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{{Short description|Video game character}}
{{otheruses1|the [[Nintendo]] mascot}}
{{About|the Nintendo character|the namesake franchise featuring him|Mario (franchise){{!}}''Mario'' (franchise)|and|Super Mario{{!}}''Super Mario''|other uses|Mario (given name)|and|Mario (disambiguation)}}
{{General CVG character
{{Pp-semi-indef|small=yes}}
|name = Mario
{{Pp-move}}
|image=[[Image:Mario2small.jpg|center|Mario appears in the Nintendo Gamecube in his typical attire: red shirt, blue overalls, work shoes, white gloves, and a red garrison cap with an 'M' emblem on the front.]]
{{Use American English|date=April 2023}}
|caption = For over 25 years, Mario has been <br> [[Nintendo]]'s official [[List of video game mascots|mascot]].
{{Use mdy dates|date=April 2023}}
|series = [[List of Mario games|''Mario'' series]]
{{Infobox character
|firstgame = ''[[Donkey Kong (arcade game)|Donkey Kong]]'' (1981)
| name = Mario
|creator = [[Shigeru Miyamoto]]
| franchise = ''[[Mario (franchise)|Mario]]''
|artist=Shigeru Miyamoto (''Donkey Kong''),<br>[[Yoichi Kotabe]] (''Super Mario Bros.'' series),<br>[[Shigefumi Hino]] (''Super Mario World'')
| image = MarioNSMBUDeluxe.png <!-- Use artwork from the character's main series. Avoid spin-offs! -->
|voiceactor=[[Peter Cullen]] (''[[The Saturday Supercade]]'') (1983-1985),<br>[[Lou Albano]] (''[[The Super Mario Bros. Super Show]]'') (1989-1990),<br>[[Walker Boone]] (later DiC cartoons) (1990-1991),<br>Mark Graue (''[[Hotel Mario]]'') (1994),<br>[[Charles Martinet]] (games) (1995-present)
| image_upright = 0.75
|japanactor=[[Tōru Furuya]] (''[[Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!]]'') (1986),<br>[[Charles Martinet]] (games) (1995-present)
| alt = 3D render of a cartoon plumber with a mustache, a large round nose, a red cap with the letter M, a red shirt, blue overalls, and brown shoes.
|inuniverse =
|motionactor=[[Lou Albano]] (''[[The Super Mario Bros. Super Show]]'') (1989-1990),<br>[[Bob Hoskins]] (''[[Super Mario Bros. (film)|Super Mario Bros. The Movie]]'') (1993)
| caption = Mario, as depicted in ''[[New Super Mario Bros. U Deluxe]]''
| firstgame = ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' (1981)
| creator = [[Shigeru Miyamoto]]
| designer = {{Unbulleted list
| Shigeru Miyamoto
| [[Yōichi Kotabe]]
| [[Shigefumi Hino]]
}}
}}
| lbl2 = Portrayed by
{{nihongo|'''Mario'''|マリオ}}, originally called Jumpman, is a popular [[video game character]] created by the company [[Nintendo]], and is also the titular hero of numerous successful video games, many of the [[platform game|platforming]] genre. He is Nintendo's [[mascot]]<ref name="Super Mario 64">{{cite web | title=Super Mario 64 | publisher=IGN | url=http://ign64.ign.com/objects/000/000606.html | accessdate=2006-11-12}}</ref> and the typical [[protagonist]] of the company's best selling video game series. Therefore, the character, aside from a few exceptions, only appears on Nintendo's consoles. With over 193 million units sold, Mario is not only Nintendo's most successful franchise, but the most successful video game series of all time.<ref name="sales information">{{cite web | title=Mario Series Sales Information | url=http://gonintendo.com/?p=9575 | accessdate=2006-12-02}}</ref> Furthermore, Mario is considered the most well-known video game character in the world.<ref name="History of Mario">{{cite web | title=The History of Mario | url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm | accessdate=2006-11-12}}</ref> In [[2005]], he was honored with a star on the [[Walk of Game]].
| data2 = {{Unbulleted list

| Harris Shore (''[[Donkey Kong (1981 video game)|Donkey Kong]]'' and ''[[Donkey Kong Jr.]]'' [[ColecoVision]] commercials)<ref name="Harris Shore">{{cite web|url=https://www.youtube.com/watch?v=ym4W6Noxehg|title=Live-Action Mario Reviews The Super Mario Bros. Movie|website=YouTube|publisher=Amusing Jews|access-date=September 13, 2023|archive-date=October 15, 2023|archive-url=https://web.archive.org/web/20231015185628/https://www.youtube.com/watch?v=ym4W6Noxehg|url-status=live}}</ref>
Mario is a 155 cm (5'1") tall,<ref name="Mario Statue-English">
| [[Lou Albano]] (''[[The Super Mario Bros. Super Show!]]'')
{{cite web
| [[Bob Hoskins]] (''[[Super Mario Bros. (film)|Super Mario Bros.]]'')
| url=http://www.nintendogal.com/index.php?/archives/1184-Life-Sized-Replicas-Of-Mario-Now-On-Sale.html
| title=Life-Sized Replicas Of Mario Now On Sale - Nintendo Gal
| accessdate=2007-02-22
| author= (Radical Edward)
| authorlink= http://www.nintendogal.com/index.php?/authors/4-Radical-Edward Radical Edward
| date= 2006-07-11
| work=Nintendo Gal
| publisher=Nintendo Gal
| pages=1
| quote=The replica stands at 155 cm tall, or just over 5 feet. According to the web site, this is Mario's actual height, as dictated by the game's backstory.
}}
}}
| lbl1 = Voiced by
</ref><ref name="Mario Statue-Japanese">
| data1 = [[Charles Martinet]] (1991–2023)<br>[[Kevin Afghani]] (2023–present)
{{cite web
{{Collapsible list
| url=http://wii.ign.com/articles/744/744751p1.html
| framestyle=border:none; padding:0; <!-- dirty workaround to not have the title be after [show] -->
| title={{lang|ja|155cmのビッグサイズ!等身大スーパーマリオ限定30体の超レア アイテム!!}}
| title=Others:
| accessdate= 2007-03-01
| Larry Moran (Donkey Kong Cereal commercials)<ref name="Donkey Kong Cereal">{{cite web|url=https://www.behindthevoiceactors.com/commercials/Donkey-Kong-Cereal/|title=Donkey Kong Cereal|website=Behind The Voice Actors|access-date=February 21, 2021|archive-date=May 30, 2018|archive-url=https://web.archive.org/web/20180530093748/http://www.behindthevoiceactors.com/commercials/Donkey-Kong-Cereal|url-status=live}}</ref>
| author= (Rakuten, Inc.)
| Pat McBride (''Donkey Kong Goes Home'' LP (1983))<ref name="DK record 3">{{cite web|title=This forgotten 1983 vinyl made Mario history, but it could never be created today|date=July 24, 2023|url=https://www.digitaltrends.com/gaming/donkey-kong-goes-home-retrospective/|publisher=Digital Trends|access-date=September 13, 2023|archive-date=September 17, 2023|archive-url=https://web.archive.org/web/20230917235731/https://www.digitaltrends.com/gaming/donkey-kong-goes-home-retrospective/|url-status=live}}</ref>
| authorlink= http://www.rakuten.co.jp/info/ {{lang|ja|楽天株式会社}}
| [[Peter Cullen]] (''[[Saturday Supercade]]'')<ref name="btva"/>
| date= 2006-08-09
| [[Tōru Furuya]] (1986–1998; Japanese){{Efn|''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]]'', ''Super Mario's Fire Brigade'', ''Super Mario's Traffic Safety'', ''[[Amada Anime Series: Super Mario Bros.]]'', ''[[Super Mario World: Mario to Yoshi no Bōken Land|Super Mario World: Mario & Yoshi's Adventure Land]]'', Nagatanien ''Super Mario Bros.'' [[furikake]] commercial, ''[[Super Mario Bros. 2|BS Super Mario USA]]'', ''[[Excitebike|Excitebike: Bun Bun Mario Battle Stadium]]'', and ''[[Super Mario All-Stars|BS Super Mario Collection]]''}}
| work={{lang|ja|【楽天市場】}} Shopping is Entertainment!
| [[Hiroshi Otake]] (1986; Japanese){{Efn|''Mario's Great Adventure''}}<ref name="Mario Daibouken">{{cite web|url=https://www.youtube.com/watch?v=Nc0SmBtjiG4&t=62s|title=Mario's Great Adventure - マリオの大冒険 (Mario no Daibouken) - VHS Rip HQ|website=YouTube|publisher=Video Archaeology|access-date=October 12, 2023|archive-date=October 13, 2023|archive-url=https://web.archive.org/web/20231013211337/https://www.youtube.com/watch?v=Nc0SmBtjiG4&t=62s|url-status=live}}</ref>
| publisher= {{lang|ja|楽天株式会社}} Rakuten, Inc.
| Gerri Sorrells (''Super Mario: ABC no Utau Video'')<ref name="ABC Video">Archived at [https://ghostarchive.org/varchive/youtube/20211211/xMTZ5kkEZbE Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20180204143400/https://www.youtube.com/watch?v=xMTZ5kkEZbE Wayback Machine]{{cbignore}}: {{cite web|url=https://www.youtube.com/watch?v=xMTZ5kkEZbE&t=28s|title=Super Mario: ABC no Utau Video|website=YouTube|publisher=Cabbusses|access-date=May 1, 2021}}{{cbignore}}</ref>
| language = Japanese
| [[Lou Albano]] (''The Super Mario Bros. Super Show!'')<ref name="btva"/>
| pages=1
| [[Henry Corden]] (''[[Ice Capades|Mario Ice Capades]]'')<ref name="Ice Capades">Archived at [https://ghostarchive.org/varchive/youtube/20211211/_ZyJVZGqAhQ Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20210513182409/https://www.youtube.com/watch?v=_ZyJVZGqAhQ&t=57s Wayback Machine]{{cbignore}}: {{cite web|url=https://www.youtube.com/watch?v=_ZyJVZGqAhQ&t=204s|title=Super Mario Bros Ice Capades|website=YouTube|publisher=Game Informer|quote=Mario's voiced by Henry Corden, who took over voicing Fred Flintstone after Alan Reed passed away.|postscript=Henry Corden voiced Mario in Mario Ice Capades.|access-date=February 21, 2021}}{{cbignore}}</ref>
| quote=155cm
| [[Nozomu Sasaki]] (1990; Japanese){{Efn|''Super Mario Bros. Special'' Drama CD.<ref>{{cite web |url=https://vgmsite.com/soundtracks/super-mario-bros.-vocal-special/Super%20Mario%20Bros.%20Special%20Booklet%20p.%2009-10.jpg |title=Super Mario Bros. Special Booklet p. 09-10.jpg |website=vgmsite.com |access-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327210743/https://vgmsite.com/soundtracks/super-mario-bros.-vocal-special/Super%20Mario%20Bros.%20Special%20Booklet%20p.%2009-10.jpg |archive-date=March 27, 2024 |url-status=live}}</ref>}}
| [[Walker Boone]] (''[[The Adventures of Super Mario Bros. 3]]'', ''[[Super Mario World (TV series)|Super Mario World]]'')<ref name="btva"/>
| Ronald B. Ruben (''[[Mario Teaches Typing]]'' (MS-DOS))<ref name="btva">{{cite web |title=Mario Voices (Super Mario Bros.) |url=https://www.behindthevoiceactors.com/characters/Super-Mario-Bros/Mario/ |website=Behind The Voice Actors |access-date=October 3, 2021 |postscript=. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information. |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104020417/https://www.behindthevoiceactors.com/characters/Super-Mario-Bros/Mario/ |url-status=live}}</ref>
| Stevie Coyle (1992, 1997–1998; ''Mario in Real-Time'', [[E3]] puppet)<ref name="Summer CES">{{cite web|url=https://www.youtube.com/watch?v=R1t6iNG28zI&t=33s|title=Real Time Mario at the 1992 SCES|website=YouTube|publisher=DigitalNeohuman|access-date=February 21, 2021|archive-date=March 8, 2022|archive-url=https://web.archive.org/web/20220308054840/https://www.youtube.com/watch?t=32&v=R1t6iNG28zI&t=33s|url-status=live}}</ref>
| Nicholas Glaeser (''[[Mario Is Missing!]]'')<ref name="Mario Missing">{{cite web|url=https://www.behindthevoiceactors.com/video-games/Mario-Is-Missing/|title=Mario Is Missing!|website=Behind The Voice Actors|access-date=February 21, 2021|archive-date=February 6, 2021|archive-url=https://web.archive.org/web/20210206163854/https://www.behindthevoiceactors.com/video-games/Mario-Is-Missing/|url-status=live}}</ref>
| [[Tony Pope]] (''Super Mario Bros. Audio Poster Pack'')<ref name="Poster Pack">{{cite web|url=https://www.youtube.com/watch?v=kVxdETAGjKs&t=108s|title=Super Mario Bros. Movie - Audio Poster Pack|website=YouTube|publisher=Cyberpunk Studios|access-date=September 13, 2023|archive-date=September 17, 2023|archive-url=https://web.archive.org/web/20230917235731/https://www.youtube.com/watch?v=kVxdETAGjKs&t=108s|url-status=live}}</ref>
| [[Kōsei Tomita]] (1993–1994; Japanese){{Efn|Japanese dubs of ''Super Mario Bros.'' film.<ref>{{Cite web |url=https://www.animenewsnetwork.com/news/2020-10-01/voice-actor-kousei-tomita-passes-away-at-84/.164777 |title=Voice Actor Kousei Tomita Passes Away at 84 |first=Jennifer |last=Sherman |website=Anime News Network |date=October 1, 2020 |access-date=March 17, 2024 |archive-date=October 2, 2020 |archive-url=https://web.archive.org/web/20201002124844/https://www.animenewsnetwork.com/news/2020-10-01/voice-actor-kousei-tomita-passes-away-at-84/.164777/ |url-status=live}}</ref>}}
| Colin Case (''Super Mario Compact Disco'')<ref name="Compact Disco 1">{{cite web|title=Revisiting Nintendo's novelty pop hit|date=November 12, 2017|url=https://www.eurogamer.net/revisiting-nintendos-novelty-pop-hit|publisher=Eurogamer|access-date=May 4, 2022|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111224706/https://www.eurogamer.net/articles/2017-11-12-revisiting-nintendos-novelty-pop-hit|url-status=live}}</ref><ref name="Compact Disco 2">{{cite web|title=Random: Looking Back On That Time When Mario Gatecrashed The UK Music Charts|date=November 13, 2017|url=https://www.nintendolife.com/news/2017/11/random_looking_back_on_that_time_when_mario_gatecrashed_the_uk_music_charts|publisher=Nintendo Life|access-date=March 20, 2021|archive-date=November 23, 2020|archive-url=https://web.archive.org/web/20201123224611/https://www.nintendolife.com/news/2017/11/random_looking_back_on_that_time_when_mario_gatecrashed_the_uk_music_charts|url-status=live}}</ref>
| Marc Graue (''[[Hotel Mario]]'')<ref name="Hotel Mario">{{cite web|url=https://www.behindthevoiceactors.com/video-games/Hotel-Mario/|title=Hotel Mario|website=Behind The Voice Actors|access-date=February 21, 2021|archive-date=February 3, 2021|archive-url=https://web.archive.org/web/20210203080222/https://www.behindthevoiceactors.com/video-games/Hotel-Mario/|url-status=live}}</ref>
| [[Goro Inagaki]] (2003; Japanese){{Efn|Japanese Mario Kart commercial.<ref>{{cite web |url=https://www.ign.com/articles/2003/10/24/evil-smap-member-stars-in-mario-kart-commercial |title=Evil SMAP Member Stars in Mario Kart Commercial |website=IGN |publisher=IGN Staff |date=October 24, 2003 |access-date=March 28, 2024 |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328120815/https://www.ign.com/articles/2003/10/24/evil-smap-member-stars-in-mario-kart-commercial |url-status=live}}</ref>}}
| [[Mike Henry (voice actor)|Mike Henry]] (''[[Family Guy]]'')<ref name="btva"/>
| [[Maurice LaMarche]] (''[[Futurama]]'')<ref name="btva"/>
| [[Hank Azaria]] (''[[The Simpsons Game]]'')<ref name="btva"/>
| [[Kevin Shinick]] (''[[Mad (TV series)|Mad]]'' (2010))<ref name="btva"/>
| [[Pete Holmes]] (''[[The Pete Holmes Show]]'')<ref name="btva"/>
| [[Seth MacFarlane]] (''[[Seth MacFarlane's Cavalcade of Cartoon Comedy]]'')<ref name="btva"/>
| [[Dan Castellaneta]] (''[[The Simpsons]]'')<ref name="btva"/>
| David Platshon (''[[Mario's Time Machine|Mario's Time Machine Deluxe]]'')<ref name="btva"/>
| [[Seth Green]] (2014; ''[[Nintendo Direct|Nintendo Digital Event]]'' segments)<ref name="Digital Event 1">{{cite web|title=E3 2014: Nintendo Opens E3 Digital Event With Robot Chicken Greatness|date=June 10, 2014|url=https://hardcoregamer.com/news/e3-2014-nintendo-open-e3-digital-event-with-robot-chicken-greatness/88488/|publisher=Hardcore Gamer|access-date=January 7, 2024|archive-date=January 28, 2024|archive-url=https://web.archive.org/web/20240128151556/https://hardcoregamer.com/news/e3-2014-nintendo-open-e3-digital-event-with-robot-chicken-greatness/88488/|url-status=live}}</ref><ref name="Digital Event 2">{{cite web|url=https://www.youtube.com/watch?v=4FgzkZC0reE&t=36s|title=All the Robot Chicken of Nintendo's Digital Event - E3 2014 - Eurogamer|website=YouTube|publisher=Eurogamer|access-date=January 7, 2024|archive-date=January 7, 2024|archive-url=https://web.archive.org/web/20240107134419/https://www.youtube.com/watch?v=4FgzkZC0reE&t=36s|url-status=live}}</ref><ref name="btva"/>
| [[Chris Pratt]] ([[The Super Mario Bros. Movie|2023 film]])<ref name="2023 film"/><ref name="btva"/>
| [[Mamoru Miyano]] (2023 film; Japanese)<ref>{{Cite news |title=Japanese Cast for The Super Mario Bros Movie Includes Mamoru Miyano |url=https://www.siliconera.com/japanese-cast-for-the-super-mario-bros-movie-includes-mamoru-miyano/ |date=November 30, 2022 |access-date=April 11, 2024 |first=Stephanie |last=Liu |work=Siliconera |language=en |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130042218/https://www.siliconera.com/japanese-cast-for-the-super-mario-bros-movie-includes-mamoru-miyano/ |url-status=live }}</ref>
}}
| nationality = [[Italians|Italian]] (games)<ref name="usatoday" /><br>[[Italian American]] (other media)
}}
}}
'''Mario''' ({{IPAc-en|m|ɑːr|i|oʊ}}, {{IPAc-en|m|ær|i|oʊ}}) is a character from the ''[[Mario (franchise)|Mario]]'' franchise and the [[mascot]] of Japanese [[video game]] company [[Nintendo]]. Created by video game designer [[Shigeru Miyamoto]], Mario is an Italian plumber who resides in the [[Mushroom Kingdom]] with his younger twin brother, [[Luigi]]. Their adventures generally involve rescuing [[Princess Peach]] from the villain [[Bowser]] while using [[power-up]]s that give them different abilities.<ref>{{Cite web |last=Liao |first=Shannon |date=2020-09-14 |title=The surprising reason Nintendo made Super Mario a plumber 35 years ago {{!}} CNN Business |url=https://www.cnn.com/2020/09/14/tech/super-mario-bros-35th-anniversary-nintendo/index.html |access-date=2024-05-17 |website=CNN |language=en}}</ref><ref>{{Cite news |last=Small |first=Zachary |date=2023-10-17 |title=Mario Can’t Be Super Without Psychedelic Power-Ups |url=https://www.nytimes.com/2023/10/17/arts/super-mario-bros-wonder-flower.html |access-date=2024-05-17 |work=The New York Times |language=en-US |issn=0362-4331}}</ref>
</ref> pudgy, [[Italian language|Italian]]-accented, moustachioed man with a blue pair of [[overall]]s, red shirt, white gloves, and red cap with an 'M' emblem on it. Some of his typical [[catchphrase]]s are "Mamma mia!" and "It's a-me, Mario!"


Mario first appeared as the [[player character]] of the 1981 [[platformer]] game ''[[Donkey Kong (1981 video game)|Donkey Kong]]''. Originally Miyamoto wanted to use [[Popeye]] as the protagonist, but was unable to acquire the licensing rights, leading him to create Mario.<ref>{{Cite web |last=Jr |first=Tom Huddleston |date=2018-09-13 |title='Super Mario Bros.' debuted 35 years ago — here's how Mario accidentally became a gaming superstar |url=https://www.cnbc.com/2018/09/13/super-mario-bros-how-shigeru-miyamoto-created-mario-for-nintendo.html |access-date=2024-05-17 |website=CNBC |language=en}}</ref> Many elements of Mario's design were due to the graphical limitations of [[arcade cabinet|arcade hardware]], such as a large nose, a mustache to excentuate his nose, and [[overalls]] to make his arms more identifiable.<ref>{{Cite web |last=McLaughlin |first=Rus |date=2010-09-14 |title=IGN Presents: The History of Super Mario Bros. |url=https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |access-date=2024-05-17 |website=IGN |language=en}}</ref> Originally called "Mr. Video" and "Jumpman", he was renamed Mario after Nintendo of America's landlord, [[Mario Segale]]. Following his appearance in ''Donkey Kong'', he would make came appearances in other video games before making his appearance in ''[[Super Mario Bros.]]'' (1985), a [[Nintendo Entertainment System]] game that started the ''[[Super Mario]]'' series. [[Charles Martinet]] voiced Mario from 1991 to 2023, before being succeeded by [[Kevin Afghani]].
==History==
At first answering to the name of "Jumpman" and was a carpenter in the successful arcade game ''[[Donkey Kong (arcade game)|Donkey Kong]]'', he first attained the worldwide title of "Mario" and became a plumber in ''[[Donkey Kong Junior (video game)|Donkey Kong Junior]].''


After ''Super Mario Bros.'', Mario began to branch off into different genres and has appeared in [[List of video games featuring Mario|over 200 video games]] since his creation. These include [[puzzle game]]s such as ''[[Dr. Mario (series)|Dr. Mario]]'', [[role-playing video game|role-playing games]] such as ''[[Paper Mario]]'' and ''[[Mario & Luigi]]'', and [[sports game]]s such as ''[[Mario Kart]]'' and ''[[Mario Tennis]]''. He has appeared in other Nintendo properties, such as in the ''[[Super Smash Bros.]]'' series of [[Crossover (fiction)|crossover]] [[fighting game]]s. Mario has also appeared in animated media, including three series produced by [[DIC Entertainment]] (voiced by [[Lou Albano]] and later [[Walker Boone]]). He was portrayed by [[Bob Hoskins]] in the live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film in 1993 and voiced by [[Chris Pratt]] in ''[[The Super Mario Bros. Movie]]'' in 2023.
The franchise was developed further by constant extension of the freedom of movement for Mario, and exerted crucial influence on the platformer genre of video games. A largely popular series due to its easily-accessible gameplay and exceptional level design, Mario's mascot image was cemented, and he quickly went on to appear in many forms of merchandise. Today, Mario is a [[household name]] in many countries worldwide.


An established [[pop culture]] icon, Mario holds multiple [[Guinness World Records]] titles, such as "Most Prolific Video Game Character", "Longest-running Computer Game Character", and "Godfather of gaming". He has appeared in a variety of merchandise, such as clothing and collectible items, and people and places have been nicknamed after him. He has inspired a considerable amount of [[List of unofficial Mario media|unofficial media]].
===Beginnings===


{{TOClimit|limit=3}}
====Donkey Kong====
{{main|Donkey Kong (arcade game)}}
The Japanese video game manufacturer Nintendo tried to find success in the USA just as they have in Japan through the arcade game market. Their arcade game ''[[Radar Scope]]'', while successful in Japan, didn't help the subsidiary company Nintendo of America, with only one-third of the shipped ''Radar Scope'' games sold when Nintendo was hoping for a breakthrough. Nintendo president [[Hiroshi Yamauchi]] turned to the young game developer [[Shigeru Miyamoto]] and entrusted him with the development of a new game, which would be built from the remaining ''Radar Scope'' units. With a ''[[Popeye]]'' game, they hoped to find their desired success in America. However, Nintendo lost the rights to the Popeye character before the planned publication of the finished game.


==Concept and creation==
Thereupon, Miyamoto received an order to sketch a game based on the original game. Miyamoto developed the game ''Donkey Kong'', which tells a story of a carpenter whose girlfriend is kidnapped by a [[gorilla]]. The task of the player was to steer the carpenter around barrels and other objects, while trying to catch up to the gorilla and save the girlfriend. For the then-nameless carpenter, Miyamoto wanted to sketch a simple character, which players could identify with themselves. The result was an early Mario, with a tubular nose, red pair of overalls, purple shirt, and red cap.
[[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|200px|upright|[[Shigeru Miyamoto]], the creator of Mario.|right]]


[[Shigeru Miyamoto]] created Mario while developing ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' in an attempt to produce a successful video game for [[Nintendo]]; previous games, such as ''[[Sheriff (arcade game)|Sheriff]],'' had not achieved the success of games such as [[Namco]]'s ''[[Pac-Man]]''.<ref name="wii-com1"/> Originally, Miyamoto wanted to create a game that used the 1930s characters [[Popeye]], [[Bluto]], and [[Olive Oyl]].<ref name="History" /><ref name="35factsgamespot">{{cite web |url=https://www.gamespot.com/gallery/35-facts-about-mario-only-hardcore-fans-will-know/2900-424/#1 |title=35 Facts About Mario Only Hardcore Fans Will Know |author=Fox Van Allen |website=GameSpot |date=December 22, 2015 |access-date=March 7, 2024 |archive-date=March 12, 2024 |archive-url=https://web.archive.org/web/20240312222239/https://www.gamespot.com/gallery/35-facts-about-mario-only-hardcore-fans-will-know/2900-424/#1 |url-status=live}}</ref> At the time, however, as Miyamoto was unable to acquire a [[license]] to use the characters (and would not until 1982 with ''[[Popeye (video game)|Popeye]]''), he ended up creating an unnamed [[player character]], along with [[Donkey Kong (character)|Donkey Kong]] and [[Pauline (Nintendo)|Lady]] (later known as Pauline).<ref name="History" />
The design was strongly affected by the technical limitations of the hardware, which permitted only 16 by 16 pixels for the main character. The mustache was better representable than a mouth, and formed the image of a large nose. The multicolored clothes formed a contrast with the black background, and the overalls served as a distinction between the body and the arms, so that one recognized their movement. Because of the cap, it wasn't necessary to represent the movement of Mario's hair if he jumped.<ref name="History of Mario 2">
{{cite web
| publisher = Gamecubicle
| url = http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm
| accessdate = 2006-12-16
| title = Nintendo's Shining Star: The History of Mario
| quote = Miyamoto outfitted him with colorful overalls and shirt. A mustache was drawn in to distinguish the his large nose. Finally, a red cap was added because programmers found it difficult to create the hair movement that would occur when the character jumped.}}
</ref> The game was finished in 1981, and the game sold over 65,000 units, the most successful arcade game since [[Pac-Man]], bringing Nintendo of America its desired breakthrough. The character, named "Jumpman" by Miyamoto was renamed by Hiroshi Yamauchi due to his physical similarity with Nintendo of America's landlord, Mario Segale, and the character was identified as Italian. The color combination of the shirt and overalls was modified in later games from blue-red to red-brown to red-blue. Despite more efficient video game hardware and the improved possibilities of realistic graphics, Mario has kept this appearance even today.


In the early stages of ''Donkey Kong'', Mario was drawn using pixel dots in a 16x16 grid.<ref name="originsofmario">{{Cite web |url=https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters |title=Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters |website=NPR |publisher=NPR Staff |date=June 19, 2015 |access-date=March 23, 2024 |archive-date=June 19, 2015 |archive-url=https://web.archive.org/web/20150619152426/https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters |url-status=live}}</ref> The focus of the game was to escape a maze, while Mario did not have the ability to jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "If you had a barrel rolling towards you, what would you do?"<ref name="wired">{{Cite magazine |last=Orlando, Greg |date=May 15, 2007 |title=Console Portraits: A 40-Year Pictorial History of Gaming |url=https://www.wired.com/2007/06/gallery-game-history/ |magazine=[[Wired News]] |archive-url=https://web.archive.org/web/20081020153928/http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=18 |archive-date=October 20, 2008 |access-date=May 4, 2022}}</ref><ref name="wii-com1">{{cite web |title=Mario Couldn't Jump At First |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/0 |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0 |archive-date=July 25, 2015 |access-date=June 24, 2013 |website=[[Nintendo]] |page=1}}</ref> Continuing to draw from 1930s media, ''[[King Kong (1933 film)|King Kong]]'' served as an inspiration, and Mario was set in [[New York City]].<ref name="Kohler 36">{{cite book|last=Kohler|first=Chris|year=2005|title=Power-up: How Japanese Video Games Gave the World an Extra Life|location=Indianapolis, Indiana|publisher=BradyGAMES|page=36}}</ref><ref>{{Cite web |date=April 25, 2023 |title=マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで |trans-title=Commemorating the release of the Mario movie! Interview with Shigeru Miyamoto From the beginning of production to the surprising setting |url=https://www.ndw.jp/mario-interview-230425/2/ |url-status=live |archive-url=https://web.archive.org/web/20230425155151/https://www.ndw.jp/mario-interview-230425/2/ |archive-date=April 25, 2023 |website=[[Nintendo Dream]] |language=japanese |quote=もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。['''Miyamoto:''' Originally, ''Mario Bros.'' was arbitrarily decided as brothers who are active in the underground of New York, where there are many clay pipes, and probably Brooklyn in New York. ''Donkey Kong'' is set in New York.]}}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/design/how-the-creator-of-mario-designs-games-shigeru-miyamoto-game-designer-spotlight |title=How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight |first=Caleb |last=Compton |website=Game Developer |date=May 4, 2021 |access-date=March 23, 2024 |archive-date=March 23, 2024 |archive-url=https://web.archive.org/web/20240323141759/https://www.gamedeveloper.com/design/how-the-creator-of-mario-designs-games-shigeru-miyamoto-game-designer-spotlight |url-status=live}}</ref>
====Mario Bros.====
{{main|Mario Bros.}}
[[Image:Mario Bros..png|right|thumb|250px|The arcade version of ''[[Mario Bros.]]'']]
After his appearance in ''[[Donkey Kong Junior (video game)|Donkey Kong Junior]]'', Mario appeared again in 1983 in ''Mario Bros.'', Mario's first appearance as the titular hero. After a colleague cited that Mario looked more like a plumber than a carpenter, Miyamoto changed his occupation accordingly. In this game, which was originally called ''Pipe Jump'', Mario and his brother [[Luigi]] must exterminate shellcreepers (the origin of [[Koopa Troopa]]s) and other pests that entered from the underground pipes by jumping up against the platform where the Koopa Troopa was. Although the game's success steadily declined, it was not the brothers' last appearance.


