{cite web | url = http://pc.ign.com/articles/833/833529p1.html | title = Gears of War Review | publisher = IGN | first = Charles | last = Onyett | date = [[2007-11-07]] | accessdate = 2008-03-12 }}</ref>
| GamePro = (360) 4.75/5<ref>{{cite web| last=Sid| first=Vicious| date=2006-11-12| url=http://gamepro.com/microsoft/xbox360/games/reviews/85408.shtml| title=Review: Gears of War| publisher=[[GamePro]]| access-date=2006-12-09|archive-url=https://web.archive.org/web/20061207024644/http://www.gamepro.com/microsoft/xbox360/games/reviews/85408.shtml|archive-date=2006-12-07}}</ref>
| GI = (360) 9.5/10<ref>{{cite web| last=McNamara| first=Andy| date=2006-11-12| url=http://gameinformer.com/Games/Review/200612/R06.1107.1009.00464.htm| title=Review: Gears of War| publisher=[[Game Informer]]|access-date=2008-05-15|archive-url=https://web.archive.org/web/20080619045840/http://gameinformer.com/Games/Review/200612/R06.1107.1009.00464.htm |archive-date=June 19, 2008|url-status=dead}}</ref>
|GRadar = 10/10 (360)<ref name="gowgr360rev">{{cite web|url=http://www.gamesradar.com/xbox360/gears-of-war/review/gears-of-war/a-20061107102052108052/g-2005122011355464042|title=Gears of War Review (360) - GamesRadar|last=Graziani|first=Gabe |publisher=GamesRadar|pages=3|language=English|accessdate=2008-07-10}}</ref>
| GSpot = (360) 9.6/10<ref name="GameSpot Xbox 360 review" /><br>(PC) 9.0/10<ref name="gamespot pc review" />
|OXM = 10/10 (360)<ref name="gowoxm360rev">{{cite web|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/gears-war|title=Gears of War Review (360) - Official Xbox Magazine|last=Amrich|first=Dan|date=[[November 5]], [[2006]]|publisher=Official Xbox Magazine|pages=2|language=English|accessdate=2008-07-10}}</ref>
| GSpy = (360) 5/5<ref>{{cite web| url=http://xbox360.gamespy.com/xbox-360/gears-of-war/744635p1.html| title=Gears of War Review (360) - GameSpy| last=Williams| first=Bryn| date=2006-11-07| publisher=GameSpy| page=3| access-date=2008-07-10| archive-date=2021-01-25| archive-url=https://web.archive.org/web/20210125043757/http://xbox360.gamespy.com/xbox-360/gears-of-war/744635p1.html| url-status=live}}</ref><br>(PC) 4.5/5<ref>{{cite web| url=http://pc.gamespy.com/pc/unreal-iii-working-title/833643p1.html| title=Gears of War Review (PC) -| last=Accardo| first=Sal| publisher=GameSpy| page=2| access-date=2008-07-10| archive-date=2016-03-04| archive-url=https://web.archive.org/web/20160304085215/http://pc.gamespy.com/pc/unreal-iii-working-title/833643p1.html| url-status=live}}</ref>
|
|MC = 94% (360)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/gearsofwar | title = ''Gears of War'' Xbox 360 Ratings | publisher = [[Metacritic]] | accessdate = 2006-11-17 }}</ref><br />87% (PC)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/pc/gearsofwar?q=gears%20of%20war | title = ''Gears of War'' PC Ratings | publisher = [[MetaCritic]] | accessdate = 2008-03-12 }}</ref>
| GT = (360) 9.1/10<ref>{{cite web| url=http://www.gametrailers.com/player/14748.html| title=Gametrailers.com - Gears of War - Review| publisher=[[GameTrailers]]| date=2006-11-07| access-date=2008-08-20| archive-date=2009-05-03| archive-url=https://web.archive.org/web/20090503004251/http://www.gametrailers.com/player/14748.html| url-status=live}}</ref><br>(PC) 8.8/10<ref>{{cite web| url=http://www.gametrailers.com/player/28228.html| title=Gametrailers.com - Gears of War - Review| publisher=[[GameTrailers]]| date=2007-11-21| access-date=2008-08-20| archive-date=2009-04-14| archive-url=https://web.archive.org/web/20090414134220/http://www.gametrailers.com/player/28228.html| url-status=live}}</ref>
| GRadar = (360) 10/10<ref name="gowgr360rev">{{cite web| url=http://www.gamesradar.com/xbox360/gears-of-war/review/gears-of-war/a-20061107102052108052/g-2005122011355464042| title=Gears of War Review (360) - GamesRadar| last=Graziani| first=Gabe| publisher=GamesRadar| page=3| access-date=2008-07-10| archive-date=2011-06-15| archive-url=https://web.archive.org/web/20110615200036/http://www.gamesradar.com/xbox360/gears-of-war/review/gears-of-war/a-20061107102052108052/g-2005122011355464042| url-status=live}}</ref>
|GR = 94% (360)<ref>{{cite web|url=http://www.gamerankings.com/htmlpages4/928234.asp|title=GameRankings - ''Gears of War''|accessdate=2007-07-05}}</ref><br />87% (PC)<ref>{{cite web | url = http://www.gamerankings.com/htmlpages2/942000.asp?q=gears%20of%20war | title = Gears of War (PC) | publisher = Game Rankings | accessdate = 2008-03-11}}</ref>
| IGN = (360) 9.4/10<ref name="ign">{{cite web| last=Miller| first=Jonathan| date=2006-11-07| url=http://xbox360.ign.com/articles/744/744356p1.html| title=IGN reviews ''Gears of War''| publisher=IGN| access-date=2006-11-19| archive-date=2006-11-17| archive-url=https://web.archive.org/web/20061117102716/http://xbox360.ign.com/articles/744/744356p1.html| url-status=live}}</ref><br>(PC) 8.7/10<ref name="ign pc review"/>
|GRO =
| OXM = (360) 10/10<ref name="gowoxm360rev">{{cite web| url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/gears-war| title=Gears of War Review (360) - Official Xbox Magazine| last=Amrich| first=Dan| date=November 5, 2006| publisher=Official Xbox Magazine| page=2| access-date=2008-07-10| archive-date=2011-08-21| archive-url=https://web.archive.org/web/20110821054214/http://www.oxmonline.com/article/reviews/xbox-360/a-f/gears-war| url-status=live}}</ref>
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Upon its release, ''Gears of War'' received universal acclaim from critics, maintaining an average review score of 93.97% at [[GameRankings]] and 94/100 at [[Metacritic]]. It was the second highest rated game of 2006 on both sites.<ref>{{cite web|title=GameRankings|url=http://www.gamerankings.com/browse.html?site=&year=2006|website=GameRankings|access-date=7 January 2015|archive-date=11 January 2016|archive-url=https://web.archive.org/web/20160111073230/http://www.gamerankings.com/browse.html?site=&year=2006|url-status=live}}</ref><ref>{{cite web|title=Best Video Games for 2006|url=http://www.metacritic.com/browse/games/score/metascore/year/all?sort=desc&year_selected=2006|website=Metacritic|access-date=7 January 2015|archive-date=11 January 2016|archive-url=https://web.archive.org/web/20160111073231/http://www.metacritic.com/browse/games/score/metascore/year/all?sort=desc&year_selected=2006|url-status=live}} Metacritic erroneously lists the 2007 version of ''[[Out of the Park Baseball]]'' as its highest rated game of the year, conflating it with its 2006 counterpart. This is also assuming that both iterations of ''[[The Legend of Zelda: Twilight Princess]]'' are taken together as a single game.</ref> Most reviewers praised the game for its concept visuals, presentation and sound. [[IGN]]'s review of the game called it "the most gorgeous looking game on the Xbox 360" and that "the sound design is worthy of awards."<ref name="ign" />
===Reviews===
Upon its release, ''Gears of War'' received very positive reviews from critics, maintaining an average score of 94% at [[Game Rankings]] (ranked fourth game of 2006 and fifth overall Xbox 360 game to date).


