Characters in the Donkey Kong games
This article contains all the major characters in the Donkey Kong universe . He goes into particular on the role of the characters in the individual Donkey Kong games , describes their appearance, shows the relationships between the characters and names small things to know about the game characters ( trivia ). There is no subdivision for the secondary characters, they are presented in general. Basically the representations are arranged alphabetically, the list of the bosses and Tikis are sorted according to their appearances in the respective games. All information and names generally refer to the German or PAL versions of the games. Only in individual cases will foreign names or the original names be indicated if relevant.
In the article, the at least the frequently mentioned main games of the Donkey Kong series are often abbreviated to facilitate the reading flow. DK stands for Donkey Kong (Arcade) , DKC for Donkey Kong Country , DKC2 for Donkey Kong Country 2: Diddy's Kong Quest , DKC3 for Donkey Kong Country 3: Dixie Kong's Double Trouble! , DKCR for Donkey Kong Country Returns , DKCTF for Donkey Kong Country: Tropical Freeze , DK64 for Donkey Kong 64 , DKJR for Donkey Kong Jet Race , DKL for Donkey Kong Land , DKL2 for Donkey Kong Land 2 , DKL3 for Donkey Kong Land 3 and DKA for Donkey Kong's adventure .
If the article speaks of "official sources", then - in addition to the Donkey Kong games themselves - in particular all information is meant that has been published by the game developers and publishers themselves. In addition, information from renowned specialist journals and websites as well as from specialist literature are also included. If information comes from the games themselves, this will be mentioned in the running text, but no separately specified individual references.
The Kong family (sometimes also called the Kong family the other way around) refers to the twelve monkeys that appear as primary characters or assistants in the Donkey Kong games. Sometimes the opponent Manky Kong, who appears in Donkey Kong Country, is counted as part of the Kong family because of the identical surname. The monkey Manky Kong appears legally in DKC, has no notable appearance there and furthermore, none of the official sources mention a connection to the Kong family. It can therefore be assumed that the surname Kong should only allude in general to the species of monkeys, but Manky Kong does not belong to the Kong family. This argumentation can be transferred identically to the so-called Kong bosses from the game Donkey Kong Jungle Beat, who also appear with the surname Kong, but are not represented by the developers as members of the Kong family.
The surname Kong comes from the first arcade game Donkey Kong from 1981 and was later transferred to the other monkeys in the family. The inventor of the game (and the name) Donkey Kong is the developer, born in 1952, at the Japanese video game company Nintendo Shigeru Miyamoto . How exactly this name came about is not known. Mainly two approaches are represented: According to some voices, Miyamoto, who could hardly speak English at the time, was looking for an English-language equivalent for "stubborn monkey". In a Japanese-English dictionary he is said to have discovered an equivalent for “stubborn” with “donkey” (“donkey” means “ donkey ”). The term “Kong” was generally associated with gorillas in Japan. According to another view, the name Monkey Kong should originally have been intended ("monkey" English for "monkey"). However, the name "Donkey Kong" is said to have originated from it due to a translation error or incorrect communication.
"Kong" not only represents the surname of the corresponding characters, but also serves as a general name for their entire species . The word is mainly used in the official sources masculine ("the Kong"), but also feminine ("the Kong"). As the plural of Kong, "the Kongs" is given throughout.
Candy Kong made her first appearance in 1994 in the SNES classic Donkey Kong Country . There you can save the game progress free of charge in every game world in “Candy's Storage” (originally “Candy's Save Point”) by jumping into a star barrel. In the Game Boy Color remake of Donkey Kong Country, however, the game is automatically saved after each successfully completed level, so that the memory barrel is no longer needed. Here Candy Kong runs the so-called "cuddle barrel" in which the player can win items for link and bonus games by completing challenging tasks.
Candy Kong cannot be seen in the SNES versions of Donkey Kong Country 2 and Donkey Kong Country 3. However, she made cameo appearances in the Game Boy Advance versions of the games . In the GBA version of DKC2, this consists of Candy appearing in Swanky Kong's gold mine as a kind of hostess and accompanying the game. In the GBA implementation of DKC3, she appears in the mini-game “Protector” held by Funky Kong, in which she and other Kong must be protected from attacks by the Kremlings.
In Donkey Kong 64 she runs a music shop where she sells the Kongs individual instruments and improves them again and again. These instruments are capable of eliminating opponents and, provided they are played on a so-called music record, of bringing about various actions ranging from opening doors to receiving golden bananas. The instruments are bongos for Donkey Kong , an electric guitar for Diddy Kong , a saxophone for Tiny Kong , a trombone for Lanky Kong and a triangle for Chunky Kong . These instruments consume energy away from music records and can be recharged in Candy's music shop or via the Candy headphones distributed throughout the levels. In addition, you receive two more melons from Candy Kong during the course of the game, which act as the life energy bar of the Kongs in the game.
In the game Donkey Kong Jet Race for the Nintendo Wii, Candy Kong offers a total of 32 missions, which are divided into four stages with eight missions each. Various mission objectives have to be achieved, such as completing a race or destroying a certain number of barrels in a given time. The higher the selected level, the more difficult the missions are. If you complete all missions, you will receive the so-called "Ultra Jet Donkey Kong" as a special prize. With this Donkey Kong is equipped with a special drive, so that it has five stars for all properties.
She also appears in Donkey Kong: King of Swing , but her appearances there are marginal . It can only be seen briefly and incidentally in the intro sequence, in the credits and on one page of the game instructions, it does not take on any tasks or active roles in the game. In the Nintendo DS game Donkey Kong: Jungle Climber , Candy Kong appears to a similarly small extent, since it only presents and explains various mini-games there. She makes synchronized sounds by the Japanese voice actress Satsuki Tsuzumi.
Candy Kong can also be seen in the television series Donkey Kong's Adventures and works there in Bluster Kong's barrel factory. Her character in the series seems easily irritable, selfish and opinionated. In some episodes, King Kroko (King. K. Rool) tries to outsmart the Kongs with a Candy Kong robot clone. This is outwardly identical to Candy Kong, but the programming of the robot is flawed, so that King Kroko can never realize his plans. She was dubbed in DKA by Christin Marquitan .
Candy Kong is a relatively tall monkey lady with blonde hair who is generally assumed to have an erotic charisma. In DKC she wears a kind of pink bathing suit, a pink and white bow in her hair and is noticeably made up and barefoot . In the Game Boy Advance remake of Donkey Kong Country 2, Candy Kong is dressed in a long, blue ball gown , but is not wearing any shoes, but is again barefoot. In the Game Boy Advance implementation of DKC3, she looks similar to Donkey Kong Country, although her whole body cannot be seen because half of it is under water.
In Donkey Kong 64 she appears with a short, pink top with her name on it, belly-free, pink hot pants and purple-white platform shoes. She is shown by the developers with noticeably large breasts , which was partly criticized. In general, female characters are “equipped with an 'ideal body' in the context of the current image of beauty, that is, thin, with large breasts and a deliberately well-formed rear part […]”. This is viewed critically by some with regard to inequality and the stereotyping of women. Due to her lascivious gait and her sometimes quite ambiguous choice of words, some critics made a sexual reference in Candy Kong's DK64 and mockingly questioned the release of the game from 0 years of age (USK).
In Donkey Kong King of Swing, Donkey Kong Jet Race and the trophies from the Super Smash Bros. games, she is basically dressed in the same way as in DK64, but no longer wears shoes, but is barefoot as in DKC and has a pink lacquer Toenails. The lettering on her upper part has also been changed. In the game instructions for DK: King of Swing, she is leaned forward by the developer studio Paon and shown throwing a symbolic kiss on the hand , so that her cleavage inevitably comes to the fore. Here, too, similar to Donkey Kong 64, a quite sexualized representation becomes clear. Based on the appearance of Donkey Kong King of Swing and Donkey Kong Jet Race, the US website for computer game journalism GamesPro voted Candy Kong to place 2 in the top ten of the worryingly sexually portrayed game characters (in the original: “Top Ten Disturbingly Sexual Game Characters ").
In Donkey Kong's adventure, Candy Kong is the only character whose appearance is very different from that of the Donkey Kong games. Her character was dressed in a white top and blue shorts and wears open shoes and a green headdress. However, not only has the clothing changed, but the entire figure appears with a new appearance.
Familiar and social interaction
Candy Kong is most likely dating Donkey Kong. In the game instructions for the SNES version of Donkey Kong Country, she is referred to as Donkey Kong's crush and emphasizes that the rest of the islanders wonder why the two are not married yet. While this indicates a love relationship, it does not clarify it. Also in the trophy description of the Candy Kong trophy from Super Smash Bros. Brawl, the relationship between Candy Kong and Donkey Kong is mentioned, but also not confirmed:
“Rumor has it that Candy Kong is Donkey Kong's girlfriend. With her grace and elegance she turns the heads of all jungle dwellers. In Donkey Kong: Jet Race there is a mode in which Candy Kong gives her friend Donkey Kong tasks that he has to complete. Candy has also been the proud owner of a music shop in the past. "
In the series Donkey Kong's Adventures, the relationship between Donkey Kong and Candy Kong is discussed in greater detail. Even though Candy Kong often raves about "Leonardo DiAffrio" (alluding to the American actor Leonardo DiCaprio ), the two are more obviously in a relationship than in the Donkey Kong games. So they keep exchanging kisses, and Donkey Kong describes Candy in a conversation with Diddy Kong as his "boyfriend". The two also celebrate their anniversary . In episode 2x7, The botched wedding (in the original Titre français inconnu ), a wedding of the two is even supposed to take place. The idea for this comes from Candy Kong, whereby the impression is given that she only supposedly wants to push Donkey Kong to the wedding, in order to prove to Bluster Kong in particular how much DK she loves. Donkey Kong is initially reluctant, but agrees at the end of the episode. However, in the end there is still no marriage, as Donkey Kong has to protect the crystal coconut and Candy Kong reconsiders her decision with the consideration of first advancing her career.
In isolated cases, Nintendo also depicts Candy Kong as Donkey Kong's cousin . However, it can be assumed that this is an editorial error on the part of Nintendo, since Candy Kong is not referred to as Donkey Kong's cousin in almost all official sources. According to Donkey Kong 64 game advisor, she has a degree in music and is a music teacher by profession. In addition, she has knowledge of musical instrument making . Her hobby is aerobics , her favorite film "Kongdance - What a Feeling" (allusion to the music film Flashdance ) and her role model "Jerry Kong-Jagger" (allusion to Mick Jagger's ex-wife , Jerry Hall ).
Along with Swanky Kong, Candy Kong is the only member of the Kong family who has never been actively playable in a Donkey Kong game. From her there is a trophy already mentioned in the game Super Smash Bros. Brawl . Her trophies are also included in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The English word candy translates as "candy (s)" or "sweets". In addition to the name Candy Kong, the names "Blondie Kong" and "Honey Kong" were also discussed during the development of Donkey Kong Country.
Chunky Kong's primary appearance is that in Donkey Kong 64. He is the last Kong to be freed in the Fatal factory and henceforth collects the green colored items from the individual items (bananas, banana coins and blueprints). Furthermore, like every other Kong, five golden bananas in each level. His instrument provided by Candy Kong is the so-called "Terror Triangle". As a weapon, Funky Kong gave him the so-called "pineapple atomizer", a bazooka- like weapon that shoots pineapple ammunition. With super potions from Cranky Kong he is able to become invisible through the chunky plate for a certain period of time (this ability is called "Astralavista Baby" as a reference to the saying "Hasta la vista, baby!", A quote from Terminator 2 - Day of reckoning ) and to make it bigger with the chunky barrel (so-called "Giga Gorilla"), which, however, consumes crystal coconuts. He can also learn the “primate punch”, an extremely powerful punch that can incapacitate even strong opponents or break through blocked paths.
He is probably the strongest of the Kongs, which is also supported by the fact that in Donkey Kong 64 he is the only Kong able to lift heavy boulders. However, despite his power, Chunky is portrayed very fearfully by Rare. He is the only one of the kongs to be animated in such a way that he obviously does not feel like playing. He waves it away and says in English and synchronizes "Eh-eh, eh-eh ... Me? ... Tiny!" And tries to make it clear to the player that he would rather choose Tiny Kong than him. In the cutscenes and animations, too, he often looks like he's feeling scared.
Besides his appearance in DK64, he had a small cameo in the GBA remake of Donkey Kong Country 3: Dixie Kong's Double Trouble! inside. He has to be protected from attacks by the Kremlings along with other Kong in the minigame "Protector" held by Funky Kong. The name "Chunky Kong" also appeared four years before the actual character in Donkey Kong Country 2: Diddy's Kong Quest, which appeared in 1995. This was a wrong answer to a question in Swanky Kong's gold mine. In addition, his "pineapple atomizer" is an item in Donkey Kong Jet Race. With this one can shoot opponents.
Chunky Kong is dressed in a blue and green vest over a white t-shirt. He also wears a belt with a yellow buckle and an upside-down red baseball cap. In the intro sequence of Donkey Kong 64, the so-called DK Rap (the corresponding song is titled “DA bANANA bUNCh” on the soundtrack CD), Chunky Kong can be seen for a short time in a purple suit, pink gloves and an afro hairstyle .
Familiar and social interaction
Chunky Kong is the older brother of Kiddy Kong, who appeared three years earlier. He is also the cousin of Tiny and Dixie Kong. Lanky Kong is also his second uncle, so Chunky is his nephew. His occupation is specified in the game advisor of Donkey Kong 64 as a wrestler , his role model is "Kong Hogan" (allusion to the former US wrestler, actor, reality TV participant and musician Hulk Hogan ), his hobbies are playing triangles and eating and his favorite film "Karate Kong 3" (alluding to the US film Karate Kid 3 ).
One noticeable feature of Chunky Kong is that he usually speaks of himself in the 3rd person and uses the wrong sentence structure. If you free him from his dungeon in Donkey Kong 64, he says, for example (indicated by a speech bubble): “Chunky now free! […] Chunky can collect green bananas! I'll wait in the exchange barrel until you need help! ”The English adjective chunky means something like“ bulky ”,“ stocky ”,“ bulky ”or“ stocky ”.
Cranky Kong is the "original" Donkey Kong character from the arcade games from the 1980s. It was later renamed Cranky Kong to avoid confusion with today's Donkey Kong. In Donkey Kong from 1981 he appears as the antagonist of Jumpman (today's Super Mario). He works there as a carpenter and has Donkey Kong as a pet. Donkey Kong may not be angry, but he feels humiliated because he is subordinate to an average person and because Jumpman doesn't treat him well. That's why he breaks out, takes Jumpman's girlfriend hostage and hides with her on a construction site. Jumpman must complete a total of four levels to defeat Donkey Kong, avoiding barrels, fires and trampolines. The "old" Donkey Kong character also appears in the arcade games Donkey Kong Jr. , Donkey Kong Jr. Math and the Game Boy game Donkey Kong , i.e. today's Cranky Kong.
He made his first appearance as Cranky Kong in 1994 in Donkey Kong Country . There he gives tips and hints on what is going on in the game and where bonus games are found in “Cranky's Koje” (in the original “Cranky's Cabin”) in every game world. In the Game Boy Color remake of Donkey Kong Country, Cranky directed the mini-game "Cranky's Crash" in addition to his bunk, in which Kremlings have to be shot down.
In the follow-up Donkey Kong Country 2: Diddy's Kong Quest , he stands by Diddy and Dixie Kong in “Cranky's Monkey Museum” (in the original “Cranky's Monkey Museum”) with mostly paid advice, also about bonus game locations. He also later holds the ranking of Cranky's Video Game Heroes (in German " Cranky's video game heroes "), in which the DK coins found by the player (maximum 40) are evaluated and with the performance of Super Mario (39 DK coins), Yoshi (29 DK coins) and optional Link (19 DK coins) can be compared. Cranky Kong has hidden these DK coins (also called Cranky's video game hero coins) in the levels. Such a coin can be found for each level. In addition, at the end of the game, Cranky Kong gives a speech about the performance of Diddy and Dixie Kong. In the GBA remake of Donkey Kong Country 2, as in the SNES model, Cranky Kong gives tips in his monkey museum, you can also hand in the newly added golden feathers that can be found in every level and thus "strengthen" the animal helper Expresso, with the you can complete races in the GBA game. In the Advance version, Cranky also gives a short speech after each defeat of a boss.
In the third part of the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble! Cranky Kong only plays the secondary role as an opponent in the mini-games hosted by Swanky Kong. In addition, Cranky Kong is listed in the leaderboard at the end with a time of 04:22 for a score of 103%. If you use the console code "TUFST" in DKC3 , you can end the game with a score of 105%. If you manage to do this, the word “Super Monkey” and a Cranky Kong trophy will appear in the leaderboard with the latter wearing a karate outfit. In the Game Boy Advance remake of Donkey Kong Country 3, neither Swanky Kong's gambling tent nor Wrinkly Kong's storage cave exist. Rather, at the places where Wrinkly's storage cave is located in the SNES model, there is now “Cranky's Dojo”, in which Cranky is training for his video game comeback according to the game instructions . In this dōjō the player has to control Cranky Kong and ward off opponents by wielding a shield. If you are hit by an opponent, the game is over. A maximum of 30 opponents can be repulsed, if you are hit beforehand, a high score is saved. For repelling you receive prizes such as bananas, bear coins or balloons, which are graded according to the number of opponents hit. In addition to his appearance in the Dōjō, Cranky - as in the GBA remake of DKC2 - makes a short announcement after each victory over a boss. Furthermore, Cranky Kong is also listed in the GBA game in the leaderboard - his time is 4:00 hours for the maximum score.
In the based Donkey Kong Country handheld game Donkey Kong Country is not seen Cranky Kong, but he plays in the background story of the game a major role and gives the player in the game instructions of DKL under "Grandpa's Tips" some advice and Tips on what happens in the game. In the sequels of the Donkey Kong Land series, Donkey Kong Land 2 and Donkey Kong Land 3 , Cranky Kong does not appear.
Cranky Kong made his next major appearance in 1999 in the game Donkey Kong 64 . There he takes on the role of a professor and he helps the Kongs Donkey, Diddy, Tiny, Lanky and Chunky Kong in the fight against King K. Rool by selling them magic potions in "Cranky's laboratory", which are essential for coping with many tasks. Furthermore, once the game has progressed a certain level, it is possible to play the computer game JetPac, which was developed for the Sinclair ZX Spectrum under the direction of Tim and Chris Stamper from Ashby Computers and Graphics (now Rare) in Cranky Kong's laboratory . There you have to earn 5000 points in order to receive the rareware coin, which is required in addition to the Nintendo coin in order to be able to collect the last boss key.
Cranky Kong is also the only member of the Kong family, along with Donkey and Diddy Kong, to appear in Donkey Kong Country Returns and Donkey Kong Country Returns 3D . There he is the owner of a shop where he sells valuable items such as extra lives or keys.
In the fifth part of the Donkey Kong Country series, Donkey Kong Country: Tropical Freeze , released in 2014, Cranky is a playable character alongside Donkey, Diddy and Dixie Kong. His ability is to use his walking stick as a kind of pogo stick . With this he can jump on spiky opponents and floors and take a high jump. His specialty is to turn all opponents into banana coins. In the multiplayer and extra difficult mode, he can also use the so-called "bit throw" as a ranged attack.
In Donkey Kong Jet Race , Cranky Kong is a playable character. He has the following properties: Acceleration: ☆☆☆☆, top speed: ☆☆☆☆, handling: ☆☆☆☆. You can unlock it by successfully completing the 24th Candy Mission. In addition, he gives tips and explanations on the control and gameplay of Donkey Kong Jet Race in a total of eight lessons in his flight school.
Cranky Kong can also be seen in the television series Donkey Kong's Adventure . His name was changed in the German dubbed version to Bubbles (sometimes also written in German as "Bubbels"). In the American version he is still called Cranky Kong. He is portrayed in the series as being sarcastic and usually in a bad mood. He regularly criticizes the protector of the crystal coconut Donkey Kong, but helps him in various situations. In episode 1x5, Le singe qui rétrécit , which is not published in German , Bubbles is portrayed at a young age. First, Bubbles talks to a hologram of his 40 years younger self, which appears through the crystal coconut. Then he briefly transforms into this through a magic potion. His younger self looks very similar to Donkey Kong, but it is dressed in Bubble's typical vest and glasses. He was voiced by Hasso Zorn on the series .
As the former Donkey Kong character, Cranky Kong appears completely undressed. It has a brown fur and looks very similar to today's Donkey Kong, although its characteristic red tie with the yellow DK initials is basically missing. This is different in some artwork for the Game Boy game Donkey Kong , where the original Donkey Kong character is already wearing the tie. The first drafts of this tie come from Donkey Kong inventor Shigeru Miyamoto.
In the arcade game itself, Donkey Kong is shown relatively large, although he clearly towers over Jumpman. On artwork this size difference is not reflected in part. Rather, the three characters Donkey Kong, Jumpman and Pauline are shown almost the same size.
As Cranky Kong, he is always dressed in a sleeveless vest, the color of which varies in the different games (mostly it is gray or green). His age is represented by a long white-gray beard, and he always has a walking stick or two with him. His posture is slightly hunched. In Donkey Kong Country he is almost exclusively shown sitting in a rocking chair. This even in the credits of the game, in which Cranky Kong actually moves. However, the developers then animated him to float by in his rocking chair. In DK64 he is dressed in a smock and he also wears a stethoscope on his head. In the GBA remake of DKC3, Cranky Kong is dressed in a karate suit in the dōjō, in the rest of the game with his typical (green) vest.
Familiar and social interaction
Cranky Kong's wife is Wrinkly Kong, who first appeared in Donkey Kong Country 2: Diddy's Kong Quest.
Cranky Kong is closely related to today's Donkey Kong, but this is shown differently in the individual games. Throughout the Donkey Kong Country franchise, Cranky Kong is referred to as the grandfather of Donkey Kong. In Donkey Kong 64, DK is again addressed by Cranky Kong as his "useless son". Since the representation as father only appears in Donkey Kong 64 and the other official sources state Cranky Kong as Donkey Kong's grandfather, it is obvious that the description in the Donkey Kong Country series is correct and that the designation in Donkey Kong 64 is simply a translation error.
It is known for certain that Donkey Kong Jr. (Junior) is Cranky Kong's son. The following results from the various representations of the relationship between Cranky Kong and today's Donkey Kong: If the representation from the Donkey Kong Country series is correct, Donkey Kong Jr. is a character different from today's Donkey Kong . Donkey Kong Jr. is rather his father or uncle. If the name in Donkey Kong 64 is correct, it stands to reason that Donkey Kong Jr. is either today's Donkey Kong at a young age or his brother. On the official website for the GBA version of Donkey Kong Country, Nintendo gives priority to the second view:
“Donkey Kong Country, which first appeared in 1994, starred Donkey Kong and Diddy Kong. The Donkey Kong from 1994 is actually the now grown up Donkey Kong Jr. from 1982, while the original Donkey Kong from 1981 has aged to the grumpy pensioner Cranky Kong, who also has a short appearance in this jungle fun. "
In episode 2x12 of Donkey Kong's adventure, My Friend the Enemy (originally Les ennemis intimes ), you learn that Bubbles was good friends with the actual archenemy of the Kong's King Kroko (King K. Rool) and with this other one People on the island has repeatedly played rough pranks. Over time, however, the two fell out, especially due to King Krokos cheating in a competition between the two to determine the better of them. Since then, the two have largely lived in enmity; A friendship that briefly re-emerged later then broke up.
The great-great-uncle of the former Donkey Kong character - i.e. today's Cranky Kong - is said to be the fictional monkey character King Kong , who appears in several films .
In many game instructions for Donkey Kong games, there are some places where Cranky Kong supposedly formulated caustic comments, in which he mostly tries to criticize the respective game (example: "It must have taken months to come up with all these superfluous helpers. Nevertheless good luck! you will need it! "). Cranky has never appeared in a Mario game, but there are Cranky trophies in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Its name is derived from the English adjective cranky , which can be translated as "moody", "quirky", "cranky" or "unendurable".
Diddy Kong ( Japanese.デ ィ デ ィ ー コ ン グ, hep. Didī Kongu , pronounced ˈdɪd selbst , sometimes incorrectly referred to as “Didi”, “Diddi” or “Diddie” in official sources) is a small chimpanzee . Like all the Kongs, it was not developed by Nintendo itself, but by Rare , and today's Creative Director of the company Gregg Mayles was particularly instrumental in its design. The rights to Diddy and the other Kongs created by Rare remain with Nintendo , even after Rare has been sold to Microsoft .
He had his first appearance in 1994 in the Super Nintendo game Donkey Kong Country. Next to Donkey Kong, he is the second actively controllable character. He is smaller and lighter than DK, which is why he can run faster and jump further than DK. In return, he is unable to take out particularly strong opponents by jumping on the head.
In 1995 he was in Donkey Kong Country 2: Diddy's Kong Quest namesake of the additional title and main character of the game. Together with Dixie Kong he is again the active character there. Donkey Kong does not appear actively in Donkey Kong Country, but represents the character to be rescued. He was kidnapped and imprisoned by Captain K. Rool, but is freed again when the goal is reached.
In the third part of the Donkey Kong County series, Diddy Kong only plays a minor supporting role. In this part he is kidnapped together with Donkey Kong by Baron K. Roolenstein and used as a "power source" for his battle robot KAOS. Diddy Kong only appears in the backstory and credits of the game.
In Donkey Kong Country Returns, developed by Retro Studios in 2010, and in the Nintendo 3DS offshoot Donkey Kong Country Returns 3D, which was released three years later, Diddy Kong is also present as a playable character. However, it can only be played directly in the game's two-player mode. He is controlled by the second player. In the one-player mode, Diddy Kong is also present, but he only sits on Donkey Kong's back and mainly serves to be able to make another jump using his rocket backpack.
In addition to Donkey, Dixie and Cranky Kong, Diddy Kong is a selectable character in Donkey Kong Country: Tropical Freeze for the Wii U on. His specialty there is that all opponents turn into red balloons.
Outside of the DKC series, Diddy Kong appears particularly in Donkey Kong 64. He can be freed from Donkey Kong in the Tropen Trubel level by activating three switches and is now playable as the second Kong. From the individual items (bananas, banana coins and blueprints) Diddy Kongs collects the red ones. His instrument is an electric guitar with the name "riot guitar", from Funky Kong he also receives the weapons "peanut pistols", two smaller pistols that shoot with peanuts. He also owns these pistols in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. He can also use the peanut pistols in Super Smash Bros. Brawl, and there is a trophy of these there. With the help of Cranky's super potions, Diddy can perform an extremely high jump through the Diddy plate (so-called "primate jump"), while using the Diddy barrel he receives the so-called "rocket rocker", a rocket backpack with which he gets through the air can fly. He can also learn the "Schimschu-Bump", an attack with which he can activate buttons on the wall, for example.
In Donkey Kong Jet Race he can be used as a driver. It has the following properties: Acceleration: ☆☆☆☆, top speed: ☆, handling: ☆.
Diddy Kong is the only member of the Kong family besides Donkey Kong as the namesake of a complete game title. In 1997 Diddy Kong Racing was released for the Nintendo 64, followed in 2007 by the Diddy Kong Racing DS for the Nintendo DS. There Diddy Kong has to put down the malicious pig Wizpig together with other drivers such as the Banjo Bear, which later became famous for the Banjo-Kazooie series. In Diddy Kong Racing DS, many drivers were replaced by others due to license problems, but the eponymous Diddy Kong was retained. For the game, Nintendo let Rare decide whether to use Diddy or Donkey Kong as the leading figure. About the final decision for Diddy Kong, co-developer of the game Lee Musgrave stated in an interview:
"Nintendo enjoyed the fact that we chose Diddy Kong over Donkey Kong! I think that it was us trying to build on the fact that Diddy was ours, and DK was theirs. "
Freely translated as:
“Nintendo liked the fact that we chose Diddy Kong and not Donkey Kong! I think we wanted to build on the fact that Diddy was ours and DK was theirs. "
Diddy Kong also appears in various handheld titles. Besides Donkey Kong, he is the only Kong in the 1995 Donkey Kong Land for the Game Boy . In the second game of the Donkey Kong Land series, Donkey Kong Land 2 , he represents the protagonist and was originally supposed to be the namesake of the additional title "Diddy's Kong Quest", as was the case with the SNES model DKC2. The additional title of DKL2 was discarded before publication because the developers were of the opinion that it would give the wrong impression that DKL2 would be a direct implementation of DKC2. In the third part of the series, Donkey Kong Land III, Diddy Kong did not appear, but was mentioned by name in the backstory of the game. In Donkey Kong: King of Swing, Diddy Kong is initially playable in the jungle party modes . It can be selected from the start and has a value of 4/5 as a jump property and a value of 2/5 as an attack property. If you play through the adventure mode completely with Donkey Kong, the so-called Diddy mode is also activated. You can then complete the entire adventure mode again with Diddy Kong, whereby no more coconuts have to be collected, but there are also no more freely collectable bananas. If you manage the entire Diddy mode by collecting all 24 medals, the character Bubbles is unlocked in the jungle modes. In the successor Donkey Kong: Jungle Climber, Diddy Kong also supports DK in some levels in which DK kegs are distributed. If you open such a barrel, Diddy Kong appears and climbs on Donkey Kong's back; if you already have it with you, you get 20 rubies in the form of a red ruby. Diddy Kong cannot be actively controlled, rather his ability initially consists of jumping high up during a double attack and thereby eliminating distant opponents. He can also reach high levels, where he can then move parallel to Donkey Kong and collect hidden objects. In addition, there are always objects in the levels that can only be used with the help of Diddy Kong: Diddy Kong can swing the hammer in a circle through its tail and thus eliminate opponents, open blocked levels and remove otherwise indestructible objects. The springs consist of a large and a small spring that Diddy Kong holds in his right and left hand respectively and which can be controlled independently of each other. With these, the player can float through the level and head for otherwise unreachable levels. With the blowtorch , Diddy Kong can use a jet of fire to melt blocks of ice and snow that are indestructible and eliminate opponents. All of these abilities can only be used for a certain period of time and can be improved with in-game cheats. Ultimately, Diddy Kong can hold a map in levels that are opaque due to fog, on which the platforms are indicated by shadows.
