Bolesław I the Brave and Nintendo: Difference between pages

From Wikipedia, the free encyclopedia
(Difference between pages)
Content deleted Content added
m gen fixes + apply Template:Lang using AWB
 
GAMEchief (talk | contribs)
 
Line 1: Line 1:
{{Infobox Company
{{unreferenced|date=November 2007}}
|company_name=Nintendo Company Ltd.<br />任天堂株式会社
{{Infobox Monarch
|company_logo=[[Image:Nintendo.svg|250px]]
| name =Bolesław I (the Brave)
|company_type=[[Public company|Public]]<br>{{Tyo|7974}}<br>{{ndaq|NTDOY}}<br>{{FWB|NTO}}
| title =King of Poland
|company_slogan=[[Nintendo#Slogans|Various]]
| image =[[Image:Bolek.jpg]]
|foundation=September 23, 1889<ref name="history NOJ"/>
| caption =Bolesław as depicted on [[Gniezno Doors]], mid. [[12th century]]
|location={{flagicon|Japan}} [[Kyoto]], [[Japan]] <br />
| reign =''Duke:'' 992 – [[April 18]], [[1025]]<br/>''King:'' [[April 18]], [[1025]] – [[June 17]], [[1025]]
International offices: <br /> {{flagicon|United States}} [[Redmond, Washington]] <br /> {{flagicon|Canada}} [[Richmond, British Columbia]] <br />{{flagicon|Europe}} [[Großostheim]], [[Germany]] <br /> {{flagicon|Australia}} [[Scoresby, Victoria]]<br />{{flagicon|China}} [[Suzhou]], [[People's Republic of China|China]] (as [[iQue|iQue, Ltd.]])<br />{{flagicon|South Korea}} [[Seoul]], [[South Korea]] <br /> {{flagicon|Panama}} [[Costa del Este]], [[Panama]] (as [[Latamel Inc.]]) <br /> {{flagicon|Liberia}} [[Monrovia]], [[Liberia]] <br /> {{flagicon|Republic of China}} [[Taiwan]] (as Nintendo Phuten Co., Ltd.)
| coronation =[[April 18]], [[1025]] <br/> [[Gniezno|Gniezno Cathedral]], [[Kingdom of Poland (1025–1138)|Poland]].
|key_people=[[Satoru Iwata]]: [[President#Non-governmental presidents|President]] & [[Chief executive officer|CEO]]<br />[[Reggie Fils-Aime]]: President & [[Chief Operating Officer|COO]] of NOA<br />[[Shigeru Miyamoto]]: Game Designer<br />[[Conrad Abbott]]: President of NOC<br />[[Rose Lappin]]: President of [[Nintendo Australia]]<br />[[Gunpei Yokoi]] (deceased): Creator of [[Game Boy]], [[Game & Watch]], and ''[[Metroid]]'' <br />[[Hiroshi Yamauchi]]: Former President & Chairman<br />[[Minoru Arakawa]] & [[Howard Lincoln]]: Former heads of NOA<br />[[Satoru Shibata]]: President of NOE
| othertitles =
|num_employees=3,768 (2008)
| full name =
|industry=[[Card games]] (previously)<br />[[Video game industry|Video games]]
| predecessor =[[Mieszko I of Poland|Mieszko I]]
|products=[[Game Boy line]], [[Color TV Game]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], [[Nintendo GameCube]], [[Nintendo DS]], [[Wii]], and various [[video game]] titles
| successor =[[Mieszko II Lambert]]
|revenue={{profit}} [[yen|¥]]1.672 trillion (2007)<ref>[http://www.nintendo.co.jp/ir/pdf/2008/080424e.pdf Nintendo's Earnings Release: Fiscal Year ended March 31, 2008<!-- Bot generated title -->]</ref>
| spouse 1 =unknown daughter of Rikdag
|homepage=[http://www.nintendo.co.jp/ Nintendo Japan]<br />[http://www.nintendo.com/ Nintendo of America]<br />[http://www.nintendo.ca/ Nintendo of Canada]<br />[http://www.nintendo-europe.com/ Nintendo Europe]<br />[http://www.nintendo.com.au/ Nintendo Australia]
| spouse 2 =uknkown princess from Hungary
}}
| spouse 3 =[[Emnilda]]
| spouse 4 =[[Oda of Meißen|Oda]]
| issue =''With second spouse:'' [[Bezprym]]<br>''With Enmilda:'' [[Regelinda]], [[Mieszko II Lambert]], [[Otton]]<br>''With Oda:'' [[Matilda]]
| dynasty =[[Piast dynasty]]
| royal anthem =
| father =[[Mieszko I]]
| mother =[[Dubrawka]]
| date of birth =967
| place of birth =
| date of death =[[June 17]], [[1025]]
| place of death =[[Poznań]]
| date of burial =D Month, YYYY
| place of burial =[[Archcathedral Basilica of St. Peter and St. Paul, Poznań|Cathedral Basilica of St. Peter and St. Paul]], [[Poznań]]
|}}
'''Bolesław I the Brave''' (or '''Valiant''') ({{lang-pl|Bolesław I Chrobry}}; {{lang-cs|Boleslav Chrabrý}}; 967 &ndash; [[June 17]], [[1025]]), in the past also known as Bolesław I the Great ({{lang-pl|Bolesław Chrobry I (Wielki)}}), ruled as [[Duke]] of [[Poland]] from 992-1025 and as the first [[King of Poland]] in 1025. He was a member of the [[Piast dynasty]].