While the game received high praise, reviewers did point out that ''Gears of War'' did not offer anything significantly new in its core gameplay. Eurogamer's review of the game states that "let's not pretend that we're wallowing in the future of entertainment. What we have here is an extremely competent action game that's as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we'd be much more excited than we are."<ref name="eurogamer review"/> The game's story was noted for not being very deep, as GameSpot's review states "The lack of exposition feels like a missed opportunity to make the characters and the setting even more compelling."<ref name="gamespot review"/>
While the game received high praise, reviewers did point out that ''Gears of War'' did not offer anything significantly new in its core gameplay. Eurogamer's review of the game states: "let's not pretend that we're wallowing in the future of entertainment. What we have here is an extremely competent action game that's as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we'd be much more excited than we are."<ref name="eurogamer review">{{cite web| last=Reed| first=Kristan| date=2006-11-07| url=http://www.eurogamer.net/article.php?article_id=69696| title=Eurogamer review: ''Gears of War''| publisher=[[Eurogamer]]| access-date=2008-02-16| archive-date=2008-12-01| archive-url=https://web.archive.org/web/20081201193221/http://www.eurogamer.net/article.php?article_id=69696| url-status=dead}}</ref> The game's story was noted for not being very deep, as [[GameSpot]]'s review states "The lack of exposition feels like a missed opportunity to make the characters and the setting even more compelling."<ref name="GameSpot Xbox 360 review">{{cite web| last=Gerstmann| first=Jeff| date=2006-11-07| url=http://www.gamespot.com/reviews/gears-of-war-review/1900-6161188/| title=GameSpot reviews ''Gears of War''| publisher=[[GameSpot]]| access-date=2006-11-19| archive-date=2019-07-01| archive-url=https://web.archive.org/web/20190701094850/https://www.gamespot.com/reviews/gears-of-war-review/1900-6161188/| url-status=live}}</ref>


The PC release of the game received similar praise as the 360 version, with reviewers noting various differences between the two versions. IGN commented that "The mouse and keyboard allow for more precise control, and the graphics have been improved as well;"<ref name="ign pc review"/> however, 1UP stated that "the control scheme's a very central obstacle" to the game.<ref name="1up pc review"/> GameSpot noted that the addition chapter felt out of place as "it changes things up a bit in ways that betray the difficulty progression of the game."<ref name="gamespot pc review"/>
The PC release of the game received similar praise as the 360 version, with reviewers noting various differences between the two versions. [[IGN]] commented that "The mouse and keyboard allow for more precise control, and the graphics have been improved as well;"<ref name="ign pc review">{{cite web| url=http://pc.ign.com/articles/833/833529p1.html| archive-url=https://web.archive.org/web/20071110102903/http://pc.ign.com/articles/833/833529p1.html| url-status=dead| archive-date=November 10, 2007| title=Gears of War Review| publisher=IGN| first=Charles| last=Onyett| date=2007-11-07| access-date=2008-03-12}}</ref> however, 1UP stated that "the control scheme's a very central obstacle" to the game.<ref name="1up pc review">{{cite web| url=http://www.1up.com/do/reviewPage?cId=3164479| archive-url=https://archive.today/20121211040755/http://www.1up.com/do/reviewPage?cId=3164479| url-status=dead| archive-date=2012-12-11| title=Gears of War| first=Jeff| last=Green| date=2007-11-19| access-date=2008-03-12| publisher=1UP}}</ref> GameSpot noted that the additional chapter felt out of place as "it changes things up a bit in ways that betray the difficulty progression of the game."<ref name="gamespot pc review">{{cite web| url=http://www.gamespot.com/pc/action/gearsofwar/review.html?sid=6182319| title=Gears of War| first=Jeff| last=Gerstmann| date=2007-11-07| access-date=2008-03-12| publisher=[[GameSpot]]}}</ref> ''[[Hyper (magazine)|Hyper]]''{{'}}s Cam Shea commends the game for its "visual, solid gameplay, killer multiplayer and reload mechanics". However, he criticised it for "potential frustration, pointless squad commands and chainsaw mechanics".<ref>{{cite journal|last=Shea|first=Cam|date=January 2007|title=Gears of War|journal=[[Hyper (magazine)|Hyper]]|publisher=[[Next Media]]|issue=159|pages=52, 53|issn=1320-7458}}</ref>


The Lancer weapon was recently featured in an ''Electronic Gaming Monthly'' article that discusses its practicality and historical precedents. Keirsey criticized this weapon by noting that real "chain saws are heavy", among other things. He noted that "medieval bludgeoning weapons are the closest" historical precedents.<ref>Evan Samoon, "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly," ''Electronic Gaming Monthly'' 230 (July 2008): 48.</ref>
The Lancer weapon was later featured in an ''Electronic Gaming Monthly'' article that discusses its practicality and historical precedents. Keirsey criticized this weapon by noting that in real life, "chainsaws are heavy." He noted that the closest historical precedents are "medieval bludgeoning weapons".<ref>Evan Samoon, "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly," ''Electronic Gaming Monthly'' 230 (July 2008): 48.</ref>


