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'''Pacific Data Images''' ('''PDI''') was an American [[computer animation]] [[production company]] based in [[Redwood City]], [[California]], that was bought by [[DreamWorks Pictures|DreamWorks SKG]] in 2000. It was renamed '''PDI/DreamWorks''' and was owned by [[DreamWorks Animation]].
'''Pacific Data Images''' ('''PDI''') was an American [[visual effects]] and [[computer animation]] [[production company]] based in [[Redwood City]], California, that was bought by [[DreamWorks Pictures|DreamWorks SKG]] in 2000. It was renamed '''PDI/DreamWorks''' and was owned by [[DreamWorks Animation]].


Founded in 1980 by Carl Rosendahl, PDI was one of the pioneers of computer animation.<ref name="FMXCarlRosendahl" /> It produced over 700 commercials, contributed visual effects to more than 70 feature films, and produced and contributed to many of DreamWorks Animation's films, beginning with DreamWorks' first animated film ''[[Antz]]'' (1998). PDI's final animated film before its closure on January 22, 2015 was ''[[Penguins of Madagascar]]'' (2014).<ref name="SFBTAntzAimsTopHill" /><ref name="VarietyCutting500" /><ref>{{cite web|last=McCracken|first=Harry|title=R.I.P. PDI, The Company That Helped Turn Computer Graphics Into Art|url=https://www.fastcompany.com/3041376/rip-pdi-the-company-which-helped-turn-computer-graphics-into-art|publisher=Fast Company|access-date=April 27, 2020|date=January 23, 2015}}</ref>
Founded in 1980 by Carl Rosendahl, PDI was one of the pioneers of computer animation,<ref name="FMXCarlRosendahl" /> it produced more than 700 commercials, contributed visual effects to more than 70 feature films, and produced and contributed to many of DreamWorks Animation's films, beginning with DreamWorks's first animated film, ''[[Antz]]''. PDI's final animated film before its closure on January 22, 2015, was ''[[Penguins of Madagascar]]'' (2014).<ref name="SFBTAntzAimsTopHill" /><ref name="VarietyCutting500" /><ref>{{cite web|last=McCracken|first=Harry|title=R.I.P. PDI, The Company That Helped Turn Computer Graphics Into Art|url=https://www.fastcompany.com/3041376/rip-pdi-the-company-which-helped-turn-computer-graphics-into-art|publisher=Fast Company|access-date=April 27, 2020|date=January 23, 2015}}</ref>


== History ==
== History ==
{{Cleanup rewrite|2=section|date=October 2023}}
[[File:Carl Rosendahl 2009.jpg|thumb|PDI's founder Carl Rosendahl in 2009]]
[[File:Carl Rosendahl 2009.jpg|thumb|PDI's founder Carl Rosendahl in 2009]]


=== 1980–1987: early years ===
=== 1980–1987: early years ===
PDI was founded in 1980 by Carl Rosendahl with a loan of $25,000 from his father. He was joined in 1981 by Richard Chuang<ref name="AWNChuangSecondSciTech" /> and in 1982 by Glenn Entis. Richard and Glenn wrote the foundation of the in-house computer animation software that was to be used for the next two decades. They started work on 3D software at the end of 1981, and 3D production started in the fall of 1982. The initial goal of the company was "Entertainment using 3D computer animation".
PDI was founded in 1980 by Carl Rosendahl with a $25,000 loan from his father. He was joined in 1981 by Richard Chuang,<ref name="AWNChuangSecondSciTech" /> and in 1982 by Glenn Entis. Richard and Glenn wrote the foundation of the in-house computer animation software that was to be used for the next two decades. They started work on 3D software at 1981's end, and 3D production started in fall 1982. The initial goal of the company was "Entertainment using 3D computer animation".


The first computer at PDI was a [[Digital Equipment Corporation|DEC]] [[PDP 11|PDP 11/44]] with 128 kilobytes of memory. This was a lot of memory given that the computer had only 64 kilobytes (16-bits) of address space. It had a 20 megabyte disk. Attached to this was a $65,000 [[framebuffer]] which had a resolution of 512×512 and was 32 bits deep.
The first computer at PDI was a [[Digital Equipment Corporation|DEC]] [[PDP 11|PDP 11/44]], with 128 kilobytes of memory. This was a lot of memory, given that the computer had only 64 kilobytes (16-bits) of address space. It had a 20 megabyte disc. Attached was a $65,000 [[framebuffer]] that had a resolution of 512×512 and was 32 bits deep.


The first 3D image rendered at PDI was done on March 12, 1982.<ref name="25years" /> The image was simply a 4 by 4 by 4 grid of spheres of varying colors. The spheres were not polygonal, they were implicitly rendered and were fully anti-aliased. The resulting image was 512 by 480 by 24 (8 bits for red, green and blue channels) which took 2 minutes to render.
The first 3D image rendered at PDI was done March 12, 1982.<ref name="25years" /> The image was simply a 4 by 4 by 4 grid of spheres of varying colors. The spheres were not polygonal; they were implicitly rendered and were fully anti-aliased. The resulting image was 512 by 480 by 24 (8 bits for red, green and blue channels), which took two minutes to render.


The PDP-11 was soon replaced by a DEC [[VAX-11/780]] and later PDI shifted to another superminicomputer called the Ridge 32 from [[Ridge Computers]]. This machine was 2–4 times faster than the VAX-11/780 at a fraction of the cost.<ref name="carlsonbook-chp6"/>
The PDP-11 was soon replaced by a DEC [[VAX-11/780]], and PDI shifted to another superminicomputer called the Ridge 32 from [[Ridge Computers]]. This machine was 2-to-4 times faster than the VAX-11/780, at a fraction of the cost.<ref name="carlsonbook-chp6"/>


The original in-house software evolved into a large suite of tools which included a polygon scan-line renderer (called p2r), an interactive animation program (called e-motion), an animation scripting / scene-description language (called script) and a lighting tool (called led). All of these tools were written in C and deployed on a variety of machines running various flavors of Unix.
The original in-house software evolved to a large suite of tools that included a polygon scan-line renderer (called p2r), an interactive animation program (called e-motion), an animation scripting and scene-description language (called script), and a lighting tool (called led). All of these tools were written in C and deployed on a variety of machines running various flavors of Unix.


The initial investment to start the company was {{Inflation|US|250,000|1980|fmt=eq|r=-3|orig=yes}}.<ref name="25years" /> Its original offices were in [[Sunnyvale, California]] working out of a garage owned by Carl's father. PDI moved to its first real offices in 1985 (Sunnyvale), to its second offices in 1995 ([[Palo Alto]]) and to its last location in [[Redwood City]] at the [[Pacific Shores Center]] in 2002.<ref>{{Cite web|url=https://www.paloaltoonline.com/weekly/morgue/2002/2002_09_06.burke06.html|title = An animated woman (September 06, 2002)}}</ref><ref name="25years" /> The growth of the company was financed solely through profit. The company was run as an [[Open-book accounting|open book]]; monthly financial reviews were shared with the entire company, and a detailed monthly financial report was released. Money was never taken out of the company which maintained a 7% investment in R&D. PDI was debt-free when acquired by DreamWorks in 2000.
The initial investment to start the company was {{Inflation|US|250,000|1980|fmt=eq|r=-3|orig=yes}}.<ref name="25years" /> Its original offices were in [[Sunnyvale, California|Sunnyvale]], California, working from a garage owned by Carl's father. PDI moved to its first real offices in 1985, to its second offices in 1995, and to its last location in [[Redwood City]] at the [[Pacific Shores Center]] in 2002.<ref>{{Cite web|url=https://www.paloaltoonline.com/weekly/morgue/2002/2002_09_06.burke06.html|title = An animated woman (September 06, 2002)}}</ref><ref name="25years" /> The growth of the company was financed solely through profit. The company was run as an [[Open-book accounting|open book]]; monthly financial reviews were shared with the entire company, and a detailed monthly financial report was released. Money was never taken out of the company, which maintained a 7% investment in research and development. PDI was debt-free when acquired by DreamWorks in 2000.