In a game from the Super Mario universe, Diddy Kong first appeared in 2003 in Mario Kart: Double Dash !! . In Mario Kart: Double Dash !! Like all other drivers, Diddy Kong also has his own kart, which is called "Kokoloko" and resembles a locomotive . It can be unlocked by winning the gold trophy in the star cup in the 150 cm³ engine class. The kart can only be used by light drivers . The Kokoloko also appears in Mario Kart 7 . His special item in Mario Kart: Double Dash !! is the so-called "megabanana", a very large banana that is divided into four small bananas after being driven over. After his appearance in Mario Kart: Double Dash !! Diddy Kong was seen in various other Mario games such as Mario Strikers Charged Football , Mario Party 9 or Super Mario Party . He is also a selectable fighter in Super Smash Bros. Brawl , Super Smash Bros. for Nintendo 3DS , Super Smash Bros. for Wii U & Super Smash Bros. Ultimate, and a driver in Mario Kart Wii , Mario Kart Arcade GP and Mario Kart Arcade GP 2 .
Diddy Kong also appears in the television series Donkey Kong's Adventure, spoken by Ilona Schulz .
Diddy Kong is a tiny chimpanzee who is the only member of the Kong family to have a tail. He wears a red top with four yellow stars on it and a red baseball cap with the Nintendo logo on it. However, the yellow stars and the Nintendolgo were only inserted in Donkey Kong Country 2, in Donkey Kong Country the clothes were only solid red. During the development of Donkey Kong Country, this red clothing was mainly designed to differentiate Diddy Kong from the mostly green and brown backgrounds of the game levels. It should also harmonize with the red tie from Donkey Kong. Ultimately, the clothing idea was also based on an advertising spot from the United Kingdom of the tea brand PG Tips , in which chimpanzees appeared in red sweaters. His cap with the Nintendo logo is his trademark and was not changed even after Rare was sold to Microsoft. During the development of Donkey Kong Country 2, Shigeru Miyamoto presented some suggestions for a new design for the headgear of Diddy and Dixie Kong, but all of them were rejected by Rare. In the two-player contest of DKC2, player two's clothes are blue instead of red. The color of Diddy Kong's Kongs fur and clothing can be changed in the Super Smash Bros games and jungle party modes of DK: King of Swing.
Another item from the Donkey Kong games that is generally associated with Diddy Kong is his rocket backpack (the so-called "rocket rocker"), which he received in Donkey Kong 64 from Cranky Kong. He can also use this backpack in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.
In Diddy Kong Racing, Diddy Kong is portrayed in a somewhat belittled way compared to the other Donkey Kong games. So his irises were changed from black to blue and enlarged. Furthermore, his fur is shown much more puffy. In Diddy Kong Racing DS, the downsizing was not done by the developers.
Familiar and social interaction
Diddy Kong is Donkey Kong's best friend, and the official sources repeatedly mention mate. In isolated cases he is also described as Donkey Kong's nephew , but there is almost no official evidence for this. Diddy has a love affair with Dixie Kong . This is mainly due to the official English sources, in which Dixie Kong is often referred to as Diddy Kong's "girlfriend".
According to Donkey Kong 64 game advisor , Diddy Kong is a racing driver by profession , his role model is "Manki Lauda" (allusion to the Austrian automobile racing driver, entrepreneur and driver Niki Lauda ) and his favorite film "Banana Jones 2" (allusion to the US American Movie Indiana Jones 2 ).
In the board game Nintendo- Monopoly , Diddy Kong represents the original yellow street “Schillerstraße”, in Monopoly Gamer he represents one of eight additional characters that can be purchased with “MONOPOLY Gamer Power Packs”. He also appeared for the first time as an amiibo figure on December 19, 2014 ( Super Smash Bros. Collection ), followed by another amiibo of his ( Super Mario Collection ) on November 4, 2016 . There are also various trophies from him in the Super Smash Bros. series.
Originally, Diddy Kong was not supposed to appear as a completely newly introduced character, but only as a revised version of Donkey Kong Jr. In the concept book Donkey Kong And The Golden Bananas , which shows original ideas for Donkey Kong Country and which was made available to the public by Rare developer Gregg Mayles via Twitter in 2015 , Diddy Kong can be seen in his then planned version with outerwear on where the “J” for “Junior” is printed. In the end, this was not retained, but after consulting Nintendo, Rare finally decided to create a completely new character, the final design of which was mainly the responsibility of Rare developer Kevin Bayliss. Diddy Kong was introduced, among other things, because the player should get a second chance when hit by an opponent without having to start the level over. Rare also got inspiration from the design of Super Mario in Super Mario World , which shrinks when hit and can progress through the level as a so-called little Mario. During the development of Donkey Kong Country, besides Diddy Kong, the names "Diet DK", "DK Lite" and "Titchy Kong" were also in discussion. The name Diddy is derived from the English adjective diddy , which means "small".
Dixie Kong first appeared in Donkey Kong Country 2: Diddy's Kong Quest in 1995. As the second protagonist, she helps Diddy Kong to free the kidnapped Donkey Kong from the clutches of Captain K. Rool. Basically, there are no major differences in the skills of the two game players, but Dixie Kong can use her ponytail as a kind of propeller by pressing the Y button on the SNES controller and thus glide over a certain distance in the air. Rare does not use a common name for this ability. Sometimes it is called "Whirlwind", but sometimes it is also called "Helicopter Swing" or "Heli-Vortex".
In 1996 she was in Donkey Kong Country 3: Dixie Kong's Double Trouble! also one of two protagonists and namesake of the additional title. In this game, her skills differ greatly from those of the second character, Kiddy Kong. It is much lighter and can run faster and jump further. In return, it cannot open holes in the floor by throwing it.
She is also a playable character in the Wii U game Donkey Kong Country: Tropical Freeze , released on February 21, 2014 . In DKCTF, she can use her ponytail to soar up. Your specialty there is that all opponents turn into golden hearts. In the multiplayer and extra hard mode of DKCTF, Dixie can use the so-called "chewing gum pistol" with which she can carry out a ranged attack. The pistol shoots chewing gum and can injure opponents.
She is also present as a driver in Donkey Kong Jet Race and has the following characteristics: Acceleration: ☆☆☆☆☆, top speed: ☆, handling: ☆☆☆☆.
It also appears in several handheld titles. In Donkey Kong Land III , Dixie Kong also portrays the protagonist and leaves with her cousin Kiddy Kong to visit the lost world. On the way there, the two Kongs have to endure many adventures and hold their own against many Kremlings. Only in Japan an improved version of Donkey Kong Land III under the name was on 28 January 2000 also Dinky Kong & Dixie Kong: Donkey Kong GB ( Jap. ドンキーコングGBディンキーコング&ディクシーコング , hep. Donkī Kongu GB: dinki Kongu & Dikushī Kongu ) for the Game Boy Color . There, too, Dixie Kong is the namesake and main character. In Donkey Kong: King of Swing, Dixie Kong is a selectable character in the jungle party modes from the start and has a grade of 5/5 and an attack value of 1/5. In Donkey Kong: Jungle Climber she appears in some video sequences and can be played in multiplayer mode. In the handheld version of the Nintendo 64 game Diddy Kong Racing, Diddy Kong Racing DS , Dixie Kong also replaced the original squirrel Conker .
It can also be played in some Super Mario games or offshoots of the Mario series. She appears in Mario Superstar Baseball , Mario Super Sluggers, and Mario Hoops 3-on-3.
Dixie Kong rarely appears in the series Donkey Kong's Adventures. There she is in a relationship with Diddy Kong and also good friends with DK and Candy Kong. As a pet, she keeps a lobster. In episode 1x15, Lourdingue, le Klump , she also befriends her real enemy, General Zack, after he is briefly released from King Kroko's army and is looking for refuge with the Kongs.
Dixie Kong's trademark is her blonde ponytail , which she can use as a propeller and is therefore able to glide over long distances in the air. In the Donkey Kong games she wears a pink top and a pink cap, in the two-player contest of DKC2 her dress color was changed to blue for player 2, in the two-player contest of DKC3 to purple. Your outfit is also purple in DKC3 if you use the console code "COLOR". In the jungle party modes of Donkey Kong: King of Swing you can vary your coat and outfit color. In the beginning, your hat was often displayed with the Rare logo. However, since Rare was transferred to Microsoft, this logo can no longer be seen on the cap. Dixie Kong is always barefoot and usually has pink-painted toenails . In the Donkey Kong Adventure series, she wears her typical pink hat, but a completely different top.
Familiar and social interaction
Dixie Kong is in a relationship with Diddy Kong. This is particularly confirmed by the official English sources, in which Dixie Kong is often referred to as Diddy Kong's "girlfriend". An example is the trophy description in Super Smash Bros. Brawl:
"Diddy Kong's cutie of a girlfriend with an adorable blond ponytail. That ponytail is hardly for show — it helps propel her through the air for extended hang time and is indispensable for spin-attacking enemies and lifting barrels. Watch out — Dixie packs more power than you might imagine! "
Dixie Kong is the cousin of Kiddy Kong and therefore also of his brother Chunky Kong. She is also the older sister of Tiny Kong, who first appeared in Donkey Kong 64.
A trophy from Dixie Kong is available in Super Smash Bros. Meele, as well as Super Smash Bros. Brawl, Super Smash Bros. for 3DS and Super Smash Bros. for Wii U. It also appears in the board game Nintendo-Monopoly, where it represents the yellow street “Lessingstraße” from the original game.
The name Dixie is the only first name in the Kong family that does not come from an English word. The word dixie does exist in English, but it translates as “ goulash cannon ” or “cookware”. It is far from being the case that the developers wanted to allude to it. Rather, it can be assumed that the name Diddy should be feminized. Originally, names like "Dee Dee King", "Didiane Kong", "Daisy Kong", "Dandi Kong", "Dolly Kong" or "Dizzie Kong" were provided.
Donkey Kong ( Jap.ドンキーコング, hep. Donkī Kongu , abbreviated DK , speaking Dongke ) is next to Mario ( Super Mario Series), Link ( The-Legend-of-Zelda series) and Pikachu ( Pokémon series) to the most famous characters in the Nintendo universe.
The story of the Donkey Kong series began in the early 1980s when Nintendo acquired the license to Popeye to enter the video game market. However, Nintendo could not last long, so the then Nintendo President Hiroshi Yamauchi commissioned the then unknown developer Shigeru Miyamoto to develop a new slot machine game according to his own ideas. Miyamoto resorted to rough drafts by the later Game Boy inventor Gunpei Yokoi and created a muscular monkey, which he named Donkey Kong. In the game of the same name, Donkey Kong kidnaps Jumpman's (now Super Mario) friend Pauline, who has to be saved by him. So Donkey Kong is Mario's first opponent even before Marioerz enemy Bowser . However, today it is clear that the Donkey Kong character from that time is not identical to today's one. Rather, it is today's Cranky Kong. Even in the first Donkey Kong handheld games on Game & Watch and the Game Boy game Donkey Kong published in 1994, the old Donkey Kong character (i.e. Cranky Kong) is still the protagonist.
The first game in which the current Donkey Kong character appears is Donkey Kong Country , released in 1994 for the Super Nintendo Entertainment System . In this game, Donkey Kong's main rival King K. Rool appeared for the first time, who steals the Kong's banana supply . The aim of the game is to get these bananas back. In the SNES sequels to Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! , Donkey Kong no longer plays the main role himself, but only takes on the position of the kidnapped friend who has to be saved. In the Donkey Kong Country sequels Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze for the Wii and Wii U respectively , Donkey Kong is the main character again.
In 1999, Donkey Kong 64 appeared for the Nintendo 64 , in which DK and his friends also have to fight against King K. Rool. Donkey Kong he is the leader of the Kong clique and is the only Kong that can be played from the start, from the individual items (bananas, banana coins and blueprints) he collects the yellow ones. His Candy Kong instrument is the “boom bongo”, while the weapon he receives from Funky Kong is the so-called “coconut cannon”, which shoots coconuts . By taking Cranky Kong's super potions, Donkey Kong can learn to become invulnerable by jumping into the DK keg. The "Baboon Perplexer" can also be learned: By activating the Z trigger of the Nintendo 64 controller on a Donkey Kong plate, DK is catapulted into a kind of bonus game in which he has to shoot his way through several barrels and finally one Banana receives or can trigger actions. Ultimately, he can learn the "gorilla grip" through which he can activate levers that activate actions in the game, such as activating the Donkey Kong arcade machine in the Factory Fatal level , on which the 1981 arcade game Donkey Kong can be played.
Donkey Kong is the only playable actor in Donkey Kong Jungle Beat from 2005 and its porting for the Nintendo Wii. He is controlled by hand movements and clapping noises with the newly introduced DK Bongos . The aim is primarily to collect as many bananas as possible in the individual levels, for which you receive different coats of arms at the end of the level depending on the number - a bronze one for under 400 bananas, a silver-colored from 400 bananas, a gold from 800 bananas and one in platinum from 1200 bananas.
Furthermore, Donkey Kong can be used as a driver in Donkey Kong Jet Race, whereby he has the following properties: Acceleration: ☆☆☆, top speed: ☆☆☆, handling: ☆☆☆. If you can complete all 32 Candy Kong missions, you unlock the so-called "Ultra Jet Donkey Kong", which has the best possible properties of acceleration: ☆☆☆☆☆, top speed: ☆☆☆☆☆, handling: ☆☆☆☆ ☆ has.
The first handheld game with today's Donkey Kong was Donkey Kong Land , published in 1995 , in which Donkey and Diddy Kong want to prove to the provocative Cranky Kong that they can also have a successful adventure on the Game Boy. In the sequel Donkey Kong Land 2 Donkey Kong was an important part of the background story and was briefly seen in cutscenes , in Donkey Kong Land 3 he was only mentioned by name in the game instructions. In the course of time various other Donkey Kong games appeared on handheld consoles, such as Donkey Kong: King of Swing for the Game Boy Advance or Donkey Kong: Jungle Climber for the Nintendo DS . In Donkey Kong: King of Swing, Donkey Kong is mainly controlled via the shoulder buttons and has to swing through the levels by holding onto certain brackets and pushing off again. His attacks are essentially limited to a normal attack attack and the so-called banana berserk (costs 20 bananas). This makes you invulnerable for ten seconds, kills opponents with a simple touch and leads a higher attack jump. It's similar in Donkey Kong: Jungle Climber.
As a fundamental character of the Nintendo empire, Donkey Kong was also firmly integrated into games of the Super Mario series and its offshoots. In the video game series Super Smash Bros. and Mario Kart , Donkey Kong is a playable character in all games in the series , with the exception of Super Mario Kart . In addition, some stages or routes are based, such as "Tropen Trubel" (Super Smash Bros. Melee / Brawl), "Donkey Kong Classic" (Super Smash Bros. Brawl), "Donkey Kong's jungle park" ( Mario Kart 64 / Wii), "Donkey Kong Bergland "(Mario Kart: Double Dash !!) or" DK jungle "( Mario Kart 7 / 8 ) on games of Donkey Kong series. In Mario Kart: Double Dash !! Donkey Kong owns its own kart, the so-called "DK Jumbo". His special item in Mario Kart: Double Dash !! is the so-called “megabanana”, which is an extremely large banana that skids the driver when driving through and then transforms into four small bananas. This can also be used as a special item in Mario Kart Arcade GP , Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX . Donkey Kong also appears in all parts of the Mario Party series. However, it is only actively playable in the first five parts and in Mario Party 10 . Baby DK plays a crucial role in Yoshi's Island DS , this is Donkey Kong in infancy . In Nintendo Land , Donkey Kong is also the namesake for the mini game "Donkey Kong's Crash Course", in which carts have to be maneuvered along a certain route using the motion control of the Wii U GamePad .
In addition to the Donkey Kong arcade games, Donkey Kong is part of the Mario vs. Donkey Kong to be regarded as an antagonist , although in contrast to the arcade games, today's Donkey Kong character already appears. In the games of the Mario vs. Donkey Kong series, Donkey Kong steals mini Marios or kidnaps Mario's girlfriend Pauline, which is why rivalries between Mario and Donkey Kong take place again and again. The enmity between the protagonists takes place after the part Mario vs. Donkey Kong: Riot in Miniland, at least in the game title, its end first. The successor to the game series no longer carried the “ vs. “In name but was renamed Mario and Donkey Kong: Riot in Mini-Land. The next title in the series Mario vs. Donkey Kong: Tipping Stars, which appeared in 2015 for the Wii U, has the "vs." in its name again.
In addition to these video games , DK is the main character in the television series Donkey Kong's Adventures . In the series, as the future ruler of Congo Bongo, he has the task of protecting the rare and powerful crystal coconut. Because of its power, it is repeatedly the target of attempted theft , especially by King Kroko (King K. Rool). Donkey Kong is often portrayed as lazy in the series, sometimes even as a bit simple-minded. Nevertheless, he always manages to thwart King Kroko's attacks from the outset or to bring back the crystal coconut afterwards.
Donkey Kong is a large and strong mountain gorilla with dark brown fur. He is the only member of the Kong family, basically naked occurs. Donkey Kong only wears a red tie with Donkey Kong's initials DK written on it in yellow . This tie - the first designs of which are from Shigeru Miyamoto - is now known to a wide audience and is the content of various merchandise items .
Donkey Kong: King of Swing's Super Smash Bros. games and jungle party modes allow the color of Donkey Kong's fur and tie to be changed.
Familiar and social interaction
It is clear that Donkey Kong is directly related to Cranky Kong and Wrinkly Kong. However, Nintendo and Rare do not make it clear whether these are Donkey Kong's parents or grandparents. Most of them are portrayed as his grandparents in the Donkey Kong games, but in Donkey Kong 64 Cranky Kong speaks of his son in relation to Donkey Kong. Because of the only single weighty deviating representation in DK64, it is in principle rather obvious that this is a mistake and thus Cranky Kong represents Donkey Kong's grandfather and Wrinkly Kong his grandmother.
This different representation has an impact on the classification of the character Donkey Kong Jr. (Junior). This occurs in the arcade games Donkey Kong Jr. & Donkey Kong Jr. Math , in the SNES game Super Mario Kart and in the Mario offshoots Mario Tennis 64 for the Nintendo 64 & Mario's Tennis for the Virtual Boy . He also has a trophy in Super Smash Bros. Melee . It is known for sure that this is the son of the old Donkey Kong character, the current Cranky Kong. If you now follow the representation from Donkey Kong 64, in which today's Donkey Kong character acts as Cranky's son, it follows that Donkey Kong Jr. must be today's Donkey Kong at a young age. If one assumes, however, from the Donkey Kong Country series, in which today's Donkey Kong appears as Cranky's grandson, it follows that Donkey Kong Jr. is the father or uncle of today's Donkey Kong and thus a completely different character. On the official website of the GBA implementation of Donkey Kong Country, Nintendo presents the first-mentioned classification as correct, i.e. that Donkey Kong Junior is today's youthful Donkey Kong.
There are numerous indications that Donkey Kong is in a relationship with the monkey lady Candy Kong, although this has not yet been clearly confirmed. In the game instructions for the SNES version of Donkey Kong Country, Candy Kong is referred to as Donkey Kong's crush and it is explained that the other islanders wonder why the two are not married yet. Although this indicates a partnership, it does not clarify it. The same applies to the Candy Kong trophy from Super Smash Bros. Brawl, according to which Candy and Donkey Kong are only supposed to have a relationship "according to rumors". In the series Donkey Kong's adventures the two are again more obviously related than in the Donkey Kong games. They exchange kisses there again and again , and Donkey Kong describes Candy in a conversation with Diddy Kong as his "boyfriend". In episode 2x7, The botched wedding (in the original Titre français inconnu ), an idea by Candy Kong is even supposed to have a wedding between the two, giving the impression that Candy Kong only supposedly wants to urge Donkey Kong to the wedding, especially Bluster Kong to prove how much DK loves her. Donkey Kong is initially reluctant to marry, but agrees at the end of the episode. In the end, however, it does not take place because Donkey Kong has to protect the crystal coconut and Candy Kong first wants to advance her career.
In isolated cases Donkey Kong and Candy Kong are portrayed as cousins. It is obvious, however, that this is an editorial error on the part of Nintendo, since Candy Kong is not referred to as Donkey Kong's cousin in almost all official sources.
Diddy Kong is predominantly referred to as "only" Donkey Kong's best friend or buddy, and in isolated sources as his nephew. For example, Donkey Kong's character description in Super Smash Bros. runs :
“At first Mario and Donkey Kong were archenemies, but over the years they have become friends. Today, DK prefers to swing through the jungle in search of bananas than on the hunt for princesses. Other members of the Kong family also achieved video game fame, including DK's nephew Diddy. "
If you follow this description, Donkey Kong would therefore be Diddy Kong's uncle and it would indirectly be made clear that Donkey Kong must have siblings. Such a family constellation is mentioned in almost no official sources except in Super Smash Bros.
Despite the rivalry in the Mario vs. Donkey Kong franchise, Donkey Kong is friends with Super Mario. Donkey Kong Jr. is also portrayed as Mario's “cronies”. As Donkey Kong's role model, the game advisor for Donkey Kong 64 mentions "Jean-Claude Van Kong" (allusion to the Belgian actor Jean-Claude Van Damme ) and his favorite film is "The Konginator 2" (allusion to US science fiction -Film Terminator 2 - Judgment Day ).
It is shown that the great-great-uncle of the former Donkey Kong character, i.e. today's Cranky Kong, is said to be King Kong . From this it follows that King Kong is the great-great-great-uncle Donkey Kong Juniors and thus - depending on the view pursued - also that of today's Donkey Kong or his great-great-great-great-uncle.
Donkey Kong represents the yellow Monopoly street “Geothestraße” in the 2006 board game Nintendo Monopoly. In Monopoly Gamer Donkey Kong is also a character alongside Super Mario, Yoshi and Princess Peach , as is Mario Kart in Monopoly Gamer. There are also various trophies of him in the Super Smash. Bros. games. A Donkey Kong amiibo figure was also released on November 28 as part of the Super Smash Bros. Collection . On October 7, 2016, a second amiibo from Donkey Kong followed in the Super Mario Collection . In the course of a cooperation between Activision and Nintendo, a special Donkey Kong Skylander can also be played in the fifth part of the Skylanders series for the Wii U, which can also be used as an amiibo thanks to a rotating mechanism.
The voice of Donkey Kong often comes from Charles Martinet , in Donkey Kong's adventures he was dubbed by Tobias Meister . His deep and distinctive voice in Donkey Kong 64 comes from British video game music composer Grant Kirkhope .
Donkey Kong (or parts of the Donkey Kong franchise in general) also appears again and again, more or less worth mentioning, in television series and films. For example, Dr. Leonard Hofstadter ( Johnny Galecki ) and his friends in episode 8x7, Das Mississippi-Misunderstanding (in the original The Misinterpretation Agitation ), the American sitcom The Big Bang Theory, the doctor Dr. Oliver Lorvis ( Billy Bob Thornton ), who originally wanted to meet Leonard's girlfriend Penny Hofstadter ( Kaley Cuoco ). He has an extensive collection of video games and merchandise, including the Donkey Kong arcade machine. Leonard and his friends are so enthusiastic about it that they don't even mind that Dr. Lorvis locks her up to undisturbed Penny and later Dr. Amy Farrah Fowler ( Mayim Bialik ). In episode 3x13, Terror in the City of Roses (originally The Bozeman Reaction ), the friends also play a Donkey Kong Jenga game and Howard Wolowitz ( Simon Helberg ) mentions Donkey Kong and Donkey Kong Jr. by name. In episode 8x16, Zwei Irre ( Bad Crazy in the original ), of the US sitcom How I Met Your Mother , Barney Stinson ( Neil Patrick Harris ) owns a Donkey Kong Junior arcade machine that he and Marshall Eriksen ( Jason Segel ) in Ted Mosby's ( Josh Radnor ) apartment.
In The Fast and the Furious: Tokyo Drift , Donkey Kong is also mentioned by name by Sean Boswell ( Lucas Black ) in a conversation with Twinkie ( Bow Wow ). Also worth mentioning is Donkey Kong's appearance in the 2015 science fiction comedy film Pixels with Adam Sandler , Kevin James , Michelle Monaghan and Peter Dinklage . First, the characters Brenner and Eddie try to set a world record in the Donkey Kong arcade game. Later, an alien being in the form of the Donkey Kong from the arcade game (actually today's Cranky Kong) appears as the boss opponent. The "Arcaders" compete against him in the first level of the arcades game to defeat him and thus save the world. For this scene, a life-size Donkey Kong frame was set up in a television studio, divided into four sections in front of a green screen, on which the actors were filmed. The fires, barrels and Donkey Kong themselves were then added digitally. Donkey Kong also adorns the back of the Pixels Steelbook . Donkey Kong does not appear directly in the animated film Ralph riches released by the Walt Disney Company in 2012 , but the concept of the central (fictional) arcade game “Fix-It Felix Jr.” is reminiscent of the Donkey Kong machine. The protagonist Randale-Ralph has similarities to Donkey Kong, Fix-It Felix Jr. to Jumpman.
Donkey Kong also made a cameo in the game Banjo-Tooie . Bottle's daughter Goggles is playing with a Donkey Kong doll in her room. There is also a painting in the open world game Minecraft that undoubtedly alludes to the Donkey Kong arcade game. In Super Mario Odyssey , the original Donkey Kong character appears in the City Land level , and some streets are named after Kongs from the Donkey Kong games. The music also refers to Donkey Kong: For example, the Australian electro / hip-hop duo Bombs Away uses a self-interpreted allusion to the Donkey Kong machine in their music video for their song Drunk Arcade (minute 1:59). In addition, the American band Blood on the Dance Floor released the song It's On Like Donkey Kong! On their album Epic in 2010 ! . A very specific Donkey Kong machine also received media attention: In the Playboy Mansion , which the Playboy founder Hugh Hefner, who died in 2017, last lived in with his wife Crystal Harris and his friends Kristina and Karissa Shannon , there is a playroom in which is also a Donkey Kong machine. The US showmaster Johnny Carson once set a record on this.
The original Donkey Kong character (now Cranky Kong) was the subject of a dispute between the Music Corporation of America - owner of Universal Studios - and Nintendo in 1982 : The Music Corporation of America believed Donkey Kong was the fictional monkey creature King Kong at very inspired and made so because of alleged plagiarism a copyright infringement claims. She then demanded from Nintendo the previous income from the arcade game Donkey Kong and the destruction of the remaining gaming machines. When Nintendo refused, the Music Corporation of America went to court to enforce the claim. However, she lost the process because King Kong was not able to be owned as a historical figure and was sentenced to pay damages to Nintendo in the amount of two million US dollars.
In Donkey Kong Country, Funky Kong is the owner of his independently operated airline “Funkys Flights” (originally “Funky's Flights”). He offers (free of charge) the use of the so-called "flying barrel" with which Donkey and Diddy Kong can travel between the seven game worlds.