===Awards===
===Awards===
Leading up to the game's release, ''Gears of War'' was one of the most anticipated Xbox 360 games of 2006.<ref name=GamespyPreview/> The game premiered during the {{vgy|2005}} [[E3]] show, and won, among others,<ref>{{cite web | url = http://gearsofwar.com/Community/2005_E3_Awards.htm | title = Gears of War - 2005 E3 Awards | publisher = Microsoft | accessdate = 2008-03-11}}</ref> several "Best 360 Game" awards, including from [[IGN]],<ref>{{cite web | url = http://xbox360.ign.com/articles/619/619568p1.html | title = Xbox 360 Best of E3 2005 Awards | author = Douglass C. Perry and David Clayman | publisher = IGN | date = [[2005-05-27]] | accessdate = 2008-03-11}}</ref> [[1UP]],<ref>{{cite web | url = http://www.1up.com/do/feature?cId=3140792&did=1 | title = 1UP's Best of E3 | author = 1UP Staff | publisher = 1UP | accessdate = 2008-03-11 }}</ref> and [[Gamespy]].<ref>{{cite web | url = http://www.gamespy.com/articles/618/618469p1.html | title = The Annual E3 Awards: 2005 | publisher = Gamespy | date = [[2005-05-24]] | accessdate = 2008-03-11 | author = Gamespy Staff}}</ref> The game continued to win several awards at following {{vgy|2006}} [[E3]] show prior to the game's release.<ref>{{cite web | url = http://www.gearsofwar.com/community/ | title = Official ''Gears of War'' Community & Awards Page | publisher = [[Epic Games]] | accessdate = 2006-11-17 }}</ref> These included the [[Game Critics Awards]] for "Best Console Game" and "Best Action Game",,<ref>{{cite web | url = http://www.gamecriticsawards.com/2006winners.html | title = 2006 Winners | publisher = Game Critics Awards | accessdate = 2008-03-11}}</ref> [[IGN]]'s "Best 360 Action Game", "Best 360 Multiplayer Game", and "Best Overall Multiplayer Experience",<ref>{{cite web | url = http://games.ign.com/articles/709/709355p1.html | title = IGN's Overall Best of E3 2006 Awards | publisher = IGN | author = IGN Staff | date = [[2006-05-16]] | accessdate = 2008-03-11 }}</ref> and [[Gamespy]]'s "Best Console Multiplayer", "Best Action Game", and "Xbox 360 Game of Show".<ref>{{cite web | url = http://www.gamespy.com/articles/709/709100p1.html | title = The Annual E3 Awards: 2006 | publisher = Gamespy | author = Gamespy Staff | date = [[2006-05-16]] | accessdate = 2008-03-11}}</ref>
Leading up to the game's release, ''Gears of War'' was one of the most anticipated games of 2006.<ref>{{cite web|url=http://worthplaying.com/event/Misc_Events/Most_Anticipated_Games_of_2006/|title=Most Anticipated Games of 2006|author=Rainier|publisher=Worthplaying|date=2006-01-01|access-date=2011-07-24|archive-date=2012-02-08|archive-url=https://web.archive.org/web/20120208023531/http://worthplaying.com/event/Misc_Events/Most_Anticipated_Games_of_2006/|url-status=live}}</ref> The game premiered during the [[2005 in video gaming|2005]] [[E3]] show, and won, among others,<ref>{{cite web|url=http://gearsofwar.com/Community/2005_E3_Awards.htm|archive-url=https://web.archive.org/web/20060601082212/http://gearsofwar.com/Community/2005_E3_Awards.htm|url-status=dead|archive-date=2006-06-01|title=Gears of War - 2005 E3 Awards|publisher=Microsoft|access-date=2008-03-11}}</ref> several "Best 360 Game" awards, including from [[IGN]],<ref>{{cite web|url=http://xbox360.ign.com/articles/619/619568p1.html|title=Xbox 360 Best of E3 2005 Awards|author=Douglass C. Perry and David Clayman|publisher=IGN|date=2005-05-27|access-date=2008-03-11|archive-date=2007-08-31|archive-url=https://web.archive.org/web/20070831111351/http://xbox360.ign.com/articles/619/619568p1.html|url-status=live}}</ref> [[1UP.com|1UP]],<ref>{{cite web|url=http://www.1up.com/do/feature?cId=3140792&did=1|archive-url=https://web.archive.org/web/20050718074936/http://www.1up.com/do/feature?cId=3140792&did=1|url-status=dead|archive-date=2005-07-18|title=1UP's Best of E3|author=1UP Staff|publisher=1UP|access-date=2008-03-11}}</ref> and [[GameSpy]].<ref>{{cite web |url=http://www.gamespy.com/articles/618/618469p1.html |title=The Annual E3 Awards: 2005 |publisher=Gamespy |date=2005-05-24 |access-date=2008-03-11 |author=Gamespy Staff |url-status=dead |archive-url=https://web.archive.org/web/20080217000307/http://www.gamespy.com/articles/618/618469p1.html |archive-date=2008-02-17 }}</ref> The game continued to win several awards at following [[2006 in video gaming|2006]] E3 show prior to the game's release.<ref>{{cite web|url=http://www.gearsofwar.com/community/|archive-url=https://web.archive.org/web/20060516151230/http://gearsofwar.com/community/|url-status=dead|archive-date=2006-05-16|title=Official ''Gears of War'' Community & Awards Page|publisher=Epic Games|access-date=2006-11-17}}</ref> These included the [[Game Critics Awards]] for "Best Console Game" and "Best Action Game",<ref>{{cite web|url=http://www.gamecriticsawards.com/2006winners.html|title=2006 Winners|publisher=Game Critics Awards|access-date=2008-03-11|archive-date=2018-10-24|archive-url=https://web.archive.org/web/20181024054426/http://www.gamecriticsawards.com/2006winners.html|url-status=live}}</ref> [[IGN]]'s "Best 360 Action Game", "Best 360 Multiplayer Game", and "Best Overall Multiplayer Experience",<ref>{{cite web|url=http://games.ign.com/articles/709/709355p1.html|archive-url=https://web.archive.org/web/20060616084100/http://games.ign.com/articles/709/709355p1.html|url-status=dead|archive-date=June 16, 2006|title=IGN's Overall Best of E3 2006 Awards|publisher=IGN|author=IGN Staff|date=2006-05-16|access-date=2008-03-11}}</ref> and GameSpy's "Best Console Multiplayer", "Best Action Game", and "Xbox 360 Game of Show".<ref>{{cite web|url=http://www.gamespy.com/articles/709/709100p1.html|title=The Annual E3 Awards: 2006|publisher=GameSpy|author=GameSpy Staff|date=2006-05-16|access-date=2008-03-11|archive-date=2008-03-02|archive-url=https://web.archive.org/web/20080302144436/http://www.gamespy.com/articles/709/709100p1.html|url-status=live}}</ref>


Upon release, ''Gears of War'' received numerous awards from many publications. [[IGN]] named ''Gears of War'' as the "Xbox 360 Game of the Year" among other awards.<ref name="ign 2006 awards">{{cite web |url=http://bestof.ign.com/2006/ |title=The Best of 2006 |access-date=2008-03-11 |url-status=dead |archive-url=https://web.archive.org/web/20080404184741/http://bestof.ign.com/2006/ |archive-date=2008-04-04 }}</ref> [[GameSpot]] named the game its "Game of the Year" as well as "Best Xbox 360 Game", among other accolades.<ref name="gamespot awards">{{cite web |url=http://www.gamespot.com/special_features/bestof2006/review/index.html |title=Best Games and Worst Games of 2006 |publisher=Gamespot |access-date=2008-03-11 |url-status=dead |archive-url=https://web.archive.org/web/20071017031826/http://www.gamespot.com/special_features/bestof2006/review/index.html |archive-date=2007-10-17 }}</ref> ''[[Official Xbox Magazine]]'' named ''Gears of War'' as their "Xbox 360 Game of the Year".<ref name="oxm_goty">{{cite magazine | title=Xbox 360 Game of the Year | url=https://archive.org/stream/OXM_2007_02-web#page/n22/mode/1up | magazine=[[Official Xbox Magazine]] | publisher=[[Future Publishing]] | issue=67 | page=52 | date=February 2007 | access-date=2015-08-26}}</ref> [[G4 (U.S. TV channel)|G4 TV]] during the [[2007 in video gaming|2007]] [[G-Phoria]] awards, named ''Gears of War'' its "Game of the Year" in addition to other awards.<ref name="g4 tv awards">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=15041|title=Gears Of War Tops G-Phoria Game Awards|date=2007-07-09|first=Jason|last=Dobson|publisher=Gamasutra|access-date=2008-03-11|archive-date=2008-02-27|archive-url=https://web.archive.org/web/20080227214236/http://www.gamasutra.com/php-bin/news_index.php?story=15041|url-status=live}}</ref>
Upon release, ''Gears of War'' received numerous awards from many publications. [[IGN]] named ''Gears of War'' as the "Xbox 360 Game of the Year" among other awards.<ref name="ign 2006 awards">{{cite web|url=http://bestof.ign.com/2006/|title=The Best of 2006|accessdate=2008-03-11}}</ref> [[Gamespot]] named
the game its "Game of the Year" as well as "Best Xbox 360 Game", among other accolades.<ref name="gamespot awards">{{cite web | url = http://www.gamespot.com/special_features/bestof2006/review/index.html | title = Best Games and Worst Games of 2006 | publisher = Gamespot | accessdate = 2008-03-11 }}</ref> ''[[Official Xbox Magazine]]'' named their game as their "Xbox 360 Game of the Year".{{Fact|date=March 2008}} [[G4 TV]] during the {{vgy|2007}} [[G-Phoria]] awards, named ''Gears of War'' its "Game of the Year" in addition to other awards.<ref name="g4 tv awards">{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=15041 | title = Gears Of War Tops G-Phoria Game Awards | date = [[2007-07-09]] | first = Jason | last = Dobson | publisher = Gamasutra | accessdate = 2008-03-11}}</ref>