===Platformers===
===Name===
Though the protagonist was unnamed in the Japanese release of ''Donkey Kong'', he was named "Jumpman" in the game's English instructions<ref>"[[iarchive:NEXT Generation 26/page/n49/mode/2up|Mario: Alive, Well, and Living in the Bronx?]]" ''[[Next Generation (magazine)|Next Generation]]'' 26:46. Brisbane, CA: [[Imagine Media]]. February 1997.</ref> and "little Mario" in the sales brochure.<ref name="tafa_dkusflyer">{{cite web |title=Donkey Kong |url=https://flyers.arcade-museum.com/videogames/show/294#gallery-2 |url-status=live |archive-url=https://web.archive.org/web/20140708222418/http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=316&image=2 |archive-date=July 8, 2014 |access-date=January 25, 2017 |website=The Arcade Flyers Archive}}</ref> Miyamoto envisioned a "go-to" character he could use in any game he developed if needed, albeit in [[cameo appearance]]s as Miyamoto did not, at the time, expect the character to become singularly popular.<ref name="yahoo">{{cite web |date=December 2, 2009 |title=Playback 93 |url=http://videogames.yahoo.com/events/playback/playback-93/1378336 |archive-url=https://web.archive.org/web/20091211223939/http://videogames.yahoo.com/events/playback/playback-93/1378336 |archive-date=December 11, 2009 |access-date=December 24, 2009 |publisher=Yahoo}}</ref> To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that [[Alfred Hitchcock]] had done within his films.<ref name="wii-com2">{{cite web |title=The Reason Mario Wears Overalls |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/1 |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1 |archive-date=July 25, 2015 |access-date=June 24, 2013 |website=[[Nintendo]] |page=2}}</ref> In retrospect, Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."<ref name="wii-com2" />
The current image reached by Mario through the platformer franchise ''Super Mario'' for Nintendo's home consoles is described here.


[[File:Mario Segale 2016.jpg|thumb|The character was named after [[Mario Segale]], a real estate developer.<ref name="35factsgamespot" />|upright|right]]
====Super Mario Bros.====
{{main|Super Mario Bros.}}


According to a widely circulated story, during the [[Internationalization and localization|localization]] of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord, [[Mario Segale]], confronted then-president [[Minoru Arakawa]], demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.<ref>{{cite web |last=Edwards |first=Benj |date=April 25, 2010 |title=The True Face of Mario |url=http://technologizer.com/2010/04/25/mario/ |url-status=live |archive-url=https://web.archive.org/web/20110625120834/http://technologizer.com/2010/04/25/mario/ |archive-date=June 25, 2011 |access-date=May 4, 2022 |website=[[Technologizer]]}}</ref><ref>{{Cite news |last=Eric Pryne |date=March 27, 2010 |title=Powerful Segale family has massive vision for Tukwila expanse |work=[[The Seattle Times]] |url=https://www.seattletimes.com/business/powerful-segale-family-has-massive-vision-for-tukwila-expanse/ |url-status=live |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20110921064117/http://seattletimes.nwsource.com/html/businesstechnology/2011460764_segale28.html |archive-date=September 21, 2011}}</ref> A friend of Mario Segale commented: "My direct understanding and perception is that Mario Segale doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles."<ref>{{cite web |url=https://www.npr.org/2018/11/02/663372770/mario-segale-inspiration-for-nintendos-hero-plumber-has-died |title=Mario Segale, Inspiration For Nintendo's Hero Plumber, Has Died |first=Bill |last=Chappell |website=NPR |date=November 2, 2018 |access-date=March 24, 2024 |archive-date=March 5, 2024 |archive-url=https://web.archive.org/web/20240305052527/https://www.npr.org/2018/11/02/663372770/mario-segale-inspiration-for-nintendos-hero-plumber-has-died |url-status=live }}</ref>
[[Image:Lakitu (smb1).png|left|175px|thumb|Mario with his [[Fire Flower]] ability in ''Super Mario Bros.'']]
The Family Computer (Famicom) was released in [[1983 in video gaming|1983]]. Since only good software titles could ensure a durable success of the system, Hiroshi Yamauchi, the president, turned to Shigeru Miyamoto to develop a new game for the Nintendo console. ''Super Mario Bros.'' was published in Japan on [[September 13]], [[1985]], and marked a milestone in video game history.


While it is implied by the title of the ''Mario Bros.'' series, in a 1989 interview, his full name was stated not to be "Mario Mario".<ref>{{Cite episode |title=Inside Super Mario Bros |series=[[Inside Edition]] |last=Loy |first=Joel |network=[[CBS Television Distribution]] |air-date=1989}}</ref> The first notable use of "Mario Mario" was in the [[Super Mario Bros. (film)|1993 live-action film adaptation]] of the ''Super Mario'' series, and was further used in [[Prima Games|Prima]]'s official video game strategy guides, in 2000 for ''[[Mario Party 2]]''<ref>{{Cite book |last1=Tica |first1=Don |last2=Govia |first2=Mario De |last3=Pham |first3=Tri |url=https://books.google.com/books?id=_XFa3rPUvSMC |title=Mario Party 2: Prima's Official Strategy Guide |date=2000 |publisher=Random House Information |isbn=9780761527671 |access-date=August 22, 2017 |archive-url=https://web.archive.org/web/20200516115241/https://books.google.com/books?id=_XFa3rPUvSMC |archive-date=May 16, 2020 |url-status=live}}</ref> and in 2003 for ''[[Mario & Luigi: Superstar Saga]]''.<ref>{{Cite book |last1=Stratton |first1=Stephen |last2=Buchanan |first2=Levi |url=https://books.google.com/books?id=8bpFw-oJTqgC |title=Mario & Luigi: Superstar Saga : Prima's Official Strategy Guide|date=2003 |isbn=9780761544234 |page=21 |publisher=Prima Games |access-date=August 22, 2017 |archive-url=https://web.archive.org/web/20200516094254/https://books.google.com/books?id=8bpFw-oJTqgC |archive-date=May 16, 2020 |url-status=live}}</ref> In 2012, after Mario voice actor [[Charles Martinet]] stated that the character's name was, in fact, "Mario Mario" at the [[San Diego Comic-Con]],<ref>{{cite web |date=July 16, 2012 |title=Mario reveals his last name & other tales – San Diego Comic Con 2012 |website=[[YouTube]] |publisher=Patrick Scott Patterson |url=https://www.youtube.com/watch?v=AAjhjLuWbC8&t=1m15s |url-status=live |archive-url=https://web.archive.org/web/20200624114504/https://www.youtube.com/watch?v=AAjhjLuWbC8&t=1m15s |archive-date=June 24, 2020 |access-date=May 25, 2016 |quote="What's my last name? That's a very good question. That's right, it's Mario! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"}}</ref> Nintendo CEO [[Satoru Iwata]] said Mario had no last name,<ref>{{cite web |date=August 17, 2012 |title=Nintendo Chief: Mario Is Part Of Gamers' DNA |first=Stephen |last=Totilo |url=https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 |url-status=live |archive-url=https://web.archive.org/web/20160614023613/http://kotaku.com/5935721/super-marios-boss-doesnt-want-to-overdo-it-with-mr-video-game-and-wont-deceive-you-with-dlc |website=Kotaku |archive-date=June 14, 2016 |access-date=May 4, 2022 |quote=Could that mean that Mario's last name is "Video Game"? No, Iwata replied. "He does not have a last name."}}</ref> with which Miyamoto agreed the month after.<ref>{{Cite magazine |date=September 10, 2015 |title=Mario's Creators Answer Burning Questions About The Series |first=Dan |last=Ryckert |magazine=[[Game Informer]] |url=http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx |url-status=live |archive-url=https://web.archive.org/web/20150912011321/https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx |archive-date=September 12, 2015 |access-date=December 20, 2017 }}</ref> Two months after Iwata's death in July 2015, Miyamoto changed his stance, asserting at the Super Mario Bros. 30th Anniversary festival that Mario's full name was indeed "Mario Mario".<ref name="getnews.jp">{{cite news |date=September 14, 2015 |title=【衝撃事実】ついに任天堂公式のマリオの本名が判明!任天堂の代表取締役・宮本茂氏が明かす |trans-title=[Impact] fact finally found real name of Nintendo official of Mario! Reveal the representative director, Shigeru Miyamoto of Nintendo |work=ガジェット通信 GetNews |url=http://getnews.jp/archives/1144379 |url-status=live |archive-url=https://web.archive.org/web/20160616214455/http://getnews.jp/archives/1144379 |archive-date=June 16, 2016 |access-date=May 25, 2016 |language=ja}}</ref><ref>{{cite web |url=https://www.denofgeek.com/games/super-mario-bros-luigi-last-name/ |title=Super Mario Bros: What Is Mario and Luigi's Last Name? |first=Aaron |last=Greenbaum |website=Den of Geek |date=March 30, 2023 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322082138/https://www.denofgeek.com/games/super-mario-bros-luigi-last-name/ |url-status=live }}</ref> Mario can also be referred to as "Super Mario" when he acquires the Super Mushroom power-up.<ref>{{Cite book |title=Super Mario Bros. Encyclopedia |url=https://archive.org/details/super-mario-bros-encyclopedia-the-official-guide-to-the-first-30-years/page/n112/mode/1up |publisher=[[Nintendo]] |date=October 19, 2015 |via=Internet Archive |page=112 }}</ref>
Mario and Luigi now live in the Mushroom Kingdom where they must rescue [[Princess Toadstool]] from the evil clutches of the Koopa [[Bowser (Nintendo)|Bowser]]. The player controls Mario through laterally-scrolling levels the size of several screens, jumping over abysses and defeating enemies in order to reach the end of the level. By hitting certain blocks, power-ups are released. The Super Mushroom allows Mario to become Super Mario, who is able to destroy certain blocks, but will shrink back into regular Mario if he is hit by an enemy. Normally, Mario can defeat his enemies by jumping on top of them, but by collecting the Fire Flower, Mario can throw fireballs, which can be used for the same purpose. The 1-up Mushroom is hidden in diverse locations around the game. If mario collects this Mushroom he will be granted another [[1-up|life]]. The Starman makes him temporarily invulnerable. The game can either be played alone or alternating with another, the second player playing as Luigi.


===Appearance and profession===
''Super Mario Bros.'' is substantially more extensive than Miyamoto's earlier games, and was, upon its publication, the longest and most complex video game of them all. Like ''Donkey Kong'', the game follows the "hero saves kidnapped girl" story, but the levels have expanded to enormous proportions. Miyamoto created an extensive game world with branched paths and underground caves, while in most past games, the individual levels were limited to the size of the screen. Although there is also a point counter, a high score was an object of little interest to most gamers, as getting extra points does nothing to benefit the gamer.
By Miyamoto's own account, Mario's profession was chosen to fit with the game design: since ''Donkey Kong'' takes place on a construction site, Mario was made into a carpenter; and when he appeared again in ''[[Mario Bros.]]'', it was decided that he should be a [[plumber]], because a lot of the game is situated in underground settings.<ref name="usatoday">{{Cite news |last=Mike Snider |date=November 8, 2010 |title=Q&A: 'Mario' creator Shigeru Miyamoto |work=[[USA Today]] |url=http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |url-status=bot: unknown |access-date=November 9, 2010 |archive-url=https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |archive-date=November 11, 2010 }}</ref> Mario's character design, particularly his large nose, draws on Western influences; once he became a plumber, Miyamoto decided to "put him in [[New York City|New York]]" and make him [[Italians|Italian]],<ref name="usatoday" /> light-heartedly attributing Mario's nationality to his mustache.<ref name="IGN Miyamoto Interview">{{Cite magazine |last=Kohler |first=Chris |date=June 27, 2008 |title=Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement |url=https://www.wired.com/2008/06/interview-90-mi/ |url-status=live |archive-url=https://web.archive.org/web/20100727214650/http://www.wired.com/gamelife/2008/06/interview-90-mi |archive-date=July 27, 2010 |access-date=July 30, 2010 |magazine=Wired}}</ref> Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.<ref name="mariomania">[[Minoru Arakawa|Arakawa, Minoru]], ed. 1991. "The Man Behind Mario". Pp. [https://i.imgur.com/OUz9YWn.jpg 30] {{Webarchive|url=https://web.archive.org/web/20200803165314/https://i.imgur.com/OUz9YWn.jpg |date=August 3, 2020 }}–32 in ''[https://imgur.com/a/OsTEA Mario Mania] {{Webarchive|url=https://web.archive.org/web/20200401164505/https://imgur.com/a/OsTEA |date=April 1, 2020 }}''. Redmond, WA: Nintendo. {{ASIN|B000BPL42C}}.</ref> After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed ''Mario Bros.'',<ref name="History"/> featuring the character in the sewers of [[New York City]].<ref>Grajqevci, Jeton (October 9, 2000). [http://www.n-sider.com/contentview.php?contentid=223 Profile: Shigeru Miyamoto] {{Webarchive|url=https://web.archive.org/web/20110514232650/http://www.n-sider.com/contentview.php?contentid=223 |date=May 14, 2011 }}. N-Sider. Retrieved May 6, 2009</ref>


Due to the graphical limitations of [[Arcade cabinet|arcade hardware]] at the time, Miyamoto clothed the character in red [[overalls]] and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.<ref name=NGen38>{{cite magazine |first=Neil |last=West |title=The Way Games Ought to Be... |magazine=[[Next Generation (magazine)|Next Generation]]|issue=38 |date=February 1998 |pages=106}}</ref> A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref name=History/><ref name=usatoday /> To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.<ref name=CNN>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview] {{Webarchive|url=https://web.archive.org/web/20090401060304/http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html |date=April 1, 2009 }}. [[CNN]]. Retrieved February 28, 2009</ref> Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.<ref name=NGen38/>
The game mechanics from ''Mario Bros.'' were extended by new elements. Miyamoto apparently took inspirations from many books and stories. The idea of mushrooms that make Mario larger and stronger is identical to ''[[Alice's Adventures in Wonderland]]'', and the warps and hidden exits used to move forward many levels ahead are reminiscent of ''[[Star Trek: The Original Series]]''. Graphically, ''Super Mario Bros.'' pushed the boundaries of technology at its time. The concept of scrolling levels wasn't new, but no previous game used the technology so effectively, or had such even transitions.


Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. According to an interview, Japanese character designer [[Yōichi Kotabe]], who worked on redesigning characters in ''[[Super Mario Bros.]]'' (1985), revealed that Mario's M on his hat was originally the resemblance of [[McDonald's]] logo; Kotabe later changed the design of M and straightened its lines to clearly distinguish the difference.<ref>{{cite web |url=https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |title=Les confidences du dessinateur historique des personnages Nintendo |trans-title=The secrets of the historic designer of Nintendo characters |author=Par William Audureau |website=Le Monde |date=December 6, 2018 |access-date=March 29, 2024 |language=french |quote=J’ai gardé la ligne de contour épaisse du personnage. En revanche, j’ai accentué les traits du « M » sur la casquette de Mario, pour bien le distinguer du logo de McDonald’s, qui nous demandait, au contraire, s’ils pouvaient davantage se ressembler. [I kept the thick outline of the character. On the other hand, I accentuated the lines of the "M" on Mario's cap, to clearly distinguish it from the McDonald's logo, which asked us, on the contrary, if they could be more alike.] |archive-date=October 11, 2021 |archive-url=https://web.archive.org/web/20211011004513/https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |url-status=live }}</ref> The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.<ref name="mariomania" />
Endless depth, colorful graphics, a memorable [[soundtrack]], and good gameplay helped make ''Super Mario Bros.'' a hit. In Japan, a "Mario Boom" developed: A strategy guide, which contained exact maps of the game levels and all the hidden extras, quickly became a best-seller. Mario mangas and [[Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!|an anime film]] were published. In North America, the game helped the [[Nintendo Entertainment System]], the American version of the Famicom, reach a breakthrough in [[1986 in video gaming|1986]] and resulted in a Nintendo mania. This brought the [[video game crash of 1983]] to an end. The game has since been [[Product bundling|bundled]] with the console, and went on to sell 40 million copies, and is now listed in the [[Guinness World Records]] as the best-selling game of all time.<ref name="worldrecord">{{cite web | url = http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 | title = Best-Selling Video Games | publisher = Guinness World Records | year = 1999 | accessdate = 2005-11-21}}</ref>


===Voice acting===
====Super Mario Bros.: The Lost Levels====
[[File:Charles Martinet Photo Op GalaxyCon Richmond 2020.jpg|thumb|right|upright|[[Charles Martinet]] voiced Mario for over 30 years before shifting to a [[brand ambassador]] position.]]
{{main|Super Mario Bros.: The Lost Levels}}


Mario was voiced by [[Charles Martinet]] from 1991 to 2023.<ref name="martinetBBCnews"/><ref name="EW">{{Cite magazine |url=https://ew.com/movies/longtime-mario-voice-actor-charles-martinet-retires-from-role/ |title=Charles Martinet retires as the voice of Mario: 'You are all Numba One in my heart!' |date=2023-08-21 |access-date=2024-02-13 |magazine=[[Entertainment Weekly]] |last=Hold |first=Christian |archive-date=February 14, 2024 |archive-url=https://web.archive.org/web/20240214010831/https://ew.com/movies/longtime-mario-voice-actor-charles-martinet-retires-from-role/ |url-status=live }}</ref> When he crashed the audition,<ref name="martinetthenational">{{Cite web |url=https://www.thenationalnews.com/arts-culture/2022/03/10/charles-martinet-on-30-years-of-voicing-nintendos-beloved-mario-its-such-an-honour/ |title=Charles Martinet on 30 years of voicing Nintendo's beloved Mario: 'It's such an honour' |date=March 10, 2022 |access-date=October 3, 2022 |website=[[The National News]] |last=Lau |first=Evelyn |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191641/https://www.thenationalnews.com/arts-culture/2022/03/10/charles-martinet-on-30-years-of-voicing-nintendos-beloved-mario-its-such-an-honour/ |url-status=live }}</ref> the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from [[Brooklyn]]"; when he heard the phrase, he immediately thought of a stereotypical [[Italian language|Italian]] accent with a voice similar to that of a mobster.<ref name="silicon audition"/> He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.<ref name="silicon audition">{{cite web |url=https://www.siliconera.com/its-a-me-charles-martinet-the-voice-of-mario |title=It's a me Charles Martinet, the voice of Mario |date=July 26, 2006 |access-date=March 25, 2021 |website=[[Siliconera]] |archive-date=November 2, 2021 |archive-url=https://web.archive.org/web/20211102222705/https://www.siliconera.com/its-a-me-charles-martinet-the-voice-of-mario/ |url-status=live }}</ref> However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead:<ref>{{cite web|url=https://m.youtube.com/watch?v=r4Eudb_Tqg8|title=The Voice of Mario – Charles Martinet Interview|website=YouTube|publisher=GamerSpawn|access-date=March 22, 2024|archive-date=February 26, 2020|archive-url=https://web.archive.org/web/20200226223908/https://m.youtube.com/watch?v=r4Eudb_Tqg8|url-status=live}}</ref>
In Japan, a [[sequel]], ''Super Mario Bros. 2'', was already released exclusively for the [[Famicom Disk System]]. The game was identical to its predecessor, with the addition of Poison Mushrooms that shrunk Mario, and gusts of wind. The game was successful in Japan, but was deemed too difficult for non-Japanese gamers, and was not published outside Japan during the NES's peak years. The Japanese ''Super Mario Bros. 2'' was finally released in western markets in [[1993 in video gaming|1993]] as ''The Lost Levels'', released as part of the collection ''[[Super Mario All-Stars]]'' for the [[Super Nintendo Entertainment System]].


{{Blockquote|text="Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."<ref>{{cite web |url=https://kotaku.com/marios-voice-actor-recalls-his-rambling-audition-5361823 |title=Mario's Voice Actor Recalls His Rambling Audition |date=September 17, 2009 |access-date=March 25, 2021 |website=[[Kotaku]] |last=Totilio |first=Stephen |archive-date=January 16, 2021 |archive-url=https://web.archive.org/web/20210116101324/https://kotaku.com/marios-voice-actor-recalls-his-rambling-audition-5361823 |url-status=live}}</ref>}}
====Super Mario Bros. 2====
{{main|Super Mario Bros. 2}}


The voice he chose was derived from another voice role he used to play the character Gremio from [[William Shakespeare]]'s ''[[The Taming of the Shrew]]''.<ref name="martinetthenational"/><ref name="gamesradarmartinet">{{Cite web |url=https://www.gamesradar.com/legendary-mario-voice-actor-charles-martinet-on-his-favorite-characters-and-why-he-now-dreams-in-2d/ |title=Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D' |date=January 3, 2022 |access-date=October 3, 2022 |website=[[GamesRadar]] |last=Fisher |first=Andrew |archive-date=March 25, 2023 |archive-url=https://web.archive.org/web/20230325140440/https://www.gamesradar.com/legendary-mario-voice-actor-charles-martinet-on-his-favorite-characters-and-why-he-now-dreams-in-2d/ |url-status=live }}</ref> Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario".<ref name="martinetBBCnews">{{Cite web |url=https://www.bbc.com/news/entertainment-arts-19664003 |title=The actors hiding inside your video games |date=October 1, 2012 |access-date=October 3, 2022 |website=[[BBC News]] |last=Savage |first=Mark |archive-date=April 22, 2015 |archive-url=https://web.archive.org/web/20150422005227/https://www.bbc.com/news/entertainment-arts-19664003 |url-status=live }}</ref><ref>{{Cite web |title=The Voice of Mario |url=http://archive.gamespy.com/interviews/august02/mario/index2.shtml |work=GameSpy |date=August 10, 2002 |access-date=March 23, 2024 |archive-url=https://web.archive.org/web/20041222130723/http://archive.gamespy.com/interviews/august02/mario/index.shtml |archive-date=December 22, 2004 |url-status=live }}</ref> For the following years he would use the voice for an attraction at [[trade shows]]: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.<ref name="martinetthenational"/><ref name="martinetBBCnews"/><ref>{{cite book |last=Ryan |first=Jeff |date=2012 |title=Super Mario: How Nintendo Conquered America |url=https://books.google.com/books?id=9_JvDwAAQBAJ&pg=PA137 |location=London, England |publisher=[[Portfolio (publisher)|Portfolio]] / [[Penguin Group|Penguin]] |page=137 |isbn=978-1-59184-563-8 |access-date=October 3, 2022 |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191634/https://books.google.com/books?id=9_JvDwAAQBAJ&pg=PA137 |url-status=live }}</ref> The attraction was successful and would be used for five years until he was called by Miyamoto, requesting that he use the voice for a video game.<ref name="martinetthenational"/>
Because the Japanese game Super Mario 2 was deemed too difficult for the western market, and the then president of American operations [[Howard Lincoln]] personally disliked the game, Nintendo acquired the rights to the [[Fuji Television]] game ''[[Yume Kōjō: Doki Doki Panic]]'', inserted Mario characters into the game, and brought the game outside of Japan in [[1988 in video gaming|1988]] as ''Super Mario Bros. 2: Mario Madness''. For this reason, the gameplay differs clearly from its predecessor at certain points. For example, a simple jump to the head is no longer enough to defeat an enemy, but the enemy must also be thrown into another to be completely defeated. Mario's freedom of movement was also increased: in contrast to the first game and the Japanese version, the screen not only scrolled from left to right, but could also turn around, and even scroll vertically. ''Super Mario Bros. 2'' was a success, and was later released in Japan as ''Super Mario Bros. USA'' in [[1992 in video gaming|1992]].


His first official video game voice role would be the CD rerelease of ''[[Mario Teaches Typing]]'' in 1994, but his first major voice acting role was ''[[Super Mario 64]]''. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and later called Miyamoto a genius.<ref name="silicon audition"/> He has since also continued to voice other various ''Mario'' characters, such as [[Luigi]], [[Wario]], and [[Waluigi]].<ref name="silicon audition"/> His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of", according to Martinet at a Q&A in Canada.<ref name="eurogamermartinet">{{Cite web |url=https://www.eurogamer.net/charles-martinet-i-want-to-voice-mario-until-i-drop-dead |title=Charles Martinet: "I want to voice Mario until I drop dead" |date=October 26, 2021 |access-date=October 3, 2022 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191634/https://www.eurogamer.net/charles-martinet-i-want-to-voice-mario-until-i-drop-dead |url-status=live }}</ref> What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.<ref name="gamesradarmartinet" /><ref>{{Cite web |url=https://www.ign.com/articles/charles-martinet-dreams-mario |title=Charles Martinet Says He 'Dreams As Mario' |date=January 6, 2022 |access-date=October 3, 2022 |website=[[IGN]] |last=Moore |first=Jared |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829192154/https://www.ign.com/articles/charles-martinet-dreams-mario |url-status=live }}</ref> Martinet was recognized by the ''[[Guinness World Records]]'' for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.<ref>{{cite web |url=https://www.avclub.com/charles-martinet-now-holds-a-guinness-record-for-voicin-1831124428 |title=Charles Martinet now holds a Guinness record for voicing Super Mario 100 times |first=Sam |last=Barsanti |date=December 15, 2018 |access-date=May 4, 2022 |work=[[The A.V. Club]] |archive-date=December 16, 2018 |archive-url=https://web.archive.org/web/20181216125556/https://news.avclub.com/charles-martinet-now-holds-a-guinness-record-for-voicin-1831124428 |url-status=live }}</ref> As of January 2022, he has voiced Mario in over 150 games and has recorded 5&nbsp;million audio files with the voice.<ref name="gamesradarmartinet"/><ref name="eurogamermartinet"/> In an interview, Martinet said he wants to continue voicing the character until he "drops dead", or until he can no longer perform the voice accurately.<ref name="eurogamermartinet"/> In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,<ref name="EW"/> though he would continue to promote the franchise as a "Mario Ambassador". Voice actor [[Kevin Afghani]] succeeded Martinet in ''[[Super Mario Bros. Wonder]]'' the following October.<ref>{{Cite web |url=https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani |title=Here's Mario's new voice actor |date=October 13, 2023 |access-date=February 13, 2024 |website=[[The Verge]] |last=Parrish |first=Ash |archive-date=October 20, 2023 |archive-url=https://web.archive.org/web/20231020175609/https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani |url-status=live }}</ref><ref>{{Cite web|url=https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|title=Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure|first=Ethan|last=Shanfeld|website=Variety|accessdate=October 13, 2023|date=October 13, 2023|archive-date=October 18, 2023|archive-url=https://web.archive.org/web/20231018225905/https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|url-status=live}}</ref>
====Super Mario Bros. 3====
{{main|Super Mario Bros. 3}}


==Characteristics==
The third installment in the series was released in [[1990 in video gaming|1990]], and was the most-anticipated, so much in fact that it appeared in the [[Fred Savage]] film ''[[The Wizard (film)|The Wizard]]'' before even being officially released. ''Super Mario Bros. 3'' was the most extensive installment in the series. This marked the second 2 dimensional game for Mario to be much like the original version with more powerups. The gameplay and story were similar to the first installment, but there were some innovations. The game world was now represented as a generic map, where Mario could choose where he would go. Various suits were also added, which lent Mario special abilities. For example, the frog suit improved Mario's jumping and swimming capabilities, and the [[tanuki|Tanooki]] suit allowed Mario to turn into a statue and hide from enemies. The freedom of movement was again increased with improved scrolling: the screen can now move in all directions, with the underwater sections being able to scroll vertically and diagonally. There are also levels that automatically scroll, in which the player must keep moving to keep Mario on the screen. Over 18 million copies were sold worldwide, making ''Super Mario Bros. 3'' the best-selling non-bundled video game of all time{{Fact|date=January 2007}}, earning 500 million dollars in the process{{Fact|date=January 2007}}.
Mario is depicted as a portly plumber who lives in the fictional land of the [[Mushroom Kingdom]] with [[Luigi]], his younger, taller brother.<ref name="History" /><ref name="mariobioign" /><ref name="luigibioign">{{cite web |title=Luigi Biography |url=http://stars.ign.com/objects/924/924288_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20090817041854/http://stars.ign.com/objects/924/924288_biography.html |archive-date=August 17, 2009 |access-date=January 26, 2010 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> The original ''[[Mario Bros.]]'' depicted Mario and Luigi as Italians in [[New York City|New York]],<ref name="usatoday" /> with the [[Super Mario Bros. Super Show!|television series]] and [[Super Mario Bros. (film)|films]] specifying them as originating from the borough [[Brooklyn]].<ref name="mariobioign" /> Mario's infancy, in which he was transported by a stork to the Mushroom Kingdom, was first depicted in ''[[Super Mario World 2: Yoshi's Island]]''.<ref>{{cite web |url=https://www.polygon.com/sub-gems/23283668/yoshis-island-super-mario-world-2-nintendo-switch-online-sub-gems |title=Yoshi's Island is the Super Mario series' loveliest detour |first=Oli |last=Welsh |website=Polygon |date=August 1, 2022 |access-date=April 1, 2024 |archive-date=August 1, 2022 |archive-url=https://web.archive.org/web/20220801182448/https://www.polygon.com/sub-gems/23283668/yoshis-island-super-mario-world-2-nintendo-switch-online-sub-gems |url-status=live }}</ref><ref>{{cite web |url=https://www.vulture.com/article/super-mario-world-2-yoshi-parenting.html |title=Yoshi Is a Good Dad |first=Dom |last=Nero |website=Vulture |date=October 30, 2023 |access-date=April 1, 2024 |archive-date=January 14, 2024 |archive-url=https://web.archive.org/web/20240114073520/https://www.vulture.com/article/super-mario-world-2-yoshi-parenting.html |url-status=live }}</ref> In a 2005 interview, Miyamoto stated that Mario's physical age was about 24–25 years old,<ref>{{Cite news |last=Mendelsohn |first=Tom |date=September 30, 2016 |title=Mario is only 24 years old, according to creator Shigeru Miyamoto|work=Ars Technica |url=https://arstechnica.com/gaming/2016/09/mario-24-years-old/ |url-status=live |access-date=August 6, 2018 |archive-url=https://web.archive.org/web/20180806115419/https://arstechnica.com/gaming/2016/09/mario-24-years-old/ |archive-date=August 6, 2018}}</ref><ref>{{cite web |year=2005 |title=2.宮本 茂ロングインタビュー マリオの生みの親からのメッセージ |trans-title=2. Long Interview with Shigeru Miyamoto, Message from the Creator of Mario |work=Nintendo Co., Ltd. |url=https://www.nintendo.co.jp/nom/0510/interv/index.html |access-date=March 9, 2024 |archive-url=https://web.archive.org/web/20051104074617/https://www.nintendo.co.jp/nom/0510/interv/index.html |archive-date=November 4, 2005 |language=Japanese |url-status=live }}</ref> and ''[[Nintendo Power]]'' stated that his birthday is October 11.<ref>{{cite web |url=http://transience.paragonsigma.com/nintendo/Nintendo%20Power%20002%20-%201988%20Sep-Oct.pdf |title=Nintento Power – Issue #2 (September–October 1998) |access-date=August 23, 2022 |archive-date=October 3, 2022 |archive-url=https://web.archive.org/web/20221003221713/http://transience.paragonsigma.com/nintendo/Nintendo%20Power%20002%20-%201988%20Sep-Oct.pdf |url-status=live }}</ref><ref>{{cite web|author=daniel.harris.porter |url=https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20003%20November-December%201988?view=theater#page/n95/mode/2up |title=Nintendo Power : Free Download, Borrow, and Streaming : Internet Archive |access-date=August 23, 2022}}</ref>