PDI's first client was [[Rede Globo]] (now TV Globo), Brazil's largest TV network, itself owned by [[Grupo Globo]] through their current-day Globo division.<ref name="25years" /> This gave PDI the major client they needed to fund the creation of most of its early software. This also sent PDI into the business of TV motion graphics and logo animation. PDI designed some early show openings and other special projects for Rede Globo. The software written was also given to Rede Globo and is the only time the in-house software was given to another company. The contract ended in the mid-1980s, but Rede Globo continued to use the software until 1989.
Pacific Data Images's first client was [[Rede Globo]], Brazil's largest TV network, owned by [[Grupo Globo]] through its current Globo division.<ref name="25years" /> This gave PDI the major client it needed to fund the creation of most of its early software. This also sent PDI into the business of TV motion graphics and logo animation. PDI designed some early show openings and other special projects for Rede Globo. The software written was also given to Rede Globo and is the only time the in-house software was given to another company. The contract ended in the mid-1980s, but Rede Globo continued to use the software until 1989.


Most of the 1980s were spent creating [[Station identification#Television|broadcast graphics]] for many television networks around the world. PDI was working concurrently for [[American Broadcasting Company|ABC]], [[A&E (TV network)|A&E]] [[CBS]], [[NBC]], [[HBO]], [[Cinemax]], [[MTV]], [[PBS]], [[VH1]], [[TNT (U.S. TV network)|TNT]], [[WWOR-TV|WOR-TV]], [[Nine Network|Nine Network Australia]], [[Sky One]], [[Showtime (TV network)|Showtime]], and [[USA Network]].<ref name="25years" /> PDI focused on direct to video production as opposed to film output being done at other early studios. PDI modified the interface to a Sony BVH-2000 using parts put together from a trip to a toy store in order to do single-frame recording. All the rendering was done on [[Field (video)|fields]] at 60 or 50 frames per second (depending on the video broadcasting standard used locally).
Most of the 1980s were spent creating [[Station identification#Television|broadcast graphics]] for many television networks around the world. PDI was working concurrently for [[American Broadcasting Company|ABC]], [[A&E (TV network)|A&E]] [[CBS]], [[NBC]], [[HBO]], [[Cinemax]], [[MTV]], [[PBS]], [[VH1]], [[TNT (American TV network)|TNT]], [[WWOR-TV|WOR-TV]], [[Nine Network|Nine Network Australia]], [[Sky One]], [[Showtime (TV network)|Showtime]] and [[USA Network]].<ref name="25years" /> PDI focused on direct-to-video production, as opposed to film output being done at other early studios. PDI modified the interface to a Sony BVH-2000 using parts put together from a trip to a toy store to do single-frame recording. All the rendering was done on [[Field (video)|fields]] at 60 or 50 frames per second (depending on the video broadcasting standard used locally).


As one of the first mass producers of computer animation, PDI controlled a large percentage of this market during this time. One year producing two major networks' graphics packages meant specifically rendered images for over 400 local television stations. Some of the early production contracts included [[TV Globo|Globo]], ''Entertainment Tonight'' (produced for Harry Marks), ABC Sports 84 Olympic promos, and NBC News.<ref name="Pacific">{{cite web | last=Carlson | first=Wayne | url=http://design.osu.edu/carlson/history/tree/pdi.html | title=Pacific Data Images (PDI) | publisher=[[Ohio State University]] | access-date=June 27, 2011 | archive-url=https://web.archive.org/web/20110811134916/http://design.osu.edu/carlson/history/tree/pdi.html | archive-date=August 11, 2011 | url-status=dead }}</ref>
As one of the first mass producers of computer animation, Pacific Data Images controlled a large percentage of this market during this time. One year producing two major networks' graphics packages meant specifically rendered images for over 400 local television stations. Some of the early production contracts included [[TV Globo|Globo]], ''Entertainment Tonight'' (produced for Harry Marks), ABC Sports 84 Olympic promos, and NBC News.<ref name="Pacific">{{cite web | last=Carlson | first=Wayne | url=http://design.osu.edu/carlson/history/tree/pdi.html | title=Pacific Data Images (PDI) | publisher=[[Ohio State University]] | access-date=June 27, 2011 | archive-url=https://web.archive.org/web/20110811134916/http://design.osu.edu/carlson/history/tree/pdi.html | archive-date=August 11, 2011 | url-status=dead }}</ref>


PDI worked with [[Atari, Inc.|Atari]], also in Sunnyvale, in the early 1980s on a couple of projects. In 1982, Rosendahl was hired to set up and calibrate Atari's computer animation [[film recorder]] system that would be used for video game footage in ''[[Superman III]]''.<ref>{{cite web|last1=Wright|first1=Steve|title=Steve Wright Digital FX {{!}} Steve's Atari Days|url=http://www.swdfx.com/index.php/features-sp-916/atari-sp-355|website=www.swdfx.com|language=en-gb|access-date=March 1, 2017|archive-url=https://web.archive.org/web/20170601041038/http://www.swdfx.com/index.php/features-sp-916/atari-sp-355|archive-date=June 1, 2017|url-status=dead}}</ref>
Pacific Data Images worked with [[Atari, Inc.|Atari]], also in Sunnyvale, in the early 1980s on a couple of projects. In 1982, Rosendahl was hired to set up and calibrate Atari's computer animation [[film recorder]] system that would be used for video game footage in ''[[Superman III]]''.<ref>{{cite web|last1=Wright|first1=Steve|title=Steve Wright Digital FX {{!}} Steve's Atari Days|url=http://www.swdfx.com/index.php/features-sp-916/atari-sp-355|website=www.swdfx.com|language=en-gb|access-date=March 1, 2017|archive-url=https://web.archive.org/web/20170601041038/http://www.swdfx.com/index.php/features-sp-916/atari-sp-355|archive-date=June 1, 2017|url-status=dead}}</ref>


PDI planned and proposed a feature-length CG animation film in 1985, but they were unable to raise the funding needed to produce it.
Pacific Data Images proposed a feature-length CG animation film in 1985, but they were unable to raise the funding needed to produce it.


PDI outlived all the other computer graphics studios that existed in the early 1980s. One of the reasons for this is that PDI never went into significant debt by purchasing expensive hardware. While other studios purchased or leased [[supercomputers]], PDI bought cheaper hardware, treating it as a commodity which would soon be replaced, enabling lower operating costs.
Pacific Data Images outlived all the other computer graphics studios that existed in the early 1980s. One of the reasons for this is that PDI never went into significant debt by purchasing expensive hardware. While other studios purchased or leased [[supercomputers]], PDI bought cheaper hardware, treating it as a commodity which would soon be replaced, enabling lower operating costs.


