Napoleon: Total War

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Napoleon: Total War
Studio United KingdomUnited Kingdom Creative Assembly Feral Interactive
United KingdomUnited Kingdom
Publisher JapanJapan Sega
Senior Developer Ian Roxburgh
composer Richard Beddow
Erstveröffent-
lichung
Windows February 23, 2010 February 25, 2010 February 26, 2010 Mac OS X July 3, 2013
North AmericaNorth America
AustraliaAustralia
EuropeEurope

world
platform Windows , Mac OS
Game engine Warscape
genre Combination of real-time strategy game and turn-based strategy game
Game mode Single player , multiplayer
control Mouse , keyboard
system advantages
preconditions
medium DVD-ROM , download
language German , English , French , Spanish , Greek , Russian , Dutch , Italian , Polish , Swedish , Turkish
Current version 1.6
Age rating
USK released from 12
PEGI recommended for ages 16+

Napoleon: Total War is a turn-based strategy game with real-time elements and the sixth part of the Total War series by the British game developer Creative Assembly . It was released by Sega for Windows between February 23-26, 2010 in Europe, Australia and North America. In terms of game mechanics and technology, it is strongly based on its predecessor Empire: Total War ,which was released a year earlier.

Chronologically, it takes place against the background of the rise of France to European hegemonic power under Napoleon Bonaparte . Like its predecessor, the game includes a linear campaign that makes up the main part of the game. It takes place during the coalition wars in Europe and the Egyptian campaign in North Africa.

The game was received positively by the trade press; The good graphics, the historical accuracy and the improvements to the game principle known from the Total War series were often praised. As with the predecessor, many critics criticized the too weak artificial intelligence . In addition, the restricted freedom of action compared to the predecessor was criticized as well as the great similarity to Empire: Total War .

After Napoleon was released , some paid add-ons were released as downloadable content (DLC) for the game . In October 2010 Napoleon: Total War appeared together with Empire: Total War and all previously released DLCs in the Game of the Year Edition . In 2013, a Mac version of Napoleon: Total War , developed by Feral Interactive , was released.

Gameplay

General

The gameplay of the 19th century strategy game Napoleon: Total War is heavily based on its predecessor Empire: Total War . It's a mix of a strategically oriented, turn-based game mode and a tactically focused battle mode. The scope of the game is smaller compared to its predecessor. For example, the colonial scenes and some domestic issues such as the establishment of a ministerial staff have been removed.

The campaigns, which make up the main part of the game, deal with the campaigns of the French general and later Emperor Napoleon Bonaparte and cover various stages of his career. While the first two campaigns are only carried out in individual regions (e.g. Italy) and can only be played from the perspective of France, the third takes place across Europe. The perspective of the coalition powers can also be chosen here. The goal in every campaign is to achieve some extent of your nation.

Outside of the campaign mode, it is also possible to play through individual military scenarios that are either historically recreated or designed by the player.

Turn-based game

The turn-based part of the game is controlled from an overview map - the world map or campaign map . For each round, which is unlimited in time, the player can define various actions and have them carried out after the round has ended. Turn-based activities include administering provinces, issuing orders to military units, and using diplomatic means. Then the moves of the computer-controlled factions are carried out, after which the next round begins for the player.

On the world map , the regions of Europe are divided into provinces. In each of these provinces there is a larger city, the provincial capital. The faction that controls the provincial capital controls the province. In this capital, barracks, administrative offices and fortifications can be built and troops can be recruited.

In the cities ruled by the player, there is always the possibility that an uprising will break out and the population will rebel against the ruler. Revolts can create new factions in certain provinces. The number of provinces in which this is possible has increased significantly compared to Empire . An example of an emerging nation is the Kingdom of Greece , which can break away from the Ottoman Empire .