He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red "M" printed on a white circle. In ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', he wore a pair of red overalls, and a blue shirt. In ''[[Super Mario Bros.]]'', he wore a brown shirt with red overalls. He has blue eyes, and, like [[Luigi]], has brown hair, and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished while others had to be curtailed due to technical limitations.<ref>{{cite web |title=Miyamoto explains Mario's mismatched hair and mustache color |url=http://archive.beefjack.com/index.html?p=148496.html |url-status=dead |archive-url=https://web.archive.org/web/20170913231051/http://archive.beefjack.com/index.html%3Fp=148496.html |archive-date=September 13, 2017 |access-date=November 2, 2017 |website=BeefJack}}</ref>
====Super Mario World====
{{main|Super Mario World}}


Mario's occupation is plumbing, though in the original ''[[Donkey Kong (series)|Donkey Kong]]'' games he is a [[carpenter]].<ref name="usatoday" /> Mario has also assumed several other occupations: in the ''[[Dr. Mario (video game)|Dr. Mario]]'' series of [[puzzle video game|puzzle games]], which debuted in 1990, Mario is portrayed as a medical physician named "Dr. Mario";<ref>{{cite web |url=https://www.gamespot.com/reviews/classic-nes-series-dr-mario-review/1900-6112134/ |title=Classic NES Series: Dr. Mario Review |first=Bob |last=Colayco |website=GameSpot |date=November 2, 2004 |access-date=March 7, 2024 |archive-date=March 17, 2024 |archive-url=https://web.archive.org/web/20240317163731/https://www.gamespot.com/reviews/classic-nes-series-dr-mario-review/1900-6112134/ |url-status=live }}</ref> in the [[Game Boy]] game ''[[Mario's Picross]]'', Mario is an [[Archaeology|archaeologist]];<ref>{{cite web |url=https://www.ign.com/articles/2011/08/05/marios-picross-review |title=Mario's Picross Review |author=Lucas M. Thomas |website=IGN |date=August 5, 2011 |access-date=March 26, 2024 |archive-date=April 9, 2023 |archive-url=https://web.archive.org/web/20230409064733/https://www.ign.com/articles/2011/08/05/marios-picross-review |url-status=live }}</ref> in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', Mario is the president of a profitable toy-making company.<ref>{{Cite news |title=First screens of Mario vs. Donkey Kong 2: March of the Minis for DS |url=https://www.pocketgamer.com/mario-vs-donkey-kong-2-march-of-the-minis/first-screens-of-mario-vs-donkey-kong-2-march-of-the-minis-for-ds/ |date=May 9, 2006 |first=Owain |last=Bennallack |work=[[Pocket Gamer]] |access-date=April 11, 2024 |archive-date=January 28, 2022 |archive-url=https://web.archive.org/web/20220128153726/https://www.pocketgamer.com/mario-vs-donkey-kong-2-march-of-the-minis/first-screens-of-mario-vs-donkey-kong-2-march-of-the-minis-for-ds/ |url-status=live }}</ref> Mario is an athlete in [[List of Mario sports games|''Mario'' sports games]] in games such as [[tennis]] and [[golf]], as well as a [[kart racer]] in the ''[[Mario Kart]]'' series.<ref name="mariosports">{{cite magazine |url=https://www.esquire.com/lifestyle/g40274525/mario-video-game-sports-ranked/ |title=Is Mario Actually Any Good at Sports? |last1=Sherrill |first1=Cameron |last2=Langmann |first2=Brady |magazine=[[Esquire (magazine)|Esquire]] |date=April 5, 2023 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311084846/https://www.esquire.com/lifestyle/g40274525/mario-video-game-sports-ranked/ |url-status=live }}</ref> In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber,<ref>{{cite web |last=Ashcraft |first=Brian |date=September 4, 2017 |title=Mario Is Officially No Longer A Plumber |url=https://kotaku.com/mario-is-officially-no-longer-a-plumber-1799118840 |url-status=live |archive-url=https://web.archive.org/web/20170904115834/http://kotaku.com/mario-is-officially-no-longer-a-plumber-1799118840 |archive-date=September 4, 2017 |access-date=September 4, 2017 |website=Kotaku}}</ref> but the statement was changed in March 2018.<ref>{{cite web |last=Schreier |first=Jason |date=March 6, 2018 |title=Mario Is Officially A Plumber Again |url=https://kotaku.com/mario-is-officially-a-plumber-again-1823545849 |url-status=live |archive-url=https://web.archive.org/web/20180319151208/https://kotaku.com/mario-is-officially-a-plumber-again-1823545849 |archive-date=March 19, 2018 |access-date=March 19, 2018 |website=Kotaku}}</ref> Although according to Nintendo, Mario has seven careers, which include plumber, doctor, racer, martial artist, basketball player, baseball player, and soccer player.<ref>{{cite web |url=https://www.nintendolife.com/news/2019/01/random_mario_holds_seven_jobs_and_still_saves_the_mushroom_kingdom_regularly |title=Random: Mario Holds Seven Jobs And Still Saves The Mushroom Kingdom Regularly |first=Liam |last=Doolan |website=Nintendo Life |date=January 3, 2019 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326205023/https://www.nintendolife.com/news/2019/01/random_mario_holds_seven_jobs_and_still_saves_the_mushroom_kingdom_regularly |url-status=live }}</ref>
When the Super Famicom was published in 1990, Yamauchi assigned Miyamoto with the development of a game that would demonstrate the technical possibilities of the system. The new game followed the same path as its predecessors: Mario and Luigi had to save the princess from Bowser's claws by crossing many levels, which are accessible from a map. One of the largest innovations was the dinosaur [[Yoshi]], which served as an animal for Mario and Luigi to ride on, and could use its long tongue to eat enemies. As its color changed, so did its abilities.


Nintendo's characterization of Mario as a Brooklynite Italian-American has been described as an example of ''[[mukokuseki]]'', or "nationlessness", with "roots across [the] three continents" of Europe, North America, and Japan.<ref name=PivotTrans>Zhang, X., & Song, H. (2023). The Mukokuseki Strategy and the Application of Pivot Translation in the Localization of Japanese Games. ''Games and Culture'', 0(0).</ref>
The 72 levels had 96 exits; hiding many secret levels greatly increased both the player's freedom to choose as well as the [[replay value]] of the game. ''Super Mario World'' became a large success, and Nintendo bundled it with the Super Famicom, in Japan, and the Super Nintendo Entertainment System, elsewhere.


====Super Mario World 2====
===Relationships===
Mario usually saves [[Princess Peach]] and the [[Mushroom Kingdom]] and purges antagonists, such as [[Bowser]], from various areas; since his first game, Mario has usually had the role of saving the [[damsel in distress]].<ref name="mariobioign">{{cite web |title=Mario Biography |url=http://stars.ign.com/objects/923/923448_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20091220083249/http://stars.ign.com/objects/923/923448_biography.html |archive-date=December 20, 2009 |access-date=January 23, 2010 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> Originally, he had to rescue his girlfriend [[Pauline (Nintendo)|Pauline]] in ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' (1981) from [[Donkey Kong (character)|Donkey Kong]].<ref name="dkhist">{{cite web |last=Trueman |first=Doug |title=GameSpot Presents: The History of Donkey Kong |url=http://www.gamespot.com/gamespot/features/video/dk_history/p03.html |url-status=dead |archive-url=https://web.archive.org/web/20010710164559/http://www.gamespot.com/gamespot/features/video/dk_history/p03.html |archive-date=July 10, 2001 |access-date=January 1, 2010 |website=[[GameSpot]]}}</ref> Pauline was soon replaced by Princess Peach in ''[[Super Mario Bros.]]'',<ref name="History" /> although Pauline has reappeared in the ''[[Mario vs. Donkey Kong]]'' series and is considered "Mario's friend" instead.<ref name="Mario vs. DK 2">{{cite web |title=Mario vs. DK 2: March of the Minis |url=http://uk.videogames.games.yahoo.com/ds/previews/mario-vs--donkey-kong-2--march-of-the-minis-902997.html |archive-url=https://web.archive.org/web/20110927233733/http://uk.videogames.games.yahoo.com/ds/previews/mario-vs--donkey-kong-2--march-of-the-minis-902997.html |archive-date=September 27, 2011 |access-date=August 23, 2008 |publisher=[[Yahoo! Games]]}}</ref> Mario reprises his role of saving Peach in the ''Super Mario'' series,<ref name="mariobioign" /> but Mario himself was rescued by Peach in [[role-reversal]] in ''[[Super Princess Peach]]''.<ref>{{cite web |last=Bozon |first=Mark |date=February 1, 2006 |title=Hands-On: Super Princess Peach |url=https://www.ign.com/articles/2006/02/01/hands-on-super-princess-peach |url-status=live |archive-url=https://web.archive.org/web/20081007025852/http://ds.ign.com/articles/685/685051p1.html |archive-date=October 7, 2008 |access-date=May 4, 2022 |website=IGN}}</ref> Mario rescued [[Princess Daisy]] of Sarasaland in ''[[Super Mario Land]]'',<ref>{{cite web |title=Princess Daisy Biography |url=http://stars.ign.com/objects/963/963167_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20071129224132/http://stars.ign.com/objects/963/963167_biography.html |archive-date=November 29, 2007 |access-date=January 27, 2009 |website=IGN}}</ref> but Luigi has since been more linked to her; in ''[[Super Smash Bros. Melee]]'', the text explaining Daisy states that "After her appearance in ''[[Mario Golf]]'', some gossips started portraying her as Luigi's answer to Mario's Peach."<ref>{{Cite web |url=https://www.thegamer.com/princess-daisy-deserves-better/ |title=Princess Daisy Deserves Better |first=Daniel |last=Alvarez |website=TheGamer |date=August 30, 2019 |access-date=April 11, 2024 |archive-date=September 1, 2019 |archive-url=https://web.archive.org/web/20190901032919/https://www.thegamer.com/princess-daisy-deserves-better/ |url-status=live }}</ref>
{{main|Super Mario World 2: Yoshi's Island}}


[[Luigi]] is Mario's younger fraternal twin brother, who is taller, slimmer, and can jump higher than him.<ref name="luigibioign" /><ref>{{cite web |url=https://www.gamesradar.com/life-shadows-luigi-biography/ |title=A life in shadows: A Luigi biography |first=Henry |last=Gilbert |website=GamesRadar |date=March 19, 2013 |access-date=March 20, 2024 |archive-date=November 26, 2023 |archive-url=https://web.archive.org/web/20231126091553/https://www.gamesradar.com/life-shadows-luigi-biography/ |url-status=live }}</ref> He is a companion in the ''Mario'' games,<ref name="luigibioign" /> and the character whom the second player controls in two-player sessions of many of the video games.<ref name="luigiprofileign">{{cite web |title=Luigi Profile |url=http://stars.ign.com/objects/924/924288.html |url-status=dead |archive-url=https://web.archive.org/web/20090225211747/http://stars.ign.com/objects/924/924288.html |archive-date=February 25, 2009 |access-date=January 26, 2010 |website=IGN}}</ref> Luigi has also occasionally rescued Mario as seen in ''[[Mario Is Missing!]]'' and the ''[[List of Luigi video games#Luigi's Mansion|Luigi's Mansion]]'' series.<ref>{{cite web |last=Buchanan |first=Levi |date=August 7, 2008 |title=The Other Mario Games, Vol. 2 |url=https://www.ign.com/articles/2008/08/07/the-other-mario-games-vol-2 |url-status=live |archive-url=https://web.archive.org/web/20090220003440/http://retro.ign.com/articles/897/897225p1.html |archive-date=February 20, 2009 |access-date=May 4, 2022 |website=IGN}}</ref> ''[[Super Mario Land 2: 6 Golden Coins]]'' for the Game Boy saw the arrival of [[Wario]], Mario's greedy [[wikt:counterpart|counterpart]] and self-declared arch rival, who usually assumes the role of a main antagonist or an [[antihero]].<ref>{{cite web |title=Wario Biography |url=http://stars.ign.com/objects/924/924285_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20090712120508/http://stars.ign.com/objects/924/924285_biography.html |archive-date=July 12, 2009 |access-date=January 23, 2010 |website=IGN}}</ref> The dinosaur character [[Yoshi]] serves as Mario's steed and sidekick in games such as ''[[Super Mario World]]''.<ref name="yoshibio">{{cite web |title=Yoshi Biography |url=http://stars.ign.com/objects/924/924294_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20100602142520/http://stars.ign.com/objects/924/924294_biography.html |archive-date=June 2, 2010 |access-date=January 23, 2009 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> [[Toad (Nintendo)|Toad]] is Mario's trusted close friend, who gives him advice and supports him throughout his journey to rescue Princess Peach.<ref>{{cite web |title=Toad (Nintendo) Biography |url=http://stars.ign.com/objects/960/960455_biography.html |archive-url=https://web.archive.org/web/20090327170948/http://stars.ign.com/objects/960/960455_biography.html |archive-date=March 27, 2009 |access-date=March 22, 2024 |website=IGN}}</ref>
Nintendo released the successor, ''Super Mario World 2: Yoshi's Island'', in [[1995 in video gaming|1995]]. Nintendo's marketing department rejected Miyamoto's original version of the game, because they considered the game's graphics outdated, especially since games with 3-D rendered graphics, such as ''[[Donkey Kong Country]]'', proved to be a large success. Thus, Miyamoto changed the graphics to resemble [[pastel]]s drawings.


===Abilities===
In ''Super Mario World 2: Yoshi's Island'', the player controlled Yoshi, who had Baby Mario on its back, both having to rescue Baby Luigi, who Baby Bowser imprisoned. While the game is still a 2-D platformer, the new main character brought new possibilities with it. Among other things, Yoshi could throw eggs, implement a ramming attack, and transform into a helicopter to reach new heights. Like its predecessors, ''Super Mario World 2'' was a success, and gamers consider it one of the best platformer games.{{Fact|date=February 2007}}
During the development of ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', Mario was known as {{Nihongo|Jumpman|ジャンプマン|Janpuman}}.<ref name="History" /> Jumping—both to facilitate level traversal and as an offensive move—is a common gameplay element in ''Mario'' games, especially the [[Super Mario|''Super Mario'' series]]. By the time ''[[Super Mario RPG]]'' was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to [[non-player character]]s that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in ''[[Super Mario Bros.]]'' This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.<ref name="History" /> Subsequent games have elaborated on Mario's jumping-related abilities. ''[[Super Mario World]]'' added the ability to spin-jump, which allows Mario to break blocks beneath him.<ref>{{cite web |url=https://www.vg247.com/super-nes-retro-review-super-mario-world |title=Super NES Retro Review: Super Mario World |first=Nadia |last=Oxford |work=VG247 |date=January 23, 2019 |access-date=March 13, 2024 |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313114805/https://www.vg247.com/super-nes-retro-review-super-mario-world |url-status=live }}</ref> In ''[[Super Mario 64]]'', Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick", which propels him upwards by kicking off walls.<ref>{{cite web |title=Super Mario 64 Review |url=https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |website=[[GameSpot]] |access-date=March 6, 2024 |date=December 1, 1996|url-status=live |archive-url=https://web.archive.org/web/20180215023346/https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |archive-date=February 15, 2018}}</ref>


''[[Super Mario Bros.]]'' introduced the basic three power-ups that have become staples for the series, especially the 2D games – the [[Super Mario#Power-ups and transformations|Super Mushroom]], a large red mushroom,<ref>{{cite web |url=https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |title=How Super Mario's Most Iconic Power-Up Was Inspired by Magic Mushrooms |first=Matthew |last=Byrd |website=Den of Geek |date=April 20, 2022 |access-date=March 8, 2024 |archive-date=March 8, 2024 |archive-url=https://web.archive.org/web/20240308134817/https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |url-status=live }}</ref> which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw [[fire]]balls; and the Super Star, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.<ref name="History" />
====Super Mario 64====
{{main|Super Mario 64}}


==In video games==
[[Image:Mario64 - Dire Dire Docks.png|left|thumb|250px|Mario made his [[3D computer graphics|3D]] debut in ''[[Super Mario 64]]'']]
{{see also|List of video games featuring Mario}}
A Mario game also accompanied the publication of Nintendo's next home console, the [[Nintendo 64]]. ''Super Mario 64'' advanced the plumber into the third dimension and defined the term "3-D platformer". The game was not as linear as the previous installments, and the new [[Joystick|Analog Stick]] made an extensive repertoire of precise movements in all directions possible. Mario could now not only run, jump, swim, and carry certain objects, but he could also punch, perform a Triple Jump, don a Wing Cap, and more. It is also the first game in the main Super Mario series to feature the voice acting of [[Charles Martinet]] for Mario.
===''Super Mario'' series===
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Mario is the protagonist of the ''Super Mario'' series. Each game varies in its plot, but most of them have the ultimate goal of Mario rescuing [[Princess Peach]] after being kidnapped by [[Bowser]]. Mario explores a variety of locations, titled "worlds", and along the way, he can collect items and defeat enemies. Most levels have an end goal, such as stars or flagpoles, that he needs to reach to move on to the next. The series is divided into two general sets of games: the 2D [[Side-scrolling video game|side-scrolling]] ''Super Mario'' games and the 3D [[open world]] ''Super Mario'' games.
Mario must once again save Princess Peach from Bowser, and free as much as 120 Power Stars from the paintings and return them to her castle. Each painting furnishes a unique world, where Mario must fulfill several different tasks to free a Star. Nintendo did not bundle ''Super Mario 64'' with the Nintendo 64 at first, but it was a large success nevertheless, contributing to the success of the system. Gamers consider Mario's 3-D debut one of the most influential games.{{Fact|date=February 2007}}


====Paper Mario====
====2D games====
The ''Super Mario'' series had Mario starring in [[platform game]]s, beginning with ''[[Super Mario Bros.]]'' on the [[Nintendo Entertainment System]] (NES) in 1985. In these games, Mario traverses worlds that contain a set number of levels for Mario to complete. In them, he traverses them from moving left to right, the screen scrolling in the direction he moves. Mario has the goal of reaching the end of the level to move onto the next, typically marked with a flagpole.<ref>{{cite web |url=https://www.thejournal.ie/super-mario-bros-30-year-anniversary-2309911-Sep2015/ |title=30 years ago, the game that changed everything was released |author=Quinton O'Reilly |website=[[TheJournal.ie|The Journal]] |date=September 12, 2015 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322065256/https://www.thejournal.ie/super-mario-bros-30-year-anniversary-2309911-Sep2015/ |url-status=live }}</ref> These games are less focused on plot and more on platforming; most commonly, Bowser kidnaps Peach, and Mario, with the help of Luigi and other characters, sets out to rescue her. Most worlds have mini [[boss (video game)|boss battles]], which typically involve fighting [[Bowser Jr.]] or one of several [[Koopalings]]. The final level is a fight against Bowser.<ref name="History" />
{{main|Paper Mario}}


[[File:Takashi Tezuka 2015 (cropped).jpg|upright|thumb|right|[[Takashi Tezuka]] in 2015.]]
In [[2001 in video gaming|2001]] Paper Mario was released in North America on the [[Nintendo 64]] platform as a spiritual sequel to the [[1996 in video gaming|1996]] [[Super Nintendo]] game [[Super Mario RPG: Legend of the Seven Stars]]. The role playing game featured Mario and the other characters as 2D paper cutouts in a 3D world. Sales and popularity were hindered because it was released at the end of the [[Nintendo 64]] lifespan.
His first appearance in the 2D variant of the series was ''Super Mario Bros.'' in 1985, which began with a 16x32 pixel rectangle prototype as the character; [[Takashi Tezuka]] suggested the character to be Mario after the success of one of his previous roles, ''[[Mario Bros.]]''<ref>{{cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-2/3-It-Started-With-A-Square-Object-Moving/3-It-Started-With-A-Square-Object-Moving-232967.html |title=Iwata Asks: New Super Mario Bros (Volume 2- It Started With a Square Object Moving) |first=Satoru |last=Iwata |date=2009 |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20091215062341/http://us.wii.com/iwata_asks/nsmb/vol2_page3.jsp |archive-date=December 15, 2009 }}</ref> Certain other gameplay concepts were cut as well, such as how Mario could fly in a rocket ship and fire bullets.<ref name="Mario original control scheme">{{cite web |last=Gantayat |first=Anoop |title=Super Mario Bros. Originally Had Beam Guns and Rocket Packs |url=http://andriasang.com/comqln/mario_original_control_scheme/ |website=Andriasang |date=October 25, 2010 |access-date=January 24, 2014 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20140126170905/http://andriasang.com/comqln/mario_original_control_scheme/ |archive-date=January 26, 2014 }}</ref> Originally designed with a small Mario in mind with the intention of increasing his size further in development, the developers implemented the feature of his size changes via power-ups as they considered it a fun addition.<ref>{{cite web |title=Letting Everyone Know It Was A Good Mushroom |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/3 |work=Iwata Asks: New Super Mario Bros Wii |publisher=Nintendo |access-date=December 5, 2012 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |archive-date=September 27, 2016 }}</ref> The concept was influenced by [[Japanese folktales]].<ref name="originsofmario" />


''[[Super Mario Bros. 2]]'' was originally not going to be a sequel to ''Super Mario Bros.'', and was originally going to be a game called ''Doki Doki Panic''; directed by [[Kensuke Tanabe]].<ref name="director">{{cite interview |url=http://www.nintendoworldreport.com/interview/2181/kensuke-tanabe-talks-metroid-prime-2-echoes| archive-url=https://web.archive.org/web/20131105143103/http://www.nintendoworldreport.com/interview/2181 |archive-date=November 5, 2013 | interviewer1=Jonathan Metts |interviewer2=Daniel Bloodworth |interviewer3=Matt Cassamassina | first=Kensuke | last=Tanabe | subject-link=Kensuke Tanabe | title=Interview – Kensuke Tanabe Talks Metroid Prime 2: Echoes |date=May 18, 2004 |publisher=Nintendo World Report |access-date=May 4, 2022}}</ref><ref name="gpara">{{cite web |url=http://www.gpara.com/contents/creator/bn_101.htm |title=クリエイターズファイル 第101回 |trans-title=Creators File No. 101 |date=February 10, 2003 |publisher=Gpara.com |access-date=January 11, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930045013/http://www.gpara.com/contents/creator/bn_101.htm |url-status=dead |language=Japanese }}</ref> One of the changes included the retexturing of the four main playable characters of ''Doki Doki Panic'', and since they varied in height, this was the first instance where Mario was noticeably shorter than Luigi.<ref name="History">{{cite web |last=McLaughlin |first=Rus |date=September 14, 2010 |title=IGN Presents The History of Super Mario Bros. |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=November 9, 2019 |access-date=April 9, 2014 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> ''[[Super Mario Bros. 3]]'' experimented with Mario's looks with different power-ups that represented different creatures. An example included the raccoon tail, which was chosen over a power-up that represented a [[centaur]].<ref name="IGN-100">{{cite web| url = http://top100.ign.com/2007/ign_top_game_39.html| title = IGN Top 100 Games 2007: 39 ''Super Mario Bros. 3''| website = IGN| year = 2007| access-date = January 25, 2009| archive-url = https://web.archive.org/web/20170409163615/http://top100.ign.com/2007/ign_top_game_39.html| archive-date = April 9, 2017| url-status = dead| df = mdy-all}}</ref><ref name="NP-10-Develop">{{Cite magazine| magazine = [[Nintendo Power]]| title = The Making of ''Super Mario Bros. 3''| author= Nintendo Power Staff| issue = 10|date=January–February 1990| pages = 20–23| publisher = [[Nintendo]]}}</ref> The game's success led to an animated television series, ''[[The Adventures of Super Mario Bros. 3]]'', with Mario being portrayed by Walker Boone.<ref name="NP-16-TV">{{Cite magazine| magazine = [[Nintendo Power]]| title = On the Air: SMB3| author= Nintendo Power Staff| issue = 16|date=September–October 1990| page = 89| publisher = [[Nintendo]]}}</ref>
====Super Mario Sunshine====
{{main|Super Mario Sunshine}}


[[Hiroshi Yamauchi]] wanted a launch game for the [[Game Boy]] that featured Mario, as he believed in the statement "fun games sold consoles".<ref name="History"/> ''[[Super Mario Land]]'' was designed without the help of Miyamoto, a first for the series.<ref name="History"/> The game uses completely different elements to pair with the small screen due to the Game Boy's portability. For example, instead of rescuing Princess Peach from Bowser in the Mushroom Kingdom, Mario is instead rescuing [[Princess Daisy]] from [[List of Mario franchise characters|Tatanga]] in Sarasaland. Mario was designed with [[line art]].<ref>{{cite web |url=http://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |access-date=April 11, 2015 |title=Building to ''New Super Mario Bros.'' |last=Thomas |first=Lucas M. |date=June 1, 2012 |work=[[IGN]] |archive-url=https://web.archive.org/web/20150411213327/http://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |archive-date=April 11, 2015 |url-status=live}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2011/06/16/super-mario-land-review |access-date=April 10, 2015 |title=''Super Mario Land'' Review |last=Thomas |first=Lucas M. |date=June 15, 2011 |work=[[IGN]] |archive-url=https://web.archive.org/web/20150424112839/http://www.ign.com/articles/2011/06/16/super-mario-land-review |archive-date=April 24, 2015 |url-status=live}}</ref>
[[2002 in video gaming|2002]]'s [[Nintendo Gamecube]] marks the first time a Mario game wasn't published as a launch title. Instead, Luigi appeared in the main role in ''[[Luigi's Mansion]]'', where Mario only played a minor role. The long-expected successor to ''Super Mario 64'' followed only some months later. In ''Super Mario Sunshine'', Mario and Peach travel to Isle Delfino for a vacation. However, a Mario double appears and vandalizes the entire island. With the help of FLUDD (and because Mario was sentenced to an indefinite amount of hours of community service), it's up to Mario to clean up the entire island.


''[[Super Mario World]]'' was the first video game to feature [[Yoshi]] as a companion to Mario. Miyamoto had always wanted a dinosaur-like companion, ever since the original ''Super Mario Bros.'', but the concept was never achievable due to limited hardware. Since ''Super Mario World'' took place in a land of dinosaurs, Takashi Tezuka requested [[Shigefumi Hino]] to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of ''Super Mario Bros. 3''.<ref>{{cite book|title=Mario Mania|date=August 1991|last=''Nintendo Power'' staff|location=[[Bath, Somerset|Bath]]|page=32}}</ref><ref name="yoshi">{{cite web |last=Corrigan |first=Hope |title=Super Mario World: Mario Was Originally Punching Yoshi in The Head |url=https://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |website=[[IGN]]|access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20170930194553/http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |archive-date=September 30, 2017 |date=September 28, 2017}}</ref> ''Super Mario World'' was released during a [[console war]] between Nintendo and [[Sega]]; Sega's mascot, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.<ref>{{cite book|last=Kent|first=Steven|author-link=Steven L. Kent|title=[[The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World]]|year=2001|publisher=[[Prima Publishing]]|location=[[Roseville, California|Roseville]]|isbn=0-7615-3643-4}}</ref>
The gameplay here is identical to that of its predecessor: from Delfino Plaza, Mario enters different worlds, in which he must master different tasks in order to receive a Shine Sprite (120 in total). The largest innovation in this game is the FLUDD: By using different nozzles, Mario can not only spray water forward, but can also spray downward, rocket up into the air, and receive a boost of speed. Thus, there is an even bigger freedom of movement here than its predecessor. However, there is some sections in which Mario is without FLUDD, and must overcome a fastidious obstacle course. This also marks Yoshi's first playable appearance in a 3D platformer game.


The plot for ''[[Super Mario Land 2: 6 Golden Coins]]'' has Mario pursue something for his own benefit rather than for someone else, his goal trying to reclaim ownership of his island, Mario Land, from [[Wario]].<ref>{{cite web |url=https://www.ign.com/articles/2011/09/30/super-mario-land-2-6-golden-coins-review |title=Super Mario Land 2: 6 Golden Coins Review |author=Lucas M. Thomas |website=IGN |date=September 30, 2011 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322065256/https://www.ign.com/articles/2011/09/30/super-mario-land-2-6-golden-coins-review |url-status=live }}</ref> The game was developed by [[Nintendo Research & Development 1]] (R&D1). The company was unmotivated by the ''Super Mario'' series, and when they were tasked with creating a ''Super Mario'' game without Miyamoto, they created Wario to emphasize the frustration of working with a character they did not make. The name "Wario" is [[word play]] of "Mario" and "Warui", the latter meaning "bad" in Japanese to mean "bad Mario".<ref>{{cite web|url=https://www.gamesradar.com/wario-land-4-mario-fatter-arch-nemesis/|title=There's far more to Wario than being Mario's fatter arch nemesis|date=September 3, 2015|access-date=March 29, 2021|website=[[GamesRadar+]]|last=Schilling|first=Chris|archive-date=October 22, 2020|archive-url=https://web.archive.org/web/20201022031839/https://www.gamesradar.com/wario-land-4-mario-fatter-arch-nemesis/|url-status=live}}</ref>
====Paper Mario: The Thousand Year Door====
{{main|Paper Mario: The Thousand-Year Door}}


The character's models and backgrounds in ''[[New Super Mario Bros.]]'' were 3D, but still only allowed for left and right movement and are considered [[2.5D]].<ref>{{cite web|last=Hollingshead|first=Anise|access-date=December 28, 2008|url=http://www.gamezone.com/news/two_new_titles_announced_for_nintendo_ds|title=Two New Titles Announced For Nintendo DS|publisher=GameZone|date=February 21, 2006|archive-date=November 4, 2014|archive-url=https://web.archive.org/web/20141104135405/http://www.gamezone.com/news/two_new_titles_announced_for_nintendo_ds|url-status=live}}</ref><ref>{{cite web|access-date=January 3, 2009|url=http://www.nintendoworldreport.com/preview/3693/new-super-mario-bros-nintendo-ds|title=''New Super Mario Bros.'' preview|publisher=Nintendo World Report|date=May 19, 2005|author=Martino, Chris|archive-date=July 14, 2014|archive-url=https://web.archive.org/web/20140714134733/http://www.nintendoworldreport.com/preview/3693/new-super-mario-bros-nintendo-ds|url-status=live}}</ref> With the 2D series of ''Super Mario'' games being absent for 14 years, the previous installment being released in 1992, game mechanics improved drastically. Since the characters were no longer [[sprite (computer graphics)|sprite]]s and the backdrops were not [[tile set|tile-based]], the developers were nearly restrictionless; new game mechanics, such as Mario teetering off of trees and swinging on ropes, were implemented.<ref name=e32005>{{cite web|access-date=December 28, 2008|url=http://www.ign.com/articles/2005/05/19/e3-2005-new-super-mario-bros-impressions|title=E3 2005: ''New Super Mario Bros.'' Impressions|publisher=IGN|date=May 18, 2005|archive-date=November 7, 2012|archive-url=https://web.archive.org/web/20121107032933/http://www.ign.com/articles/2005/05/19/e3-2005-new-super-mario-bros-impressions|url-status=live}}</ref> ''New Super Mario Bros.'' was the first 2D ''Super Mario'' game to use voice acting, with Charles Martinet voicing Mario and Luigi.<ref name=np-sizing>{{cite magazine|author=Thomason, Steve|magazine=Nintendo Power|issue=202|title=Sizing Up Mario|pages=41–42}}</ref> It was followed by three games similar to ''New Super Mario Bros.'', namely ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'', the latter of which being the first game to feature Mario in [[high-definition video|high-definition]] graphics (HD).<ref>{{cite web|url=https://www.destructoid.com/reviews/review-new-super-mario-bros-u/|title=Review: New Super Mario Bros. U|website=Destructoid|date=November 18, 2012|access-date=May 4, 2022|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920120422/https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|url-status=live}}</ref>
''Paper Mario: The Thousand-Year Door'' was released in [[2004 in video gaming|2004]] on the [[Gamecube]]. The game play is similar to its predecessor, [[Paper Mario]]. The graphics ability of the [[Gamecube]] enabled the "paper" element to truly come into play.