''Gears of War'' won several awards at the {{vgy|2007}} [[Interactive Achievement Awards]] at the [[D.I.C.E. Summit]], including "Overall Game of the Year", "Console Game of the Year", and "Action/Adventure Game of the Year", and "Outstanding Achievements" in Animation, Art Direction, Visual Engineering, and Online Gameplay.<ref name="dice awards">{{cite web | url = http://www.gamespot.com/news/6165614.html | title = D.I.C.E. 07: Gears grabs gold | publisher = Gamespot | first = Tim | last = Surette | date = [[2007-02-09]] | accessdate = 2008-03-11}}</ref> The game received the awards of "Ultimate Game of the Year" and "Xbox Game of the Year" at the {{vgy|2007}} [[Golden Joystick Awards]].<ref>{{cite web | url = http://www.gamesindustry.biz/content_page.php?aid=30019 | title = Gears of War victorious at Golden Joystick Awards | publisher = Games Industry | date = [[2007-10-26]] | first = Mark | last = Androvich | accessdate = 2008-03-11}}</ref>
''Gears of War'' won eight awards (out of ten nominations) at the [[10th Annual Interactive Achievement Awards]]: "[[D.I.C.E. Award for Game of the Year|Overall Game of the Year]]", "Console Game of the Year", "[[D.I.C.E. Award for Action Game of the Year|Action/Adventure Game of the Year]]", and outstanding achievement in "[[D.I.C.E. Award for Outstanding Achievement in Animation|Animation]]", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Outstanding Technical Achievement|Visual Engineering]]", "[[D.I.C.E. Award for Online Game of the Year|Online Gameplay]]", and "[[D.I.C.E. Award for Outstanding Achievement in Character|Character Performance - Male]]" ([[John DiMaggio]] as Marcus Fenix).<ref name="dice awards">{{cite web |url=http://www.gamespot.com/news/6165614.html |title=D.I.C.E. 07: Gears grabs gold |publisher=Gamespot |first=Tim |last=Surette |date=2007-02-09 |access-date=2008-03-11 |url-status=dead |archive-url=https://web.archive.org/web/20071030005640/http://www.gamespot.com/news/6165614.html |archive-date=2007-10-30 }}</ref> The game received the awards of "Ultimate Game of the Year" and "Xbox Game of the Year" at the [[2007 in video gaming|2007]] [[Golden Joystick Awards]].<ref>{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=30019 |title=Gears of War victorious at Golden Joystick Awards |publisher=Games Industry |date=2007-10-26 |first=Mark |last=Androvich |access-date=2008-03-11 |url-status=dead |archive-url=https://web.archive.org/web/20080302223656/http://www.gamesindustry.biz/content_page.php?aid=30019 |archive-date=March 2, 2008 }}</ref>


In addition, the characters within the game received additional awards. Gamespot gave their 2006 "Best New Character(s)" award to the Delta Squad of ''Gears of War''.<ref name="gamespot awards"/> G4 TV named Marcus Fenix the "Best New Character" and gave The Mighty Rasta's performance for "Augustus ‘Cole Train’ Cole" the award for "Best Voiceover". The game was given the Interactive Achievement Award for "Outstanding Character Performance - Male" for its voicework.<ref name="dice awards"/> The Berserkers were named as ''[[Official Xbox Magazine]]''{{'}}s "Enemy of the Year".
In addition, the characters within the game received additional awards. GameSpot gave their 2006 "Best New Character(s)" award to the Delta Squad of ''Gears of War''.<ref name="gamespot awards" /> G4 TV named Marcus Fenix the "Best New Character" and gave [[Lester Speight]]'s performance for "Augustus 'Cole Train' Cole" the award for "Best Voiceover". The game was given the [[D.I.C.E. Awards|Interactive Achievement Award]] for "[[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance Male]]" for its voicework.<ref name="dice awards" /> The Berserkers were named as ''[[Official Xbox Magazine]]''{{'}}s "Enemy of the Year".<ref name="oxm_enemy">{{cite magazine | title=Enemy of the Year | url=https://archive.org/stream/OXM_2007_02-web#page/n16/mode/1up | magazine=[[Official Xbox Magazine]] | publisher=[[Future Publishing]] | issue=67 | page=40 | date=February 2007 | access-date=2015-08-26}}</ref>


Guinness World Records awarded Gears of War with 5 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "First Console Game to Use the Unreal 3 Engine", "Fastest Selling Original Xbox 360 Game", and "First Music Single to Top the Chart After Promoting a Video Game" for the Gary Jules version of "Mad World", which was originally released in 2003, but topped the download charts in November 2006 after it was used as background music during the TV commercial for Gears of War.
Guinness World Records awarded ''Gears of War'' with 5 world records in the ''Guinness World Records: Gamer's Edition 2008''. These records include, "First Console Game to Use the Unreal 3 Engine", "Fastest Selling Original Xbox 360 Game", and "First Music Single to Top the Chart After Promoting a Video Game" for the [[Gary Jules]] version of "[[Mad World]]", which was originally released in 2003, but topped the download charts in November 2006 after it was used as background music during the TV commercial for ''Gears of War''.<ref>{{cite web|url=http://www.joystiq.com/2006/11/27/mad-world-gears-ad-propels-song-to-1-on-itunes/|title=Mad World: Gears ad propels song to #1 on iTunes|publisher=Joystiq|date=2006-11-27|first=Ross|last=Miller|access-date=2012-06-23|archive-date=2010-05-04|archive-url=https://web.archive.org/web/20100504122509/http://www.joystiq.com/2006/11/27/mad-world-gears-ad-propels-song-to-1-on-itunes|url-status=live}}</ref>


===Sales===
===Sales===
''Gears of War'' was a hit upon its release. On November 7, 2006—the day that it was released—it became the most popular game on the [[Xbox Live]] service, until the release of ''[[Halo 3]]'', overtaking ''[[Halo 2]]'' which had held the spot since its launch in November 2004.<ref>{{cite web|title=Gears of War takes top spot in Xbox Live chart |publisher=GamesIndustry.biz |date=2006-11-20 |access-date=2006-11-20 |url=http://www.gamesindustry.biz/content_page.php?aid=21222 |url-status=dead |archive-url=https://web.archive.org/web/20070105225540/http://www.gamesindustry.biz/content_page.php?aid=21222 |archive-date=January 5, 2007 }}</ref> ''Gears'' was the second most-played game on the Xbox Live service throughout 2007.<ref>{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=31885 |title=CES 2008: Microsoft reveals Xbox Live stats |publisher=Games Industry |date=2008-01-07 |access-date=2008-03-09 |first=Matt |last=Martin |url-status=dead |archive-url=https://web.archive.org/web/20080209233704/http://www.gamesindustry.biz/content_page.php?aid=31885 |archive-date=February 9, 2008 }}</ref> ''Gears of War'' sold one million copies in its first two weeks on sale making it the fastest-selling Xbox 360 game to date.<ref>{{cite web|first=David|last=Jenkins|publisher=Gamasutra|url=http://www.gamasutra.com/view/news/102764/Gears_Of_War_Breaks_Worldwide_Xbox_360_Records.php|title=Gears Of War Breaks Worldwide Xbox 360 Records|date=22 November 2006|access-date=2015-08-15|archive-date=2015-09-24|archive-url=https://web.archive.org/web/20150924130427/http://www.gamasutra.com/view/news/102764/Gears_Of_War_Breaks_Worldwide_Xbox_360_Records.php|url-status=live}}</ref> By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.<ref name=GearsJuggernaut>{{cite web|title=Gears of War Juggernauts sells three million units|publisher=Xbox.com|date=2007-01-19|access-date=2007-01-19|url=http://www.xbox.com/en-US/community/news/2007/0119-arsofwarjuggernautcontinues.htm}} {{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}}</ref> It received a "Double Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=dpelspa>{{cite web |archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945 |url=http://www.elspa.com:80/?i=3945 |title=ELSPA Sales Awards: Double Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 20, 2009 |url-status=dead }}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> As of November 7, 2008, the game has sold 5.88 million copies worldwide.<ref>{{cite web|author=Brett Gibbens|url=http://www.csc.ncsu.edu/corporate_relations/fi_lit/248|date=2008-10-02|title=The Fidelity Investments "Leadership in Technology" Executive Speakers Series Proudly Presents: Michael Capps, President: Epic Games|access-date=2008-10-02|archive-date=2008-09-06|archive-url=https://web.archive.org/web/20080906192125/http://www.csc.ncsu.edu/corporate_relations/fi_lit/248|url-status=live}}</ref> ''Gears of War'' was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.<ref>{{cite web|first=Emma |last=Boyes |publisher=GameSpot |url=http://www.gamespot.com/news/6164717.html |title=Gears of War shoots into Japanese top 10 |access-date=2007-01-27 |url-status=dead |archive-url=https://web.archive.org/web/20070930095825/http://www.gamespot.com/news/6164717.html |archive-date=2007-09-30 }}</ref>
According to [[Microsoft Game Studios]] Vice President Shane Kim, ''Gears of War'' preorder sales were second only to ''[[Halo 2]]'' in the studio's history.<ref>{{cite web | first = Scott | last = Hillis | publisher = [[Reuters]] | url = http://today.reuters.com/news/articlebusiness.aspx?type=ousiv&storyID=2006-11-02T231646Z_01_N02196645_RTRIDST_0_BUSINESSPRO-MEDIA-MICROSOFT-GEARS-DC.XML&pageNumber=0&imageid=&cap=&sz=13&WTModLoc=BizArt-C1-ArticlePage2 | title = Microsoft says "Gears" demand running high | accessdate = 2007-01-27}}</ref> ''Gears of War'' was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in [[Japan]].<ref>{{cite web | first = Emma | last = Boyes | publisher = [[GameSpot]] | url = http://www.gamespot.com/news/6164717.html | title = Gears of War shoots into Japanese top 10 | accessdate = 2007-01-27 }}</ref>