While the complexity of domestic politics has been significantly reduced compared to its predecessor, the military part has remained largely unchanged. On the world map, the player takes control of his troops. These can be grouped into associations, which increases their combat strength and simplifies logistics. Troops are moved with a click of the mouse. The player selects a target, which the selected troops then head for using the shortest possible path. How far an army can move per turn is regulated by the system of movement points . Each army and strategic unit has a certain number of movement points that it can use each turn. The number of available movement points is influenced by the troops carried in the army. For example, cavalry units have more movement points than infantry units or guns.

As soon as two or more armies meet, either in the open country or when sieging enemy cities or fortresses, a combat situation can arise. The decision as to whether a fight breaks out or not rests with the attacker. The defender has the one-time opportunity to withdraw. However, if the attacked army is encircled by a siege, it cannot retreat, but is forced to fight. Before a fight the player has the choice whether he wants to lead the fight himself or whether he lets it be decided automatically. The outcome of the battle is calculated using parameters such as the number of troops carried, the combat strength of the troops carried or the skills of the commander.

Real time game

Sea battles can also be played manually in Napoleon

In real-time play, battles between two or more factions are fought in a three-dimensional environment. Each faction leads up to 20 units into the field. As in the predecessor, there is the possibility to wage sea battles manually.

The factions have numerous unit types available for the battles, which are based on the historical framework. Common types of troops are line infantry , grenadiers and cavalry , but also artillery in the form of cannons and howitzers .

A battle is divided into three phases. First the armies are formed and can build up fortified positions in the event of a defense. After the line-up is over - which the player can decide about by pressing a button - the fighting phase begins. After an army has been defeated, in the third phase the player has the option to pursue and fight all fleeing enemies.

There are numerous commands available to the player that he can issue to his troops. This includes movement and attack commands as well as formation and behavioral instructions. The latter can affect both the direct combat strength and the morale of the units. Morale is an important factor in combat because it measures the steadfastness of soldiers. The weather can also have an impact on the battle. For example, when it rains, Musketeers are more likely to misfire , while fog reduces the visibility of all units, for example.

An army is defeated either when all its units have been wiped out or when all units are on the run. Defenders can also win a battle by playing on time because there is a clock that can be set to either 20, 40 or 60 minutes. If the attacker fails to defeat the defender within this time, the defender has won the battle.

In sea battles, the individual fleets lead up to 20 ships into battle, some of which differ considerably in terms of manpower, number of cannons and size. The principle of sea battles is similar to that of land battles. The fleets fight against each other until one of the fleets is either destroyed or flees. Another way to win is by conquering enemy ships through boarding maneuvers.

Campaigns

Napoleon Bonaparte is the main character of Napoleon: Total War .

The game includes three campaigns that tell the story of Napoleon Bonaparte's rise from soldier to emperor. The first deals with Napoleon's Italian campaign and the second with the Egyptian campaign . You play on cards that depict the region of Italy or the region of the Eastern Mediterranean . In these campaigns, the player takes control of Napoleon Bonaparte with the aim of subjugating the regions. The third campaign is called Europafeldzug and is carried out on a map that shows all of Europe. In this campaign, the player can also take over a nation other than France and see to the fall of Napoleon. The coalition powers Great Britain, Prussia , Russia and Austria are available . In all campaigns there are numerous so-called historical missions that draw a red thread through the game.

There is also a tutorial. This deals with the rise of Napoleon during the French Revolution and therefore takes place in the region of France. In this practice campaign, the player is familiarized with the essential game mechanics.

units

The units in the game are based on historical models, so there is infantry, cavalry and artillery. They can be divided into tactical and strategic units. Tactical units can be recruited by the player and take part in battles. Strategic units cannot be recruited, but appear randomly on the strategic map. They cannot take part in battles, but they have other advantages for the player, as troops are not only used to wage war, but also to maintain order in their own cities. A strong garrison significantly reduces the risk of revolt.