In Donkey Kong Country 2 this is basically the same, but the aviator barrel looks less modern. While in DKC2 it is modeled on a propeller plane, in DKC it still resembles a jumbo jet . Furthermore, in the second part it is usually no longer available for use free of charge, but costs two banana coins. In the GBA remake of Donkey Kong Country 2, Funky Kong also operates Funky's flights, but this time he provides a helicopter with which you can travel between the different game worlds like in the SNES game. Unlike the Super Nintendo model, however, in the GBA version it is not necessary to go to Funky every time. Rather, the helicopter can be selected at any time via the pause menu. If you visit Funky's flights in the GBA remake, you can play challenging mini-games there, which you get for completing DK coins. In one of these mini-games, the Tiny Kong, which is not present in the actual game, appears.
In Donkey Kong Country 3: Dixie Kong's Double Trouble! Funky Kong is the owner of the boat rental company "Funky Verleih" (originally "Funky's Rentals"). He also operates this rental business independently . A wide variety of boats can be borrowed from the rental shop, although not all of them are available from the start. Rather, these are gradually assembled by Funky Kong as the game progresses when you supply him with different parts. The “ motorboat ” can be used right from the start , with which one can only approach the first two play worlds, Orangatanga Lake and Kremwood Forest . After completing the second game world you will receive a patch that Funky Kong uses to build the " hovercraft ". From now on , rocks can be driven over and new crystal caves and the play worlds Baboon Bay and Mekanos can be reached. By defeating the bosses in the third and fourth game worlds, you unlock one ski each. If you bring both skis to Funky Kong, he builds what is known as the “Superski”. This is able to drive up waterfalls so that you can enter new crystal caves and the rest of the game worlds. If you finally collect all 41 DK coins, the last vehicle you get is the so-called “gyrocopter”, a helicopter-like vehicle with which you can fly to high-altitude crystal caves. In the GBA remake of Donkey Kong Country 3, Funky Kong offers not only the vehicles but also the four mini-games "Destroyer", "Disarmament", "Protector" and "Race", in which you have to compete against Kremlings and those on the rare game Cobra Triangle based. In the mini-game “Protector”, the kongs Chunky, Tiny, Candy and Lanky Kong, who do not appear in the actual game, have a cameo appearance. If you complete all four mini-games you get a banana bird.
In Donkey Kong 64, Funky Kong acts as a weapons specialist and sells the Kongs individual firearms . He provides Donkey Kong with the "coconut cannon" for three yellow banana coins, which shoots coconuts. For Diddy Kong, Funky has the "peanut pistols" ready, two smaller pistols that shoot with peanuts. Diddy can also use these pistols in Donkey Kong Country Returns and Super Smash Bros. Brawl. Tiny Kong sells Funky for three purple banana coins, the so-called "Feder-Flitze", a kind of crossbow that uses feathers as ammunition. Lanky Kong receives the "Grape Trumpet" from Funky in exchange for three blue banana coins. This is a kind of blowpipe that Lanky can use to shoot grapes. Chunky Kong's weapon is the so-called "pineapple atomizer". This is a bazooka-like weapon that shoots pineapple ammunition. In addition to the weapons themselves, Funky Kong also offers several upgrades . So he increased the maximum number of shots several times with ammunition belts, sold homing ammunition and developed a telescopic sight .
In Donkey Kong Country Returns, Funky Kong does not appear, but is only mentioned in passing by Cranky Kong. In the fifth part of the Donkey Kong Country series, Donkey Kong Country: Tropical Freeze , he is already part of the party. There he is the owner of the item shop , the so-called "Krimskramskiste" (in the original "Funky's Fly 'n' Buy"), where he sells and transfers the following items:
- Red balloons that give you an extra life (cost three banana coins).
- Blue balloons that refill the air gauge after it deflates (costs five banana coins).
- Green balloons that lift the Kongs back to the level once after a crash (costs seven banana coins).
- The animal helper Squawks, who is noticeable when a piece of the puzzle is nearby (costs ten banana coins).
- A shield that cushions a hit from a cart once (costs ten banana coins).
- Banana juice, which makes you invulnerable for a short time (costs 15 banana coins).
- An extra heart (costs 15 banana coins).
- Extra kegs that make Diddy, Dixie and Cranky Kong appear (cost 15 banana coins).
In the implementation of the game for the Nintendo Switch, there is also an entry-level mode that you can complete with Funky Kong. This is made easier by the fact that Funky Kong can do double jumps, hover, roll infinitely long and perform so-called spiral turns under water. He is also protected from spikes by his surfboard.
Funky Kong can also be played in Donkey Kong Jet Race, as well as the jungle party and multiplayer modes of Donkey Kong: King of Swing and Donkey Kong: Jungle Climber . In Donkey Kong: King of Swing he can be played in these modes from the start and has the jumping property 2/5 and the attack property 4/5. In Donkey Kong: Jungle Climber, it plays a role in both multiplayer modes and adventure mode : If you press the X button on the Nintendo DS on the overview map, you get to Funky's flights, from where you - if you have enough Has collected the number of oil barrels per game world, which can be found in the individual levels - can fly to the "small" island corresponding to the game world. There is an additional level where all the usual items can be collected, with the exception of the oil barrels. Funky Kong was not featured in the Donkey Kong Country and Donkey Kong Country 3 based games Donkey Kong Land and Donkey Kong Land 3. There, Funky's flights and Funky's boat rental were removed by the developers: In DKL, no help is needed to enter other game worlds, since the Kongs can move from one world to the other there. And in DKL3, the bear helps the Kongs to travel to other game worlds with his teleporter . In Donkey Kong Land 2, Funky Kong was again represented with his aviator barrel, as in the SNES model. Funky Kong first appeared in a Super Mario game in 2008 as an unlockable driver in Mario Kart Wii . It can be unlocked there by gaining at least four expert spirits in the time trial.
He also appears in Donkey Kong's adventure and works there as a pilot and courier. In episode 2x2, The Great Film (in the original Silence! On tour! ), He also briefly tries his hand at writing a film . When Bluster Kong took over the direction and with it the entire film project and Funky Kong therefore suffered from neglecting his involvement in the script, he ended this activity again. Funky Kong's character seems very spiritual and esoteric , which is expressed, among other things, by the fact that he often speaks of " karma " and various "vibes". His voice comes from Joachim Kaps in the series .
Funky Kong's appearance varies greatly in different Donkey Kong games. In Donkey Kong Country he wears a red headscarf with white dots, a striking necklace, sunglasses and flip-flops. He also always has a surfboard with him. In DKC2 his appearance has hardly changed, but he wears different sunglasses. In DKC3 he wears his typical headscarf and sunglasses, but is now wearing a tank top, pants and boots. He also carries a tool belt with him. In DK64, Funky's appearance has changed quite a lot. He wears a kind of military uniform and red sunglasses. He has a large, rocket-like weapon cocked on his back. In Mario Kart Wii and Donkey Kong Country: Tropical Freeze he wears his typical headscarf, blue shorts, a white tank top and his sunglasses again. In the jungle party modes of Donkey Kong: King of Swing, he basically looks exactly the same, but here his skin and outfit color can be changed.
Familiar and social interaction
The Donkey Kong games do not provide any significant information about Funky Kong's family background. He is consistently portrayed as a good friend of Donkey Kong, who is also popular with the other members of the Kong family. His hobbies are given as surfing, flying and innovative weapons, and his favorite film is "Forrest Kong" (alluding to the American film adaptation Forrest Gump ).
Funky Kong's distinguishing feature is his sunglasses , which he always wears. The English adjective funky means something like "funky", "crazy" or "freaked out". According to Donkey Kong Country game advisor , Funky Kong was once the "Surfer King of California ". Trophies from him exist for the first time in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Alongside Dixie Kong, Kiddy Kong is the protagonist in Donkey Kong Country 3: Dixie Kong's Double Trouble! , where he takes part in the fight against Baron K. Roolenstein and in the liberation of her friends Donkey and Diddy Kong. He's a Baby Kong, but he's a very strong and big ape for his age. As a result, he's far stronger and taller than Dixie Kong. This physical difference between the actors in DKC3 has an impact especially when the partner is piggybacked . Here, Kiddy Kong's throwing behavior differs greatly from that of Dixie Kong due to its weight: While the second flies quite high in the partner throw, Kiddy Kong's throwing height is relatively low. To do this, he can open hidden holes with an impact on the floor.
In Donkey Kong Land III he also takes on the role of the main character alongside Dixie Kong. The protagonists set off there to visit the forbidden world. The play behavior of the main characters hardly differs from Donkey Kong Country 3.
In the planned game Donkey Kong Racing , Kiddy should appear as a driver. Rare stopped developing the game before it was released.
Kiddy Kong wears a blue romper suit , sometimes he is also shown with a green pacifier that he wears around his neck. In the 2-player mode of DKC3 and when using the console code "COLOR", his romper is green.
Familiar and social interaction
Kiddy Kong is the younger brother of Chunky Kong, who made his debut in Donkey Kong 64. Dixie Kong is his cousin, which means her sister Tiny Kong is also his cousin.
Lanky Kong, who also appears for the first time in Donkey Kong 64, is referred to by Rare as Chunky Kong's second degree uncle. It follows that this is also the uncle of Kiddy Kong, so this is his nephew .
In addition to Dinky and Kiddy Kong, Baby, Tiny, DJ and Bibby Kong were also discussed for his name.
Lanky Kong appears primarily in Donkey Kong 64. He is freed from a dungeon located underground in the Lama Temple in the Aztec Arena level by DK by activating a weapon switch. From the individual items (bananas, banana coins and blueprints) Lanky Kong then collects the blue ones. With the help of a super potion from Cranky Kong, Lanky Kong can learn the "Orang-U-Stand", through which he has the ability to walk on his hands and thus to overcome otherwise insurmountable inclines. Cranky Kong sells Lanky Kong next to the potion for the "Orang-U-Stand" also super potions, through which Lanky run extremely quickly on his hands by jumping into the Lanky barrel (so-called "Orang-U-Sprint") and by pressing the Lanky Kong plate briefly inflates and can thus float (so-called "Kong Ballong"). His instrument is the "primate trombone". Funky Kong also gives him the "grape flute", a kind of blowpipe that Lanky Kong can use to shoot grapes.
Lanky Kong can also be unlocked as a driver in the Donkey Kong offshoot Donkey Kong Jet Race developed by Japanese video game company Paon and has the properties acceleration: ☆☆, maximum speed: ☆☆☆☆☆, handling: ☆.
Ultimately, he has a small cameo in the GBA remake of Donkey Kong Country 3 in the minigame "Protector" by Funky Kong.
Lanky Kong wears blue dungarees and a white T-shirt that is too small for him. The nose side is always shown glowing red, his mouth is also very long and large. This inevitably creates a resemblance to a clown .
Characteristic for Lanky Kong are its extremely long and slimy arms. Its length is said to come from a childhood bet between Lanky Kong and a friend: You had made a bet who could hold onto a branch longer, with Lanky Kong winning.
Familiar and social interaction
Lanky Kong is the second uncle of Chunky Kong and thus also of his brother Kiddy Kong.
Originally from a Utan island where some relatives of the Kong family live, he eventually moved to Donkey Kong Island due to different worldviews. His profession is given as a stand-up comedian and his role model as "Congo Waalkes" (allusion to the East Frisian-German comedian Otto Waalkes ). His favorite film is "The Kong Kanone 64¼" (allusion to the US comedy Die nackte Kanone 33⅓ ).
Swanky Kong made his debut in Donkey Kong Country 2: Diddy's Kong Quest in 1995, where he acts as a quiz master. There he asks questions about level content in “Swanky's Gold Mine” (originally “Swanky's Bonus Bonanza”). In each game world he offers three possible sets of questions. The first round costs a banana coin, so the price you get is a red balloon, an extra life. For the second round he asks for two banana coins and offers a green balloon as a prize, so two extra lives. The third round costs three banana coins, as a reward Swanky Kong then provides a blue balloon - three extra lives. In each round the player has to answer three questions about the game, three possible answers are given and one of them has to be selected. If you answer a question incorrectly, the entire round is over and must be started from the beginning for a new fee.
Swanky Kong also runs his gold mine in the GBA implementation of Donkey Kong Country 2 . The developers changed their appearance and the question flow slightly. You first select a barrel and then enter a separate room in which the questions appear on a screen and there are three stars with the inscriptions "A", "B" and "C" on the floor. The player must now move the kongs to the star of the correct answer option and jump on it. Candy Kong, who does not appear in the SNES version of DKC2, can also be seen in this room.
In Donkey Kong Country 3: Dixie Kong's Double Trouble! he runs "Swanky's gambling tent" (originally "Swanky's Sideshow"), in which you can play three mini-games against Cranky Kong (in two-player mode against player two). Swanky Kong does not offer this free of charge, but requires payment in the form of two banana coins. The mini-games "Head to Head" (in the original "Head to Head"), "25 wins" (in the original "Race to 25") and "60 seconds" (in the original "Endurance") can be played. In the case of neck and neck, the winner is whoever was able to collect three points in a row first. With 25 wins, the player who was able to earn 25 points before the other wins, and with 60 seconds the points earned in 60 seconds are counted, with the higher number of points winning. You get points by throwing off signs that appear again and again. Each hit then gives one point. If you win against Cranky Kong you get bananas , bear coins or extra lives as a prize . Swanky Kong's mini-games are said to be extremely popular across the Kong land.
In the Game Boy Advance remake of Donkey Kong Country 3, Swanky Kong's gambling tent no longer exists. Rather, the place where the gambling tents were in the SNES original is now “Swanky's Race” (in the original “Swanky's Dash”). In this, the player can take part in a mini-game for a fee, in which he and Dixie Kong collect stars and avoid obstacles. For collecting the stars you will receive prizes such as bananas, bear coins or balloons, whereby the price increases according to the number of stars collected.
In DKC2, Swanky Kong wears a blue jacket and is dressed with eye-catching rings. He also has two gold teeth. In DKC3 he is dressed in a yellow and gold suit vest over a white shirt, wears black dress pants and, in contrast to DKC2, also ( suit ) shoes and a bowler hat as a hat . He also has a kind of walking stick with him. In the DKC3 GBA remake, Swanky Kong is dressed like in Donkey Kong Country 2: Diddy's Kong Quest .
Familiar and social interaction
Neither the Donkey Kong games nor the associated sources provide any information about Swanky Kong's family or social interaction.
Swanky Kong's name, like that of all Kongs (with the exception of Dixie Kong), comes from an English adjective. Swanky means something like "ostentatious" or "elegant". Besides Candy Kong, he is the only member of the Kong family who has never been actively playable in a Donkey Kong game.
In Mario Superstar Baseball, his tent can be seen in Donkey Kong's playing field. Furthermore, he himself appears as a print on a canvas.
Tiny Kong first appeared in Donkey Kong 64 for the Nintendo 64 . It can be played there as the third Kong after Diddy Kong freed it in the Aztec Arena level by spelling the word KONG through buttons on the wall using the "Schimschu Bump". From now on, Tiny Kong collects the purple ones from the individual items (bananas, banana coins and blueprints). With the help of a super potion from Cranky Kong, Tiny Kong has the ability to use her braids as a propeller to hover above the ground for a short time (this ability is called "whirlwind"). In addition, Tiny Kong receives super potions from Cranky, which allow her to shrink into a tiny barrel by jumping into a tiny barrel ("Kleini-Tiny") and to teleport to other places through the tiny plate ("Primatoport"). Your weapon is the so-called "Feder-Flitze", a kind of crossbow that can shoot with feathers. Candy Kong also gave her the "sabotage saxophone" as an instrument.
She also appears in Donkey Kong Jet Race for the Wii , where she has the properties acceleration: ☆☆☆☆☆, top speed: ☆☆☆☆, handling: ☆☆. She is also present as a driver in Diddy Kong Racing DS for the Nintendo DS , where she replaces the Banjo Bear. There it has a speed value of 2/5, an acceleration of 3/5 and a handling of 3/5.
In 2008 she made her debut in a Mario spin-off in Mario Super Sluggers. She was also seen as a driver in the trailer for Donkey Kong Racing, which was ultimately never released . Furthermore, Tiny Kong appears incidentally in the Game Boy Advance remakes of Donkey Kong Country 2 and 3, where she can be seen in Funky Kong's mini-games.
In Donkey Kong 64, Tiny Kong is shown very small and childlike by the developers. She wears blue dungarees with a laughing daisy on them, underneath a white T-shirt, a colorful cap as headgear and closed sneakers as footwear. Her two long blond braids are also characteristic of her. She also has this look in the trailer for Donkey Kong Racing.
Tiny Kong's appearance has changed a lot in Donkey Kong Jet Race, Diddy Kong Racing DS, Super Mario Sluggers and the trophies of the Super Smash Bros. games. The developers now show them as teenagers by making them much larger and more adult than in Donkey Kong 64. Instead of dungarees, she is now dressed in light blue jogging pants, has painted her feet and fingernails and is wearing flip-flops . As a top, she wears a very short top that is more reminiscent of a sports bra , otherwise she has no belly. Her braids and hat have been retained. According to a statement from Rare, the idea of a new representation of Tiny Kong did not come from the Rare developers, but rather went back to an instruction by Nintendo.
Familiar and social interaction
Tiny Kong is the younger sister of Dixie Kong. This degree of relationship is hardly mentioned in the official German-language sources; in other language sources this is again dealt with directly. For example, in the US version of the game instructions for Donkey Kong for 64, the character description for Tiny Kong (supposedly written by Cranky Kong) can be read:
"I thought this was Dixie Kong until she told me that she is Dixie's younger Sister [...] You'll probably recognize Dixie's trademark hair spin technique, but Tiny can also shrink in size - although I reckon that one's nothing more than a marketing gimmick and won't even be in the game! "
Freely translated as:
"I thought it was Dixie Kong until she told me she was Dixie's younger sister [...] You will probably recognize Dixie's trademark, her hair-twisting technique. But Tiny can also shrink in size - although I think that's nothing more than a marketing ploy and won't even be in this game! "
What is certain is that Dixie Kong is the cousin of Kiddy Kong and therefore also of his brother Chunky Kong. As a result, Tiny Kong is also the cousin of Chunky and Kiddy Kong.
In the game advisor of Donkey Kong 64, her occupation as a tax officer is stated, her role model is "Kongia Schiffer" (allusion to the German model and actress Claudia Schiffer ). Tiny Kong would have wanted to become a model herself , but gave up this dream because of her lack of size and the fact that she would have had to leave the Kong Island to do so and devoted herself to the island's finances. Her favorite film is “Bananic” (alluding to the American drama Titanic ).
Its name is based on the English adjective tiny , which translates as "tiny". The British video game music composer Eveline Fischer was responsible for synchronizing their sounds in Donkey Kong 64 (the Kongs do not speak in DK 64, their conversations are rather displayed via speech bubbles) . Tiny Kong is available as a trophy in the games Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Wrinkly Kong first appeared in Donkey Kong Country 2 for the Super Nintendo Entertainment System . There she is a teacher and director of the "Kong School" (originally "Kong Kollege"), which is run as a private school . It advises the player on general game content and saves the game (regularly for a fee of two banana coins). In Donkey Kong Land 2 it is the same. She also runs the Kong School in the GBA remake of DKC2. What is new here, however, is that you can now hand in photos that can be found in various levels, which will then appear in Dixie Kong's album and for which you will always receive a certain number of DK coins.
In Donkey Kong Country 3 and Donkey Kong Land III you own "Wrinkly's Storage Cave" (in the original "Wrinkly's Save Cave"), in which you can save the game. In DKC3 she also temporarily gave the rescued banana birds a new home in her den. In the Game Boy Advance remake of Donkey Kong Country 3, Wrinkly Kong's storage cave is no longer necessary, as the game can be saved at any time in the pause menu. "Cranky's Dojo" is now located in the places where the storage cave was in the Super Nintendo original. However, Wrinkly Kong can also be found in the GBA remake. Close to Funky's boat rental is Wrinkly's Apartment, where Wrinkly Kong can always give advice, save the game and temporarily give refuge to the banana birds that have been rescued.
In the period between Donkey Kong Country 3 (1996) and Donkey Kong 64 (1999), the developers Wrinkly Kong died as the only character in the Donkey Kong games. However, it was then not removed from the games, but instead appears as a ghost or ghost. This first happened in DK64, where there are five Wrinkly Kong doors in front of each level in the colors yellow, red, blue, purple and green. If you approach this, Wrinkly Kong's ghost appears and gives hints and tips on level content.
In the GBA game Donkey Kong: King of Swing , Wrinkly Kong can be unlocked in the jungle party modes by finding all 20 crystal coconuts in the adventure mode. She has the skills jump 5/5 and attack 2/5.
She is also an unlockable character in Donkey Kong Jet Race , where she has the properties acceleration: ☆☆☆, top speed: ☆☆☆, handling: ☆☆☆☆☆.
Wrinkly Kong's appearance is very different in individual Donkey Kong games. In DKC2 Wrinkly is dressed in a kind of green cape, in DKC3 she wears a purple and white tracksuit. In the Game Boy Advance remake of Donkey Kong Country 3, Wrinkly Kong is dressed in a white elongated dress. From DK64 it appears as a ghost. It is shown whitish-transparent, without legs and floating in the air. What they all have in common is Wrinkly Kong's glasses, which she still wears as a ghost.
In particular, the appearance in the GBA version of Donkey Kong Country 3 is sometimes viewed as wrong. For example, critics mockingly judged that Wrinkly Kong looked like a “ Buddhist monk ” there.
Familiar and social interaction
Wrinkly Kong's husband is Cranky Kong. What is certain is that this is the father of Donkey Kong Jr. Since it is never even remotely mentioned that Cranky Kong had relationships with other female Kongs in addition to Wrinkly Kong, it stands to reason that Wrinkly Kong is Donkey Kong Jr.'s mother.
It is shown differently whether Donkey Kong Jr. is today's Donkey Kong at a young age or another Kong. Throughout the Donkey Kong Country series, Cranky Kong is described as the grandfather of Donkey Kong, so Wrinkly Kong would be the grandmother of today's Donkey Kong. In Donkey Kong 64, Cranky Kong again addresses Donkey Kong as his son, making Wrinkly Kong the mother of today's Donkey Kong. On the official website of the GBA implementation of Donkey Kong Country, Nintendo agrees with the classification that Donkey Kong Junior is today's youthful Donkey Kong. In this view, Wrinkly Kong is the mother of Donkey Kong Jr., the mother of the current Donkey Kong character. Other official sources refer to her as "Grandma Wrinkly".
As Wrinkly Kong's hobby is haunted and as her role model "the ghost of Kongaville" (allusion to Oscar Wilde's story The Ghost of Canterville ) is given. Her favorite film is "Kongbusters" (allusion to the American science fiction fantasy comedy Ghostbusters - The Ghostbusters ).
Wrinkly means something like "wrinkled" or "wrinkled". Wrinkly Kong has a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
She owns a Nintendo 64 in her storage cave from DKC3, on which she often plays Nintendo video games. There is a modified version of the track "Staircase Terzett" from the Super Mario 64 soundtrack It's a me, Mario! Composed by Nintendo composer Kōji Kondō . to listen. On the Donkey Kong Country 3 soundtrack produced by David Wise and Eveline Fischer , this modified version is available under the title "Wrinkly 64".
In this article, opponents are all characters who are negative or hostile to the Kong family in any way and who therefore want to attack or fight them. A distinction is made between final bosses , i.e. opponents who only appear at the end of a game section, and normal enemy troops , which are present in the individual levels and game worlds. The latter are divided into the main opponent groups , which make up the majority of the respective opponents in the games, and other opponent groups that occur in the games, but belong to a different species than the main opponent groups. The commanders-in-chief of all opponents are shown under the section "final bosses". Most of the opponents in the Donkey Kong games have in common that they are anthropomorphic animals or characters that are otherwise based on animals. There are also isolated anthropomorphic objects as opponents.
The final boss (also called boss opponent) refers to particularly strong opponents who have to be defeated at the end of a game world, whereby the degree of difficulty of these fights is regularly based on the game progress. Often these bosses represent normal opponents appearing in the game, but in gigantic form. A general distinction can be made between the end bosses of the normal game worlds, here called section bosses , and the last bosses of the entire game, here called final bosses . The latter are always the leaders of the respective groups of opponents in the game. The section bosses are not listed alphabetically here, but according to their appearance in the respective games. If they occur several times in a game, they are only listed once, but the relevant information is mentioned.
Donkey Kong Country
All bosses from the game Donkey Kong Country are listed:
- Very Gnawty (listed in the game advisor as Gnawty, the rodent ) is the boss of the first game world Deepest Congo and represents a huge beaver with green fur. He appears in the level "Very Gnawtys Grottos" and always runs from right to left during a fight. If he touches a Kong, the player takes damage, but Very Gnawty does not carry out active attacks. The player has to jump on his head while running back and forth. Very Gnawty only grins mockingly on the first four hits, but on the fifth hit he collapses injured and you get a (symbolic, since it has no value for the game) giant banana. The name "Gnawty" alludes to the English adjective naughty , which means "cheeky" or "naughty". Very is translated as "very".
- Master Necky (listed in the game advisor as Necky, the Vulture ) is an extremely large pink vulture and boss of the game world Monkey Mines , who appears in the "Necky's Knacker" level. He can never be seen in full, rather he just stretches his head alternately into the screen. He spits nuts on the kongs. In the middle of the battlefield is a jumping hoop that the player must use to hit Master Necky five times in the head. Then you get the symbolic giant banana again.
- Queen B. (simply called Stinger in the game advisor like the general opponent species ) appears as the final boss in the "Bumble B Rumble" level of the game world Traubental and is a giant Zinger (bees or wasps in Donkey Kong). It always flies back and forth in a certain pattern and has to be hit with a wooden barrel provided. After each hit it changes its color to red for a short time and flies wildly up and down. During this period of time it is invulnerable, then when it resumes its regular flight it increases its speed. This is repeated five times before Queen B. is defeated and you get the typical giant banana. Queen B. is not to be confused with King Zing, a boss from Donkey Kong Country 2: Diddy's Kong Quest (Deep Kremland), who is outwardly identical to her, but represents a different Zinger. The B. is to be pronounced in English as Bee ( bē ), which translates as bee. Queen is translated as " Queen ".
- Really Gnawty , like Very Gnawty, is a giant beak with brown fur and the final boss of the Gorilla Glacier game world , who must be defeated in the "Really Gnawtys Frenzy" level. Similar to the last level of the first game world, the boss runs back and forth and has to be hit on the head five times. However, the fight is made more difficult by the fact that he now performs high jumps here, which are difficult to avoid. The number of these jumps increases according to the number of hits (one hit, one nut, and so on). Here, too, the "Gnawty" alludes to the English adjective naughty , the word "really" means "really". It is not exactly verifiable whether Really Gnawty (Gorilla Glacier) is identical with Very Gnawty (Deepest Congo). The game barater from Donkey Kong Country represents them as the same character and names them as Gnawty. On the other hand, it is clear that the appearance of the bosses differs. While the first boss has a green coat, the fourth has a brown one. The level names (Very Gnawtys Grottos and Really Gnawtys Frenzy) also indicate rather different figures.
- Dumpf-Backes Fass , the boss of Spieltwelt Krimskrams GmbH ( limited liability company ), is a legacy of the researcher Mr. Dumpf-Backe, who polluted the environment with chemical poisons. It represents a large poison barrel from which various opponents are thrown out in pairs, which attack the player. Later the barrel itself stomps to the ground. You have to meet the individual small opponents here, the barrel itself is not vulnerable.
- Master Necky Snr. is the boss of the sixth game world of Donkey Kong Country, Affenklein Höhlen . Master Necky Snr. has a slightly darker color (purple) than Master Necky and is generally considered a different character, with the Game Advisor considering him to be identical to the first Master Necky. The level name of the boss level in the Affenklein caves, "Necky's Vengeance", also speaks for an identity. The current fight is basically identical to the first one, but the amount of nuts spat out increases according to the number of hits (one hit, one nut, and so on).
Donkey Kong Country 2
All bosses from the game Donkey Kong Country 2 are listed:
- Krow is a vulture dressed in a pirate hat , against whom you first fight in the level "Krows Nest" of the game world Gallionsplanken . It flutters next to its nest, which is at the top of the mast of King K. Rools pirate ship. He keeps throwing eggs out of his nest. Most of these eggs will ricochet off the ground and can be stopped by jumping on them. The player must then pick up the eggs and throw them back at Krow. This is repeated four times until Krow is defeated and you receive a Kremmcoin. In the game world Dark Gorge , Krow returns as a ghost in the level "Krow's revenge". The fight takes place over several levels. You start on the lowest level and are attacked by several small vultures at intervals. If you hit the last vulture of an interval, a wooden barrel appears, which you have to throw at Krow. Then Krow flies forward to the next level and the player must climb up to it while eggs are shot at from different directions. There the process is repeated until you get to the top of the level and have to hit Krow one last time.