{{nihongo|'''Nintendo Company Ltd.'''|任天堂株式会社|Nintendō [[Kabushiki gaisha]]}} is a [[multinational corporation]] headquartered in [[Kyoto, Japan]] founded on <!--This founding date is correct. Nintendo is literally over a hundred years old. Please do not change it to another date.--> September 23, 1889<ref name="history NOJ">{{cite web|url=http://www.nintendo.co.jp/n05/index.html|title=Company History|publisher= Nintendo|language=Japanese|accessdate=2006-07-29}}</ref> by [[Fusajiro Yamauchi]] to produce handmade [[hanafuda]] cards.<ref name="history NOA">{{cite web|url=http://www.nintendo.com/corp/history.jsp|title=Company History| publisher=Nintendo|accessdate=2006-06-04}}</ref> In the mid-twentieth century, the company tried several small niche businesses, such as a [[love hotel]] and a taxi company.<ref name="history N-Sider">{{cite web|url=http://www.n-sider.com/articleview.php?articleid=45|title=Nintendo History Lesson: The Lucky Birth|publisher=[[N-sider]]|accessdate=2006-06-04|accessyear=|curly=}}</ref> Over time, it became a [[video game]] company, growing into one of the most powerful in the [[Video game industry|industry]] and [[Japan]]’s third most valuable listed company with a market value of more than [[United States dollar|US$]]85 billion.<ref>[http://www.reuters.com/article/companyNewsAndPR/idUST30751820071015 Reuters: Nintendo sets $85 bln high score, thanks to Wii, DS]</ref> In 2007 Nintendo ranked 10th on the list of largest software companies in the world.<ref>''Software Top 100'': [http://www.softwaretop100.org "The World's Largest Software Companies"]</ref> Aside from video games, Nintendo is also the majority owner of the [[Seattle Mariners]], a [[Major League Baseball]] team in [[Seattle, Washington]]. According to Nintendo's [[Touch! Generations]] website, the name "Nintendo" translated from Japanese to English means "Leave luck to Heaven".<ref>[http://www.touchgenerations.com/enGB/discover_nintendo/what_nintendo_means.php Touch! Generations<!-- Bot generated title -->]</ref> As of July 15, 2008, Nintendo has sold over 460 million hardware units and over 2.7 billion video games.<ref>{{cite press release |url=http://www.nintendo.ca/cgi-bin/usersite/display_info.cgi?lang=en&pageNum=9&id=3889779 |title=Nintendo Again Redefines Game Control, Puts Spotlight on Community Building |publisher=Nintendo |date=2008-07-15 |accessdate=2008-08-23}}</ref>
== Biography ==


==Gaming systems==
Bolesław was the son of [[Mieszko I]] and of his first wife, the [[Bohemia]]n princess [[Dubrawka]]. In 984 Bolesław married an unknown daughter of [[Rikdag]] (Riddag, Ricdag), [[Margraviate of Meissen|Margrave of Meissen]]. Subsequently he married Judith Arpad, a daughter of [[Geza of Hungary|Geza]], Grand Duke of [[Hungary]]; then [[Emnilda]], daughter of [[Dobromir]]; and lastly Oda, another daughter of the Margrave of Meissen. His wives bore him sons, including [[Bezprym]], [[Mieszko II]] and Otton; and a daughter, [[Mathilde]]. After his father's death around 992, Bolesław expelled his father's second wife, [[Oda von Haldensleben]], and her sons, thereby attempting to unite Poland again.
{{main|Nintendo video game consoles}}


Nintendo has produced a number of home and portable [[video game console]]s since 1977.
[[Image:DenarChr.jpg|140px|left|thumb|Dinar of Boleslaw I]]In 997 Bolesław sent Saint [[Adalbert of Prague]] to [[Prussia (region)|Prussia]], on the [[Baltic Sea]], on a mission to convert the heathen [[Old Prussians|Prussians]] to [[Christianity]] &mdash; an attempt that would end in Adalbert's [[martyrdom]] and subsequent [[canonization]].


Home consoles include [[Color TV Game]] (1977), the [[Nintendo Entertainment System]]/Famicom (NES, 1983), the [[Super Nintendo Entertainment System]]/Super Famicom (SNES, 1990), [[Virtual Boy]] (1995), the [[Nintendo 64]] (N64, 1996), the [[Nintendo GameCube]] (GCN, 2001), and most recently the [[Wii]] (2006).
From his father, Bolesław had inherited their principality, centered on [[Greater Poland]], being along the river [[Warta]] ("valley of Warta"), and much smaller than modern Poland.


Portable consoles include the [[Game & Watch]] line (1980), the [[Game Boy]] line (1989), the [[Game Boy Advance]] (2001), and most recently the [[Nintendo DS]] (2004).
By 997, Bolesław already possessed [[Silesia]] and the [[Gdańsk Pomerania|eastern parts of Pomerania]] (with its chief city, [[Gdańsk]]) and [[Lesser Poland]] (with its chief city, [[Kraków]]). In 1002 Bolesław annexed present-day [[Moravia]], and in 1001 or 1003, parts of present-day [[Slovakia]].


==History==
[[Image:Chrobry1.jpg|140px|left|thumb|Iconic imagined image by [[Jan Matejko]].]]In 1000, [[Holy Roman Emperor|Emperor]] [[Otto III, Holy Roman Emperor|Otto III]], while on pilgrimage to the tomb of St. Adalbert at [[Gniezno]], invested Bolesław with the title ''Frater et Cooperator Imperii'' ("Brother and Partner in the Empire"). Some historians state that the emperor also pledged a royal crown to Bolesław. During that same visit, Otto III accepted Gniezno's status as an [[Roman Catholic Archdiocese of Gniezno|archbishopric]] (see [[Congress of Gniezno]]).
{{main|History of Nintendo}} <!--It was agreed that this section was the main problem with the articles length. Please do not add anymore information to this section.-->
[[Image:Nintendo former headquarter plate Kyoto.jpg|thumb|220px|left|Former headquarter plate from when Nintendo was solely a playing card company.]]
===As a card company (1889–1956)===
Nintendo was started as a Japanese business by [[Fusajiro Yamauchi]] near the end of 1889. It was originally called Nintendo Koppai. Based in Kyoto, Japan, the business produced and marketed a [[playing card]] game called [[Hanafuda]]. The handmade cards soon began to gain popularity, and Yamauchi had to hire assistants to mass produce cards to keep up with the demand.
===New ventures (1956–1975)===
[[Image:Nintendo love tester.jpg|220px|thumb|left|The Nintendo Love Tester]]
In 1956, Hiroshi Yamauchi (the grandson of Fusajiro Yamauchi) paid a visit to the U.S., to engage in talks with the [[United States Playing Card Company]], the dominant playing card manufacturer in the U.S. Yamauchi was shocked to find that the world’s biggest company in his business was relegated to using a small office. This was a turning point where Yamauchi realized the limitations of the playing card business. He then gained access to Disney's characters and put them on the playing cards, in order to drive sales.
In 1963, Yamauchi renamed ''Nintendo Playing Card Company Limited'' to ''Nintendo Company, Limited''. The company then began to experiment in other areas of business using the newly injected capital. During this period of time between 1963 and 1968, Nintendo set up a [[Taxicab|taxi]] company, a "[[love hotel]]" chain, a TV network and a food company (trying to sell [[instant rice]], similar to [[instant noodles]]). All these ventures eventually failed, and after the 1964 Tokyo Olympics, playing card sales dropped, leaving Nintendo with 60 yen in stocks.
In 1966, Nintendo moved into the Japanese toy industry with the [[Ultra Hand]], an extending arm developed by its maintenance engineer [[Gunpei Yokoi]] in his free time. Yokoi was moved from maintenance to the new "Nintendo Games" department as a product developer. Nintendo continued to produce popular toys, including the [[Ultra Machine]], [[Love Tester]] and the [[Kousenjuu]] series of light gun games. Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required of the toy market, and fell behind the well-established companies such as [[Bandai]] and [[Tomy]].
In 1973, the focus shifted to family entertainment venues with the [[Laser Clay Shooting System]], using the same light gun technology used in Nintendo's Kousenjuu series of toys, and set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new market.