Takashi Tezuka returned as a producer for the development of ''[[Super Mario Bros. Wonder]]'', with Shiro Mouri as the director of the game.<ref name="developmentofwonder">{{cite magazine |url=https://www.rollingstone.com/culture/culture-features/super-mario-bros-wonder-nintendo-interview-1234814207/ |title='Super Mario Bros. Wonder' is Nintendo on Acid |first=Christopher |last=Cruz |magazine=Rolling Stone |date=August 31, 2023 |access-date=April 8, 2024 |archive-date=August 31, 2023 |archive-url=https://web.archive.org/web/20230831181633/https://www.rollingstone.com/culture/culture-features/super-mario-bros-wonder-nintendo-interview-1234814207/ |url-status=live }}</ref> The game introduces new items, such as Wonder Flowers, which are unique to each level.<ref name="developmentofwonder" /> The game director, Shiro Mouri, said that the game developers aimed to provide a "stress free" experience to the players by allowing them to move freely through the course.<ref name="developmentofwonder" /> In comparison to the previous 2D Super Mario games, Mario's facial expressions are now more detailed and expressive.<ref name="developmentofwonder" />
====Super Paper Mario====
{{main|Super Paper Mario}}


====3D games====
''Super Paper Mario'' is currently being developed for the Wii console, and it will come out in the United States in April of [[2007]]. It is a platformer game that takes on the 2-D look of the ''Paper Mario'' role-playing series. This game gives the player the ability to to switch between 2-D and 3-D, bringing a new twist to the series.
{{multiple image
| footer = ''[[Super Mario 64]]'' featured Mario's first [[3D computer graphics|3D]] rendering ''(left)''. Due to 3D graphics being new at the time, [[Yoshiaki Koizumi]] ''(right)'' had trouble programming movement with no frame of reference.<ref name="jumpI"/>
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Most ''Super Mario'' games in 3D feature [[open world]] gameplay; instead of being confined to only moving left and right, Mario can move in any direction, and the player can complete the level however they please.<ref name="3dmario"/> The player chooses from one of the multiple objectives before entering a level, and Mario is tasked with completing that goal, which ultimately ends with an obtainable item such as a star.<ref name="3dmario"/> These games feature a more complex narrative, but most still have Mario rescuing a kidnapped Princess Peach from Bowser.
====Super Mario Galaxy====
{{main|Super Mario Galaxy}}
[[Image:Wii Super Mario Galaxy.jpg|thumb|right|A [[CGI]] promotional picture Nintendo released showcases Mario as he appears in the game.]]


Mario's debut 3D role was in ''[[Super Mario 64]]''; since the concept of 3D video games was still new at the time, the developers knew they were helping to pave the way for future games, and they were not restricted on what the standard game was like.<ref name="3dmario">{{cite web |title=Playing a 3D Game Like It's 2D |url=https://iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/ |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/0/0 |archive-date=July 25, 2015 |access-date=March 11, 2024 |publisher=[[Nintendo]]}}</ref> However, when [[Yoshiaki Koizumi]] had to create a 3D model and animation of Mario, he had no frame of reference and struggled with the task. Koizumi stated how the whole concept was "arguably tough", but was overtaken by the enjoyment of innovating in a new field.<ref name="jumpI">{{Cite news|url=https://www.washingtonpost.com/video-games/2020/09/14/mario-nintendo-creators-miyamoto-koizumi-tezuka-motokura/|title=Mario makers reflect on 35 years and the evolution of gaming's most iconic jump|date=September 14, 2020|access-date=March 30, 2021|newspaper=[[The Washington Post]]|last=Park|first=Gene|archive-date=September 16, 2020|archive-url=https://web.archive.org/web/20200916203739/https://www.washingtonpost.com/video-games/2020/09/14/mario-nintendo-creators-miyamoto-koizumi-tezuka-motokura/|url-status=live}}</ref> Mario's movement was among the top priorities in the game's development, with his animation being tested long before the basic layout of the game's locations was in place. ''Super Mario 64'' was one of the first games voiced by Charles Martinet,<ref>{{cite magazine|date=October 1996|title=Super Mario 64|magazine=[[Nintendo Power]]|publisher=[[Nintendo]]|issue=89|page=67}}</ref> and Mario's character model was made with the [[N-World]] toolkit.<ref>{{cite web|author1=Andretti|title=ACCL Message Board – Msg: 1910481|url=http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481|website=Silicon Investor|publisher=Knight Sac Media|access-date=February 14, 2018|date=August 5, 1997|url-status=live|archive-url=https://web.archive.org/web/20170909004812/http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481|archive-date=September 9, 2017}}</ref> Mario's movements and animations were inspired by ''[[Arale Norimaki]]'' from ''[[Dr. Slump]]'', a Japanese manga series.<ref>{{cite web |url=https://shmuplations.com/mario64/ |title=Super Mario 64 – 1996 Developer Interviews |website=shmuplations.com |date=January 11, 2022 |access-date=March 27, 2024 |archive-date=September 29, 2021 |archive-url=https://archive.today/20210929071918/http://shmuplations.com/mario64/ |url-status=live }}</ref>
''Super Mario Galaxy'', the successor to ''Super Mario Sunshine'', is in development for the Nintendo [[Wii]]. It is slated for release in the year [[2007 in video gaming|2007]]. Super Mario Galaxy is being developed by [[Nintendo Entertainment Analysis and Development|EAD Tokyo]], which was also responsible for ''[[Donkey Kong Jungle Beat]]''.


''[[Super Mario Sunshine]]'' was the first Nintendo game after [[Satoru Iwata]] became the CEO of Nintendo, succeeding Hiroshi Yamauchi. The game's original concept did not feature Mario, as the developers believed the role was too out of the ordinary for such a character. Later on, when they used a generic man for the role instead, they believed having a realistic person alongside a character like Mario would cause "incongruity", and it was ultimately changed to Mario instead. Mario's ally, F.L.U.D.D., was one of ten design options but was chosen because it fit the game's theme, although it was not their favorite option in terms of looks.<ref>{{cite web |last=Anthony JC |date=August 2007 |title=The Making of The Game – Super Mario Sunshine |url=http://www.n-sider.com/articleview.php?articleid=415 |url-status=dead |archive-url=https://web.archive.org/web/20071013084107/http://www.n-sider.com/articleview.php?articleid=415 |archive-date=October 13, 2007 |access-date=August 7, 2007 |website=Nintendo Online Magazine |publisher=N-Sider}}</ref>
In this video game, Mario must once again rescue the kidnapped princess, this time in the reaches of space. Because of the low gravity in space, it is now possible for Mario to jump higher than ever before, experiment with physics and new locations. This and other new movements are executed by the player with the new [[Wii Remote]].


''[[Super Mario Galaxy]]'' had Mario exploring a number of spherical planets, which the developers at the time knew simply jumping on enemies would be difficult to perform. They instead took advantage of the [[Wii Remote]] and [[Nunchuk (controller)|Nunchuk]] having motion controls, and gave Mario a "spin" attack where he knocked over the enemies via spinning.<ref name="Iwata Asks 1.3">{{cite web|url=http://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/2 |title=A Mario Even Beginners Can Play |access-date=March 19, 2009 |publisher=[[Nintendo]] |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/2 |archive-date=July 25, 2015 |url-status=live }}</ref><ref name="IGN interview">{{cite web|last=Casamassina |first=Matt |title=Interview: Super Mario Galaxy |url=https://www.ign.com/articles/2007/11/29/interview-super-mario-galaxy |website=IGN |access-date=May 4, 2022 |date=November 29, 2007 |archive-url=https://web.archive.org/web/20141024120130/http://www.ign.com/articles/2007/11/29/interview-super-mario-galaxy |archive-date=October 24, 2014 |url-status=live }}</ref> To also balance the game's difficulty, Mario was given fewer [[Health (game terminology)|hit points]].<ref name="Iwata Asks 1.4">{{cite web|title=From 5 to 95 |url=http://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/3 |website=Iwata Asks |publisher=Nintendo |access-date=July 18, 2016 |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/3 |archive-date=July 25, 2015 |url-status=live }}</ref>
====Super Smash Bros. series====


To create a sense of familiarity for ''[[Super Mario Odyssey]]'', various references to the ''Super Mario'' series were put in the game's environment. For example, [[Pauline (Nintendo)|Pauline]] was chosen to be a major aspect of the "Metro Kingdom" due to the kingdom representing the core of the game. Mario was also given a variety of costumes to represent other smaller games, such as the ''[[Mario's Picross (series)|Mario's Picross]]'' series.<ref>{{cite news|last=Plunkett|first=Luke|title=Super Mario Odyssey's Outfits Are A Nice Throwback|url=http://kotaku.com/super-mario-odysseys-outfits-are-a-nice-throwback-1796076020|access-date=June 14, 2017|work=Kotaku|date=June 13, 2017|url-status=live|archive-url=https://web.archive.org/web/20170614112516/http://kotaku.com/super-mario-odysseys-outfits-are-a-nice-throwback-1796076020|archive-date=June 14, 2017}}</ref><ref>{{cite web |last=McCarthy |first=Caty |title=Super Mario Odyssey Celebrates All the Spin-Offs of Mario's Past Through Costumes |work=[[USgamer]] |date=June 14, 2017 |url=http://www.usgamer.net/articles/super-mario-odyssey-celebrates-all-the-spin-offs-of-marios-past-through-costumes |access-date=June 15, 2017 |archive-url=https://web.archive.org/web/20170618002925/http://www.usgamer.net/articles/super-mario-odyssey-celebrates-all-the-spin-offs-of-marios-past-through-costumes |archive-date=June 18, 2017 |url-status=live }}</ref> The development team found the most fun way to use the [[Joy-Con]] controllers' motion controls was to throw a hat, and the gameplay was centered around Mario throwing his cap.<ref>{{cite web |last=Schreier |first=Jason |title=I Played 30 Minutes Of Super Mario Odyssey And It Sure Is Impressive |work=[[Kotaku]] |date=June 13, 2017 |url=http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732 |access-date=June 15, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170615083232/http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732 |archive-date=June 15, 2017 }}</ref>
Mario has appeared in both games of the ''[[Super Smash Bros. series|Super Smash Bros.]]'' [[fighting game]] series, and will appear in the upcoming installment of the series as well. Mario is classified as one of the games' most balanced characters. His attacks are very similar to [[Luigi]] and his counterpart [[Dr. Mario]], who is an [[unlockable character]] on his own in ''[[Super Smash Bros. Melee]]'', the second game of the series. Mainly using small-distanced attacks except his Fireball, Mario uses a new move called the ''Mario Tornado'' again used by Luigi and Dr. Mario. Mario spins around in a circle deflecting enemies in all directions for about 2 seconds. All of his other attacks are kicks, punches, etc.


''64'', ''Sunshine'', and ''Galaxy'' were re-released on the [[Nintendo Switch]] in 2020 as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']] in the collection pack ''[[Super Mario 3D All-Stars]]''.<ref>{{cite web|url=https://www.engadget.com/mario-35-super-mario-3d-all-stars-game-and-watch-140030318.html|title='Super Mario 3D All-Stars' goes away forever on March 31st|date=March 30, 2021|access-date=May 4, 2022|website=[[Engadget]]|last=Naudus|first=Kris|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504152724/https://www.engadget.com/mario-35-super-mario-3d-all-stars-game-and-watch-140030318.html|url-status=live}}</ref> The games featured [[High-definition video|high-definition]] graphics but were kept generally the same as their original counterparts.<ref>{{cite web|url=https://www.eurogamer.net/super-mario-3d-all-stars-review-three-great-games-in-one-lacklustre-compilation|title=Super Mario 3D All-Stars review – three great games in one lacklustre compilation|date=September 17, 2020|access-date=May 4, 2022|website=[[Eurogamer]]|last=Robinson|first=Martin|archive-date=January 28, 2021|archive-url=https://web.archive.org/web/20210128020336/https://www.eurogamer.net/articles/2020-09-16-super-mario-3d-all-stars-review-three-great-games-in-one-lacklustre-compilation|url-status=live}}</ref>
===Handheld platformers===
====Game & Watch====
The [[Game & Watch]] [[Handheld electronic game]] series already began in [[1980 in video gaming|1980]], but with the publication of several Game & Watch titles from 1982 to 1984 based on the ''Donkey Kong'' arcade games and ''Mario Bros.'', its popularity rose. In the year 1983, ''Mario's Cement Factory'' was published, where Mario must empty cement from the hoppers into the cement trucks below. In addition, two titles based on ''Super Mario Bros.'' appeared in 1986 and 1988.


====Game Boy====
====Other ''Super Mario'' games====
There have also been a variety of ''Super Mario'' games starring Mario that do not have typical 2D or 3D platforming. The ''Super Mario 3D'' series does have 3D gameplay, but the stages are linear and do not allow for open-world movement. The ''Super Mario Maker'' games are a series of [[game creation system]]s where the player can create their own 2D ''Super Mario'' levels and play ones created by others.<ref>{{cite web |url=https://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |title=Super Mario Maker Review: The Blueprint |first=Griffin |last=McElroy |website=Polygon |date=September 2, 2015 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311125726/https://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |url-status=live }}</ref><ref>{{cite web |url=https://www.polygon.com/2019/5/28/18641683/super-mario-maker-2-multiplayer-mode-preview |title=Super Mario Maker 2's surprise best new feature: chaotic multiplayer |first=Michael |last=McWhertor |website=Polygon |date=May 28, 2019 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311125725/https://www.polygon.com/2019/5/28/18641683/super-mario-maker-2-multiplayer-mode-preview |url-status=live }}</ref> ''[[Super Mario Run]]'' is a 2D platforming [[mobile game]] with other unnatural gameplay aspects.<ref>{{cite web |url=https://www.theverge.com/2016/12/15/13961146/super-mario-run-review-nintendo-mobile-app-iphone-ipad |title=Super Mario Run review: a fun but compromised Mario on iPhone |first=Andrew |last=Webster |website=The Verge |date=December 15, 2016 |access-date=March 11, 2024 |archive-date=June 26, 2023 |archive-url=https://web.archive.org/web/20230626045721/https://www.theverge.com/2016/12/15/13961146/super-mario-run-review-nintendo-mobile-app-iphone-ipad |url-status=live }}</ref>
''[[Super Mario Land]]'' was released at the same time the portable video game system [[Game Boy]] was published. Although Shigeru Miyamoto wasn't involved in the development, the game became a large success. Following this game were 1992's ''[[Super Mario Land 2: 6 Golden Coins]]'' and 1994's ''[[Wario Land: Super Mario Land 3]]''. ''Super Mario Land 2'' served as the introduction to [[Wario]], an antagonist to Mario, who would go on to become the main character in ''Wario Land''. Four ''Wario Land'' platformers and other games followed this.


The main aspect of ''[[Super Mario 3D Land]]'' was bridging the aspects of 2D and 3D ''Super Mario'' games.<ref>{{cite web |url=https://www.ign.com/articles/2011/11/30/bridging-the-gap-between-2d-and-3d-mario |title=Bridging the Gap Between 2D and 3D Mario |author=Drake, Audrey |publisher=IGN |date=November 30, 2011 |access-date=June 21, 2020 |archive-date=June 24, 2020 |archive-url=https://web.archive.org/web/20200624030223/https://www.ign.com/articles/2011/11/30/bridging-the-gap-between-2d-and-3d-mario |url-status=live }}</ref><ref name="hope">{{cite web|author=Gilbert, Henry|url=http://www.gamesradar.com/super-mario-3d-land-built-creativity/|title=An inspiring development to find joy in the face of national tragedy|publisher=GamesRadar. Future Publishing|date=March 7, 2012|access-date=June 16, 2012|archive-date=September 3, 2014|archive-url=https://web.archive.org/web/20140903052748/http://www.gamesradar.com/super-mario-3d-land-built-creativity/|url-status=live}}</ref> One of the issues brought up was how Mario looked too small in comparison to the large terrain and the small, portable screen of the [[Nintendo 3DS]], so the game's [[camera system]] needed to be fixed to one position in certain occasions.<ref name="creation">{{cite web |url=http://ds.ign.com/articles/121/1213654p1.html |title=The Creation of Super Mario 3D Land |date=November 30, 2011 |access-date=August 12, 2012 |author=Drake, Audrey |publisher=IGN |archive-date=December 6, 2011 |archive-url=https://web.archive.org/web/20111206090632/http://ds.ign.com/articles/121/1213654p1.html |url-status=dead }}</ref> The game brought with it the "Tanooki Tail" power-up, which was originally introduced in ''Super Mario Bros. 3'', and its existence was teased by the developers to the fans prior to its official announcement.<ref>{{cite web|url=https://www.gamesradar.com/nintendo-reveals-new-super-mario-for-3ds/|publisher=[[GamesRadar+]]|date=March 2, 2011|title=Nintendo reveals new Super Mario for 3DS|first=Henry|last=Gilbert|access-date=May 4, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504152723/https://www.gamesradar.com/nintendo-reveals-new-super-mario-for-3ds/|url-status=live}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2011/06/07/e3-2011-youll-play-super-mario-3ds-this-year|title=E3 2011: You'll Play Super Mario 3DS This Year|date=June 7, 2011|publisher=IGN|author=Moriarty, Colin|access-date=May 4, 2022|archive-date=May 24, 2012|url-status=live|archive-url=https://web.archive.org/web/20120524044851/http://ds.ign.com/articles/117/1173514p1.html}}</ref> Concepts for Mario, which included a skater outfit and a power-up that would make Mario grow to a large size, were cut.<ref name="hope"/>
====Game Boy Color====
At the same time the [[Game Boy Color]] was released in 1999, ''Super Mario Bros. Deluxe'', an improved version of ''Super Mario Bros.'', was released, with a two-player mode and [[Game Boy Printer]] support.


''[[Super Mario 3D World]]'' on the [[Wii U]] included the "Cat Mario" power-up, which was implemented to help newcomers play the game and add new gameplay features such as climbing up walls. Another power-up was the "Double Cherry", which was added accidentally; one of the developers added a second Mario into the game in error, and found it humorous when both Marios were somehow controllable at the same time.<ref name="double">{{Cite news|url=https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world/|title=Why double Mario forced Nintendo to change Super Mario 3D World|work=[[GamesRadar+]]|access-date=October 24, 2017|archive-date=October 24, 2017|archive-url=https://web.archive.org/web/20171024205046/http://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world/|url-status=live}}</ref> In 2020, also as part of the ''Super Mario Bros.'' 35th anniversary, Nintendo re-released ''Super Mario 3D World'' on the Nintendo Switch with an additional mode, ''[[Bowser's Fury]]''.<ref>{{cite web |last=Watts |first=Steve |title=Super Mario 3D World + Bowser's Fury Review – Switch Release Reinvigorates A Classic |work=[[GameSpot]] |date=February 10, 2021 |url=https://www.gamespot.com/reviews/super-mario-3d-world-bowsers-fury-review-switch-release-reinvigorates-a-classic/1900-6417639/|access-date=March 15, 2021 |archive-date=May 3, 2021 |archive-url=https://web.archive.org/web/20210503035444/https://www.gamespot.com/reviews/super-mario-3d-world-bowsers-fury-review-switch-release-reinvigorates-a-classic/1900-6417639/ |url-status=live }}</ref>
====Game Boy Advance====
''[[Super Mario Advance]]'', an improved version of ''Super Mario Bros. 2: Mario Madness'', was released for the [[Game Boy Advance]] in 2001. Following this game were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario Advance 3: Yoshi's Island]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', all of them improved versions of past Mario titles. However, an original title was released in 2004, under the name ''[[Mario vs. Donkey Kong]]''. In this game, Mario must master different levels by solving puzzles, and recover Mini Mario toys stolen by Donkey Kong.


The developers of ''Super Mario Run'' were mainly inspired by [[speedrunning|speedrunners]] during development, as they took note of how when they would try to beat a 2D ''Super Mario'' game as fast as possible, they would never let go of the run button. With this, they made the core gameplay concept revolve around how Mario does not stop moving forward.<ref>{{cite web | url = https://www.buzzfeed.com/josephbernstein/shigeru-miyamoto-interview-super-mario-run-iphone-ipad-for-t | title = Shigeru Miyamoto Explains Why Nintendo Finally Brought Mario To The iPhone | first = Joseph | last = Bernstein | date = December 7, 2016 | access-date = December 9, 2016 | work = [[BuzzFeed]] | archive-date = December 8, 2016 | archive-url = https://web.archive.org/web/20161208163512/https://www.buzzfeed.com/josephbernstein/shigeru-miyamoto-interview-super-mario-run-iphone-ipad-for-t | url-status = live }}</ref><ref>{{cite magazine | url = https://www.wired.com/2016/12/miyamoto-interview-2/ | title = 7 Surprising Insights Into Super Mario Run, Straight From Shigeru Miyamoto | first = Chris | last = Kohler | date = December 15, 2016 | access-date = December 15, 2016 | magazine = [[Wired (magazine)|Wired]] | archive-date = November 26, 2020 | archive-url = https://web.archive.org/web/20201126135836/https://www.wired.com/2016/12/miyamoto-interview-2/ | url-status = live }}</ref>
====Nintendo DS====
''[[Super Mario 64 DS]]'' was released in the USA and Japan in 2004, and in Europe and Australia in 2005. The game is a portable version of ''Super Mario 64'', with a multi-player mode among other innovations. Another title, ''[[Yoshi Touch & Go]]'', was released in 2005, starring Baby Mario as well as Yoshi. ''[[New Super Mario Bros.]]'' was released for the Nintendo DS in 2006, a platformer that mixed classic Mario 2-D gameplay with modern 3-D graphics, new motion possibilities, and play modes for up to four players.In late 2006, ''[[Yoshi's Island DS]]'' and ''[[Mario Hoops 3 on 3]]'' were released for the DS.


===Other games===
===Other ''Mario'' games===
While the most prominent use of Mario has been directed toward the ''Super Mario'' series, various spinoff series that split into numerous games covering various genres have also been released. This includes genres such as [[role-playing video game|role-playing games]] (RPGs), [[puzzle game]]s, [[sports game]]s, and even [[educational game]]s in the 1990s.
Apart from his platformer appearances, Mario has appeared in many other games (usually on Nintendo's systems), and has made guest appearances in non-Mario games, such as in ''[[Mike Tyson's Punch-Out!!]]'', where he is a [[referee]]. Apart from these guest appearances, Mario has appeared in non-platformer games as the protagonist of other successful series. Mario's popularity proved helpful in establishing these games and game series at the market. These games are published by Nintendo, but developed by another company, such as [[Hudson Soft]] or [[Camelot Software Planning]]. Mario has even appeared as a playable character in ''[[NBA Street V3]]'' and ''[[SSX On Tour]]'', both from [[Electronic Arts]].


====Single-player games====
====RPGs====
{{See also|List of Mario role-playing games{{!}}List of ''Mario'' role-playing games|Paper Mario{{!}}''Paper Mario''|Mario & Luigi{{!}}''Mario & Luigi''}}
[[Image:Mariohammer.jpg|left|thumb|175px|Mario in the ''[[Paper Mario]]'' games, using his trademark weapon, a hammer]]
Mario has been the protagonist of various [[role-playing video games]] (RPGs), beginning with ''[[Super Mario RPG]]'' on the [[Super Nintendo Entertainment System]] (SNES). The developer of ''Super Mario RPG'', Yoshio Hongo for [[Square (video game company)|Square]], liked the character Mario and believed he would fit well in an RPG format. He discussed the idea with Miyamoto, and according to him, the meeting went well.<ref>{{cite journal|title=Nintendo Ultra 64: The Launch of the Decade?|journal=Maximum: The Video Game Magazine|issue=2 |date=November 1995|pages=107–8}}</ref> The game was a critical and commercial success, and led to two other spinoff RPG series starring the character, ''[[Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]''.
After the relatively unknown Game & Watch title ''Mario Bombs Away'', Mario's first non-platformer game was released in 1990. ''[[Dr. Mario]]'''s gameplay was similar to ''[[Tetris]]'', which was later converted for nearly all of Nintendo's consoles. Mario later explored other genres. Two examples include the educational game ''[[Mario Paint]]'', which appeared in 1992 for the Super Nintendo Entertainment System, and ''[[Mario Pinball Land]]'' for the Game Boy Advance. 1996's ''[[Super Mario RPG: Legend of the Seven Stars]]'' for the Super Nintendo Entertainment System marked Mario's first role-playing game. Since then, four role-playing games have followed: ''[[Paper Mario]]'' for the Nintendo 64, ''[[Mario & Luigi: Superstar Saga]]'' for the Game Boy Advance, ''[[Paper Mario: The Thousand-Year Door]]'' for the Nintendo Gamecube, and ''[[Mario & Luigi: Partners in Time]]'' for the Nintendo DS.


A sequel to ''Super Mario RPG'' was planned for the [[Nintendo 64]]. The original developer, Square, had signed a deal with [[Sony]] to release ''[[Final Fantasy VII]]'' for the [[PlayStation (console)|PlayStation]], so Nintendo had [[Intelligent Systems]] develop the game instead. The new art designer, Naohiko Aoyama, changed every character to two-dimensional to bring out "cuter" graphics compared to low-polygon three-dimensional graphics on the console. In the ''Paper Mario'' games, Mario is often aided by numerous allies who progress the story while Mario remains silent.<ref>{{Cite magazine|url=https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|title=Nintendo and AlphaDream Talk Mario, RPGs, And More|date=February 7, 2016|access-date=March 19, 2021|magazine=[[Game Informer]]|archive-date=February 14, 2021|archive-url=https://web.archive.org/web/20210214050004/https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|url-status=live}}</ref>
====Multi-player games====
Mario's multiplayer games represent a more important subrange of Mario games. The ''Mario Kart'' franchise began with 1992's ''[[Super Mario Kart]]'' for the Super Nintendo Entertainment System, and still continues to be the most successful and longest-running kart-racing franchise today. Apart from racing, Mario is also active in the Camelot sports game franchises ''Mario Golf'' and ''Mario Tennis''. In 1999, the Hudson game ''[[Mario Party]]'' was released for the Nintendo 64, a set of minigames for up to four players, with the seventh installment released in 2005 for the Gamecube. 2005 also saw the release of ''[[Dance Dance Revolution: Mario Mix]]'' by Konami, the soccer game ''[[Super Mario Strikers]]'' by Next Level Games, and the baseball game ''[[Mario Superstar Baseball]]'' by Namco. The basketball game ''[[Mario Hoops 3-on-3]]'' by Square-Enix was released in 2006. Their multiplayer aspect and gradual learning curve have made each series quite popular. In each game, Mario and other characters play against each other, nearly all of them being playable, including Luigi, Yoshi, Donkey Kong, Princess Peach, Toad, Princess Daisy, Wario, and Waluigi.


Unlike ''Paper Mario'', both Mario and Luigi have voices in the ''[[Mario & Luigi]]'' series and are voiced by Charles Martinet.<ref name="Gamers' Summit">{{cite web|author=Harris, Craig|date=September 17, 2003|url=http://uk.gameboy.ign.com/articles/450/450287p1.html|title=Mario & Luigi|publisher=IGN|access-date=January 26, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090224224930/http://uk.gameboy.ign.com/articles/450/450287p1.html|archive-date=February 24, 2009}}</ref> According to the developers, the early games used [[Sprite (computer graphics)|character sprites]]; the developers were generally inexperienced and did not know much about hardware at the time. Once the [[Nintendo 3DS]] was released, the developers had the chance to switch to 3-dimensional graphics. They decided to change the background and world design but chose to keep the characters as 2D renderings of 3D characters as they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the ''Mario'' franchise, and they made Luigi the more story-focused character in ''[[Mario & Luigi: Dream Team]]''.<ref>{{cite web|url=https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|title=USGamer Interviews the Developers of Mario & Luigi : Dream Team|date=August 6, 2013|access-date=March 25, 2021|website=[[USGamer]]|last=Khaw|first=Cassandra|archive-date=September 14, 2019|archive-url=https://web.archive.org/web/20190914012614/https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|url-status=live}}</ref>
====Spin-offs====


====Sports games====
Wario made his first appearance in ''Super Mario Land 2'', and became a protagonist in ''Super Mario Land 3''. From this point on, the ''Wario Land'' franchise was created, and established Wario as an independent game protagonist, who's success has manifested itself into the ''WarioWare'' series.
{{See also|List of Mario sports games{{!}}List of ''Mario'' sports games|Mario Kart{{!}}''Mario Kart''}}
Nintendo has explored a variety of sports games featuring ''Super Mario'' properties, which include [[tennis]], [[golf]], [[baseball]], [[soccer]], [[kart racing]], and other miscellaneous.


In the 1984 video game ''[[Golf (1984 video game)|Golf]]'', although one of the two playable characters looks similar to that of him, wearing red clothes and black pants,<ref name="ign golf">{{cite web|url=https://www.ign.com/articles/2012/10/11/marios-love-of-golf|title=Mario's Love of Golf|date=October 11, 2012|access-date=March 25, 2021|website=[[IGN]]|last=Nix|first=Marc|archive-date=October 30, 2020|archive-url=https://web.archive.org/web/20201030033740/https://www.ign.com/articles/2012/10/11/marios-love-of-golf|url-status=live}}</ref> he is never directly referred to be Mario;<ref name="Kotaku sports">{{cite web|url=https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|title=The Ups And Downs Of Mario Sports Games|date=June 22, 2018|access-date=March 25, 2021|website=[[Kotaku]]|last=Bertoli|first=Ben|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127202043/https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|url-status=live}}</ref> In 1997, his look was changed in the re-release of the [[Famicom Disk System]] to that more like the character, and Nintendo later confirmed the character was Mario in a guide book of the game in 1991, marking his first sports video game appearance.<ref>{{cite book | title=Mario Mania: Nintendo Player's Guide | publisher=[[Nintendo of America]] | date=1991 | location=Redmond, WA | oclc=299240250 | page=9}}</ref> He then directly appeared in ''[[NES Open Tournament Golf]]'' in 1991 as one of two playable characters, the other being Luigi, along with a variety of other ''Mario'' characters with supporting roles. The character sprites were designed by [[Eiji Aonuma]], his first project in graphical art design.<ref name="Kotaku sports"/>
Yoshi developed likewise into a titular character of several games, and so has Luigi with the Gamecube game ''[[Luigi's Mansion]]''. Furthermore, 2005's ''[[Super Princess Peach]]'' marked the first time Peach is seen as the main playable character.