=== 1987–1990: transition ===
=== 1987–1990: transition ===
PDI's early focus was on network TV productions since they captured over 50% of that market in 1985.<ref name="Pacific" /> However, in 1990, PDI introduced the digital film scanning process. This process was used to popularize automated rig removal and image touch-up. PDI was also instrumental in introducing performance animation for theme parks, ads and movies. This started with a joint project in 1988 with [[Jim Henson's Creature Shop]] on a real-time performance character named Waldo C. Graphic for ''[[The Jim Henson Hour]]'' (1989).<ref>{{cite web|last=Failes|first=Ian|title=Re-visiting Waldo|url=https://beforesandafters.com/2019/08/24/re-visiting-waldo/|website=beforesandafters.com|access-date=April 26, 2020|date=August 24, 2019}}</ref>
Pacific Data Images's early focus was on network TV productions, for they captured more than 50% of that market in 1985.<ref name="Pacific" /> However, in 1990, PDI introduced the digital film scanning process. This process was used to popularize automated rig removal and image touch-up. PDI was also instrumental in introducing performance animation for theme parks, ads and movies. This started with a joint project in 1988 with [[Jim Henson's Creature Shop]] on a real-time performance character named Waldo C. Graphic for ''[[The Jim Henson Hour]]'' (1989).<ref>{{cite web|last=Failes|first=Ian|title=Re-visiting Waldo|url=https://beforesandafters.com/2019/08/24/re-visiting-waldo/|website=beforesandafters.com|access-date=April 26, 2020|date=August 24, 2019}}</ref>


During these years of transition, PDI moved away from the motion graphics market and focused their attention on commercials and 3D visual effects for feature films. Notable among the commercials was the first [[Pillsbury Doughboy]] created in CG.<ref name="Pacific" /> Pillsbury was the first company to move an established icon to CG.<ref name="AWNChuangSecondSciTech" /> Before this, all previous animated commercials were done with stop-motion. Other notable commercials include the "[[Bud Bowl]]" and "[[Scrubbing Bubbles]]" spots.
During these years of transition, Pacific Data Images moved away from the motion graphics market, and focused its attention on commercials and 3D visual effects for feature films. Noted for its commercials for the first [[Pillsbury Doughboy]] created with [[computer graphics]].<ref name="Pacific" /> Pillsbury was the first company to move an established icon to [[Computer-generated imagery|CGI]].<ref name="AWNChuangSecondSciTech" /> Previously, animated commercials with stop-motion include the "[[Bud Bowl]]" and "[[Scrubbing Bubbles]]" spots.


Early in the 1990s, Thaddeus Beier and Shawn Neely developed a method for [[morphing]] that resulted in a much more natural and expressive morph. This technique is called "feature-based morphing".<ref>{{cite web | last1=Beiber | first1=Thaddeus | last2=Neely | first2=Shawn | url=http://www.hammerhead.com/thad/morph.html | title=Feature-Based Image Metamorphosis | publisher=hammerhead.com | access-date=June 27, 2011}}</ref> PDI used this technology to create various well-known sequences, including the [[Exxon]] car-into-tiger morph and the extended morph at the end of the "[[Black or White]]" music video from [[Michael Jackson]]. These morphing jobs were easy to do with PDI's software and the effect was in high demand. The algorithms invented by Beier and Neely were published at the annual [[SIGGRAPH]] conference and are now the basis of most image morphing tools. For many people, their first exposure to these algorithms was the [[Silicon Graphics|SGI]] [[IRIX]] software called "Elastic Reality". PDI also did the opening sequence for the 1990s revival of the classic game show, ''[[Let's Make a Deal]]''.
Early in the 1990s, Thaddeus Beier and Shawn Neely developed a method for [[morphing]] that resulted in a more natural and expressive morph. The technique is called "feature-based morphing".<ref>{{cite web | last1=Beiber | first1=Thaddeus | last2=Neely | first2=Shawn | url=http://www.hammerhead.com/thad/morph.html | title=Feature-Based Image Metamorphosis | publisher=hammerhead.com | access-date=June 27, 2011}}</ref> Pacific Data Images used this technology to create various well-known sequences, including the [[Exxon]] car-into-tiger morph and the extended morph at the end of the "[[Black or White]]" music video by [[Michael Jackson]]. These morphing jobs were easy to do with PDI's software, and the effect was in high demand. The algorithms invented by Beier and Neely were published at the annual [[SIGGRAPH]] conference, and are now the basis of most image morphing tools. For many people, their first exposure to these algorithms was the [[Silicon Graphics|SGI]] [[IRIX]] software called "Elastic Reality". PDI also did the opening sequence for the 1990s revival of the classic game show, ''[[Let's Make a Deal]]''.


PDI broke into the feature film visual effects business with contributions to ''[[Terminator 2: Judgment Day|Terminator 2]]'' (1991), ''[[Toys (film)|Toys]]'' (1992), ''[[Angels in the Outfield (1994 film)|Angels in the Outfield]]'' (1994), ''[[Batman Forever]]'' (1995), and ''[[The Arrival (1996 film)|The Arrival]]'' (1996). At the time, the strengths of PDI included character animation, lip synch, rendering effects, the aforementioned rig removal and cleanup, and performance animation.
Pacific Data Images broke into the feature film visual effects business with contributions to ''[[Terminator 2: Judgment Day|Terminator 2]],'' ''[[Toys (film)|Toys]]'', ''[[Angels in the Outfield (1994 film)|Angels in the Outfield]]'', ''[[Batman Forever]]'' and ''[[The Arrival (1996 film)|The Arrival]]''. At the time, the strengths of PDI included character animation, lip synch, rendering effects, the aforementioned rig removal and cleanup, and performance animation.


During this era PDI transitioned from the Ridge32 computer to [[Silicon Graphics|SGI]] workstations running [[IRIX]].{{citation needed|date=January 2011}} They were not alone in this transition as most of the industry followed suit.
During this era, Pacific Data Images transitioned from the Ridge32 computer to [[Silicon Graphics|SGI]] workstations, running [[IRIX]].{{citation needed|date=January 2011}} They were not alone in this transition, for most of the industry followed suit.


=== 1990–1995: character animation ===
=== 1990–1995: character animation ===
Early in 1990, [[Tim Johnson (film director)|Tim Johnson]] and [[Rex Grignon]] officially formed PDI's Character Animation Group with the mandate to develop a group of artists with the creative and technical skills needed to produce a feature-length CG-animated film. The group originally consisted of Johnson, Grignon, [[Raman Hui]], [[Glenn McQueen]], Beth Hofer, Dick Walsh, Karen Schneider and [[Eric Darnell]]. Under this group, PDI's commercial character animation skills grew and numerous notable short films were produced. Among these are ''Gas Planet'' (1992), ''Sleepy Guy'' (1994), ''Brick-a-Brac'' (1995), ''Gabola the Great'' (1997), ''Fishing'' (1999) and ''Fat Cat on a Diet'' (1999).
In early 1990, [[Tim Johnson (film director)|Tim Johnson]] and [[Rex Grignon]] officially formed Pacific Data Images's Character Animation Group, with the mandate to develop a group of artists with the creative and technical skills needed to produce a feature-length [[Computer-generated imagery|computer-generated]] film. The group originally consisted of Johnson, Grignon, [[Raman Hui]], [[Glenn McQueen]], Beth Hofer, Dick Walsh, Karen Schneider and [[Eric Darnell]]. Under this group, PDI's commercial character animation skills grew, and numerous notable short films were produced. Among these are ''Gas Planet'' (1992), ''Sleepy Guy'' (1994), ''Brick-a-Brac'' (1995), ''Gabola the Great'' (1997), ''Fishing'' (1999) and ''Fat Cat on a Diet'' (1999).


This character group set the company off in a new direction that set the basis for development goals during this period. The short films were a way to develop animation techniques as well as being a test bed for software and pipeline procedures and flow.
This character group set the company in a new direction that set the basis for development goals during this period. The short films were a way to develop animation techniques, as well as being a test for software and pipeline procedures and flow.