==Unproduced film adaptation==
''Gears of War'' has achieved major success since its release. On [[November 7]], [[2006]]—the day that it was released—it became the most popular game on the [[Xbox Live]] service, overtaking ''[[Halo 2]]'', which had held the spot since its launch in November 2004.<ref>{{cite web | title = Gears of War takes top spot in Xbox Live chart | publisher = GameIndustry.biz |date=2006-11-20 | accessdate = 2006-11-20 | url = http://www.gamesindustry.biz/content_page.php?aid=21222}}</ref> By [[January 19]], [[2007]], just ten weeks after its debut, over three million units of the game had been sold.<ref name = GearsJuggernaut>{{cite web | title = Gears of War Juggernauts sells three million units| first = Microsoft Games Studio | publisher = [[Xbox.com]] | date = [[2007-01-19]] | accessdate = 2007-01-19 | url = http://www.xbox.com/en-US/community/news/2007/0119-gearsofwarjuggernautcontinues.htm}}</ref> As of [[May 30]], [[2008]], the game has sold 4.7 million copies worldwide.<ref>{{cite web |author=Luke Plunkett |url=http://kotaku.com/5011999/gears-re+issue-confirmed-details-will-not-surprise-you |date=2008-05-30 |title=Gears Re-Issue Confirmed, Details Will Not Surprise You |work=[[Kotaku]] |accessdate=2008-05-31}}</ref>
In March 2007, [[New Line Cinema]] bought the rights to make a film adaptation, with [[Stuart Beattie]] writing the script along with Marty Bowen and [[Wyck Godfrey]]. In June 2008, [[Len Wiseman]] was confirmed to direct before dropping out in 2010.<ref>{{cite web|url=http://www.dreadcentral.com/news/36822/gears-war-film-delayed-or-curbstomped|title=Gears of War Film -- Delayed or Curbstomped?|date=27 August 2012|publisher=DreadCentral|access-date=7 April 2010|archive-date=9 April 2010|archive-url=https://web.archive.org/web/20100409011116/http://www.dreadcentral.com/news/36822/gears-war-film-delayed-or-curbstomped|url-status=live}}</ref> On October 5, 2016, [[The Coalition (company)|The Coalition]], the franchise's current developer, announced that the film rights shifted to [[Universal Studios]] and a new film was in development, unrelated to the previous New Line Cinema project.<ref>{{cite web|url=https://www.polygon.com/2016/10/5/13179788/gears-of-war-movie-announcement-universal-studios-xbox|title=Universal is making a Gears of War movie|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=October 5, 2016|access-date=March 21, 2021|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108154431/http://www.polygon.com/2016/10/5/13179788/gears-of-war-movie-announcement-universal-studios-xbox|url-status=live}}</ref>


==Soundtrack==
==Notes==
{{notelist}}
{{Infobox Album | <!-- See Wikipedia:WikiProject_Albums -->
Name = Gears Of War - The Soundtrack |
Type = Soundtrack |
Artist = Northwest Sinfonia |
Cover = Gears-soundtrack-cover.jpg |
Released = <div style="white-space: nowrap;">[[July 31]], [[2007]]<br /></div> |
Recorded = <!--Unknown--> |
Genre = [[Video game music|Video game soundtrack]] |
Length = |
Label = <div style="white-space: nowrap;">[[Sumthing Else Music Works]]</div> |
Producer = Kevin Riepl |
Reviews = |
Last album = |
This album = |
Next album = |
}}

''Gears of War - The Soundtrack'' is the soundtrack of [[video game music]] from the game ''Gears of War''. It was released on [[July 31]], [[2007]] by [[Sumthing Else Music Works]]. The music was composed by Kevin Riepl who has previously worked with Epic Games on soundtracks for ''[[Unreal Tournament 2003]]'' and ''[[Unreal Championship]]''.<ref>{{cite web | url = http://www.moviemusicuk.us/gearswarcd.htm | title = Review of "Gears of War" soundtrack | publisher = Movie Music UK | first = Jonathan | last = Broxton | accessdate = 2007-08-20}}</ref>

===Track listing===
{{tracklist
| collapsed = yes
| headline = Gears of War Soundtrack
| title1 = [[Gears of War (song)|Gears of War]]
| length1 = 4:30
| title2 = 14 Years After E-Day
| length2 = 2:55
| title3 = Jacinto Prison
| length3 = 2:50
| title4 = Attack of the Drones
| length4 = 2:07
| title5 = Embry Square
| length5 = 3:04
| title6 = Fish in a Barrel
| length6 = 2:55
| title7 = House of Sovereigns
| length7 = 5:33
| title8 = Minh's Death
| length8 = 1:25
| title9 = Entering the Tombs
| length9 = 1:17
| title10 = Tomb of the Unknowns
| length10 = 1:32
| title11 = Ephyra Streets I
| length11 = 3:01
| title12 = Ephyra Streets II
| length12 = 1:42
| title13 = Miserable Wretches
| length13 = 2:03
| title14 = Stay in the Light
| length14 = 2:02
| title15 = Chap's Gas Station
| length15 = 1:23
| title16 = Fill 'er Up at Chap's
| length16 = 2:16
| title17 = I Will Kryll You
| length17 = 2:37
| title18 = Locust, Wretches & Kryll
| length18 = 2:22
| title19 = Imulsion Mines
| length19 = 3:08
| title20 = East Barracade Academy
| length20 = 2:04
| title21 = The Fenix Estate
| length21 = 1:41
| title22 = Locust Infestation
| length22 = 1:41
| title23 = Hidden Lab
| length23 = 1:59
| title24 = Running With Boomers
| length24 = 2:51
| title25 = Oh the Horror
| length25 = 1:34
| title26 = Train Wreck - Locust Theme
| length26 = 1:40
| title27 = Train Ride to Hell
| length27 = 3:55
| title28 = Gears of War Reprise
| length28 = 3:01
}}
{{-}}


== References ==
==References==
{{reflist|2}}
{{Reflist|30em}}


== External links ==
==External links==
* [http://www.gearsofwar.com/ ''Gears of War'' website]
* {{official website|http://gearsofwar.com/}}
* [http://gearsofwar.wikia.com/wiki/Main_Page ''Gears of War''] at [[Wikia|Gaming.Wikia.com]]
* {{StrategyWiki}}


{{Gears of War series}}
{{Gears of War series}}
{{Epic}}
{{Cliff Bleszinski}}
{{DICE GOTY}}
{{GDCA GOTY}}
{{Golden Joystick GOTY}}
{{Authority control}}


{{DEFAULTSORT:Gears Of War}}
[[Category:2006 video games]]
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[[Category:AIAS Game of the Year winners]]
[[Category:Cancelled macOS games]]
[[Category:Cooperative video games]]
[[Category:Cooperative video games]]
[[Category:Dystopian video games]]
[[Category:Epic Games games]]
[[Category:Epic Games games]]
[[Category:Games for Windows certified games]]
[[Category:Games for Windows]]
[[Category:Gears of War| ]]
[[Category:Gears of War]]
[[Category:Interactive Achievement Award winners]]
[[Category:Microsoft games]]
[[Category:Mac OS X games]]
[[Category:Military science fiction video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Post-apocalyptic video games]]
[[Category:Post-apocalyptic video games]]
[[Category:Third-person shooters]]
[[Category:Third-person shooters]]
[[Category:Unreal Engine games]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Xbox 360 games]]
[[Category:Xbox 360 games]]
[[Category:Microsoft games]]
[[Category:Video games set on fictional planets]]
[[Category:Golden Joystick Award for Game of the Year winners]]

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[[zh:戰爭機器]]

Latest revision as of 22:05, 20 April 2024

Gears of War
Developer(s)Epic Games[a]
Publisher(s)Microsoft Game Studios
Producer(s)Rod Fergusson
Designer(s)Cliff Bleszinski
Programmer(s)Ray Davis
Artist(s)
Writer(s)
Composer(s)Kevin Riepl
SeriesGears of War
EngineUnreal Engine 3
Platform(s)
ReleaseXbox 360
  • NA: November 7, 2006
  • EU: November 17, 2006
  • AU: November 23, 2006
Windows
  • NA: November 6, 2007
  • EU: November 9, 2007
  • AU: November 15, 2007
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.