===Electronic era (1975–present)===
After the untimely death of Otto III at age 22 in 1002, Bolesław supported [[Eckard I, Margrave of Meissen]], for the German throne. When Eckard was assassinated in April, Bolesław lent his support to [[Henry IV, Duke of Bavaria]], and helped make him king as Henry II. Bolesław and his father had earlier backed [[Henry II, Duke of Bavaria]], against Otto, and Henry IV was the son of the earlier Henry. With Eckard dead, Bolesław laid claim to the [[Margraviate of Meissen]] as a relative of Eckard through marriage, but Henry only acquiesced to give him the [[March of Lusatia]] and detach it from Meissen. Henry remained suspicious of Bolesław for his early support for Eckard and Bolesław for his part remained committed to extending his own territories at the expense of the [[Holy Roman Empire]].
In 1974, Nintendo secured the rights to distribute the [[Magnavox Odyssey]] home [[video game]] system in Japan. In 1977, Nintendo began to produce its own [[Color TV Game]] home video game systems. Four of these systems were produced, each playing variations on a single game (for example, Color TV Game 6 featured six versions of ''Light Tennis'').
A student product developer at the time, [[Shigeru Miyamoto]], was hired by Nintendo at around this time. He worked under Yokoi, and one of his first tasks was to design the casing for several of the Color TV Game systems. Miyamoto went on to create some of Nintendo's most famous video games and become one of the most recognizable faces in the video game industry.
In 1978, Nintendo moved into the video [[arcade game]] industry with ''[[Computer Othello]]'', and several more titles followed. Nintendo had some small success with this venture, but the release of ''[[Donkey Kong (video game)|Donkey Kong]]'' in 1981, designed by Miyamoto, changed Nintendo's fortunes dramatically. The success of the game and many licensing opportunities (such as ports on the [[Atari 2600]], [[Intellivision]] and [[ColecoVision]]) gave Nintendo a huge boost in profit.
In 1980, Nintendo launched the [[Game & Watch]], a [[handheld video game]] series developed by Yokoi, to worldwide success.
In 1983, Nintendo launched the Family Computer (commonly called by its shortened name "Famicom") home video game console in Japan alongside ports of its most popular arcade titles. In 1985, the system launched in North America as the [[Nintendo Entertainment System]], and was accompanied by ''[[Super Mario Bros.]]'', the best-selling video game of all time. In 1989, Yokoi developed the Game Boy handheld video game system. Nintendo is the longest-surviving video game console manufacturer to date.
The Nintendo Entertainment System was superseded by the Super Famicom, known outside Japan as the [[Super Nintendo Entertainment System]] (SNES). The [[Nintendo 64]], most notable for its [[3D computer graphics|3D graphics]] capabilities, introduced the [[analog stick]] and [[Multiplayer video game|multiplayer]] for up to four players, instead of two. The [[Nintendo GameCube]] followed, and was the first Nintendo system to use [[optical disc]] storage instead of [[ROM cartridge|cartridge]]s. The most recent home console, the [[Wii]], uses motion sensing controllers and has online functionality (although the Game Cube did also have some basic Online capabilities), used for services such as [[Nintendo Wi-Fi Connection]], [[Virtual Console]] and [[WiiWare]].
After the Game & Watch, the handheld development continued with the [[Game Boy]], followed soon after by the [[Super Game Boy]], the [[Game Boy Pocket]] and [[Game Boy Color]], each differing in minor aspects. The Game Boy continued for more than a decade until the release of the [[Game Boy Advance]], featuring technical specifications similar to the SNES. The [[Game Boy Advance SP]], a [[Frontlight|frontlit]], flip-screen version, introduced a rechargeable, built-in battery, instead of using AA batteries like its predecessors. The most recent Nintendo handheld console is the [[Nintendo DS]], using two screens, the bottom of which is a [[touchscreen]], with online functionalities and technical power similar to that of the Nintendo 64. The [[Nintendo DS Lite]], a remake of the DS, improved several features of the original model, including the battery life and screen brightness. On October 2, 2008, Nintendo announced the [[Nintendo DSi]] featuring larger screens, improved sound quality, a web browser, and two cameras – one on the outside and one facing the user.