- Kleever is a sword . He appears as the boss of the game world crocodile kettle , where the fight with him takes place next to and above a lava lake. First of all, Kleever throws fireballs at the actors who cannot be actively fended off, but which can only be avoided. Then a cannonball appears and must be thrown at him. After he has carried out an attack, hooks appear above the lava lake, with the help of which you have to cross it. The process is repeated on the other bank, the player has to hit Kleever six times.
- Kudgel is a very strong Kremlin who looks exactly like the guardian of the lost world Klubba, except for the colors. He is the final boss of the game world Krem Kai and appears in the level "Kudgels Challenge". He lets himself fall from above onto the floor, so that the floor is shaken. If a Kong touches the ground during this shock, it becomes unable to move and is therefore defenseless and inevitably hit by a later attack. If you survive several of these attacks, a TNT barrel appears, which you then have to throw at Kudgel. A total of six hits are required.
- King Zing is a giant Zinger (bees or wasps in Donkey Kong) and the boss of the game world Deep Kremland . You compete against him in the form of the animal helper Squawks in the level "Spike Drama". King Zing systematically flies up and down in a bee or wasp nest. The player has to avoid his trajectory and hit his sting with a nut thrown by squawks. After a hit, King Zing becomes briefly invulnerable and shoots around with spikes. This is repeated six times. Then it turns into a small Zinger and is surrounded by four other Zingers. The player must first turn them off, whereby they regenerate after a short time, then hit King Zing himself three more times. Outwardly, King Zing is identical to Queen B., a boss from Donkey Kong Country (Grape Valley), but a different Zinger.
Donkey Kong Country 3
All bosses from the game Donkey Kong Country 3 are listed:
- Belcha , a huge living wooden barrel, is the boss of the first game world Orangatanga Lake . You compete against him in the level "Belcha's Barn", in which he haunts. If you jump through a trap door in this barn, you are on a level on which there is an abyss on both the right and left. Belche jumps from right to left at constant distances and intervals. A touch does no harm to the kongs, rather you are defeated by being pushed into the left abyss. The player himself has to push Belcha into the right abyss. This happens in the following way: Belche repeatedly hurls barrels out of his mouth, from which bugs appear when they jump. These beetles have to be hurled into his open mouth at the right moment, which, however, is repeatedly blocked by his teeth. If you hit the mouth, Belcha eructs strongly and is pushed back a bit. This is repeated until he finally falls into the abyss.
- Arich is a red-brown giant spider and boss and ruler of the game world Kremwood Forest . The fight with him takes place in the treetops in the level "Arich's ambush". Arich keeps jumping up and down trying to attack the kongs with his claws and tusks. He himself can be attacked by ramming a barrel that appears on a branch hanging in the upper right corner of the field into his jaw when he falls from top to bottom. After the second hit, Arich then goes on to shoot the monkeys with a greenish spider glue in addition to the jump attacks. This cannot be warded off, but only avoided. After four hits with the barrel, Arich is defeated and the Kongs receive a patch that Funky Kong needs to build the hovercraft.
- Squirt (the English verb to squirt [spoken skwərt ] means "to squirt" in German, the associated noun "splash") is a non-real water creature , which you can find with the help of the elephant Ellie in the game world Baboon Bucht in the level "Squirts Showdown" must beat. It sits behind a waterfall, which is in front of a rock formation on which the player in turn stands. Again and again it comes out from behind the waterfall and tries to push Ellie into the abyss with water jets. You cannot ward off these jets of water, you can only avoid them. When Squirt is in front of the waterfall, the player has the option of shooting water at his eyes. Both eyes have to be hit twice per round, the round itself is repeated three times. As a result, six hits are necessary to defeat Squirt. For this victory over Squirt, the Kongs then receive a ski.
- KAOS is a robot commanded by Baron K. Roolenstein. He appears twice in DKC3: The first meeting takes place in the Mekanos game world on the "KAOS 'Karamba" level, the second in KOAS on the "KAOS Castle" level. KOAS essentially only consists of a green torso and its head, which is usually located under a helmet. It is able to float in the air through a nozzle at the bottom of its torso. He repeatedly bombarded the Kongs with laser beams in battle. In the meantime he pauses and drives blades out of the side of his trunk. The player can use these as standing boards and jump onto KOAS 'helmet or his head later. This is made more difficult by brackets that shoot out with boxing gloves . The helmet has to be hit three times, after which it flies off. Then another jump on KOAS 'head is necessary. As a reward, the player receives another ski (Mekanos). Judging by his own testimony in the final battle (indicated by text on the screen), Baron K. Rollenstein assembled KOAS from his wife's pots and pans. In the end credits of the game you learn that inside KOAS 'torso are the kidnapped Donkey and Diddy Kong, whose life energy KOAS uses as a drive.
- Bleak , the boss of the game world K3 , is a kind of snowman , whose snow (at least with the artwork) is more reminiscent of a white suit. He also wears a black top hat and a purple scarf . The fight with him takes place in the level "Bleaks Hut" in a snow landscape, which is divided into a front and a rear section. Bleak switches between the sections and throws snowballs at the Kong and shoots them with large snowballs, which he fires in various volleys from an opening in his hat. The Kongs also have the option of throwing snowballs and wounding Bleak. The latter only works if a small, glowing spot is hit near his head. Six hits are necessary to achieve a victory.
- Barbos represents a giant clam. He must be defeated in the game world Gipfelgrat in the level "Barbos Barrier" with the swordfish Enguarde. The fight with Barbos takes place in an underwater room that extends over three levels. In the first level, small shells must be hit in such a way that they are thrown at Barbos and in the process two small shells defending him are eliminated. Then he has to be stabbed in the eye at the right moment. In level two, Barbos shoots rocket-like shells at the player, which first pursue the player and are then shot down. The player must position himself in such a way that these shells point to Barbos at the time of the final kill in order to destroy the defending shells again. He has to be stabbed in the eye again. In level three you first have to avoid its spikes and then stab it in the eyes again at the right time. The process on this level is repeated several times.
Donkey Kong Country Returns
All bosses from the game Donkey Kong Country Returns are listed:
- Grässli (in the original Mugly ) is the boss of the first game world, the jungle , against whom you compete in level "1-B: Grässlis Erdloch" with Donkey and (optional) Diddy Kong. Grässli is an unspecified figure who is shown tall, plump and with yellow skin. He walks on all fours and has a larger than average face with a very large mouth that makes up almost half of his body. There are two horns on his forehead that can be seen permanently. There are also horns or spikes on his back, which he can extend and retract. Grässli is a peaceful being in itself, but when he is hypnotized by the Kalimba Tiki, he (with a criminal deficit) goes over to attack the Kongs. This works in such a way that Grässli first runs back and forth or jumps, repeatedly extending and retracting the spikes on his back. If these are retracted, Grässli is vulnerable by jumping on his back. After three hits he changes his color to orange due to his annoyance and repeats his attacks identically, but adds a shock wave as a means of attack. After three more hits, it finally changes its color to a dark red. The course of the fight is then repeated identically, but Grässli now moves considerably faster. After three last hits - a total of nine - Grässli is defeated and the Kalimba-Tiki emerges. This can to follow up by moving the Wii Remote of and Nunchuk are also attacked with blows, with this attack belongs not play influencing effect more.
- The nasty land crab crew : The so-called land crab crew is a grouping of three land crabs in the colors yellow, red and blue. These appear as pirates (only the red crab was provided with a pirate hat, eye patch and beard, as is typical for a pirate) and must be switched off one after the other in level "2-B: Pinching Corsairs" of the second beach game world after they have been hypnotized by the rattle tikis and attacking Donkey and (optionally) Diddy Kong following their will. The crabs - led by the red crab, Cap'n Greenbeard (translated as "Captain Greenbeard") - first dig into the ground and attack one after the other. The attack begins with the yellow crab, which emerges from the ground and approaches the kongs. She can be hit by jumping on her back, whereupon she lifts her scissors and has to be attacked with a drum attack. She then ends up lying on her back in the sand and can be wound again with a jump, so that she is (initially) eliminated. The sequence is then repeated identically to the blue crab and ultimately to Cap'n Greenbeard himself. This is followed by a second round of combat in which the three crabs stack on top of each other and run towards the kongs. As soon as they lift their scissors, they are vulnerable to a roll attack and, if hit, fall one after the other into the sand lying on their backs. In this position, defenseless, they can be hit with one jump each. Then both combat rounds start again identically. If these are also completed, the boss fight is over and the rattle tikis appear. These can then also be attacked - without the influence of the game.
- Bomberich (in the original Stu ) hatches in level "3-B: Bombed hotbed" of the game world Ruins from a bird's egg after the Gong-Tiki dropped it into a kettle filled with bombs. When the newly hatched bird is hypnotized by the Gong-Tiki, it begins to fly around - wearing the kettle on its body - and drop bombs from them on Donkey and (optionally) Diddy Kong. The detonator wick on these bombs burns for a period of time before the bomb explodes. During this period of time the bombs can be picked up by the player and thrown back at Bomberich, which takes damage. In between, Bomberich also drops larger bombs, whose shock wave destroys parts of the game world and which must be avoided. He also carries out attacks with his body. A total of six bombs must be thrown back on Bomberich before it is defeated. After the sixth hit, the boiler bursts and Bomberich collapses on the ground. Then the gong tiki comes to the fore, which can then be attacked (without the influence of the game).
- Head buddy Otto (in the original Mole Miner Max ) is a mole, who in level "4-B: Mole Train" of the game world Höhle as a driver of a train consisting of a locomotive and four banana-laden railroad cars (so-called "Mole Train", in the original "Mole Train ”) acts after being hypnotized by the banjo-tiki. The boss fight takes place on rails on which the train runs continuously. Donkey and Diddy Kong follow this in a cart. First of all, there is a distance between the kongs and the train that cannot be changed. Rather , the player follows the train for a certain period of time and has to avoid pickaxes that a top buddy, Otto's subordinate mole, throws backwards. Later Otto disengages the railcar for a short time, which means that the Kongs can jump onto the wagons due to the short loss of speed and unite the train with their cart. There are always moles in the railroad cars that have to be hit on the head. A short time later four of the now five cars start to spray blue sparks and fall off the track; the game must then head for the one remaining behind. Head buddy Otto then appears again with his railcar, which is equipped with four new railcars, and the process starts from the beginning twice identically. At the end of the fight the player can jump on the wagons, they are on the railcar and top buddy Otto now appears in the wagons himself. This must then be hit four times in the head and the fight is over. The train comes to a halt shortly before an abyss and the banjo-tiki appears, which can then be attacked (without the influence of the game).
- Mangoruby : A kind of worm that is very reminiscent of Wriggler from the Super Mario games . If you jump on your body, part of it falls off.
- Garstli : A creature who looks exactly like Grässli except for the colors . He has to be switched off in level "5-B: Garstlis Hochhaus" in the same way as Grässli .
- Colonel Pluster : Pluster controls a kind of robot. Donkey and Diddy must destroy this robot to defeat Colonel Pluster. If you manage to do this, you can advance into the game world Vulkan , in which the Great Tiki himself waits as the final boss.
Donkey Kong Country Tropical Freeze
All bosses from the game Donkey Kong Country: Tropical Freeze are listed:
- Prahl Theon I. , also called Prahl-Theo I. von Protz , in the original Pompy, the Presumptuous , is a large sea lion and boss of the game world Mangrovien . He has to be repeatedly jumped on the back, he tries to hit the kongs with slide attacks and throws various opponents at them.
- Gruhusel : Gruhusel, the Unuhustifter , in the original Skowl, the Startling is an owl. He is the boss of the game world Alpatoll . The fight with him extends over three levels. Gruhusel attacks in various ways, he himself has to be hit with smaller opponents, the so-called horrors. His name is made up of the words eagle owl and horror .
- Rambazambas : Three baboons that represent the final bosses of the La Savanna game world . They have blue fur and different secondary colors (red, green & blue).
- Pfuigu : Pfuigu is a huge yellow, white, blue puffer fish. The fight with him takes place in an underwater room, the walls of which are covered with colorful shells. Air bubbles have to be collected again and again in order to obtain new air. Pfuigu repeatedly sucks in water and expels it again, opponents are also thrown at the Kongs and Pfuigu's size changes. Its body is mostly covered with spines, only its back is free of spines. There he has to be hit repeatedly.
- Haulukas : A bear.
Donkey Kong Land
All bosses from the game Donkey Kong Land are listed:
- Wild Sting (translated "wild sting") is the boss of the game world Gangplank Galleon Ahoy! . It represents a ray that seems to float and moves freely in the level. He has to be jumped on his back again and again, he himself does not carry out any active attacks, but only inflicts damage when there is contact.
- Colossal Clambo (translated "colossal shell") is a huge and colossal shell that represents the final boss in the game world Kremlantis . She purposefully hurls pearls at the kongs. There is a second shell either at the top or at the bottom of the field. The player must position himself in front of this so that the fired pearl ricochets off it and is thrown back at Colossal Clambo. The more times Colossal Clambo has been hit, the faster it moves.
- Hard Hat (translated "hard hat", literally "hard hat") is a mole who lives in the level "Mad Mole Holes" of the game world Monkey Mountains & Chimpanzee Clouds , where he lives in underground caves. He wears a helmet that he throws at the kongs over and over to turn them off. At this moment he has to be jumped on the head, a total of eight hits are necessary.
Donkey Kong Land 2
All bosses from the game Donkey Kong Land 2 are listed:
- As in DKC2, Krow must be defeated in the first game world. In DKL2, too, he has to be pelted with his eggs, although the level design itself differs slightly from the SNES model. Also in the fourth game world, Gloomy Gulch , Krow is the final boss. As in DKC2, he is supported by several small vultures. The second fight with him extends over several levels, as in DKC2.
- Kleever : The fight with Kleever in DKL2 is also similar to that in DKC2. However, Kleever looks bigger than in Donkey Kong Country 2, and in DKL2 the heads of the crocodile kremlings Krochead are used to get from one side of the level to the other, which was achieved in DKC2 by hooks. Another change in DKL2 is that cannons must also be used to defeat Kleever.
- King Zing : The King of the Zingers - King Zing - must be defeated with squawks by spitting coconuts on him. King Zing follows the player for a short time after each hit, after which he flies through the room in a certain pattern. He increases his speed per hit. From the third hit onwards, he also spreads small zingers around the room, making the fight with him appear more difficult in DKL2 than in DKC2.
Donkey Kong Land 3
All bosses from the game Donkey Kong Land 3 are listed:
- As in DKC3, Barbos represents a giant shell. At the end of the first game world, Cape Codswallop, he has to be defeated in a similar way as in Donkey Kong Country 3.
- Bleak : The snowman Bleak is the boss of the game world Primate Plains . He shoots the kongs with large snowballs, but unlike in DKC3 he does not have to be pelted with snowballs, but with barrels to be hit.
- Arich : The fight with the giant spider Arich is similar to the one in Donkey Kong Country 3. Arich spits on or shoots the kongs first with spider glue, then he tries to knock them out with jumps. At this moment he has to be hit with a barrel.
- KAOS : The showdown with the robot KAOS is very similar to the fight from Donkey Kong Country 3. From KAOS 'sides blades are pulled out at certain time intervals, which the Kongs have to use as platforms to attack KAOS' head.
Donkey Kong 64
All bosses from the game Donkey Kong 64 are listed:
- Army Dillo is a semi-mechanical armadillo and represents the final boss in the game worlds Tropen Trubel and Kristall Kaverne . You can compete against him with Donkey Kong if 60 (Tropical Trubel) or 300 (Crystal Cavern) colorful bananas have been delivered to Scoff & Troff . Army Dillo's armor is not made of osteoderm , as is usual with armadillos , but of metal. Two large cannons that can shoot fireballs were attached to this. In the fight in the crystal cavern, these are also supplemented by a very missile mount that can fire a target-seeking missile. In a video sequence in which Army Dillo has to justify his defeat in front of King K. Rool you can see that the tank cannot be firmly attached to his body because Army Dillo appears there without a tank. In principle, the fights proceed in such a way that Army Dillo initially hides under his tank and fires at Donkey Kong. At that moment he is invulnerable, the player only has the task of avoiding the balls. Again and again Army Dillo interrupts the attack and emerges from under his tank. At this point, a TNT barrel must be thrown at him, which appears continuously at a marked point. Later, in addition to the fire, he tries to overrun Donkey Kong before the process starts all over again. In the second fight, the additional attacks are that Army Dillo hovers in the air and drops to the ground, causing a shock wave and that he hits Donkey Kong with a large missile that can track him. It takes three hits in Tropenhubel and four hits in the Crystal Cavern to defeat him and to receive Boss Keys I and VI.
- Dogadon is a large dragonfly - or dragon-like creature, which you face twice in DK64. The first fight can be completed at the end of the Aztec Arena game world with Diddy Kong when 120 colorful bananas have been handed in to Scoff & Troff. This takes place in a temple-like arena on a platform surrounded by a lava lake. The opening video sequence of the boss fight shows a small dragonfly that Diddy Kong is crushing by jumping. This dragonfly is Dogadon's little brother, who then appears in the background and tries to hold Diddy Kong accountable for the attack on his brother. The fight begins - similar to the fight with Army Dillo - first with Dogadon throwing large fireballs at Diddy Kong, which cannot be fended off, but which can only be avoided. However, he temporarily interrupts this attack and lands on the edge of the platform. At this moment, a TNT barrel also appears in the middle of the platform, which must then be thrown at Dogadon. If this is placed appropriately, Dogadon falls into the lava lake as a result of the explosion, but reappears on the platform after a short regeneration and the process starts all over again; it repeats itself a total of three times. After the third hit, Dogadon does not return to the platform, rather the player receives the boss key II. Chunky Kong fights the second fight with Dogadon after paying 300 colorful bananas in the Miracle Forest level . This takes place in the same environment as the first discussion, and the process is basically identical. However, there is the innovation that Dogadon now moves the platform by jumping after falling into the lava lake so that it is completely immersed in the lava after a certain period of time and the fight is then lost. To prevent this from happening, Chunky Kong has to jump into a briefly appearing Chunky Kong barrel again and again after the sinking has started, and then hit Dogadon when it is the same size. If Dogadon has been hit often enough, the fight ends and you receive Boss Key V.
- Mad Jack is a type of box devil , which consists essentially of a feather protruding from a box and to which its head is attached. This is entirely green in color, there is no demarcation between his face and his hair. His right eye was made mechanically and lights up red. At the side of his torso there are two more feathers on which his orange hands are located. Mad Jack is the boss of the game world Fabrik Fatal ; the entrance fee is 200 colorful bananas. The starting Kong is Tiny Kong, with their ability to use their ponytails as propellers (so-called "whirlwind") is essential. The fight takes place in a large and dark warehouse, in which there are several platforms that are arranged in a square on the floor. If Tiny Kong steps onto one of these platforms, these are raised by pillars and Mad Jack appears through a hatch on the roof of the hall. At first only his box can be seen, shortly afterwards his trunk jumps out of it. The platforms are systematically colored white and blue. Tiny Kong can move back and forth between them through her whirlwind; if it falls down, the fight is not over, but one is carried back up through another platform. The fight begins with Mad Jack jumping back and forth between the platforms, chasing Tiny Kong and trying to crush her. At first only the escape is possible, since Mad Jack is invulnerable in this phase. An attack is only possible if Mad Jack pauses briefly and stands on a platform. A switch then appears on two of the platforms, one on a white and the other on a blue. The player must activate the switch whose platform color corresponds to the color of the platform on which Mad Jack is standing. He is attacked by Mad Jack with fireballs. If you activate the correct switch, Mad Jack will be injured by a large blue shock wave, if you activate the switch on the wrong platform, this shock wave hits the player himself. This phase of the fight is repeated three times in the same way. After three hits, the process is repeated in exactly the same way, but Mad Jack no longer uses fireballs to attack, but more precise laser beams. After another hit, Mad Jack becomes invisible in the final phase of the fight. Its position can only be recognized by the lighting of the corresponding platform. In this phase, too, one hit is required, a total of five. After the victory you get the boss key III. An archive sound by the American vocal artist Clarence Nash was used for Mad Jack's lute .
- Puftoss - a gigantic puffer fish - is the boss of the game world Auqa Nightmare . You deny the showdown against him with Lanky Kong after 250 colorful bananas were delivered to Scoff & Troff. The fight takes place in a small lake, which is surrounded by a kind of mountains and cannot be left. Puftoss is firmly in the middle of the lake and can only change the direction in which he is looking, but cannot move freely. Lanky Kong is in a small boat - called a nutshell - that accelerates by pressing the Z-trigger and can be moved anywhere in the lake. Red and yellow DK stars appear again and again on the lake, which the player must pass through. After each pass, an electric voltage polarizer is driven out of the water and a countdown appears. During this period of time, the player must drive through another DK symbol, whereupon another voltage polarizer appears and the countdown starts from the beginning. During this time, Puftoss constantly fires you at you with fireballs, followed by an attack in the form of a green shock wave. This process is repeated identically five times; then a circuit is created between the polarizers and Puftoss is briefly bombarded with an electric charge until the poles sink into the water. This process must be repeated a total of five times, whereby the time spans that remain for the player are shortened and the DK stars are reduced with each round. As a reward for the victory, you receive the boss key IV.
- Papp-A-Trapp is a cardboard stand in the shape of King K. Rool. He acts as the final boss in the game world Kamikaze Kastell , the entry price is 400 colorful bananas. The peculiarity of this final boss is that not only one Kong is selected to compete against him, but all five Kong fight the fight. This is achieved by having a swap barrel in the middle of the battle field from which a new Kong is selected when the previous one is catapulted out of the field. Papp-A-Trapp was originally developed by the Kremlings to deter the Kongs. The fight with him takes place in a castle arena that is partially filled with water. In the middle of this artificial lake is a platform on which - next to the exchange barrel - four cannons are arranged, each pointing in one direction. The trajectory of these cannons leads over the castle wall into the abyss. Again and again, however, Papp-A-Trapp appears behind one of these castle walls, initially clockwise, later inconsistent. The moment he stands behind the wall, the cannon that points in his direction must be entered. Then the Kong is shot at him, hits Papp-A-Trapp, falls back into the water and can start again. If you use the wrong cannon, the Kong falls over the castle wall and is eliminated from the fight. After three hits, Papp-A-Trapp first loses his left arm and the process basically starts from the beginning. However, there is the innovation that in addition to the actual Papp-A-Trapp there is a darker dummy, which also appears behind one of the other walls at the same time. If you shoot at this, the Kong falls again into the abyss. If the right Papp-A-Trapp was hit three more times, the right arm also falls off. In the last phase of the fight, the trunk of Papp-A-Trapp reappears briefly and shoots the kongs with laser beams. Then he circles the castle six times, where he has to be shot again. If three more hits have been scored - a total of nine - Papp-A-Trapp falls down the castle, shatters into its individual parts on the ground and the player receives the boss key VII.
Donkey Kong Jungle Beat
All bosses from the game Donkey Kong Jungle Beat are listed:
- The so-called Rasta-Kong ( called Dread Kong in the original version ) is the boss of the game world Banana and the first of the "nasty kings", a group of four of the most malicious monkeys in the world. The fight with Rasta Kong takes place at night on a large tree trunk, which is illuminated by torches. Rasta Kong must be hit repeatedly with punches, whereby the damage can be increased with so-called combos (combination of sequences of punches without interruption). A total of 500 KP (power points) are available to Rasta Kong, which decrease with each hit and must be reduced to zero. Rasta Kong tries to avoid the blows and hit Donkey Kong himself. He is shown larger than Donkey Kong, has an afro or dread- like hairstyle and red eyes.
- Avimax (in the original Scruff Roc ) is the boss of the game world Orange . He represents a green-red-yellow bird and belongs to the so-called "Avis", a group of four bird bosses. He keeps throwing feathers at Donkey Kong to injure him. Throughout the fight, he holds a large black ball in his claws, which the player can jump on at the right moment, hold on to and hit it. This then bursts open more and more. This has to be repeated until Avimax has lost 500 HP (power points), then the ball explodes and Avimax is defeated.
- Zoffo (originally called Rouge-Hog ) - a huge wild boar- like creature with four tusks, yellow eyes and a red mane - is the boss of the game world Watermelon . Zoffo is the first opponent to appear who belongs to the species of " boar ". During the fight, Zoffo jumps back and forth again and again and regularly throws melons at Donkey Kong, which then have to be caught by a clap attack and thrown back at Zoffo. If he is hit correctly, KP (power points) will be deducted - of which 500 are available to him like the other close opponents - and he will be temporarily out of action and thus temporarily defenseless . During this time he has to be hit (repeatedly) with blows and his CP has to be gradually reduced to zero.
- Bombofant (the original name is Turret Tusk ) is the boss of the apple game world . He is a brown-camouflage, robotic-looking elephant with a cannon as a trunk and shining red eyes. Bombofant appears as the first boss to belong to the so-called "Fanten" group. The fight goes in such a way that Bombofant repeatedly fires bombs from his trunk at Donkey Kong. Before each shot, however, it briefly sucks in air. At this moment pineapple bombs that can be found on the ground must be thrown at him, which Bombofant then soaks up in his trunk, briefly explodes from the inside and loses 50 HP (power points), of which he has a total of 500. In addition, after such an attack, his heart regularly jumps out of his body for a few seconds, which must also be hit with pineapple bombs in order to inflict damage to Bombofant when they explode. This process is repeated until Bombofant has lost its 500 CP. In Super Smash Bros. Brawl there is a trophy of him, in the description of which, in addition to the above-mentioned course of the fight, it is stated that Bombofant is a "strange, not too intelligent creature".
- Krawallo (in the original Mo-Hog ) is the boss of the game world Strawberry . Like Zoffo, it belongs to the "boar" species, but has other visual characteristics: Krawallo is beige with black tusks, pink eyes and a white mane. The fight with him takes place in a forest and is basically identical to the one with Zoffo, but Krawallo also attacks from a raised platform and masters faster and therefore more effective attacks. He also has a total of 500 CP (power points) available.
- Kung-Fu Kong (originally Karate Kong ): The fight with Kung-Fu Kong - the boss of the game world Pineapple - takes place on a tree trunk floating on a river. Kung-Fu Kong appears wearing a purple cloak and has red eyes, a full white beard and a very long white ponytail. He carries out effective kung fu - or karate - like attacks with his foot and usually effectively evades attacks on himself. Like every boss, he has a total of 500 CP (power points) available, the reduction of which can be increased to zero, in particular through combos (combination of punching sequences without interruption). Kung-Fu Kong belongs to the group of the four "nasty kings".
- Avinator (in the original version Fleet Roc ) is the boss of the game world Lemon and belongs to the group of "Avis". The fight with him is identical to the one against Avimax: He repeatedly hurls feathers and fireballs at Donkey Kong in order to injure him. Meanwhile, he holds a large black ball in his claws, which the player can jump on at the right moment, hold on to and hit it. Then this ball bursts open more and more. This has to be repeated until Avinator has subtracted his 500 KP (power points). In terms of looks, Avinator is essentially the same as Avimax, but it is colored differently: it has a blue upper body and wings, as well as purple-blue legs.
- Explofant (English Grave Tusk ): After completing the levels "DKs Luftschlösser" and "Jungle Temple" you can compete against Explofant - the final boss of the game world Traube - who belongs to "Fanten". Explofant can be defeated in exactly the same way as Bombofant, but he also attacks with a laser attack that Bombofant cannot.
- Avigigant (in the original Hard Roc ): He is the final boss of the game world cherry and represents a silver-black-gold bird. Like Avimax and Avinator, he belongs to the so-called "Avis" and can be defeated almost identically. However, as a new attack method, it has target-seeking ammunition.
- Laserfant (in the original version Torch Tusk ) is the boss of the game world peach and a member of the "Fanten". The fight with him takes place in a volcanic landscape above a lava river and is basically identical to the fights against Bombofant and Explofant, but here the pineapple bombs have to be fetched from different levels.
- Brute (in the original Bloat-Hog called) is the final boss of the game world honeydew melon belonging and as Zoffo and Krawallo the species of the "boar". Brutalo is colored red and has black tusks, claws, a black mane and yellow eyes. You compete against him on a wooden structure in front of a waterfall , the fight sequence corresponds to that of the other boar fights.
- Bushido Kong (in the original version Ninja Kong ): He represents the final boss of the game world Stinkfrucht and is a large, black Kong with an Afro-like hairstyle and glowing red eyes that visually resembles a ninja . The fight with him takes place on a rock in the pouring rain : Bushido Kong can be defeated in a similar way to the other Kong bosses, but also attacks with one kick. He belongs to the group of the four "nasty kings", his German name is based on Bushidō , a philosophy of life of the samurai of ancient Japan.