The game was a commercial success, selling over three million copies within ten weeks of its launch. It became the fastest selling video game of 2006, the second-most played game over Xbox Live during 2007, and one of the best-selling Xbox 360 games. The game received universal acclaim for its gameplay and detailed visuals, and is considered to be one of the greatest video games ever made, winning over 30 "Game of the Year" awards in 2006 and helped popularize the use of a cover system. A remastered version, Gears of War: Ultimate Edition, was developed primarily by The Coalition. Ultimate Edition was released for the Xbox One in August 2015, and for Microsoft Windows in March 2016.

Gears of War's success led to the development of a franchise, including four sequels: Gears of War 2 (2008), Gears of War 3 (2011), Gears of War 4 (2016), and Gears 5 (2019), and two prequels, Gears of War: Judgment (2013) and Gears Tactics (2020). In addition, it has also spawned adaptations for books and comics, and a film based on the series is currently in development.

Gameplay[edit]

Gears of War is a third-person shooter that places emphasis on using cover to avoid taking damage while moving towards enemy forces. The game uses a number of weapons, but predominately featured is the Lancer Assault Rifle, which has a mounted chainsaw bayonet that can deal melee damage at close range. Playable characters can carry two primary weapons, grenades, and a smaller, secondary weapon such as the Snub Pistol. Weapons are reloaded with a tap of the RB button, and a second tap within a given time (active reload) rewards the player with a damage bonus. However, failing to perform the "Active Reload" correctly will cause the gun to become momentarily jammed while the player's character fixes it. When the player takes damage, the "Crimson Omen", a red cog representing the player's health gauge, will fade into the screen, becoming more defined with larger amounts of damage. The player can seek cover to recover their health, but if they take too much damage, they will become incapacitated. Once this occurs, a skull will fill the center void of the omen. The player can then be revived by a teammate, executed by an enemy, or remain incapacitated until they "bleed out", dying from blood loss.

The game features a five-act campaign that can be played alone or cooperatively with another player. The campaign focuses on COG Army soldiers Marcus Fenix and Dominic Santiago and their efforts in the Delta Squad to wipe out the Locust forces on their planet Sera. The player is joined by AI teammates that will help fight the Locust. Certain sections of the campaign feature two paths that can be taken as selected by the first player. If there is a second player, their character will automatically take the other. The campaign can be played at three difficulty settings in the first game. From easiest to hardest, these are "Casual", "Hardcore" and "Insane". The "Insane" difficulty is unlocked once the game is beaten on either the "Casual" or "Hardcore" difficulty.[1]

Multiplayer Gears of War features up to four-on-four competitive gameplay, with teams representing the Gears or the Locust. Players must execute downed foes, otherwise these will revive after a time. In Assassination matches, the team's leader is the only one that can track the other team's leader and pick up new weapons, after which teammates can pick them up, with the goal to eliminate the foe's leader. An Xbox 360 patch added the "Annex" mode, which is similar to King of the Hill, in which players must try to control a shifting control point for a certain amount of time to win.[2] The PC version of Gears introduced "King of the Hill", a mode not present in the Xbox 360 version, which uses a fixed control point but varies the conditions on which it is controlled.[3]

Synopsis[edit]

Setting and characters[edit]

Gears of War takes place on the planet Sera. A liquid called Imulsion became a highly valued power source after a scientist discovered how to use it, and the economic shockwave led to several wars between nations. The Coalition of Ordered Governments (COG) originally existed only as an obscure world-government philosophy, but it evolved into a legitimate, though minor, political party during the 79-year-long Pendulum Wars. The soldiers of the COG are called "Gears". After "Emergence Day" (E-Day), when the Locust began their attack on humanity, the COG were the ones who took the necessary steps to ensure the survival of human civilization, instituting martial law and taking charge of the effort against the Locust. Fourteen years later, the COG is the only human government left on Sera. One year after E-Day, after losing multiple military battles to the Locust, the COG launched a Pyrrhic tactical and strategic campaign using the satellite-based weapon of mass destruction known as the "Hammer of Dawn" on human cities with extremely destructive results. The result gave the citizens of Sera three days to evacuate to the Jacinto Plateau, the only place Locust could not dig through, before going through with the attack.[4]

The game primarily focuses on Marcus Fenix (John DiMaggio)[5] and his comrades in Delta Squad: Dominic "Dom" Santiago (Carlos Ferro),[6] Augustus Cole (Lester Speight),[7] and Damon Baird (Fred Tatasciore).[4] Side characters, such as Colonel Victor Hoffman, Private Anthony Carmine, Lieutenant Minh Young Kim, Lieutenant Anya Stroud, and an elderly Stranded man known as Chaps, also aid Delta Squad throughout the narrative. The game's main antagonist is General RAAM, a powerful leader of the Locust Horde's armed forces.

Players take control of Fenix in the campaign; while in co-op mode, the second player controls Santiago. All four Delta squad members are available for play during multiplayer games, along with Carmine, Kim, and Hoffman, in addition to various Locust characters.[4]

Plot[edit]

The game's plot begins fourteen years after Emergence Day (E-Day), when the Locust Horde overran and killed many COG soldiers and civilians, declaring war against humanity.[4] Marcus Fenix, a former COG soldier, is reinstated into the military after spending four years in prison for abandoning his military post in order to make a vain attempt to save his father, Adam Fenix. Dominic "Dom" Santiago, Marcus' best friend and fellow COG, successfully extracts Fenix from the prison, and takes him to meet Delta Squad.[8] The group seeks to obtain the "resonator", a device that will map "The Hollow", the caverns which the Locust inhabit[8][9] and later deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces inside the Hollow. Fenix and his allies recover the device, but suffer multiple casualties in the process including Anthony Carmine and Squad leader Kim. Fleeing RAAM's forces, Fenix leads the remaining soldiers through the ruins of Ephyra to claim a "Junker" APC, drive to a mining facility, and finally into the planet's depths.[4][8]

Delta Squad successfully detonates the resonator, but the device fails to map enough of the tunnel network. They discover a larger map of the network that originates from Fenix's old home, specifically his father's laboratory.[8] The group ventures to the Fenix estate at East Barricade Academy, where Fenix originally attempted to rescue his father. When they arrive, Delta encounters heavy Locust resistance. After collecting the data, the group fights their way past Locust forces and boards a train carrying the Lightmass Bomb. Fenix and Santiago battle their way through the train, and are able to kill General RAAM, before uploading the data. Fully activated, the Lightmass Bomb launches into the Hollow, and eradicates the Locust tunnel networks.[8] In the game's final sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the Locust Queen promises that the Locust will continue to fight onward, despite their losses.

Development[edit]

Design[edit]

The first concept for the game was conceived around the years 2000 and 2001 as Unreal Warfare, which was much closer to the multiplayer-driven Unreal series than the game that would eventually become Gears of War. The original concept for the game featured character classes and mechs, being played in a closed arena against other players or bots. The game was put on standby as Epic focused on the Unreal Tournament series, and when the team went back to it, the industry had shifted towards single-player games and the aim of the game was changed.[10]

Cliff Bleszinski served as the lead designer on Gears of War.