PDI allowed animators to pursue individual products and shorts. This produced several award-winning short films in this category. Some of the more notable productions are ''[[Opéra Industriel]]'' (1986), ''Chromosaurus'', ''Cosmic Zoom'' (1985), ''Burning Love'' (1988), and ''Locomotion'' (1989).<ref name="Pacific" />
Pacific Data Images allowed animators to pursue individual products and shorts. This produced several award-winning short films in this category. Some of the more notable productions are ''[[Opéra Industriel]]'' (1986), ''Chromosaurus'', ''Cosmic Zoom'' (1985), ''Burning Love'' (1988) and ''Locomotion'' (1989).<ref name="Pacific" />


By 1992, PDI was looking for a partner to produce feature-length animated films. In the meantime, the company (with help from [[Lucasfilm]]'s [[Industrial Light & Magic]]) worked on the 1991 TV special ''[[The Last Halloween]]'' for [[Hanna-Barbera|Hanna-Barbera Productions]], which won them an Emmy Award for the CG characters in the otherwise live-action special. This turned into PDI's first 3D Character Animation pipeline. Using this pipeline, they created a 3D stereo [[Daffy Duck]] for [[Warner Bros.]] and a CG [[Homer Simpson|Homer]] and [[Bart Simpson]] for the "Homer<sup>3</sup>" segment of the 1995 ''[[The Simpsons]]'' episode "[[Treehouse of Horror VI]]".
By 1992, Pacific Data Images was looking for a partner to produce feature-length animated films. In the meantime, the company (with help from [[Lucasfilm]]'s [[Industrial Light & Magic]]) worked on the 1991 TV special, ''[[The Last Halloween]]'', for [[Hanna-Barbera|Hanna-Barbera Productions]], which won an [[Emmy Awards|Emmy Award]] for the computer-generated characters in the otherwise live-action special. This became PDI's first 3D Character Animation pipeline. Using this pipeline, they created a 3D stereo [[Daffy Duck]] for [[Warner Bros.]], and a CG [[Homer Simpson|Homer]] and [[Bart Simpson]] for the "Homer<sup>3</sup>" segment of the 1995 ''[[The Simpsons]]'' episode, "[[Treehouse of Horror VI]]".


The result of all these projects was a movie deal with [[DreamWorks Pictures|DreamWorks SKG]] in 1995 to make the movie ''[[Antz]]''. At this time DreamWorks purchased a 40% share of PDI.
The result of these projects was a movie deal with [[DreamWorks Pictures|DreamWorks SKG]] in 1995 to make the movie ''[[Antz]]''. At this time, DreamWorks purchased a 40% share of PDI.


Glen Entis left PDI for the game industry in 1995, first joining [[Danger Close Games|DreamWorks Interactive]] as CEO. When Electronic Arts purchased DreamWorks Interactive, he moved to their Vancouver office to set up their next-generation games research group. He is a founding board member of Los Angeles' Digital Coast Roundtable, and is chairman of the Academy of Interactive Arts & Sciences.
Glen Entis left PDI for the game industry in 1995, joining [[Danger Close Games|DreamWorks Interactive]] as CEO. When [[Electronic Arts]] purchased DreamWorks Interactive, he moved to their Vancouver office to set up its next-generation games research group. He is a founding board member of Los Angeles's Digital Coast Roundtable, and is chairman of the [[Academy of Interactive Arts & Sciences]].


=== 1995–2015: feature films and closure ===
=== 1995–2015: feature films and closure ===
PDI's first feature film ''[[Antz]]'' was released by [[DreamWorks Pictures]] on October 2, 1998. This was followed by ''[[Shrek]]'' on May 18, 2001.
Pacific Data Images's first feature film, ''[[Antz]]'', was released by [[DreamWorks Pictures]] October 2, 1998. This was followed by ''[[Shrek]]'' May 18, 2001.


After the success of ''Antz'', in 2000 Carl Rosendahl sold his remaining interest in PDI to DreamWorks. PDI was renamed '''PDI/DreamWorks''' and continued to operate as a stand-alone business unit.<ref>{{cite news|title=DreamWorks SKG Agrees to Buy Pacific Data Images|url=https://articles.latimes.com/2000/feb/15/local/me-64440|access-date=September 21, 2011|newspaper=Los Angeles Times|date=February 15, 2000}}</ref> Rosendahl left PDI in February 2000 to become managing director for Mobius Venture Capital, where he focused on investments in the technology and media companies.<ref>{{cite news|last1=Graser|first1=Marc|title=Rosendahl sits in as iVast Chair|url=https://variety.com/2002/more/news/rosendahl-sits-in-as-ivast-chair-1117861755/|access-date=February 25, 2017|work=Variety|date=March 3, 2002}}</ref><ref name="FMXCarlRosendahl">{{cite web|title=Carl Rosendahl, Carnegie Mellon's Entertainment Technology Center, Associate Professor|url=http://www.fmx.de/program2014/speaker/761|publisher=FMX|access-date=February 25, 2017}}</ref> In May 2001, this sale essentially united the two studios, PDI and DreamWorks, into a single entity which went public a few years later as [[DreamWorks Animation]] (DWA). PDI stopped making commercials and visual effects for live-action films in 2002. Animators at PDI worked on projects based at the PDI studio, but also assisted in DWA projects based in the Glendale DWA studio.
After the success of ''Antz'', [[Sega]] contacted the company to create a series of commercials for a marketing campaign for the launch of the [[Sega Dreamcast]].<ref>{{cite news|title=Creators of Award-Winning Feature Film Antz, to Develop Sega Dreamcast Television ADS|url=https://segaretro.org/Press_release:_1999-08-24:_Sega_Taps_PDI,_Creators_of_Award-Winning_Feature_Film_Antz,_to_Develop_Sega_Dreamcast_Television_ADS|access-date=January 6, 2024}}</ref> in 2000, Carl Rosendahl sold his remaining interest in PDI to DreamWorks. PDI was renamed '''PDI/DreamWorks''' and continued to operate as a stand-alone business unit.<ref>{{cite news|title=DreamWorks SKG Agrees to Buy Pacific Data Images|url=https://articles.latimes.com/2000/feb/15/local/me-64440|access-date=September 21, 2011|newspaper=Los Angeles Times|date=February 15, 2000}}</ref> Rosendahl left PDI in February 2000 to become managing director for Mobius Venture Capital, where he focused on investments in the technology and media companies.<ref>{{cite news|last1=Graser|first1=Marc|title=Rosendahl sits in as iVast Chair|url=https://variety.com/2002/more/news/rosendahl-sits-in-as-ivast-chair-1117861755/|access-date=February 25, 2017|work=Variety|date=March 3, 2002}}</ref><ref name="FMXCarlRosendahl">{{cite web|title=Carl Rosendahl, Carnegie Mellon's Entertainment Technology Center, Associate Professor|url=http://www.fmx.de/program2014/speaker/761|publisher=FMX|access-date=February 25, 2017}}</ref> In May 2001, the sale essentially united the two studios, PDI and DreamWorks, into a single entity that went public a few years later as [[DreamWorks Animation]] (DWA). PDI stopped making commercials and visual effects for live-action films in 2002. Animators at PDI worked on projects based at the PDI studio, but they also assisted in DWA projects based in the Glendale DWA studio.


By the time PDI reached its 25th anniversary in 2005, it had completed over 1000 projects and grown to over 400 employees.
By the time Pacific Data Images reached its 25th anniversary in 2005, it had completed more than 1,000 projects, and grown to more than 400 employees.