Strategic units

Strategic units are only relevant in the strategic part. They cannot be recruited, but appear at random at the beginning of a round. The frequency with which such units appear cannot be influenced by the player, unlike in the previous version.

Nobles can support the player's technology advancement, either by promoting scientists in their own country or by technology theft. They are also able to challenge nobles from other nations to a duel , which can render them harmless. Another function is population manipulation. A nobleman in his own city can calm the population with the help of rhetoric, while in foreign cities he can incite the population to revolt.

Spies can infiltrate foreign cities and armies, carry out attacks and sabotage buildings.

Tactical units

Musketeers are still the main component of any army

Tactical units include all units that can be used in tactical battles, i.e. in real-time mode. They include all contemporary types of troops, such as line infantry, grenadiers, cavalry, howitzers as well as merchant and warships. Many units, such as line infantry, grenadiers or dragoons, are available to almost all factions. Other units such as guard cavalry , lancers or melee infantry, on the other hand, are reserved for only a few factions.

Special units

Special units are special tactical units that can only be set up in limited numbers and only in certain regions, often only once. They are mostly historically significant ships or regiments. At the start of sales, Sega offered several versions of Napoleon: Total War that were linked to certain purchase conditions. In the basic version, none of these units are included in the game. When pre-ordering via the Internet sales platform Steam , customers were given access to the Royal Scots Grays , British elite cavalrymen. Such offers were also available from other providers. There, customers were given access to the British warship HMS Elephant or the Prussian lancers Towarzysz, for example .

Factions

The game contains 40 factions, which either represent states that existed at the time or areas in which there were strong independence strivings at the time .

The fractions have different starting conditions at the beginning. The nations also start with different relationships to one another. The initial relationships are based predominantly on the relationships that the nations have historically maintained with one another. For example, there is initially enmity between the Ottoman Empire and Russia, while France and Spain have good relations with one another. In the course of the game, other factors come into play that have an impact on diplomatic relations, such as wars, loyalty to alliances or good trade relations. In the case of European parliamentary groups, territorial expansion is also a factor. Rapid expansion of their own territory causes resentment among other nations, including allies. The quality of diplomatic relations between nations influences trade and the willingness to enter into and comply with alliance agreements.

Only France appears in all campaigns, the other nations only in certain campaigns, such as most Italian states only in the campaign Italy campaign .

A novelty compared to its predecessor is the possibility to found new nations. This possibility exists when conquering a foreign city. In addition to occupation and looting, the player now also has the option of releasing the city into independence. The newly emerging nation remains committed to the player as a protectorate .

As in the previous one, however, new nations can also arise through rebellions. If the population is very dissatisfied over several rounds, it begins to rebel against its ruler. In certain provinces, for example Ireland or Greece, this can lead to the creation of new states. In the other provinces, for example Croatia or Galicia , rebels take over power who are not recognized as a nation by the other states and are therefore permanently at war with them.

The French army has a large number of different troops. Lines fusiliers form the core of the foot troops and are supported by many elite units, e.g. B. added the Old Guard , the best line infantry unit in the game. Napoleon also has a large number of good cavalry, e.g. B. Cuirassiers . The French artillery is also well equipped. The French troops can be recognized by their mostly blue uniform.

The British soldiers, on the other hand, usually wear a red uniform. Your line infantry is characterized by good firepower, which usually exceeds that of your opponents by 10%. The British Army also has a lot to offer in terms of garden , e.g. B. the Black Watch , an elite close combat unit, or the Coldstream Guards . Their cavalry is not as powerful as the French, but it also has a lot to offer, as is the artillery.