According to Rod Fergusson, the game was at one point intended to be a horror game influenced by Band of Brothers, Resident Evil 4 and Kill Switch. A romance subplot was considered for the game but was eventually dropped.[11] In an interview with Cliff Bleszinski, lead developer for Epic Games, he cites three games that were the primary influences in the game's design, including the pacing and over-the-shoulder third-person perspective from Resident Evil 4 and the tactical-cover system from Kill Switch; Bleszinski also cited Bionic Commando's influence on the cover system, equating the actions of moving from cover to cover as similar to the action of swinging from platform to platform in the latter game.[12] These design choices reflect themselves in the gameplay, as Gears of War focuses mainly on squad team-based and cover-dependent tactics with limited weapons rather than brute force. Bleszinski also cited the influence of The Legend of Zelda, including its storytelling and world-building elements, acquiring and mastering of tools, and underground environments.[13] The game's title itself is a homage to Metal Gear, an early formative influence on Bleszinski.[14] The total cost of development was $10 million, according to Epic's Mark Rein, and 20 to 30 people were involved with the development at any time.[15] However, these figures do not include the proprietary Unreal Engine 3.[15]

Gears of War was first shown as an unnamed exclusive for the Xbox 360 in a behind-closed-doors presentation by Epic Games at the 2005 Game Developers Conference.[16] The demo was presented as a technology showcase for Unreal Engine 3 that would run on the Xenon processor at the center of the new Xbox. It showcased a group of human soldiers patrolling a city at night that fell under ambush. The demo was noted for its overall realism, suspense, and visual clarity, helping to reinforce the argument advanced by Epic Games' founder Tim Sweeney for Microsoft to double the memory in the Xbox 360 from the planned 256 MB to 512 MB. This decision that would ultimately cost Microsoft tens of millions of dollars and restrict the number of Xbox 360 consoles available at launch, but allowed Gears of War and many other Xbox 360 games to run at 720p resolution.[16][17]

Gears of War lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.[18] On November 21, 2006, Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated Gears of War is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research.[19] Epic Games Vice President Mark Rein posted a message on the official Gears of War Internet forums, stating "It's not over until it is not fun anymore", and, in his view, Gears of War may become the next Halo series in terms of popularity.[20]

The ending to Gears of War heavily suggested a sequel, and at the 2007 Game Developers Conference, Bleszinkski confirmed that Epic Games did "intend to do a sequel" to Gears of War.[21] The game's sequel, Gears of War 2 was officially confirmed on February 20, 2008,[22] and was released at midnight on November 7, 2008.[22] On January 27, 2014 Microsoft announced that they have acquired all rights to the franchise from Epic Games and that Rod Fergusson had rejoined Microsoft Studios to lead development on future Gears of War games.[23]

Ports[edit]

News of the franchise's future has emerged multiple times since the game's release. PC Gamer accidentally released an image in its 2006 holiday issue where Gears of War can be seen in a Games for Windows display, which led to suspicion that Gears of War would be released for the PC;[24] however, the image was later stated to be a mock-up. Possible leaked pictures were released on February 13, 2007, leading to more suspicion of Gears on the PC. In an interview with Xbox fan site TeamXbox, Mark Rein stated that the game would eventually come to the PC; Epic was not currently ready to release it on that format, but the upcoming release of Unreal Tournament 3 was "helping (Epic) get optimization on the PC".[25]

On July 11, 2007 at the E3 conference, it was revealed that Gears of War would indeed be released for Windows.[26][27] New features include three new multi-player maps,[3] an extension of five new single-player chapters to act five which describes events of Delta Squad escaping a giant Brumak between acts four and five[3] (which Mark Rein claims is "about 20 percent extra" over the existing Xbox 360 content),[28] new game modes, a game editor, and Games for Windows – Live support integrated into Unreal Engine 3. When asked about bringing the additional content to the Xbox 360 version, Mark Rein of Epic Games stated that "it is unlikely we will bring that content to 360". He then states, "Unfortunately the version it's built on is not really compatible with the 360 and so it would involve a massive patch, a patch larger than all five we've done so far, to Gears of War to do that."[29] Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it just wasn't that desired nor worth the extra months of design and development time. We want Gears of War to be out this holiday on PC."[3] This news angered many owners of Gears of War on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the additional content.[30] Mark Rein noted that despite their original label of the game as an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, as has been done previously with Halo 2.[31]

A patch was released on November 28 to fix performance issues and also the Games for Windows – Live update issue.[32] The patch was only released for American and Western European versions of the game; legitimate purchasers of the Eastern European and Russian versions were informed that "the game would continue to function without the patch" and never issued a corresponding version.[33]

A macOS version was confirmed by Mark Rein at the end of E3, on the Game Head television program on July 14, 2007, along with Unreal Tournament 3, but no release time frame was specified. As of August 2014, nothing more has been mentioned.

Digital certificate issue[edit]

In early 2009, an issue with a digital certificate, used to sign certain game-critical files as part of the anti-cheat mechanism, which expired on January 28, 2009, rendered the game unplayable without a temporary workaround of resetting the system clock to before the certificate expired. Initial information from sources led people to believe the issue was related to DRM within the game.[34] Epic later acknowledged the problem, claiming it was not in relation to a form of DRM but instead to a form of Anti-Cheat, and notified end users that they "[were] working with Microsoft to get it resolved."[35][36] This issue was corrected as of February 6, 2009 with a downloadable patch.[37]

Music[edit]

The music was composed by Kevin Riepl who has previously worked with Epic Games on the soundtracks for Unreal Tournament 2004 and Unreal Championship 2: The Liandri Conflict.[38] Riepl began receiving early builds and cinematics about halfway through the development process, closely collaborating with the development team on the influence the music should have on the player and the story. The theme of 'Destroyed Beauty' that had inspired the game's visuals guided the music too, creating mood suited to a beautiful city in ruins and the emotional desperation of its inhabitants.[38]

The score includes many mechanical percussive elements, altered samples of explosions, hits and impacts, and electric guitar stingers that punctuate the game's combat encounters. To complete the score these elements were combined with the organic sounds of a live orchestra. The orchestral score was orchestrated and conducted by Corey Status and performed by the Northwest Sinfonia orchestra.[38] The title track was written and performed by thrash metal band Megadeth, with an instrumental version of the song being used for the soundtrack; a revised version with lyrics was featured on the band's 2007 album United Abominations. Megadeth performed the track live as headliners of Gigantour, a twenty-five stop metal tour sponsored by Microsoft as part of the promotion for the game.[39]

A soundtrack was released on July 31, 2007 by Sumthing Else Music Works.[40]

Ultimate Edition[edit]

During a press conference at E3 2015, Microsoft announced a remaster of Gears of War entitled Gears of War: Ultimate Edition. It brought about a number of improvements, including updates to the gameplay from later titles and enhanced graphics featuring remodeled characters, environmental assets and other stylistic changes.[41] It was subsequently released worldwide for the Xbox One in North America and Asian-Pacific countries on August 25, 2015, and in Europe on August 28, and Microsoft Windows on March 1, 2016.

Marketing[edit]

Promotional videos[edit]

Microsoft produced a thirty-minute documentary, titled Gears of War: The Race to E3, that aired on MTV2 on May 19, 2006 to promote the game.[42] The program was produced in a reality TV style and featured Cliff Bleszinski, Epic Games president Mike Capps, and producer Rod Fergusson in the weeks leading up to the Gears of War gameplay reveal at the Xbox Media Briefing at E3 2006. The program captures several stressful moments including Xbox executive Peter Moore's desire to remove the chainsaw rifle from the E3 demo days before the show. The chainsaw remained and after the demo was given Bill Gates confided to Cliff "I love that chainsaw."[43]

The "Mad World" spot used the game's textures and models, demonstrating the fidelity of the game's graphics.

