Assetto Corsa

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Assetto Corsa
Studio ItalyItaly Kunos Simulazioni
Publisher ItalyItalyKunos Simulazioni (PC) 505 Games (PS4, Xbox One)
ItalyItaly
Erstveröffent-
lichung
Windows Early Access
November 8, 2013
Windows
December 19, 2014
PlayStation 4 , Xbox One August 26, 2016August 30, 2016
EuropeEurope
North AmericaNorth America
platform Windows , PlayStation 4 , Xbox One
genre Racing simulation
Game mode Single player , online multiplayer
control Steering wheel , gamepad , keyboard & mouse
system advantages
preconditions
  • Operating system: Windows Vista / 7/8 / 8.1 / 10
  • Processor: AMD Athlon X2 2.8 GHz, Intel Core 2 Duo 2.4 GHz
  • RAM: 2 GB
  • Graphics: DirectX 10.1 GPU (AMD Radeon HD 6450, Nvidia GeForce GT 460)
  • HDD: 15 GB free space
language English / Italian
Current version PS4: 1.19 (February 21, 2018)
PC: 1.16 (December 20, 2017)
Age rating
USK released from 0
PEGI recommended from 3 years

Assetto Corsa ( Italian for "racing setup / sum of the settings of a racing vehicle") is a racing simulation with a focus on a realistic racing experience and support for extensive adaptability and modifiability , which is developed by the Italian computer game developer Kunos Simulazioni . The software was on November 8, 2013 by the Steam - Early Access published program and left Early Access 2014 versions for the game consoles Xbox One and PlayStation 4 as a final version on 19 December appeared in August 2016th

development

Kunos Simulazioni developed Assetto Corsa based on the knowledge and experience that the studio had gained with the development of netKar Pro and Ferrari Virtual Academy . In addition, the studio cooperated with some representatives of motorsport, as the development studio is located directly in the Vallelunga Circuit near Rome in Italy. The simulation offers different original race tracks, some of which have been measured with laser scanning technology, as well as a range of cars from global automobile brands, from everyday road vehicles to racing prototypes and historic vehicles.

The development of Assetto Corsa started in 2010 as a driving school project for Automobile Club d'Italia . In 2011, Kunos Simulazioni first decided to develop the game with the Unity engine . Due to limited modding options and long loading times, the studio decided to develop a new engine itself at the end of 2011 .

The software is written in several programming languages. C ++ is used for the simulation part, Go for the multiplayer server. The user interface and the core of the game launcher are written in C # , while the front end was implemented with HTML to enable users to create their own interface modifications. Python can be used for plug-ins for querying simulation data in real time. Program interfaces in use are DirectX 11 for graphics, FMOD for audio and ODE for collision calculations and rigid body physics.

publication

On February 22, 2013, the Assetto Corsa Technology Preview was published as a playable benchmark . This preview contained a vehicle ( Lotus Elise SC ) and a race track ( Autodromo dell'Umbria in Magione , Italy), as well as the two game modes Free Practice and Time Attack .

The game was released on November 8, 2013 through the Early Access program on the online distribution platform Steam. This service allows developers a functional, but still incomplete product - such as B. Beta versions - to be published to give users the opportunity to purchase the title early, help with financing, test the game and provide the developers with feedback. Through the early access program, the game was updated with improvements and new features about every two weeks.

On April 10, 2015, Kunos Simulazioni in cooperation with RSeat Ltd. and France Simulateur SARL announced the release of a RSeat RS1 Assetto Corsa Special Edition simulation cockpit in Assetto Corsa design . This supports a large number of input devices and can be upgraded with motion motors.

The Release Candidate , a final test version, was published on October 15, 2014. After further bug fixes and performance optimizations, the game was released on December 19, 2014. Since then, the game has continued to be supplied with free patches, new features and additional content such as vehicles and tracks.