In 2008, Richard Chuang, the last of the initial three, left the company to pursue his own ventures.<ref name="AWNChuangSecondSciTech">{{cite press release|title=PDI Founder Richard Chuang Wins Second Academy Sci-Tech Award|author=Cogswell College|url=http://www.awn.com/news/pdi-founder-richard-chuang-wins-second-academy-sci-tech-award|publisher=Animation World Network|access-date=February 25, 2017|date=February 26, 2016}}</ref>
In 2008, Richard Chuang, the last of the founding three, left the company to pursue his own ventures.<ref name="AWNChuangSecondSciTech">{{cite press release|title=PDI Founder Richard Chuang Wins Second Academy Sci-Tech Award|author=Cogswell College|url=http://www.awn.com/news/pdi-founder-richard-chuang-wins-second-academy-sci-tech-award|publisher=Animation World Network|access-date=February 25, 2017|date=February 26, 2016}}</ref>


On January 22, 2015, PDI/DreamWorks was shut down as part of its parent company's restructuring plans following the box office underperformance of ''[[Penguins of Madagascar]]'' and ''[[Mr. Peabody & Sherman]]'' (both 2014), cutting off 500 jobs.<ref name="VarietyCutting500">{{cite news|last1=Graser|first1=Marc|title=DreamWorks Animation Cutting 500 Jobs; Dawn Taubin and Mark Zoradi Exiting|url=https://variety.com/2015/film/news/dreamworks-animation-cutting-500-jobs-takes-290-million-charge-1201412212/|access-date=February 25, 2017|work=Variety|date=January 22, 2015}}</ref>
On January 22, 2015, PDI/DreamWorks was shuttered as part of its parent company's restructuring plans following the box-office underperformance of 2014's ''[[Mr. Peabody & Sherman]]'' and ''[[Penguins of Madagascar]]'', cutting off 500 jobs.<ref name="VarietyCutting500">{{cite news|last1=Graser|first1=Marc|title=DreamWorks Animation Cutting 500 Jobs; Dawn Taubin and Mark Zoradi Exiting|url=https://variety.com/2015/film/news/dreamworks-animation-cutting-500-jobs-takes-290-million-charge-1201412212/|access-date=February 25, 2017|work=Variety|date=January 22, 2015}}</ref>


== Animated films ==
== Animated films ==
PDI/DreamWorks has produced ''[[Antz]]'' (1998), ''[[Shrek]]'' (2001), ''[[Shrek 2]]'' (2004), ''[[Madagascar (2005 film)|Madagascar]]'' (2005), ''[[Shrek the Third]]'' (2007), ''[[Madagascar: Escape 2 Africa]]'' (2008), ''[[Megamind]]'' (2010), ''[[Madagascar 3: Europe's Most Wanted]]'' (2012), ''[[Mr. Peabody & Sherman]]'' and ''[[Penguins of Madagascar]]'' (both 2014). With US$441.2 million in domestic [[box-office]] ticket sales, ''Shrek 2'' is currently the [[List of highest-grossing animated films|sixteenth highest grossing animated film of all time]] in the [[United States]].<ref>{{cite web|url=https://www.boxofficemojo.com/movies/?id=shrek2.htm |title=Shrek 2 (2004) |publisher=Box Office Mojo |access-date=July 8, 2013}}</ref>
PDI/DreamWorks produced ''[[Antz]]'', ''[[Shrek]],'' ''[[Shrek 2]]'', ''[[Madagascar (2005 film)|Madagascar]]'', ''[[Shrek the Third]]'', ''[[Madagascar: Escape 2 Africa]]'', ''[[Megamind]]'', ''[[Madagascar 3: Europe's Most Wanted]]'', ''[[Mr. Peabody & Sherman]]'' and ''[[Penguins of Madagascar]]''. With $441.2 million in domestic [[box-office]] ticket sales, ''Shrek 2'' is the [[List of highest-grossing animated films|sixteenth highest-grossing animated film of all time]] in the [[United States]].<ref>{{cite web|url=https://www.boxofficemojo.com/movies/?id=shrek2.htm |title=Shrek 2 (2004) |publisher=Box Office Mojo |access-date=July 8, 2013}}</ref>


PDI won their only [[Academy Award]] for [[Academy Award for Best Animated Feature|Best Animated Feature Film]] for ''Shrek'' in 2002, which was the first time it was awarded.<ref>{{cite news|title='Shrek' wins for animated feature|url=https://www.usatoday.com/life/enter/movies/oscar2002/2002-03-24-shrek.htm#more|access-date=March 29, 2012|newspaper=USA Today|date=March 25, 2002|agency=Associated Press}}</ref>
Pacific Data Images won their only [[Academy Award]] for [[Academy Award for Best Animated Feature|Best Animated Feature Film]] for ''Shrek'' in 2002, which was the first time it was awarded.<ref>{{cite news|title='Shrek' wins for animated feature|url=https://www.usatoday.com/life/enter/movies/oscar2002/2002-03-24-shrek.htm#more|access-date=March 29, 2012|newspaper=USA Today|date=March 25, 2002|agency=Associated Press}}</ref>

Before its shutdown, PDI provided production services for ''[[Home (2015 film)|Home]], [[Kung Fu Panda 3]], and [[The Boss Baby]].''


== Technical awards ==
== Technical awards ==
PDI/DreamWorks has won nine [[Academy Scientific and Technical Award|Scientific and Technical Academy Awards]]. The first was awarded to Les Dittert, along with others, in 1994 for work in the area of film scanning. The second was awarded to Carl Rosendahl, Richard Chuang and Glenn Entis in 1997 for the concept and architecture of the PDI animation system. This award in particular recognized their pioneering work in computer animation dating back to the founding of PDI 17 years earlier. Nick Foster was given an award in 1998 for PDI's fluid animation system (flu), and in 2002 Dick Walsh was given one for the development of PDI's Facial Animation System.
PDI/DreamWorks has won nine [[Academy Scientific and Technical Award|Scientific and Technical Academy Awards]]. The first was awarded in 1994 to Les Dittert, with others, for work in the area of film scanning. The second was awarded to Carl Rosendahl, Richard Chuang and Glenn Entis in 1997 for the concept and architecture of the PDI animation system. This award, in particular, recognized their pioneering work in computer animation, dating back to the founding of PDI 17 years earlier. Nick Foster was given an award in 1998 for PDI's fluid animation system (flu), and in 2002, Dick Walsh was given one for the development of PDI's Facial Animation System.


In 2010, Eric Tabellion and Arnauld Lamorlette were given one for PDI's [[global illumination]] rendering system first used on ''Shrek 2''. This was the first use of global illumination in an animated feature film, a technique which is commonplace today.<ref>{{cite web|title=2010 Scientific and Technical Awards|url=http://www.oscars.org/awards/scitech/2010awards.html|publisher=The Academy of Motion Picture Arts and Sciences|access-date=March 7, 2010|date=February 9, 2013}}</ref><ref>{{cite news|last=Desowitz|first=Bill|title=Illuminating Global Illumination|url=http://www.awn.com/articles/illuminating-global-illumination|access-date=April 27, 2013|newspaper=Animation World Network|date=January 27, 2011}}</ref>
In 2010, Eric Tabellion and Arnauld Lamorlette were given an award for PDI's [[global illumination]] rendering system first used on ''Shrek 2''. It was the first use of global illumination in an animated feature film, a technique that is commonplace today.<ref>{{cite web|title=2010 Scientific and Technical Awards|url=http://www.oscars.org/awards/scitech/2010awards.html|publisher=The Academy of Motion Picture Arts and Sciences|access-date=March 7, 2010|date=February 9, 2013}}</ref><ref>{{cite news|last=Desowitz|first=Bill|title=Illuminating Global Illumination|url=http://www.awn.com/articles/illuminating-global-illumination|access-date=April 27, 2013|newspaper=Animation World Network|date=January 27, 2011}}</ref>