==Offices and locations==
Bolesław conquered, and made himself Duke of, [[Bohemia]] in 1003-04, ruling as Boleslav IV of Bohemia.
[[Image:Nintendo office.jpg|thumb|225px|The exterior of Nintendo's main headquarters in [[Kyoto]], [[Japan]].]]
Nintendo Company, Limited (NCL) is based in [[Minami-ku, Kyoto]], [[Kyoto Prefecture]], [[Japan]] ({{coord|34|58|11.89|N|135|45|22.33|E|display=inline|format=dms}}). Nintendo of America, Incorporated (NOA), its [[United States|American]] division, is based in [[Redmond, Washington]]. It has distribution centers in [[Atlanta, Georgia]] ([[Nintendo Atlanta]]) and [[North Bend, Washington]] ([[Nintendo North Bend]]).
Nintendo of Canada, Limited (NOCL) is based in [[Richmond, British Columbia]], with its own distribution centre in [[Toronto, Ontario]].
[[Nintendo Australia]] Pty Ltd (NAL) is based in [[Melbourne|Melbourne, Victoria]].
Nintendo of Europe is based in [[Großostheim]], [[Germany]].
[[iQue|iQue, Ltd.]], a [[People's Republic of China|Chinese]] [[joint venture]] between its founder, [[Wei Yen|Doctor Wei Yen]], and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand.
Nintendo also established Nintendo of Korea (NoK) on July 7, 2006.
{{-}}
==Policy==<!--This section is linked from [[Nintendo policy]] and [[Nintendo Policies]]-->
===Emulation===
{{Articleissues|section=y|POV=September 2008|unreferenced=September 2008}}
Nintendo is known for a "no tolerance" stance against [[emulator|emulation]] of its video games and consoles. It claims that copyright-like rights in [[mask work]]s protect its games from the exceptions that [[United States copyright law]] otherwise provides for [[backup]] copies. Nintendo uses the claim that emulators running on [[personal computer]]s have no use other than to play [[Copyright infringement of software|pirated video games]], contested by some who say these emulators have been used to develop and test independently produced [[Homebrew (video games)|"homebrew" software]] on Nintendo's platforms, (or to play games which were never released in America, such as [[Seiken Densetsu 3]]) and that Nintendo's efforts fudge the truth about copyright laws, mainly that [[ROM image]] copiers are illegal (they actually are legal if used to dump unprotected ROM images on to a user's computer for personal use, per 17 USC 117(a)(1) and foreign counterparts<ref>[http://www.copyright.gov/title17/92chap1.html#117 U.S. Copyright Law, Title 17, Chapter 1 § 117]</ref>) and that emulators are illegal (if they do not use copyrighted BIOS, or use [[high-level emulation|other methods]] to run the game, they are legal). This stance is largely apocryphal, however; Nintendo remains the only modern console manufacturer which has not sued an emulator manufacturer (the most public example being Sony vs. [[bleem!|the bleem company]]).


===Content guidelines===<!-- This section is linked from [[Super Nintendo Entertainment System]] -->
At the request of his son-in-law [[Sviatopolk I of Kiev]], the Polish duke intervened in the affairs of [[Kievan Rus']]: not only did he expel [[Yaroslav the Wise]] from [[Kiev]], but possibly he deployed his troops in the Rus' capital for about half a year (see [[Kiev Expedition (1018)|Kiev Expedition of 1018]]). According to popular legend Bolesław notched his sword ([[Szczerbiec]]) hitting the [[Golden Gate (Kiev)|Golden Gate]] of Kiev. During this campaign Poland re-annexed the [[Red Strongholds]], later called [[Red Ruthenia]], lost by Bolesław's father in 981.
For many years, Nintendo had a policy of strict content guidelines for video games published on its systems. Though Nintendo Japan allowed [[graphic violence]] in its video games, [[nudity]] and [[Human sexuality|sexuality]] were strictly prohibited. This was because former Nintendo president [[Hiroshi Yamauchi]] believed that if the company allowed the licensing of [[pornographic]] games, the company's image would be forever tarnished.<ref>''[[Game Over (book)|''Game Over'']], David Sheff, 1993.</ref> [[Nintendo of America]] and [[Nintendo of Europe]] went further in that games released for Nintendo systems could not feature nudity, sexuality, [[profanity]] (including sexism or slurs), blood, graphic or [[domestic violence]], [[drugs]], political messages, or [[religious symbol]]s (with the exception of widely unpracticed religions, such as the [[Greek mythology|Greek Pantheon]]).<ref>[http://www.filibustercartoons.com/Nintendo.php Nintendo of America Content Guidelines]</ref> This was done because the Japanese parent company did not want to appear as a "Japanese Invasion" by enforcing Japanese community standards on North American and European children. This [[zero tolerance]] policy was praised and championed by [[United States Senate|U.S. Senator]] [[Joseph Lieberman]], but others criticized the policy, claiming that gamers should be allowed to choose the content they want to see. Despite the strict guidelines, some exceptions have occurred: ''[[Bionic Commando]]'', ''[[Smash TV]]'' and ''[[Golgo 13: Top Secret Episode]]'' contained blood and violence, the latter also contained implied sexuality and tobacco use; ''[[River City Ransom]]'' and ''[[Taboo: The Sixth Sense]]'' contained nudity, and the latter also contained religious images.


One known side effect of this policy was the [[Sega Genesis]] version of ''[[Mortal Kombat (video game)|Mortal Kombat]]'' selling over double the number of the Nintendo's Super NES version, mainly because Nintendo had forced publisher [[Acclaim Entertainment|Acclaim]] to recolor the red blood to look like white sweat and replace some of the more gory attacks in its release of the game, unlike Sega, which allowed the selling points of blood and gore to remain in the Genesis version (though the Genesis version of the game required a code to unlock the gore). Nintendo allowed the Super NES version ''[[Mortal Kombat II]]'' to ship uncensored the following year with a content warning on the packaging.<ref>[http://www.mobygames.com/game/mortal-kombat-ii/cover-art/gameCoverId,22874/ ''Mortal Kombat II'' cover artwork] at [[MobyGames]]</ref>
[[Image:Koronacja Chrobrego Matejko.jpg|300px|left|thumb|"Coronation of the First King of Poland," by [[Jan Matejko]], 1889, oil on canvas, [[Royal Castle, Warsaw]].]]
The intermittent wars with the Holy Roman Empire ended with the [[Peace of Bautzen]] in 1018, which left [[Sorb]]ian Meissen and [[Lusatia]] in Polish hands.