In May 2015, the PlayStation 4 and Xbox One console versions of the simulation were announced. These are published by 505 Games and are due to appear after a delay on August 26th in Europe and August 30th 2016 in North America. Marco Massarutto, co-founder and CEO of Kunos Simulazioni, stated that the physics model of the console versions is identical to that of the Windows version and the rendering - and physics engines have been refurbished for better use of multi-threading - the performance goal for the Playstation 4 is 1080p, the Xbox version should be comparable. The console versions have a new user interface that is optimized for operation with the gamepad .

Virtual reality support

Preliminary VR support for the first development version of the Oculus Rift head-mounted display was first introduced in 2013. The support was supported through and through the Early Access Period.

The further work on the Oculus support was temporarily put on hold after the introduction of the support for the Development Kit 2, with Kunos Simulazioni increasing difficulties in supporting the latest Oculus SDKs while the development focus on updates of the PC version as well as the preparation for Spearheading the release of the console versions. The studio promised "to support VR - and not necessarily just Oculus Rift - if we can find the time and resources." In an official community survey in the official support forum, which was open to registered users from April 2 to 9, 2016, "VR support" took first place with 25% of a total of 4801 votes.

With the 1.6 patch, released on May 18, 2016, the development studio implemented pre-alpha support for the Oculus Rift SDK 1.3, which for the first time enables the support of consumer version 1. Thanks to a workaround using the ReVive software , this version also supports the VR-HMD HTC Vive . Official support for the HTC Vive has been announced for a later date.

Future development

Through blog posts and social media , Kunos Simulazioni indicated upcoming innovations for simulation through 2016 and beyond, such as historical versions of the Autodromo di Monza, Circuit de Spa-Francorchamps and Silverstone Circuit, a new Red Bull Ring racetrack , a selection of new ones Vehicles like the Alfa Romeo Tipo 33/2 Daytona Coupé , Audi R8 LMS 2016 , Audi R18 E-Tron quattro , Audi TT Cup , Ferrari F138 , Ferrari FXX-K , Ford GT GT3 , Lamborghini Asterion , Lamborghini Aventador , Lamborghini Veneno , Mazda 787B , Mazda MX-5 NA , McLaren 570S , McLaren P1 GTR , Praga R1 , Scuderia Cameron Glickenhaus P4 / 5 Competizione 2012 KERS , Toyota Celica , Toyota GT86 GT4 , Toyota TS040 Hybrid and the introduction of the Maserati brand.

Modding

Configured skin in the ADAC Digital Cup, BMW Z4 GT3 of the DAMC 05

During the development, emphasis was placed on supporting user-generated content (modifications, e.g. new vehicles and routes). An included WYSIWYG editor enables 3D models (in FBX file format) to be imported and properties and material shaders to be defined for objects. The editor exports a single file for the game and does not allow reimporting or further editing of files that have already been exported. The game also supports third-party widgets and plug-ins (written in Python , C ++ and C # ) for use in simulation for telemetry or extension of the user interface .

Kunos Simulazioni worked several modifications into the game as official content, for example the Shelby Cobra , Lamborghini Miura , Audi Sport Quattro and Nissan R34 Skyline GT-R V-Spec .

Extensions

Free

Since the simulation left the Early Access program, the software has continued to receive several free content enhancements. On December 24, 2014, shortly after the game was released, Patch 1.0.1 brought the manufacturer RUF into the game in the form of the 1987 CTR Yellowbird .

Patch 1.2 on July 31, 2015 saw the introduction of the Circuit Park Zandvoort race track and added the Alfa Romeo MiTo QV , Audi Sport quattro , Lamborghini Miura P400 SV , Nissan R35 GT-R NISMO and Toyota GT86 vehicles to the game .

On November 25, 2015, the 2012 Audi R8 V10 Plus was released for Assetto Corsa through patch 1.3.5.