Overview of the political groups
flag fraction religion Remarks playable
Prussia KingdomKingdom of Prussia Prussia Protestant
United Kingdom 1801United Kingdom of Great Britain and Ireland Great Britain Protestant
Batavian RepublicBatavian Republic Batavian Republic Protestant only playable in battle mode
SwedenSweden Sweden Protestant only playable in battle mode
Russian Empire 1721Russian Empire Russian Empire orthodox
Habsburg MonarchyHabsburg Monarchy Archduchy of Austria Catholic
France 1804First French Republic First French Republic Catholic
Ottoman Empire 1844Ottoman Empire Ottoman Empire Muslim only playable in battle mode
Spain 1506Spain Spain Catholic only playable in battle mode
DenmarkDenmark Denmark Protestant only playable in battle mode
Kingdom of SaxonyKingdom of Saxony Kingdom of Saxony Protestant ×
# Duchy of Oldenburg Protestant ×
# Mecklenburg Protestant ×
# Republic of Genoa Catholic ×
Kingdom of BavariaKingdom of Bavaria Kingdom of Bavaria Catholic ×
WurttembergKingdom of Württemberg Württemberg Catholic ×
Sicily kingdomKingdom of the Two Sicilies Kingdom of Naples Catholic ×
Portugal 1816Portugal Kingdom of Portugal Catholic only playable in battle mode
Sardinia kingdomKingdom of Sardinia Kingdom of Sardinia Catholic ×
Grand Duchy of HesseGrand Duchy of Hesse Grand Duchy of Hesse Catholic ×
Kingdom of WestphaliaKingdom of Westphalia Kingdom of Westphalia Catholic ×
Italy 1805Italy Kingdom of Italy Catholic ×
# Venice Catholic only present in the Italy campaign ×
SavoySavoy Savoy Catholic only present in the Italy campaign ×
Egypt 1882Egypt Mamluks Muslim only present in the Egypt campaign ×
NetherlandsNetherlands Netherlands Protestant can gain independence in the course of the game ×
ScotlandScotland Scotland Protestant can gain independence in the course of the game ×
Norway 1814Norway Norway Protestant can gain independence in the course of the game ×
BelgiumBelgium Belgium Protestant can gain independence in the course of the game ×
# Courland Protestant can gain independence in the course of the game ×
Electorate of Braunschweig-LüneburgElectorate of Braunschweig-Lüneburg Kurhannover Protestant can gain independence in the course of the game ×
RomaniaRomania Kingdom of Romania orthodox can gain independence in the course of the game ×
First Hellenic RepublicFirst Hellenic Republic Greece orthodox can gain independence in the course of the game ×
Hungary 1867Hungary Hungary Catholic can gain independence in the course of the game ×
# Ireland Catholic can gain independence in the course of the game ×
# Catalonia Catholic can gain independence in the course of the game ×
Italy 1861Kingdom of Italy (1861-1946) Kingdom of Italy Catholic can gain independence in the course of the game ×
# Brittany Catholic can gain independence in the course of the game ×
Duchy of WarsawDuchy of Warsaw Duchy of Warsaw Catholic can gain independence in the course of the game ×
# Crimean Khanate Muslim can gain independence in the course of the game ×

Development history

development

Work on Napoleon began after Empire was released . As with all Total War games, Creative Assembly acted as developer . Originally they planned to release Napoleon as an extension to Empire . During the conceptual phase, however, the developers felt that Empire was not suitable as a base game due to too many differences. Therefore Napoleon was developed as an independent series part.

The game should still be largely based on Empire . Leading designer Kieran Bridgen described the title as an evolution of Empire technology , which had major technical flaws when it was released. According to the developer, the age of the French Revolution was chosen because it would be directly connected to the previous title Empire in terms of time , so that the mechanisms of the predecessor can be meaningfully transferred. On the other hand, he described the historical situation in Europe at that time as fitting for a total war title, as many great powers fought against each other for supremacy in Europe.

One of the development goals for Bridgen was to eliminate the technical difficulties of the predecessor. On the other hand, the graphics should be improved, for example by refining the smoke particles . In addition, the previous game principle should be given more depth through elements such as troop wear and tear in adverse weather conditions. Furthermore, Creative Assembly planned to work out a comprehensive storyline for the game, an innovation in the Total War series, whose titles have so far been characterized by greater freedom of action than by scripted campaigns.