In 1994, when the [[Entertainment Software Rating Board|ESRB]] video game ratings system was introduced, Nintendo chose to abolish some of these policies in favor of consumers making their own choices about the content of the games they played. Today, changes to the content of games are done primarily by the game's developer or, occasionally, at the request of Nintendo. The only clear-set rule is that ESRB AO-rated games will not be licenced for play on Nintendo systems in North America.<ref>[http://www.nintendo.com/consumer/buyers_guide.jsp Nintendo of America Customer Service &ndash; Nintendo Buyer's Guide]</ref> Nintendo has since allowed several mature-content games to be published on its systems, including (but not limited to): ''[[Perfect Dark]]'', ''[[Conker's Bad Fur Day]]'', ''[[Doom (video game)|Doom]]'' and ''[[Doom 64]]'', ''[[BMX XXX]]'', the ''[[Resident Evil]]'' series, ''[[Killer 7]]'', ''[[Eternal Darkness: Sanity's Requiem]]'', ''[[Bloodrayne]]'', ''[[Geist (video game)|Geist]]'', and ''[[Dementium: The Ward]]''. Certain games have continued to be modified, however. For example, [[Konami]] was forced to remove all references to cigarettes in the 2000 [[Game Boy Color]] game ''[[Metal Gear: Ghost Babel|Metal Gear Solid]]'' and maimings and blood were removed from the Nintendo 64 [[porting|port]] of ''[[Cruis'n USA]]''. Another example is in the Game Boy Advance game ''[[Mega Man Zero 3]]'', where one of the bosses, Hellbat Schilt in the Japanese and European releases, was renamed Devilbat Schilt in the U.S. localization.{{Fact|date=September 2008}}
Emperor Henry II obliged Bolesław to pledge his fealty again in exchange for the lands that he held in [[fief]]. After Henry's death in 1024, Bolesław crowned himself [[Monarch|king]] (1025), thus raising Poland to the rank of a [[Monarchy|kingdom]] and being the first Polish king, his predecessors having been princes.


===Licensee guidelines===
Bolesław sent an army to aid his friend &mdash; also his nephew, son of his sister [[Sigrid the Haughty|Sigrid]] &mdash; [[Canute the Great]] in his conquest of [[England]].
Nintendo also had guidelines for its licensees in order for them to create games for Nintendo systems, in addition to the above content guidelines:<ref>''[[Game Over (book)|''Game Over'']], David Sheff, 1993.</ref>
*Licensees were not permitted to release the same game for a competing system until two years had passed.
*Nintendo would decide how many cartridges would be supplied to the licensee.
*Nintendo would decide how much space would be dedicated for articles, advertising, etc. in ''[[Nintendo Power]]''.
*There was a minimum number of cartridges which had to be ordered by the licensee from Nintendo.
*There was a yearly limit of five games that a licensee may produce for a Nintendo system. This rule was made due to caution of over saturation which caused the [[Video Game Crash of 1983]].
Konami wanted to produce more games for Nintendo systems yet the last rule restricted them. As a result, Konami formed both [[Ultra Games]] and later on [[Palcom]] in order to produce many more of games.<ref>''[[Game Over (book)|''Game Over'']], David Sheff, 1993.</ref> This was a disadvantage to smaller or beginning companies, as they could not form additional companies at will. Also, [[Square Co., Ltd.|Square]] (now Square Enix) executives have suggested that the price of publishing games on the [[Nintendo 64]] along with the degree of censorship and control Nintendo enforced over its games &mdash; most notably ''[[Final Fantasy VI]]'' &mdash; were factors in moving its games to [[Sony Computer Entertainment|Sony]]'s [[PlayStation]] console.


==See also==
Bolesław's son, [[Mieszko II]], crowned himself king immediately upon his father died in [[Poznań]].
{{commonscat|Nintendo}}
{{portal}}
*[[Divisions of Nintendo]]
*[[Franchises established on Nintendo systems]]
*[[History of video games]]
*[[History of Nintendo]]
*''[[Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.]]''
*[[List of Nintendo characters]]
*[[List of Nintendo developers]]
*[[List of video games published by Nintendo]]
*[[Multinational corporation]]
*[[Nintendo Seal of Quality]]
*[[Nintendo World Store]]
*[[Player's Choice]]
*''[[Universal City Studios, Inc. v. Nintendo Co., Ltd.]]''
*[[Video games censored by Nintendo of America]]


==References==
==Significance of Bolesław's reign in Polish history==
{{reflist|2}}


==External links==
Bolesław was the first Polish king, since it was during his reign that Poland became a kingdom, despite the fact that there were some Polish rulers before 1295 would never receive a crown. Poland had thus the royal status before their ethnic relatives and neighbors, [[Bohemia]].
{{sisterlinks}}

*[http://www.nintendo.com/countryselector Nintendo official website]
He was the first Polish ruler that had been [[baptism|baptised]] at birth. He founded the independent Polish province of the Church and made Poland a strong [[power (international)|power]] in [[Europe]].
*[http://www.nintendopower.com/ Nintendo Power]

*[http://www.warioworld.com English business site] (developers only)
Bolesław for a short time ruled an area close to the territory of present-day Poland: [[Greater Poland]], [[Lesser Poland]], [[Masovia]], [[Silesia]] and parts of [[Pomerania]].
*[http://www.officialnintendomagazine.co.uk/ The Official Nintendo Magazine (UK)]

*{{wikia|nintendo|Nintendo Wiki}}
He was a national hero to the [[Sorbs]] of [[Lausitz|Lusatia]].

==See also==
* [[History of Poland (966-1385)]]
* [[Castle Chrobry in Szprotawa]]


{{Companies portal}}
{{s-start}}
{{Nintendo developers}}
{{s-hou|Piast Dynasty||966 or 967|17 June|1025|}}
{{Nintendo hardware}}
{{s-bef|before=[[Mieszko I of Poland|Mieszko I]]}}
{{Japanese Electronics Industry}}
{{s-ttl|title=[[List of Polish monarchs|Duke of the Polans]]|years=[[May 25]], [[992]] — [[June 17]], [[1025]]<br>'''[[List of Polish monarchs|King of Poland]]''' (since [[April 18]], [[1025]])}}
{{IT giants}}
{{s-aft|after=King<br>[[Mieszko II Lambert]]}}
{{TOPIX 100}}
{{s-bef|before=[[Vladivoj of Bohemia|Vladivoj]]}}
{{s-ttl|title=[[List of rulers of Bohemia|Duke of Bohemia]]|years=1003 — 1004}}
{{s-aft|after=[[Jaromir of Bohemia|Jaromir]]}}
{{end}}
{{List of Kings were named the Great of the World}}
{{Monarchs of Poland}}