After the unsuccessful attempt on the [[Virtual Boy]] with ''[[Mario's Tennis]]'', the first tennis game featuring Mario, Nintendo gave licensing rights to [[Camelot Software Planning]] to develop a second ''Mario''-themed tennis game for the [[Nintendo 64]].<ref name="Kotaku sports"/> Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character.<ref>{{cite web|url=https://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|title=Mario History: Mario Tennis – 2000|date=August 28, 2015|access-date=March 25, 2021|website=[[Nintendo Life]]|last=Whitehead|first=Thomas|archive-date=April 24, 2019|archive-url=https://web.archive.org/web/20190424115609/http://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|url-status=live}}</ref> This ideology was later continued in ''[[Mario Power Tennis]]''.<ref>{{cite web |url=http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |title=Camelot Talks Mario Power Tennis |author=<!--Not stated--> |date=December 2, 2004 |website=IGN |access-date=January 20, 2015 |archive-date=February 26, 2015 |archive-url=https://web.archive.org/web/20150226192502/http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |url-status=live }}</ref>
====Plagiarisms====
Besides the arcade games ''Donkey Kong'', ''Donkey Kong Jr.'' and ''Mario Bros.'' (all which were converted to various game consoles by other manufacturers), the [[edutainment]] PC titles, and ''[[Hotel Mario]]'' (which came out of a license agreement with [[Philips]] CD-i in 1994), Mario has appeared exclusively on Nintendo systems. However, there were attempts to copy the successful concept of his games onto other hardware platforms. In 1987, the video game ''[[Great Giana Sisters]]'' was developed in [[West Germany]] by [[Rainbow Arts]] and released for the home computer [[Commodore 64]], [[Atari ST]], and [[Amiga]]. Players and critics agree that it's one of the best games for the Commodore 64. A crucial reason for the quality and popularity of ''Giana Sisters'' however was that it oriented itself very strongly around ''Super Mario Bros.'' For this reason, Nintendo forced the withdrawal of all versions of the game.


The ''[[Mario Kart]]'' franchise began with ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]] in 1992; early in development, the game did not have any ''Mario''-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.<ref name="mariokartwii" /> They implemented Mario, simply to see how he would look inside a kart, and the original concept was scrapped entirely after they decided he looked better than the previous non-defined characters.<ref name="mariokartwii">{{cite web | title = It Started With A Guy In Overalls | publisher = Nintendo Wii | url = http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | access-date = December 28, 2008 | archive-url = https://web.archive.org/web/20080409212703/http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | archive-date = April 9, 2008 | url-status = live }}</ref> Similar to the ''Mario & Luigi'' series, he appears as a sprite that turns in 16 different angles.<ref>{{cite web|last=Heckel|first=Nathan|title=Reviews – Super Mario Kart|publisher=Nintendojo|url=http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|access-date=December 28, 2008|archive-url=https://web.archive.org/web/20061114022502/http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|archive-date=November 14, 2006|url-status=dead}}</ref>
==Mario in television and cinema==
Mario was one of the first video game characters to have his adventures adapted into films and television series. Mario brought on a [[paradigm shift]]: In the 90s, children and other young people spent approximately more money on video games than they did on motion picture films.


''[[List of Mario sports games#Mario & Sonic at the Olympic Games series|Mario & Sonic at the Olympic Games]]'' is a crossover series of party and sports games featuring characters from the ''[[Mario (franchise)|Mario]]'' franchise and the ''[[Sonic the Hedgehog]]'' series. It includes different varieties of sports such as skateboarding, fencing, volleyball, gymnastics, and many others.<ref>{{cite web |url=http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |title=Mario & Sonic at the Olympic Games: Tokyo 2020 (Switch) Review |first=Daan |last=Koopman |website=Nintendo World Report |date=November 5, 2019 |access-date=March 27, 2024 |archive-date=November 5, 2019 |archive-url=https://web.archive.org/web/20191105204939/http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |url-status=live }}</ref>
===Television series===
{{seealso|Super Mario Bros. (TV series)}}


====Party games====
[[Image:Stefsupermario.jpg|thumb|right|Mario in [[Kungsbacka]], [[Sweden]]]]
{{main article|Mario Party{{!}}''Mario Party''}}
In 1989, ''[[The Super Mario Bros. Super Show#The Super Mario Bros. Super Show.21|The Super Mario Brothers Super Show]]'' was released and aired in syndication. Each episode lasted 20 minutes, and were split into two parts: the first half starred [[Lou Albano]] and [[Danny Wells]] as Mario and Luigi in live-action segments, and the second half was either one of 52 episodes of the animated ''Super Mario Bros.'' or one of 13 episodes of ''[[The Legend of Zelda (TV series)|The Legend of Zelda]]''. Following this in 1990 was a 26-episode animated series named ''[[The Adventures of Super Mario Bros. 3#The Adventures of Super Mario Bros. 3|The Adventures of Super Mario Bros. 3]]'' which ran on [[NBC]]. And following this in 1991 was the 13-episode ''[[The Super Mario Bros. Super Show#Super Mario World|Super Mario World]]'', so far being Mario's last TV production. In 1994, a composition of ''Super Mario Bros.'' and ''[[The Super Mario Bros. Super Show#Super Mario World|Super Mario World]]'', under the name ''[[Super Mario Bros. (TV series)#Mario All-Stars|Mario All-Stars]]'', was aired on [[Family (TV channel)|The Family Channel]]. The shows can sometimes be seen in syndication, but besides this, Mario's only current TV sighting are various guest appearances in well-known TV series like ''[[The Simpsons]]''.


===Films===
====Puzzle games====
{{See also|List of Mario puzzle games{{!}}List of ''Mario'' puzzle games|Mario vs. Donkey Kong{{!}}''Mario vs. Donkey Kong''}}
In 1986, a Mario anime film named
Mario has also starred in a variety of multiple [[puzzle game]]s, but sometimes only makes an appearance and is not playable. The first of which to release was ''[[Wrecking Crew (video game)|Wrecking Crew]]'', designed by [[Yoshio Sakamoto]]. Surprisingly, in this game, Mario can't jump because of hammer's weight.<ref>{{cite web |url=https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |title=I've discovered Wrecking Crew, the game where Mario can't jump, and it's brilliant |first=Christian |last=Donlan |website=Eurogamer |date=August 22, 2022 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322085054/https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |url-status=live }}</ref> After which, three main series and a variety of spin-offs were released starring him, including ''[[Dr. Mario (series)|Dr. Mario]]'', ''[[Mario vs. Donkey Kong]]'', and ''Mario Picross''.
''[[Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!]]'' (literally: ''Super Mario Bros.: Great Mission to Rescue Princess Peach!'') was released in Japanese cinemas, but was never published outside Japan. Mario's first appearance in American cinemas was the 1990 film ''The Wizard'', in which his only role was the star of then-unpublished ''Super Mario Bros. 3'', which is found in the finals of a video game competition that the main character must win. Because the title had not been published yet at the time, the game received enormous attention due to the film, thus proving ''The Wizard'' as an extremely effective Nintendo advertisement. Nintendo didn't pay a cent to the production company [[Universal Studios]], but still received [[License|royalties]] for the games shown in the film. The resulting success of ''Super Mario Bros. 3'' provided incomes at a value of approximately 500 million dollars in the USA alone.


The original game in the ''Dr. Mario'' series, also titled ''[[Dr. Mario]]'', was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber.<ref>{{cite web|url=http://www.hirokazutanaka.com/works/|title=Hirokazu Tanaka's Works|language=ja|publisher=Sporadic Vacuum|access-date=November 21, 2011|archive-url=https://web.archive.org/web/20110119020328/http://www.hirokazutanaka.com/works/|archive-date=January 19, 2011|url-status=dead}}</ref><ref>{{cite web|url=https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|title=Mario Day special: The complete evolution of Mario Bros.|date=March 10, 2021|access-date=March 29, 2021|website=[[Shacknews]]|last=Denzer|first=TJ|archive-date=March 16, 2021|archive-url=https://web.archive.org/web/20210316162957/https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|url-status=live}}</ref> His appearance and role have generally remained the same; to celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, ''[[Dr. Mario World]]''.<ref>{{cite web|url=https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|title=Dr. Mario World Celebrates The Character's 30th Anniversary With 8-Bit Dr. Mario|date=July 27, 2020|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=April 23, 2021|archive-url=https://web.archive.org/web/20210423044230/https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|url-status=live}}</ref> ''Mario vs. Donkey Kong'' is centered around "Mini Marios", [[wind-up toy]]s that resemble Mario.<ref>{{cite web|url=https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|title=Feature: Best Donkey Kong Games Of All Time|date=March 23, 2021|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Lane|first=Gavin|archive-date=March 20, 2021|archive-url=https://web.archive.org/web/20210320154619/https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|url-status=live}}</ref> The ''[[Mario's Picross]]'' series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time.<ref>{{cite web|url=http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|title=Column: Beyond Tetris – Mario's Picross|last=Delgado|first=Tony|date=December 4, 2006|website=GameSetWatch|access-date=February 23, 2018|url-status=live|archive-url=https://web.archive.org/web/20180411025903/http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|archive-date=April 11, 2018}}</ref><ref name="nlife picross">{{cite web|url=https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|title=Nintendo Shares Mario's Super Picross Tutorial As The Game Arrives On Switch|date=September 16, 2020|access-date=March 27, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126140004/https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|url-status=live}}</ref> Released in 1995, the game was popular and was followed by two sequels, ''[[Super Mario Picross]]'' and ''Picross 2'', but the first game was only made available to American audiences in 2020.<ref name="nlife picross"/>
1993 saw the release of ''[[Super Mario Bros. (film)|Super Mario Bros.]]'', the first film based on a video game. Despite prominent actors such as [[Bob Hoskins]] as Mario and [[Dennis Hopper]] as Bowser, the fantasy-action film flopped at the box office. Since the rather dark setting of the film shared so little in common with the colorful cartoony world of Mario, many Mario fans and younger children shyed away from it, thus eliminating a key demographic. Critics have also criticized the confusing plot.


Due to the abandonment of the [[SNES-CD]] hardware in the 1990s, a project developed by Nintendo and Phillips, as part of Nintendo's dissolving agreement with [[Philips]], they gave the licensing rights to ''Mario'' and ''[[The Legend of Zelda]]'' property to release games on the [[CD-i]].<ref name="Dumbest">{{cite web|url=http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|title=Nintendo: From Hero to Zero|author=GameSpy Staff|date=January 1, 2008|website=[[GameSpy]]|archive-url=https://web.archive.org/web/20080404183227/http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|archive-date=April 4, 2008|url-status=dead|access-date=April 7, 2008}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2008/08/14/the-other-mario-games-vol-3|title=The Other Mario Games, Vol. 3|last=Buchanan|first=Levi|date=August 14, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20120417225918/http://retro.ign.com/articles/898/898778p1.html|archive-date=April 17, 2012|url-status=live|access-date=September 16, 2008}}</ref> Multiple games were developed by the inexperienced Fantasy Factory, which included the puzzle game ''[[Hotel Mario]]'' in 1994.<ref>{{cite web|url=http://www.1up.com/features/15-years-cd-i?pager.offset=0|title=CDi Retrospective from 1Up.com|last=Cowan|first=Danny|date=April 25, 2006|website=[[1Up.com]]|archive-url=https://web.archive.org/web/20150629104204/http://www.1up.com/features/15-years-cd-i?pager.offset=0|archive-date=June 29, 2015|url-status=dead|access-date=June 29, 2018}}</ref><ref>{{cite web|url=https://www.engadget.com/2008-08-07-virtually-overlooked-hotel-mario.html|title=Virtually Overlooked: Hotel Mario|last=Fletcher|first=J. C.|date=August 7, 2008|website=[[Engadget]]|archive-url=https://web.archive.org/web/20180629155118/https://www.engadget.com/2008/08/07/virtually-overlooked-hotel-mario/|archive-date=June 29, 2018|url-status=live|access-date=May 4, 2022}}</ref> Via [[Animation Magic]], ''Hotel Mario'' had various cutscenes of Mario and Luigi, which borrowed animation elements from [[Disney]] and [[J. R. R. Tolkien]]. Mario was voiced by Marc Graue as the game was released prior to Charles Martinet receiving the role of voicing the character.<ref>{{cite web|url=http://www.blackmoonproject.co.uk/interviews/trici_venola.php|title=Interview with Trici Venola|author=Devin|date=September 16, 2007|website=The Black Moon Project|archive-url=https://web.archive.org/web/20071218154551/http://blackmoon.classicgaming.gamespy.com/interviews/trici_venola.html|archive-date=December 18, 2007|access-date=May 4, 2022}}</ref>
The films and some of the animated episodes are now available on VHS and DVD.


====Educational games====
==Merchandising==
{{See also|List of Mario educational games{{!}}List of ''Mario'' educational games}}
[[Image:Mariovsdonkeykong4.PNG|180px|thumb|left|Mini Mario is one of the figures Mario's Mario Toy Company produces.]]
Due to the popularity of the ''Super Mario'' series, various [[educational games]] starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo, with the games releasing for the NES, [[Super Nintendo Entertainment System]] (SNES), and [[personal computer]]s. The last of the genres to release was ''[[Mario Teaches Typing 2]]'' in 1997, before the production of such games was discontinued.<ref name="PCGN Mario education games"/>
Mario has been a very strong franchise character from Nintendo's beginning, and it was also apparent early on that he would sell outside of video games as well. Figures, plushes, lunch boxes, dishware, decorations, party supplies, clothes, clocks, backpacks, etc. Anything with Mario plastered on it sold like hotcakes, and still does to this day. For a MUCH more detailed look at all the Mario merchandise (and other video game memorabilia as well), check out [http://www.videogamemm.com/ the Video Game Memorabilia Museum].


''[[Mario is Missing!]]'' is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approach Bowser to stop his plans, but Mario is then captured; Luigi traverses real-world locations to follow after him, solving trivia along the way.<ref>{{cite web |url=https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |title=The PC Mario game that time forgot |first=Samuel |last=Roberts |website=PC Gamer |date=May 5, 2016 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |url-status=live }}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |title=Mario is Missing! was shaped by a Carmen Sandiego rivalry and miscommunication |first=Justin |last=Carter |website=Game Developer |date=April 21, 2023 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |url-status=live }}</ref> A similar game was released without the help of Miyamoto, ''[[Mario's Time Machine]]'', which starred Mario against Bowser instead.<ref name="PCGN Mario education games">{{cite web|url=https://www.pcgamesn.com/terrible-mario|title=Let's remember Nintendo's official – and terrible – Mario PC games|date=June 11, 2020|access-date=March 26, 2021|website=[[PCGamesN]]|last=Bailey|first=Dustin|archive-date=November 5, 2020|archive-url=https://web.archive.org/web/20201105121851/https://www.pcgamesn.com/terrible-mario|url-status=live}}</ref> ''[[Mario's Game Gallery]]'' has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario, one year prior to ''Super Mario 64''.<ref name="PCGN Mario education games"/>
==Mascot==
After the success of ''Super Mario Bros.'', Mario became Nintendo's official mascot. Soon after, numerous rival businesses tried to emulate the successful concept of a video game mascot. One particular competitor, [[Sega]], tried to establish a similar cult figure with the blue hedgehog [[Sonic the Hedgehog (character)|Sonic]], and the competition between Sega and Nintendo during the first half of the 90s was at the same time a pitting of "Sonic vs. Mario". The ''Sonic'' platformer games for Sega consoles established the character as a successful video game hero, who now represents Sega's mascot. During the following years an animated series, comics, as well as numerous video games of different categories were produced, among them the racing game ''[[Sonic R]]'', the pinball game ''[[Sonic Spinball]]'', and the party game ''[[Sonic Shuffle]]''. However, despite all this, Sonic never quite reached the popularity of Mario. [[Sony]] also found a mascot in the platformer character [[Crash Bandicoot (character)|Crash Bandicoot]] for their [[PlayStation]] consoles. Parallel to Mario's ''[[Mario Kart]]'' was Crash's ''[[Crash Team Racing]]'', the same case being for ''[[Mario Party]]'' and ''[[Crash Bash]]''. The original Crash platformers also pay tribute to Mario's own platformers. Crash proved to be a large success, but he stayed PlayStation's official mascot for only a relatively short time, and just like Sonic, he now makes appearances on other consoles.


For ''[[Mario Teaches Typing]]'', the head of [[Interplay Productions]], Brian Fargo, saw the success of the typing game ''[[Mavis Beacon Teaches Typing]]'', and knew a character like Mario as the teacher would be appealing.<ref name="mario teaches typing interview"/> Pre-dating ''Mario's Game Gallery'', Martinet did not voice Mario. After release, the concept was so successful, it began a negative relationship between Fargo Les Crane, the creator of ''Mavis Beacon Teaches Typing''. ''Mario Teaches Typing 2'' was released in 1997, which Martinet voiced Mario for.<ref name="PCGN Mario education games"/> When they were approved of creating ''Mario's Game Gallery'', another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character.<ref name="mario teaches typing interview">{{cite web|url=https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|title=Interplay Founder on Working With Nintendo on Mario Teaches Typing — IGN Unfiltered|date=2017-06-17|access-date=2021-03-26|website=[[IGN]]|last=Osborn|first=Alex|archive-date=July 14, 2019|archive-url=https://web.archive.org/web/20190714033317/https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|url-status=live}}</ref>
==See also==
* [[PlayChoice-10]]
* [[List of Mario games by year]]
* [[List of best-selling computer and video games]]
* [[List of Mario series characters]]
* [[List of Nintendo characters]]
* [[List of Nintendo games created by Shigeru Miyamoto]]
* [[List of video games developed by Nintendo]]
* [[Nintendo]]
* [[Shigeru Miyamoto]]
* [[Mario in popular culture]]
* [http://www.videogamemm.com/ Mario Merchandise]


==Literature==
===Cameos===
Apart from his platformer and spin-off game appearances, Mario has made guest appearances in non-''Mario'' games, such as ''[[Punch-Out!! (NES)|Mike Tyson's Punch-Out!!]]''<ref>{{cite web |last=Pigna |first=Kris |date=August 9, 2009 |title=Mario Included in NES Punch-Out!! Without Miyamoto's Permission |url=http://www.1up.com/do/newsStory?cId=3175501 |url-status=dead |archive-url=https://web.archive.org/web/20130521163842/http://www.1up.com/news/mario-included-nes-punch-out-miyamoto |archive-date=May 21, 2013 |access-date=January 28, 2009 |website=[[1UP.com]] }}</ref> and [[Tennis (1984 video game)|''Tennis'']] (1984), where Mario is an umpire,<ref>{{cite web |last=Shadow |first=Gray |title=10 Mario Cameos You Should Know About |url=https://www.noobfeed.com/features/446/10-mario-cameos-you-should-know-about |website=NoobFeed: Video Game Reviews & News |access-date=December 4, 2021 |date=September 14, 2015 |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204155648/https://www.noobfeed.com/features/446/10-mario-cameos-you-should-know-about |url-status=live }}</ref> in ''[[Pac-Man Vs.]]'', he is the in-game announcer.<ref>{{cite web |last=Harris |first=Craig |title=Pac-Man Vs.|url=https://www.ign.com/articles/2003/12/10/pac-man-vs |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20120123144514/http://cube.ign.com/articles/445/445504p2.html |archive-date=January 23, 2012 |pages=1–2 |date=December 9, 2003}}</ref> Mario appears as a playable character in ''[[NBA Street V3]],''<ref>{{cite web |title=Mario to hoop it up in NBA Street V3 |url=https://www.gamespot.com/articles/mario-to-hoop-it-up-in-nba-street-v3/1100-6115715/ |archive-url=https://web.archive.org/web/20050112112705/http://www.gamespot.com/news/2005/01/05/news_6115715.html |first=Tim |last=Surette |date=January 5, 2005 |archive-date=January 12, 2005 |access-date=May 4, 2022 |website=GameSpot |url-status=live }}</ref> ''[[SSX on Tour]]'',<ref>{{cite web |title=SSX On Tour Character Spotlight: Mario, Luigi, and Peach |url=https://www.gamespot.com/articles/ssx-on-tour-character-spotlight-mario-luigi-and-peach/1100-6132098/ |first=Ricardo |last=Torres |archive-url=https://web.archive.org/web/20060114224521/http://www.gamespot.com/gamecube/sports/ssx4/news.html?sid=6132098 |date=August 26, 2005 |archive-date=January 14, 2006 |access-date=May 4, 2022 |website=GameSpot}}</ref> and ''[[Pinball (1984 video game)|Pinball]]'' (1984).<ref name="cameos" /> He also appears as a playable character in the ''[[Super Smash Bros.]]'' series.<ref>{{cite web |url=https://www.shacknews.com/article/106032/super-smash-bros-ultimate-character-profiles-mario |title=Super Smash Bros. Ultimate Character Profiles: Mario |first=Ozzie |last=Mejia |website=Shacknews |date=July 9, 2018 |access-date=October 9, 2021 |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009024120/https://www.shacknews.com/article/106032/super-smash-bros-ultimate-character-profiles-mario |url-status=live}}</ref> He makes countless cameo appearances in many forms in many games, such as portraits and statues in ''[[The Legend of Zelda: A Link to the Past]]'', ''[[The Legend of Zelda: Majora's Mask]]'', ''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Metal Gear Solid: The Twin Snakes]]'', ''[[Pilotwings 64]]'', and ''[[Stunt Race FX]]''.<ref>{{cite web |last=Obias |first=Rudie |title=9 Hidden Mario Cameos and References in Videogames |website=Mental Floss |date=August 21, 2014 |url=https://www.mentalfloss.com/article/58499/9-hidden-mario-cameos-and-references-video-games |url-status=live |archive-url=https://web.archive.org/web/20140824071300/https://www.mentalfloss.com/article/58499/9-hidden-mario-cameos-and-references-video-games |archive-date=August 24, 2014 |access-date=August 8, 2018}}</ref><ref name="cameos">{{cite magazine |last=Ryckert |first=Dan |title=Mario's Appearances In Non-Mario Games |magazine=Game Informer |date=December 21, 2010 |url=https://www.gameinformer.com/b/features/archive/2010/12/21/mario-in-non-mario-games.aspx |access-date=March 20, 2024 |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320104053/https://www.gameinformer.com/b/features/archive/2010/12/21/mario-in-non-mario-games.aspx |url-status=live }}</ref> He can be seen in crowd along with Luigi in ''[[Kirby Super Star]]''.<ref name="cameos" /> On an ending screen that appears in the [[NES]] version of the video game [[Tetris (NES video game)|Tetris]], Mario appears with Luigi dancing to the music,<ref name="Rice Digital" /> which is a version from prelude to the opera [[Carmen (opera)|Carmen]].<ref>{{cite web |last=Birken |first=Mike |title=Applying Artificial Intelligence to Nintendo Tetris |url=https://meatfighter.com/nintendotetrisai/ |website=Meat Fighter |access-date=December 4, 2021 |date=January 28, 2014 |archive-date=December 5, 2021 |archive-url=https://web.archive.org/web/20211205023217/https://meatfighter.com/nintendotetrisai/ |url-status=live }}</ref> On that screen also appear Peach, Bowser, and other Nintendo characters such as Link, Samus, Donkey Kong, and Pit.<ref name="Rice Digital">{{cite web |title=Ten Interesting Link Links: Zelda Crossovers – Rice Digital |url=https://ricedigital.co.uk/ten-zelda-crossovers/ |website=Rice Digital – The No. 1 Stop For Asian Games & Culture! |publisher=Adam |access-date=December 4, 2021 |date=November 12, 2014 |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204155648/https://ricedigital.co.uk/ten-zelda-crossovers/ |url-status=live }}</ref> Mario also appeared in ''[[Minecraft]]'' as a skin.<ref>{{cite web |url=https://www.theverge.com/2016/5/16/11672668/nintendo-minecraft-super-mario-crossover-wii-u |title=Nintendo's new Minecraft mash-up is a love letter to Super Mario |first=Andrew |last=Webster |website=The Verge |date=May 16, 2016 |access-date=March 17, 2024 |archive-date=March 17, 2024 |archive-url=https://web.archive.org/web/20240317172006/https://www.theverge.com/2016/5/16/11672668/nintendo-minecraft-super-mario-crossover-wii-u |url-status=live }}</ref> ''[[Monster Hunter 4]]'' included Mario as one of the free [[Downloadable content|DLC]] outfits alongside Luigi and [[Sega]]{{'}}s ''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''.<ref>{{cite web |url=https://www.polygon.com/2015/4/3/8340993/monster-hunter-4-ultimate-mario-luigi-sonic-dlc |title=Mario, Luigi and Sonic DLC comes to Monster Hunter 4 Ultimate today |first=Michael |last=McWhertor |website=Polygon |date=April 3, 2015 |access-date=April 14, 2024 |archive-date=April 4, 2015 |archive-url=https://web.archive.org/web/20150404183640/https://www.polygon.com/2015/4/3/8340993/monster-hunter-4-ultimate-mario-luigi-sonic-dlc |url-status=live }}</ref> ''[[Scribblenauts Unlimited]]'' features Mario along with other ''[[Super Mario]]'' and ''[[The Legend of Zelda]]'' characters.<ref>{{cite web |url=https://www.polygon.com/2012/10/19/3527828/scribblenauts-unlimited-super-mario-zelda-characters-wii-u |title=Scribblenauts Unlimited to feature Super Mario and Legend of Zelda characters on Wii U |first=Samit |last=Sarkar |website=Polygon |date=October 19, 2012 |access-date=April 14, 2024 |archive-date=June 28, 2022 |archive-url=https://web.archive.org/web/20220628012343/https://www.polygon.com/2012/10/19/3527828/scribblenauts-unlimited-super-mario-zelda-characters-wii-u |url-status=live }}</ref> In December 2011, [[Ubisoft]]{{'s}} ''[[Just Dance 3]]'' included "Mario" as a downloadable dance track, with Mario appearing to dance on-screen.<ref>{{cite web |url=https://www.digitalspy.com/videogames/a355933/mario-dance-track-added-to-just-dance-3-watch-video/ |title='Mario' dance track added to 'Just Dance 3' - watch video |first=Matthew |last=Reynolds |website=Digital Spy |date=December 14, 2011 |access-date=April 14, 2024 |archive-date=April 14, 2024 |archive-url=https://web.archive.org/web/20240414205251/https://www.digitalspy.com/videogames/a355933/mario-dance-track-added-to-just-dance-3-watch-video/ |url-status=live }}</ref>
* Steven L. Kent: ''The Ultimate History of Video Games. From Pong to Pokémon and Beyond — The Story Behind the Craze That Touched Our Lives and Changed the World.'' First Edition. Roseville Ca 2001, ISBN 0-7615-3643-4. Darin:
** ''Donkey Kong'' pg. 155-160 (Background for the Development of the Arcade Game, Miyamoto's Participation)
** ''The Return of Jumpman'' pg. 299-300 (From ''Jumpman'' to Mario, ''Super Mario Bros.'', 1985)
** ''A Holiday for Sequels'' pg.364-366 (''Super Mario Bros. 2'', 1988)


==References==
==In other media==
{{see also|List of non-video game media featuring Mario}}
<div class="references-small">
{{multiple image
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| footer = [[Lou Albano]] and [[Bob Hoskins]] have both portrayed Mario in live-action performances, while [[Chris Pratt]] voiced the character for ''The Super Mario Bros. Movie''.
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The first appearance of Mario in media other than games was ''[[Saturday Supercade]]'', an animated television series produced by [[Ruby-Spears Productions]] in 1983.<ref>{{cite web |url=https://www.ign.com/videos/the-evolution-of-mario-on-screen |title=The Evolution of Mario On Screen |work=IGN |date=April 9, 2023 |access-date=March 2, 2024 |archive-date=March 2, 2024 |archive-url=https://web.archive.org/web/20240302103102/https://www.ign.com/videos/the-evolution-of-mario-on-screen |url-status=live }}</ref> The 1986 [[original video animation]] ''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]]'' features Mario (voiced by [[Toru Furuya]]) as the protagonist.<ref>{{cite news |last=Plunkett |first=Luke |title=There was a Good Super Mario Bros. Movie. Let's Watch it! |url=https://kotaku.com/there-was-a-good-super-mario-bros-movie-lets-watch-it-5903602 |access-date=October 4, 2020 |work=Kotaku |date=April 19, 2012 |archive-date=October 7, 2020 |archive-url=https://web.archive.org/web/20201007131408/https://kotaku.com/there-was-a-good-super-mario-bros-movie-lets-watch-it-5903602 |url-status=live }}</ref><ref>{{cite book |title=Guinness World Records 2016: Gamer's Edition |date=2015 |publisher=Guinness World Records |isbn=978-1910561096 |page=155 |url=https://archive.org/details/guinnessworldrec0000unse_s1m3/page/154/mode/2up |access-date=October 4, 2020}}</ref> The animated series ''[[The Super Mario Bros. Super Show!]]'' features a live-action series of skits that stars former WWF manager [[Lou Albano|"Captain" Lou Albano]] as Mario and [[Danny Wells]] as Luigi.<ref>{{cite web |last=Bozon |first=Mark |date=January 25, 2006 |title=Super Mario Bros. Super Show! Volume 1 |url=https://www.ign.com/articles/2006/01/25/super-mario-bros-super-show-volume-1 |url-status=live |archive-url=https://web.archive.org/web/20140905023010/https://www.ign.com/articles/2006/01/25/super-mario-bros-super-show-volume-1 |archive-date=September 5, 2014 |access-date=March 7, 2024 |website=IGN}}</ref> Mario appeared in a book series, the [[Nintendo Adventure Books]]. The other two animated series, ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (TV series)|Super Mario World]]'', star [[Walker Boone]] as Mario and [[Tony Rosato]] as Luigi.<ref>{{cite web |url=https://www.animenewsnetwork.com/news/2021-08-13/animated-mario-shows-actor-walker-boone-passes-away/.176230 |title=Animated Mario Shows' Actor Walker Boone Passes Away |first=Alex |last=Mateo |work=Anime News Network |date=August 13, 2021 |access-date=March 21, 2024 |archive-date=January 9, 2024 |archive-url=https://web.archive.org/web/20240109070349/https://www.animenewsnetwork.com/news/2021-08-13/animated-mario-shows-actor-walker-boone-passes-away/.176230 |url-status=live }}</ref>