- Ultimo (in the original language version Gloat-Hog ) is the boss of the game world pear , belongs to the "boars" and differs only in color from Zoffo, Krawallo and Brutalo. He is black with gray claws, tusks and mane, and pink eyes. The battle with Ultimo takes place over a lava flow and extends over several levels. The course of the fight is basically identical to the previous boar fights, but Ultimo moves much faster than its predecessor.
- Avityrann (English Thunder Roc ) is the last boss who belongs to the group of "Avis". He appears in the game world Lychee and represents a kind of red and white bird, the course of the fight corresponds to that of the other Avi fights. Its German name is based on the description for a domineering and ruthless person, tyrann .
- Duofant (in the original Double Tusk ): As the final boss of the so-called "Fanten", two characters appear in the game world Chili : A normal robot elephant and, opposite this, a version of a robot elephant, which is colored carmouflage. Both of these opponents can be attacked in the usual way, but only have a uniform 500 HP (power points), which are lost when hit.
Diddy Kong Racing
All bosses from the game Diddy Kong Racing are listed:
- Tricky is a wine-red Triceratops and the boss of the game world Dinoland . You compete against him in a desert-like area where you have to climb a spiral mountain. Unlike the player, Tricky does not use a kart, but runs up the hill. If you collect all silver coins in Dinoland (eight per level), you can compete against Tricky again, where he runs faster and there are more obstacles. If you also win the second fight, you get a piece of Wizpig's amulet and the opportunity to contest the so-called "Throphy Race", a racing series in which you compete against seven opponents and receive a legendary golden statue if you win. Tricky was dubbed by British voice actor Kevin Bayliss.
- Bluey is the boss of the Schneeberg game world and represents a blue walrus . The fight with him takes place in a snowy landscape. You can also compete against him again if you can collect all the silver coins from the Schneeberg game world (eight per level). The second fight is made more difficult by the fact that Bluey is now running much faster and there are more obstacles. After the second victory you get another part of Wizpig's amulet and access to the "Throphy Race". The name Bluey is derived from blue , the English translation of the color blue .
- Bubbler - a big red octopus - is the boss of the game world Sherbet Island . You compete against him on a beach-like area in a hovercraft for a three-lap race, with the race itself taking place in the water. Bubbler repeatedly throws water mines at the player . If you collect all silver coins in the Sherbet Island game world - eight per level - you can compete against him again. As usual with the bosses from Diddy Kong Racing, Bubbler then moves faster; in addition, he throws air bubbles at the player, which prevent the player from moving smoothly. If you also win the second race, you will receive the third part of Wizpig's amulet and the respective "Throphy Race" will be activated. The dubbing of Bubbler was taken over by the voice actor Keith Rabbette.
- Smokey is a dragon and boss of the Dragon Forest game world . You race against him over three laps with an airplane in a mountain and cave landscape, while Smokey himself is almost always flying. Smokey makes the race more difficult by shooting fireballs at the player. If you could find all silver coins in Dragonland (eight per level), there will also be a second race against Smokey, in which he flies faster and attacks more often. If you win a second time you get the fourth part of Wizpig's amulet and access to the “Throphy Race”. Smokey's voice is from voice actor Joe Stamper.
Ghastly King acts as the final boss in Donkey Kong Jungle Beat, published in 2005 for the Nintendo Gamecube, as well as its new edition for the Nintendo Wii from 2009.
You can compete against him in the last final battle of the game from a game progress of 51 arms in the level "The grand finale", which can be selected in the moon barrel. The fight with him takes place in a cave, which you first have to fly to with the animal helper Heliflap. There Ghastly King first sits on a kind of pig, which you have to attack with blows and which then dissolves in smoke. Thereafter, Ghastly King himself has to be hit repeatedly by hitting the DK Bongos at the right time . This continues until his total of 500 CP (power points) are withdrawn from him. However, Ghastly King evades again and again and attacks Donkey Kong himself primarily with kicks. For the victory you receive 800 bananas as a reward.
In the "Giant Battle" level, which can also be selected in the moon barrel but can already be entered when 22 coats of arms have been found and the DJ barrels have been completed, Ghastly King can be played for the first time before the final battle. In this fight, however, he is called the Cactus King and carries out less active attacks on Donkey Kong. Because of the different names and different fighting techniques, it is sometimes assumed that Ghastly and Cactus King are different characters. However, their identical appearance speaks against this. An identity of the characters is also indicated by the Japanese version of the game, in which both bosses are called フ ァ イ ナ ル コ ン グ (loosely translated as "Final Kong") and no name differentiation is made. For the victory over Cactus King you also get 800 bananas.
Ghastly King is an ape-like figure in the broadest sense and is about three times the size of Donkey Kong. In principle it has a very dark fur, which, however, also has some light purple colored areas. His face, chest and feet are green in color. The developers show his eyes yellow and pupilless, his mouth shining red. On Ghastly King's head, pointed, white-grayish branches can be seen, which are supposed to symbolize his hair.
Familiar and social interaction
Whether and to what extent Ghastly King commands the opposing forces from Donkey Kong Jungle Beat is not disclosed in official sources.
The Big Tiki is the final boss in Donkey Kong Country Returns and Donkey Kong Country Returns 3D . He has the plan, with his subordinates, the so-called Tikis, to hypnotize all animals in the jungle of Donkey Kong Island in order to bring them under his control and thus turn them into a tool for the theft of Donkey Kong's bananas. You can compete against him in level "8-B Big Tiki Makes Terror" in the game world Vulkan . To be able to fight the fight, the player must first climb part of the volcano with a rocket barrel. In the fight itself, the Big Tiki hovers above and usually slightly backwards over the platform on which the player is standing and attacks in various ways first with his hands. The player's task is to avoid these attacks and to jump twice on each hand at the right moment, causing them to explode. After the explosion of his hands, the Great Tiki also uses his body - which consists essentially only of his head - as a means of attack by dropping it from above onto the platform. If you evade this attack, the Great Tiki is rammed into the ground for a short time and is susceptible to a jumping attack. Then the Great Tiki throws fireballs at the kongs and repeats the attack with his body. If you hit the big Tiki on the head a second time, he is defeated.
The great tiki is the largest member of the tiki tribe. His body consists essentially only of his head and hands, there is no trunk. The hands are not physically connected to his head, but hover next to him. The developers show the eyeballs of the Great Tiki in black, and its irises light up red. His head is basically wood-colored, with colorful decorations in several places. In addition to two large central holes that are supposed to represent his nostrils, there are also five small holes on his forehead.
Wooden parts protruding upwards can be seen on his head, which are supposed to represent a crown. The lack of a torso and the floating of his hands give the Great Tiki a similarity to Andross , the boss from Star Fox .
Familiar and social interaction
The Great Tiki is the ruler and commander in chief of the Tiki tribe. Kinship relationships within the tribe are not addressed in Donkey Kong Country Returns.
From him a trophy, in 2014 published Wii U game is Super Smash Bros. for Wii U available.
King K. Rool
King K. Rool (also Kaptain K. Rool , Baron K. Roolenstein , King Krusha K. Rool or King Kroko , Japanese.キ ン グ ク ル ー ル, hep. Kingu Kurūru ) is the main antagonist of the Donkey Kong series and king of the Kremlings.
King K. Rool makes his first appearance in the SNES game Donkey Kong Country. There he steals Donkey Kong's banana supply by locking the watchful Diddy Kong in a barrel and taking the bananas and initially disappears. His pirate ship - as a former but now unseaworthy flagship part of a complete fleet - is approaching Kong Island as the game progresses. Finally, after completing all of the previous game worlds, you can enter the ship in the last game world, Gallionsplanken , and fight against King K. Rool. K. Rool first runs back and forth on the ship, where he has to be avoided. After switching sides several times, he stops and throws his crown at the kongs, which then flies back to him like a boomerang . At the moment when K. Rool is not wearing the crown, he has to be jumped on his head. As a second attack, K. Rool drops cannonballs from above, which move over the ship at increasing intervals. Here, too, he has to be hit on the head at the right moment. Afterwards K. Rool collapses, the fight is probably over and a fictional credits with Kremling names appear. However, K. Rool regenerates again and finally attacks with jump attacks. These jumps have to be avoided and K. Rool has to be hit three more times. In the handheld game Donkey Kong Land , K. Rool also represents the final boss and has to be switched off in a similar way as in DKC: There he appears as the final boss in the game world Big Ape City ; the fight takes place on a high-rise . K. Rool first throws his crown in a horizontal track at the kongs and then runs towards them himself. While the crown is in the air, it must be hit on the head. This process is repeated five times before K. Rool also starts performing jump attacks: He walks towards the player six times, jumps up in front of him and drops stomach first. The player must position himself here so that K. Rool skips him. After the sixth jump, K. Rool throws his crown again and is vulnerable in the head again. In the third phase of the fight he again attacks six times by throwing his crown, but starts running earlier, so that the player of the crown and K. Rool himself have to avoid or hit him on the head almost at the same time.
In Donkey Kong Country 2: Diddy's Kong Quest, K. Rool appears as a pirate and is consistently called Kaptain K. Rool in the main game , as a name for a ship's captain . The developers take a different approach in the game instructions, where the name King K. Rool is always used. K. Rool kidnaps Donkey Kong and leaves a letter on the island with the following content: “I kidnapped Donkey Kong. Believe me, you'll never see that stupid guy again! He-he-he-he !!! Your favorite villain and king of all Kremlings Kaptain K. Rool “You can compete against him in the game worlds Flying Crocodile and after collecting all Kremling coins in the Lost World . In the game world flying crocodile the fight takes place in the cockpit of his ship behind the control unit, in the lost world in a mystical volcano-like construct. The battle sequence is nearly identical attended: K. Rool engages with its oversized handgun, the so-called blunderbuss at by firing several cannonball species, toxic fumes and fire and ice in various intervals and volleys. Again and again, however, he pauses the attack and sucks in air with his weapon. At this moment a cannonball has to be thrown into the blunderbuss, whereupon it implodes for a short time . Repeat this process nine times. In Donkey Kong Land 2 the situation is similar: The fight takes place in the level "K. Rool Duel ”, which is located in Kaptain K. Rool's flying ship. Unlike in the SNES version, the duel is not set in the ship's cockpit, but in a dungeon-like vault. The fighting behavior of K. Rool is similar to that in Donkey Kong Country 2: cannon balls are fired at the player in certain volleys, after which a barrel flies towards the Kong. Inside there is a tangible cannonball, which has to be thrown back at Captain K. Rool at a certain point in time and which is then sucked in by his weapon and he is damaged. This is repeated by changing or increasing the volleys, with K. Rool also repeatedly changing sides of the room, whereby he has to be avoided by jumping over. After three hits, K. Rool collapses briefly and a DK barrel appears. After a regeneration, he continues the fight and has to be hit two more times - a total of five times. Then you receive a Krem coin and can free Donkey Kong.
In Donkey Kong Country 3: Dixie Kong's Double Trouble! he operates under the name Baron K. Roolenstein (in all probability an allusion to Viktor Frankenstein ) and represents a scientist. He also appears as a scientist in Donkey Kong Land III, but is only called K. Rool there. In these two games you will also play against him twice: on the one hand in the game world KAOS (DKC3) or Tin Can Valley (DKL3), on the other hand in the respective lost worlds of the games ( Krematoa in DKC3 and Lost World in DKL3). The first fight in Donkey Kong Country 3 takes place in K. Roolenstein's accommodation "Schloss KAOS". His backpack equipped with a rotor has to be hit several times with several wooden barrels, which is made more difficult by laser beams on the floor. The second fight in DKC3 takes place on his secret submarine "Knautilus". The fight itself is similar, with K. Rool being on a different level than the player and the barrels finding their way to him via pipe systems. In addition, you use a steel barrel and are also shot at with fireballs. If you manage the second Kapf with Baron K. Roolenstein you get the 41st DK coin.
In Donkey Kong 64 , at the beginning of the game, K. Rool navigates the sea with his moving island - which is modeled on his appearance - and ends up stranded next to Donkey Kong Island after a navigation error by his captains. He then resolves the plan to destroy the Kong Island with an oversized laser, the so-called "Kaputt-O-Matik", which fails due to a malfunction of the laser. K. Rool takes the opportunity and has Donkey Kong steal bananas and kidnap his friends Diddy, Tiny, Lanky and Chunky Kong. After completing the levels K. Rools Commendatur he tries to escape with his airship, but is brought down by K. Lumsy. The airship remains on Donkey Kong Island and can be entered. If you do this, a boxing match begins between K. Rool and the five kongs Donkey, Diddy, Tiny, Lanky and Chunky Kong. K. Rool is introduced as King Krusha K. Rool in this fight . The final fight begins with a boxing round between K. Rool and Donkey Kong. While K. Rool repeatedly sends out energy rings from the middle of the ring, Donkey Kong has to hit him from four barrels in the corner of the ring at the moment when K. Rool is careless because of his interaction with the audience. The fight between K. Rool and Diddy Kong continues in such a way that Diddy Kong has to release the ceiling spotlights with the help of his rocket backpack and throw them at K. Rool's head. Tiny Kong is the third Kong, who shrinks by jumping into the Tiny barrel and in this small state has to enter K. Rools shoe via a hole. He attacks her with his toes, which Tiny Kong in turn has to attack with her weapon at the right moment. Then you play with Lanky Kong against K. Rool. Since the round against Diddy Kong, he has had the ceiling light on his skull and can therefore no longer see anything. Lanky Kong therefore has to lure him with his trumpet to a place in the ring where he has previously placed a giant banana. This runs over K. Rool, slips on her and falls. The last partial fight takes place between K. Rool and Chunky Kong. K. Rool attacks Chunky Kong again and again with different attempts and sometimes invisibly, while Chunky Kong has to inflict blows with the "primate punch" in a huge state (is reached by jumping into the chunky barrel). King K. Rool was dubbed verbatim in the opening sequence of Donkey Kong 64; his voice and his other sounds come from the American voice actor Chris Sutherland.
King K. Rool can be unlocked as a driver in the game Donkey Kong Jet Race by completing Candy Mission 31 with success. K. Rool is the only driver not on bongos, but on a barrel equipped with a rocket drive. He is also the antagonist in the handheld Donkey Kong games DK: King of Swing and DK: Jungle Climber . In Donkey Kong: King of Swing was to be chosen through the jungle party, for which various medals were prepared by the Kongs. However, King K. Rool ambushes the Kongs and steals these medals. The aim of the game is from now on to get back the medals - which K. Rool distributes over the levels - and to defeat him in the end. The boss fight with him takes place at the end of the game world K. Kreuzer : You play against K. Rool in a playing field consisting of brackets (so-called branches or boards), you have to attack it and avoid his attacks. A total of four hits are necessary to win; you then get the last gold medal and Donkey Kong flies the remaining medals back in the end credits of the game with K. Rools aircraft (symbolically). In the jungle party modes , King K. Rool can also be played himself as soon as the player has collected twelve gold medals in them. He has the properties jump 1/5 and attack 5/5.
His first appearance in a Super Mario game was in Mario Super Sluggers in 2008. In August 2018, Nintendo announced that King K. Rool would be one of 74 fighters in the game Super Smash Bros. Ultimate, which was released on December 7, 2018 for the Nintendo Switch .
In the series Donkey Kong's Adventures , he also takes on the role of Donkey Kong's adversary, who is always trying to steal the precious crystal coconut. In the series, his name was changed to King Kroko in the German version , but in the original versions he has the common name King K. Rool. He is portrayed as quite intelligent in the series, but his attempts to get possession of the crystal coconut are always thwarted by Donkey Kong. Among other things, this was due to the lack of intellect of his troops. King Kroko was dubbed by Helmut Krauss .
King K. Rool represents a lizard creature that looks like a crocodile but, in contrast, is capable of bipedalism . He has a green-scaly skin and a gold-colored armor is attached to his belly and chest. In the Donkey Kong games, he is shown with an inflamed and therefore enlarged left eye. His appearance varies in the games, especially depending on which character he is currently representing. As King K. Rool (especially in DKC and DK64) he wears a red cape and a jagged, golden crown. His cape is attached to most (especially more recent) depictions with a blue gemstone as a buckle, but in some cases this is also depicted in green or is missing entirely. When he appeared as Captain K. Rool (especially in DKC2), his crown was replaced by a pirate hat, as clothing he wears a kind of cape and a belt with a skull buckle. There he is also equipped with a kind of oversized shotgun that can even fire cannonballs. As Baron K. Roolenstein (especially in DKC3), for the first time he no longer has any real headgear, but only has a stethoscope on his head and is dressed in a white coat. He also carries a backpack equipped with a rotor with which he can float. Screws or nails can be seen on his neck, which can probably be interpreted as an homage to Frankenstein's monster .
Familiar and social interaction
As a result, due to contradictions in the official information, it is not clear whether Kaptain K. Rool and Baron K. Roolenstein are only King K. Rool's alter egos or other characters. Mostly the first view is presented as correct. For example, when describing King K. Rool in the official game advisor of DK64, Nintendo wrote:
“Five years ago, the sinister head of the Kremling appeared for the first time. Nobody knows where he came from. But his intentions were and are clear! The crocodile-faced culprit has always targeted the Kong's banana treasure. He has already disturbed the Schungel on the DK Islands three times, and the Kongs have already been able to avert the disaster three times with united forces. "
You can also read there:
“First Donkey and Diddy embarked on the dangerous journey to get the bananas from the nasty reptile. Some time later, Donkey himself fell into the hands of the evil king. At that time, Diddy and Dixie succeeded in a daring rescue operation to save their friend and thwart King K. Rool's plans. But evil never sleeps, and so K. Rool struck a third blow against the Kong clan. This time it was Dixie and Kiddy who stopped the ruler of the reptilian kingdom. Since then, the sinister monarch has only been thinking of one thing: revenge! "
This representation is also underpinned by the fact that Rare does not consistently adhere to the differentiation between the names. For example, the game instructions for Donkey Kong Country 2: Diddy's Kong Quest - in which Kaptain K. Rool actually appears - consistently mentions King K. Rool, as does the game instructions for Donkey Kong Land 2. Not just Rare itself, but other official sources often do not differentiate between King K. Rool and Captain K. Rool. Furthermore, in the context of Captain K. Rool, there is repeatedly talk of having returned, which, when viewed as a whole, only makes sense if King K. Rool and Captain K. Rool are understood as the same figure.
Contrary to this information, the developers again state in the description of the trophy by King K. Rool in Super Smash Bros. Brawl :
“Chief Kremlin leader who stole bananas from Donkey Kong and kidnapped Diddy Kong. He is a true master of deceit - lying on the ground he fakes his defeat, only to reappear in the next game and take advantage of a new meanness. His brother, Captain K. Rool, played a major role in Donkey Kong Country 2. "
Since only the description of the trophy in Super Smash Bros. Brawl mentions Kaptain K. Rool as the alleged brother of King K. Rool and because of the fact that especially Rare, from whose pen both King K. Rool and Kaptain K. Rool originate, indicates these as identical, it is more likely that King K. Rool only uses alter egos in the other names, but it is the same character.
In Donkey Kong Country 3: Dixie Kong's Double Trouble! K. Roolenstein casually mentions that he has a wife. If the Kongs defeat the KAOS robot in KAOS Castle, Baron K. Roolenstein says: “Oh no! What have you done!!! My wife is killing me! I used all of their pots and pans to make him ... and you just knocked him down like a pyramid of empty tin cans! " The name "Queen K. Rool" is mentioned again and again on fan pages in this context; however, this was invented by fans and is never officially used by the developers. Regarding K. Roolentein's quote from DKC3, Rare also said in response to a fan question that this was not necessarily meant literally, but could only be understood as an allusion to a typical statement by British comedians Vic Reeves and Bob Mortimer as British humor.
K. Rool mentions 2x1 of Donkey Kong's adventure, The Congo Bongo Festival of Lights (in the original La fête des lumières de Kongo Bongo ), his mother and (several) siblings. On the Japanese website for Donkey Kong 64, Nintendo also states that K. Lumsy is the little brother of King K. Rools. This is not confirmed in other language sources.
In episode 2x12 of Donkey Kong's adventure - My Friend the Enemy (originally Les ennemis intimes ) - it is shown that King Kroko was good friends with his current enemy Bubbles (Cranky Kong) as a young adult. However, there was an argument between the two, in particular due to a cheating King Krokos in a competition between him and Bubbles, in which the better of them should be determined. Since then, the two have largely lived in enmity. Years after the aforementioned competition, they briefly became friends again, but soon fell out again for a reason similar to that in their younger years.
King K. Rool is the king and commander-in-chief of the Kremlings and other enemy groups who are usually loyal to him. He is consistently portrayed in the games and his other appearances as highly intelligent, calculating and unsympathetic. The fact that his plans very often cannot be put into practice is mostly due to the lack of skills of his subordinates.
The name K. Rool is a play on words that stands for the English adjective cruel ( ˈkro͞oəl ), which means “cruel” in German. King is the English word for king. What the letter K. abbreviates in its name was never disclosed by the developers and is still considered a mystery of the Donkey Kong series to this day . The Rare developers declared that the K stood for nothing and should only make the character appear more important than it is. They also said that a better name would have come about if they had thought about it for five minutes longer. Both explanations are, however, generally understood as pure joke explanations and not as statements intended first. The name of K. Roolenstein's submarine, "Knautilus", is most likely derived from Nautilus , the fictional submarine from Jules Verne's novels 20,000 Leagues Under the Sea and The Mysterious Island .
King K. Rool trophies are included in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U. Also appeared on the occasion of his appearance in Super Smash. Bros Ultimate in February 2019 an amiibo figure of his ( Super Smash Bros. Collection ). In this regard, King K. Rool also appears in the announcement trailer for the characters Banjo and Kazooie as new characters from Super Smash Bros. Ultimate.
King K. Rool is listed in various rankings with regard to video game opponents : He ranks 9th in the top 10 of the most iconic Nintendo opponents (originally "Top 10 Most Iconic Nintendo Villains") in the ranking of the American video game website Gamerant and on the list of Top 10 Nintendo opponents (originally: "Top 10 Nintendo Villains") on the ScrewAttack website , King K. Rool is also listed in 9th place. The web video company WatchMojo.com also lists King K. Rool at number 7 of the top 10 greatest video game bosses (originally: "Top 10 Greatest Video Game Bosses") and New York magazine named him at number 85 of the 100 most difficult video game -Bosses (original name "The 100 Hardest Video Game Bosses, ranked").
Originally, when Donkey Kong Country was developed, King K. Rool was not intended to be the leader of the Kremlings, but a figure named Krudd , of whom only concept drawings were published, which come from the rare employee James Ryman. Like K. Rool, it was supposed to resemble a crocodile, but otherwise it was designed very differently from K. Rool's appearance. She wears a kind of armor and has a much longer snout than King K. Rool. Furthermore, in the early stages of development, we were not talking about King K. Rool, but about Kommander K. Rool . Both ideas were discarded, however, and King K. Rool was finally inserted into the game in today's presentation, which mainly comes from Donkey Kong Country co-developer Steve Mayles.
The announcement that King K. Rool would be back in Super Smash Bros. Ultimate was received extremely positively by fans and led to various projects aimed at ensuring that he is also available as a character in other games. So were on social networks , the hashtags "#BRINGBACKKROOL" and "#KROCTHEVOTE" widespread and one in August 2018 Open letter sent with thousands of signatures to Nintendo to make it clear to the enthusiasm for King K. Rool. This was answered by Nintendo in November 2018 and announced that they would be very happy about the love for K. Rool and share it. Further official announcements about performances by K. Rool have not yet followed.
King Qual (his character in DKCTF is titled His Frostigkeit König Qual , in the original Lord Frederick, the Snomad King or just Lord Frederick , Japanese.ロ ー ド ・ フ レ ド リ ッ ク, hep. Rōdō Furedorikku ) is the antagonist and final boss from Donkey Kong Country: Tropical freeze .
King Qual was introduced as a new opponent in the Wii U game Donkey Kong Country: Tropical Freeze by the development studio Retro Studios in 2014 and has only appeared in this and the identical Nintendo Switch port until now . In DKCTF, King Qual and his subordinates, the so-called Viehkingern, attack Donkey Kong's island on Donkey Kong's birthday and transport it into an eternal winter by creating a huge snow storm with his magic horn. This also triggers a strong hurricane that hurls Donkey Kong and his friends onto a distant island.
The fight with King Qual takes place in the level "6-Boss Frost-Fiery Finale" of the game world Donkey Kong Island . After Donkey Kong and his player-chosen companion have entered King Qual's throne room, Donkey Kong destroys a layer of ice on the ground, whereupon the Kongs and King Qual fall into a lava chamber located under the throne room . This is where the battle begins, which takes place on a platform floating in a lava lake. King Qual stands on a second platform that is set back and blows seven opponents in ice balls with his horn on the kongs, which fall from above and three of which remain on the platform. One of these opponents must now be thrown back on King Qual, while he tries to avoid the attack. If you hit him, he jumps to the front platform and first attacks the kongs with bull-like attacks using horns on his helmet. During these attacks, he can even be hit on his back. Then he jumps back and forth, causing parts of the platform to sink into the lava. If you touch the lava, the fight is over immediately, regardless of how many hearts you have left. Shortly afterwards he jumps back onto the second platform and the fight begins again. However, König Qual also shoots ice at the kongs, which can injure the kongs if they fall down and also ice the platform and make it slippery. Later, the fight is made more difficult by the fact that King Qual jumps onto the front platform in such a way that it is first catapulted into the air and the parts then fall back into the lava individually and with a time lag and submerge briefly. You first have to stand on the correct parts and then jump onto the platform parts that were first immersed and therefore reappear earlier. In addition, towards the end of the fight, King Qual fires at the Kongs with several ice dragons , which he blows from his horn. A total of nine hits are necessary to defeat König Qual.
For this victory, the player receives two percent game progress and a so-called mysterious artifact. In addition, Donkey Kong can catch the horn of King Qual in the credits and thus free the island from the ice. If the player was also able to collect the other six artifacts that are obtained when completing the K levels in the individual game worlds, he can enter the last and secret game world Incognito Island .
König Qual is modeled after a walrus , but has legs and is able to walk upright. Above his tusks , which are typical of walruses , is a large and bushy black mustache that covers most of his face and makes it almost unrecognizable. All that can be seen above this mustache are his eyes, which are shown by developers to be bright blue and without pupils.
He is dressed in a skirt made of fur, which is held by a belt with a bright blue buckle. König Qual only wears a cape made of white fur as outer clothing, otherwise he is shirtless . As headgear, he wears a kind of Vendel helmet on which there are two long horns. He also wears cuff-like pieces of armor on his wrists . King anguish primary offensive weapon is an oversized Blashorn , and with which he can throw out different items and create blizzards.
Familiar and social interaction
King Qual is the leader of the so-called Viehkinger, viking-like animals that come from the Arctic Ocean.
In the German version of the game, the developers use König Qual, a name that is completely different from the original name (Lord Frederick), which is rather untypical for the games in the Donkey Kong series. Furthermore, the choice of words torment inevitably creates a negative association that is not found in the original name.
Wizpig made his debut in 1997 in the Nintendo 64 game Diddy Kong Racing. The action of the game takes place on Funoria , a fictional tropical island that is home to various racetracks and training courses that train future racing drivers and pilots. The island is administered by the magical elephant Taj, who attended the so-called magical college together with Wizpig in his youth. Wizpig used his magical abilities to a large extent during his student days to devastate the school building and cause strife, which he was expelled from the university. Wizpig spent most of the following time in space , but also kept looking for planets, which he threw into chaos until he was bored. For reasons of personal revenge against his former fellow student Taj, he finally visits Funoria and places a magical curse on it, which consists in the fact that all routes and courses are sealed by a spell. Wizpig's powers are so enormous that they far exceed those of the rest of the characters and even Tajs. Therefore, Taj teams up with the monkey Diddy Kong , the tiger Timber , the mouse Pipsy , the bear banjo , the squirrel Conker , the raccoon Bumber , the turtle Tiptup , the kremling Krunch and the chicken drumstick to break the curse.
Breaking the curse can be achieved by winning different races and triumphing over multiple bosses. At the end of the game the player can then play against Wizpig himself. The race takes place on a mountain during a thunderstorm and extends over three laps. After Wizpig has informed the player (both synchronized and displayed by screen text) that he cannot be looked at ("You can't beat ME!", In German literally "You can't beat me!"), The race starts. Wizpig is not in a kart like the player , but runs and hovers over the track. If you win the race, Wizpig dissolves into a large cone of light, the thunderstorm subsides and the curse is (for the time being) broken. In the end credits of the game, the drivers first celebrate their victory on a beach; However, Wizpig returns once more and apologizes sarcastically (both dubbed and displayed by screen text) for disrupting the party ("Sorry to break the party WORMS! But i HAD to say GOODBYE!", in German literally "Tut mir Sorry to interrupt the party, [you] worms! But I still had to say goodbye! "). When he begins to bombard the beach with his spaceship, the drivers panic at first. Wizpig disappears, however, but announces (both synchronized and displayed by screen text) that he will return (“See ya later WORMS!”, Literally in German “I'll see you later, [you] worms!”).