In 2013, Lawrence Kesteloot, Drew Olbrich and Daniel Wexler were given an award for PDI's lighting tool, called "light." This tool was developed in 1996 for PDI's first feature film, ''Antz'', and was used until 2015 at PDI and DreamWorks Animation some 25 films later.<ref>{{cite web|title=2012 Scientific and Technical Awards|url=http://www.oscars.org/awards/scitech/2012awards.html|publisher=The Academy of Motion Picture Arts and Sciences|access-date=April 27, 2013|date=February 9, 2013}}</ref>
In 2013, Lawrence Kesteloot, Drew Olbrich and Daniel Wexler were given an award for PDI's lighting tool, called "light". The tool was developed in 1996 for PDI's first feature film, ''Antz'', and was used until 2015 at PDI and DreamWorks Animation, 25 films later.<ref>{{cite web|title=2012 Scientific and Technical Awards|url=http://www.oscars.org/awards/scitech/2012awards.html|publisher=The Academy of Motion Picture Arts and Sciences|access-date=April 27, 2013|date=February 9, 2013}}</ref>


In 2015, Scott Peterson, [[Jeff Budsberg]] and Jonathan Gibbs were awarded for the studio's foliage (trees and vegetation) system. This system was first used on ''Shrek'' and continues to be used today. At the same ceremony, Karl Rasche was awarded along with engineers from HP for his part in the creation of the "DreamColor" monitor.<ref>{{cite web|title=2015 Scientific and Technical Awards|url=http://www.oscars.org/sci-tech/ceremonies/2015|publisher=The Academy of Motion Picture Arts and Sciences}}</ref>
In 2015, Scott Peterson, [[Jeff Budsberg]] and Jonathan Gibbs were awarded for the studio's foliage (trees and vegetation) system. The system was first used on ''Shrek''. At the ceremony, Karl Rasche was awarded with engineers from HP for his part in the creation of the "DreamColor" monitor.<ref>{{cite web|title=2015 Scientific and Technical Awards|url=http://www.oscars.org/sci-tech/ceremonies/2015|publisher=The Academy of Motion Picture Arts and Sciences}}</ref>


Richard Chuang, Rahul Thakkar, Mark Kirk and Stewart Birnam, along with DreamWorks engineer Andrew Pilgrim, won a 2016 SciTech technical achievement award for their work on digital movie review systems.<ref>{{cite web|title=2016 Scientific and Technical Awards|url=http://www.oscars.org/sci-tech/ceremonies/2016|publisher=The Academy of Motion Picture Arts and Sciences}}</ref>
Richard Chuang, Rahul Thakkar, Mark Kirk and Stewart Birnam, with DreamWorks engineer Andrew Pilgrim, won a 2016 SciTech technical achievement award for their work on digital movie review systems.<ref>{{cite web|title=2016 Scientific and Technical Awards|url=http://www.oscars.org/sci-tech/ceremonies/2016|publisher=The Academy of Motion Picture Arts and Sciences}}</ref>


== Filmography ==
== Filmography ==
Line 248: Line 249:
* ''[[Shrek 4-D]]'' (2003) (Theme Park Ride/Short Film)
* ''[[Shrek 4-D]]'' (2003) (Theme Park Ride/Short Film)
* ''[[Madagascar: A Crate Adventure]]'' (2011) (Theme Park Ride) (animated sequences)
* ''[[Madagascar: A Crate Adventure]]'' (2011) (Theme Park Ride) (animated sequences)
* ''[[Home (2015 film)|Home]]'' (2015) (production services)


== See also ==
== See also ==
Line 254: Line 256:
* [[Shrek (franchise)|''Shrek'' (franchise)]]
* [[Shrek (franchise)|''Shrek'' (franchise)]]
* [[Madagascar (franchise)|''Madagascar'' (franchise)]]
* [[Madagascar (franchise)|''Madagascar'' (franchise)]]
* [[Blue Sky Studios]]
* [[Sony Pictures Imageworks]]
* [[Framestore]]
* [[Industrial Light & Magic]]


== References ==
== References ==

Revision as of 15:58, 16 April 2024

Pacific Data Images
Company typeSubsidiary
IndustryFilm
FoundedAugust 13, 1980; 43 years ago (1980-08-13)[1]
FounderCarl Rosendahl
DefunctJanuary 22, 2015; 9 years ago (2015-01-22)
FateClosed
SuccessorDreamWorks Animation
Headquarters,
United States
Number of employees
450 (January 2015)[2]
ParentDreamWorks Animation

Pacific Data Images (PDI) was an American visual effects and computer animation production company based in Redwood City, California, that was bought by DreamWorks SKG in 2000. It was renamed PDI/DreamWorks and was owned by DreamWorks Animation.

Founded in 1980 by Carl Rosendahl, PDI was one of the pioneers of computer animation,[3] it produced more than 700 commercials, contributed visual effects to more than 70 feature films, and produced and contributed to many of DreamWorks Animation's films, beginning with DreamWorks's first animated film, Antz. PDI's final animated film before its closure on January 22, 2015, was Penguins of Madagascar (2014).[4][5][6]

History

PDI's founder Carl Rosendahl in 2009

1980–1987: early years

PDI was founded in 1980 by Carl Rosendahl with a $25,000 loan from his father. He was joined in 1981 by Richard Chuang,[7] and in 1982 by Glenn Entis. Richard and Glenn wrote the foundation of the in-house computer animation software that was to be used for the next two decades. They started work on 3D software at 1981's end, and 3D production started in fall 1982. The initial goal of the company was "Entertainment using 3D computer animation".

The first computer at PDI was a DEC PDP 11/44, with 128 kilobytes of memory. This was a lot of memory, given that the computer had only 64 kilobytes (16-bits) of address space. It had a 20 megabyte disc. Attached was a $65,000 framebuffer that had a resolution of 512×512 and was 32 bits deep.

The first 3D image rendered at PDI was done March 12, 1982.[8] The image was simply a 4 by 4 by 4 grid of spheres of varying colors. The spheres were not polygonal; they were implicitly rendered and were fully anti-aliased. The resulting image was 512 by 480 by 24 (8 bits for red, green and blue channels), which took two minutes to render.

The PDP-11 was soon replaced by a DEC VAX-11/780, and PDI shifted to another superminicomputer called the Ridge 32 from Ridge Computers. This machine was 2-to-4 times faster than the VAX-11/780, at a fraction of the cost.[9]

The original in-house software evolved to a large suite of tools that included a polygon scan-line renderer (called p2r), an interactive animation program (called e-motion), an animation scripting and scene-description language (called script), and a lighting tool (called led). All of these tools were written in C and deployed on a variety of machines running various flavors of Unix.

The initial investment to start the company was $250,000 (equivalent to $924,000 in 2023).[8] Its original offices were in Sunnyvale, California, working from a garage owned by Carl's father. PDI moved to its first real offices in 1985, to its second offices in 1995, and to its last location in Redwood City at the Pacific Shores Center in 2002.[10][8] The growth of the company was financed solely through profit. The company was run as an open book; monthly financial reviews were shared with the entire company, and a detailed monthly financial report was released. Money was never taken out of the company, which maintained a 7% investment in research and development. PDI was debt-free when acquired by DreamWorks in 2000.

Pacific Data Images's first client was Rede Globo, Brazil's largest TV network, owned by Grupo Globo through its current Globo division.[8] This gave PDI the major client it needed to fund the creation of most of its early software. This also sent PDI into the business of TV motion graphics and logo animation. PDI designed some early show openings and other special projects for Rede Globo. The software written was also given to Rede Globo and is the only time the in-house software was given to another company. The contract ended in the mid-1980s, but Rede Globo continued to use the software until 1989.