Mario is portrayed by [[Bob Hoskins]] in the 1993 film loosely based on the ''Super Mario'' series, ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' In the film, he is the cynical older brother who takes great pride in being a plumber and is a parental figure to Luigi, portrayed by [[John Leguizamo]].<ref name="plotofmovie">{{cite web |url=https://variety.com/2023/film/news/1993-super-mario-bros-movie-directors-what-went-wrong-1235574696/ |title=Original 'Super Mario Bros.' Directors Were 'Abandoned by Hollywood' After 'Reviled' 1993 Film. Then Quentin Tarantino Helped Vindicate Them |first=Ethan |last=Shanfeld |website=Variety |date=April 6, 2023 |access-date=March 21, 2024 |archive-date=February 14, 2024 |archive-url=https://web.archive.org/web/20240214210236/https://variety.com/2023/film/news/1993-super-mario-bros-movie-directors-what-went-wrong-1235574696/ |url-status=live }}</ref> At first, he held no belief in unusual things happening, but meeting Daisy and taking a trip to Dinohattan soon changed his mind.<ref name="plotofmovie"/> Hoskins was ultimately cast to play the character after other choices fell out, such as [[Dustin Hoffman]] and [[Danny DeVito]].<ref>{{cite web |last=Lussier |first=Germain |date=September 2, 2014 |title=The Making of the 'Super Mario Bros.' Movie, From the Book 'Console Wars' |url=https://www.slashfilm.com/533603/super-mario-bros-movie-console-wars/ |url-status=live |archive-url=https://web.archive.org/web/20181215224703/https://www.slashfilm.com/super-mario-bros-movie-console-wars/ |archive-date=December 15, 2018 |access-date=May 4, 2022 |website=Slash Film}}</ref><ref name="SuperLarge">{{Cite news |last=Stayton |first=Richard |date=August 16, 1992 |title=The Bros. Mario Get Super Large |work=Los Angeles Times |url=https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |url-status=live |access-date=June 22, 2018 |archive-url=https://web.archive.org/web/20190808005621/https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |archive-date=August 8, 2019}}</ref><ref name="MarioTheMovie">{{Cite news |author=<!--Not stated--> |date=January 11, 1991 |title=Mario: The Movie |work=The Times-News |url=https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |access-date=June 22, 2018 |archive-date=August 29, 2021 |archive-url=https://web.archive.org/web/20210829221646/https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |url-status=live }}</ref> Hoskins had previously done multiple roles in children's films and kept suggesting changes to the script before he agreed to portray the character.<ref>Goodson Jr., William Wilson (June 1993). ''Nintendo Meets Bladerunner'', ''[[Cinefantastique]]''</ref> According to one of the films' directors, [[Annabel Jankel]], Hoskins was mainly considered due to his physical appearances.<ref>{{Cite book |last=Owen |first=Luke |url=https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |title=Lights, Camera GAME OVER!: How Video Game Movies Get Made |date=2017 |publisher=Schiffer Publishing, Ltd. |isbn=9780764353178|access-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613212634/https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |archive-date=June 13, 2020 |url-status=live}}</ref> In subsequent interviews, Hoskins considered the role his worst choice in his acting career, admitted to constantly drinking before and during filming, and noted that he was injured and almost died multiple times during production.<ref>{{cite web |last=Hattenstone |first=Simon |date=August 3, 2007 |title=The Method? Living it out? Cobblers! |url=https://www.theguardian.com/film/2007/aug/03/2 |url-status=live |archive-url=https://web.archive.org/web/20161216193111/https://www.theguardian.com/film/2007/aug/03/2 |archive-date=December 16, 2016 |access-date=December 13, 2016 |website=The Guardian}}</ref><ref>{{cite web |last=Greenstreet |first=Rosanna |date=June 17, 2011 |title=Q&A: Bob Hoskins |url=https://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |url-status=live |archive-url=https://web.archive.org/web/20131110021801/http://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |archive-date=November 10, 2013 |access-date=December 13, 2016 |website=The Guardian}}</ref><ref>{{cite web |last=O'Neill |first=Shane |date=March 15, 2020 |title=Super Mario Bros. The Movie: The Actor Who Almost Died On Set TWICE |url=https://screenrant.com/super-mario-bros-bob-hoskins-electrocuted-drowned-set/ |access-date=April 5, 2020 |website=[[Screen Rant]] |archive-date=March 16, 2020 |archive-url=https://web.archive.org/web/20200316131451/https://screenrant.com/super-mario-bros-bob-hoskins-electrocuted-drowned-set/ |url-status=live }}</ref>
==External links==
{{Portal|Mario}}
{{wikiquote}}
; Official
* [http://mario.nintendo.com/ Mario's World] (Nintendo of America official site, currently replaced by [[New Super Mario Bros.]] info)
* [http://ms.nintendo-europe.com/mario/enGB/index.html Mario's Megasite] (Nintendo of Europe official site)


Mario and Luigi have appeared in several ''[[Robot Chicken]]'' sketches, notably in "Lust for Puppets", in which Mario and Luigi were riding their go-kart when they came to a fork in the road. They decided to choose the path that led directly to [[Grand Theft Auto: Vice City|Vice City]], where they had to contend with unbreakable bricks, turtles, prostitutes, psychedelic mushrooms, and deadly bullets. At the end of the sketch, Mario and Luigi were shot down by the cops in typical ''Grand Theft Auto'' fashion after reaching a high crime level.<ref>{{cite web |url=https://www.ign.com/articles/2006/11/07/robot-chicken-lust-for-puppets-review |title=Robot Chicken: "Lust for Puppets" Review |first=Dan |last=Iverson |website=IGN |date=November 7, 2006 |access-date=March 31, 2024 |archive-date=March 31, 2024 |archive-url=https://web.archive.org/web/20240331080747/https://www.ign.com/articles/2006/11/07/robot-chicken-lust-for-puppets-review |url-status=live }}</ref> Mario has also made a guest appearance in ''[[Futurama]]'', voiced by [[Maurice LaMarche]].<ref>{{cite web |url=https://www.behindthevoiceactors.com/tv-shows/Futurama/Mario/ |title=Mario Voice - Futurama (TV Show) |website=Behind The Voice Actors |access-date=April 9, 2024 |archive-date=November 13, 2022 |archive-url=https://web.archive.org/web/20221113122608/https://www.behindthevoiceactors.com/tv-shows/Futurama/Mario/ |url-status=live}}</ref> In the episode ''[[Anthology of Interest II]]''{{'s}} segment "Raiders of the Lost Arcade", Mario serves as Italy's ambassador to the UN, expressing sadness at the war declaration before escaping in his typical jumpy fashion.<ref>{{cite web |url=https://collider.com/10-mostly-forgotten-super-mario-appearances-in-tv-movies/ |title='Super Mario Bros. Movie': 10 Mostly Forgotten Mario Appearances In TV & Movies |first=Maximilian |last=Leunig |website=Collider |date=October 15, 2022 |access-date=April 1, 2024 |archive-date=October 15, 2022 |archive-url=https://web.archive.org/web/20221015114532/https://collider.com/10-mostly-forgotten-super-mario-appearances-in-tv-movies/ |url-status=live }}</ref> American comedian [[Seth MacFarlane]] made a spoof based on the ''Super Mario'' series. In the segment "Super Mario Rescues the Princess", after rescuing Princess Toadstool, Mario approaches Princess and requests for a kiss. Princess replies back, saying, "You expect?—What kind of Samaritan are you? You rescued me just so you could get with me?". Mario left the Princess after being enraged. A dragon eventually arrives and eats Princess' head off.<ref>{{cite magazine |url=https://slate.com/culture/2008/09/parsing-seth-macfarlane-s-comedy.html |title=Seth MacFarlane |first=Troy |last=Patterson |magazine=[[Slate (magazine)|Slate]] |date=September 12, 2008 |access-date=April 9, 2024 |archive-date=August 8, 2020 |archive-url=https://web.archive.org/web/20200808084602/https://slate.com/culture/2008/09/parsing-seth-macfarlane-s-comedy.html |url-status=live }}</ref> In February 2024, [[Lisa Simpson]] portrayed Mario in ''[[The Simpsons]]'' season 35 episode, "Lisa Gets an F1".<ref>{{cite web|url=https://kotaku.com/simpsons-new-episode-mario-kart-wario-homer-lisa-f1-1851290998|first=Zack|last=Zwiezen|title=Mario Kart Spoof In New Simpsons Episode Features Yoshi Milhouse, Wario Homer|work=[[Kotaku]]|date=February 27, 2024|access-date=March 2, 2024|archive-date=March 2, 2024|archive-url=https://web.archive.org/web/20240302082230/https://kotaku.com/simpsons-new-episode-mario-kart-wario-homer-lisa-f1-1851290998|url-status=live}}</ref>
; Unofficial
<!-- Please do not add links to this section unless they are notable, significant, and appropriate. Wikipedia is not a directory of links or a place to advertise. -->
* [http://www.supermariolegacy.com Super Mario Legacy]
* [http://www.smrpglegacy.com Super Mario RPG Legacy (Mario RPG Series Coverage)]
* [http://www.gamespot.com/features/vgs/universal/mario/ Mario: The Unauthorized Biography]
* [http://www.mariowiki.com/ Super Mario Wiki] A wiki dedicated to everything Mario
* [http://www.themushroomkingdom.net/ The Mushroom Kingdom]
* [http://www.smbhq.com/ Super Mario Bros. Headquarters]
*{{moby game|id=-group/mario-licensees|name=''Mario'' licensees}}


Mario is voiced by [[Chris Pratt]] in the 2023 film adaptation ''[[The Super Mario Bros. Movie]]''. Although American actor [[Sebastian Maniscalco]] originally auditioned to voice Mario in the 2023 film, he got the role of voicing Spike instead.<ref>{{cite magazine |url=https://ew.com/movies/sebastian-maniscalco-auditioned-mario-voice-role-stereotypical-italian-accent/ |title=Italian dad Sebastian Maniscalco auditioned for Mario voice role using stereotypical accent |first=Joey |last=Nolfi |magazine=Entertainment Weekly |date=May 26, 2023 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321182717/https://ew.com/movies/sebastian-maniscalco-auditioned-mario-voice-role-stereotypical-italian-accent/ |url-status=live }}</ref> The film depicts him and Luigi as [[Italian-American]] plumbers who started their own business in [[Brooklyn]] after working for the antagonistic Foreman Spike, who supervises the Wrecking Crew.<ref>{{cite web |url=https://www.denofgeek.com/games/super-mario-bros-movie-foreman-spike-character-casting-history/ |title=Super Mario Bros. Movie: Who is Foreman Spike? |first=Matthew |last=Byrd |website=Den of Geek |date=August 11, 2021 |access-date=March 20, 2024 |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320114844/https://www.denofgeek.com/games/super-mario-bros-movie-foreman-spike-character-casting-history/ |url-status=live }}</ref> They attempt to fix a significant manhole leak reported in the news to make a name for themselves, only for the pipe to transport Mario to the Mushroom Kingdom and Luigi to the Dark Lands. Mario works with Peach, Toad, and later Donkey Kong to rescue Luigi and the Mushroom Kingdom from the tyrannical Bowser.<ref>{{cite web |url=https://collider.com/super-mario-bros-movie-ending-explained/ |title='The Super Mario Bros. Movie' Ending Explained: So Many Galaxies to Explore |first=Julio |last=Bardini |website=Collider |date=February 18, 2024 |access-date=March 21, 2024 |archive-date=May 21, 2023 |archive-url=https://web.archive.org/web/20230521073547/https://collider.com/super-mario-bros-movie-ending-explained/ |url-status=live }}</ref> Martinet makes cameo appearances in the film as Mario and Luigi's unnamed father and as Giuseppe,<ref>{{cite web |url=https://www.digitaltrends.com/gaming/charles-martinet-stops-portaying-mario/ |title=Longtime Mario voice actor Charles Martinet is stepping away from the role |first=Tomas |last=Franzese |website=Digital Trends |date=August 21, 2023 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311052025/https://www.digitaltrends.com/gaming/charles-martinet-stops-portaying-mario/ |url-status=live }}</ref><ref name="polygonvoiceofmario">{{cite web |url=https://www.polygon.com/23670020/super-mario-bros-movie-charles-martinet-character-voice-roles |title=Charles Martinet's cameo role in The Super Mario Bros. Movie is perfect |first=Michael |last=McWhertor |website=Polygon |date=April 5, 2023 |access-date=March 12, 2024 |archive-date=April 6, 2023 |archive-url=https://web.archive.org/web/20230406030333/https://www.polygon.com/23670020/super-mario-bros-movie-charles-martinet-character-voice-roles |url-status=live }}</ref> who appears in Brooklyn and resembles Mario's original design from ''Donkey Kong'', speaking in his in-game voice.<ref name="2023 film">{{cite web |url=https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |title=Nintendo Direct: Chris Pratt Will Voice Mario in the Super Mario Bros. Movie |last=Murphy |first=J. Kim |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 23, 2021 |access-date=September 24, 2021 |archive-url=https://web.archive.org/web/20210923223916/https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |archive-date=September 23, 2021 |url-status=live }}</ref><ref name="polygonvoiceofmario" /> In response to criticism of Pratt's casting, co-director [[Aaron Horvath]] explained that he was cast mainly because of his history of playing good-natured, [[blue collar]]-type protagonists.<ref>{{Cite web |last=Sharf |first=Zack |date=March 2, 2023 |title=Casting Chris Pratt as Mario Made 'Total Sense,' Directors Tell Baffled Fans: 'He's Really Good at Playing a Blue-Collar Hero' |url=https://variety.com/2023/film/news/super-mario-movie-directors-defend-chris-pratt-voice-acting-1235540800/ |url-status=live |archive-url=https://web.archive.org/web/20230305033321/https://variety.com/2023/film/news/super-mario-movie-directors-defend-chris-pratt-voice-acting-1235540800/ |archive-date=March 5, 2023 |access-date=March 5, 2023 |website=[[Variety (magazine)|Variety]]}}</ref>
{{Mario characters}}
{{Mario series}}


=={{anchor | Reception and legacy}}Reception==
{{Link FA|de}}
[[File:Supermario Kungsbacka.jpg|thumb|upright|Statue of Mario in front of the offices of Nintendo's [[Nordic countries|Nordic]] distributor [[Bergsala]] in [[Kungsbacka]], Sweden.]]
As Nintendo's mascot, Mario is widely considered to be the most famous video game character in history, and has been called an icon of the gaming industry.<ref name="History of Mario">{{cite web |title=Nintendo's Shining Star: The History of Mario |url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm |url-status=live |archive-url=https://web.archive.org/web/20160120154312/http://gamecubicle.com/features-mario-nintendo_shining_star.htm |archive-date=January 20, 2016 |access-date=August 23, 2008 |publisher=Gamecubicle}}</ref><ref name="wired" /><ref>{{cite web |last=Buchanan |first=Levi |date=February 13, 2009 |title=Is There a Bad Mario Game? |url=https://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game |archive-url=https://web.archive.org/web/20220101202543/https://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game |archive-date=January 1, 2022 |access-date=May 4, 2022 |website=IGN}}</ref> He has been featured in over two hundred video games.<ref name="History" /> Mario was one of the first video game character inductees at the [[Walk of Game]] in 2005, alongside [[Link (The Legend of Zelda)|Link]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]].<ref>{{cite web |title=Past Inductees 2005 Games / Characters |url=http://www.walkofgame.com/inductees/inductees2005.html |archive-url=https://web.archive.org/web/20080121064109/http://www.walkofgame.com/inductees/inductees2005.html |archive-date=January 21, 2008 |access-date=February 21, 2008 |publisher=[[Walk of Game]]}}</ref> Mario was the first video game character to be honored with a wax figure in the [[Hollywood Wax Museum]] in 2003.<ref>{{cite web |url=https://www.gamespot.com/articles/hollywood-wax-museum-adds-mario/1100-6085249/ |title=Hollywood Wax Museum adds Mario |first=Justin |last=Calvert |website=GameSpot |date=December 9, 2003 |access-date=March 12, 2024 |archive-date=March 12, 2024 |archive-url=https://web.archive.org/web/20240312123250/https://www.gamespot.com/articles/hollywood-wax-museum-adds-mario/1100-6085249/ |url-status=live }}</ref> ''[[Kotaku]]'' writer Luke Plunkett had called Mario the most recognizable figure in the gaming industry, stating that, "Nintendo's mascot has been the most recognisable (and profitable) face this industry has ever - and will likely ever - see, almost single-handedly driving Nintendo through five whole generations of video game success".<ref>{{cite web |last=Plunkett |first=Luke |date=September 13, 2010 |title=Happy 25th Birthday, Super Mario Bros. |url=https://kotaku.com/happy-25th-birthday-super-mario-bros-5636283 |url-status=live |archive-url=https://web.archive.org/web/20100921225033/http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |archive-date=September 21, 2010 |access-date=May 4, 2022 |publisher=Kotaku}}</ref> In 2010, [[Guinness World Records]] gave Mario the title "Godfather of gaming" and "longest-running computer game character" and stated, "Mario is still 'The Godfather' of gaming as the most successful and enduring character in an industry which is constantly evolving."<ref>{{cite web |url=https://www.cnet.com/home/smart-home/guinness-crowns-mario-godfather-of-gaming/ |title=Guinness crowns Mario 'Godfather of gaming' |first=Don |last=Reisinger |website=[[CNET]] |date=May 21, 2010 |access-date=April 2, 2024 |archive-date=May 8, 2021 |archive-url=https://web.archive.org/web/20210508110521/https://www.cnet.com/home/smart-home/guinness-crowns-mario-godfather-of-gaming/ |url-status=live }}</ref> In 2024, a poll conducted by [[British Academy of Film and Television Arts|BAFTA]] with around 4,000 respondents named Mario as the second most iconic video-game character of all time.<ref>{{Cite news |author=Ollie Reynolds |title=Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads |url=https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |work=Nintendo Life |date=April 3, 2024 |access-date=April 8, 2024 |archive-date=April 4, 2024 |archive-url=https://web.archive.org/web/20240404102422/https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |url-status=live }}</ref> Ben Lindbergh of [[The Ringer (website)|The Ringer]] described Mario as "the most iconic video character of all time", "the medium's most successful character", and "video-game-character equivalent of type-O blood" and also reported that Mario has the highest Q score among video game characters, with Link, [[Pac-Man (character)|Pac-Man]], and [[Master Chief (Halo)|Master Chief]] being one of his closest competitors.<ref>{{Cite web |url=https://www.theringer.com/2020/9/9/21428984/mario-spinoffs-franchises-kart-tennis-dr |title=More Than a Mustache: The Many Lives of Mario, Video Games' Most Malleable Mascot |first=Ben |last=Lindbergh |website=[[The Ringer (website)|The Ringer]] |date=September 9, 2020 |access-date=April 11, 2024 |archive-date=September 10, 2020 |archive-url=https://web.archive.org/web/20200910145344/https://www.theringer.com/2020/9/9/21428984/mario-spinoffs-franchises-kart-tennis-dr |url-status=live }}</ref> Lucas M. Thomas of ''[[IGN]]'' defined Mario as "gaming's greatest athlete", noting, "He's too short, he's out of shape and he's wearing entirely the wrong kind of shoes, but somehow Nintendo's main man Mario has still managed to become gaming's greatest athlete. From the tennis court to the ballpark, from the soccer field to the golf course, the heroic plumber has spent years now filling the time in-between his princess-rescuing adventures with a grand variety of leisurely sports".<ref>{{cite web |url=https://www.ign.com/articles/2011/01/13/mario-in-sports |title=Mario in Sports |author=Lucas M. Thomas |website=IGN |date=January 13, 2011 |access-date=April 12, 2024 |archive-date=February 9, 2023 |archive-url=https://web.archive.org/web/20230209040422/https://www.ign.com/articles/2011/01/13/mario-in-sports |url-status=live }}</ref>


In 1990, a national survey found that Mario was more recognizable to American children than [[Mickey Mouse]].<ref name="Recentering Globalization">{{Cite book |last=Iwabuchi |first=Koichi |url=http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title |title=Recentering globalization: Popular culture and Japanese transnationalism |date=November 8, 2002 |publisher=Duke University Press |isbn=978-0-8223-2891-9 |page=30 |chapter=1. Taking Japanization seriously: Cultural globalization reconsidered |access-date=February 20, 2017 |chapter-url=https://books.google.com/books/p/dukeupress?vid=978-0-8223-2891-9&pg=PA30 |archive-url=https://web.archive.org/web/20100709183746/http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title |archive-date=July 9, 2010 |url-status=dead}}</ref><ref name=":0">{{cite web |last=Coates |first=James |date=May 18, 1993 |title=How Super Mario conquered America |url=https://www.baltimoresun.com/news/bs-xpm-1993-05-18-1993138174-story.html |url-status=live |archive-url=https://web.archive.org/web/20190104073006/https://www.baltimoresun.com/news/bs-xpm-1993-05-18-1993138174-story.html |archive-date=January 4, 2019 |access-date=January 3, 2019 |website=Baltimore Sun}}</ref> James Coates of ''[[The Baltimore Sun]]'' reported that, as author David Sheff notes, "In 1990, according to ‘Q’ ratings, Mario has become more popular than Mickey Mouse with American children" and he further mentions that his 9-year-old son is a Nintendo fan who is curious about what Mario is doing to the youth of America.<ref name=":0" /> In 2005, American musician [[Jonathan Mann (musician)|Jonathan Mann]] created an opera based on Super Mario Bros. and performed Mario Opera as a tribute to Shigeru Miyamoto.<ref>{{cite web |url=https://www.polygon.com/2014/8/23/6059521/mario-opera-video-jonathan-mann |title=Watch the entire first act of the Mario Opera |author=Owen S. Good |website=Polygon |date=August 23, 2014 |access-date=March 28, 2024 |quote="I think it's a great show that anyone who grew up playing Mario will appreciate and enjoy, and there are moments that will give you genuine feels." |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328113454/https://www.polygon.com/2014/8/23/6059521/mario-opera-video-jonathan-mann |url-status=live }}</ref><ref>{{cite web |url=https://arcadesushi.com/mario-operas-history-revealed-by-its-creator-jonathan-mann/ |title=Mario Opera's History Revealed by its Creator, Jonathan Mann |first=Jon |last=Ledford |website=Arcade Sushi |date=August 25, 2014 |access-date=March 28, 2024 |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328113453/https://arcadesushi.com/mario-operas-history-revealed-by-its-creator-jonathan-mann/ |url-status=live }}</ref> [[Salman Rushdie]], an Indian-born British-American novelist, was fond of Mario and his younger twin brother ''[[Luigi]]''. He also enjoyed playing ''[[Super Mario World]]'', which gave him the impression of having an enjoyment of life in comparison to the rest of the world.<ref>{{cite web |url=https://www.ign.com/articles/2012/10/11/how-mario-helped-the-man-condemned-to-death-by-iran |title=How Mario Helped the Man Condemned to Death by Iran |first=Colin |last=Campbell |website=IGN |date=October 11, 2012 |access-date=April 4, 2024 |archive-date=February 8, 2023 |archive-url=https://web.archive.org/web/20230208152550/https://www.ign.com/articles/2012/10/11/how-mario-helped-the-man-condemned-to-death-by-iran |url-status=live }}</ref><ref>{{cite web |url=https://themillions.com/2012/10/salman-rushdie-meets-super-mario.html |title=Salman Rushdie Meets Super Mario |first=Nina |last=Martyris |website=The Millions |date=October 8, 2012 |access-date=April 4, 2024 |archive-date=October 12, 2012 |archive-url=https://web.archive.org/web/20121012055558/https://themillions.com/2012/10/salman-rushdie-meets-super-mario.html |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/salman-rushdie-was-an-avid-super-mario-world-player-while-in-hiding |title=Salman Rushdie was an avid Super Mario World player while in hiding |first=Jeffrey |last=Matulef |website=Eurogamer |date=October 10, 2012 |access-date=April 4, 2024 |archive-date=December 5, 2023 |archive-url=https://web.archive.org/web/20231205075426/https://www.eurogamer.net/salman-rushdie-was-an-avid-super-mario-world-player-while-in-hiding |url-status=live }}</ref> In 2023, a survey was taken by gaming website Cribbage Online on "Top 20 most-loved "Super Mario" franchise characters", which consisted of over 87,000 voters. According to the survey, Mario was placed third with 5,602 votes, while Luigi and ''[[Yoshi]]'' surpassed him with 5,771 votes and 6,084 votes, respectively.<ref>{{cite news |url=https://www.newsnationnow.com/us-news/this-super-mario-character-is-more-beloved-than-mario-and-luigi-survey/ |title=This 'Super Mario' character is more beloved than Mario and Luigi: survey |first=Russell |last=Falcon |work=[[NewsNation]] |date=April 1, 2023 |access-date=April 15, 2024 |archive-date=April 1, 2023 |archive-url=https://web.archive.org/web/20230401223401/https://www.newsnationnow.com/us-news/this-super-mario-character-is-more-beloved-than-mario-and-luigi-survey/ |url-status=live }}</ref>
[[Category:Video game mascots]]

Cameron Sherrill of ''[[Esquire (magazine)|Esquire]]'' praised Mario's athletic skills in [[track and field]], noting, "This is where Mario comes to life. I mean, he goes against the blue guy who's literally famous for going fast. Plus, Mario is the platforming king—i.e. running and jumping—so it stands to reason that he’d be good at track and field".<ref name="mariosports" /> Philip Kollar and Allegra Frank of Polygon wrote in their review of ''[[Super Mario Odyssey]]'' that Mario plays an important role in making the game more pleasurable and special. They also wrote about Mario's legacy, stating that, "From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best".<ref>{{cite web |url=https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review |title=Super Mario Odyssey review |last1=Kollar |first1=Philip |last2=Frank |first2=Allegra |website=Polygon |date=October 26, 2017 |access-date=April 9, 2024 |archive-date=October 26, 2017 |archive-url=https://web.archive.org/web/20171026214204/https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review |url-status=live }}</ref> ''[[Electronic Gaming Monthly]]'' gave Mario their "Coolest Mascot" award for 1996, calling him "an age-old friend".<ref>{{Cite magazine |date=March 1997 |title=The Best of '96 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=92 |page=90}}</ref> ''[[Nintendo Power]]'' listed Mario as their favorite hero, citing his defining characteristics as his mustache, red cap, plumbing prowess, and his mushrooms.<ref>{{Cite book |title=Nintendo Power 250th issue! |url=https://archive.org/details/nintendo-power-issue-250-january-2010/page/40/mode/1up |year=2010 |location=[[South San Francisco, California]] |pages=40, 41}}</ref> In a poll conducted in 2008 by [[Oricon]], Mario was voted as the most popular video game character in Japan by both men and women, overtaking popular video game icons such as ''[[Final Fantasy]]''{{'s}} ''[[Cloud Strife]]'' and ''[[Metal Gear]]''{{'s}} ''[[Solid Snake]]''.<ref>{{cite web |last=Brian Ashcraft |date=August 23, 2008 |title=And Japan's Favorite Video Game Characters Are...? |url=http://kotaku.com/5035884/and-japans-favorite-video-game-characters-are |url-status=live |archive-url=https://web.archive.org/web/20130509064520/http://kotaku.com/5035884/and-japans-favorite-video-game-characters-are |archive-date=May 9, 2013 |access-date=August 23, 2008 |publisher=Kotaku}}</ref> [[Yahoo! Japan]] held a poll between November 1, 2009, and October 31, 2010, to determine which video game character is more popular among readers. Mario won the poll with 9,862 votes.<ref>{{cite web |url=https://www.siliconera.com/with-9862-votes-japans-most-popular-video-game-character-is/ |title=With 9,862 Votes, Japan's Most Popular Video Game Character Is… |website=Siliconera |publisher=Siliconera Staff |date=December 21, 2010 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327114907/https://www.siliconera.com/with-9862-votes-japans-most-popular-video-game-character-is/ |url-status=live }}</ref> Several publications have often compared Mario to ''[[Sega]]''{{'s}} mascot and iconic character, ''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''.<ref>{{cite web |url=https://www.bbc.com/news/technology-67157732 |title=Mario v Sonic: Rivals launch similar games in same week |first=Tom |last=Gerken |work=BBC |date=October 22, 2023 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.bbc.com/news/technology-67157732 |url-status=live }}</ref><ref>{{cite web |url=https://www.denofgeek.com/movies/super-mario-movie-can-learn-sonic-the-hedgehog/ |title=What the Super Mario Movie Can Learn from Sonic the Hedgehog |first=Shawn |last=Laib |website=Den of Geek |date=April 9, 2022 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.denofgeek.com/movies/super-mario-movie-can-learn-sonic-the-hedgehog/ |url-status=live }}</ref><ref>{{cite web |url=https://gamerant.com/mario-sonic-hedgehog-sega-nintendo-fight-win-lose/ |title=Mario Vs. Sonic The Hedgehog: Who Wins In A Fight? |first=Logan |last=Sawyer |website=Game Rant |date=October 10, 2021 |access-date=March 21, 2024 |archive-date=February 22, 2024 |archive-url=https://web.archive.org/web/20240222164243/https://gamerant.com/mario-sonic-hedgehog-sega-nintendo-fight-win-lose/ |url-status=live }}</ref> Mario also serves as an inspiration for ''[[Sonic the Hedgehog]]''{{'s}} origin.<ref>{{cite web |url=https://www.gamedeveloper.com/design/-i-sonic-the-hedgehog-i-devs-explain-how-competing-with-mario-influenced-development |title=Sonic the Hedgehog devs explain how competing with Mario influenced development |first=Alissa |last=McAloon |website=Game Developer |date=May 15, 2018 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.gamedeveloper.com/design/-i-sonic-the-hedgehog-i-devs-explain-how-competing-with-mario-influenced-development |url-status=live }}</ref>

===Legacy===
[[File:Cerimônia de encerramento dos Jogos Olímpicos Rio 2016 1039534-21082016- mg 8618 (cropped).jpg|thumb|150px|Japanese prime minister [[Shinzo Abe]] dressed as Mario at the [[2016 Summer Olympics closing ceremony]].<ref>{{cite web |url=https://www.theguardian.com/world/shortcuts/2016/aug/22/japanese-pm-shinzo-abe-super-mario-rio-olympic-closing-ceremony |title=Why Japanese PM Shinzo Abe was dressed as Super Mario in Rio |work=[[The Guardian]] |date=August 22, 2016 |access-date=March 4, 2024 |archive-date=April 22, 2023 |archive-url=https://web.archive.org/web/20230422084313/https://www.theguardian.com/world/shortcuts/2016/aug/22/japanese-pm-shinzo-abe-super-mario-rio-olympic-closing-ceremony |url-status=live }}</ref>]]

Mario has been established as a [[popular culture|pop culture]] icon,<ref>{{cite web |url=https://www.bbc.com/culture/article/20230323-super-mario-bros-the-ultimate-video-game-icon |title=Super Mario Bros: The ultimate video game icon |first=Arwa |last=Haider |work=[[BBC]] |date=March 24, 2023 |access-date=March 3, 2024 |archive-date=March 3, 2024 |archive-url=https://web.archive.org/web/20240303084726/https://www.bbc.com/culture/article/20230323-super-mario-bros-the-ultimate-video-game-icon |url-status=live }}</ref> and has appeared on lunch boxes, T-shirts, magazines, and commercials (notably in a [[Got Milk?]] commercial).<ref>Weiss, Jodi & Kahn, Russell (2004). In ''[https://books.google.com/books?id=Mp0LRxu0ibsC&dq=%22got+milk%22+mario&pg=PA25 145 Things to Be When You Grow Up] {{Webarchive|url=https://web.archive.org/web/20160613102809/https://books.google.com/books?id=Mp0LRxu0ibsC&pg=PA25&dq=%22got+milk%22+mario&ei=-_b0Sr7sG5PyNJ3B1YoF#v=onepage&q=%22got%20milk%22%20mario&f=false |date=June 13, 2016 }}''. Princeton Review Publishing. p. 25. {{ISBN|0-375-76369-4}}. Google Book Search. Retrieved November 6, 2009.</ref> Other products include cartoon shows, movies, books, hats, plush dolls, cereals, ice cream, bedding, kitchenware, clocks,<ref name="History of Mario" /> purses, cufflinks, wallets, mugs, art prints, boxers, [[Lego]] sets, coaster sets, [[Hot Wheels]] sets, stationery sets, and board games.<ref>{{cite magazine |url=https://www.empireonline.com/shopping/gaming/best-super-mario-merchandise/ |title=The Best Super Mario Merchandise |first=William |last=Lobley |magazine=[[Empire (magazine)|Empire]] |date=February 11, 2021 |access-date=March 25, 2024 |archive-date=March 25, 2024 |archive-url=https://web.archive.org/web/20240325085726/https://www.empireonline.com/shopping/gaming/best-super-mario-merchandise/ |url-status=live }}</ref><ref>{{cite magazine |url=https://www.radiotimes.com/technology/gaming/best-super-mario-gifts/ |title=Best Super Mario gifts and merchandise to buy for all ages in 2024 |first=Jason |last=Murdock |magazine=[[Radio Times]] |publisher=Immediate Media Company Ltd. |date=March 8, 2024 |access-date=March 25, 2024 |archive-date=March 25, 2024 |archive-url=https://web.archive.org/web/20240325085726/https://www.radiotimes.com/technology/gaming/best-super-mario-gifts/ |url-status=live }}</ref>

