Driver: San Francisco
Driver: San Francisco | |||
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Studio | Ubisoft Reflections | ||
Publisher | Ubisoft | ||
Erstveröffent- lichung |
PlayStation 3, Xbox 360 & Wii September 1, 2011 September 2, 2011 September 6, 2011 November 10, 2011 Microsoft Windows September 2, 2011 September 27, 2011 September 29, 2011 Mac OS X March 8, 2012 |
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platform | Windows , Mac OS , PlayStation 3 , Xbox 360 , Wii | ||
genre | Racing game | ||
Game mode | Single player , multiplayer | ||
control | Gamepad , etc. a. | ||
medium | DVD-ROM , Blu-ray Disc | ||
language | German, English, Spanish, Italian, French | ||
Age rating |
Driver: San Francisco is the fifth installment in the Driver computer game series . The game was released on September 1, 2011 for PlayStation 3 , Xbox 360 , Wii , Windows and Mac OS . It is the first part that was developed from scratch under the publisher Ubisoft by Reflections. Furthermore, Driver: San Francisco is the first offshoot of the series in the console generation of PlayStation 3 and Xbox 360.
Gameplay
General
The basic concept approximates the original from 1999 by placing the focus on the driving element and for the first time since the first part it is a pure racing game. The game world remained the same in the form of a big city, as did the main character of the first three parts, John Tanner . The player can therefore no longer leave the vehicle and explore the city on foot, which is why the use of weapons is no longer available. In the same way, pedestrians can no longer be run over, but take themselves to safety with jumps and the like.
A new gameplay element baptized SHIFT was introduced , which enables the player to switch between different vehicles in the game environment and to take control of them. Depending on the progress in the game, the selection frame for this becomes larger and larger. A novelty in the game series is also the implementation of licensed vehicles. Furthermore, a multiplayer mode was introduced for the first time since Driver 2 . Both offline in the form of split screen and online it is possible to compete against each other in different modes, with the SHIFT feature also playing an important role here .
Challenges
The challenges represent special tasks for the player. These include chases with the police, reaching a certain location within a certain time or performing special driving maneuvers. Films with famous escape scenes were often the model, e.g. B. The Italian Job , Starsky & Hutch (TV series) or Blues Brothers . Challenges are unlocked as the story progresses. They can be unlocked by purchasing workshops scattered around the city, by collecting movie symbols scattered around the city, through the UPlay center and through certain events in the course of the game's story. To remember the first part of the series, the developers built in a challenge that is very similar to the training mission of this game. In this, the player must perform specified driving maneuvers in a parking garage within 60 seconds. Unlocking this challenge is a nod to the 1985 film Back to the Future ; namely, to unlock the DeLorean DMC-12 , you have to reach a speed of 88 miles per hour (141 km / h).
Cities
The game environment of Driver: San Francisco consists of the metropolis San Francisco, which is already known from Part 1 . The city has a significantly higher level of detail than any other city before and has a road network of over 250 km in total.
action
Driver: San Francisco follows the story of former racing driver and undercover cop John Tanner again and starts immediately after the events of Driver 3 .
The antagonist of this game, Charles Jericho, survived the final shootout and was able to flee to the USA. There, undercover police officer John Tanner managed to arrest him after several months of searching. When Jericho is about to be transported to prison, the van is ambushed by members of Jericho's gang and he is able to escape with the transport van. Tanner then takes up the pursuit of the fugitive vehicle. Jericho succeeds in ramming Tanner's vehicle, in this accident Tanner falls into a coma and then experiences a large part of the action only in his mind. This explains the shifting .
vehicles
Driver: San Francisco contains a total of 125 different cars from real manufacturers. Some vehicles exist in several variants, e.g. B. as a taxi or as a police vehicle.
The player usually receives new vehicles by shifting: The player selects a vehicle and takes control of it. At the beginning of the game, small cars, limousines and trucks are predominantly present on the road; later in the game, sports cars and other particularly powerful vehicles appear more and more frequently. Vehicles can also be bought from car dealers. This allows the player to access the desired vehicle at any time after buying it.
Soundtrack
Overview of the pieces of music contained in the game | ||
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Development history
In 2007 it was rumored that Ubisoft might be working on a new driver game. A report by the news magazine BBC-NEWS on the development of computer games in July 2008 showed insights into the Ubisoft Reflections studio, in which the first pictures of the new Driver part could also be seen. An official statement or naming was not given. A year later, there was more evidence from an entry in US marketing when the French publisher registered the name Driver: The Recruit . In fact, in November 2009 Ubisoft released a video game titled COP The Recruit for the Nintendo DS, which is basically similar to the Driver series and uses a modified version of New York's Driver - Parallel Lines as the game environment . On April 20, 2010, Ubisoft secured the domain driversanfranciscogame.com, among other things .
Web links
- Driver: San Francisco at MobyGames (English)
- Driver: San Francisco (Wii) at MobyGames (English)
- Driver: San Francisco in the Internet Movie Database (English)
Individual evidence
- ↑ Gamezone Editor: Driver News : San Francisco . gamezone.de, July 7, 2011, accessed October 15, 2013 .
- ^ Nico Mendrek: Film Challenges in Driver: San Francisco . looki.de, September 20, 2011, accessed October 15, 2013 .
- ^ Nico Mendrek: Garage Mission in Driver: San Francisco . pcgames.de, September 2, 2011, accessed October 15, 2013 .
- ↑ Nick Chester: E3 10: First Look at Driver San Francisco (English). Destructoid.com, June 14, 2010, accessed September 18, 2013 .
- ↑ gamezone editors: complete vehicle list published. gamezone.de, July 8, 2011, accessed September 18, 2013 .
- ↑ Sebastian Thöing: All the songs on the Driver San Francisco soundtrack. In: PC Games . August 31, 2011, accessed September 18, 2013 .
- ↑ Christian Schlütter: New driver gets name affix. PC Games, April 27, 2009, accessed October 12, 2013 .
- ↑ Peter Steinlechner: Announcement of a new driver part. Golem.de, January 14, 2010, accessed on October 12, 2013 (Assassin's Creed: Continuation with Ezio and multiplayer).
- ↑ BBC News : How a videogame is made