Then there is a final race against Wizpig, which also takes place on a kind of mountain and again extends over three laps. The player completes this race in a plane , Wizpig sits on a rocket and flies it over the course . There are stones and laser beams as obstacles on the route, and the player is repeatedly shot at. After a victory, Wizpig then loses control of his rocket, is thrown into space and explodes in a cone of light. Then another boisterous celebration takes place among the drivers. In the very last sequence, however, Wizpig's spaceship can be seen again and you can hear his deep laugh.
Wizpig also appears as the final boss in the Nintendo DS offshoot Diddy Kong Racing DS from 2007. However, he can also be unlocked as a driver there by completing Adventure Mode 2.
Wizpig is basically modeled after a pig , but - as is typical for the animal-based final bosses of the Donkey Kong games - goes upright. He is dressed in a kind of purple-red suit, which is kept by a belt. He also wears a purple cape.
Familiar and social interaction
The games contain little information about Wizpig's family and social relationships. It is only shown that he was trained at the so-called magical college in his youth, but was expelled from school after the school building was destroyed. The elephant Taj was his fellow student, but there is no good relationship between them.
The name Wizpig is made up of the English nouns wizard (in German "magician") and pig (in German "pig").
Main enemy troops
In this article, main opposing troops are understood to mean all those groups of opponents that mainly appear in the individual games and can be assigned to a certain genre. As a rule, certain groups of opponents can only be found in special level types, but they also occur again and again unspecifically in the entire game. In the case of the main enemy troops, the names listed do not usually stand for a specific figure, but rather represent a plurality of opponents who have identical names and looks, but appear in numerous ways in the Donkey Kong games. Both the section and the final bosses often belong to the species mentioned under main enemy troops; however, they are not listed separately again in this section.
Kremlings (seldom also known as Kremlings ) are the main opposing forces in Donkey Kong Country 1–3, Donkey Kong Country 1– III and Donkey Kong 64. They are under the orders of King K. Rool.
The Kremlings are regularly crocodile-like creatures, but most of them are able to walk upright. It is stated that they belonged to the animal group of reptiles . The Kremlings were introduced to Donkey Kong Country in 1994 and are also featured in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! available. The Kremlings were not originally intended for the Donkey Kong Country series, but were to appear in the game's own title, Johnny Blastoff versus the Kremling Armada , which, however, was ultimately not developed.
With the successors Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, the Kremlings were again replaced by the new development studio Retro Studios by the Tikis or the so-called Viehkinger. The reasons for this have not been made public in more detail. It is sometimes assumed that a renewed use of the Kremlings was no longer possible for legal reasons after the sale of the Rare development studio to Microsoft in 2002. However, since it is generally assumed that Microsoft did not acquire the rights to the Donkey Kong series with the purchase, it is sometimes also represented that the new developers simply followed their own ideas with the introduction of new opponents. Another argument against the assumption that the Kremlings were removed from the games for legal reasons is that King K. Rool appears as one of 74 fighters in the Super Smash Bros. Ultimate game distributed by Nintendo . When asked about this question, Nintendo developer Kensuke Tanabe stated :
"This is something we actually talked about fairly early on with Miyamoto-San, and were getting together and we're like, what are we going to do about King K. Rool? Is he coming back? And we thougt about it and said: 'well ... does he really need to? Why don't we just come up with something completely new, and this time make sure there are no crocodiles in there. "
Freely translated as:
“This is something we actually talked about with Mr. Miyamoto quite early on. We sat together and thought: What are we going to do with King K. Rool? Will he come back? We thought about it and said: Well, does he really have to? Why don't we do something completely new and make sure that no crocodiles appear this time. "
The developers used the linguistic conspicuity of the Kremlings to have almost all names of the respective Kremlings begin with the letter K.
Specifically, the following (hostile) Kremlings are present in the Donkey Kong games:
- Bazukas compete in various levels of the game Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They represent rather petty, orange-colored Kremlings who are equipped with a firearm that is not insignificantly larger than their own body size. Outwardly, this weapon is roughly similar to the Bazooka handgun, which gives the Kremling its name, and is equipped with a laser sight . The ammunition of this weapon are normal, steel and TNT barrels and is unlimited. These barrels are systematically shot out of the weapon in a rhythm that cannot be influenced. The shot sequence can neither be changed in time nor stopped. In some levels, however, it is possible to change the type of barrel as often as you like using a kind of switch: For example, you sometimes have to switch from normal barrels to steel barrels in order to be able to switch off the Kremling Koin, which guards the DK coin. In other levels it is again essential to switch from the deadly TNT barrels to normal barrels, which can then be used as short-term platforms. Ultimately, it is sometimes necessary to use TNT barrels to defeat other opponents. The Bazukas themselves are usually not attackable and can only be defeated by throwing a TNT barrel precisely at their body. However, your handgun can be used as a stand by the player to allow the correct timing for further progress. The developers describe the Bazukas as simple-minded .
- Kaboings : The so-called Kaboings play a role in Donkey Kong Country 2 and Donkey Kong Land 2. These kremlings have two wooden legs that look more like iron or steel. In other sources these are referred to as spring struts and spring-loaded wooden legs. The decision to put on these leg prostheses was made by the Kaboings due to a long foot ailment. Kaboings do not move forward, but jump towards the player. They can be switched off by jumping on their body or by a specific attack attack by the respective kong. They are basically modeled after crocodiles, but have a kind of brown-spotted leather and human arms and hands. There is a golden breastplate on their chest and they wear a kind of leather shorts as underwear.
- Kabooms (the name stands for the colloquial exclamation for an explosion “Kaboom”, German for “Kabumm”) appear in Donkey Kong Country 2 and Donkey Kong 64. They live in a TNT barrel, in which they hide most of the time so that it cannot be seen from the outside whether it is a conventional TNT barrel or whether there is a kaboom inside. Only when approaching the barrel do the Kabooms stretch their head and legs out of it and run with it towards the player. If touched, it explodes, damaging the Kong, but destroying the kabooms too. In Donkey Kong 64, a pile of ashes remains, in which there are still the blinking eyes of the Kabooms. When they attack, they give in Donkey Kong 64 as some of the few literally synchronized characters (the conventional communication in DK64 takes place via on-screen text) they give the exclamation "C'mon!" ( Abbreviatur for the English request come on!, German "komm her! ”or“ come on! ”, also mockingly smugly associated with cum on ) by some fans . If they explode, say “Oh-Oh!”. The developers portray the Kobooms as shy. In Donkey Kong Country 2's game advisor , they are equated with the Klobbers , but in fact they are a different type of Kremlin.
- Kackles : The so-called Kackles are Geisterkremlings who chase Diddy and Dixie Kong in Donkey Kong Country 2 in the second level of the Düsterschlucht game world called “Haunted Hall”. They represent hovering crocodile skeletons without legs. They are only clothed with a headscarf and an eye patch; the uncovered eye lights up blood red. In addition, they carry a saber with them - at least clearly recognizable in the artwork . Her deep laughter can be heard again and again in the course of the level. In the said level, the kongs move with a small rail vehicle on rails that appear to float. This rail guide is divided into sections that are separated by wooden gates in the shape of a skull. In most of these sections there is a poop waiting behind the wooden gate, which then flies close behind the player. A countdown is also displayed at the top of the screen from entering the section . If this has reached "0", the Kackle attacks inevitably and hits the respective controlled Kong. The lapse of time can be prevented by driving through repeatedly appearing plus barrels, which again increase the time by a factor of five. There are also minus kegs that reduce the time by five seconds accordingly. The poop can be distinguished by the color of their headscarves and the start time of the countdowns: The level begins with the pursuit of a poop with a blue headscarf, the time initially being nine seconds. In the next section you will be followed by a Kackles in a green headscarf with a starting time of eight seconds. This is followed by a poop with a yellow headscarf; the countdown then starts at 35 seconds. Ultimately, a Kackle with a red headscarf occurs with a start time of twelve seconds. While the English word "kackle" as a variant of the word "to keckle" (in German "giggle") is most likely just an allusion to the laughter of the Kackles, the original name is retained in the German version of the game the linguistic peculiarity that the name is inevitably associated with the noun poop . This is referred to in the German game advisor from DKC2: It is stated that the Kackles are "not happy about their name". Even if the Kackles only appear in one level in DKC2, the developers state that they haunted the entire Crocodile Island.
- Calypso : Calypso is the only female kremlin featured in the Donkey Kong games. It appears in the game Donkey Kong Jet Race , where it has the properties of acceleration: ☆☆☆☆☆; Maximum speed: ☆☆☆☆; Handling: ☆☆☆ identifies. It is activated as soon as overall victory has been achieved in the Sapphire Cup with a Kremling. Calypso is clearly modeled after a crocodile, but as usual with the Kremlings, it is able to walk upright. She also has human arms. She is afflicted on the upper body with a very tight, bra- like pink top that does not cover her stomach. As legwear she wears blue jeans- like trousers; She does not have footwear, rather she is barefoot. Her hairstyle consists of a very voluminous pink afro . There is a trophy from Kalypso in the game Super Smash Bros. Brawl, the description of which states that the Kremling Krew trust her blindly and see her as a kind of leader. It is also said that she has excellent reflexes and that she is gifted in dance and sport. Ultimately, it is stated that Kalypso’s clubhouse is very popular among the Kremlings.
- Kannons (the name stands for the English word cannon , in German "cannon") are available in several levels in Donkey Kong Country 2. They are plump, purple-colored kremlings that are clad only in a pirate hat, belt and boots. They carry a cannon under their arm that shoots cannonballs with unlimited ammunition in a horizontal and vertical trajectory. Some of these are only used for attack, but in some levels they are necessary to unlock entrances to bonus games.
- Kasplats are above-average strong Kremlings who protect the blueprints of King K. Rools Kaputt-O-Matik in Donkey Kong 64 . There are five of these opponents in each level; they have to be defeated by several attacks and then drop the corresponding blueprint. Whose blueprint the respective Kasplat carries with him can be recognized by their hair color: This is originally identical to the corresponding color of the individual items of the Kong, whose blueprint Kasplat is guarding. If a Kasplat has Donkey Kong's blueprint with him, his hair is yellow, if it is Diddy Kong's blueprint it is red, if he guards Tiny Kong's blueprint it is purple, he protects Lanky Kong's blueprint is blue and he carries Chunky Kong's blueprint with him is it green. If you have already collected the respective blueprint in a level, this can be recognized by the fact that Kasplat's hair is then displayed in gray. In addition to guarding the blueprints, Kasplats also compete in various crown fights against the Kongs. The voices as well as the other sounds of the Kaspalts come from the American voice actor Chris Sutherland.
- Kass is one of the few characters in the Donkey Kong games portrayed as children . It is playable in Donkey Kong Jet Race from the beginning and has the following properties: Acceleration: ☆☆☆☆☆, top speed: ☆; Handling: ☆☆☆☆. Kass has long red hair and is dressed in a purple and pink striped top with a skull on it. In addition to her appearance in Donkey Kong Jet Race, she has so far only appeared as a trophy in the game Super Smash Bros. Brawl. In their description it is stated that Kass is particularly clever and is afraid of frogs. In addition, Dixie Kong is her rival .
- Besides Kass, Kip is the second playable Kremling child in Donkey Kong Jet Race. It has the following characteristics: Acceleration: ☆☆☆☆; Top speed: ☆; Handling: ☆☆☆ and is playable from the start. He also has a trophy in the game Super Smash Bros. Brawl , the description of which states that Diddy Kong is his greatest rival. It also contains the information that Kip is one of the youngest of all the Kremlings and has a preference for donuts .
- Klampons are crocodile-like creatures with blue-red leather and a disproportionate mouth with countless teeth. They appear in Donkey Kong Country 2 and Donkey Kong Country 2; there they run towards the player and open and close their mouths at certain intervals, which creates an individually identifying noise. Klampons are known by the developers as the big brothers of the Klaptraps.
- In Donkey Kong Country 2, Klanks ride their own rail vehicles on the rails in the roller coaster levels and try to hinder Diddy and Dixie Kong, which they achieve in particular by throwing barrels backwards. The Klanks play a special role in the "Nightmare Ride" level of the Deep Kremland game world , in which a race with nine Klanks must be won, in which you start in tenth position. If you can overtake all Klanks and thus come first, you will receive the DK coin. The clanks appear in different colors.
- Klaptraps : The Klaptraps are small lizards - or crocodile-like creatures, which occur particularly in Donkey Kong Country, Donkey Kong Country and Donkey Kong 64th Their appearance differs significantly in the different games. While the Klaptraps in Donkey Kong 64 are shown with blue leather and upward protruding eyes, in Donkey Kong 64 they have a green color and their eyes are there in eye sockets in your head and do not protrude from it. In addition, Donkey Kong 64 has the special feature that Klaptraps are not immediately incapacitated after a hit. Rather, your teeth, on which there is still a small remnant of the body, jump back and forth for a few seconds before they finally explode (something else only applies if oranges or a musical instrument are used to switch off the Klaptraps). In both Donkey Kong Country and Donkey Kong 64 there are seldom purple flaps. In Donkey Kong 64 these are mostly somewhat larger than the widespread green-colored ones and basically immune to almost all attacks - they can only be defeated with an orange or a musical instrument. If they have been switched off, in contrast to the green-colored Klaptraps, their teeth do not appear, but they then drop three oranges, which can be collected. In addition to the main appearances, there are also several cameo appearances by Klaptraps: They appear casually in Mario Power Tennis , Mario Superstar Baseball, and Mario Party 7 . There is also a Klaptrap trophy in Super Smash Bros. Melee. The Klaptraps also play a role in some episodes of the first season of Donkey Kong's Adventure, where they serve as (living) ammunition for the weapons of King K. Rools' Kroki troops. These are shot in large numbers and then eat up the objects that they touch. The Klaptraps are represented by the developers as the little brothers of the Klampons. In addition to the spelling Klaptrap , the spelling Klap Trap or Klap-Trap is also used in official sources . It is not uncommon for the Klaptraps from the Donkey Kong games to be confused with Claptrap , a little robot from the Borderlands and Borderlands 2 games .
- Klasps hide in Donkey Kong Country 3 and Donkey Kong Land III in supposedly orange TNT barrels, from which they only stick their hands up. Her eyes can also be seen through a cut opening under which a large grinning mouth is painted on the barrel. In levels in which the player has to clamber along ropes, the slaps are also hanging on these ropes again and again and come either in predetermined movement patterns or in pursuit of the player. If you touch a Klasp, an explosion occurs and you lose a life, but the Klasps themselves are also destroyed. The name Klasp is derived from the English verb to clasp or the noun clasp , which means "to clasp" or "to clasp".
- Klinger : The Klinger play a role in Donkey Kong Country 2 and Donkey Kong Land 2 in levels in which there is cordage or rigging that the player has to hang along or up. The Klinger also hang on this rope and always climb it up a certain distance before they slide down again - with a characteristic scream. This sliding process must be avoided. The Klinger represent lizard-like beings with an orange-colored leather. They are clothed with green (head) scarves that are spotted with white. They also wear - at least recognizable in the artwork - large gold earrings and a saber.
- Kloaks : The Kloaks are Geisterkremlings found in Donkey Kong Country 2 that haunt the entire Crocodile Island. As clothing, they wear a kind of cloak, from whose collar only their red shining eyes peek out, a torso or other body parts are not present. The cesspools regularly float above the ground and keep throwing objects over their heads from behind. Most of these objects are useless and are only intended to damage the kongs, but sometimes they are also necessary in order to be able to enter secret rooms or paths.
- Klobbers perform in Donkey Kong Country 2, Donkey Kong Land 2, and Donkey Kong 64. They hide in barrels and are not recognizable as opponents from a further distance. Only when the player approaches the supposed barrel does the head and feet of the klobber come to light and it attacks. The intensity of the attack differs according to the type of Klobber, of which there are three types: A green Klobber does not cause any significant damage, but only rams the player, which only prevents progress. If you are attacked by a yellow clobber, you also lose banana trees, the number of which is deducted from the banana counter. In the case of a gray klobber, a balloon, i.e. a life, is withdrawn, leaving at least one remaining life. However, both the perennials and the balloons land next to the respective klobber and can be collected again for a certain period of time. If you jump a klobber on the head, it hides again in the barrel, which can then be destroyed. The different variants of the klobbers are only available in DKC2, in DK64 only the green klobbers appear. In the game advisor of Donkey Kong Country 2, the Klobbers are equated with the Kabooms , but in fact they are a different type of Kremlin. The Klobbers play a special role in DKC2 in the third level of the lost world, "Klobber Chaos". There all variants occur more frequently and as the primary type of opponent.
- Klomps : These Kremlings often appear in levels from DKC2 and DKL2. They have no special attacks, but simply come towards the players in the levels and cause damage if they are touched from the front. They are very similar in appearance to a crocodile, but they walk upright. Klomps only have their own left leg, on the right side there is only one wooden leg. They are only dressed in short red and white trousers, otherwise they appear bare. The spelling "Klomp" is common, but in some official sources "Klamp" is also used.
- Kludge is a tall blue kremlin who made his debut and so far only primary appearances in Donkey Kong Jet Race. There it has the following properties: Acceleration: ☆, top speed: ☆☆☆☆☆; Handling: ☆ and will be unlocked if you can win the Diamond Cup with a Kremling. In addition to his primary appearance in Donkey Kong Jet Race, there is a trophy from Kludge in the game Super Smash Bros. Brawl. In their description, the developers reproduced (in a similar manner) that Kludge suffered from rage attacks, with which he himself sometimes caused problems for King K. Rool, that he was friends with the Kremlins Kip and Kass due to his childlike nature, that he was reduced Intellegence suffers and that his hobby consists of eating . Kludge only wears very short yellow trousers and a belt with a skull buckle, otherwise he is shown undressed.
- Klumps occur in Donkey Kong Country, Donkey Kong 64 and Donkey Kong Jet Race, but differ greatly in the individual games (at least visually): In Donkey Kong Country they appear with dark leather and a yellow-gold breast, and wear an olive-colored one Helmet as well as ammunition belt and combat boots . Klumps have enormous power and are therefore not defeatable by Diddy Kong with a jump on the head - unlike usual - but can only be eliminated by him with a roll attack. In Donkey Kong 64 the clumps are dressed like in DKC, but have pink leather and an orange chest. Here, too, they are presented very vigorously by the developers, which means that the lumps cannot be eliminated with regular attacks. Rather, they are only incapable of resisting attacks with oranges and instruments. The voices as well as his other sounds of the Klumps come in Donkey Kong 64 from the American voice actor Chris Sutherland. In Donkey Kong Jet Race, Klump is again depicted with brown leather and a beige chest. In most of the depictions he also carries a wooden bucket on his head. It is unlocked there when you successfully complete Candy Kong's 16th mission. Acceleration: ☆☆, maximum speed: ☆☆☆☆☆, handling: ☆ are available as properties. What all the optical appearances of the lumps in all games have in common is that they are shown to be very plump or overweight . In the TV series Donkey Kong's Adventure, the character generaligator Zack is based on the Klumps from Donkey Kong Country. In other language versions of the series, the character is also called Klump, the renaming only took place in the German language version of the series.
- In Donkey Kong Country 3 and Donkey Kong Land III, Knockas are hidden in supposedly green barrels, from which they only stick their hands up. Her eyes can also be seen through a cut opening under which a large grinning mouth is painted on the barrel. When approaching, they run towards the kongs and try to prevent them from proceeding.
- Kobbles : The Kobbels are conventional upright Kremlings without significant skills, who are among the foot soldiers of the Kremling troops. They appear in Donkey Kong Country 3 and Donkey Kong Land III in several levels, where they march around and simply come up to the player. They do not perform special attacks, but still cause damage to the kongs if they are touched incorrectly. You can turn them off with a simple jump on the head. The Kobbels correspond to the critters from the other Donkey Kong games, appear naked and have green leather. They are described by the developers as resilient and heartless.
- Koins play a special role in Donkey Kong Country 3 and Donkey Kong Land III: They protect one of the so-called DK coins in each level, which was incorporated into their shield . This shield protects the koins from any attack from the front or above. The koins can be hit with steel barrels that can always be found nearby (usually in an infinite number, but sometimes only once), which must be thrown so that they bounce off objects or walls and then roll towards the koins from behind. On their back, the koins are not protected and so vulnerable. If the steel barrel was thrown correctly, the Koins drop the DK coin after a scream and disappear. If you start a level in which the DK coin has already been collected from the beginning, the koins and the steel barrels are available again, but the signs of the koins are empty. The Koins represent upright crocodile-like kremlings in green leather who, next to their shield, carry a steel bucket on their head, on which a skull is painted and there is a recess for their snout and eyes. The name Koin is based on the English word coin , which means "coin" in German.
- Koindozer perform in Donkey Kong Country 3. Except for their pink leather color, they are visually identical to the Koins, but do not have a DK coin with them in their shields, rather these are generally empty. If you approach a Koindozer, he will rush towards the Kongs and try to force them into an abyss or enemy. These attacks can be dodged by jumping onto the coindoer's shield from above, whereupon it will stop until the shield is exited again. The name Koindozer is based on the word bulldozer , the English translation of bulldozer .
- Copters (alluding to the English translation of the word helicopter, "helicopter") appear in Donkey Kong Country 3, Donkey Kong Land III and in Donkey Kong Jet Race. In Donkey Kong Country 3 and Donkey Kong Land III, the copters carry two propellers in their hands that allow them to move in the air. The copters float mostly in levels from top to bottom or vice versa and block the way of the kongs. They cannot be defeated, instead they must always be avoided; If you hit them again at their head protected by a helmet, the Kong can jump away on the copter's head and thus reach high places and secret rooms by moving them. In DKC3 and DKL3, their appearance is identical: They represent small green-colored kremlings wearing a black helmet and a backpack. They each hold a propeller in their hands. In Donkey Kong Jet Race, Kopter is also available as an unlockable figure: He is unlocked when the Topas Cup is won with a Kremlin and has the properties acceleration: ☆☆☆; Maximum speed: ☆☆☆; Handling: ☆☆☆☆☆ Its appearance is based on that of Donkey Kong Country 3, but he no longer carries propellers in his hands, instead a single propeller is attached to his helmet. In addition, the Kopter is equipped with the drive barrels typical of the Donkey Kong Jet Race.
- Koshas are small kremlings that appear only in Donkey Kong 64 and are equipped with a club that corresponds to almost their entire body size. Accordingly, it is difficult for the Koshas to handle this, but if they still hit a Kong, the hit is effective and pulls two pieces of melon from the player. Koshas wear a helmet and are protected from most attacks by it and their club; they can be switched off in particular by using a musical instrument. The name Kosha is derived from the English verb to cosh , which translated into German means “hit the head” or “pull one over the head”. The koshas keep making sounds made by the American voice actor Chris Sutherland.
- Krashs appear in levels of the games Donkey Kong Country and Donkey Kong 64, which run on rails. The Krashs are on the road in Loren on these rails and try to switch off or hinder the Kongs there. This is mostly done by driving in the opposite direction as wrong-way drivers and trying to cause a head-on collision. You must either be skipped or hit directly on the back to prevent an accident. The name Krash is derived from the slang word for an accident - crash .
- Crimps are opponents appearing in Donkey Kong Country 3 and Donkey Kong Land III. In terms of their body structure and locomotion, they are somewhat similar to the genus of dogs , but also have lizard-like properties; in particular, the Krimps have no fur, but purple leather. They come towards the player in the levels and bite again and again. If you touch it from the front, the Kong will be damaged, if you hit the Krimp again from above, it will be switched off. The Krimps have large, protruding teeth that - at least on the artwork - can be clearly seen.
- Kritter : The Kritter are the Kremlings with the most appearances in the Donkey Kong games. They represent a significant portion of King K. Rool's troops in Donkey Kong Country, Donkey Kong Land, Donkey Kong 64, Donkey Kong: King of Swing and Donkey Kong: Jungle Climber and are the most abundant Kremlin species in numbers. In Donkey Kong Country they come in four colors, green, blue, black, and brown. The fighting properties are identical for the different colored critters, but the blue and brown critters jump up and down. In Donkey Kong 64, all Kritters are green and wear a black vest and a belt with a skull buckle. Due to incorrect planning and incorrect operation, you are primarily responsible for the fact that King K. Rools weapon, which was supposed to destroy Donkey Kong Island (so-called Kaputt-O-Matik), cannot be put into operation. They also appear as the main enemy troops in individual levels of DK64 and act in other functions, such as helmsmen for K. Rool's fortress or referee in a boxing match with K. Rool. In Donkey Kong: King of Swing they appear in individual levels, and a Kritter (only called Kremling there) is available as a character in the jungle party modes as soon as six gold medals have been collected in the jungle party modes . Its properties are 3/5 when jumping and 3/5 when attacking. In Donkey Kong: Jungle Climber they steal so-called crystal bananas from Xenanab, an alien life form in the form of a banana, together with King K. Rool . K. Rool uses the power of these bananas before every boss fight to turn the Kritters into the actual final boss. Furthermore, a Kritter is a character in Donkey Kong Jet Race ; he is playable there from the beginning and the properties: Acceleration: ☆☆☆, top speed: ☆☆☆; Handling: ☆☆☆. The critter also appear in the television series Donkey Kong's Adventure as King Kroko's Army (King K. Rool), in the German version of the series they are referred to as "Kroki troops". The Kritter is the only type of Kremlin to appear in games of the Super Mario series or their spin-offs in not entirely irrelevant roles: A total of 14 Kritter in the colors green, red and blue are around the playing field of the “DK Jungle” course in Mario Power tennis , in Mario Smash Football they appear as goalkeepers and in Mario Super Sluggers they appear as playable characters. In addition, the Kritter make an appearance in the Smash-run mode of the game Super Smash Bros. for 3DS and as trophies in Super Smash Bros. Brawl and Super Smash Bros. for Wii U available. In Super Smash Bros. Brawl there are two trophies from the critters: One as a goalkeeper whose trophy description reads “A subordinate of King K. Rool and the only goalkeeper in Mario Strikers Charged Football. No matter which team you play, Kritter is ALWAYS in goal. Kritter is low in the ranking and not particularly popular, but holds the most important position on the field. Give him a chance to prove himself! ”As well as one of conventional critters with the description“ Member of the Kremling. Critter are subordinate to their leader King K. Rool and form the lowest rank of the Kremling Army. They often appear in different color combinations in Donkey Kong Country and have different skills. Blue Critter, for example, jump to catch Donkey Kong. Even in Donkey Kong: Jet Race they make life difficult for him. "
- Krobots : Mechanical, robot-like kremlings with a winding device on the back, which appear in Donkey Kong 64 in the play world Fabrik Fatal . They cannot be defeated by blows, they must be eliminated by orange grenades or instruments.
- Krocheads appear in Donkey Kong Country 2 and Donkey Kong Land 2. They represent crocodiles , whose heads Diddy and Dixie Kong can use as platforms (green crocheads) or springboards (red crocheads) to cross otherwise insurmountable lava lakes or swamps.
- Krooks : Kremlings in Donkey Kong Country 2 and Donkey Kong Land 2, who throw hoes at Diddy and Dixie Kong and can be defeated with jumps on their bodies. Their name is derived from the English name for hoe, hook .
- Krossbones : Skeleton kremlings that appear in Donkey Kong 64 in the levels Wunderwald and Kamikaze Kastell . Its name comes from the English noun crossbones (in German "bones").
- Krumples : Krumples are strong, blue kremlings with a yellow breast that appear in Donkey Kong Country 3 and Donkey Kong Land III. Dixie Kong cannot kill Krumples with a jump on their head, she has to use a barrel or similar object. Kiddy Kong, on the other hand, can defeat her by jumping on her head.
- Kruncha : Muscular Kremlings in Donkey Kong Country 2 and Donkey Kong Land 2 that can only be turned off with the help of barrels or similar objects. When you touch them for the first time, they do not harm the kongs, instead their body color changes from blue to red over a certain period of time and they move faster. A second touch during this time will damage the kongs.
- Krushas : Strong, blue kremlin that often appears in Donkey Kong games. It is usually difficult to turn off. In Donkey Kong 64, Krusha can be unlocked as a multiplayer character by photographing 15 banana fairies. Kracher from the series Donkey Kong's Adventures is based on the Kremling Krusha. Krushas are dressed in a kind of overalls in a camouflage color.