With patch 1.5, a larger free update was released on March 31, 2016, which includes a new USA-inspired track called Black Cat County, in three layouts, two new Nürburgring layouts, a new Nürburgring Nordschleife long-distance race layout, an Autodromo-Vallelunga - "Classic" -Layout, new distances for the dragstrip , a graphic revision for most of the race tracks contained in the game as well as the vehicles Chevrolet Corvette C7 Stingray , 2015 Ford Mustang GT and Abarth 595 EsseEsse including variants.

Chargeable

Kunos Simulazioni released the DLC called Dream Pack 1 on March 11, 2015, which brought a number of new vehicle licenses to the simulation: Alfa Romeo 4C , Alfa Romeo GTA , Alfa Romeo 155 Ti V6 , BMW M235i Racing , Chevrolet Corvette C7.R , McLaren P1 , McLaren F1 GTR , Mercedes 190E Evo II , Sauber-Mercedes C9 and Nissan GT-R NISMO . Also included is the laser-scanned Nürburgring Nordschleife in three configurations, which was in production for over two years.

Dream Pack 2 was released on October 8, 2015 . This DLC adds a number of new vehicles to the simulation including variants such as the Audi R8 LMS ultra , BMW M4 Coupé , Ford GT40 Mk I , Scuderia Cameron Glickenhaus SCG 003 , Lamborghini Countach 5000 Quattrovalvole , Lamborghini Huracán GT3 and Ruf Rt 12 R , and contains the laser-scanned Circuit de Barcelona-Catalunya .

The DLC Dream Pack 3 was released on December 15, 2015. It contains new vehicles (including variations) such as the Abarth 500 Assetto Corse , Ford Escort RS 1600 , Lamborghini Huracàn Super Trofeo , McLaren 650S GT3 , Mercedes-AMG GT 3, Lotus 25 , Lotus 72 and Lamborghini Gallardo LP 570-4 Superleggera , as well as the laser-scanned Brands Hatch racetrack in two versions.

On May 18, 2016, a new DLC called Japanese Pack (Dream Pack 4) was released, which features the 2016 Mazda MX-5 ND Road Vehicle and Cup Car, the Mazda RX-7 FD Spirit R , 2016 Nissan 370Z NISMO , Nissan R34 Skyline GT-R V-Spec , Toyota Supra A80 as well as Toyota AE86 brings into the game and several of the vehicles come in two or more variants.

On October 25, 2016, the DLC called Porsche Pack 1 was released , which the manufacturer Porsche officially brought into play for the first time. This is the first part of the whole DLC which was extended by Porsche Pack 2 from November 22nd, 2016 . From December 20, 2016, the Porsche Pack 3 will complete the DLC. There are legendary racing cars as well as the very latest sports cars from the vehicle manufacturer from Zuffenhausen.

On May 18, 2017, the Ready To Race Pack was released , with which new vehicles can be driven in the game.

On the occasion of the 70th anniversary of the car manufacturer Ferrari , the DLC Ferrari 70th Anniversary Pack was released on September 19, 2017 . This includes 7 vehicles that were chosen by the community.

List of Official Vehicles

A list of all available vehicles (including chargeable DLC [marked with a *]) as of May 15, 2017. Several vehicles are also included in different versions.

List of official routes

A list of all available race tracks (including chargeable DLC [marked with a *]). Several of the routes are also included in different layouts.

route country # Layout annotation
Circuit de Spa-Francorchamps BelgiumBelgium Belgium 1
Nürburgring GermanyGermany Germany 4th GP, GP (GT), Sprint, Sprint (GT)
Nürburgring Nordschleife * GermanyGermany Germany 4th Normal, Endurance, Endurance Cup, tourist drives
Autodromo Internazionale del Mugello ItalyItaly Italy 1
Autodromo dell'Umbria ( Magione ) ItalyItaly Italy 1
Autodromo Enzo e Dino Ferrari ( Imola ) ItalyItaly Italy 1
Autodromo Nazionale Monza ItalyItaly Italy 2 GP, 1966 historic
Autodromo Piero Taruffi ( Vallelunga ) ItalyItaly Italy 3 Normal, classic, club
Trento-Bondone Hill Climb ItalyItaly Italy 1
Drag Strip (fictional) ItalyItaly Italy 5 200 m, 400 m, 500 m, 1000 m, 2000 m
Drift (fictional) JapanJapan Japan 1
Circuit Park Zandvoort NetherlandsNetherlands Netherlands 1
Red Bull Ring * AustriaAustria Austria 2 GP, short
Circuit de Barcelona-Catalunya * SpainSpain Spain 2 GP, Moto
Brands Hatch * United KingdomUnited Kingdom United Kingdom 2 GP, Indy
Silverstone Circuit United KingdomUnited Kingdom United Kingdom 3 GP, International, National
Black Cat County (fictional) United StatesUnited States United States 3 Normal, long, short
Laguna Seca Raceway United StatesUnited States United States 1 GP