Most of the 1980s were spent creating broadcast graphics for many television networks around the world. PDI was working concurrently for ABC, A&E CBS, NBC, HBO, Cinemax, MTV, PBS, VH1, TNT, WOR-TV, Nine Network Australia, Sky One, Showtime and USA Network.[8] PDI focused on direct-to-video production, as opposed to film output being done at other early studios. PDI modified the interface to a Sony BVH-2000 using parts put together from a trip to a toy store to do single-frame recording. All the rendering was done on fields at 60 or 50 frames per second (depending on the video broadcasting standard used locally).

As one of the first mass producers of computer animation, Pacific Data Images controlled a large percentage of this market during this time. One year producing two major networks' graphics packages meant specifically rendered images for over 400 local television stations. Some of the early production contracts included Globo, Entertainment Tonight (produced for Harry Marks), ABC Sports 84 Olympic promos, and NBC News.[11]

Pacific Data Images worked with Atari, also in Sunnyvale, in the early 1980s on a couple of projects. In 1982, Rosendahl was hired to set up and calibrate Atari's computer animation film recorder system that would be used for video game footage in Superman III.[12]

Pacific Data Images proposed a feature-length CG animation film in 1985, but they were unable to raise the funding needed to produce it.

Pacific Data Images outlived all the other computer graphics studios that existed in the early 1980s. One of the reasons for this is that PDI never went into significant debt by purchasing expensive hardware. While other studios purchased or leased supercomputers, PDI bought cheaper hardware, treating it as a commodity which would soon be replaced, enabling lower operating costs.

1987–1990: transition

Pacific Data Images's early focus was on network TV productions, for they captured more than 50% of that market in 1985.[11] However, in 1990, PDI introduced the digital film scanning process. This process was used to popularize automated rig removal and image touch-up. PDI was also instrumental in introducing performance animation for theme parks, ads and movies. This started with a joint project in 1988 with Jim Henson's Creature Shop on a real-time performance character named Waldo C. Graphic for The Jim Henson Hour (1989).[13]

During these years of transition, Pacific Data Images moved away from the motion graphics market, and focused its attention on commercials and 3D visual effects for feature films. Noted for its commercials for the first Pillsbury Doughboy created with computer graphics.[11] Pillsbury was the first company to move an established icon to CGI.[7] Previously, animated commercials with stop-motion include the "Bud Bowl" and "Scrubbing Bubbles" spots.

Early in the 1990s, Thaddeus Beier and Shawn Neely developed a method for morphing that resulted in a more natural and expressive morph. The technique is called "feature-based morphing".[14] Pacific Data Images used this technology to create various well-known sequences, including the Exxon car-into-tiger morph and the extended morph at the end of the "Black or White" music video by Michael Jackson. These morphing jobs were easy to do with PDI's software, and the effect was in high demand. The algorithms invented by Beier and Neely were published at the annual SIGGRAPH conference, and are now the basis of most image morphing tools. For many people, their first exposure to these algorithms was the SGI IRIX software called "Elastic Reality". PDI also did the opening sequence for the 1990s revival of the classic game show, Let's Make a Deal.

Pacific Data Images broke into the feature film visual effects business with contributions to Terminator 2, Toys, Angels in the Outfield, Batman Forever and The Arrival. At the time, the strengths of PDI included character animation, lip synch, rendering effects, the aforementioned rig removal and cleanup, and performance animation.

During this era, Pacific Data Images transitioned from the Ridge32 computer to SGI workstations, running IRIX.[citation needed] They were not alone in this transition, for most of the industry followed suit.

1990–1995: character animation

In early 1990, Tim Johnson and Rex Grignon officially formed Pacific Data Images's Character Animation Group, with the mandate to develop a group of artists with the creative and technical skills needed to produce a feature-length computer-generated film. The group originally consisted of Johnson, Grignon, Raman Hui, Glenn McQueen, Beth Hofer, Dick Walsh, Karen Schneider and Eric Darnell. Under this group, PDI's commercial character animation skills grew, and numerous notable short films were produced. Among these are Gas Planet (1992), Sleepy Guy (1994), Brick-a-Brac (1995), Gabola the Great (1997), Fishing (1999) and Fat Cat on a Diet (1999).

This character group set the company in a new direction that set the basis for development goals during this period. The short films were a way to develop animation techniques, as well as being a test for software and pipeline procedures and flow.

Pacific Data Images allowed animators to pursue individual products and shorts. This produced several award-winning short films in this category. Some of the more notable productions are Opéra Industriel (1986), Chromosaurus, Cosmic Zoom (1985), Burning Love (1988) and Locomotion (1989).[11]

By 1992, Pacific Data Images was looking for a partner to produce feature-length animated films. In the meantime, the company (with help from Lucasfilm's Industrial Light & Magic) worked on the 1991 TV special, The Last Halloween, for Hanna-Barbera Productions, which won an Emmy Award for the computer-generated characters in the otherwise live-action special. This became PDI's first 3D Character Animation pipeline. Using this pipeline, they created a 3D stereo Daffy Duck for Warner Bros., and a CG Homer and Bart Simpson for the "Homer3" segment of the 1995 The Simpsons episode, "Treehouse of Horror VI".

The result of these projects was a movie deal with DreamWorks SKG in 1995 to make the movie Antz. At this time, DreamWorks purchased a 40% share of PDI.

Glen Entis left PDI for the game industry in 1995, joining DreamWorks Interactive as CEO. When Electronic Arts purchased DreamWorks Interactive, he moved to their Vancouver office to set up its next-generation games research group. He is a founding board member of Los Angeles's Digital Coast Roundtable, and is chairman of the Academy of Interactive Arts & Sciences.

1995–2015: feature films and closure

Pacific Data Images's first feature film, Antz, was released by DreamWorks Pictures October 2, 1998. This was followed by Shrek May 18, 2001.

After the success of Antz, Sega contacted the company to create a series of commercials for a marketing campaign for the launch of the Sega Dreamcast.[15] in 2000, Carl Rosendahl sold his remaining interest in PDI to DreamWorks. PDI was renamed PDI/DreamWorks and continued to operate as a stand-alone business unit.[16] Rosendahl left PDI in February 2000 to become managing director for Mobius Venture Capital, where he focused on investments in the technology and media companies.[17][3] In May 2001, the sale essentially united the two studios, PDI and DreamWorks, into a single entity that went public a few years later as DreamWorks Animation (DWA). PDI stopped making commercials and visual effects for live-action films in 2002. Animators at PDI worked on projects based at the PDI studio, but they also assisted in DWA projects based in the Glendale DWA studio.

By the time Pacific Data Images reached its 25th anniversary in 2005, it had completed more than 1,000 projects, and grown to more than 400 employees.

In 2008, Richard Chuang, the last of the founding three, left the company to pursue his own ventures.[7]

On January 22, 2015, PDI/DreamWorks was shuttered as part of its parent company's restructuring plans following the box-office underperformance of 2014's Mr. Peabody & Sherman and Penguins of Madagascar, cutting off 500 jobs.[5]

Animated films

PDI/DreamWorks produced Antz, Shrek, Shrek 2, Madagascar, Shrek the Third, Madagascar: Escape 2 Africa, Megamind, Madagascar 3: Europe's Most Wanted, Mr. Peabody & Sherman and Penguins of Madagascar. With $441.2 million in domestic box-office ticket sales, Shrek 2 is the sixteenth highest-grossing animated film of all time in the United States.[18]

Pacific Data Images won their only Academy Award for Best Animated Feature Film for Shrek in 2002, which was the first time it was awarded.[19]

Before its shutdown, PDI provided production services for Home, Kung Fu Panda 3, and The Boss Baby.