- Kuchuka : You live in a purple-colored barrel with a large, grinning mouth painted on it. Krunchukas throw bombs at the Kongs.
- Kuff 'n' Klout : Kuff 'n' Klout only appear in pairs in Donkey Kong Country 3. They cannot be turned off by the kongs themselves. You can only be defeated with barrels or with the help of the spider Squitter.
- Kutlass : Small Kremlings from Donkey Kong Country 2, which are equipped with huge sabers. Their name is derived from cutlass , the English name for cutlass .
- Mr. X : Mr. X was originally supposed to appear in Donkey Kong Country 2: Diddy's Kong Quest. But it was taken from the sentence and is not present in the game itself. However, he can be seen on the cover and in the "Bad Guys" section of the Donkey Kong Country 2 game advisor . Mr. X is a gray ghost cream with fiery red eyes. He is dressed in a kind of military uniform with some medals and a black hat. He also carries a saber and has hooks for his hands. In June 2015, co-developer Steve Mayles announced on Reddit that Mr. X had been replaced by Kackle during development.
- Re-Koil : Re-Koils are orange creatures from Donkey Kong Country 3 and Donkey Kong Land III, who are able to jump very high thanks to their tails.
- Resident Demon : A ghost wolf from Donkey Kong 64, who pursues Donkey Kong in the lorry bonus game in the Kamikaze Castle level .
- Rockkroc : Invincible zombie kremlings from Donkey Kong 64 that can be made to sleep by a certain light. They appear in the " Quick Station" level of the Monkey Mines game world .
- Shroom Critter : Blue creatures from Donkey Kong 64 that have a kind of toadstool on their head. They appear in the Wunderwald game world .
- Skidda : They appear in the snow levels of the games Donkey Kong Country 3 and Donkey Kong Land III and mostly slide back and forth on the ice. Its name is derived from the English verb to skid (in German "to slide").
Tikis (also known as Tiki Tak Tribe or Tiki Tak Tribe ) make their first appearance in Donkey Kong Country Returns . They hypnotize the animals that live on Donkey's island in order to induce them under hypnosis to steal Donkey Kong's supply of bananas. The attempt to hypnotize Donkey Kong, however, fails. With the exception of the large tiki, you don't compete directly against the leader tikis. Rather, the Tikis act in the background in the boss fight and hypnotize the actual final boss. These go against the Kongs under hypnosis, following the will of the Tikis. After the fight with the boss there is the possibility to hit the respective Tiki yourself with hits, the number of hits is then displayed.
Most Tikis have the appearance of an instrument or are otherwise based on it. They were also designed based on the Tiki carving art . The Tiki Tak tribe also appears in the 3DS implementation Donkey Kong Country Returns 3D . In the fun racer games Mario Kart 7 and Mario Kart 8, you can see some Tikis on the "DK Jungle" route. Furthermore, in the game Luigi's Mansion 2 opponents appear who look similar to the Kalimba Tiki by wearing masks.
|(Original) name *||Game world||description|
|Kalimba tiki||jungle||First tiki to appear in Donkey Kong Country Returns . At the beginning of the game he tries to hypnotize Donkey Kong, but it fails. The Kalimba-Tiki is based on the African instrument Kalimba , which belongs to the lamellophone genus . When he hypnotizes an animal, the sound of a kalimba can be heard among other things. The Kalimba-Tiki hypnotizes the boss Grässli in level "1-B: Grässlis Erdloch", whereupon he attacks the Kongs. The Kalimba Tiki has relatively large eyes, its "face" is half red, half blue. In the fourth part of the Super Smash Bros. Series Super Smash Bros. for Nintendo 3DS or Super Smash Bros. for Wii U is a trophy of the Kalimba Tiki.|
|Rattle Tikis||Beach||They are also called Maraca Bros. (Eng. "Maraca Brothers") and Maraca Triplets (Eng. "Maraca Triplets"). The Rassel-Tikis are three brothers, of which the first has red, the second green and the third purple "hair". In level "2-B: Pinching Corsairs" you hypnotize three crabs so that they attack the kongs. After their name, the three Tikis represent rattles .|
|Gong tiki||ruins||A tiki that wears a large gong over its head. The boss Bomberich is hypnotized by him in level "3-B: Bombed hotbed".|
|Banjo Tiki||cave||It looks like the eponymous instrument, the banjo . After hypnosis, he holds the boss' top buddy Otto in his power.|
|Flute Tiki||Forest||Has "tubes" on the head that are reminiscent of pan flutes . He hypnotizes the boss Mangoruby in the boss level of the forest game world .|
|Xylophone Tiki||Cliffs||Represents a xylophone . The boss Garstli is hypnotized by him in level “5-B: Garstli's high-rise”.|
|Accordion tiki||factory||Represents an accordion . The final boss Feathered Enemy is hypnotized by him.|
|Great tiki||volcano||→ Big tiki|
|Tiki Boing||Entire DK island||They resemble a spring and bounce around. They can be defeated with a jump on their head.|
|Tiki bomber||Entire DK island||They burn with a blue flame. They first have to be blown out in order to be switched off with one jump.|
|Tiki buzz||Entire DK island||They have wings and can fly.|
|Tiki Doom||Entire DK island||Quite large tikis that have to be jumped three times to defeat them.|
|Tiki Goon||Entire DK island||Frequently represented tikis that can be switched off with a jump on their head. They can be seen as the DK equivalent of the Gumbas from the Super Mario games .|
|Tiki pilot||Entire DK island||Control various Tiki airships.|
|Tiki pop||Entire DK island||Always carry bombs with you.|
|Tiki Seeker||Entire DK island||They only appear in the additional level Golden Temple . They appear in the sky from time to time.|
|Tiki tank||Entire DK island||Well armored tikis. It must first be hit on the ground near them to make them fall over. Then they can be defeated with one jump. Its name comes from the English word for tank , tank .|
|Tiki Torch||Entire DK island||Burning tikis that have to be blown out before they can be defeated.|
|Tiki Tork||Entire DK island||Large, flying tikis that can be turned off with three jumps on their head.|
|Tiki Zing||Entire DK island||Are similar to circular saws. They cannot be defeated by the Kongs, only the animal helper Rambi is able to take them out.|
* Names may differ in the German version of DKCR. Note: The leader Tikis are sorted according to their appearance in DKCR, while the Tiki soldiers are sorted according to alphabet.
The Viehkinger (originally called Snomads ) appear for the first time in Donkey Kong Country: Tropical Freeze. They represent animals disguised as Vikings. Their leader is King Qual. The name "Viehkinger" is made up of the nouns cattle and Vikings . The Viehkinger come from the Arctic Ocean. They attack Kong Island on Donkey Kong's birthday and cover it with ice. The group of the Viehkinger consists mainly of penguin , rabbit , owl and walrus-like creatures.
|Bombuin||Bombuins are put on the kongs with melon-like bombs. Before denoation, the Kongs can pick up these bombs and use them as projectiles themselves.|
|Boguin||Shoot with a bow and arrow . They use fish as arrows.|
|Incendiary||They ignite from time to time and throw fireballs at the kongs. While they are burning, the kongs cannot touch them.|
|Nimble||Little penguins with red and white striped pants.|
|Flight penguin||They fly around in the levels.|
|Frostgulls||Frost gray owls are small, blue owls that burn with a blue flame. They cannot be touched by the kongs.|
|Horror||Little owls that appear frequently in the levels and fly back and forth or hover in the air. You are dressed in green and white striped trousers.|
|Griumguin||They carry both a helmet with horns and a spear with them. Hence, they are protected from attacks from above and above. You must therefore first be attacked with a drum attack.|
|Grumbler||Big and fat rabbits. They have a blue coat and a long white beard. You are only defeated after three attacks.|
|Helmguin||You wear an orange helmet. If you jump on a helmet guin, it falls on its back and can be thrown to defeat other opponents or to open secret passages.|
|Hoppelmoppel||Rabbit with an orange helmet.|
|Emperor penguin||Big blue penguins with a yellow mohawk . They have a large horn with them, from which they blow small fish. Its name alludes to the emperor penguin penguin .|
|Karlross||Thick, brown walruses dressed in green and white striped trousers. They have to be hit three times before they are defeated.|
|Kawummelmann||Similar to Bombuin, they throw melon-like bombs at the Kongs. Kawummelemanns have a red coat and a white beard that is braided in several strands.|
|Nibbles||Small, rabbit-like creatures with blue and white striped pants.|
|Peingu||Look very similar to Flinkuins, but they wear green and white striped pants. You run back and forth in the levels.|
|Piekuin||They wear a helmet with large, pointed horns. Only Cranky is able to defeat them by jumping with his walking stick. However, they can be switched off by the other kongs with a roll attack. There's a Piekuin trophy in Super Smash Bros. for Wii U.|
|Qualheinz||These cattle kings represent walruses. They wear a kind of kilt and have a basket full of fish with them. They often throw these fish at the kongs. The name Qualheinz alludes to the German first name Karl-Heinz .|
|Qualgustav||Qualgustavs are big and heavy. They wear an orange helmet with seared horns, blue-striped trousers and a long, yellow beard. Her name is based on the German first name Karl-Gustav.|
|Rosslowski||Probably the hardest to defeat cattle kings. They wear a helmet with large horns and have a staff with them, at both ends of which are puffer fish . With this stick they swing out to hit the kongs. Only in the moment in which they can strike out with it will they be hit themselves. There is a Rosslowski trophy in Super Smash Bros. for Wii U.|
|Rossmut||They are dressed in an orange helmet, orange shoulder protection and blue-striped trousers. They also carry a shield with them.|
|Shield guin||Look exactly like Piekuins, but have a shield next to their helmet .|
|Schubuh||You wear an orange helmet and are thus protected from jumps. They can be used as a platform.|
|Schuhu||Big blue owls. You float in the levels and are only defeated after three jumps on your head.|
|Spearguin||Carry a spear with them that looks like fish weevils. This protects you from attacks from the front.|
|Walrus||Small walruses with helmet and beard. They move forward in a spiked ring. Its name is composed of the verb walzen and the noun walrus.|
In the Donkey Kong games, some characters appear who can be assigned to the Kremling species, but who are not counted among the opponents because they do not face the Kongs in a hostile manner. These Kremlings are often sympathetic but at least neutral towards the Kong family.
K. Lumsy is a larger than average and several tons heavy kremlin with green leather who appears in Donkey Kong 64. He receives the order from King K. Rool to attack and destroy the Kong Island. Due to his general good nature and his sympathy towards the Kongs, however, K. Lumsy refuses this order. Angry about K. Lumsy's lack of cold bloodedness, K. Rool locks him in a gigantic cage, which is next to his island in a separate hall. K. Rool has this cage locked with eight locks, which can only be opened again with so-called Boss keys. K. Rool puts seven of the keys in the care of the bosses from Donkey Kong 64, boss key VIII is in level K. Rool's headquarters behind a steel door and can only be reached if both the Nintendo and the rare coin have been found beforehand. If you enter the hall with K. Lumsy's cage after winning over a boss, the key is already in the lock and then turns automatically. After the lock is opened, K. Lumsy performs a dance of joy that causes tremors. These then regularly open previously blocked access to new levels. If K. Lumsy is freed, he runs around on Kong Island and causes K. Rool's spaceship to crash through a fall resulting from clumsiness.
On the Japanese homepage for Donkey Kong 64, Nintendo explains that K. Lumsy is the little brother of King K. Rool. This is not mentioned in other language versions of the game. The name K. Lumsy stands for the English word clumsy , which means "clumsy" in German.
In DKC2 he runs “Klubbas Kiosk”, which can be found in five game worlds. From there he protects the bridge to the so-called golden barrels, which serve as entrances to the lost world. The player needs 15 krem coins at each kiosk to be allowed to enter the lost world from the respective game world, so a total of 75 krem coins can be redeemed at Klubba. When you enter the kiosk for the first time, Klubba poses with the words “Stop there! I am Klubba, the terrible, the cruel, the unyielding Klubba !!! You can only get past me if you make easy cash! ”. Three options are then displayed that are available to the player: "Numbers", "Fight!" And "Jet off!". The “Fight!” Option is of no real importance as it is not possible to defeat Klubba. If you choose this variant, Klubba inevitably beats the kongs with its club from the kiosk.
He also guards the entrance to the lost world in Donkey Kong Land 2, but can only be found once on the main island and not in every single game world. A maximum of 47 Krem coins can be found in DKL2.
Klubba is shown tall, muscular, and with green leather. He wears shorts and a belt with a striking skull buckle. Furthermore, he always has a huge club with him, some of which is provided with nails. At least in the artwork you can also see that there is a scar several centimeters long on Klubba's chest . Except for the colors, its appearance is identical to that of Kudgel, the boss of the game world Kremkai in DKC2. Klubba is described by the developers as "extremely strong, muscular and greedy for money". In the first concept drafts of Donkey Kong Country 2, Klubba was intended as the boss opponent of the Lost World.
Krunch is a Kremling playable in Diddy Kong Racing and Diddy Kong Racing DS . He was originally only on Funoria (fictional tropical island on which the plot of Diddy Kong Racing takes place) to look for "anti-Kremling actions" there. Later, however, he agreed - in some respects forced - to help in the fight against Wizpig. Krunch does not have unconditional trust with the other drivers, but proves to be a supporter in various situations.
In the Donkey Kong games it is common for (anthropomorphic) animals or, more rarely, objects to appear as figures. Occasionally, the developers also invented completely fictional characters without any real reference or realistic role model. Human characters are the exception in the Donkey Kong games, but still appear as (main) characters in individual games.
Jumpman / Super Mario
Super Mario ( Japanese. ス ー パ ー マ リ オ , hep. Sūpā Mario , sometimes just Mario , initially Jumpman ) is Nintendo's most popular video game character and is considered to be its mascot and the most famous video game character in the world. Super Mario is the protagonist and eponymous hero of the company's most successful video game series. With a few exceptions, the game figure therefore only appears in games for Nintendo game consoles . With over 295 million games sold, the Super Mario series is not only the most successful Nintendo series, but also the most successful video game series worldwide.
Super Mario - then still called Jumpman - had its first appearance in the arcade game Donkey Kong in 1981. He works there as a carpenter and has the gorilla Donkey Kong (it's the "old" Donkey Kong character, therefore today's Cranky Kong) as a pet. Donkey Kong may not be evil, but feels humiliated because he is subordinate to an average person and because Jumpman does not treat him well. That's why he breaks out and takes Jumpman's girlfriend hostage. Donkey Kong then hides with her on a construction site. The player's task is to guide Jumpman through four levels in order to catch up with Donkey Kong and save Pauline. The player has to avoid all kinds of things like barrels or fires. Jumpman can also destroy some of these objects with a hammer that keeps popping up. Jumpman also appears in the arcade successors Donkey Kong Jr. and Donkey Kong Jr. Math: There he has already captured Donkey Kong and tried to prevent his son Donkey Kong Jr. from freeing him again. Jumpman, like the original Donkey Kong, was designed by Shigeru Miyamoto .
Originally, Miyamoto wanted to name his character video-Mr . At first Nintendo decided to use the name Jumpman until NoA President Minoru Arakawa had the idea to rename it to Mario . The new name and the Italian ancestry of the character was inspired by similarities with the landlord of the Nintendo building, Mario Segale.
Mario is shown plump, with a bulbous nose and mustache, while wearing a blue overall with red dungarees and a red cap. The typical design was strongly influenced by the technical limitations of the hardware , which originally only allowed 16 × 16 pixels for the game figure. The mustache was better represented than a mouth and formed the border of the thick nose. The brightly colored clothing contrasted well with the black background, and the overalls were used to distinguish the body from the arms so that their movement could be recognized. The cap made it unnecessary to show the movement of Mario's hair as he jumped. The color combination of overalls and pants was changed from blue-red to red-brown and finally red-blue in later games. Despite ever more powerful video game hardware and the associated improved possibilities for realistic graphical representation, Mario has kept his comic-like appearance to this day. In recent years, after a slightly more realistic portrayal in Super Mario Sunshine , the successor Super Mario Galaxy has even returned to somewhat more comic proportions.
Initially, Jumpman was portrayed as a carpenter , later his profession is indicated as a plumber. Mario's older brother is the computer game character Luigi ( Japaneseル イ ー ジ, hep. Ruīji ), his girlfriend was Pauline in the earlier games , and later Princess Peach ( Japaneseピ ー チ 姫, hep. Pīchi-hime ) as Mario's partner in any case understood as a good friend.
In Donkey Kong Country 2 and Donkey Kong Land 2, Mario, together with Yoshi and optionally Link, has a cameo when evaluating the DK coins found by the player after the end of the game . He is listed in the ranking of Cranky's Video Game Heroes (in German " Cranky's video game heroes ") with 39 DK coins found, or in first place or second, if the player was able to find all 40 DK coins . In the Game Boy Advance remake of Donkey Kong Country 2, Mario is listed with 67 DK coins found. In Donkey Kong Land 2, like in DKC2, he was able to collect 39 DK coins.
Alongside Donkey Kong, he is a protagonist in the Mario vs. Donkey Kong series. In these games, Donkey Kong steals mini-Marios or kidnaps Pauline, so that rivalries between Mario and Donkey Kong take place again and again.
Link , one of the main characters from the The Legend of Zelda series, has some cameo appearances in Donkey Kong games. In the game Donkey Kong Country 2: Diddy's Kong Quest , Link with 19 (SNES version) or 50 (GBA version) found DK coins is placed in 3rd place in the SNES version (only optional if the player is less than 19 DK coins) or in 2nd place in the GBA version in the ranking of Cranky's Video Game Heroes (in German " Cranky's video game heroes ").
In the game Donkey Kong Country 3: Dixie Kong's Double Trouble! Link is mentioned by name in the general store of the Bear Bazaar. If you don't let him answer the question “Who owns the castle?”, He says: “Are you sure? There was a weird guy named Link here last week. He also asked about the castle. He didn't have enough coins, but he was so very nice. I accepted 500 rubies instead. Then he disappeared ... He mumbled something that my seashells were the wrong shape, or something. "Rubies are the currency in the Legend of Zelda range, and they come in different colors. The remark that the seashells were the wrong shape alludes to the seashells that appear in the Legend-of-Zelda series. These were collectible for the first time in The Legend of Zelda: Link's Awakening and have a different appearance than the shells offered by Bazaar.
There are also some tracks from the The Legend of Zelda series in Donkey Konga .
Pauline is one of the main characters in the arcade machine Donkey Kong from 1981. She is the friend of Jumpman, is kidnapped by Donkey Kong to revenge against Jumpman on a construction site and has to be rescued by Jumpman. Pauline also appears in the same role in the Game Boy game Donkey Kong from 1994. She also appears in the Mario vs. Donkey Kong series , where she usually also has to be kidnapped by Donkey Kong and rescued by Mario. She also plays a role in Super Mario Odyssey, which was released on October 27, 2017 for the Nintendo Switch : Mario has to help her put together a band.
Pauline's appearance changed significantly over time - primarily due to the technology: In the arcade game Donkey Kong, for example, she is depicted heavily pixelated with orange hair, a pink dress and blue boots; on the other hand, at the arcade machine she is shown with blonde hair and a red dress. Later, she is usually shown wearing a red dress with eye-catching cleavage , long brunette hair, blue eyes and larger gold earrings . In Super Mario Odyssey, she wears a red pants suit and a purple-colored hat.
Pauline is a trophy in the 2014 beat-'em-up games Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. As the game developer at Nintendo of America Don James explained in an interview, the name is "Pauline" inspired by James' girlfriend at the time and now ex-wife, who is also called Pauline.
Stanley (also Standley the Bugman ) is an exterminator and the protagonist in the arcade game Donkey Kong 3 . There he tries to fight Donkey Kong and some insects with pesticides. He has a trophy in the game Super Smash Bros. Melee .
Other characters from Donkey Kong's adventure
This section describes the characters from the television series Donkey Kong's Adventure , whose appearances are limited to the television series, which are not present in the Donkey Kong games, or at least not in the same form.
Bluster Kong / Leo Luster
Bluster Kong is a character that often occurs in Donkey Kong's adventures, who is in a certain way socially integrated into the grouping of the Kong inhabitants of Congo Bongo, but is essentially disregarded by them. Bluster Kong is the owner and manager of a barrel factory whose work processes are largely autonomous and whose only employee is Candy Kong.
Bluster Kong has enormous wealth , but wants to protect it at almost any price and is therefore prone to excessive greed . He also appears to be underhanded again and again , tries to manipulate his roommates for his own purposes and to take advantage of all circumstances. Because of wealth, in particular, he is usually arrogant and condescending towards others. As a result, Bluster regularly overestimates himself , which often results in his plans failing.
Bluster Kong has feelings of love towards Candy Kong, lives them openly and tries again and again to persuade Candy Kong to meet. However, these feelings are not reciprocated by the latter, so that Candy Kong usually rejects all of Bluster Kong's advances , sometimes even making them ridiculous. She rarely dates Bluster Kong, but always only to use him for her own purposes, and her reasons for a date are mostly to make Donkey Kong jealous . Because of his relationship with Candy Kong, Bluster Kong despises Donkey Kong and feels envious of him. Bluster Kong is also often portrayed as a "mother's boy".
Bluster Kong is the owner of a helicopter , the so-called "barrel screwdriver", originally called "barrel copter" (composed of the English noun barrel and the second part of the English word for helicopter, helicopter ) However, he is poorly able to operate and therefore crashes with him in almost every episode.
The voice actor for Bluster Kong was Andreas von der Meden .
In episode 2x11 of Donkey Kong's adventure, Bluster's uncanny transformation (in the original titre français inconnu ), Bluster Kong's alter ego Leo Luster appears. This happens accidentally when Bluster Kong secretly mixes up various drugs and applies them to his skin to stop his hair loss.
As Leo Luster, Bluster Kong appears self-confident , charming and elegant . Visually, the appearance of Bluster Kong's alter ego is essentially no different from his conventional one, except that he now wears a gold chain and has a high hairstyle. Furthermore, Bluster Kong has changed vocally. Despite the only slight visual difference, Leo Luster is not recognized by the other residents of Kongo Bongo as Bluster Kong's alter ego, but rather mistaken for a stranger. Due to its different charm, Leo Luster quickly became popular with the Kongs and even briefly with King Kroko and his subordinates. Candy Kong in particular is impressed by Leo Luster and willingly accepts his invitation to meet. This leads to a discomfort with Donkey Kong, who is the only resident of Congo who is not well-disposed towards Bongo Leo Luster.
At first, Bluster Kong can only bring his alter ego to the fore by means of the potion that was initially made by chance and later. But when he and Donkey Kong are captured by King Kroko and the potion is not available, he manages to transform into Leo Luster without external intervention, which ultimately helps her release. In another episode, however, Leo Luster no longer appears.
Eddie is a Yeti who lives in the White Mountains, a snow-covered mountain landscape in Congo Bongo. He doesn’t appear often, but often helps the Kongs or Donkey Kong. Even if Eddie is a Yeti, he looks more like a monkey with white fur and a blue tongue. He is basically undressed and only wears a blue and white pointed cap on his head.
Generaligator Zack (word composition of General and Aligator , sometimes also called General Zack or just Zack ) is a character from the Donkey Kong Adventure series . He is the direct subordinate of King Kroko and acts as his advisor and right-hand man. General Zack is portrayed as the highest-ranking member of King Krokos' troops, he himself indicates his rank as a 5-star general . Zack's relationship with King Kroko is primarily characterized by strict loyalty . So he himself follows (supposed) commands that are objectively absurd.
One of his main tasks is to patrol Kracher through the jungle of Congo Bongo together with his assistant in order to find out information about the Kongs or other news, which he then reports to King Kroko. He calls this information gathering "FIP - enemy invasion patrol".
General Zack basically does not know any member of his family or can no longer or at best only vaguely remember them, which sometimes causes him to suffer significantly. The reason for this is not explained in detail. In the 2x1 episode of Donkey Kong's adventure, The Congo Bongo Festival of Lights (originally La fête des lumières de Congo Bongo ), he meets his older brother, Captain Narby, again after several years. The two do not recognize each other at first and fight against each other for possession of the crystal coconut. Only when Donkey Kong starts a lullaby that was taught to him by General Zack, who then sings along and Narby adds a line that Zack could not remember, the two become aware of each other's identity. The two then actually want to travel together as pirates, but King Kroko does not allow this.
In episode 1x15, Lourdingue, le Klump , Zack befriends his real enemy Dixie Kong after he is briefly released from King Kroko's army and seeks refuge with the Kongs.
General Zack was modeled almost identically to the Kremling Klump from the Donkey Kong games and only renamed. However, this new name is not generally available, but only in the German version of the series - in the original dubbing of Donkey Kong's adventure, General Zack is named as in the games Klump. His voice comes from Bernd Schramm in the German version .
Inca Dinka Doo
The Inka Dinka Doo is an oracle or an oracle site from the television series Donkey Kong's Adventures. The residents of Congo Bongo can ask for advice at this, and sometimes permits are given there. The Inka Dinka Doo represents a large stone column on which there is a rotatable part in the upper area, on which different faces with different facial expressions are painted. Depending on its mood, the Inka Dinka Doo moves the rotatable part of the column so that the face that suits its sensation points forward. It is able to speak, although it is not made clear whether it is an anthropomorphic stone pillar or whether a person is indirectly speaking through the Inca Dinka Doo.
As is typical for oracles, Inka Dinka Doo usually gives advice that is not clearly formulated and can therefore be interpreted in different ways. So there is, for example, in episode 2x4 of Donkey Kong's adventure, The day on which time stood still (in the original Le jour où l'île s'arrêta ), when Diddy Kong appears in front of him with Donkey Kong, who has fallen asleep and asks about it How this can be awakened, the advice: "If the monkey should wake up and the sun make its rounds, the kiss must come from someone in the eyeball!" The Kongs initially understand this oracle saying that DK has to be kissed by the person he has in the eyes, and consequently loves . Therefore, his girlfriend Candy Kong kisses him first , but there is no reaction. The subsequent kisses from almost all residents of Congo Bongo have no effect either. The actual - in this case literally to be understood - meaning of the saying is only revealed when King Kroko shows up to steal the crystal coconut: Due to an accident, two apples land on King Kroko's eyes after he stumbled over a bowl of apples. He then loses his balance, falls towards the sleeping Donkey Kong and accidentally and casually kisses him on the cheek. Donkey Kong then wakes up because of this kiss.
The Inka Dinka Doo was spoken by Lutz Riedel .
Captain Narby (often just called Narby ) is the older brother of General Zack in Donkey Kong's adventure. The two meet in a row 2x1, The Congo Bongo Festival of Lights (in the original La fête des lumières de Congo Bongo ), again after several years. Narby and Zack do not recognize each other at first and only understand that the other is the missing brother, when Narby the sleep-cry sung by Zack "If you are sad, lonely as a stone, then just think of me ..." with the Words "... your brother Narby" added that Zack could not remember.
Narby has no contact with any member of his family. The reason for this is probably that he was banished from the local swamp when General Zack accidentally set it on fire as a toddler, partially destroying it and Narby took this on his fault to protect Zack.
Captain Narby is a pirate and, together with his followers, Schnitti and Grünrock, tries again and again to get possession of the crystal coconut. In doing so, he is ruthless: For example, he does not even adhere to the legendary truce on the "Congo Bongo Festival of Lights", a holiday similar to Softnight , which even King Kroko respects. Narby therefore even describes himself as "common scum".
Narby appears basically naked and has orange leather; he wears a pirate hat on his head. He was dubbed by Jürgen Kluckert .
Kracher is a subordinate of King Kroko in Donkey Kong's Adventures series. He is General Zack's helper and regularly roams the jungle of Congo Bongo with him to get news or other information.
Kracher represents an extremely strong and muscular blue crocodile being, whose intelligence is very below average. This is expressed in particular by the fact that he usually does not understand even the simplest instructions or events or understands them incorrectly, can only carry out light tasks with difficulty and is linguistically very limited. Despite his very poor intellect, however, Kracher is distinguished by his loyalty to his superiors. In addition, he keeps promises made, even to his enemies, the Kongs: So he meets 2x8 of Donkey Kong's adventure, Elect Donkey Kong (in the original Vote de kong-fiance ), in a fighting situation with Donkey Kong - who is in the middle of one Election campaign against King Kroko and Bluster Kong for the ruling position of Congo Bono - the agreement to elect Donkey Kong and not his leader King Kroko in the eventual election, provided Donkey Kong does not forcibly drive Kracher away, but lets him go without using force, which Donkey does Kong complies. Later Kracher then - to the great displeasure of Krokos - actually chooses Donkey Kong with the decisive vote as the future ruler of Congo Bongo, although Donkey Kong had made an advance payment and Kracher could easily have cheated him.