In August 2009, the development of Napoleon: Total War was officially announced. On January 21, 2010, a spokesman for Creative Assembly announced that the new title would include a fully functional multiplayer mode in which campaigns can be played against each other. This was special in that it would be the first Total War title with such an extensive multiplayer mode, as previously only individual battles between human players could be fought. An extensive multiplayer mode had already been announced for Empire , but for the developers it was primarily only used as a beta test , and the range of functions remained limited until the registration of new players was finally completely abolished. In addition, the developers gave February 23, 2010 as a preliminary release date.

publication

On February 23, 2010 the title was published in North America. It was launched in Australia two days later. In Europe, the game was released on February 26th.

Napoleon appeared in several versions in different price ranges. While the basic version only included the game, the more expensive versions contained the game as well as additional material such as other types of troops, printed maps of the game world and a timeline that listed important events from the time of the French Revolution and the coalition wars. On March 10, 2010, shortly after the publication of Napoleon: Total War , a demo version was released that contains a playable version of the Battle of Ligny .

On March 23, 2010 Napoleon was included in the e-sports league Electronic Sports League . There, players, whether individually or in teams, could compete against each other and win prize money. The supplier Intel organized a competition in which the best players could win PCs as prizes.

Extensions

For Napoleon: Total War , some additional content ( DLC ) was made available for download after its release . These were either automatically downloaded free of charge from Steam or had to be purchased for a fee:

The first expansion appeared under the name Elite Regiment right at the start of sales of the main game. It contains five elite units for the five playable great powers: the French Fifth Hussar Regiment , the Pavlograd Hussars for Russia, for Prussia the 8th Infantry Regiment and the Towarczys , the Austrian 47th Regiment and the British 88th Regiment of Foot (Connaught Rangers) . It was released at the start of sales and was included in all retail sales versions, it was only missing in the download versions.

The second add-on Heroes of the Napoleonic Wars contains ten more elite units for the great powers. It was also released at the start of sales, but only buyers of the Imperial Edition could download the DLC for free. Buyers of other versions could later purchase the DLC for a fee.

The third expansion, Imperial Guard, is free and will be downloaded automatically with the updates on Steam. It was released at the end of March 2010 and contains a revised version of the Battle of Waterloo , which is now playable on the British side. The military strength of the factions participating in the battle was modified in favor of the French. Furthermore, some new units for the main factions Great Britain, Prussia, Russia, Austria and France were added.

At the beginning of May, the coalition wars expansion was published for a fee . It contains the Battle of Friedland , which occurred between France and Russia on June 14, 1807, as well as six new units for the great powers, such as the Russian Semenovski Life Guard or the Lützow Freikorps .

The fifth and final thematic package, called The Spanish Campaign, is the most extensive. It was released four months after Napoleon: Total War was released and contains the completely new Spanish campaign , with the playable nations of France, Great Britain and Spain. The setting is the Iberian Peninsula from 1811 to 1815. The DLC includes a newly designed, detailed map of the Iberian Peninsula, 28 new units, two new strategic units and a political alignment system that expresses loyalty to France. This system is an unrest modifier. Provinces with a low loyalty to France tend to revolt against the French occupiers more than provinces that show a high loyalty.

reception

Preview reports

When reviewing an early version of Napoleon , Andrew Park of the online magazine GameSpot praised the fact that many of the shortcomings that the predecessor Empire suffered from were fixed. In this way, the computer-controlled players act more intelligently and there are fewer programming errors. The game is given additional depth by the fact that the player has to worry more about supplying his troops with supplies than before. The game's approach of concentrating on a smaller epoch than previously usual for Total War titles is also promising . The most interesting innovation from Napoleon are the multiplayer battles embedded in the campaign. Jeff Haynes from the online magazine IGN gave a similar opinion . Even the early test versions of Napoleon show numerous improvements over Empire that make the game more challenging and realistic.