Mario has inspired unlicensed paintings,<ref>{{cite web |title=10 Works of Art Inspired By ''Super Mario Bros.'' |url=http://pixelatedgeek.com/2009/04/10-works-of-art-inspired-by-super-mario-bros/ |url-status=live |archive-url=https://web.archive.org/web/20090502101518/http://pixelatedgeek.com/2009/04/10-works-of-art-inspired-by-super-mario-bros/ |archive-date=May 2, 2009 |access-date=May 5, 2009 |publisher=Pixelated Geek}}</ref> performances on [[talent show]]s such as ''[[India's Got Talent]]'',<ref>{{cite web |last=Ashcraft |first=Brian |date=July 13, 2009 |title=India's Got Mario Talent |url=https://kotaku.com/indias-got-mario-talent-5313073 |url-status=live |archive-url=https://web.archive.org/web/20130509044656/http://kotaku.com/5313073/indias-got-mario-talent |archive-date=May 9, 2013 |access-date=May 4, 2022 |publisher=Kotaku}}</ref> short films,<ref>{{cite web |last=Totilo |first=Stephen |date=December 23, 2011 |title=32 Nintendo Fans made these 8 Short Movies in 24 Hours |url=https://kotaku.com/32-nintendo-fans-made-these-8-short-movies-in-24-hours-5870843 |url-status=live |archive-url=https://web.archive.org/web/20151222083354/http://kotaku.com/5870843/32-nintendo-fans-made-these-8-short-movies-in-24-hours/ |archive-date=December 22, 2015 |access-date=May 4, 2022 |publisher=Kotaku}}</ref> and web series.<ref>{{cite web |url=https://laughingsquid.com/mario-warfare-new-live-action-military-mario-brothers-web-series/ |title=Mario Warfare, New Live-Action Military Mario Brothers Web Series |first=Justin |last=Page |website=Laughing Squid |date=December 12, 2012 |access-date=April 12, 2024 |archive-date=December 14, 2012 |archive-url=https://web.archive.org/web/20121214012617/https://laughingsquid.com/mario-warfare-new-live-action-military-mario-brothers-web-series/ |url-status=live }}</ref> The character has been present in a number of works created by third parties other than Nintendo, such as in the [[iOS]] and [[Android (operating system)|Android]] video game ''[[Platform Panic]]'', in which one of the purchasable skins is a reference to him.<ref>{{cite web |last=Spencer |first=Spanner |date=December 30, 2014 |title=Platform Panic Review: Infinite Platforms, Infinite Pleasure |url=http://www.gamezebo.com/2014/12/30/platform-panic-review-infinite-platforms-infinite-pleasure/ |url-status=live |archive-url=https://web.archive.org/web/20160808195102/http://www.gamezebo.com/2014/12/30/platform-panic-review-infinite-platforms-infinite-pleasure/ |archive-date=August 8, 2016 |access-date=July 4, 2016 |website=Gamezebo}}</ref> ''[[Assassin's Creed II]]'', an [[Action-adventure game|action-adventure]] video game created by [[Ubisoft]], features a reference to the ''Super Mario'' series. The game's protagonist, ''[[Ezio Auditore da Firenze]]'', gets attacked on the road; his uncle saves him and introduces himself by saying Mario's iconic catchphrase, "It's a-me, Mario!".<ref>{{cite web |url=https://gamerant.com/assassins-creed-2-super-mario-reference-ezio-uncle-good/ |title=Nothing in the Franchise Has Topped Assassin's Creed 2's Super Mario Reference |first=Alex |last=Brown |website=Game Rant |date=January 11, 2023 |access-date=April 2, 2024 |archive-date=January 11, 2023 |archive-url=https://web.archive.org/web/20230111212229/https://gamerant.com/assassins-creed-2-super-mario-reference-ezio-uncle-good/ |url-status=live }}</ref> ''[[World of Warcraft]]'', a [[massively multiplayer online role-playing game]] created by [[Blizzard Entertainment]], features two non-playable characters named Muigin and Larion, who are references to Mario and Luigi. It also features a jumpbot that resembles Mario's appearance.<ref>{{cite web |url=https://www.gamesradar.com/the-hidden-references-in-world-of-warcraft/3/ |title=The hidden references in World of Warcraft |author=PC Gamer_US |website=GamesRadar+ |date=October 23, 2009 |access-date=April 13, 2024 |archive-date=August 21, 2016 |archive-url=https://web.archive.org/web/20160821112532/https://www.gamesradar.com/the-hidden-references-in-world-of-warcraft/3/ |url-status=live }}</ref>

Many people and places have been named or nicknamed after Mario. [[Bergsala]], the distributor of Nintendo's products in the [[Nordic countries|Nordic]] and the [[Baltic countries]], is located at Marios Gata 21 (Mario's Street 21) in [[Kungsbacka]], Sweden, named after Mario.<ref>{{cite web |title=Bergsala AB, Contact page |url=http://www.nintendo.se/kontakt |url-status=dead |archive-url=https://web.archive.org/web/20100817232653/http://www.nintendo.se/kontakt |archive-date=August 17, 2010 |access-date=June 24, 2013 |language=Swedish}}</ref> Many sports stars, including [[Bundesliga]] [[Association football|football]] players [[Mario Götze]]<ref>{{cite news |url=https://www.marca.com/en/football/champions-league/2021/08/04/610a96e8268e3e62388b45c0.html |title=Gotze is back to being Super Mario with PSV Eindhoven |work=[[Marca (newspaper)|Marca]] |date=August 4, 2021 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327131351/https://www.marca.com/en/football/champions-league/2021/08/04/610a96e8268e3e62388b45c0.html |url-status=live }}</ref> and [[Mario Gómez]],<ref>{{cite news |url=https://www.bundesliga.com/en/bundesliga/news/mario-gomez-10-things-vfb-stuttgart-germany-bayern-munich-wolfsburg-besiktas-2786-1287 |title=Mario Gomez: 10 things on VfB Stuttgart's legendary striker |work=Bundesliga |date=June 29, 2020 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327131351/https://www.bundesliga.com/en/bundesliga/news/mario-gomez-10-things-vfb-stuttgart-germany-bayern-munich-wolfsburg-besiktas-2786-1287 |url-status=live }}</ref> [[National Hockey League]] player [[Mario Lemieux]],<ref>{{cite web |first=Larry |last=Schwartz |title=Mario was super despite the obstacles |url=https://www.espn.com/sportscentury/features/00016068.html |url-status=live |archive-url=https://web.archive.org/web/20090205205621/http://espn.go.com/sportscentury/features/00016068.html |archive-date=February 5, 2009 |access-date=May 4, 2022 |work=ESPN}}</ref> [[Football in Italy|Italian footballer]] [[Mario Balotelli]],<ref>{{cite news|last=Leicester|first=John|title=Super Mario: Euro 2012: Super Mario Balotelli on target to finish as top scorer|url=https://www.thestar.com/sports/soccer/article/1219106--euro-2012-super-mario-balotelli-on-target-to-finish-as-top-scorer|work=[[Toronto Star]]|date=June 29, 2012|access-date=September 23, 2022|archive-date=September 4, 2012|archive-url=https://web.archive.org/web/20120904161848/http://www.thestar.com/sports/soccer/article/1219106--euro-2012-super-mario-balotelli-on-target-to-finish-as-top-scorer|url-status=dead}}</ref><ref>{{cite news |last1=Burns |first1=John F. |title=England's F.A. Charges Mario Balotelli Over Racist Posting |url=https://www.nytimes.com/2014/12/06/sports/soccer/englands-fa-charges-mario-balotelli-over-racist-posting.html |access-date=September 23, 2022 |work=The New York Times |date=December 5, 2014 |archive-date=September 23, 2022 |archive-url=https://web.archive.org/web/20220923183121/https://www.nytimes.com/2014/12/06/sports/soccer/englands-fa-charges-mario-balotelli-over-racist-posting.html |url-status=live }}</ref> Italian cyclist [[Mario Cipollini]], and American former footballer [[Mario Williams]] have been given the nickname "Super Mario".<ref>{{cite news |url=https://www.nytimes.com/1996/07/01/sports/IHT-super-mario-comes-up-short.html |title=Super Mario Comes Up Short |work=The New York Times |date=July 1, 1996 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311131936/https://www.nytimes.com/1996/07/01/sports/IHT-super-mario-comes-up-short.html |url-status=live }}</ref><ref>{{cite news |url=https://www.houstontexans.com/news/mario-williams-man-of-steel-2673598 |title=Mario Williams: Man of Steel |author=Michael A. Lutz |work=Houston Texans |date=December 1, 2009 |access-date=April 11, 2024 |archive-date=August 5, 2021 |archive-url=https://web.archive.org/web/20210805142935/https://www.houstontexans.com/news/mario-williams-man-of-steel-2673598 |url-status=live }}</ref> In a suburb of the Spanish city of [[Zaragoza]], streets were named after video games, including "Avenida de Super Mario Bros."<ref>{{Cite news |last=Shoichet |first=Catherine E. |date=November 8, 2010 |title=Spanish neighborhood unveils 'Super Mario' street |work=CNN|url=http://edition.cnn.com/2010/WORLD/europe/11/08/spain.super.mario.subdivision/index.html |url-status=live |access-date=August 27, 2018 |archive-url=https://web.archive.org/web/20180831040822/http://edition.cnn.com/2010/WORLD/europe/11/08/spain.super.mario.subdivision/index.html |archive-date=August 31, 2018}}</ref>

Mario's legacy is recognized by ''[[Guinness World Records]]'', who awarded the Nintendo mascot, and the series of platform games he has appeared in, seven world records in the ''Guinness World Records: Gamer's Edition 2008.'' These records include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 original games.<ref>{{Cite book |url=https://archive.org/details/guinnessworldrec00guin_0 |title=Guinness World Records Gamer's Edition 2008 |date=March 11, 2008 |publisher=Guinness |isbn=978-1-904994-21-3 |editor-last=Craig Glenday |series=[[Guinness World Records]]}}</ref> In 2009, ''Guinness World Records'' listed him as the second most recognizable video game character in the United States, recognized by 93 percent of the population, second only to Pac-Man, who was recognized by 94 percent of the population.<ref>{{cite news |last=Turi |first=Tim |title=Gain Knowledge From Guinness 2010 Gamer's Edition |url=https://www.gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |access-date=December 13, 2021 |magazine=[[Game Informer]] |date=December 21, 2009 |archive-date=December 13, 2021 |archive-url=https://web.archive.org/web/20211213102329/https://www.gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |url-status=live }}</ref> In 2011, readers of ''Guinness World Records Gamer's Edition'' voted Mario as the top video game character of all time.<ref>{{Cite news |last=Marchiafava |first=Jeff |date=February 16, 2011 |title=Guinness Names Top 50 Video Game Characters Of All Time |magazine=[[Game Informer]] |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |url-status=live |access-date=February 2, 2018 |archive-url=https://web.archive.org/web/20120201201521/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |archive-date=February 1, 2012}}</ref> In 2018, Charles Martinet, voice actor of Mario, received the Guinness World Record for most video game voice-over performances as the same character.<ref>{{cite magazine |url=https://www.gameinformer.com/2018/12/14/charles-martinet-attains-world-record-for-most-video-game-voiceovers-as-one-character |title=Charles Martinet Attains World Record For Most Video Game Voiceovers As One Character |first=Imran |last=Khan |magazine=Game Informer |date=December 14, 2018 |access-date=March 14, 2024 |archive-date=March 14, 2024 |archive-url=https://web.archive.org/web/20240314170035/https://www.gameinformer.com/2018/12/14/charles-martinet-attains-world-record-for-most-video-game-voiceovers-as-one-character |url-status=live }}</ref>

Mario appeared in the [[2016 Summer Olympics closing ceremony]] to promote the [[2020 Summer Olympics]] in [[Tokyo]]. In a pre-recorded video, the prime minister [[Shinzo Abe]] became Mario to use a [[Warp pipe]] planted by [[Doraemon (character)|Doraemon]] from [[Shibuya#Shibuya Crossing|Shibuya Crossing]] to [[Maracanã Stadium]]. Abe then appeared dressed as Mario in an oversized Warp Pipe in the middle of the stadium.<ref name="TIME">{{Cite news |last=Samuelson |first=Kate |date=August 22, 2016 |title=Shinzo Abe Dresses as Super Mario for Rio Closing Ceremony |magazine=[[Time (magazine)|Time]] |url=http://time.com/4460923/super-mario-japan-prime-minister-shinzo-abe/ |url-status=live |access-date=August 22, 2016 |archive-url=https://web.archive.org/web/20160822100538/http://time.com/4460923/super-mario-japan-prime-minister-shinzo-abe/ |archive-date=August 22, 2016}}</ref><ref>{{Cite news |last=Palazzo |first=Chiara |date=August 22, 2016 |title=Shinzo Abe emerges from a green pipe disguised as Super Mario during Rio Closing Ceremony |work=The Daily Telegraph |url=https://www.telegraph.co.uk/olympics/2016/08/22/shinzo-abe-emerges-from-a-green-pipe-disguised-as-super-mario-du/ |url-status=live |access-date=August 22, 2016 |archive-url=https://web.archive.org/web/20160822025340/http://www.telegraph.co.uk/olympics/2016/08/22/shinzo-abe-emerges-from-a-green-pipe-disguised-as-super-mario-du/ |archive-date=August 22, 2016}}</ref> This segment was favorably well received as playful and tasteful in Japan, resulting in giving Abe the nickname "Abe-Mario".<ref>{{cite web |url=https://www.seattletimes.com/business/super-mario-marketing-op-in-rio-cost-nintendo-how-much-zero/ |title=Super Mario marketing op in Rio cost Nintendo how much? Zero |first=Yuri |last=Kageyama |website=The Seattle Times |date=September 1, 2016 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329201746/https://www.seattletimes.com/business/super-mario-marketing-op-in-rio-cost-nintendo-how-much-zero/ |url-status=live }}</ref>

Mario Day is celebrated on March 10,<ref>{{cite news |last=Kim |first=Dan |title=It's-A Mario Day! 4 Deals to Save Your Ninten-dough. |url=https://www.nytimes.com/wirecutter/money/nintendo-deals-mario-day/ |access-date=March 4, 2021 |work=The New York Times |date=March 10, 2020 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310191624/https://www.nytimes.com/wirecutter/money/nintendo-deals-mario-day/ |url-status=live }}</ref><ref>{{cite news |last=Burkhardt |first=Kai |title=Wa-hoo! Celebrate Mario Day with deals on games, toys and more |url=https://www.cnn.com/2020/03/10/cnn-underscored/mario-day-deals-sales/index.html |access-date=March 4, 2021 |work=CNN Underscored |date=March 10, 2020 |archive-date=April 13, 2020 |archive-url=https://web.archive.org/web/20200413173206/https://www.cnn.com/2020/03/10/cnn-underscored/mario-day-deals-sales/index.html |url-status=live }}</ref> as when that date is presented as ''Mar 10'' it resembles the word "Mario".<ref>{{cite web |title=Fun Holiday – Mario Day |url=https://www.timeanddate.com/holidays/fun/mario-day |url-status=live |archive-url=https://web.archive.org/web/20170312032355/https://www.timeanddate.com/holidays/fun/mario-day |archive-date=March 12, 2017 |access-date=March 9, 2017 |publisher=Time And Date}}</ref><ref>{{Citation |last=Werner |first=Dani |title=Jump-start your week with some items of interest |date=March 7, 2016 |url=http://www.startribune.com/jump-start-your-week/371088501/ |work=[[Star Tribune]] |archive-url=https://web.archive.org/web/20170312032128/http://www.startribune.com/jump-start-your-week/371088501/ |access-date=March 9, 2017 |archive-date=March 12, 2017 |url-status=live}}</ref> Since 2016 the day has been officially observed by Nintendo,<ref>{{cite news |last=Webb |first=Jack |title=Happy Mario Day 2020 – Everything you need to know |url=https://www.standard.co.uk/tech/gaming/super-mario-day-2020-date-celebrated-a4383241.html |access-date=March 4, 2021 |work=[[Evening Standard]] |date=March 10, 2020 |archive-date=April 20, 2020 |archive-url=https://web.archive.org/web/20200420230456/https://www.standard.co.uk/tech/gaming/super-mario-day-2020-date-celebrated-a4383241.html |url-status=live }}</ref> who celebrates the day annually by promoting ''Mario'' games and holding ''Mario''-related events.<ref>{{Cite news |last=Burch |first=Jennifer |date=March 9, 2018 |title=Nintendo celebrates Mario Day with panache |work=Nintendo Wire |url=https://nintendowire.com/news/2018/03/09/nintendo-celebrates-mario-day-panache/ |url-status=live |access-date=March 13, 2018 |archive-url=https://web.archive.org/web/20180314042331/https://nintendowire.com/news/2018/03/09/nintendo-celebrates-mario-day-panache/ |archive-date=March 14, 2018}}</ref> In March 2018, [[Google Maps]] collaborated with Nintendo for the celebration of Mario Day. By tapping on a yellow ? Block, the navigation arrow changes into Mario, who drives his Pipe Frame kart from the ''Mario Kart'' series.<ref>{{cite web |url=https://venturebeat.com/mobile/google-maps-marks-mario-day-by-adding-a-super-mario-kart-to-your-navigation/ |title=Google Maps marks Mario Day by adding a Super Mario Kart to your navigation |first=Paul |last=Sawers |website=VentureBeat |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329205948/https://venturebeat.com/mobile/google-maps-marks-mario-day-by-adding-a-super-mario-kart-to-your-navigation/ |url-status=live }}</ref><ref>{{cite web |url=https://www.theverge.com/2018/3/9/17099556/mario-google-maps-mario-day |title=Mario invades Google Maps to help you avoid bananas while driving |first=Tom |last=Warren |website=The Verge |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=April 8, 2023 |archive-url=https://web.archive.org/web/20230408221654/https://www.theverge.com/2018/3/9/17099556/mario-google-maps-mario-day |url-status=live }}</ref><ref>{{cite web |url=https://www.digitalspy.com/tech/a851909/google-maps-mario-time-nintendo-mario-day-update/ |title=Google Maps now lets Super Mario drive you along your route |first=Louise |last=McCreesh |website=Digital Spy |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329205909/https://www.digitalspy.com/tech/a851909/google-maps-mario-time-nintendo-mario-day-update/ |url-status=live }}</ref> In March 2024, American actor [[Gaten Matarazzo]] teamed up with Nintendo to celebrate that year's Mario Day.<ref>{{cite web |url=https://variety.com/2024/shopping/news/best-mario-day-deals-1235929572/ |title='Stranger Things' Actor Gaten Matarazzo Teams Up With Nintendo for Mario Day |first=Rudie |last=Obias |work=Variety |date=March 8, 2024 |access-date=March 9, 2024 |archive-date=March 9, 2024 |archive-url=https://web.archive.org/web/20240309000843/https://variety.com/2024/shopping/news/best-mario-day-deals-1235929572/ |url-status=live }}</ref><ref>{{cite web |url=https://edition.cnn.com/cnn-underscored/travel/mario-day-nintendo-stranger-things-gaten-matarazzo |title=The Essentials List: 'Stranger Things' star Gaten Matarazzo on Mario Day, Nintendo and his must-have travel products |first=Mike |last=Andronico |work=CNN Underscored |date=March 8, 2024 |access-date=March 9, 2024 |archive-date=March 9, 2024 |archive-url=https://web.archive.org/web/20240309145005/https://edition.cnn.com/cnn-underscored/travel/mario-day-nintendo-stranger-things-gaten-matarazzo |url-status=live }}</ref>
{{Clear}}

==See also==
{{Portal|Video games}}
* [[List of video games featuring Mario]]
* [[List of Mario franchise characters]]
* [[List of unofficial Mario media]]
* [[List of non-video game media featuring Mario]]

==Notes==
{{Notelist}}

==References==
{{reflist|colwidth=30em}}

==External links==
* {{commons category-inline|Mario (character)}}
* {{Wikiquote-inline|Mario (franchise)|Mario}}
* [http://mario.nintendo.com/ Official website for the ''Mario'' series]
* [https://mario.nintendo.com/about/ Mario profile] on mario.nintendo.com
*[https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_01 Mario profile] on smashbros.com
{{Nintendo franchises}}
{{Mario franchise}}
{{Donkey Kong}}
{{Super Smash Bros.}}
{{authority control}}

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Latest revision as of 01:42, 17 May 2024

Mario
Mario character
3D render of a cartoon plumber with a mustache, a large round nose, a red cap with the letter M, a red shirt, blue overalls, and brown shoes.
Mario, as depicted in New Super Mario Bros. U Deluxe
First gameDonkey Kong (1981)
Created byShigeru Miyamoto
Designed by
Voiced byCharles Martinet (1991–2023)
Kevin Afghani (2023–present)
Others:
Portrayed by
In-universe information
NationalityItalian (games)[21]
Italian American (other media)

Mario (/mɑːri/, /mæri/) is a character from the Mario franchise and the mascot of Japanese video game company Nintendo. Created by video game designer Shigeru Miyamoto, Mario is an Italian plumber who resides in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities.[22][23]

Mario first appeared as the player character of the 1981 platformer game Donkey Kong. Originally Miyamoto wanted to use Popeye as the protagonist, but was unable to acquire the licensing rights, leading him to create Mario.[24] Many elements of Mario's design were due to the graphical limitations of arcade hardware, such as a large nose, a mustache to excentuate his nose, and overalls to make his arms more identifiable.[25] Originally called "Mr. Video" and "Jumpman", he was renamed Mario after Nintendo of America's landlord, Mario Segale. Following his appearance in Donkey Kong, he would make came appearances in other video games before making his appearance in Super Mario Bros. (1985), a Nintendo Entertainment System game that started the Super Mario series. Charles Martinet voiced Mario from 1991 to 2023, before being succeeded by Kevin Afghani.

After Super Mario Bros., Mario began to branch off into different genres and has appeared in over 200 video games since his creation. These include puzzle games such as Dr. Mario, role-playing games such as Paper Mario and Mario & Luigi, and sports games such as Mario Kart and Mario Tennis. He has appeared in other Nintendo properties, such as in the Super Smash Bros. series of crossover fighting games. Mario has also appeared in animated media, including three series produced by DIC Entertainment (voiced by Lou Albano and later Walker Boone). He was portrayed by Bob Hoskins in the live-action Super Mario Bros. film in 1993 and voiced by Chris Pratt in The Super Mario Bros. Movie in 2023.

An established pop culture icon, Mario holds multiple Guinness World Records titles, such as "Most Prolific Video Game Character", "Longest-running Computer Game Character", and "Godfather of gaming". He has appeared in a variety of merchandise, such as clothing and collectible items, and people and places have been nicknamed after him. He has inspired a considerable amount of unofficial media.

Concept and creation

Shigeru Miyamoto, the creator of Mario.

Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a successful video game for Nintendo; previous games, such as Sheriff, had not achieved the success of games such as Namco's Pac-Man.[26] Originally, Miyamoto wanted to create a game that used the 1930s characters Popeye, Bluto, and Olive Oyl.[27][28] At the time, however, as Miyamoto was unable to acquire a license to use the characters (and would not until 1982 with Popeye), he ended up creating an unnamed player character, along with Donkey Kong and Lady (later known as Pauline).[27]

In the early stages of Donkey Kong, Mario was drawn using pixel dots in a 16x16 grid.[29] The focus of the game was to escape a maze, while Mario did not have the ability to jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "If you had a barrel rolling towards you, what would you do?"[30][26] Continuing to draw from 1930s media, King Kong served as an inspiration, and Mario was set in New York City.[31][32][33]

Name

Though the protagonist was unnamed in the Japanese release of Donkey Kong, he was named "Jumpman" in the game's English instructions[34] and "little Mario" in the sales brochure.[35] Miyamoto envisioned a "go-to" character he could use in any game he developed if needed, albeit in cameo appearances as Miyamoto did not, at the time, expect the character to become singularly popular.[36] To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that Alfred Hitchcock had done within his films.[37] In retrospect, Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."[37]

The character was named after Mario Segale, a real estate developer.[28]

According to a widely circulated story, during the localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord, Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[38][39] A friend of Mario Segale commented: "My direct understanding and perception is that Mario Segale doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles."[40]

While it is implied by the title of the Mario Bros. series, in a 1989 interview, his full name was stated not to be "Mario Mario".[41] The first notable use of "Mario Mario" was in the 1993 live-action film adaptation of the Super Mario series, and was further used in Prima's official video game strategy guides, in 2000 for Mario Party 2[42] and in 2003 for Mario & Luigi: Superstar Saga.[43] In 2012, after Mario voice actor Charles Martinet stated that the character's name was, in fact, "Mario Mario" at the San Diego Comic-Con,[44] Nintendo CEO Satoru Iwata said Mario had no last name,[45] with which Miyamoto agreed the month after.[46] Two months after Iwata's death in July 2015, Miyamoto changed his stance, asserting at the Super Mario Bros. 30th Anniversary festival that Mario's full name was indeed "Mario Mario".[47][48] Mario can also be referred to as "Super Mario" when he acquires the Super Mushroom power-up.[49]

Appearance and profession

By Miyamoto's own account, Mario's profession was chosen to fit with the game design: since Donkey Kong takes place on a construction site, Mario was made into a carpenter; and when he appeared again in Mario Bros., it was decided that he should be a plumber, because a lot of the game is situated in underground settings.[21] Mario's character design, particularly his large nose, draws on Western influences; once he became a plumber, Miyamoto decided to "put him in New York" and make him Italian,[21] light-heartedly attributing Mario's nationality to his mustache.[50] Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.[51] After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros.,[27] featuring the character in the sewers of New York City.[52]

Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.[53] A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.[27][21] To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.[54] Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.[53]

Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. According to an interview, Japanese character designer Yōichi Kotabe, who worked on redesigning characters in Super Mario Bros. (1985), revealed that Mario's M on his hat was originally the resemblance of McDonald's logo; Kotabe later changed the design of M and straightened its lines to clearly distinguish the difference.[55] The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.[51]

Voice acting

Charles Martinet voiced Mario for over 30 years before shifting to a brand ambassador position.

Mario was voiced by Charles Martinet from 1991 to 2023.[56][57] When he crashed the audition,[58] the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from Brooklyn"; when he heard the phrase, he immediately thought of a stereotypical Italian accent with a voice similar to that of a mobster.[59] He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.[59] However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead:[60]

"Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."[61]

The voice he chose was derived from another voice role he used to play the character Gremio from William Shakespeare's The Taming of the Shrew.[58][62] Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario".[56][63] For the following years he would use the voice for an attraction at trade shows: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.[58][56][64] The attraction was successful and would be used for five years until he was called by Miyamoto, requesting that he use the voice for a video game.[58]

His first official video game voice role would be the CD rerelease of Mario Teaches Typing in 1994, but his first major voice acting role was Super Mario 64. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and later called Miyamoto a genius.[59] He has since also continued to voice other various Mario characters, such as Luigi, Wario, and Waluigi.[59] His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of", according to Martinet at a Q&A in Canada.[65] What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.[62][66] Martinet was recognized by the Guinness World Records for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.[67] As of January 2022, he has voiced Mario in over 150 games and has recorded 5 million audio files with the voice.[62][65] In an interview, Martinet said he wants to continue voicing the character until he "drops dead", or until he can no longer perform the voice accurately.[65] In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,[57] though he would continue to promote the franchise as a "Mario Ambassador". Voice actor Kevin Afghani succeeded Martinet in Super Mario Bros. Wonder the following October.[68][69]

Characteristics

Mario is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom with Luigi, his younger, taller brother.[27][70][71] The original Mario Bros. depicted Mario and Luigi as Italians in New York,[21] with the television series and films specifying them as originating from the borough Brooklyn.[70] Mario's infancy, in which he was transported by a stork to the Mushroom Kingdom, was first depicted in Super Mario World 2: Yoshi's Island.[72][73] In a 2005 interview, Miyamoto stated that Mario's physical age was about 24–25 years old,[74][75] and Nintendo Power stated that his birthday is October 11.[76][77]

He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red "M" printed on a white circle. In Donkey Kong, he wore a pair of red overalls, and a blue shirt. In Super Mario Bros., he wore a brown shirt with red overalls. He has blue eyes, and, like Luigi, has brown hair, and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished while others had to be curtailed due to technical limitations.[78]

Mario's occupation is plumbing, though in the original Donkey Kong games he is a carpenter.[21] Mario has also assumed several other occupations: in the Dr. Mario series of puzzle games, which debuted in 1990, Mario is portrayed as a medical physician named "Dr. Mario";[79] in the Game Boy game Mario's Picross, Mario is an archaeologist;[80] in Mario vs. Donkey Kong 2: March of the Minis, Mario is the president of a profitable toy-making company.[81] Mario is an athlete in Mario sports games in games such as tennis and golf, as well as a kart racer in the Mario Kart series.[82] In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber,[83] but the statement was changed in March 2018.[84] Although according to Nintendo, Mario has seven careers, which include plumber, doctor, racer, martial artist, basketball player, baseball player, and soccer player.[85]

Nintendo's characterization of Mario as a Brooklynite Italian-American has been described as an example of mukokuseki, or "nationlessness", with "roots across [the] three continents" of Europe, North America, and Japan.[86]

Relationships

Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas; since his first game, Mario has usually had the role of saving the damsel in distress.[70] Originally, he had to rescue his girlfriend Pauline in Donkey Kong (1981) from Donkey Kong.[87] Pauline was soon replaced by Princess Peach in Super Mario Bros.,[27] although Pauline has reappeared in the Mario vs. Donkey Kong series and is considered "Mario's friend" instead.[88] Mario reprises his role of saving Peach in the Super Mario series,[70] but Mario himself was rescued by Peach in role-reversal in Super Princess Peach.[89] Mario rescued Princess Daisy of Sarasaland in Super Mario Land,[90] but Luigi has since been more linked to her; in Super Smash Bros. Melee, the text explaining Daisy states that "After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach."[91]

Luigi is Mario's younger fraternal twin brother, who is taller, slimmer, and can jump higher than him.[71][92] He is a companion in the Mario games,[71] and the character whom the second player controls in two-player sessions of many of the video games.[93] Luigi has also occasionally rescued Mario as seen in Mario Is Missing! and the Luigi's Mansion series.[94] Super Mario Land 2: 6 Golden Coins for the Game Boy saw the arrival of Wario, Mario's greedy counterpart and self-declared arch rival, who usually assumes the role of a main antagonist or an antihero.[95] The dinosaur character Yoshi serves as Mario's steed and sidekick in games such as Super Mario World.[96] Toad is Mario's trusted close friend, who gives him advice and supports him throughout his journey to rescue Princess Peach.[97]

Abilities

During the development of Donkey Kong, Mario was known as Jumpman (ジャンプマン, Janpuman).[27] Jumping—both to facilitate level traversal and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario series. By the time Super Mario RPG was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to non-player characters that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Super Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.[27] Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him.[98] In Super Mario 64, Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick", which propels him upwards by kicking off walls.[99]

Super Mario Bros. introduced the basic three power-ups that have become staples for the series, especially the 2D games – the Super Mushroom, a large red mushroom,[100] which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw fireballs; and the Super Star, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.[27]

In video games

Super Mario series

Traditional 2D (left/top) and 3D (right/bottom) Super Mario gameplay. In 2D, Mario is confined to moving left and right, while in 3D, Mario is free to move around and explore as the player pleases.