[[Category:Polish monarchs]]
[[Category:Companies established in 1889]]
[[Category:Bohemian monarchs]]
[[Category:Companies of Japan]]
[[Category:House of Piast]]
[[Category:Companies headquartered in Kyoto]]
[[Category:960s births]]
[[Category:Companies based in Redmond, Washington]]
[[Category:1025 deaths]]
[[Category:Japanese video game companies]]
[[Category:Video game publishers]]
[[Category:Nintendo| ]]
[[Category:Academy of Interactive Arts & Sciences members]]
[[Category:Video game developers]]
[[Category:Entertainment Software Association]]


{{Link FA|fi}}
[[ca:Boleslau I de Polònia]]
[[cs:Boleslav Chrabrý]]
[[ar:نينتندو]]
[[bar:Nintendo]]
[[da:Boleslav 1. af Polen]]
[[bs:Nintendo]]
[[de:Bolesław I. (Polen)]]
[[br:Nintendo]]
[[dsb:Bolesław Chrobry]]
[[ca:Nintendo]]
[[et:Bolesław I Chrobry]]
[[cs:Nintendo]]
[[es:Boleslao I el Bravo]]
[[da:Nintendo]]
[[eo:Boleslao la 1-a (Pollando)]]
[[de:Nintendo]]
[[fr:Boleslas Ier de Pologne]]
[[el:Νιντέντο]]
[[hr:Boleslav I. Hrabri]]
[[es:Nintendo]]
[[it:Boleslao I di Polonia]]
[[eo:Nintendo]]
[[la:Boleslaus I (rex Poloniae)]]
[[eu:Nintendo]]
[[lv:Boļeslavs I (Polija)]]
[[fa:نینتندو]]
[[lt:Boleslovas I Narsusis]]
[[fr:Nintendo]]
[[hu:I. Boleszláv lengyel király]]
[[gl:Nintendo]]
[[nl:Bolesław I van Polen]]
[[ko:닌텐도]]
[[ja:ボレスワフ1世 (ポーランド王)]]
[[hr:Nintendo]]
[[no:Bolesław I av Polen]]
[[id:Nintendo]]
[[nn:Bolesław I av Polen]]
[[is:Nintendo]]
[[pl:Bolesław I Chrobry]]
[[it:Nintendo]]
[[pt:Boleslau I da Polónia]]
[[he:נינטנדו]]
[[ro:Bolesław I al Poloniei]]
[[la:Nintendo]]
[[ru:Болеслав I Храбрый]]
[[lt:Nintendo]]
[[simple:Boleslaw I of Poland]]
[[jbo:nintendos]]
[[sr:Болеслав Храбри]]
[[hu:Nintendo]]
[[fi:Boleslaus I Rohkea]]
[[sv:Boleslav I]]
[[nl:Nintendo]]
[[ja:任天堂]]
[[uk:Болеслав I Хоробрий]]
[[no:Nintendo]]
[[zh:波列斯瓦夫一世]]
[[oc:Nintendo]]
[[pl:Nintendo]]
[[pt:Nintendo]]
[[ro:Nintendo]]
[[ru:Nintendo]]
[[sq:Nintendo]]
[[simple:Nintendo]]
[[sk:Nintendo]]
[[sl:Nintendo]]
[[sh:Nintendo]]
[[fi:Nintendo]]
[[sv:Nintendo]]
[[tl:Nintendo]]
[[th:นินเทนโด]]
[[vi:Nintendo]]
[[tr:Nintendo]]
[[uk:Nintendo]]
[[zh:任天堂]]

Revision as of 04:10, 11 October 2008

Nintendo Company Ltd.
任天堂株式会社
Company typePublic
TYO: 7974
NasdaqNTDOY
FWBNTO
IndustryCard games (previously)
Video games
FoundedSeptember 23, 1889[1]
FounderFusajiro Yamauchi Edit this on Wikidata
HeadquartersJapan Kyoto, Japan
International offices:
United States Redmond, Washington
Canada Richmond, British Columbia
Europe Großostheim, Germany
Australia Scoresby, Victoria
China Suzhou, China (as iQue, Ltd.)
South Korea Seoul, South Korea
Panama Costa del Este, Panama (as Latamel Inc.)
Liberia Monrovia, Liberia
Taiwan Taiwan (as Nintendo Phuten Co., Ltd.)
Key people
Satoru Iwata: President & CEO
Reggie Fils-Aime: President & COO of NOA
Shigeru Miyamoto: Game Designer
Conrad Abbott: President of NOC
Rose Lappin: President of Nintendo Australia
Gunpei Yokoi (deceased): Creator of Game Boy, Game & Watch, and Metroid
Hiroshi Yamauchi: Former President & Chairman
Minoru Arakawa & Howard Lincoln: Former heads of NOA
Satoru Shibata: President of NOE
ProductsGame Boy line, Color TV Game, NES, SNES, Nintendo 64, Nintendo GameCube, Nintendo DS, Wii, and various video game titles
RevenueIncrease ¥1.672 trillion (2007)[2]
Number of employees
3,768 (2008)
WebsiteNintendo Japan
Nintendo of America
Nintendo of Canada
Nintendo Europe
Nintendo Australia

Nintendo Company Ltd. (任天堂株式会社, Nintendō Kabushiki gaisha) is a multinational corporation headquartered in Kyoto, Japan founded on September 23, 1889[1] by Fusajiro Yamauchi to produce handmade hanafuda cards.[3] In the mid-twentieth century, the company tried several small niche businesses, such as a love hotel and a taxi company.[4] Over time, it became a video game company, growing into one of the most powerful in the industry and Japan’s third most valuable listed company with a market value of more than US$85 billion.[5] In 2007 Nintendo ranked 10th on the list of largest software companies in the world.[6] Aside from video games, Nintendo is also the majority owner of the Seattle Mariners, a Major League Baseball team in Seattle, Washington. According to Nintendo's Touch! Generations website, the name "Nintendo" translated from Japanese to English means "Leave luck to Heaven".[7] As of July 15, 2008, Nintendo has sold over 460 million hardware units and over 2.7 billion video games.[8]

Gaming systems

Nintendo has produced a number of home and portable video game consoles since 1977.