reception

Meta-ratings
Database Rating
GameRankings 85%
Metacritic 85/100
reviews
publication Rating
4players 82/100
Computer picture games 2.05 (good)
Eurogamer (UK) 9/10
GameStar 80/100
IGN 9.5 / 10
PC Games 79/100
PC PowerPlay 8/10

Assetto Corsa received mostly positive reviews. Metacritic calculated an average rating of 85 out of 100 points.

Eurogamer wrote in a test of the Windows version in January 2015, "Kunos' solution is simple, elegant and (...) certainly a standard for all racing games that follow in its lane", and concludes with " Assetto Corsa's laser focus affects the driving experience Wonder - and when it comes to reproducing this simple, brilliant pleasure, there is currently no other game that does this better ”. The tester gave the simulation nine out of ten points and a silver “Recommended” award. The Italian sister site Eurogamer.it gave the same rating.

Justin Sutton wrote in Motorsport.com magazine: “ Assetto Corsa is a beautiful game, the result of laser scanning accuracy and precision, and with good tone. But it needs better artificial intelligence and a larger online multiplayer community ”. Finally, the mods are also positive.

On May 15, 2015, Tim Stone from Rock, Paper, Shotgun placed Assetto Corsa in fifth place of the 25 best simulations of all time.

In the test of the PC version 2015, the British automobile magazine Evo Assetto highlighted Corsa's physics simulation: "Certain aspects that other games hardly implement, such as tire deformation and precise friction models, are implemented with impressive precision", and summarizes: "What Assetto Corsa is a beautiful demonstration of the variety that is available on the racing simulation market, as well as the different interpretations of the term simulation. (...) Despite the currently poor vehicle and track selection, Assetto Corsa is one of the best racing simulations that we have tried. "

Mike Channell also praised the game in the British automotive magazine Top Gear . In a preview of the console version in January 2016, the magazine wrote: " Assetto Corsa may not have the same famous history as Forza or Gran Turismo , but the brilliance of the game has already established itself on the PC, and with pretty much everything built by Italians it comes with it forged from an overwhelming passion. "

In a preview for the upcoming release of the console versions, Curtis Moldrich wrote on RedBull.com  : "While we couldn't test the game with a gamepad, with a steering wheel, Assetto Corsa is at least a revolution. By appropriating reality and perfectly recreating it becomes Assetto Corsa is actually a more entertaining game. Add super realistic sound, solid AI and fine graphics, and Assetto Corsa could well be the benchmark that Gran Turismo Sport , Project CARS 2 and Forza Motorsport 7 have to surpass. "

On the popular sim racing website racedepartment.com, Assetto Corsa was voted first in a user survey for the most impressive racing simulation of 2015 in January 2016. In May 2016, the game was one of the most played racing simulations on Steam. More than 900 active multiplayer servers exist for Assetto Corsa . The simulation is used by several sim racing leagues around the world. Up to May 2016, over 4,100 modifications for the game were published on racedepartment.com.

successor

The successor to Assetto Corsa was presented on February 21, 2018 . It is called Assetto Corsa Competizione and is an official game for the Blancpain GT Series . A first version was published in September 2018. The full version was released on May 29, 2019.

Web links

Individual evidence

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