The Gears of War television ad reveals Marcus Fenix alone in the ruined streets of Sera as he moves to avoid threats that appear throughout a dark and deserted city. The spot was widely praised and has been described as one of the most iconic game trailers of the 2000s.[44] The spot, set to the Gary Jules' cover of "Mad World" and directed by Joseph Kosinski, is melancholy and reflective in tone and was a significant departure for videogame advertising at the time, especially a fast-paced shooter game.[45] According to Kosinski, David Fincher was slated to direct the ad but had to drop out from a scheduling conflict, leading to Kosinski being brought on to direct.[46] Visual effects company Digital Domain created the visuals inside the Unreal Engine 3 game engine, the same engine that powered Gears of War on the Xbox 360. While the spot was pre-rendered, the production method gave consumers an accurate preview of the game's textures and subtle facial expressions.

The popularity of the commercial built a bigger audience for "Mad World" which would reach the #1 spot on iTunes five years after it was initially recorded.[47] The melody remains heavily associated with the Gears of War franchise and was later adopted into the soundtrack of Gears of War 3. Bleszinski said in 2015 that he chose the song as it was his "anthem" at the time to cope with the failure of his first marriage.[48]

Limited Collector's Edition[edit]

At the game's release, Epic Games released a "Limited Collectors Edition". Some of the notable differences are a steel case instead of the regular plastic case and an extra disc which contains artworks of environments and stages including Locust that did not made it to the game, and extra content and behind-the-scenes footage of the making of Gears of War. The disc also contains a time-lapse on the creation of the "Emergence" mural. The game's disc and case has a different cover and instead features the Omen background. Another of the Collector's Edition extras is a book titled Destroyed Beauty which illustrates the game's back-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the same instruction manual and 48-hour Xbox Live Gold trial as the regular game does.[49]

Downloadable content[edit]

Epic Games began working on new content for Gears of War in August 2006. The updates would remain free according to Epic Games president Mike Capps.[50] The first of these updates was released over Xbox Live on January 9, 2007,[51] with two new maps released the following day on January 10, 2007. The two maps reflected background scenes from the game's storyline, known as Raven Down and Old Bones, which depict Gears fighting Locust amidst the crash site of a King Raven chopper and a museum.[52] Another update was released for Gears of War on January 22, 2007,[53] which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of Gears of War in Japan, and that no game play or functionality features were changed.[54]

On April 9, 2007, Epic Games released their third update, containing a new game mode titled Annex, which requires teams to capture and hold certain areas of each map, as well as additional gameplay tweaks and fixing up some glitches, bugs and exploits. The update was free of charge.[55]

Epic Games initially said that four new maps would be released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on sale at a reasonable price then make them free a few months later," according to Mark Rein of Epic Games.[56] The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace on May 3, 2007, and included the maps Bullet Marsh, Garden, Process, and Subway.[57] Free downloads of these maps were made available on September 3, 2007, four months after their initial release.[58]

A fourth update on June 14, 2007 added 250 additional Achievement points (bringing the total possible achievement points to 1250), in eight Achievements related to Annex mode and the maps from Hidden Fronts. Additionally, the update includes improvement of roadie run to keep the player from sticking to cover areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.[59]

Reception[edit]

Critical[edit]

Upon its release, Gears of War received universal acclaim from critics, maintaining an average review score of 93.97% at GameRankings and 94/100 at Metacritic. It was the second highest rated game of 2006 on both sites.[81][82] Most reviewers praised the game for its concept visuals, presentation and sound. IGN's review of the game called it "the most gorgeous looking game on the Xbox 360" and that "the sound design is worthy of awards."[78]

While the game received high praise, reviewers did point out that Gears of War did not offer anything significantly new in its core gameplay. Eurogamer's review of the game states: "let's not pretend that we're wallowing in the future of entertainment. What we have here is an extremely competent action game that's as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we'd be much more excited than we are."[67] The game's story was noted for not being very deep, as GameSpot's review states "The lack of exposition feels like a missed opportunity to make the characters and the setting even more compelling."[71]

The PC release of the game received similar praise as the 360 version, with reviewers noting various differences between the two versions. IGN commented that "The mouse and keyboard allow for more precise control, and the graphics have been improved as well;"[79] however, 1UP stated that "the control scheme's a very central obstacle" to the game.[65] GameSpot noted that the additional chapter felt out of place as "it changes things up a bit in ways that betray the difficulty progression of the game."[72] Hyper's Cam Shea commends the game for its "visual, solid gameplay, killer multiplayer and reload mechanics". However, he criticised it for "potential frustration, pointless squad commands and chainsaw mechanics".[83]

The Lancer weapon was later featured in an Electronic Gaming Monthly article that discusses its practicality and historical precedents. Keirsey criticized this weapon by noting that in real life, "chainsaws are heavy." He noted that the closest historical precedents are "medieval bludgeoning weapons".[84]

Awards[edit]

Leading up to the game's release, Gears of War was one of the most anticipated games of 2006.[85] The game premiered during the 2005 E3 show, and won, among others,[86] several "Best 360 Game" awards, including from IGN,[87] 1UP,[88] and GameSpy.[89] The game continued to win several awards at following 2006 E3 show prior to the game's release.[90] These included the Game Critics Awards for "Best Console Game" and "Best Action Game",[91] IGN's "Best 360 Action Game", "Best 360 Multiplayer Game", and "Best Overall Multiplayer Experience",[92] and GameSpy's "Best Console Multiplayer", "Best Action Game", and "Xbox 360 Game of Show".[93]

Upon release, Gears of War received numerous awards from many publications. IGN named Gears of War as the "Xbox 360 Game of the Year" among other awards.[94] GameSpot named the game its "Game of the Year" as well as "Best Xbox 360 Game", among other accolades.[95] Official Xbox Magazine named Gears of War as their "Xbox 360 Game of the Year".[96] G4 TV during the 2007 G-Phoria awards, named Gears of War its "Game of the Year" in addition to other awards.[97]

Gears of War won eight awards (out of ten nominations) at the 10th Annual Interactive Achievement Awards: "Overall Game of the Year", "Console Game of the Year", "Action/Adventure Game of the Year", and outstanding achievement in "Animation", "Art Direction", "Visual Engineering", "Online Gameplay", and "Character Performance - Male" (John DiMaggio as Marcus Fenix).[98] The game received the awards of "Ultimate Game of the Year" and "Xbox Game of the Year" at the 2007 Golden Joystick Awards.[99]

In addition, the characters within the game received additional awards. GameSpot gave their 2006 "Best New Character(s)" award to the Delta Squad of Gears of War.[95] G4 TV named Marcus Fenix the "Best New Character" and gave Lester Speight's performance for "Augustus 'Cole Train' Cole" the award for "Best Voiceover". The game was given the Interactive Achievement Award for "Outstanding Character Performance – Male" for its voicework.[98] The Berserkers were named as Official Xbox Magazine's "Enemy of the Year".[100]

Guinness World Records awarded Gears of War with 5 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "First Console Game to Use the Unreal 3 Engine", "Fastest Selling Original Xbox 360 Game", and "First Music Single to Top the Chart After Promoting a Video Game" for the Gary Jules version of "Mad World", which was originally released in 2003, but topped the download charts in November 2006 after it was used as background music during the TV commercial for Gears of War.[101]

Sales[edit]

Gears of War was a hit upon its release. On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, until the release of Halo 3, overtaking Halo 2 which had held the spot since its launch in November 2004.[102] Gears was the second most-played game on the Xbox Live service throughout 2007.[103] Gears of War sold one million copies in its first two weeks on sale making it the fastest-selling Xbox 360 game to date.[104] By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.[105] It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[106] indicating sales of at least 600,000 copies in the United Kingdom.[107] As of November 7, 2008, the game has sold 5.88 million copies worldwide.[108] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[109]

Unproduced film adaptation[edit]

In March 2007, New Line Cinema bought the rights to make a film adaptation, with Stuart Beattie writing the script along with Marty Bowen and Wyck Godfrey. In June 2008, Len Wiseman was confirmed to direct before dropping out in 2010.[110] On October 5, 2016, The Coalition, the franchise's current developer, announced that the film rights shifted to Universal Studios and a new film was in development, unrelated to the previous New Line Cinema project.[111]

Notes[edit]

  1. ^ Additional development by Psyonix. Ported to Windows by People Can Fly.

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