Home consoles include Color TV Game (1977), the Nintendo Entertainment System/Famicom (NES, 1983), the Super Nintendo Entertainment System/Super Famicom (SNES, 1990), Virtual Boy (1995), the Nintendo 64 (N64, 1996), the Nintendo GameCube (GCN, 2001), and most recently the Wii (2006).

Portable consoles include the Game & Watch line (1980), the Game Boy line (1989), the Game Boy Advance (2001), and most recently the Nintendo DS (2004).

History

Former headquarter plate from when Nintendo was solely a playing card company.

As a card company (1889–1956)

Nintendo was started as a Japanese business by Fusajiro Yamauchi near the end of 1889. It was originally called Nintendo Koppai. Based in Kyoto, Japan, the business produced and marketed a playing card game called Hanafuda. The handmade cards soon began to gain popularity, and Yamauchi had to hire assistants to mass produce cards to keep up with the demand.

New ventures (1956–1975)

File:Nintendo love tester.jpg
The Nintendo Love Tester

In 1956, Hiroshi Yamauchi (the grandson of Fusajiro Yamauchi) paid a visit to the U.S., to engage in talks with the United States Playing Card Company, the dominant playing card manufacturer in the U.S. Yamauchi was shocked to find that the world’s biggest company in his business was relegated to using a small office. This was a turning point where Yamauchi realized the limitations of the playing card business. He then gained access to Disney's characters and put them on the playing cards, in order to drive sales.

In 1963, Yamauchi renamed Nintendo Playing Card Company Limited to Nintendo Company, Limited. The company then began to experiment in other areas of business using the newly injected capital. During this period of time between 1963 and 1968, Nintendo set up a taxi company, a "love hotel" chain, a TV network and a food company (trying to sell instant rice, similar to instant noodles). All these ventures eventually failed, and after the 1964 Tokyo Olympics, playing card sales dropped, leaving Nintendo with 60 yen in stocks.

In 1966, Nintendo moved into the Japanese toy industry with the Ultra Hand, an extending arm developed by its maintenance engineer Gunpei Yokoi in his free time. Yokoi was moved from maintenance to the new "Nintendo Games" department as a product developer. Nintendo continued to produce popular toys, including the Ultra Machine, Love Tester and the Kousenjuu series of light gun games. Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required of the toy market, and fell behind the well-established companies such as Bandai and Tomy.

In 1973, the focus shifted to family entertainment venues with the Laser Clay Shooting System, using the same light gun technology used in Nintendo's Kousenjuu series of toys, and set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new market.

Electronic era (1975–present)

In 1974, Nintendo secured the rights to distribute the Magnavox Odyssey home video game system in Japan. In 1977, Nintendo began to produce its own Color TV Game home video game systems. Four of these systems were produced, each playing variations on a single game (for example, Color TV Game 6 featured six versions of Light Tennis).

A student product developer at the time, Shigeru Miyamoto, was hired by Nintendo at around this time. He worked under Yokoi, and one of his first tasks was to design the casing for several of the Color TV Game systems. Miyamoto went on to create some of Nintendo's most famous video games and become one of the most recognizable faces in the video game industry.

In 1978, Nintendo moved into the video arcade game industry with Computer Othello, and several more titles followed. Nintendo had some small success with this venture, but the release of Donkey Kong in 1981, designed by Miyamoto, changed Nintendo's fortunes dramatically. The success of the game and many licensing opportunities (such as ports on the Atari 2600, Intellivision and ColecoVision) gave Nintendo a huge boost in profit.

In 1980, Nintendo launched the Game & Watch, a handheld video game series developed by Yokoi, to worldwide success.

In 1983, Nintendo launched the Family Computer (commonly called by its shortened name "Famicom") home video game console in Japan alongside ports of its most popular arcade titles. In 1985, the system launched in North America as the Nintendo Entertainment System, and was accompanied by Super Mario Bros., the best-selling video game of all time. In 1989, Yokoi developed the Game Boy handheld video game system. Nintendo is the longest-surviving video game console manufacturer to date.

The Nintendo Entertainment System was superseded by the Super Famicom, known outside Japan as the Super Nintendo Entertainment System (SNES). The Nintendo 64, most notable for its 3D graphics capabilities, introduced the analog stick and multiplayer for up to four players, instead of two. The Nintendo GameCube followed, and was the first Nintendo system to use optical disc storage instead of cartridges. The most recent home console, the Wii, uses motion sensing controllers and has online functionality (although the Game Cube did also have some basic Online capabilities), used for services such as Nintendo Wi-Fi Connection, Virtual Console and WiiWare.

After the Game & Watch, the handheld development continued with the Game Boy, followed soon after by the Super Game Boy, the Game Boy Pocket and Game Boy Color, each differing in minor aspects. The Game Boy continued for more than a decade until the release of the Game Boy Advance, featuring technical specifications similar to the SNES. The Game Boy Advance SP, a frontlit, flip-screen version, introduced a rechargeable, built-in battery, instead of using AA batteries like its predecessors. The most recent Nintendo handheld console is the Nintendo DS, using two screens, the bottom of which is a touchscreen, with online functionalities and technical power similar to that of the Nintendo 64. The Nintendo DS Lite, a remake of the DS, improved several features of the original model, including the battery life and screen brightness. On October 2, 2008, Nintendo announced the Nintendo DSi featuring larger screens, improved sound quality, a web browser, and two cameras – one on the outside and one facing the user.

Offices and locations

The exterior of Nintendo's main headquarters in Kyoto, Japan.

Nintendo Company, Limited (NCL) is based in Minami-ku, Kyoto, Kyoto Prefecture, Japan (34°58′11.89″N 135°45′22.33″E / 34.9699694°N 135.7562028°E / 34.9699694; 135.7562028). Nintendo of America, Incorporated (NOA), its American division, is based in Redmond, Washington. It has distribution centers in Atlanta, Georgia (Nintendo Atlanta) and North Bend, Washington (Nintendo North Bend). Nintendo of Canada, Limited (NOCL) is based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo Australia Pty Ltd (NAL) is based in Melbourne, Victoria. Nintendo of Europe is based in Großostheim, Germany. iQue, Ltd., a Chinese joint venture between its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo also established Nintendo of Korea (NoK) on July 7, 2006.