Technical awards

PDI/DreamWorks has won nine Scientific and Technical Academy Awards. The first was awarded in 1994 to Les Dittert, with others, for work in the area of film scanning. The second was awarded to Carl Rosendahl, Richard Chuang and Glenn Entis in 1997 for the concept and architecture of the PDI animation system. This award, in particular, recognized their pioneering work in computer animation, dating back to the founding of PDI 17 years earlier. Nick Foster was given an award in 1998 for PDI's fluid animation system (flu), and in 2002, Dick Walsh was given one for the development of PDI's Facial Animation System.

In 2010, Eric Tabellion and Arnauld Lamorlette were given an award for PDI's global illumination rendering system first used on Shrek 2. It was the first use of global illumination in an animated feature film, a technique that is commonplace today.[20][21]

In 2013, Lawrence Kesteloot, Drew Olbrich and Daniel Wexler were given an award for PDI's lighting tool, called "light". The tool was developed in 1996 for PDI's first feature film, Antz, and was used until 2015 at PDI and DreamWorks Animation, 25 films later.[22]

In 2015, Scott Peterson, Jeff Budsberg and Jonathan Gibbs were awarded for the studio's foliage (trees and vegetation) system. The system was first used on Shrek. At the ceremony, Karl Rasche was awarded with engineers from HP for his part in the creation of the "DreamColor" monitor.[23]

Richard Chuang, Rahul Thakkar, Mark Kirk and Stewart Birnam, with DreamWorks engineer Andrew Pilgrim, won a 2016 SciTech technical achievement award for their work on digital movie review systems.[24]

Filmography

Films

# Title Release date Budget Gross Rotten Tomatoes Metacritic CinemaScore
1 Antz October 2, 1998[25] $42–105 million $171 million 93% (91 reviews)[26] 72 (26 reviews)[27] B+[28]
2 Shrek May 18, 2001[29] $60 million $484 million 88% 84 A[28]
3 Shrek 2 May 19, 2004[30] $150 million $920 million[31] 89% 75 A[28]
4 Madagascar May 27, 2005[32] $75 million $533 million 55% 57 A−[28]
5 Shrek the Third May 18, 2007[32] $160 million $799 million 41% 58 B+[28]
6 Madagascar: Escape 2 Africa November 7, 2008[32] $150 million $604 million 64% 61 A−[28]
7 Megamind November 5, 2010[33] $130 million[33] $322 million[33] 72% 63 A−[28]
8 Madagascar 3: Europe's Most Wanted June 8, 2012[32] $145 million $747 million 79% 60 A[28]
9 Mr. Peabody & Sherman March 7, 2014[34] $275 million 80% 59 A[28]
10 Penguins of Madagascar November 26, 2014[35] $132 million $373 million 72% (109 reviews)[36] 53 (31 reviews)[37] A−[28]

Film effects

PDI contributed visual effects, animation and other services to the following films:[38][39]

Shorts

  • Teddy Bear Maelstrom (1983, Glen Entis)
  • Elephant Bubbles (1984, Don Venhaus)
  • Max Trax (1985, Adam Chin)
  • Botco (1985, PDI Staff)
  • Cosmic Zoom (AKA Comic Zoom) (1985, PDI Staff)
  • Chromosaurus (1985, Don Venhaus)
  • Max's Place (1985, Adam Chin)
  • Happy Drinking Birds (1985, Rich Cohen)
  • Opéra Industriel (1986, Adam Chin, Rich Cohen)
  • Burning Love (1988, Roger Gould, Howard E. Baker)
  • Locomotion (1989, Steve Goldberg)
  • The Wave (1989, Scott Miller)
  • Slide Show (1991, Glenn McQueen)
  • Frankie & Johnny (1991, PDI Staff)
  • Happy Dog (1992, PDI Character Animation Group)
  • Gas Planet (1992, Eric Darnell)
  • Big Smoke (1993, Eric Darnell)
  • Sleepy Guy (1994, Raman Hui)
  • Brick-a-Brac (1995, Cassidy Curtis)
  • Gabola The Great (1997, Tim Cheung)
  • Basic Insect (1998, Marty Sixkiller)
  • Millennium Bug (1998, Lee Lainer)
  • Fat Cat On a Diet (1999, Raman Hui)
  • Fishing (1999, David Gainey)
  • Metropopular (2000, Jonah Hall)
  • Shrek in the Swamp Karaoke Dance Party (2001, PDI Staff)
  • Sprout (2002, Scott B. Peterson) – Final independent work.
  • Far Far Away Idol (2004, PDI Staff)
  • The Madagascar Penguins in a Christmas Caper (2005, Gary Trousdale)
  • Megamind: The Button of Doom (2011, Simon J. Smith)
  • Madly Madagascar (2013, David Soren)
  • Rocky & Bullwinkle (2014, Gary Trousdale)

Television specials

Other work

See also

References

  1. ^ Rosendahl, Carl (August 13, 2020), PDI 40th Anniversary Message
  2. ^ "PDI/DreamWorks Closing; Half Of Staff Laid Off". Deadline Hollywood. January 22, 2015.
  3. ^ a b "Carl Rosendahl, Carnegie Mellon's Entertainment Technology Center, Associate Professor". FMX. Retrieved February 25, 2017.
  4. ^ Feuerstein, Adam (August 30, 1998). "'Antz' aims for top of the hill". San Francisco Business Times. Archived from the original on December 18, 2000. Retrieved February 25, 2017.
  5. ^ a b Graser, Marc (January 22, 2015). "DreamWorks Animation Cutting 500 Jobs; Dawn Taubin and Mark Zoradi Exiting". Variety. Retrieved February 25, 2017.
  6. ^ McCracken, Harry (January 23, 2015). "R.I.P. PDI, The Company That Helped Turn Computer Graphics Into Art". Fast Company. Retrieved April 27, 2020.
  7. ^ a b c Cogswell College (February 26, 2016). "PDI Founder Richard Chuang Wins Second Academy Sci-Tech Award" (Press release). Animation World Network. Retrieved February 25, 2017.
  8. ^ a b c d e Chuang, Richard. "25 years of PDI – 1980 to 2005" (PDF). Stanford University. Archived (PDF) from the original on February 25, 2017. Retrieved June 27, 2011.
  9. ^ Carlson, Wayne E. (20 June 2017). "6". Computer Graphics and Computer Animation: A Retrospective Overview. Ohio State University.
  10. ^ "An animated woman (September 06, 2002)".
  11. ^ a b c d Carlson, Wayne. "Pacific Data Images (PDI)". Ohio State University. Archived from the original on August 11, 2011. Retrieved June 27, 2011.
  12. ^ Wright, Steve. "Steve Wright Digital FX | Steve's Atari Days". www.swdfx.com. Archived from the original on June 1, 2017. Retrieved March 1, 2017.
  13. ^ Failes, Ian (August 24, 2019). "Re-visiting Waldo". beforesandafters.com. Retrieved April 26, 2020.
  14. ^ Beiber, Thaddeus; Neely, Shawn. "Feature-Based Image Metamorphosis". hammerhead.com. Retrieved June 27, 2011.
  15. ^ "Creators of Award-Winning Feature Film Antz, to Develop Sega Dreamcast Television ADS". Retrieved January 6, 2024.
  16. ^ "DreamWorks SKG Agrees to Buy Pacific Data Images". Los Angeles Times. February 15, 2000. Retrieved September 21, 2011.
  17. ^ Graser, Marc (March 3, 2002). "Rosendahl sits in as iVast Chair". Variety. Retrieved February 25, 2017.
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