Kracher is based almost identically on the Kremling Krusha from the Donkey Kong games and has only been renamed. But only in the German language version of the series - in the original versions of Donkey Kong's adventure, Kracher is called Kracher as in the games Krusha. It was spoken in the German version by Karl Schulz . Visually, Kracher - like Krusha in the Donkey Kong games - is shown large, extremely muscular and with blue leather. He is dressed in a kind of camouflage- colored combat suit.
Polly Roger is a bird who appears in individual episodes of Donkey Kong's adventures.
He plays a special role in episode 2x3, The Miraculous Remedy (in the original La Rhino-Congo Bongogite ), in which he describes Diddy Kong with the dangerous “Congo-Bongo-Drögel-Dongo Disease” (in the booklet “Congo-Bongo-Wrongo Disease ") infected . The disease can only be cured with a serum made from the so-called "Tim Banatu", a rare purple banana. Bubbels wants to vaccinate all Kong residents with the serum , but when it is Diddy Kong's turn, he pretends - for fear of needles - that two coconuts are his buttocks, so that Bubbles then sticks the needle into the coconuts. When Polly Roger observes this process, he deliberately bites Diddy Kong , whereupon Diddy Kong develops Congo-Bongo-Drögel-Dongo disease. Polly Roger primarily has his own advantage in mind and is characterized by a lack of empathy: In addition to the deliberate infection of Diddy Kong, Polly Roger later makes fun of King Kroko, who also becomes infected with the disease later in the episode. Furthermore, he refrains from clearing up an order misunderstood by General Zack that would result in the destruction of Congo Bongo, although he recognized the consequences. Finally, he steals the last Tim Banatu banana from Donkey Kong, which is necessary to heal the infected, and offers it to the highest bidder out of his own greed .
In all likelihood, Polly Roger is a parrot , which King Kroko also mentioned in a conversation and Polly Roger himself later confirmed. However, King Kroko also referred to him as an osprey in a dispute , and it is also mentioned several times that the Congo-Bongo-Drögel-Dongo disease can only be triggered by the bite of a tropical toucan , which suggests that Polly Roger is involved such a.
Polly Roger was dubbed by Michael Pan .
In the Donkey Kong games - especially in the SNES game Donkey Kong Country 3: Dixie Kong's Double Trouble! and its offshoots - figures appear again and again that can be assigned to the mammal family of bears , especially the genus of brown bears . The bears of the Donkey Kong games usually appear clothed and, unlike real bears, stand upright.
The Bär Brothers (sometimes also called Bear Brothers ) are thirteen characters from Donkey Kong Country 3 who live in small huts across the Northern Kremisphere (game world in DKC3). They regularly help the kongs with (partly paid) services, exchange items or give advice.
The following figures belong to the Bär brothers:
- Baffle : Baffle's hut - the so-called “code room” - is located in the KAOS game world . Baffel, whose passion is decrypting codes and developing encryption methods, tells the Kongs during a visit that he is struggling with a code that he simply cannot solve. Baffle can be helped by giving him the mirror from Cranky's grandfather, which can be bought back beforehand from Barter - who initially exchanges the mirror for a wrench - for ten bear coins. Through the mirror, Baffel can read the code, which was initially mirror-inverted , and informs the Kongs that to open the cave two eights must be swum around the stones. Said stones are in the lake of KAOS. Baffle has a brown ponytail and is dressed in a green shirt on which the flower petals are located. He is also dressed in white shorts and green sneakers. At least in the artwork, he always carries a calculator with him. Baffel is a former agent of the so-called "FBI" ( Funky Bear Investigators as an allusion to the central security agency of the United States Federal Bureau of Investigation , also abbreviated to "FBI").
- Barnacle - a former seaman - lives on a small island in Lake Orangatanga , where he runs a gift shop. He is a mussel collector and former mussel diver and trades the mussel, which the Kongs can buy at Bazaar, for a banana bird. Barnacle is dressed in a white sweater and gray pants. He also wears blue sneakers and a blue hat and smokes a pipe . In the GBA remake of Donkey Kong Country 3, Barnacle does not live in the Orangatanga Lake game world , but in the newly added Pacifica game world .
- Barters Hut is located near the K3 game world on the general game environment. If you have already bought the mirror from Cranky's grandfather at Bazaar, you can exchange it for a wrench at Barter, which in turn is needed to repair the defective cable car in the Gipfelkrat game world . It is stated that Barter tends to borrow things, but then to withhold them . He is dressed in a suit with a purple shirt and white tie, but does not wear a matching jacket; he wears a hat as head covering.
- Bazaar runs a bargain shop (called "junk shop") on the main island near Funky Kong's boat rental. First of all, there is the opportunity to purchase items at Bazaar: For a price of five bear coins, he sells the Kongs a shell, which can then be exchanged for a banana bird at Barnacle. He also sells a mirror for 50 coins, which, according to Bazaar, was made by Cranky Kong's grandfather. As the game progresses, there is also the option of asking Bazaar questions as an option. If you ask the question “Who owns the castle?”, Bazaar answers first “Well, I've been up there now and then. For two coins, I'll tell you what I saw there. ”If you accept the offer, Bazaar says (analogously) that he only saw a sign there that read that you should leave the area, whereupon he ran away . The second question that can be asked is “Are there any secret caves?” To which Bazaar's first answer is “Well, quite a lot. But loosening my tongue costs you 13 coins! "If you pay that price, Bazaar explains:" Well, some are hidden on islands and mountains. You won't get to them without Funky's help. How many secret caves are there? Exactly as many coins as you paid for this answer! Hihihihi !!! “The name Bazaar is based on the Persian word for a market, bazaar (English spelling Bazaar , originally Persian بازار ).
- At Bazooka is a war veteran with a penchant for weapons in the world play Mekanos lives. Bazooka was involved in the so-called Krem War, his rank is given partly as a lieutenant and partly as a brigadier . Bazooka manages and operates an old war cannon called "Big Dora" (in the original "Big Bessie"), which is located in the immediate vicinity of his hut. Originally, he cannot fire them because he lacks the appropriate ammunition. However, the player has the option of receiving a bowling ball from the Bear Blue; If you bring this to Bazooka, he uses it as a charge and fires Fat Dora. With this shot, the kongs can also let themselves be shot through the weapon and thus reach a high-lying crystal cave. This process can be repeated. Bazooka is dressed in a service cap, wears combat boots and a badge with his rank is on his shoulders. He also wears two medals on his chest and is equipped with a monocle . Its name is derived from the weapon bazooka .
- Benny & Björn are twin brothers who run a cable car together in the Gipfelkrat game world , with Benny managing the lower lift and Björn the upper one. The upper lift run by Björn is initially defective and can be repaired by Björn if the Kongs give him a wrench. Commissioned, it transports the kongs to a crystal cave. It is believed that their names are derived from the members of the pop band ABBA , Benny Andersson and Björn Ulvaeus . Benny and Björn are dressed in lederhosen and hats, and they each carry an alphorn with them.
- Blizzard is a mountaineer whose primary goal is to climb Mount K3 , which he also lives near. Blizzard's best friend is Blue Bear. Since he will miss his birthday, he asks the Kongs to give Blue his present. Blizzard wears a large backpack and a hat, and he is also equipped with cleats.
- Blue (in German "blau") is a bear with blue fur who lives in the Baboon Bay game world . He is described as a lonely and sad bear, who can be cheered up again by being given his birthday present by Blizzard, which he has not been able to send because of heavy snowfall.
- Blunder lives in the northern hemisphere and gives the Kongs tips on where to find the lost world. If you find the lost world and visit Blunder in his hut, you can read a kind of Easter egg for Club Nintendo magazine . Blunder then says the sentence: “Unbelievable, you discovered the lost world all by yourself. Called Club Nintendo, huh? ”.
- Boomer is a demolition master who lives in the lost world Donkey Kong Country 3: Dixie Kong's Double Trouble # Krematoa | Krematoa . He must be brought 15 bonus coins each so that he blows an obstacle that blocks the Kongs from entering a level of the lost world. For the last detonation, he asked for 25 bonus coins. At the end of the game world, he must also be brought five cogwheels, one of which is given to you when you complete a level in Krematoa. With the five gears, Boomer can set a machine in motion in his hut, which in turn lifts Baron K. Roolenstein's submarine from the bottom of Lake Krematoa up so that it can be entered. Bommer is dressed in a reflective vest and a hard hat and carries a TNT pole with him.
- Bramble is a plant lover who trades the rare flower “Petallus Pangus” for a banana bird with the Kongs. This flower can be found very close to Bramble's house when the game progresses at a certain level. In the game instructions for Donkey Kong Country 3: Dixie Kong's Double Trouble! he is called Bellamy .
- Brash is a bear who lives in the Kremwood Forest . He finished the level “Fleet Flurry Rivers” with a time of 1 minute and 15 seconds. If the Kongs beat this record, Brash becomes so angry that he pounds his table wildly. In doing so, he loosens a tree trunk so that it drifts down the river and serves as a bridge to a crystal cave when lying down.
The Bear Bachelor (in German " bachelor ") only appears in the Game Boy Advance remake of Donkey Kong Country 3. He lives on an island in Lake Orangatanga (Barnacle, who lives in the SNES original in the Orangatanga Lake game world , has his hut in the GBA version in the newly added Pacifica game world .). Bachelor is freshly in love and therefore still needs gifts for his date. If the Kongs bring him a rose and chocolate for this purpose, he gives them a banana bird in return. The player can buy this chocolate in the shop in Bazaar for 20 bear coins and the rose can be obtained by bringing the rare flower "Petallus Pangus" to Bramble as a barter item. The "Petallus Pangus" flower is available in the GBA remake from Bachelor himself.
Bear is a bear who runs the so-called "Sheepy Shop" in the handheld game Donkey Kong Land III . There the Kongs, provided they were able to collect the required number of bonus coins, take part in a memory game in which ten correct pairs have to be found. In return you receive prizes such as bananas, balloons or one-time DK coins or stopwatches. In addition, Bear gives tips in the “Sheepy Shop” against payment of two banana coins and teleports the kongs to game worlds they have already visited for five banana coins. It can be found in each of the six game worlds.
Mystical and extraterrestrial beings
In the Donkey Kong games there are a number of mystical beings that have a supernatural or extraterrestrial background and / or are endowed with magic power.
Banana fairies are mystical beings from the game Donkey Kong 64 , which have magical powers. Fearing King K. Rool, the fairies flee from their island - which is very close to Donkey Kong Island - and hide in the individual levels of DK64, as well as on DK Island itself. The leader of the banana fairies, the fairy godmother (sometimes also “banana fairy ”) asks Tiny Kong and her friends to catch the banana fairies and bring them back to her. To do this, she gives Tiny Kong a camera (so-called "banana camera ") that uses banana peel paper for his photos. If the banana fairies are photographed in the middle with this camera, they will be captured. A total of 20 banana fairies can be found, two per level and four on the DK island.
If you have photographed a banana fairy, the melons, the ammunition, the oranges, the crystal coconuts and the photos are replenished. In addition, the maximum number of items crystal coconuts and photos that can be carried increases by a factor of 1 with each fairy found.
In Donkey Kong Jet Race, the banana fairies are an item. During their period of action, they collect all the bananas on the respective section of the route.
Banana birds only come in Donkey Kong Country 3: Dixie Kong's Double Trouble! in front. There they have to be exchanged for other items by Dixie and Kiddy or freed from crystals by using the SNES controller to simulate given game patterns in Krital caves . The leader of the banana birds is the banana bird queen . This was captured by Baron K. Roolenstein and taken to a place that can only be reached if you can find and free all the banana birds. Until all banana birds are free, those freed by then live in the storage cave of Wrinkly Kong.
In the SNES version of Donkey Kong Country 3, 15 banana birds can be collected, in the GBA version there are 20.
Taj is a magical elephant who appears in Diddy Kong Racing and Diddy Kong Racing DS. He lives on the island of Funoria, which has been put under a curse by the malicious pig Wizpig, which is to be broken again under the direction of Taj. He gives racing lessons and general tips, and also changes the player's karts if requested.
Taj can be unlocked as a driver in Diddy Kong Racing DS, and he should also appear as a driver in the discontinued GameCube game Donkey Kong Racing. In the original Taj is nicknamed the Genie (in German "the genius "). The pig Wizpig was his fellow student, but there is no good relationship between them.
Xenanab , an alien life form in the shape of a banana. Since the Kongs initially think this is an enemy, they destroy his spaceship. Later it turns out, however, that Xenanab is acting purely with friendly intentions and that so-called crystal bananas were stolen from him by King K. Rool and his subordinates, whose power K. Rool would like to abuse for his purposes. Since the Kongs are responsible for the damage to Xenanab's ship, without which Xenanab cannot get the crystal bananas back, they offer to help him get the bananas back.
He has a trophy in Super Smash Bros. Brawl. His name, read backwards, results in the word bananeX or in the original version bananaX . "Banana" is the English translation of the word banana.
B. Locker is a prohibition sign found in Donkey Kong 64. He blocks the Kongs from the DK portals, which lead to the individual levels of DK 64. He gives access to the levels, however, when the player has collected a number of golden bananas that is required by him and shown on his clock face. With each new level, the number of bananas required increases. In the Tropen Trubel level , 1 golden banana must be delivered, in the Aztec Arena 5, in the Factory Fatal 15, in the Aqua Nightmare level 30, in the Wonder Forest 50, in the Crystal Cavern 65, in the Kamikaze Fort 80 and in the K. Rools level Headquarters 100.
B. His name stands for the English word blocker , which freely translated means something like “blocker” or “obstructionist”.
The bear Banjo , the second protagonist of the Banjo-Kazooie series alongside the bird lady Kazooie, made its first appearance in 1997 in the Donkey Kong offshoot Diddy Kong Racing . It has the following attributes in the game: Acceleration: sluggish; Weight: enormous; Handling: good; Top speed: high. Banjo is a good friend of Diddy Kong, so after Diddy Kong's call for help he goes to help.
In the DS game Diddy Kong Racing DS, Banjo no longer appears, but has been replaced by Tiny Kong.
Conker is a unicorn who later appears as the protagonist in his own Nintendo games. However, like the honey bear Banjo from the later Banjo-Kazooie series, it had its first appearance in the Donkey Kong offshoot Diddy Kong Racing. Its attributes in the game are: Acceleration: Medium; Weight: Medium; Handling: good; Top speed: medium. When he hears of Wizpig's actions, Conker is happy about a change and sets off together with Banjo to free Funoria (tropical island, on which the plot of Diddy Kong Racing takes place) of Wizpig.
In Diddy Kong Racing DS he was replaced by Dixie Kong.
Micro Buffer or Microbuffer is a robotic microphone that acts as a ring announcer in Donkey Kong 64 in a boxing match with King K. Rool. Micro Buffer has a big mustache and a black tuxedo with a bow tie . His name alludes to the popular US ring announcer Michael Buffer .
Pipsy is a little yellow mouse who appears in the fun racer games Diddy Kong Racing and Diddy Kong Racing DS. In DKR it has the properties acceleration: high; Weight: Low; Handling: fantastic; Top speed: medium. She has yellow fur, big blue eyes and wears a red bow with white dots on her head, a white and blue bib around her neck and red gloves.
Pipsy grew out of a dropped idea for another character called "Astro Mouse" that was redesigned by rare designer Kevin Bayliss. Her voice comes from the British video game music composer Eveline Fischer .
Scoff & Troff
Scoff , the hippopotamus and Troff , the pig, are both characters from Donkey Kong 64. There, in each level, after the Kongs have collected enough bananas, they open the door to the respective boss . This is done in such a way that the two stand on a kind of scale. Troff stands under the lock to the door of the boss. At first, however, he is heavier than Scoff and thus pushes the scale down on his side. By feeding Scoff with colorful bananas, he becomes heavier and heavier and pushes the scales down on his side and consequently Troff upwards. With a certain number of bananas, Scoff is so heavy that he can push his platform all the way down and Troff's platform all the way up so that he can now open the door. In the tropical hustle and bustle level , Scoff must be 60, in the Aztec Arena level with 120, in the Factory Fatal level with 200, in the Aqua Nightmare level with 250, in the Miracle Forest level with 300, in the Crystal Cavern level with 350 and in the Kamikaze Castle level with 400 Bananas are fed so Troff can reach the door.
Snide is a weasel who appears in Donkey Kong 64. He is the former chief engineer of King K. Rool and is primarily responsible for the construction of K. Rool's floating fortress and the Kaputt-O-Matik, an extermination machine that King K. Rool wants to use to destroy Kong Island. Snide fell out of favor with the Kremlin boss. Since then he has lived on Kong Island and has been helping the Kongs there by evaluating blueprints from King K. Rools' Kaputt-O-Matik and thus providing the Kongs with information and time. Because the more blueprints the Kongs deliver in Snides HQ (headquarters), the more time they ultimately have when trying to switch off the Kaputt-O-Matic. There are five blueprints in each level, a yellow for Donkey, a red for Diddy, a purple for Tiny, a blue for Lanky and a green for Chunky.
The dinosaur Yoshi , known from various Mario games, also makes occasional appearances in Donkey Kong games. In the game Donkey Kong Country 2: Diddy's Kong Quest he can be seen at the end of the game when evaluating the DK coins found by the player. In the ranking of Cranky's Video Game Heroes (Eng. " Cranky's video game heroes "), with 29 DK coins found, he takes second place or third place if the player was able to get hold of at least 30 DK coins. In the GBA remake of DKC2 he is listed with 35, in the handheld game Donkey Kong Land 2 with 29 found DK coins.
In the game Donkey Konga , Yoshi has a cameo in multiplayer mode.
Animal helpers support the kongs in many levels. Often bonus games or secret rooms can only be reached with the help of an animal helper. Some opponents or bosses can only be defeated with animal helpers. If you jump on an animal box in the original Donkey Kong Country series for the SNES, it opens and the kongs can ride the animals. If, on the other hand, you jump into an animal barrel, the kongs transform into the respective animal helpers. If you reach a prohibition sign on which the respective animal helper is depicted, he or she disappears or the kongs transform themselves back again. In Donkey Kong 64 it is different, here the Kongs transform into animal helpers when they jump into an animal box. However, in DK64 not all kongs can use the help of the animals, only Donkey and Lanky Kong are able to transform themselves into Rambi and Enguarde respectively.
Clapper is a seal that appears in Donkey Kong Country 2 and Donkey Kong Country 2. He cools boiling water in lava levels so that Diddy and Dixie Kong can swim through it unharmed. In ice levels, he freezes water into ice so that the kongs can walk over it. The effect wears off after a certain time, so that the kongs have to call on Clapper's help again. Its name is derived from the English verb to clap (in German "Klatschen"). Its name comes from the fact that he always claps his hands when he can help the Kongs.
Ellie , the elephant cow supports Kiddy and Dixie in Donkey Kong Country 3 and Donkey Kong Land 3. She can take in water through her trunk and inject it back into it to defeat opponents. However, Ellie cannot shoot water indefinitely, but only seven times; then it has to take in new water again. Your water reserves are shown in a water display. Ellie is also able to use her trunk to carry barrels that she can suck in from a distance. In addition to DKC3, Ellie was seen through a brief cameo in Donkey Konga , and she should also appear in the canceled game Donkey Kong Racing .
Enguarde , the swordfish, is, alongside rambi and squawks, the most common animal helper. He appears in the three Donkey Kong Country parts for the SNES, in Donkey Kong Land 2 and 3, in Donkey Kong 64 and in Donkey Kong Jet Race.
He can defeat underwater enemies with his sword and open secret doors. In Donkey Kong 64, only Lanky Kong can transform into Enguarde. In Donkey Kong Jet Race it is available on some tracks. If a Kong or Kremling rides him in the game, Enguarde destroys obstacles and clears opponents out of the way. Also featured in the Donkey Kong Racing trailer.
Expresso is an ostrich that helps Donkey and Diddy Kong in Donkey Kong Country and Donkey Kong Country. The kongs can ride on it, which means that they can advance more quickly with the so-called "ostrich high-speed gait" and "run over" some small opponents. In addition, Expresso can flap its wings and thus overcome greater abysses.
In Donkey Kong Country 2 he only appears in the GBA remake. There you can complete various races with him, for which you receive DK coins. Expresso can be "strengthened" with golden feathers. These feathers can be found once in each level. You can improve the skills "speed", "strength", "turbo" and "flight". With "Tempo" Expresso's top speed increases, with "Strength" he is better protected from attacks by the opponents, with "Turbo" the player can pick up food from the track and thus perform a short-term speed boost and with "Flight" the jumping power of Expresso can be increased become. He has a trophy in Super Smash Bros. Brawl.
Frostbison is the appearing bison in Donkey Kong Jungle Beat that Donkey Kong can ride. The player can control its speed and jump.
Gleita is a flying squirrel from Donkey Kong Jungle Beat. Donkey Kong can glide through the air on it and slowly float to the ground. Its sliding speed can be influenced.
Mica is a frogfish that lights up the Kongs in Donkey Kong Country 2 in dark underwater levels.
Glower , a tadpole , appears in Donkey Kong 64 and lights up the Kongs in dark rooms in the Aqua Nightmare game world . Its name comes from the English verb to glow (in German “glow” or “light”).
Heliflapps are birds of different colors that appear in Donkey Kong Jungle Beat. With them the player can fly through the level. There is a trophy from Heliflapp in the game Super Smash Bros. Brawl.
The bird Parry , also called Parry the parallel bird, appears in some levels of Donkey Kong Country 3. If you open your animal box, it always flies parallel over the kongs until it hits an opponent or another obstacle. It is now the player's task to get him to his prohibition sign unharmed. If you manage to do this, you will receive various prizes, from a balloon to bonus kegs in high levels.
Professor Chops is a pig who makes his first appearance in Donkey Kong Country Returns. At first it was officially called the Tutorial Pig , but the name Professor Chops is used for the first time in Donkey Kong Country: Tropical Freeze. Since he is always at checkpoints and caches the game for the Kongs in the levels, he replaces Candy Kong and Wrinkly Kong, who saved for the Kongs in earlier parts of the Donkey Kong Country series.
It can be found in different places in certain levels. If you walk past your booth, it serves as a buffer and you can resume the level there if you lose a life. In Donkey Kong Country Returns there is also the option of having difficult passages solved by the so-called Super Kong after multiple failures . This plays through the level, but does not collect any items such as puzzle pieces or the Kong letters. The super assistant can be activated by pressing the “+” or “-” button on the Wiimote for the tutorial pig .
Professor Chops wears glasses and has a racing flag with him. He has trophies in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Quawks is a parrot and is active in Donkey Kong Country 3 and Donkey Kong Country 3. It is the purple equivalent of squawks. In contrast to squawks, he is not able to shoot coconuts, but can lift barrels with his claws and throw them at opponents. Similar to squawks, it carries the kongs through levels that the kongs cannot cross on their own. In Donkey Kong Jet Race he is an item . Quawks is the cousin of Squawks.
Rambi is a rhinoceros and is one of the most common animal helpers with appearances in Donkey Kong Country 1 and 2, Donkey Kong Country 1 and 2, Donkey Kong 64, Donkey Kong Jet Race, Donkey Kong Country Returns and Donkey Kong Country Tropical Freeze.
He is a very powerful animal helper who can easily clear many opponents out of the way and open secret rooms or bonus games. In Donkey Kong 64, only Donkey Kong is able to transform into Rambi. In the game Donkey Kong Jet Race he helps the Kongs or the Kremlings in the same way as Enguarde. Except for Donkey Kong Country 3, Rambi is featured in every game in the Donkey Kong Country series, in DKC3 he was replaced by Ellie.
He also makes an appearance in Mario Kart DS where he can be used as a kart. The name Rambi is made up of the English verb ram (in German " rammen ") and bambi (from Italian bambino "small child"). It may also allude to the character John Rambo from the Rambo films played by Sylvester Stallone . There is also a trophy from Rambi in Super Smash Bros. Brawl.
Rattly , a rattlesnake from Donkey Kong Country 2 and Donkey Kong Land 2, can jump extremely high, allowing the Kongs to reach levels and bonus games that they could not access on their own.
Squawks is a parrot . He appears in all Donkey Kong Country parts, in Donkey Kong 64 and in Donkey Kong Jet Race.
Squawks made its first appearance in Donkey Kong Country, where the Kongs shone in the dark "Lightbulb Drama" level. Later he could be actively controlled as the kongs carried through levels. He can defeat opponents by spitting coconuts on them. In the game Donkey Kong 64 he provided the Kongs with information and gave them tips. In Donkey Kong Jet Race it is a usable item . It can also be purchased as an item in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze from Cranky and Funky, respectively. He helps the player to find the puzzle pieces hidden in the level by making bird sounds near a puzzle piece and by moving conspicuously.
Squawks is a trophy in Super Smash Bros. for Nintendo 3DS. Squawks is the cousin of Quawks.
Squitter , a spider , first appeared in DKC2, and later appeared in DKC3 and Donkey Kong Land 2 and 3.
Squitter can shoot two types of nets. One can be used to attack, the other serves as a platform to reach higher levels, rooms or bonus games. In DKC2, Squitter can only kill opponents with a network attack. He is unable to defeat opponents with one jump. In DKC3 this is again possible. The peculiarity of the spider is that it wears shoes.
A Squitter Trophy is present in both Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS.
Ugugus are monkeys from the game Donkey Kong Jungle Beat. They give tips or hurl DK through the levels.
Winky , the frog from Donkey Kong Country, can jump very high, which means that otherwise inaccessible levels and secret rooms can be reached. He made a cameo in Donkey Kong Country 2, where he can be seen in the Cranky Kong Monkey Museum.
The following table provides a final overview of the characters that appear in the individual games. It only lists the most important characters and games .
|Candy Kong||×||✓||✓ 1.4||✓ 1.4||×||×||✓||✓||×||×||×||✓|
|Chunky Kong||×||×||×||✓ 1.4||×||×||✓||×||×||×||×||×|
|Cranky Kong||✓ 2||✓||✓||✓||✓||✓||✓||✓||✓ 3||×||×||✓|
|Diddy Kong||×||✓||✓||✓ 3||✓||✓||✓||✓||✓||✓||✓ 3||✓|
|Donkey Kong||× 2||✓||✓ 3||✓ 3||✓||✓||✓||✓||✓||✓ 3||✓ 3||✓|
|King K. Rool||×||✓||✓||✓||×||×||✓||✓||✓||✓||✓||✓|
|Lanky Kong||×||×||×||✓ 1.4||×||×||✓||✓||×||×||×||×|
|Mario||✓||×||✓ 4||×||×||×||×||×||×||✓ 4||×||×|
|Tiny Kong||×||×||✓ 1.4||✓ 1.4||×||×||✓||✓||×||×||×||×|
1 Only in the Game Boy Advance remake.
2 The Donkey Kong character at the time is today's Cranky Kong.
3 Only in the game instructions, background story or video sequences.
4 Just another cameo .
✓ = occurs in the respective game.
× = Does not appear in the respective game.
- The sorting of the respective games when listing all the final bosses is determined by their context: Games in related game series are listed one after the other in the order of their publication date. The entire series of games are in turn sorted regardless of their release date and appear in the order of their relevance on the game market.
- One can read again and again that K. Rool “stole” the bananas. However, he locks Diddy Kong, who takes care of the bananas and therefore at least co-custody (actual property rule, supported by the will to rule) in a barrel and thus overcomes the resistance of the victim. Thus, K. Rool uses the (qualified) coercive means of violence (against a person), so that the criminal offense of theft (according to German law subsumption here . StGB), but that of robbery (according to German law StGB) is relevant, as far as one wants to make a criminal
- Donkey Kong Jr. is available as a driver in the Super Nintendo game Super Mario Kart . It is not exactly verifiable whether this is today's Donkey Kong at a young age or a completely different Kong.
- The English word rentals means mainly rent or rental fee. Funky Kong gives the boats to Dixie and Kiddy Kong for free. This free of charge excludes rent (according to German law § subsumption is to be made here . ff. BGB). Rather, a loan agreement (according to German law § ff. BGB) is relevant. As a result, the German translation, unlike the original, is legally correct, insofar as a civil law
- The name "Hard Roc" is generally understood as an allusion to the music genre Hard Rock .
- This letter can be found in the first level of DKC2 "Pirate Panic". A letter with the following content is quoted in the game instructions: “To the shaggy Kong family: Hah-arrrh! We have the big monkey! If you want it back, you have to give us your entire supply of bananas !!! King K. Rool "
- In the official German game instructions for Donkey Kong: Jungle Climber said figure is called Xananab - as in the original version of the game .
- In the official German game instructions for Donkey Kong: Jungle Climber said figure is called Xananab - as in the original version of the game .
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