Mario is the protagonist of the Super Mario series. Each game varies in its plot, but most of them have the ultimate goal of Mario rescuing Princess Peach after being kidnapped by Bowser. Mario explores a variety of locations, titled "worlds", and along the way, he can collect items and defeat enemies. Most levels have an end goal, such as stars or flagpoles, that he needs to reach to move on to the next. The series is divided into two general sets of games: the 2D side-scrolling Super Mario games and the 3D open world Super Mario games.

2D games

The Super Mario series had Mario starring in platform games, beginning with Super Mario Bros. on the Nintendo Entertainment System (NES) in 1985. In these games, Mario traverses worlds that contain a set number of levels for Mario to complete. In them, he traverses them from moving left to right, the screen scrolling in the direction he moves. Mario has the goal of reaching the end of the level to move onto the next, typically marked with a flagpole.[101] These games are less focused on plot and more on platforming; most commonly, Bowser kidnaps Peach, and Mario, with the help of Luigi and other characters, sets out to rescue her. Most worlds have mini boss battles, which typically involve fighting Bowser Jr. or one of several Koopalings. The final level is a fight against Bowser.[27]

Takashi Tezuka in 2015.

His first appearance in the 2D variant of the series was Super Mario Bros. in 1985, which began with a 16x32 pixel rectangle prototype as the character; Takashi Tezuka suggested the character to be Mario after the success of one of his previous roles, Mario Bros.[102] Certain other gameplay concepts were cut as well, such as how Mario could fly in a rocket ship and fire bullets.[103] Originally designed with a small Mario in mind with the intention of increasing his size further in development, the developers implemented the feature of his size changes via power-ups as they considered it a fun addition.[104] The concept was influenced by Japanese folktales.[29]

Super Mario Bros. 2 was originally not going to be a sequel to Super Mario Bros., and was originally going to be a game called Doki Doki Panic; directed by Kensuke Tanabe.[105][106] One of the changes included the retexturing of the four main playable characters of Doki Doki Panic, and since they varied in height, this was the first instance where Mario was noticeably shorter than Luigi.[27] Super Mario Bros. 3 experimented with Mario's looks with different power-ups that represented different creatures. An example included the raccoon tail, which was chosen over a power-up that represented a centaur.[107][108] The game's success led to an animated television series, The Adventures of Super Mario Bros. 3, with Mario being portrayed by Walker Boone.[109]

Hiroshi Yamauchi wanted a launch game for the Game Boy that featured Mario, as he believed in the statement "fun games sold consoles".[27] Super Mario Land was designed without the help of Miyamoto, a first for the series.[27] The game uses completely different elements to pair with the small screen due to the Game Boy's portability. For example, instead of rescuing Princess Peach from Bowser in the Mushroom Kingdom, Mario is instead rescuing Princess Daisy from Tatanga in Sarasaland. Mario was designed with line art.[110][111]

Super Mario World was the first video game to feature Yoshi as a companion to Mario. Miyamoto had always wanted a dinosaur-like companion, ever since the original Super Mario Bros., but the concept was never achievable due to limited hardware. Since Super Mario World took place in a land of dinosaurs, Takashi Tezuka requested Shigefumi Hino to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of Super Mario Bros. 3.[112][113] Super Mario World was released during a console war between Nintendo and Sega; Sega's mascot, Sonic the Hedgehog, was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.[114]

The plot for Super Mario Land 2: 6 Golden Coins has Mario pursue something for his own benefit rather than for someone else, his goal trying to reclaim ownership of his island, Mario Land, from Wario.[115] The game was developed by Nintendo Research & Development 1 (R&D1). The company was unmotivated by the Super Mario series, and when they were tasked with creating a Super Mario game without Miyamoto, they created Wario to emphasize the frustration of working with a character they did not make. The name "Wario" is word play of "Mario" and "Warui", the latter meaning "bad" in Japanese to mean "bad Mario".[116]

The character's models and backgrounds in New Super Mario Bros. were 3D, but still only allowed for left and right movement and are considered 2.5D.[117][118] With the 2D series of Super Mario games being absent for 14 years, the previous installment being released in 1992, game mechanics improved drastically. Since the characters were no longer sprites and the backdrops were not tile-based, the developers were nearly restrictionless; new game mechanics, such as Mario teetering off of trees and swinging on ropes, were implemented.[119] New Super Mario Bros. was the first 2D Super Mario game to use voice acting, with Charles Martinet voicing Mario and Luigi.[120] It was followed by three games similar to New Super Mario Bros., namely New Super Mario Bros. Wii, New Super Mario Bros. 2, and New Super Mario Bros. U, the latter of which being the first game to feature Mario in high-definition graphics (HD).[121]

Takashi Tezuka returned as a producer for the development of Super Mario Bros. Wonder, with Shiro Mouri as the director of the game.[122] The game introduces new items, such as Wonder Flowers, which are unique to each level.[122] The game director, Shiro Mouri, said that the game developers aimed to provide a "stress free" experience to the players by allowing them to move freely through the course.[122] In comparison to the previous 2D Super Mario games, Mario's facial expressions are now more detailed and expressive.[122]

3D games

Super Mario 64 featured Mario's first 3D rendering (left). Due to 3D graphics being new at the time, Yoshiaki Koizumi (right) had trouble programming movement with no frame of reference.[123]

Most Super Mario games in 3D feature open world gameplay; instead of being confined to only moving left and right, Mario can move in any direction, and the player can complete the level however they please.[124] The player chooses from one of the multiple objectives before entering a level, and Mario is tasked with completing that goal, which ultimately ends with an obtainable item such as a star.[124] These games feature a more complex narrative, but most still have Mario rescuing a kidnapped Princess Peach from Bowser.

Mario's debut 3D role was in Super Mario 64; since the concept of 3D video games was still new at the time, the developers knew they were helping to pave the way for future games, and they were not restricted on what the standard game was like.[124] However, when Yoshiaki Koizumi had to create a 3D model and animation of Mario, he had no frame of reference and struggled with the task. Koizumi stated how the whole concept was "arguably tough", but was overtaken by the enjoyment of innovating in a new field.[123] Mario's movement was among the top priorities in the game's development, with his animation being tested long before the basic layout of the game's locations was in place. Super Mario 64 was one of the first games voiced by Charles Martinet,[125] and Mario's character model was made with the N-World toolkit.[126] Mario's movements and animations were inspired by Arale Norimaki from Dr. Slump, a Japanese manga series.[127]

Super Mario Sunshine was the first Nintendo game after Satoru Iwata became the CEO of Nintendo, succeeding Hiroshi Yamauchi. The game's original concept did not feature Mario, as the developers believed the role was too out of the ordinary for such a character. Later on, when they used a generic man for the role instead, they believed having a realistic person alongside a character like Mario would cause "incongruity", and it was ultimately changed to Mario instead. Mario's ally, F.L.U.D.D., was one of ten design options but was chosen because it fit the game's theme, although it was not their favorite option in terms of looks.[128]

Super Mario Galaxy had Mario exploring a number of spherical planets, which the developers at the time knew simply jumping on enemies would be difficult to perform. They instead took advantage of the Wii Remote and Nunchuk having motion controls, and gave Mario a "spin" attack where he knocked over the enemies via spinning.[129][130] To also balance the game's difficulty, Mario was given fewer hit points.[131]

To create a sense of familiarity for Super Mario Odyssey, various references to the Super Mario series were put in the game's environment. For example, Pauline was chosen to be a major aspect of the "Metro Kingdom" due to the kingdom representing the core of the game. Mario was also given a variety of costumes to represent other smaller games, such as the Mario's Picross series.[132][133] The development team found the most fun way to use the Joy-Con controllers' motion controls was to throw a hat, and the gameplay was centered around Mario throwing his cap.[134]

64, Sunshine, and Galaxy were re-released on the Nintendo Switch in 2020 as part of the 35th anniversary of Super Mario Bros. in the collection pack Super Mario 3D All-Stars.[135] The games featured high-definition graphics but were kept generally the same as their original counterparts.[136]

Other Super Mario games

There have also been a variety of Super Mario games starring Mario that do not have typical 2D or 3D platforming. The Super Mario 3D series does have 3D gameplay, but the stages are linear and do not allow for open-world movement. The Super Mario Maker games are a series of game creation systems where the player can create their own 2D Super Mario levels and play ones created by others.[137][138] Super Mario Run is a 2D platforming mobile game with other unnatural gameplay aspects.[139]

The main aspect of Super Mario 3D Land was bridging the aspects of 2D and 3D Super Mario games.[140][141] One of the issues brought up was how Mario looked too small in comparison to the large terrain and the small, portable screen of the Nintendo 3DS, so the game's camera system needed to be fixed to one position in certain occasions.[142] The game brought with it the "Tanooki Tail" power-up, which was originally introduced in Super Mario Bros. 3, and its existence was teased by the developers to the fans prior to its official announcement.[143][144] Concepts for Mario, which included a skater outfit and a power-up that would make Mario grow to a large size, were cut.[141]

Super Mario 3D World on the Wii U included the "Cat Mario" power-up, which was implemented to help newcomers play the game and add new gameplay features such as climbing up walls. Another power-up was the "Double Cherry", which was added accidentally; one of the developers added a second Mario into the game in error, and found it humorous when both Marios were somehow controllable at the same time.[145] In 2020, also as part of the Super Mario Bros. 35th anniversary, Nintendo re-released Super Mario 3D World on the Nintendo Switch with an additional mode, Bowser's Fury.[146]

The developers of Super Mario Run were mainly inspired by speedrunners during development, as they took note of how when they would try to beat a 2D Super Mario game as fast as possible, they would never let go of the run button. With this, they made the core gameplay concept revolve around how Mario does not stop moving forward.[147][148]

Other Mario games

While the most prominent use of Mario has been directed toward the Super Mario series, various spinoff series that split into numerous games covering various genres have also been released. This includes genres such as role-playing games (RPGs), puzzle games, sports games, and even educational games in the 1990s.

RPGs

Mario has been the protagonist of various role-playing video games (RPGs), beginning with Super Mario RPG on the Super Nintendo Entertainment System (SNES). The developer of Super Mario RPG, Yoshio Hongo for Square, liked the character Mario and believed he would fit well in an RPG format. He discussed the idea with Miyamoto, and according to him, the meeting went well.[149] The game was a critical and commercial success, and led to two other spinoff RPG series starring the character, Paper Mario and Mario & Luigi.

A sequel to Super Mario RPG was planned for the Nintendo 64. The original developer, Square, had signed a deal with Sony to release Final Fantasy VII for the PlayStation, so Nintendo had Intelligent Systems develop the game instead. The new art designer, Naohiko Aoyama, changed every character to two-dimensional to bring out "cuter" graphics compared to low-polygon three-dimensional graphics on the console. In the Paper Mario games, Mario is often aided by numerous allies who progress the story while Mario remains silent.[150]

Unlike Paper Mario, both Mario and Luigi have voices in the Mario & Luigi series and are voiced by Charles Martinet.[151] According to the developers, the early games used character sprites; the developers were generally inexperienced and did not know much about hardware at the time. Once the Nintendo 3DS was released, the developers had the chance to switch to 3-dimensional graphics. They decided to change the background and world design but chose to keep the characters as 2D renderings of 3D characters as they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the Mario franchise, and they made Luigi the more story-focused character in Mario & Luigi: Dream Team.[152]

Sports games

Nintendo has explored a variety of sports games featuring Super Mario properties, which include tennis, golf, baseball, soccer, kart racing, and other miscellaneous.

In the 1984 video game Golf, although one of the two playable characters looks similar to that of him, wearing red clothes and black pants,[153] he is never directly referred to be Mario;[154] In 1997, his look was changed in the re-release of the Famicom Disk System to that more like the character, and Nintendo later confirmed the character was Mario in a guide book of the game in 1991, marking his first sports video game appearance.[155] He then directly appeared in NES Open Tournament Golf in 1991 as one of two playable characters, the other being Luigi, along with a variety of other Mario characters with supporting roles. The character sprites were designed by Eiji Aonuma, his first project in graphical art design.[154]

After the unsuccessful attempt on the Virtual Boy with Mario's Tennis, the first tennis game featuring Mario, Nintendo gave licensing rights to Camelot Software Planning to develop a second Mario-themed tennis game for the Nintendo 64.[154] Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character.[156] This ideology was later continued in Mario Power Tennis.[157]

The Mario Kart franchise began with Super Mario Kart for the Super Nintendo Entertainment System in 1992; early in development, the game did not have any Mario-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.[158] They implemented Mario, simply to see how he would look inside a kart, and the original concept was scrapped entirely after they decided he looked better than the previous non-defined characters.[158] Similar to the Mario & Luigi series, he appears as a sprite that turns in 16 different angles.[159]

Mario & Sonic at the Olympic Games is a crossover series of party and sports games featuring characters from the Mario franchise and the Sonic the Hedgehog series. It includes different varieties of sports such as skateboarding, fencing, volleyball, gymnastics, and many others.[160]

Party games

Puzzle games

Mario has also starred in a variety of multiple puzzle games, but sometimes only makes an appearance and is not playable. The first of which to release was Wrecking Crew, designed by Yoshio Sakamoto. Surprisingly, in this game, Mario can't jump because of hammer's weight.[161] After which, three main series and a variety of spin-offs were released starring him, including Dr. Mario, Mario vs. Donkey Kong, and Mario Picross.

The original game in the Dr. Mario series, also titled Dr. Mario, was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber.[162][163] His appearance and role have generally remained the same; to celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, Dr. Mario World.[164] Mario vs. Donkey Kong is centered around "Mini Marios", wind-up toys that resemble Mario.[165] The Mario's Picross series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time.[166][167] Released in 1995, the game was popular and was followed by two sequels, Super Mario Picross and Picross 2, but the first game was only made available to American audiences in 2020.[167]

Due to the abandonment of the SNES-CD hardware in the 1990s, a project developed by Nintendo and Phillips, as part of Nintendo's dissolving agreement with Philips, they gave the licensing rights to Mario and The Legend of Zelda property to release games on the CD-i.[168][169] Multiple games were developed by the inexperienced Fantasy Factory, which included the puzzle game Hotel Mario in 1994.[170][171] Via Animation Magic, Hotel Mario had various cutscenes of Mario and Luigi, which borrowed animation elements from Disney and J. R. R. Tolkien. Mario was voiced by Marc Graue as the game was released prior to Charles Martinet receiving the role of voicing the character.[172]

Educational games

Due to the popularity of the Super Mario series, various educational games starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo, with the games releasing for the NES, Super Nintendo Entertainment System (SNES), and personal computers. The last of the genres to release was Mario Teaches Typing 2 in 1997, before the production of such games was discontinued.[173]

Mario is Missing! is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approach Bowser to stop his plans, but Mario is then captured; Luigi traverses real-world locations to follow after him, solving trivia along the way.[174][175] A similar game was released without the help of Miyamoto, Mario's Time Machine, which starred Mario against Bowser instead.[173] Mario's Game Gallery has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario, one year prior to Super Mario 64.[173]

For Mario Teaches Typing, the head of Interplay Productions, Brian Fargo, saw the success of the typing game Mavis Beacon Teaches Typing, and knew a character like Mario as the teacher would be appealing.[176] Pre-dating Mario's Game Gallery, Martinet did not voice Mario. After release, the concept was so successful, it began a negative relationship between Fargo Les Crane, the creator of Mavis Beacon Teaches Typing. Mario Teaches Typing 2 was released in 1997, which Martinet voiced Mario for.[173] When they were approved of creating Mario's Game Gallery, another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character.[176]

Cameos

Apart from his platformer and spin-off game appearances, Mario has made guest appearances in non-Mario games, such as Mike Tyson's Punch-Out!![177] and Tennis (1984), where Mario is an umpire,[178] in Pac-Man Vs., he is the in-game announcer.[179] Mario appears as a playable character in NBA Street V3,[180] SSX on Tour,[181] and Pinball (1984).[182] He also appears as a playable character in the Super Smash Bros. series.[183] He makes countless cameo appearances in many forms in many games, such as portraits and statues in The Legend of Zelda: A Link to the Past, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, Metal Gear Solid: The Twin Snakes, Pilotwings 64, and Stunt Race FX.[184][182] He can be seen in crowd along with Luigi in Kirby Super Star.[182] On an ending screen that appears in the NES version of the video game Tetris, Mario appears with Luigi dancing to the music,[185] which is a version from prelude to the opera Carmen.[186] On that screen also appear Peach, Bowser, and other Nintendo characters such as Link, Samus, Donkey Kong, and Pit.[185] Mario also appeared in Minecraft as a skin.[187] Monster Hunter 4 included Mario as one of the free DLC outfits alongside Luigi and Sega's Sonic the Hedgehog.[188] Scribblenauts Unlimited features Mario along with other Super Mario and The Legend of Zelda characters.[189] In December 2011, Ubisoft's Just Dance 3 included "Mario" as a downloadable dance track, with Mario appearing to dance on-screen.[190]

In other media

A photo of Lou Albano
A photo of Bob Hoskins
A photo of Chris Pratt
Lou Albano and Bob Hoskins have both portrayed Mario in live-action performances, while Chris Pratt voiced the character for The Super Mario Bros. Movie.

The first appearance of Mario in media other than games was Saturday Supercade, an animated television series produced by Ruby-Spears Productions in 1983.[191] The 1986 original video animation Super Mario Bros.: The Great Mission to Rescue Princess Peach! features Mario (voiced by Toru Furuya) as the protagonist.[192][193] The animated series The Super Mario Bros. Super Show! features a live-action series of skits that stars former WWF manager "Captain" Lou Albano as Mario and Danny Wells as Luigi.[194] Mario appeared in a book series, the Nintendo Adventure Books. The other two animated series, The Adventures of Super Mario Bros. 3 and Super Mario World, star Walker Boone as Mario and Tony Rosato as Luigi.[195]

Mario is portrayed by Bob Hoskins in the 1993 film loosely based on the Super Mario series, Super Mario Bros. In the film, he is the cynical older brother who takes great pride in being a plumber and is a parental figure to Luigi, portrayed by John Leguizamo.[196] At first, he held no belief in unusual things happening, but meeting Daisy and taking a trip to Dinohattan soon changed his mind.[196] Hoskins was ultimately cast to play the character after other choices fell out, such as Dustin Hoffman and Danny DeVito.[197][198][199] Hoskins had previously done multiple roles in children's films and kept suggesting changes to the script before he agreed to portray the character.[200] According to one of the films' directors, Annabel Jankel, Hoskins was mainly considered due to his physical appearances.[201] In subsequent interviews, Hoskins considered the role his worst choice in his acting career, admitted to constantly drinking before and during filming, and noted that he was injured and almost died multiple times during production.[202][203][204]

Mario and Luigi have appeared in several Robot Chicken sketches, notably in "Lust for Puppets", in which Mario and Luigi were riding their go-kart when they came to a fork in the road. They decided to choose the path that led directly to Vice City, where they had to contend with unbreakable bricks, turtles, prostitutes, psychedelic mushrooms, and deadly bullets. At the end of the sketch, Mario and Luigi were shot down by the cops in typical Grand Theft Auto fashion after reaching a high crime level.[205] Mario has also made a guest appearance in Futurama, voiced by Maurice LaMarche.[206] In the episode Anthology of Interest II's segment "Raiders of the Lost Arcade", Mario serves as Italy's ambassador to the UN, expressing sadness at the war declaration before escaping in his typical jumpy fashion.[207] American comedian Seth MacFarlane made a spoof based on the Super Mario series. In the segment "Super Mario Rescues the Princess", after rescuing Princess Toadstool, Mario approaches Princess and requests for a kiss. Princess replies back, saying, "You expect?—What kind of Samaritan are you? You rescued me just so you could get with me?". Mario left the Princess after being enraged. A dragon eventually arrives and eats Princess' head off.[208] In February 2024, Lisa Simpson portrayed Mario in The Simpsons season 35 episode, "Lisa Gets an F1".[209]

Mario is voiced by Chris Pratt in the 2023 film adaptation The Super Mario Bros. Movie. Although American actor Sebastian Maniscalco originally auditioned to voice Mario in the 2023 film, he got the role of voicing Spike instead.[210] The film depicts him and Luigi as Italian-American plumbers who started their own business in Brooklyn after working for the antagonistic Foreman Spike, who supervises the Wrecking Crew.[211] They attempt to fix a significant manhole leak reported in the news to make a name for themselves, only for the pipe to transport Mario to the Mushroom Kingdom and Luigi to the Dark Lands. Mario works with Peach, Toad, and later Donkey Kong to rescue Luigi and the Mushroom Kingdom from the tyrannical Bowser.[212] Martinet makes cameo appearances in the film as Mario and Luigi's unnamed father and as Giuseppe,[213][214] who appears in Brooklyn and resembles Mario's original design from Donkey Kong, speaking in his in-game voice.[18][214] In response to criticism of Pratt's casting, co-director Aaron Horvath explained that he was cast mainly because of his history of playing good-natured, blue collar-type protagonists.[215]

Reception

Statue of Mario in front of the offices of Nintendo's Nordic distributor Bergsala in Kungsbacka, Sweden.

As Nintendo's mascot, Mario is widely considered to be the most famous video game character in history, and has been called an icon of the gaming industry.[216][30][217] He has been featured in over two hundred video games.[27] Mario was one of the first video game character inductees at the Walk of Game in 2005, alongside Link and Sonic the Hedgehog.[218] Mario was the first video game character to be honored with a wax figure in the Hollywood Wax Museum in 2003.[219] Kotaku writer Luke Plunkett had called Mario the most recognizable figure in the gaming industry, stating that, "Nintendo's mascot has been the most recognisable (and profitable) face this industry has ever - and will likely ever - see, almost single-handedly driving Nintendo through five whole generations of video game success".[220] In 2010, Guinness World Records gave Mario the title "Godfather of gaming" and "longest-running computer game character" and stated, "Mario is still 'The Godfather' of gaming as the most successful and enduring character in an industry which is constantly evolving."[221] In 2024, a poll conducted by BAFTA with around 4,000 respondents named Mario as the second most iconic video-game character of all time.[222] Ben Lindbergh of The Ringer described Mario as "the most iconic video character of all time", "the medium's most successful character", and "video-game-character equivalent of type-O blood" and also reported that Mario has the highest Q score among video game characters, with Link, Pac-Man, and Master Chief being one of his closest competitors.[223] Lucas M. Thomas of IGN defined Mario as "gaming's greatest athlete", noting, "He's too short, he's out of shape and he's wearing entirely the wrong kind of shoes, but somehow Nintendo's main man Mario has still managed to become gaming's greatest athlete. From the tennis court to the ballpark, from the soccer field to the golf course, the heroic plumber has spent years now filling the time in-between his princess-rescuing adventures with a grand variety of leisurely sports".[224]

In 1990, a national survey found that Mario was more recognizable to American children than Mickey Mouse.[225][226] James Coates of The Baltimore Sun reported that, as author David Sheff notes, "In 1990, according to ‘Q’ ratings, Mario has become more popular than Mickey Mouse with American children" and he further mentions that his 9-year-old son is a Nintendo fan who is curious about what Mario is doing to the youth of America.[226] In 2005, American musician Jonathan Mann created an opera based on Super Mario Bros. and performed Mario Opera as a tribute to Shigeru Miyamoto.[227][228] Salman Rushdie, an Indian-born British-American novelist, was fond of Mario and his younger twin brother Luigi. He also enjoyed playing Super Mario World, which gave him the impression of having an enjoyment of life in comparison to the rest of the world.[229][230][231] In 2023, a survey was taken by gaming website Cribbage Online on "Top 20 most-loved "Super Mario" franchise characters", which consisted of over 87,000 voters. According to the survey, Mario was placed third with 5,602 votes, while Luigi and Yoshi surpassed him with 5,771 votes and 6,084 votes, respectively.[232]

Cameron Sherrill of Esquire praised Mario's athletic skills in track and field, noting, "This is where Mario comes to life. I mean, he goes against the blue guy who's literally famous for going fast. Plus, Mario is the platforming king—i.e. running and jumping—so it stands to reason that he’d be good at track and field".[82] Philip Kollar and Allegra Frank of Polygon wrote in their review of Super Mario Odyssey that Mario plays an important role in making the game more pleasurable and special. They also wrote about Mario's legacy, stating that, "From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best".[233] Electronic Gaming Monthly gave Mario their "Coolest Mascot" award for 1996, calling him "an age-old friend".[234] Nintendo Power listed Mario as their favorite hero, citing his defining characteristics as his mustache, red cap, plumbing prowess, and his mushrooms.[235] In a poll conducted in 2008 by Oricon, Mario was voted as the most popular video game character in Japan by both men and women, overtaking popular video game icons such as Final Fantasy's Cloud Strife and Metal Gear's Solid Snake.[236] Yahoo! Japan held a poll between November 1, 2009, and October 31, 2010, to determine which video game character is more popular among readers. Mario won the poll with 9,862 votes.[237] Several publications have often compared Mario to Sega's mascot and iconic character, Sonic the Hedgehog.[238][239][240] Mario also serves as an inspiration for Sonic the Hedgehog's origin.[241]

Legacy

Japanese prime minister Shinzo Abe dressed as Mario at the 2016 Summer Olympics closing ceremony.[242]

Mario has been established as a pop culture icon,[243] and has appeared on lunch boxes, T-shirts, magazines, and commercials (notably in a Got Milk? commercial).[244] Other products include cartoon shows, movies, books, hats, plush dolls, cereals, ice cream, bedding, kitchenware, clocks,[216] purses, cufflinks, wallets, mugs, art prints, boxers, Lego sets, coaster sets, Hot Wheels sets, stationery sets, and board games.[245][246]

Mario has inspired unlicensed paintings,[247] performances on talent shows such as India's Got Talent,[248] short films,[249] and web series.[250] The character has been present in a number of works created by third parties other than Nintendo, such as in the iOS and Android video game Platform Panic, in which one of the purchasable skins is a reference to him.[251] Assassin's Creed II, an action-adventure video game created by Ubisoft, features a reference to the Super Mario series. The game's protagonist, Ezio Auditore da Firenze, gets attacked on the road; his uncle saves him and introduces himself by saying Mario's iconic catchphrase, "It's a-me, Mario!".[252] World of Warcraft, a massively multiplayer online role-playing game created by Blizzard Entertainment, features two non-playable characters named Muigin and Larion, who are references to Mario and Luigi. It also features a jumpbot that resembles Mario's appearance.[253]

Many people and places have been named or nicknamed after Mario. Bergsala, the distributor of Nintendo's products in the Nordic and the Baltic countries, is located at Marios Gata 21 (Mario's Street 21) in Kungsbacka, Sweden, named after Mario.[254] Many sports stars, including Bundesliga football players Mario Götze[255] and Mario Gómez,[256] National Hockey League player Mario Lemieux,[257] Italian footballer Mario Balotelli,[258][259] Italian cyclist Mario Cipollini, and American former footballer Mario Williams have been given the nickname "Super Mario".[260][261] In a suburb of the Spanish city of Zaragoza, streets were named after video games, including "Avenida de Super Mario Bros."[262]

Mario's legacy is recognized by Guinness World Records, who awarded the Nintendo mascot, and the series of platform games he has appeared in, seven world records in the Guinness World Records: Gamer's Edition 2008. These records include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 original games.[263] In 2009, Guinness World Records listed him as the second most recognizable video game character in the United States, recognized by 93 percent of the population, second only to Pac-Man, who was recognized by 94 percent of the population.[264] In 2011, readers of Guinness World Records Gamer's Edition voted Mario as the top video game character of all time.[265] In 2018, Charles Martinet, voice actor of Mario, received the Guinness World Record for most video game voice-over performances as the same character.[266]

Mario appeared in the 2016 Summer Olympics closing ceremony to promote the 2020 Summer Olympics in Tokyo. In a pre-recorded video, the prime minister Shinzo Abe became Mario to use a Warp pipe planted by Doraemon from Shibuya Crossing to Maracanã Stadium. Abe then appeared dressed as Mario in an oversized Warp Pipe in the middle of the stadium.[267][268] This segment was favorably well received as playful and tasteful in Japan, resulting in giving Abe the nickname "Abe-Mario".[269]

Mario Day is celebrated on March 10,[270][271] as when that date is presented as Mar 10 it resembles the word "Mario".[272][273] Since 2016 the day has been officially observed by Nintendo,[274] who celebrates the day annually by promoting Mario games and holding Mario-related events.[275] In March 2018, Google Maps collaborated with Nintendo for the celebration of Mario Day. By tapping on a yellow ? Block, the navigation arrow changes into Mario, who drives his Pipe Frame kart from the Mario Kart series.[276][277][278] In March 2024, American actor Gaten Matarazzo teamed up with Nintendo to celebrate that year's Mario Day.[279][280]

See also

Notes

  1. ^ Super Mario Bros.: The Great Mission to Rescue Princess Peach!, Super Mario's Fire Brigade, Super Mario's Traffic Safety, Amada Anime Series: Super Mario Bros., Super Mario World: Mario & Yoshi's Adventure Land, Nagatanien Super Mario Bros. furikake commercial, BS Super Mario USA, Excitebike: Bun Bun Mario Battle Stadium, and BS Super Mario Collection
  2. ^ Mario's Great Adventure
  3. ^ Super Mario Bros. Special Drama CD.[7]
  4. ^ Japanese dubs of Super Mario Bros. film.[11]
  5. ^ Japanese Mario Kart commercial.[15]

References

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  2. ^ "This forgotten 1983 vinyl made Mario history, but it could never be created today". Digital Trends. July 24, 2023. Archived from the original on September 17, 2023. Retrieved September 13, 2023.
  3. ^ a b c d e f g h i j k l m n "Mario Voices (Super Mario Bros.)". Behind The Voice Actors. Archived from the original on November 4, 2021. Retrieved October 3, 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  4. ^ "Mario's Great Adventure - マリオの大冒険 (Mario no Daibouken) - VHS Rip HQ". YouTube. Video Archaeology. Archived from the original on October 13, 2023. Retrieved October 12, 2023.
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  6. ^ Archived at Ghostarchive and the Wayback Machine: "Super Mario Bros Ice Capades". YouTube. Game Informer. Retrieved February 21, 2021. Mario's voiced by Henry Corden, who took over voicing Fred Flintstone after Alan Reed passed away.
  7. ^ "Super Mario Bros. Special Booklet p. 09-10.jpg". vgmsite.com. Archived from the original on March 27, 2024. Retrieved March 27, 2024.
  8. ^ "Real Time Mario at the 1992 SCES". YouTube. DigitalNeohuman. Archived from the original on March 8, 2022. Retrieved February 21, 2021.
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  10. ^ "Super Mario Bros. Movie - Audio Poster Pack". YouTube. Cyberpunk Studios. Archived from the original on September 17, 2023. Retrieved September 13, 2023.
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External links