Policy

Emulation

Nintendo is known for a "no tolerance" stance against emulation of its video games and consoles. It claims that copyright-like rights in mask works protect its games from the exceptions that United States copyright law otherwise provides for backup copies. Nintendo uses the claim that emulators running on personal computers have no use other than to play pirated video games, contested by some who say these emulators have been used to develop and test independently produced "homebrew" software on Nintendo's platforms, (or to play games which were never released in America, such as Seiken Densetsu 3) and that Nintendo's efforts fudge the truth about copyright laws, mainly that ROM image copiers are illegal (they actually are legal if used to dump unprotected ROM images on to a user's computer for personal use, per 17 USC 117(a)(1) and foreign counterparts[9]) and that emulators are illegal (if they do not use copyrighted BIOS, or use other methods to run the game, they are legal). This stance is largely apocryphal, however; Nintendo remains the only modern console manufacturer which has not sued an emulator manufacturer (the most public example being Sony vs. the bleem company).

Content guidelines

For many years, Nintendo had a policy of strict content guidelines for video games published on its systems. Though Nintendo Japan allowed graphic violence in its video games, nudity and sexuality were strictly prohibited. This was because former Nintendo president Hiroshi Yamauchi believed that if the company allowed the licensing of pornographic games, the company's image would be forever tarnished.[10] Nintendo of America and Nintendo of Europe went further in that games released for Nintendo systems could not feature nudity, sexuality, profanity (including sexism or slurs), blood, graphic or domestic violence, drugs, political messages, or religious symbols (with the exception of widely unpracticed religions, such as the Greek Pantheon).[11] This was done because the Japanese parent company did not want to appear as a "Japanese Invasion" by enforcing Japanese community standards on North American and European children. This zero tolerance policy was praised and championed by U.S. Senator Joseph Lieberman, but others criticized the policy, claiming that gamers should be allowed to choose the content they want to see. Despite the strict guidelines, some exceptions have occurred: Bionic Commando, Smash TV and Golgo 13: Top Secret Episode contained blood and violence, the latter also contained implied sexuality and tobacco use; River City Ransom and Taboo: The Sixth Sense contained nudity, and the latter also contained religious images.

One known side effect of this policy was the Sega Genesis version of Mortal Kombat selling over double the number of the Nintendo's Super NES version, mainly because Nintendo had forced publisher Acclaim to recolor the red blood to look like white sweat and replace some of the more gory attacks in its release of the game, unlike Sega, which allowed the selling points of blood and gore to remain in the Genesis version (though the Genesis version of the game required a code to unlock the gore). Nintendo allowed the Super NES version Mortal Kombat II to ship uncensored the following year with a content warning on the packaging.[12]

In 1994, when the ESRB video game ratings system was introduced, Nintendo chose to abolish some of these policies in favor of consumers making their own choices about the content of the games they played. Today, changes to the content of games are done primarily by the game's developer or, occasionally, at the request of Nintendo. The only clear-set rule is that ESRB AO-rated games will not be licenced for play on Nintendo systems in North America.[13] Nintendo has since allowed several mature-content games to be published on its systems, including (but not limited to): Perfect Dark, Conker's Bad Fur Day, Doom and Doom 64, BMX XXX, the Resident Evil series, Killer 7, Eternal Darkness: Sanity's Requiem, Bloodrayne, Geist, and Dementium: The Ward. Certain games have continued to be modified, however. For example, Konami was forced to remove all references to cigarettes in the 2000 Game Boy Color game Metal Gear Solid and maimings and blood were removed from the Nintendo 64 port of Cruis'n USA. Another example is in the Game Boy Advance game Mega Man Zero 3, where one of the bosses, Hellbat Schilt in the Japanese and European releases, was renamed Devilbat Schilt in the U.S. localization.[citation needed]

Licensee guidelines

Nintendo also had guidelines for its licensees in order for them to create games for Nintendo systems, in addition to the above content guidelines:[14]

  • Licensees were not permitted to release the same game for a competing system until two years had passed.
  • Nintendo would decide how many cartridges would be supplied to the licensee.
  • Nintendo would decide how much space would be dedicated for articles, advertising, etc. in Nintendo Power.
  • There was a minimum number of cartridges which had to be ordered by the licensee from Nintendo.
  • There was a yearly limit of five games that a licensee may produce for a Nintendo system. This rule was made due to caution of over saturation which caused the Video Game Crash of 1983.

Konami wanted to produce more games for Nintendo systems yet the last rule restricted them. As a result, Konami formed both Ultra Games and later on Palcom in order to produce many more of games.[15] This was a disadvantage to smaller or beginning companies, as they could not form additional companies at will. Also, Square (now Square Enix) executives have suggested that the price of publishing games on the Nintendo 64 along with the degree of censorship and control Nintendo enforced over its games — most notably Final Fantasy VI — were factors in moving its games to Sony's PlayStation console.

See also

References

  1. ^ a b "Company History" (in Japanese). Nintendo. Retrieved 2006-07-29.
  2. ^ Nintendo's Earnings Release: Fiscal Year ended March 31, 2008
  3. ^ "Company History". Nintendo. Retrieved 2006-06-04.
  4. ^ "Nintendo History Lesson: The Lucky Birth". N-sider. Retrieved 2006-06-04. {{cite web}}: Cite has empty unknown parameters: |accessyear= and |curly= (help)
  5. ^ Reuters: Nintendo sets $85 bln high score, thanks to Wii, DS
  6. ^ Software Top 100: "The World's Largest Software Companies"
  7. ^ Touch! Generations
  8. ^ "Nintendo Again Redefines Game Control, Puts Spotlight on Community Building" (Press release). Nintendo. 2008-07-15. Retrieved 2008-08-23.
  9. ^ U.S. Copyright Law, Title 17, Chapter 1 § 117
  10. ^ Game Over, David Sheff, 1993.
  11. ^ Nintendo of America Content Guidelines
  12. ^ Mortal Kombat II cover artwork at MobyGames
  13. ^ Nintendo of America Customer Service – Nintendo Buyer's Guide
  14. ^ Game Over, David Sheff, 1993.
  15. ^ Game Over, David Sheff, 1993.

External links

Template:Companies portal

Template:IT giants

Template:Link FA