Reviews

reviews
publication Rating
Mac OS Windows
1UP k. A. B.
4players k. A. 86%
Computer and video games k. A. 9.1 / 10
Eurogamer k. A. 9/10
Gamereactor k. A. 8/10
GameSpot k. A. 8.5 / 10
GameSpy k. A. 2/5
GameStar k. A. 84%
Gamona k. A. 85%
IGN k. A. 8.9 / 10
Macworld 85% k. A.
PC format k. A. 88%
PC Gamer UK k. A. 82/100
The Guardian k. A. 4/5
Game planet k. A. 9/10
Meta-ratings
GameRankings k. A. 81.71%
Metacritic k. A. 81/100

Napoleon: Total War was received largely positively by the specialist press. However, the title tended to do slightly worse than its predecessor Empire: Total War . The online database Metacritic , which collects and evaluates test reports, calculated an average score of 81 out of 100 points for the Windows version.

The author Steve Butts from the online game magazine IGN gave Napoleon: Total War a high rating. He praised the improved graphics compared to its predecessor, as well as the improvements to the stability and fluidity of the game. So is the quality z. B. the smoke and reflection effects increased sharply. He also praised the fact that the artificial intelligence of Napoleon agiere significantly better than in previous Empire . He also rated the setting as convincing overall. He criticized the game concept for lack of innovations. He also complained that the freedom of action had been restricted compared to previous series titles. He named the short campaigns in Italy and Egypt as examples , which, due to their level design, leave little room for maneuver.

Jörg Luibl from the German online magazine 4Players also rated the game as good. He praised the innovations in the game mechanics, such as the wear and tear of troops in foreign areas, which made the game more realistic. He also mentioned the graphical and technical improvements, such as the campaign map, which looks much better than its predecessor, or the shorter loading times. In return, he criticized the campaign design, primarily referring to the small selection of playable nations. He also criticized the character of sieges, which are too monotonous and too seldom take place in cities themselves, but in neighboring fortresses. He also stated that when it comes to city battles, the AI ​​has severe path finding problems there.

The author Michael Graf of the German game magazine GameStar also praised the title. He positively emphasized the technical refinements, through which the game runs significantly more error-free and looks even more appealing. The large number of troops was also praised. The structure of the campaigns was criticized. The first two were too small, and the third offered less freedom of action than was usual in total war games. He also criticized the simplifications in the area of ​​the administration of one's own nation, whereby some historically plausible and strategically important elements are omitted. As a result, the game degenerates into an Empire miniature rather than a real successor.

The author Nedzad Hurabasic from the German online game magazine Gamona also gave Napoleon a high rating . As positive points he named the installation of a multiplayer mode and the expanded diplomatic options. In return, he criticized the automatic battle calculation, which often leads to incomprehensible results. In addition, like most authors, he criticized the weaknesses in the AI, which has increased significantly compared to Empire , but still acts illogically and chaotically, especially in city battles and diplomatic negotiations.

Tom Chicks from the online platform GameSpy gave Napoleon a much lower rating than the other magazines. As the main shortcoming of the title, he described the artificial intelligence, which has significant weaknesses, both on the strategic map and in the tactical part. He described the title as a graphically revised Empire , whereas the technical weaknesses that this title had when it was released and the game partially made unplayable, hardly fixed.

Sales figures

In its first week of sales, Napoleon ranked second among the most purchased titles on Steam behind Call of Duty: Modern Warfare 2 . In the UK, the title ranked twelfth on the sales charts across all platforms that same week. In the German market, the game reached 15th place. In Sweden, the title reached 19th place of the best-selling Windows titles after its release. In total, Napoleon: Total War was estimated to have sold around 600,000 units.

Web links

Individual evidence

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This version was added to the list of articles worth reading on April 5, 2014 .